I find it funny that the box arts for the Samurai Mech and the Ultra Sonic Raider are finalized already, yet the other two (bite cycle and the 4-headed dragon) and all the spinner sets (eve the ones already released) aren't
Ninjago 2012 Sets
#121
Posted Feb 12 2012 - 12:58 PM
I find it funny that the box arts for the Samurai Mech and the Ultra Sonic Raider are finalized already, yet the other two (bite cycle and the 4-headed dragon) and all the spinner sets (eve the ones already released) aren't
#122
Posted Feb 12 2012 - 01:19 PM
The way his mouth opens in his minifgure resembles this image of a reticulated python's jaw:

Here is a close-up of a Sulawesi Reticulated Python's head, which is much like Pythor's:

And here is the Pythor minifigure for comparison:
EDIT: The image I linked to was removed, so I have to find a new one.
Edited by Meiko, Feb 13 2012 - 07:07 PM.
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#123
Posted Feb 12 2012 - 01:24 PM
EDIT: After looking at a clearer picture, I think that the jaw is actually cool. Eh, I'd still like his minifigure whether or not he had that jaw, anyway. xP
Still, that Epic Dragon Battle keeps looking better and better; I think I'll wait for a BOGO sale to get it and the Ultra Sonic Raider.
Edited by Squishypony, Feb 14 2012 - 08:19 PM.
#124
Posted Feb 19 2012 - 05:36 PM
Actually,the 5 tribes,but Pythor was part of the anacondai tribe,and they ate each other until only Pythor was left.I find TLG's decision to divide the four tribes into two different waves interesting. I love the constrictai and their head mould. I think that mould will be useful to me for so of my upcoming MOC's.
-CDP
#125
Posted Feb 19 2012 - 07:56 PM
Also, it's not completely divided in that way, because Mezmo of the Hypnobrai Tribe is being released in the next upcoming wave, and Lasha of the Venomari Tribe was released in the most-recent wave.Actually,the 5 tribes,but Pythor was part of the anacondai tribe,and they ate each other until only Pythor was left.
I find TLG's decision to divide the four tribes into two different waves interesting. I love the constrictai and their head mould. I think that mould will be useful to me for so of my upcoming MOC's.
-CDP
Also, of this wave's spinner sets, I highly recommend Lasha. His detail is great, and his spinner looks beautiful.
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#126
Posted Feb 24 2012 - 11:47 PM
#127
Posted Feb 25 2012 - 09:44 AM
I found all of the booster packs at Wal-Mart, and bought them for a decent price ~$5.Speaking of spinners, this year's batch seems to sell very well. Kendo Zane and Lasha have been de-listed from S@H already (basically sold out for good!) and Samurai X is listed as "call to check availability". Even though the booster packs are still there, they are very hard to find in stores as well...
Also, if you'd like to see the detail on the spinners, I've been extracting vecto images of spinners and uploading them to The Ninjago Wiki. I get them from the Spinner instructions if you were wondering. Check here.
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#128
Posted Mar 09 2012 - 02:09 PM
Do you want to have a theme revolving around mythical beasts? If you do please support my Dragon Slayers project on CUUSOO link: http://lego.cuusoo.com/ideas/view/7694
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#129
Posted Mar 09 2012 - 02:19 PM
#130
Posted Mar 09 2012 - 02:22 PM
Regarding sets with more Serpentine architecture-- yes please! The little shrines we've gotten so far, as well as the two-headed snake prison in the Epic Dragon Battle set, are all very nice, but it would be excellent to see something more substantial, int he same vein as last year's Fire Temple but with the architecture seen in the Serpentine ruins.I am excited for the booster packs. It appears to be a fairly easy way to get a bunch of useful snake figures and get a decent amount of them. I can see the Skalidor head coming in handy for many of my MOC's as well as Acidicus. I wonder what the exclusive set(s) are for the summer? Assuming they have some. Last year we fot the Lightning Dragon battle a good $80 priced set. Assuming they stick to that price point we could see a fairly large exclusive yet to be revealed. I would enjoy a set featuring bigger serpentine architecture.
I wonder what other potential content store exclusives might explore later in the year. Naturally there might be ones that include spinners. Retailers seem to like spinners-- all of the store exclusives last year included spinners, and one of this year's is an actual spinner arena. However, playsets like Nuckal's ATV or Lightning Dragon Battle that include a spinner simply as a "bonus" seem to be a thing of the past.
One also has to wonder whether content in a store exclusive set would be inspired by (or the inspiration for) content in the TV show. The TV show has had a lot of locations with no set corresponding to them, and there's plenty of room for location-based sets. There aren't many vehicles in the show that seem really designed to be toys which haven't yet appeared in sets, though, and vehicles are such a big part of this year's Ninjago lineup (and since vehicles in general sell pretty well in most themes) that I can hardly imagine a store exclusive playset without one.
#131
Posted Mar 09 2012 - 02:30 PM
I don't know, I'm probably a little too optimistic here. xP
#132
Posted Mar 09 2012 - 02:58 PM
Yes, I recommend you get them, because they are a good part stimulus. I've gotten 9551 Kendo Cole, 9552 Lloyd Garmadon, and 9553 Jay ZX. Just be sure you have a 2012 spinner as well, or else you miss out on half the fun. 9562 Lasha is a good spinner set, but I'll leave the spinner decision up to you.I am excited for the booster packs. It appears to be a fairly easy way to get a bunch of useful snake figures and get a decent amount of them. I can see the Skalidor head coming in handy for many of my MOC's as well as Acidicus. I wonder what the exclusive set(s) are for the summer? Assuming they have some. Last year we fot the Lightning Dragon battle a good $80 priced set. Assuming they stick to that price point we could see a fairly large exclusive yet to be revealed. I would enjoy a set featuring bigger serpentine architecture.
Yes, a store exclusive would by nice, especially of one of the tombs; maybe even a set that kind of combines the features of the tombs and that includes the generals would be cool. If there was to be a store exclusive in the mid-to-late-2012 sets, I'd strongly hope that it would include Pythor, because so far he only appears in one set (9449 Ultra Sonic Raider). I'd especially want an Anacondrai staff, seeing as we have no image of what the Anacondrai emblem is.I think a cool store exclusive set would be some sort of building for the snakes, perhaps with the Anacondrai staff and that cool Serpentine double-decker bus. Maybe some sort of Ouroboros building, with lots of brick-bricks?
I don't know, I'm probably a little too optimistic here. xP
As for your suggestion of the Ouroboros building, I'm pretty sure that the temple-like structure in set 9450 Epic Dragon Battle is supposed to resemble something of that sort, seeing as the Great Devourer is situated in Ouroboros.
Edited by Meiko, Mar 09 2012 - 09:16 PM.
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#133
Posted Mar 09 2012 - 06:16 PM
I agree with all of that. The problem is that TLG seems to be taking a vehicle approach to this years ninjago sets. I really hope we do get some of the beutiful snake architecture though. There is so much potential there. A ruins styled sets with traps rigged by the serpentine might be a option. Similar to the traps in the TV show at Ouroboros. Most of the sets from the TV show seem to have been made for the most part though. I am holding out for some new exclusive set used in the later episodes. The snake mech does not seem to have been in a episode yet though (correct me if I am wrong.) I think at minimum we can expect one more exclusive before the year ends.Regarding sets with more Serpentine architecture-- yes please! The little shrines we've gotten so far, as well as the two-headed snake prison in the Epic Dragon Battle set, are all very nice, but it would be excellent to see something more substantial, int he same vein as last year's Fire Temple but with the architecture seen in the Serpentine ruins.
I am excited for the booster packs. It appears to be a fairly easy way to get a bunch of useful snake figures and get a decent amount of them. I can see the Skalidor head coming in handy for many of my MOC's as well as Acidicus. I wonder what the exclusive set(s) are for the summer? Assuming they have some. Last year we fot the Lightning Dragon battle a good $80 priced set. Assuming they stick to that price point we could see a fairly large exclusive yet to be revealed. I would enjoy a set featuring bigger serpentine architecture.
One also has to wonder whether content in a store exclusive set would be inspired by (or the inspiration for) content in the TV show. The TV show has had a lot of locations with no set corresponding to them, and there's plenty of room for location-based sets. There aren't many vehicles in the show that seem really designed to be toys which haven't yet appeared in sets, though, and vehicles are such a big part of this year's Ninjago lineup (and since vehicles in general sell pretty well in most themes) that I can hardly imagine a store exclusive playset without one.
Yes, I recommend you get them, because they are a good part stimulus. I've gotten 9551 Kendo Cole, 9552 Lloyd Garmadon, and 9553 Jay ZX. Just be sure you have a 2012 spinner as well, or else you miss out on half the fun. 9562 Lasha is a good spinner set, but I'll leave the spinner decision up to you.
Yes, a store exclusive would by nice, especially of one of the tombs; maybe even a set that kind of combines the features of the tombs and that includes the generals would be cool. If there was to be a store exclusive in the mid-to-late-2012 sets, I'd strongly hope that it would include Pythor, because so far he only appears in one set (9449 Ultra Sonic Raider). I'd especially want an Anacondrai staff, seeing as we have no image of what the Anacondrai emblem is.
As for your suggestion of the Ouroboros building, I'm pretty sure that the temple-like structure in set 9450 Epic Dragon Battle is supposed to resemble something of that sort, seeing as the Great Devourer is situate in Ouroboros.
I am holding out on the booster packs until the Snake ones come out. I might pick up the starter set because it comes with my favorite ninja Cole. I want to get the Samurai X spinner also.
If they do come out with a large exlusive I want to see some of the generals in it. Except for Skales each of them is only in one set. I would like to see more opportunities to get them in different sets.
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#134
Posted Mar 09 2012 - 08:04 PM
And...
LLOYD GARMADON? THAT'S THE BEST YOU CAN DO, LEGO? Arrrrrrgh. I hate stupid puns.
Awesomeness
#135
Posted Mar 09 2012 - 11:31 PM
All Ninjago 2012 sets were cool. I like the Snake sets the most.
And...
LLOYD GARMADON? THAT'S THE BEST YOU CAN DO, LEGO? Arrrrrrgh. I hate stupid puns.
What pun?
Lloyd is a real name.





#136
Posted Mar 10 2012 - 04:42 PM
Lloyd Garmadon sounds like Lord Garmadon.
All Ninjago 2012 sets were cool. I like the Snake sets the most.
And...
LLOYD GARMADON? THAT'S THE BEST YOU CAN DO, LEGO? Arrrrrrgh. I hate stupid puns.
What pun?
Lloyd is a real name.

(O++O)
#137
Posted Mar 11 2012 - 01:11 PM
#138
Posted Mar 11 2012 - 01:41 PM
What do you mean? Are you talking about the spinner crown or are you talking about the vipers?I just noticed something about the snake molds; when held as a weapon make the spinner impossible to spin. They go a short distance, spin crazily in place and stops. Same goes to Lasha's chained weapon.
I haven't experienced problems with the spinner crowns, or the "under-body weapons" for that matter. Sometimes weapons have cause slight difficulties in spinning, but that usually is easy to deal with.
Edited by Meiko, Mar 11 2012 - 01:43 PM.
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#139
Posted Mar 11 2012 - 04:19 PM
What do you mean? Are you talking about the spinner crown or are you talking about the vipers?
I just noticed something about the snake molds; when held as a weapon make the spinner impossible to spin. They go a short distance, spin crazily in place and stops. Same goes to Lasha's chained weapon.
I haven't experienced problems with the spinner crowns, or the "under-body weapons" for that matter. Sometimes weapons have cause slight difficulties in spinning, but that usually is easy to deal with.
I was referring to the viper molds. They make the spinner really hard to spin properly.
#140
Posted Mar 11 2012 - 04:24 PM
Hmm. I guess I see why. I'm sure theirs a way to position them to make it easier, but it'd be hard to explain how.
What do you mean? Are you talking about the spinner crown or are you talking about the vipers?
I just noticed something about the snake molds; when held as a weapon make the spinner impossible to spin. They go a short distance, spin crazily in place and stops. Same goes to Lasha's chained weapon.
I haven't experienced problems with the spinner crowns, or the "under-body weapons" for that matter. Sometimes weapons have cause slight difficulties in spinning, but that usually is easy to deal with.
I was referring to the viper molds. They make the spinner really hard to spin properly.
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#141
Posted Mar 18 2012 - 05:56 PM

(O++O)
#142
Posted Mar 18 2012 - 06:51 PM
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.BTW, does the USR have a new brick seperator?
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#143
Posted Apr 06 2012 - 04:14 PM
It's adapted to remove Technic parts and the new angles make it easier for MOCs.I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.

(O++O)
#144
Posted Apr 11 2012 - 07:49 PM
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Aanchir's and Meiko's brother
#145
Posted Apr 12 2012 - 02:09 PM
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.

(O++O)
#146
Posted Apr 12 2012 - 04:09 PM
I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.
#147
Posted Apr 12 2012 - 04:13 PM
The Devourer's set form resembles an earlier CG model we saw in "Tick Tock" than the one in "Day of the Great Devourer". This goes along well with what Aanchir said.I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.
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#148
Posted Apr 13 2012 - 03:54 PM
That link is broken...The Devourer's set form resembles an earlier CG model we saw in "Tick Tock" than the one in "Day of the Great Devourer". This goes along well with what Aanchir said.
I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.

(O++O)
#149
Posted Apr 13 2012 - 04:08 PM
Eh, we are having server difficulties today and yesterday. There was a DDoS attack on our host, which has effected our site as well. You should be able to get in if you refresh the page.That link is broken...
The Devourer's set form resembles an earlier CG model we saw in "Tick Tock" than the one in "Day of the Great Devourer". This goes along well with what Aanchir said.
I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.
In Wu's flashback on how Garmadon turned evil, at the time where he said "that the beast would continue to grow...", that's the CG model I'm speaking of. (try this link. if it doesn't work, refresh.)
The EARLIEST of artwork for the Ninjago storyline that shows the Devourer is practically an exact replica of the set; this being the concept art of the statue in Ouroboros. (again, if you can't get in to the site, try refreshing.)
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#150
Posted Apr 13 2012 - 05:22 PM
Refreshing isn't helping.Eh, we are having server difficulties today and yesterday. There was a DDoS attack on our host, which has effected our site as well. You should be able to get in if you refresh the page.
That link is broken...
The Devourer's set form resembles an earlier CG model we saw in "Tick Tock" than the one in "Day of the Great Devourer". This goes along well with what Aanchir said.
I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.
In Wu's flashback on how Garmadon turned evil, at the time where he said "that the beast would continue to grow...", that's the CG model I'm speaking of. (try this link. if it doesn't work, refresh.)
The EARLIEST of artwork for the Ninjago storyline that shows the Devourer is practically an exact replica of the set; this being the concept art of the statue in Ouroboros. (again, if you can't get in to the site, try refreshing.)

(O++O)
#151
Posted Apr 15 2012 - 07:27 AM
It should work now, it does for me.Refreshing isn't helping.
Eh, we are having server difficulties today and yesterday. There was a DDoS attack on our host, which has effected our site as well. You should be able to get in if you refresh the page.
That link is broken...
The Devourer's set form resembles an earlier CG model we saw in "Tick Tock" than the one in "Day of the Great Devourer". This goes along well with what Aanchir said.
I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.
In Wu's flashback on how Garmadon turned evil, at the time where he said "that the beast would continue to grow...", that's the CG model I'm speaking of. (try this link. if it doesn't work, refresh.)
The EARLIEST of artwork for the Ninjago storyline that shows the Devourer is practically an exact replica of the set; this being the concept art of the statue in Ouroboros. (again, if you can't get in to the site, try refreshing.)
Nice concept art, and there is even more where it is from!
-Gata

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#152
Posted Apr 15 2012 - 08:46 AM
If you wanna see concept art for storyline, sets, LEGO Universe/Ninjago stuff, etc, we have a category full of it. Feel free to look through it all through this link.It should work now, it does for me.
Refreshing isn't helping.
Eh, we are having server difficulties today and yesterday. There was a DDoS attack on our host, which has effected our site as well. You should be able to get in if you refresh the page.
That link is broken...
The Devourer's set form resembles an earlier CG model we saw in "Tick Tock" than the one in "Day of the Great Devourer". This goes along well with what Aanchir said.
I'm almost certain that as is usually the case with things like this, the Great Devourer was designed in set form first and the appearance in the TV show was based on the set. So no, the set designers had never seen the Great Devourer, since they're most likely the ones who created its "look" in the first place.
Yes, the set Great Devourer is just a huge viper, and the only accurate details are the silver fangs. The neck thing doesn't go all the way around the neck, the tail spike is missing, the support makes it impossible to put it in an accurate pose! Actually, in real life, aren't cobras the only type of snake that actually rears up, necessary for displaying the hood? Other generic snakes at most just tilt their heads up a little bit, like the Great Devourer, most snakes don't rear up like the Ninjago vipers. Have the set designers ever even seen the Great Devourer?
It's adapted to remove Technic parts and the new angles make it easier for MOCs.
I think it does. I don't have one of those new brick separators, so I'll be glad if it does.
BTW, does the USR have a new brick seperator?
Also, the Great Devourer has very little articulation. It's just a giant brick-bult viper. Which ruins the playability. They should have at least given it enough articulation to lunge at Destiny's Bounty.
As I've mentioned before, the lack of articulation in the Great Devourer is pretty essential for giving it any pose where it's not just flat on the ground. The giant cobra in Pharaoh's Quest was notorious for not being able to support its own weight in any "reared up" position except by coiling around the included obelisk, and the Great Devourer is even bigger than that. To be fair, having now seen the episode it's in, the Devourer actually seems to have trouble holding itself off the ground in-story. Pretty much the only time it gets its head up off the ground is when it's lunging or erupting from the earth. In any case, I doubt it'd be too hard to moderator so that it could be given more poseability.
As a side note, after seeing the penultimate episode of the season I'll be disappointed if that Serpentine truck-train-thing isn't released as a retailer-exclusive set. That thing is awesome.
Granted, the Great Devourer's set form might not have been finalized when the character model for the TV show was created, but it has to be remembered that the TV show is created to promote the toys, not the other way around.
In Wu's flashback on how Garmadon turned evil, at the time where he said "that the beast would continue to grow...", that's the CG model I'm speaking of. (try this link. if it doesn't work, refresh.)
The EARLIEST of artwork for the Ninjago storyline that shows the Devourer is practically an exact replica of the set; this being the concept art of the statue in Ouroboros. (again, if you can't get in to the site, try refreshing.)
Nice concept art, and there is even more where it is from!Checking it out right now.
-Gata
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#153
Posted Apr 21 2012 - 12:21 PM
Finalized Mezmo packaging
Finalized Spitta packaging
Finalized NRG Jay packaging
Finalized Fangdam packaging
Credit goes to unnamed forum site.
Apparently NRG ninja (900 SP) are weaker than ZX ones (1100 SP)
#154
Posted Apr 21 2012 - 12:37 PM
I love some of those weapons, especially that the 'Shurikenkabob' as I like to call it when they are put on a staff now has a chain and spike on it.Finalized Zane ZX packaging
Finalized Mezmo packaging
Finalized Spitta packaging
Finalized NRG Jay packaging
Finalized Fangdam packaging
Credit goes to unnamed forum site.
Apparently NRG ninja (900 SP) are weaker than ZX ones (1100 SP)
Edited by Meiko, Apr 21 2012 - 12:41 PM.
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#155
Posted Apr 23 2012 - 05:00 PM
Lots of big images on the Amazon page for your viewing pleasure. The best detail in these pictures that we didn't see at Toy Fair is the gorgeousness of the NRG Kai character card.
#156
Posted Apr 23 2012 - 05:33 PM
So here is our first Constrictai Tribe member that's become available. I'd love to get this set, just because of the coolness and I can't wait till summer. Looking at several newly released images, the card art for all these upcoming characters in sets is amazing. I still am desperate to find the artist(s) behind the card art.9591 Weapon Pack (release date given as June 2012 at Toy Fair) is now available on Amazon.com! I think it's a good set if you like the concept of the spinners but don't like their high price, as it essentially has the contents of two spinners and two booster packs (albeit with just ten cards and two minifigures) for just twice the price of a regular spinner set. Plus, the NRG Kai figure included is as far as we know exclusive to this set. And the gold lightsaber handles (which so far have only appeared in the NRG Ninja spinner sets) are a great piece to have-- this set has two of them!
Lots of big images on the Amazon page for your viewing pleasure. The best detail in these pictures that we didn't see at Toy Fair is the gorgeousness of the NRG Kai character card.
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#157
Posted Apr 23 2012 - 06:29 PM
Nice find! I'm trying to resist the temptation to order it now, but since this year's spinner sets have a shelf life no more than 2 months, it's hard to hold off for 2 more months. I'm trying to collect all the 2012 cards at the moment, thus the temptation.
Also, it looks like a different Constrictai background is being used here. Compare to the one used in the Rattlecopter set--I don't know why they changed it, the old one is fine as it is.
#158
Posted Apr 24 2012 - 07:59 AM
Am I the only one sad that there will be no Snike character card out of everyone else?
You're not the only one. The card art is usually my favorite depiction of characters for the wiki, but unfortunately not all characters get cards. Last year, both Samukai and Jay DX went without cards, even though I know they had similar character art (which appeared on the back of some sets they were in). This year the same issue has arisen with Snike, all five generals, and the new Sensei Wu and Lord Garmadon. Part of why I hope to find the people responsible for this amazing art is so that we can hopefully obtain high-res images of at least some of this "missing" art.
Aanchir's and Meiko's brother
#159
Posted Apr 24 2012 - 11:13 AM
#160
Posted Apr 24 2012 - 06:32 PM
Skales was on the back on 9444 tread assault set and 9446 Destiny's bounty.This year the same issue has arisen with Snike, all five generals, and the new Sensei Wu and Lord Garmadon.
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