Posted Oct 18 2012 - 01:45 PM
Alright time for some insight on the comic.
The idea of a comic is great, I love it. You don't really think about the prototypes or the failures, you think of the things that were a success. Its really a great concept and I hope to see what comes next as you explore and create more from this concept.
There are some things I want to address though, mainly just graphics. The graphics in some cases are really good, but in other cases they just don't look so well. An example of one of the panels with great graphics would be the second panel. The angle works well with the sprites and the perspective is also quite good. I think the main thing you're doing excellent on is perspective. Almost all of the panels so far have had great perspective from characters. While perspective is easy to do, its hard to make it flow so well as you did in this comic which I congratulate on. Unfortunately I can't just shower you with compliments. One of the things about the comic is that you're using photographs or picture backgrounds, which isn't a bad thing. When I see pictures though I feel that the graphics of the comic should be amazing and match the picture quality. Lets take the second panel for example. Although it is the most well done panel in the comic there are some graphical errors. Some of the errors are that the character's are just their regular colors. Normally this wouldn't be much of an issue except in the photo used its obvious that its in dim yellow lighting meaning that the character should at least be darkened (Using the brightness-contrast tool in the 'colours' option in Gimp).
Another thing is the shadows. The shadows are plain and simple which I like. Thing is though a shadow isn't a solid color. You should try to lower the opacity (in the layer's window) of the shadow to better fit the image. Remember, theres less of a shadow in less light, so in the second panel for example, the shadow wouldn't be as opaque. Another shadow error I noticed is that in the fifth panel has no shadows. You can tell by the picture that the light is obviously very bright. Because of this brightness the shadow would be much more opaque. Also another thing is that when a character is in the air the shadow would be less opaque as well.
There are a few more things I wish to point out to you concerning graphics. When you're picking out pictures for Photo comics be sure that they look similar. You see, the second panel's picture and the fifth panel's picture are entirely different. The lighting is obviously different with the second panel's being a more dim yellow-ish orange while the fifth panel's is a very bright white. This makes it seem like they're two entirely different places. Another thing is when you're rotating sprites. It looks as though you have your interpolation set on none. For this style of comic I recommend switching your interpolation to 'cubic'. It makes the sprites look much more like they were before the rotation with no pixels hanging out. Also I recommend not using just the same angle all the time, if the sprite has a 360 view then take advantage of it, if not then just stick with what you're doing. Even if the body doesn't at least change the mask directions since I'm pretty sure the mask's have some. The sparks/fire from the canister type object crashing looks a little odd. I don't really have any advice for it though. One of the things that irritates me the most out of the comic is the glow effect around the text. I like the text glow effect, but its cropped out on the right and top side of the text. It seems like when you were doing the effect you were on the layer the text was on. Surrounding the text is the text box which interfered with the glow. I recommend in future comics to try to fix that as it is really irritating to look at. If you need any help with graphics of effects just ask me and I'll help you as best as I can.
Although there were quite a bit of graphical errors in the comic it was still good. I quite enjoyed it actually and I hope to see more soon.