I mean it does not make sense. In all six Toa Hordika you have this little flimsy left arm and this perfectly sized right arm (that even has a gear function!). The right arm works brilliantly, so why did the Lego designers put in a Toa Mata leg for the left arm instead of the same design as in the right one? I don’t think there is any story significance to the Toa Hordika having small left arms. Were the designers only allowed to use a certain amount of pieces for the Toa Hordika so they made the arm just one piece? I have no idea; hopefully someone can shed some light on this.
Whats with the Toa Hordika arms?!
#1
Posted Dec 21 2012 - 05:06 PM
#2
Posted Dec 21 2012 - 05:30 PM
Well, in Web of Shadows, the Hordika were shown with only one of their tools, permanently attached to their "large arm" - though this is just artistic license.
In reality, I believe it has more to do with the set designers wanting an asymmetrical, mutated design, and making one arm ridiulously large as a result.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
...Well, this is a bland signature.
#3
Posted Dec 21 2012 - 05:55 PM
Yeah, Meta's got it.
In-story, too, they were partially mutated, so a large arm and a smalled, "normal" arm was a good design choice to reflect this, as I see it.
Likus ||| Shellshock ||| Endymeron ||| Solek ||| Jaller ||| Thastanus ||| Akeja
BZPRPG profiles
⇒ Brickshelf
⇒ MOCpages
⇒ flickr
#4
Posted Dec 21 2012 - 06:31 PM
To create a deformed, asymmetrical look. They were mutated, so it'd make sense.


Hey look, a Brickshelf Happened: My Brickshelf, please don't copy!
...
...
"A melancholy town where we never smile"
#5
Posted Dec 21 2012 - 06:41 PM
As everyone else has stated, the Toa Metru were mutated into Hordika, so its likely that something like that would happen. Set-wise, it was probably to help them look mutated.

#6
Posted Dec 21 2012 - 10:33 PM
Bio of a BZP Admin, Newest Entry: "Kevin Hinkle Chats With BZPower"


#7
Posted Dec 22 2012 - 01:57 PM
It makes them look mutated and like animals. I liked that.
I like BZP so much, I named my Minecraft account Dimensioneer.
#8
Posted Dec 22 2012 - 02:48 PM
I imagine it was more likely because they wanted keep an action function present while still being able to have the Rhotuka launcher on their backs. So instead of a shoulder function, the Hordika had an elbow function. It probably would've been more costly to use the large arm on both sides, so having the asymmetry was probably what they settled on as a middle ground.
#9
Posted Dec 22 2012 - 03:22 PM
I assume they were trying to create the sets to be as deformed as possible, so they made decisions they wouldn't normally make.

Credit goes to Linus Van Pelt (Formerly known as Cherixon) and Spectral Avohkii Enterprises
My Memoirs of the Dead entry, Reflectons:
http://www.bzpower.c...?showtopic=7351
#10
Posted Dec 22 2012 - 03:25 PM
I know that it was to make them look like they were beasts.
HF brain attack ROCKS!
#11
Posted Dec 22 2012 - 06:21 PM
Actually it was their small arm that carried their weapon in the movie I think
If I may siggest something.
Get one of those metruan neck like peices except the ones the let you put your own rods in. Put in a size 2 rod and stick that you where the Y joint on the arm would normally be. The, connected the axel port of the Y joint into the 2 sized plus rod, and put a Toa nuva shoulder as a shoulder. Works a treat for posibilty.
Edited by CCCXLVII, Dec 22 2012 - 06:24 PM.
#12
Posted Jan 19 2013 - 10:59 AM
The Piraka had a simalar affliction, but it didn't bother me.

Tired of broken BIONICLE sets? Support the Remolded Sockets Service Pack project by Kon1 on CUUSOO http://lego.cuusoo.c...deas/view/17500
Want more female characters to stand with you BIONICLE or HF collection? Support Bunyip's Constraction Line for Girls project on CUUSOO http://lego.cuusoo.com/ideas/view/6801
#13
Posted Jan 20 2013 - 08:45 AM
The Piraka had a simalar affliction, but it didn't bother me.
With the Piraka it actually bothered me more, not because I disliked the asymmetry (I loved it), but because the way they used a Toa Metru lower arm made the range of motion in that arm quite unnatural, which meant unless their launcher arm was fully extended, it couldn't strike a very convincing action pose.
Aanchir's and Meiko's brother
0 user(s) are browsing this forum
0 members, 0 guests, 0 anonymous users














