Brain Attack here. Another question to ask you. In all BIONICLE games (online, video, etc.) which glitch in which game are you annoyed at and did you find a way to solve it?
#1
Posted Dec 24 2012 - 09:41 PM
#2
Posted Dec 24 2012 - 09:56 PM
I hated the glitch in MNOG II. When I went into the temple in Ga-koro, it wouldn't let me out.
I could never resolve the problem.
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#3
Posted Dec 24 2012 - 10:19 PM
I remember a glitched piece of paper in MNOG II, it was completely blank and there was no way to exit it.
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#4
Posted Dec 24 2012 - 11:27 PM
All will be MNOLG II I guess...
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#5
Posted Dec 24 2012 - 11:33 PM
In VNOG where a multi-hit weapon will sometimes cause the fight to freeze. The annoying part is, if you return to menu and go back to the game, the fight will restart but the enemies you defeated will be gone. But you don't get to have their drops so sometimes you can get stuck there if the said enemy has a key item. :/
The occasional Out of Bounds glitch with BIONICLE: Heroes can be annoying as well...
#6
Posted Dec 25 2012 - 01:59 AM
Bionicle: The Game has 2 that come to mind.
The Lewa Nuva level has death water, but imagine falling, getting stuck in between the stage, and THEN getting killed by the death water.
A similar thing happened to me in the Tahu Nuva level. Got stuck on a rock in the lava, and then met with death.
Not sure if this was a glitch, but with the Pohatu Nuva level and the never-ending mine cart ride. I was told this was a glitch by some people, but others say it's not really. It's when despite hitting all the switches and getting everything, the mine cart never stops and you never exit the tracks, thus leading to a never-ending mine cart ride. I experienced this once, but then again I only played the game once. I had to reset however so I could progress and get unstuck from the level.
I've experienced some of the weirdest things with that game.
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#7
Posted Dec 25 2012 - 12:15 PM
I haven't really encountered any glitches except for the headless and box-shaped Toa glitch in Bionicle Heroes. I'm still counting that because it makes the game freeze if you play it like that for too long.
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#8
Posted Dec 25 2012 - 01:51 PM
One glitch I recall seeing was the headless Toa glitch in Bionicle Heroes. I turned the game off then back on to fix it. In that same game, I also had one of the studs that you collect for profit grow to a huge size and freeze in front of my screen, blocking the majority of my view. It went back to normal after a few seconds though.

#9
Posted Dec 25 2012 - 06:20 PM
In MNGOII, all undeclared variables equal "" rather than undefined, like they should. Because of this, all the checks for somevarible == undefined fail and scenes will try to play before they are really ready. To this day I still don't know why this happens, but so lng as you play offline or have fast internet and use kapura + 8 when all else fails, it's a non-issue.
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#10
Posted Dec 26 2012 - 08:15 AM
Most intriguing. So basically that's what broke MNOG II, apart from corrupt scenes and conversation files. Thanks for posting this.In MNGOII, all undeclared variables equal "" rather than undefined, like they should. Because of this, all the checks for somevarible == undefined fail and scenes will try to play before they are really ready. To this day I still don't know why this happens, but so lng as you play offline or have fast internet and use kapura + 8 when all else fails, it's a non-issue.
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#11
Posted Dec 26 2012 - 10:15 AM
I dont know what happened but when I turned MNOG II on one time, it was all black.
I never manged to fix it.
#12
Posted Dec 26 2012 - 10:56 AM
Most intriguing. So basically that's what broke MNOG II, apart from corrupt scenes and conversation files. Thanks for posting this.In MNGOII, all undeclared variables equal "" rather than undefined, like they should. Because of this, all the checks for somevarible == undefined fail and scenes will try to play before they are really ready. To this day I still don't know why this happens, but so lng as you play offline or have fast internet and use kapura + 8 when all else fails, it's a non-issue.
This said, those were the most annoying glitches. Those and the one in VNOG that broke your game if you defeated Vezok before Reidak or something.
-Gata![]()
Yep, that's what broke it. It's as though it's partially being thrown into SWF5 AS compatibility for undeclared variables but otherwise using SWF6 AS compatibility as evidenced by it functioning at all. Since this isn't how a SWF6 should behave, and in my test do not behave, all I can figure is newer Flash Player versions are glitching over a tag in the SWF or a piece of ActionScript code causing the ASVM to use "" instead of undefined.
Edited by JrMasterModelBuilder, Dec 26 2012 - 10:56 AM.
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I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)
#13
Posted Dec 26 2012 - 01:14 PM
Also, I've discovered a glitch in the Rahi vs Tohunga battles of MNOG when you defend Kini-Nui. At some stage with a Muaka in it, the Muaka will kill at least two Matoran then get ready to attack. But if you charge up all of your Matoran at once, both sides won't do anything but "dance". This goes on forever, so I call it the "Eternal Dance Party" glitch.
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#14
Posted Dec 26 2012 - 01:45 PM
I have still not found the solution to this problem.
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Edited by Hybridno DXC2000 6.0, Dec 26 2012 - 01:46 PM.


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#15
Posted Dec 26 2012 - 02:51 PM
ANY glitch in Mata Nui Online Game 2 that prevents you from going further in the game.
Also, I've discovered a glitch in the Rahi vs Tohunga battles of MNOG when you defend Kini-Nui. At some stage with a Muaka in it, the Muaka will kill at least two Matoran then get ready to attack. But if you charge up all of your Matoran at once, both sides won't do anything but "dance". This goes on forever, so I call it the "Eternal Dance Party" glitch.
I remember that glitch, it was annoying. Good to know what causes it.
The worst I discovered was in VNOG. Here's what it was: When you used the skin cheat for the Piraka or from what I saw any character beside the Inika would disappear for a few seconds, and would reappear when you moved that character.
I have still not found the solution to this problem.
HDXC2000 6.0
It's because they don't have diagonal movement sprites. The only way to fix it would be to replace the character SWF's.
![]()
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"Keep in mind that if Star Trek fans had, as a group, said, 'No point in talking about this anymore, it's never going to come back,' it never WOULD have come back." -- GregF (Same is true for other things life Firefly, LEGO Pirates, and so much more.)
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#16
Posted Dec 26 2012 - 04:25 PM
"
ANY glitch in Mata Nui Online Game 2 that prevents you from going further in the game.
Also, I've discovered a glitch in the Rahi vs Tohunga battles of MNOG when you defend Kini-Nui. At some stage with a Muaka in it, the Muaka will kill at least two Matoran then get ready to attack. But if you charge up all of your Matoran at once, both sides won't do anything but "dance". This goes on forever, so I call it the "Eternal Dance Party" glitch.
"
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#17
Posted Dec 27 2012 - 09:59 AM
There is a bug in the Bionicle PC game when you use a Saitek gamepad, and press the up button the game quits with an error.
All bugs in MNOGII are also annoying like unexitable papers unexitable places, and an unexitable head in the desert....
#18
Posted Jan 14 2013 - 11:07 PM
I had a biggie with Bionicle: the Game on the Nintendo Gamecube.
See, on the Tahu levels, the game would occasionally bluescreen and tell me there was some sort of error. Both Tahu and Tahu Nuva had this problem, and I never found a way to resolving either than using sheer willpower to try and hold off the bluescreen long enough to finish the level. Tahu Mata wasn't as bad; while the errors seemed to happen whenever you were about to fight something major, you could hope for a save point and save often. Tahu Nuva, however, required luck and a lot of hope to get through with no errors.
If anyone knows how to fix this, I'd love to hear it, though I doubt that there is much that can be done about it.

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#19
Posted Jan 15 2013 - 11:52 PM
Trying to play ANY Traveller's Tales game on the computer.
Yeesh. At least the molasses is good for waffles.
Otherwise, a glitch in Harry Potter: Years 1-4 (or at least the Wii version) where after beating the "all gold bricks" bonus level, you're stuck in Diagon Alley and can't return to Hogwarts.
And it's not a glitch, but how annoying is it that in Lego Star Wars III, stud multipliers don't work in multi-player ground battles? I was so disappointed by that.
Edited by Takuaka: Toa of Time, Jan 15 2013 - 11:52 PM.
- - -
Everyone seems to be saying that Star Wars Episode VII is going to be lousy. If you're part of the 8% (or whatever percentage it is) who still cling to the hope that it will be awesome (which mostly hinges on the question of getting Hamill, Fisher, and Ford back) then may the force be with you.
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#20
Posted Jan 16 2013 - 09:14 AM
I've only played MNOG and MNOG II..
In this offline version of MNOG II, the people keep forgetting I won a kolhii match. I beat the first team extremely easily with like 7-1, and Nokama is like 'Well, better luck next time!'
>=|
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#21
Posted Jan 16 2013 - 12:38 PM
The MNOLG II bridge glitch. I have never finished the game because that stupid glitch makes me not want to play the game and risk having it happen again. >_<
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#22
Posted Jan 16 2013 - 03:03 PM
Bionicle Heroes DS had a few glitches that I found annoying, including:
-Enemies that I had to kill get stuck in place in a moving animation and become invincible, forcing me to restart the level.
-Runes/Gears floating in unreachable places midair.
-Respawning in the middle of an object, and getting stuck.
-Disappearing weapons.
And, of course, MNOG II was so very much glitch ridden, I don't know how many times I tried to finish it (and failed).
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#23
Guest_Takua the Chronicler7_*
Posted Jan 17 2013 - 09:00 PM
#24
Posted Jan 19 2013 - 12:34 AM
The only thing that I can remember, besides the obvious MNOGII glitches, is one time when I was fighting against Vezon and Fenrakk in BIONICLE Heroes. I had only one hit left to beat the game, but for some reason Vezon just stood there without doing anything. It's like the game didn't recognize the order to start the cutscene or something like that. I had to restart, never happened to me again.
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#25
Posted Jan 23 2013 - 10:29 PM
In BIONICLE: The Game, both PS2 and GCN versions, the cutscene where Tahu picks up the Krana always glitches out and Tahu has starts to levitate the Krana in front of him.
I used to love it as a kid.
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#26
Guest_AdaptingChaos_*
Posted Jan 25 2013 - 08:58 AM
The only thing that I can remember, besides the obvious MNOGII glitches, is one time when I was fighting against Vezon and Fenrakk in BIONICLE Heroes. I had only one hit left to beat the game, but for some reason Vezon just stood there without doing anything. It's like the game didn't recognize the order to start the cutscene or something like that. I had to restart, never happened to me again.
The same happened to me!! I didn't understand what happen so I spent about an hour trying to hit him. Eventually I got bored and thought I was doing it wrong so I just shut it off. ![]()
#27
Posted Jan 28 2013 - 03:03 PM
Bionicle Heroes DS had a few glitches that I found annoying, including:
-Runes/Gears floating in unreachable places midair.
I have one Rune left to get, then I'll have 100% in that game, but when I use Halhii's tracker ability it doesn't stay in one spot, and when I'm near it I can't see it. Have you managed to overcome your glitch? ![]()

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#28
Guest_Takua the Chronicler7_*
Posted Feb 04 2013 - 09:05 PM
And in the Inika Island Investigation game, a piece of paper would stick to the pointer and when you wave it around the Piraka would see you. And when you click replay it would still be there.
Edited by Takua the Chronicler7, Feb 06 2013 - 02:58 PM.
#30
Posted Feb 05 2013 - 07:33 PM
Well, in the contest of annoying glitches in a Bionicle game, I would say MNOG2 wins hands-down. ![]()
- - -
Everyone seems to be saying that Star Wars Episode VII is going to be lousy. If you're part of the 8% (or whatever percentage it is) who still cling to the hope that it will be awesome (which mostly hinges on the question of getting Hamill, Fisher, and Ford back) then may the force be with you.
Happy Star Wars Day. (as of May 4th)
My written works on BZPower thus far:
comedy - Mask of Light: What You Didn't See
short stories - Dancing With Shadows - Lonesome Spirits - The Golden Mask - Bionicle Hero
Epic - The Protar Chronicles (on hiatus right now, unfortunately)
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