An RPG by Legolover-361
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"Time travel, unlike a lot of people seem to believe, is not impossible. It is very much possible; only, it isn't easy to, to attain. I mean, think about it -- its, uh, its complexity could be construed as a safety mechanism. If time travel were simple to achieve, half the imbeciles who surely exist elsewhere in the universe would have discovered it and -- well, would probably have wrecked the space-time continuum by now."
--Doctor Kora Ph.D., De-Matoran theoretical physicist at the Mata Magna Institute of Science and Research and technological advisor to Mata Magna's Council, during a televised interview before his speech to Mata Magna's security forces
Sirs and madams of our great land's security forces, I would like to open my speech by saying every set of rules has a loophole somewhere; you just have to look hard enough.
Take, for instance, the set of rules governing the behavior of existence. You know them as the laws of physics. I say "laws" understanding that many people insist quite fervently that laws are meant to be broken (which is why you, ladies and gentlemen, have your current employments).
The commandments of the universe -- thou shalt not defy gravity, thou shalt not travel faster than light, thou shalt not travel back in time, et cetera -- are not set in stone. Toa of Gravity and Toa who use a Mask of Levitation or Mask of Flight defy Spherus Magna's gravitational pull all the time; Toa who use a Mask of Speed aren't affected by the friction generated through their acceleration. How are time travel and inter-dimensional travel, then, so impossible to comprehend?
Let us review the facts. Several citizens, at least two of whom suspected criminals, have disappeared in the forty-two days during which these crimes have occurred. Most of our thankfully small number of convicted criminals have vanished from their jail cells without a trace. Who's to blame? Not the jail guards, who reported no disturbances and have not said a word contrary to their insistences that they don't know what in Karzahni happened.
Also, gentlemen -- and ladies -- I must confess to you a secret. The Kanohi Vahi stored in our Matoran Universe Museum is a powerless copy. The true Vahi has remained in a laboratory for the past millennia. I was one of the few to study the mask extensively.
We, the other scientists and I, were attempting to create replicas of the mask through synthesis of protodermis. About fifty days ago, we succeeded for the first time. Two days later, my colleague, Doctor Scorum, disappeared with the original Vahi, the copy, and the tools we used to forge the second Vahi. He had told us the day before he would be embarking on a weeklong vacation. When he didn't return after that week, we looked for him and didn't conclude he must have been the Vahi's thief till we were certain he had actually disappeared.
Sir, our project was meant to be completely secret. We-- Yes, ma'am, we did in fact contact security. We placed five elite security officers on the job. We did not, however, make an announcement because we wanted to keep panic to a minimum-- Sir, I never said the security forces would be the ones panicking, but releasing the secret of the Vahi to so many people at once would have-- No, ma'am, I can't tell you if we're running other secret projects, because the word "secret" implies--
Stop! Please, no more questions! I can't answer them all right now! If you want to speak to me further, I'll be in contact with the Turaga overnight, so I should be prepared to answer questions then. No, sir, we are not keeping you in the dark; we just can't tell you everything. It's for everyone's good.
Ahem. Thank you, ladies and gentlemen, and good night.
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Excerpts from a reissue of A Brief History of Mata Magna, by Glatorian Professor Ondramus, a pamphlet provided to all citizens of Mata Magna:
Dating systems are listed in years BRF (before reforming) and RF (after reforming). [...]
After the Matoran Universe was destroyed during Spherus Magna's reforming, the species of the Matoran Universe joined with the Glatorian and Agori to rebuild and expand Spherus Magnan society; this period of almost four hundred years -- from 0 RF (zero years after reforming) to 387 RF -- is called the "Golden Age". During the Golden Age, many aspects of life on Spherus Magna underwent evolution: all concepts of different "tribes" were abandoned, arena battles became a popular sporting event, and the fields of science and technology expanded rapidly. The Spherus Magnan year was scientifically defined by 5 RF: thirteen months, each with thirty days, each day twenty-four hours. Most of the Order of Mata Nui was assimilated into the ranks of the new security forces, though Helryx, Axonn, Johmak, and several other warriors disappeared.
The first major event of the Golden Age, starting at 0 RF, was the construction of a new city. Named Mata Magna ("Great Spirit", directly translated as "Spirit Great") as a homage to both Matoran Universe and Spherus Magnan languages, it began as an impromptu fortress and over the centuries grew to accommodate over fifty thousand individuals. Other, much smaller cities formed across the face of Spherus Magna, the vast majority within a two hundred mile radius of Mata Magna; some served as outposts, while others were built around a specific need such as farming or mining. "Mata Magna" came to be a term to describe the network of cities in this area of Spherus Magna, and the crux of the country was termed Central City.
Enemies of Mata Magna retreated beyond the two hundred mile radius and were held at bay by armed patrols and armed citizens. [...]
The second major event of the Golden Age was the Survey Magna, the Great Survey. In the year 13 RF, our fifteen-man expedition teams, led by Ackar, Kiina, Gresh, and Gelu, set out to the north, west, south, and east respectively and formed maps as they went. All teams lost lives due to strife both environmental and sapient in source, but the majority of explorers survived and reassembled on the opposite side of Spherus Magna. When the expeditions returned to Mata Magna, they and expert cartographers sketched a comprehensive map of the reformed Spherus Magna, the first of its kind. [...]
The third major event of the Golden Age, the First Skrall Siege, began in 111 RF. An organized army of Skrall, led by Stronius, laid siege to two neighboring outlying Mata Magnan cities. They laid siege to the cities for a week before armed forces from Central City arrived, captained by the Toa Nuva. The Skrall were driven to a mountain range east of Mata Magna. [...]
In 215 RF, the Toa Nuva were elected by popular vote to become the leadership panel of Mata Magna. They in turn appointed several Glatorian, among whom were such names as Ackar and Gresh, to be their advisors. Kiina declined her offer, preferring to remain a high-ranking officer in Mata Magna's armed forces. In 216 RF, not even a year after the election, the Second Skrall Siege occurred: a force of Skrall, accompanied by a few Bone Hunters and some dissident Matoran Universe races, destroyed a mining colony in the valleys to the southeast of Mata Magna and captured the colony's companion city. Refugees from the city evacuated to Central City but were tailed by patrols aligned with the Skrall, mainly Bone Hunters and snipers; many evacuees died, causing the evacuation path to be known as the Trail of Blood.
Kiina and Ackar led a counterattack, splitting their forces to attempt to flank the Skrall. Kiina's force was counter-flanked, and in the ensuing battle, Kiina was wounded badly. An upstart Toa by the name of Ena assumed control of the force and, after a tactical retreat, ambushed an enemy patrol in the night and rushed to the mining city in time to reinforce Ackar's struggling army. After the Skrall were repulsed, Kiina resigned from her position as general and accepted the Panel's offer to become an advisor.
However, the Skrall continued a string of attacks, focusing mainly on supply convoys and innocent travelers. The Toa Nuva became personally involved, leading small squads in a one-year bout of guerilla warfare against the Skrall's army and eventually killing half their forces. The Skrall retreated again, this time more permanently. Upon their return, during a celebration wherein they were championed as heroes, the Toa Nuva became Turaga. [...]
In 387 RF, development of Mata Magna's colonized areas lapsed, only continuing in regular maintenance. The Toa Nuva felt the country had grown too large and so restricted any growth; however, they did encourage settlers to seek new land around the planet to colonize. 391 RF marked the first launch of an unmanned space vessel: a rocket that released an artificial satellite into a stable orbit above Mata Magna. In 392 RF, a second and third satellite joined the first in a rough triangle, allowing more rapid radio communication across Mata Magna. As of 410 RF, there are ten satellites scattered around Spherus Magna; seven are above or nearly above Mata Magna, while three form a very wide triangle to allow radio communications with settlers on the other side of the planet. [...]
A list of important technological innovations:
271,018 BRF -- powered vehicles
150 BRF -- artificial lightstones (M.U.)
25 BRF -- walkie-talkies (M.U.)
11 RF -- computers
17 RF -- televisions
70 RF -- internet, providing communication through computers
127 RF -- handheld computers
198 RF -- first protodermis transport chute on Spherus Magna
321 RF -- completion of most of the Mata Magnan transport chute system, providing easy travel across Mata Magna
[Editor's note (7 / 29 / 412)
A few quick notes about the rash of unsolved crimes occurring:
The majority of "suspect-less crimes", as they're called, have happened in Central City. Only two other places -- the mining city Olford in the valleys southeast of Mata Magna, and the seaside harbor-city Ga-Koro-Nui (meaning "Ga-Koro's Greatness") on the shore of the eastern sea -- have suffered similar crimes. The principal suspect behind the crimes, Scorum, was born in Olford, and Ga-Koro-Nui has a very large population of Matoran and Toa compared to other species, but otherwise there is no information about why only Olford and Ga-Koro-Nui have been struck.
Please report any and all suspicious activities by telegram to the Panel (call number 101) or the Department of Security (call number 01-801).
If you would like to join your local City Watch, please contact a local security office (your local area code, suffix -801) or visit it (a security office can be found by all four entrances of a city -- north, south, east, and west), and they will guide you through the process.
Thank you, and please stay safe.
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Excerpts from The Traveler's Brochure: a Guide to Mata Magna, by Agori trader and explorer Kyry:
[...] Mata Magna can be a confusing place -- where do I rent a room? where do I eat? how do I get arrested most quickly? -- which is why I'm writing this travel brochure to introduce in brief outlines the various areas of Mata Magna. I've been everywhere (either literally or vicariously), and my goal is to ensure you don't go everywhere but do know where you should go.
So grab your handheld tablet computer, a suitcase with four too many pairs of undergarments, and a chute transport ticket, if not literally then in your imagination -- let me take you on a flyby of Mata Magna.
Big. Flashy. All the lanes adjoin at perfect right angles. You would be forgiven for leaving Central City thinking cities can be manufactured in factories. Central City is by far the largest city of Mata Magna and contains the largest population, even without counting the tourists who fill the hotels in the city. It's surrounded by a fifteen-foot-high metal wall with four gates (one each north, south, east, and west), so technically Central City should be called Central Fortress-City. The city is crisscrossed by protodermis chutes, some of which lead to other cities entirely, making Central City effectively the crux of Mata Magnan transportation.
--Panel Headquarters: Nearly bombproof one-story building where the head honchos sit, one of two semicircular buildings within the loop Central Lane creates in the middle of Central City. Guarded. Guided tours are available with advance reservations.
--Department of Security: HQ for security officials, the second of the pair of semicircular buildings within the plot of land looped by Central Lane. One story above ground, but three underground floors have been reported. Guarded, so don't loiter. No tours, so don't ask for any.
--Market Square: The Central Attraction of Central City. Buy and sell wares here. Must have traders' license to sell; must have money to buy.
--Matoran Universe Museum: Museum with artifacts from the Matoran Universe, naturally. Located on the block directly north of Central Lane.
--Launchpad: Where rockets are launched, naturally. There's a manned mission planned for within the next ten years, says the Panel, but some people claim they said that ten years ago. Guided tours readily available. Tourists also readily available, not that you want them.
Second largest and most awkwardly-named city of Mata Magna: Its name means "Ga-Koro's Greatness" (literally translated as "Ga-Koro Great"). Located on the eastern border of Mata Magna, which is also the western shore of Aqua Magna. Home to numerous hotels, casinos, and people trying to trick you into buying a timeshare. Tourists enter and exit this city like the tides. The large harbor is home to two large cruise ships: the Infinitesmal (ironically named because it's the bigger of the two ships) and the Celebration. Wade through the water, tourists, or both; your choice.
Connected by chute to Central City.
--Harbor: Piers and fishermen and boats for rent and whatnot. Go check it out. Seriously.
--Hotel District: The whole western one-third of Ga-Koro-Nui consists of hotels, period, and yet vacancies are still quite rare. If you think you're lucky enough not to lose money (ha), check out the two hotels slash casinos flanking Casino Lane, one on each side. A trivia tidbit: the street has been nicknamed "Misfortune Boulevard" -- three guesses why.
--Coconut Island: Quite the attractive spot for sunbathing. Located half a mile offshore; about a mile widthwise and half a mile lengthwise. Can only be reached by boat.
Dinky, dusty, and gray: the polar opposite of Central City. Worry not about tourists. Small buildings, mainly living quarters, surround a purification plant and three major mining sites. Olford is surrounded by a ten-foot wall because its residents rather like their heads between their shoulders instead of mounted in Skrall bedrooms. Visit if you need time away from those pesky tourists.
Not connected by chute to Central City; you have to hitch a ride with a travel convoy.
--Mining Sites Alpha, Beta, and Theta: These mining sites are arranged in a rough triangle (read: "triangle if you squint and tilt your head; best results if you're drunk"). They're all built into mountains. They are small, two-story pillars that are built atop spider-leg foundations that form a canopy above a mining tunnel. Each pillar holds two lifts that carry personnel and equipment into the mining shafts underneath. Alpha is the northernmost, Beta the easternmost, and Theta the southwesternmost.
--Purification Plant: Where minerals are sorted and purified to be shipped across Mata Magna. A three story tall square building. Minerals are transported to the third floor via pumps and manual labor to be sorted from "waste" material; they then travel down to the second floor, where they are further sorted into minerals of varying kinds; and finally, when they reach the first floor, experts examine the minerals and use various rooms in the building to test and prepare the minerals (for example, carving diamonds or ensuring "coal" isn't actually a black rock someone got through the sorters as a practical joke) and then load them for packaging and shipping. Guided tours available but infrequent.
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News alert on Channel 10 News:
We interrupt your regularly scheduled program to bring you this important news bulletin.
In light of Mata Magna's current situation, Turaga Tahu has initiated an emergency census to keep track of all citizens. All citizens of Mata Magna will need to fill out the below form. If you do not submit your form to your local security office promptly, either in person or digitally (the latter method requires satisfactory identification), you will be tracked down by security officials and may face legal trouble up to and including a month of imprisonment.
[b]Name:[/b] [b]Gender:[/b] (he / she / it) [b]Species:[/b] (Toa / Matoran / Glatorian / Agori / robot / etc.; custom species are allowed, but they must be from the Matoran Universe, and you must describe the species' traits) [b]Kanohi:[/b] (if applicable) [b]Appearance:[/b] [b]Powers:[/b] (if applicable) [b]Weapons:[/b] (if applicable) [b]Abilities:[/b] [b]Weaknesses:[/b] (your character must have at least one; doesn't need to be extreme) [b]Occupations:[/b] (official and otherwise) [b]Personality:[/b] (brief summarization) [b]History:[/b] (please don't write two pages' worth of history; keep it as brief as possible)
Some interest groups are already claiming Turaga Tahu is violating Mata Magna's citizens' rights by collecting and cataloguing private information, but he and the other Turaga have remained in adamant support of instituting new security measures.
Said Turaga Gali at the announcement of the emergency census, "We can't leave our citizens in danger when we can do so much more. [...] We intend no ill will toward Mata Magna's citizens and will ensure your information is treated with utmost confidentiality."
Doctor Kora of the Mata Magna Institute of Science and Research gave a speech last night to security officials, but as of now we are not able to acquire any details.
A friendly reminder: If you're scheduled to receive Channel 10 news alerts, check your computer regularly because we will be sending updates on the "suspect-less crimes" as soon as we receive them.
Now to Ms. Alana for the weather...
* * *Rules and Guidelines:
1. All BZPower rules and guidelines apply.
2. Use your best grammar and spelling. This ties into rule one -- roleplayers need to understand your posts.
3. Your characters are not invincible. No god-modding or impossible stunts. Your characters are not gods but mortals, so be prepared at all times for your character to die.
4. Respect others. Treat others fairly, as I'm sure you would wish to be treated.
5. No excessive comedy. This RPG is neither a cartoon nor a bad sitcom. This rule is not meant to preclude all humor; instead, it is meant to prevent people from god-modding through usage of cartoon physics.
6. No player is allowed more than six characters or more than four NPC companions.
7. Respect the GMs. The head GM of this RPG is Legolover-361, and the staff are Gravity, Relapse (A.K.A. KNI), Vorex, and Kaithas. Legolover runs Loophole with the assistance of his staff, so please respect their judgement pertaining to this RPG.
8. Not all Kanohi powers are allowed. Banned Kanohi are the Mask of Life, Mask of Dimensional Gates, Mask of Shadows, Mask of Light, Mask of Creation, Mask of Elemental Energy, and Mask of Time.
9. Not all species are allowed. No Makuta, Kanohi Dragons, or members of Botar's species.
10. Loophole is not a competition but a group story. Don't think you can "win" Loophole, because you can't. As the roleplayers, your role is to populate the world of Loophole and advance its plot. There are secrets to be found in Mata Magna if you look hard enough or if you're lucky enough.
11. There are punishments for breaking the rules. Your first offense will earn you a warning. Depending on the severity of your second offense, you may be warned or temporarily banned. All subsequent offenses may warrant a warning, a temporary ban, or (provided the offense is very serious) a permanent ban.
12. Have fun!
Edited by Legolover-361, Jan 06 2013 - 01:09 PM.