Sounds fine to me, unless another staff member has an objection.
EDIT: Ninja'd.
Edited by The Snark Knight, Mar 04 2013 - 04:44 PM.
Posted Mar 04 2013 - 04:44 PM
Sounds fine to me, unless another staff member has an objection.
EDIT: Ninja'd.
Edited by The Snark Knight, Mar 04 2013 - 04:44 PM.
"A hero is no braver than an ordinary man, he is brave five minutes longer."
Ralph Waldo Emerson
Posted Mar 04 2013 - 04:47 PM
About how long does the arm cannon render the target unconscious, or is that depended on the target size/mental capability, etc?
Edited my post, it is based on target size and how long he charges the blast.
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Posted Mar 04 2013 - 04:50 PM
Kray I will continue to ninja you.
4ever
;3
Anyway, profile is awesome. 110% approved. ![]()
Posted Mar 05 2013 - 03:31 PM
Wait, I just realized a Volitak nullifies Kratnik's primary weakness. Can I change his mask to a Huna?
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Posted Mar 05 2013 - 03:35 PM
Yes.
"A hero is no braver than an ordinary man, he is brave five minutes longer."
Ralph Waldo Emerson
Posted Mar 10 2013 - 10:02 AM
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Posted Mar 10 2013 - 06:18 PM
To me, it depends on how developed the story is by the time when you will re-submit it. If it is somewhat close to finishing, I wouldn't want it to be re-submitted. If it isn't close, then I would like for it to be resubmitted.
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Posted Mar 10 2013 - 06:35 PM
To me, it depends on how developed the story is by the time when you will re-submit it. If it is somewhat close to finishing, I wouldn't want it to be re-submitted. If it isn't close, then I would like for it to be resubmitted.
I agree with this as well.
Everything I touch turns to Ashes,
...It slips right though my hands
Posted Mar 10 2013 - 08:03 PM
Guess who's back? As promised - one week.
I would like to ask if anyone wants me to re-enter Loophole for the next RPG contest. I don't want to re-enter it at the moment, but I'm open to changing my mind if enough people want me to do so.
I'd be interested to see how the story ends if we can't get to the end before the month is over. This assumes we start making our way to the story before then, which I think might be a high priority before the RPG is over. If it continues the way it is now, though, I think it would be best to just try another RPG.
Now that I'm back, may I ask exactly what the status on getting a certain character approved? I'd been talking to Gravity about it but I was left with a "soon enough" for the approval/disapproval.
-Toa Levacius Zehvor ![]()
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Posted Mar 19 2013 - 12:10 PM
Hey guys, look who's back.
Legolover, I don't know WHY you'd want Aishta in your story, but since you asked, here ya go ![]()
Living large... like clown-shoe size large. Complete with nose, rainbow-colored hair, and a bottle of seltzer water.
Posted Mar 19 2013 - 12:12 PM
Welcome back, Tuck. It was getting boring around here. ![]()
"A hero is no braver than an ordinary man, he is brave five minutes longer."
Ralph Waldo Emerson
Posted Mar 19 2013 - 12:15 PM
Oh, you're welcome. You know me, shake the snow globe every so often, see what happens...
Edited by Friar Tuck, Mar 19 2013 - 12:15 PM.
Living large... like clown-shoe size large. Complete with nose, rainbow-colored hair, and a bottle of seltzer water.
Posted Mar 20 2013 - 05:06 PM
Sorry if this isn't the place for discussion but I couldn't find a discussions topic. Anyway this is relevant to character "registration" sooo...
Thanks!
Posted Mar 20 2013 - 05:53 PM
Sorry if this isn't the place for discussion but I couldn't find a discussions topic. Anyway this is relevant to character "registration" sooo...
- How soon is the RPG ending? I am pretty interested in this one specifically but I'm not sure how the BZP RPG cycles go. I see discussion of whether or not it will be renewed but regardless I don't want to start if the story is already being wrapped up.
- Are Matoran/Toa/Turaga bound to specific genders? For instance, if I wanted to RP a female Fe-Matoran or male Toa of Lightning would that be against the rules?
Thanks!
For the first one, that depends on if the RPG is resubmitted. If it is not, I give it, maybe, two weeks? If it is resubmitted, (And it wins), then it has another three months. For the second, no. Genders are not restricted to element.
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Posted Mar 20 2013 - 06:53 PM
Name: Rurkon
Gender: Male
Species: Ko-Toa
Kanohi: Great Mask of Dodge. This mask allows Rurkon to dodge even the attacks of a Kakama user, and instinctively avoid most melee or ranged weapon based attacks. It also provides some protection against burst attacks, but large explosions and non-precision elemental strikes can get around this power. Even a shotgun blast provides enough spray that he can’t avoid a full blast. The power is always on at a lesser, subconscious level, but requires active concentration to work at full power. Anything that would normally restrict Rurkon from dodging an attack also restricts the mask. It also provides no protection against an attack made with total surprise.
Appearance: Rurkon stands at a commanding height for a Toa, with armor of a black coloration inscribed with white writing that seems to glow. He wears a large black cloak, and has a huge scabbard over his back that contains a massive greatsword. He is rather lean in build, and has no exterior armoring to allow some freedom of movement. His mask appears as a Noble Huna.
Powers: Rurkon possesses the Elemental Powers of Ice. He is an incredibly talented user of his elemental powers. Due to his elemental nature, Rurkon is also nearly immune to ice and cold, but weak to fire based attacks.
Abilities: Rurkon has powerful mental shields due to both training and willpower. He is a master of the blade, and happens to be left handed. He has some skill with psychology, most notably in the arts of intimidation, and uses them in combat (making him a very vocal adversary). Of his non-combat traits, he is skilled at using any method available – carrot or, as he prefers it, stick – to extract information from people. He is a good tactician, as long as an adversary does not successfully goad him in before the plans are complete. If he knows the enemy – especially ones he’s interrogated – his victory is all but assured, as he can predict their moves and counter them in single combat or on a larger field.
Weaknesses: Rurkon is arrogant, ambitious, greedy, and envious – all traits that can be easily exploited by a person. He is also very haughty and sure of his powers, and will never turn down a challenge (though he is not honorable – he will not play fair). He also lacks skill regarding long term elemental effects, and can only masterfully perform acute effects. Finally, Rurkon isn't really that fast as far as his movements go, and can only keep up against other experienced warriors with the help of his mask; he can't run very quickly, and his dexterity as far as firing most 'modern' ranged weaponry is lacking, particularly without a scope.
Equipment: Rurkon possesses a greatsword of no given name that acts as his Toa Tool. When he focuses his will, the blade glows a bright red and can, when swung, cast forth a blast of red energy that can slice through a few inches of solid rock before being disrupted, providing him a viable ranged attack.
Occupations: Rurkon was formerly serving as the interrogator in the Central City prisons. Only among the prisoners was his true brutal harshness and cruelty ever whispered, but few try to remember what happens when he’s extracting information; fewer still in the ‘noble’ justice system would be willing to admit it could happen, and many simply ignored the possibility of evil.
Personality: There are many facets that form Rurkon’s personality, all showing based on the situation. Rurkon is very self-confident, and believes he is the best at everything – the best leader, the best warrior, the best anything. When somebody is better at him with something, he becomes jealous. Rather than attempting to improve himself, though, he attempts to put them down by any way possible and raise his own power. Thus, he has no drive for self-improvement. Anything that could potentially make him more powerful or elevate him via external means is something he’s quick to grab for, however; he always has ambitions to raise to the highest peak, though he lacks the imagination to go beyond that. Beyond all of these flaws, he does have one positive trait – always being up for a challenge, and refusing to turn down any insults made against him or his abilities.
Biography: Long after the League of Six Kingdoms fell, and the great empires of the Matoran Universe collapsed, there was still conflict stretching out across the Matoran Universe. It had been over sixteen thousand years after Levacius Vi’Targon had fallen, and the remnants of his kingdom had collapsed, leaving those areas of the continent in turmoil once more. The Brotherhood of Makuta were faced with a problem – it was their actions that had led to the former warlord being removed from power, and only they had enough power to stop it.
The Makuta Gorsat thus sent forth her Hagah team to deal with the varying warlords, thinking that six Toa would be more than enough for the job. And it was – but just like the Makuta, some Toa were vulnerable to corruption. Rurkon, the Ko-Toa of the team, was a true example of that. Though he bore no elemental affinities to the darkness, his moral light was just as darkened as that of his masters.
The entire team did not reflect his sole views from the very start. But promises of power can corrupt even the purest of hearts, and after a month spent on the continent, he had successfully persuaded all but one other member of the team to his side. That final Toa, the Ta-Toa commander of the team, discovered Rurkon’s plans and demanded him to cease. But his pleas were not heard, and Rurkon instructed the others to make their final decision. With seven thrusts of daggers, none grasped by the Ko-Toa himself, Rurkon became the new leader of the team.
Five Toa working in concert was more than enough for Rurkon to establish order in his own way, by conquest. But Rurkon knew the stories of the past, and was smart enough to establish a base. Carefully operating beneath the notice of Krika, lord of the northern regions of the continent, he established the fortress of Northgate along a strategic point to block off trade and the flow of information from the northern reaches and the central territories. Over time, he began to establish further order in the lands and increase his power. As time passed, though, it became obvious that he and the rest of his team had forgotten their original purpose, and were more interested in being just another conquering warrior in the land.
Gorsat was naturally furious, and she personally arrived in the midst of Rurkon’s great hall, easily destroying any defenses he had established and destroying the entire eastern wall of his fortress in the process to make her way to him. He was quick enough of tongue to sway his former master away from destroying him. After humiliating him brutally, she left the team with what they had and made them vow to finish their duty and stop playing around.
Eventually, Rurkon delved into an ancient prophecy known as the Skylance Prophecy, and attempted to find a way to uncover the secrets of the lost artifact which had once been the badge of office for an ancient empire in the Continent. His constant pursuit of these secrets was his undoing, as he was eventually betrayed by his former colleagues and forced from the small kingdom they had established.
Time passed. Rurkon continued delving into ancient texts and writings, and travelled across many places in order to learn all he could. Only he knows what actions he performed during this time. At some point, the kingdom around Northgate collapsed due to poor management by the other Toa, but the fortress was still used by many - including, some say, Rurkon once more.
Whatever things he discovered, Rurkon came out of everything with his strange, alien items and the bizarre armor pattern that he has today. After the Battle of Bara-Magna, he entered out into the newly created world of Spherus Magna, much like other inhabitants of the Matoran Universe. His first matter of business was finding a way to entertain himself, which he did by joining the military and fighting against the Skrall. During those dark days, he earned numerous medals for his uniform on account of his battlefield experiences and later leadership accomplishments after many promotions that took him up to the rank of captain. He was eventually stripped of all rank, however, after leading his company on a full out assault against a Skrall village that had declared itself neutral which happened to be along the path to an enemy force. After an argument with his former commanding officer that ended with a fistfight, he was dishonorably discharged.
Rurkon struggled with getting a job after that, but eventually managed to get his way into corrective services as an interrogator at the prisons (though most prisoners would call him a torturer). He was kidnapped by the mysterious organization that’s been doing all of that kidnapping and stuff, and was convinced to join it… though at the time, his current aspirations are set at getting his hands on whatever resources and powers they have and putting himself in the leadership position. For now, he waits as just another member. Or something. LL says we’re not supposed to assume how this organization works, and nobody really said anything so I’m not going to risk giving him any kind of rank or privileges for now. I’ll just wait and find a way to kill off a higher ranked PC and take their job later, when the opportunity arises.
With the present modifications I had this character approved by Gravity. Technically three times because of a triple post (something funky is happening with the PM box). So just gonna stick that in the Department of Security.
Few other things -
What exactly is the layout of the bank? Because this doesn't sound like any bank I've ever been in, and I've been inside more than a few banks in my life. Maybe not deep inside, but I'm pretty sure the Union Bank of California doesn't have elevators.
And -
They do know most banks don't keep that much money in them, right?
-Toa Levacius Zehvor ![]()
Edited by Toa Levacius Zehvor, Mar 20 2013 - 06:53 PM.
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Posted Mar 20 2013 - 09:05 PM
No worries; this is indeed the discussion topic for this RPG.Sorry if this isn't the place for discussion but I couldn't find a discussions topic. Anyway this is relevant to character "registration" sooo...
Thanks!
- How soon is the RPG ending? I am pretty interested in this one specifically but I'm not sure how the BZP RPG cycles go. I see discussion of whether or not it will be renewed but regardless I don't want to start if the story is already being wrapped up.
- Are Matoran/Toa/Turaga bound to specific genders? For instance, if I wanted to RP a female Fe-Matoran or male Toa of Lightning would that be against the rules?
Heh, uh, I've never actually been in a bank beyond the counter in a small one. I was thinking of film portrayals of vaults as I wrote my posts. My only alibi is that banks in Bionicle aren't necessarily modeled after those in the real world.Few other things -
What exactly is the layout of the bank? Because this doesn't sound like any bank I've ever been in, and I've been inside more than a few banks in my life. Maybe not deep inside, but I'm pretty sure the Union Bank of California doesn't have elevators.
And -
They do know most banks don't keep that much money in them, right?
BZPRPG Characters | My blog, Ramblings of a Writer
Lesovikk's Hiatus Contest | KanohiJournal Publications' BZPower topic
If you would like to be a judge for Lesovikk's Hiatus, please PM me!
Posted Mar 20 2013 - 10:04 PM
Heh, uh, I've never actually been in a bank beyond the counter in a small one. I was thinking of film portrayals of vaults as I wrote my posts. My only alibi is that banks in Bionicle aren't necessarily modeled after those in the real world.
I was going to make a guess at the layout, but it appears it does not matter now. Still, I guess it would make sense for a bit more security to be involved in a Bionicle bank. The best they can do is armed robbery IRL. Fiery explosions? Much worse.
-Toa Levacius Zehvor ![]()
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RECOMMENDED READING: The Bionicles Try to Run a Mansion
Posted Apr 03 2013 - 02:42 AM
Edited by Gears The Toa, Apr 03 2013 - 02:43 AM.

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What What What.-Cleverbot
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Posted Apr 03 2013 - 06:28 AM
Gears, the game is over. We have maybe, five days at most until it gets closed? I recommend taking your Deadpool homage to The Best Laid Plans.
Credit to Fantasia at Shattered Mask Productions

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Posted Apr 03 2013 - 06:44 AM
Ok
Sidenote:He is also in the main rpg, just is a toa of fire instead

Credit be to Strack for my avatar, who I WILL moc one day, the avatar I mean ........
Life is a whole lot of everything-Cleverbot
What What What.-Cleverbot
My steam name is King Gears °▲Delta, add me if you wish
Posted Apr 05 2013 - 08:54 PM
BZPRPG Characters | My blog, Ramblings of a Writer
Lesovikk's Hiatus Contest | KanohiJournal Publications' BZPower topic
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Posted Apr 06 2013 - 01:04 PM
Oh well, the RPG is over. Can you tell us what you had planned for the story?
Credit to Fantasia at Shattered Mask Productions

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Posted Apr 06 2013 - 04:40 PM
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