Someone form a criminal guild. Heck, form a handful of criminal guilds. The DoS needs something to go after, especially while Houren is gone.
I could bring back Kinksh...
It might be a bad idea. I'm not sure if having control of a criminal guild would get approved.
But since you insist.... oh, what the heck, if it's not approved I'll just blow up the time machine car thing and see where the RPG goes from there.
Name: Kinksh, the Golden Hammer
Kanohi: Kanohi Kakama, the Great Mask of Speed
Appearance: Kinksh is an exceptionally tall, blue armored Toa. He has yellow plating on each of his joints that are part of his natural Toa armor, and provide no restrictions to his movements. He wears a yellow Kanohi Kakama. Over his back is draped a red roquelaure emblazed with a yellow hammer covering a white shield. A black gauntlet that he wears on his left hand.
Powers: Elemental Powers of Fire. Kinksh specializes in using his powers to absorb heat, and to the untrained eye unfamiliar with elemental powers, he seems capable of using both ice and fire, giving him almost legendary status with those under his employ.
Weapons: Kinksh’s favored weapon is a golden warhammer coated by small, thin tubes. Asides from its primary use as a melee weapon, it can be used as a potent Toa tool, and can generate its own blasts of energy for Kinksh to fire. He has a metallic gauntlet on his left hand with dual functions. The first is to generate a small shield of energy to block an attack in melee that can move from two to four feet in diameter as he wills, though it drains a lot of power. The second is to take control of a sleek, black robotic cat designed to appear as a metallic Muaka with four legs, though much smaller - about three feet from the foot to the tip of its head. The cat can act independently if necessary, in which case Kinksh can see through its eyes from a pop-up holographic display that emerges from the gauntlet, or the small screen the display would emerge from, and has two small energy bolt launchers attached to its side.
Abilities: Kinksh is a highly competent fighter, and also makes use of intimidation and tricking his opponent in combat to maintain an advantage, giving him an edge in any fight. He has a strong enough strength of mind to resist (or negate) anything that would target his willpower.
Weaknesses: Kinksh has a lot more arrogance than skill (not to say that his is lacking), and is put at a disadvantage when somebody is able to overcome his constant taunts and attempts at intimidation. Further, he's so used to using his Kakama in combat that anyone able to either suppress his power or trick him into replacing his mask would face a much, much slowed down and clumsy opponent.
Personality:Kinksh is extremely arrogant, and cares very little for the lives or safety of others. That is not to say that he is completely careless – if saving a life benefits him, he’s willing to go with it. Along a similar path, despite his arrogance, and belief in his own superiority, he has learned well his own personal limits, and never attempts to pass them – he knows what he can do, and would call anybody willing to risk everything on the off chance of succeeding where they might not a complete fool. Kinksh is Neutral Evil.
History: (Age ~ 50,000+) Kinksh was, in the ancient past, a criminal mastermind on a small isle directly off the coast of Stelt – one of the few regions in the area where buildings could be found standing. From there, he controlled all criminal activity on the entire eastern coast of the island. He was served by his lieutenant, the Vortixx Rinnder, and two Matoran assassins named Swuiop and Thuiop. After the conclusion of the Destiny War, when Makuta began his reign, Kinksh disbanded the organization and went into hiding with his four loyalists. His organization, the Golden Hammer Syndicate, regained power years later on Spherus Magna.
Today, Kinksh is the only surviving member of his original group, the others having been lost when their base was broken into by Skrall invaders a long time back. He still maintains a hold over the newfound organization on Spherus Magna itself, however. From petty thievery to serial murder, anything falls under the command of the Syndicate, whose leader is known only as the Golden Hammer.
The Hammer is composed of at least fifty odd members. The Department of Security believes the based to be located somewhere in Olford, but it has so far been impossible to track down the elusive Golden Hammer, whose true name of Kinksh is unknown to any but himself. Every once in a while, though, somebody claims to see a strange, blue armored figure talking to a number of criminals in the middle of some city - Central City, Olford, or even Ga-Koro-Nui. Others speak of a strange, black cat that has appeared at the strangest times, only to vanish.
The Golden Hammer operates under a front; a small company known as Silver City - Civilization that is based out of a somewhat middle-of-the-road sized office in Central City, with some score people under its employ (a number of them Syndicate members), and has small stores both there and in Olford. The stores are named Silver City Computers and Civilization respectively. If it isn't obvious, they were both separate companies that merged. Silver City Computers is rather obvious with what they sell, while Civilization is a hardware store. Of all things.
-Toa Levacius Zehvor
Edited by Toa Levacius Zehvor, Jan 04 2013 - 03:47 PM.