Bionicle: The Legend of Makuta
Free multiplayer shareware Doom Bionicle modification
Story:
Long before the arrival of the Toa Mata on Mata Nui Makuta Teridax has decided to invade the island of Stelt. He has sent out his Rahkshi to destroy the forces of the Steltian Lords and to bring the island on its knees. You are a Lehrak sent to accomplish this task with nothing else on mind than eliminating every enemy you cross. Do you have what it takes to achieve the potential your Kraata has set for you, or will you become just another casualty that nobody will care about? Decide the fate of the island Stelt in 9 action packed levels, with 6 different weapons facing 6 different enemies in this brand new FPS.
Download links:
The game itself:
https://mega.co.nz/#...dM5eX6X8j22ws4g
ZDoom (required for singleplayer):
Instructions: Unpack ZDoom into the folder in which you have your Legend of Makuta wad.
Zandronum (required for multiplayer):
Instructions: Install Zandronum and sellect your Legend of Makuta wad as the main shareware Doom wad.
Guide:
Weapons:
Staff of Poison

Basic melee weapon of every Lerahk. Without Berserk it isn't much to look at but once you find the black medikit it turns it into on of the most powerfull weapons in the game. Without Berserk it can be used against lone enemies but once you get a Berserk you shouldn't fear taking it into even a dense battle.
Stats:
Damage (normal): 2-20
Damage (Berserk): 20-200
Shots pre minute: 123,5
Ammo: Infinite
Drill of Onua

Advanced melee weapon. The main power of this weapon is its ability to stun a target. Its rapid shots will stun most enemies with ease while damage quickly accumulates. Once it starts drilling it pulls the wielder towards his enemy, meaning that if the enemy is sufficiently resilient against stunning taking it into battle might be a risky approach.
Stats:
Damage: 2-20
Shots per minute: 525
Ammo: Infinite
Firestaff

Basic ranged weapon. Every Rahkshi should make it his focus to replace this weapon as soon as possible. It is very weak and winning a larger battle with it is considered to be quite an achievement.
Stats:
Damage: 5-15
Shots per minute: 150
Ammo: 200 (400 with backpack) = together with Cordak Blaster
Laser Crossbow

This is the most common ranged weapon seen among Rahkshi. It is reliable and powerfull, especially at close ranges. Ammo for this weapon is widely available on Stelt and therefore one should also use this weapon as a means to conserve ammo for more powerfull weapons.
Stats:
Damage per shot: 35-105
Damage per pellet: 5-15
Ammo: 50 (100 with backpack)
Cordak Blaster

The cordak blaster is a very powerfull weapon. It's rapid fire stuns enemies relatively easily with damage quickly accumulating. There is no situation in which a cordak blaster would fail to provide solid performance. Its only problem is ammunition. Rapid shots tak a lot of ammo and so a Rahkshi should save the precious ammo for when he gets into a truly dense battle.
Stats:
Damage: 5-15
Shots per minute: 525
Ammo: 200 (400 with backpack) = together with Firestaff
Squid Launcher

Originally intended for underwater combat, the Squid Launcher quickly found its way into land combat. It is a dangeroud weapon for both enemies and its wielder. If used carefully though it will quickly dominate the battlefield. Its most imposing ability is to hurt an aenemy even if the shot missed because of the large explosion a squid hitting something will cause, however stay too close and you might suffer a part of the hit that was intended for your enemy.
Stats:
Direct damage: 20-160
Blast damage: 0-128
Direct hit damage (direct damage+blast damage): 148-288
Shots per minute: 105
Ammo: 50 (100 with backpack)
Enemies:
Keerakh
These aren't very powerfull enemies, however what they lack in strength they make up with patroling in large numbers. Because of the weakness of their projectiles they aren't an immediate threat but a Rahkshi should keep in mind that their attacks can't be dodged.
Stats:
Health: 20
Stun chance: 78,13%
Damage: 3-15 (1-7 on the two lowest difficulties)
Vorzakh

These enemies might not survive much, however their attacks are powerfull and impossible to dodge. If fighting a large battle a Rahkshi should make it his priority to kill all Vorzakh as soon as possible. The closer you are to a Vorzakh the more pellets of his attack will hit you.
Stats:
Health: 30
Stun chance: 66,41%
Total damage: 9-45
Damage per pellet: 3-15
Kohrak
Profficient at all types of combat but master of none. Kohrak are dangerous if in big groups but don't pose much of a threat if alone because their ranged attack can be easily dodged if sufficient space is available. A Rahkshi should also keep in mind that this enemy can withstand considerably more damage than a Vahki.
Stats:
Health: 60
Stun chance: 78,13%
Melee damage: 3-24
Ranged damage: 3-24
Nuhvok
Never ever should a Rahkshi be cornered by a group of Nuhvok. While they don't have a ranged attack they are fast and have a powerfull melee attack. They also can withstand immense ammounts of punishment, so one should always have enough ammunition or a drill of Onua. However even that might not be enough if completely surrounded by these ferocious enemies.
Stats:
Health: 150
Stun chance: 70,31%
Damage: 4-40
Partially invisible Nuhvok
No image available
This nuhvok is identical to a normal Nuhvok, however he is partially invisible and therefore much harder to spot.
Stats:
Everything identical to a normal Nuhvok
Steltian Lord

This is it, if you've made it all the way to the residence of the lords of Stelt, you will get a chance to fullfill the destiny Teridax has set for you and defeat the Lords of Stelt. If you defeat these behemoths Stelt can be considered conquered, however that won't be an easy task seeing how powerfull the Lords are. They can withstand nearly everything, are horribly difficult to stun and they deal insane ammounts of damage too. The only chance is to stay away from them and dodge everything they'll fire on you.
Stats:
Health: 1000
Stun chance: 19,53%
Melee damage: 10-80
Ranged damage: 8-64
Items
Keys

You will need these items to open various doors on your mission.
Health Bonus

Gives you 1 health up to a total of 200 health
Stimpack

Gives you 10 health up to a total of 100 health
Medikit

Gives you 25 health up to a total of 100 health
Berserker Pack

Gives you the Berserker ability to your Staff of Poison and also gives 100 health up to a total of 100 health
Armor Bonus

Gives you 1 armor of your actual armor type (basic if you have 0 armor) up to a total of 200 armor
Security Armor

Gives you 100 armor of the basic type up to a total of 100 armor (basic armor = a third of suffered damage absorbed by it)
Combat Armor

Gives you 200 armor of the advanced type up to a total of 200 armor (advanced armor = half of suffered damage absorbed by it)
Backpack

Makes you able to carry twice the ammount of each ammunition type
Light Amplifying Visor

Lightens up all dark areas to normal light conditions for a period of time
Radiation suit

Protects you from the harming effects of radioactive waste pools for a period of time
Automap

Updates your map with data of the entire level
Soulsphere

Gives you 100 health up to a total of 200 health
Partial Invisibility

Makes you partially invisible for a period of time
Invulnerability

Makes you invulnerable for a period of time
Edited by Kortar, Feb 09 2013 - 05:54 AM.













