2 replies to this topic
#1
Posted Feb 08 2013 - 10:54 PM
Revamped Bruzier to fix the arm while keeping the function. Also slightly altered left arm.
Pictures:
http://www.majhost.c...0208_222751.jpg
http://www.majhost.c...0208_222805.jpg
http://www.majhost.c...0208_222822.jpg
http://www.majhost.c...0208_222842.jpg
http://www.majhost.c...0208_222902.jpg
http://www.majhost.c...0208_222940.jpg
Pictures:
http://www.majhost.c...0208_222751.jpg
http://www.majhost.c...0208_222805.jpg
http://www.majhost.c...0208_222822.jpg
http://www.majhost.c...0208_222842.jpg
http://www.majhost.c...0208_222902.jpg
http://www.majhost.c...0208_222940.jpg
#2
Posted Feb 08 2013 - 11:30 PM
I see that all you did was fix his left arm so it can look better that it is on set.
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#3
Posted Feb 09 2013 - 07:44 AM
I see that all you did was fix his left arm so it can look better that it is on set.No, he also fixed the right arm so it has full articulation but maintains its punching function. And all I can say to that is, "Bravo!" I've been waiting for someone to do this-- most Bruizer revamps I've seen seriously hurt the set's original asymmetry and eliminate the awesomeness of the punching function.
Now, I have a few theories as to why TLG might not have done this in the original set, one being that with the arm articulated, it would recoil if you used it to punch an actual target like a hero. With the arm rigid you could make it punch a target again and again and again with the same amount of force. But naturally the point of a revamp is to customize a set to the builder's own specifications, and that sort of play value naturally isn't as important to every Hero Factory collector-- not when you can just enjoy watching him swing his arm around.
Can't say for sure whether I like the changes in his left arm-- I kind of liked the idea of one arm being huge and unwieldy and the other being small and atrophied. But in the very least you kept the lengths of the arms asymmetrical, which is good. Overall, you did a great job here.
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