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MNOLG: The Bohrok Swarms

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#41 Offline Gatanui

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Posted Mar 15 2013 - 03:48 PM



So I just played the whole thing through, and my first thought is pretty simple.  You're a genius, and I love it.
 
There's also a weird mix of English and Matoran text which doesn't work too well.

Thanks, Glad you enjoyed it Taipu1. :)
What do you mean by "a weird mix of English and Matoran"? are you referring to the ability to switch between the two?


Was there a button that did that? My bad, must've pressed it accidentally on several occasions or something.  All I remember is, the numbers above the Ta-Koro rooms were English, the tunnel labels were Matoran, and I saw both English and Matoran on the two stones in the Po-Wahi desert.  But if there was a way of switching, must've done that accidentally...
 
Also I have an "It would be cool if" type idea.  In the first Bohrok-Kal animation, there was a precarious looking bridge by a lavafall.  That was still Ta-Koro how it was in MNOLG 1, and its a cool setting, so could be fitted in maybe?


I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.

To answer to your questions, Nuparu, I'd try to make a couple of cutscenes with intense battles and lots of Bohrok. Best would be a cutscene for each Toa and maybe one with several together. Maybe you could replicate some scenes from the comics? I would love to see the fight against the Bahrag, but maybe that's too ambitious already.

You are definitely going to implement the 2002 animations into your game, aren't you?

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#42 Online Taipu1

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Posted Mar 15 2013 - 04:05 PM

I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.

 

It is that bridge, but it appears in the Kal animations as well.  Straight off at the start of 'Theft of Fire'.


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#43 Offline TNT-Vezon with an Olmak

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Posted Mar 16 2013 - 07:23 AM

I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.

 

It is that bridge, but it appears in the Kal animations as well.  Straight off at the start of 'Theft of Fire'.

The stone bridge with a Lava Fall behind it.

Well, it could have been made in the first Bohrok attack in Ta-Koro, So have some Pahrak or something make it in a cutscene, then make it an actual location to get somewhere. Just an idea.


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#44 Offline Gatanui

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Posted Mar 16 2013 - 01:47 PM



I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.

 
It is that bridge, but it appears in the Kal animations as well.  Straight off at the start of 'Theft of Fire'.


The stone bridge with a Lava Fall behind it.
Well, it could have been made in the first Bohrok attack in Ta-Koro, So have some Pahrak or something make it in a cutscene, then make it an actual location to get somewhere. Just an idea.


I know where it appears. Now that I notice, though, it's quite strange that Jaller and Takua enter Ta-Koro the same way as in MNOG, whereas when you play MNOG II, there is actually no way they could do that.

The first Bohrok attack on Ta-Koro was by Kohrak, I think.

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#45 Offline TNT-Vezon with an Olmak

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Posted Mar 16 2013 - 02:27 PM

 

 

I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.

 
It is that bridge, but it appears in the Kal animations as well.  Straight off at the start of 'Theft of Fire'.

 

The stone bridge with a Lava Fall behind it.
Well, it could have been made in the first Bohrok attack in Ta-Koro, So have some Pahrak or something make it in a cutscene, then make it an actual location to get somewhere. Just an idea.

 

I know where it appears. Now that I notice, though, it's quite strange that Jaller and Takua enter Ta-Koro the same way as in MNOG, whereas when you play MNOG II, there is actually no way they could do that.

The first Bohrok attack on Ta-Koro was by Kohrak, I think.

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Pahrak were there too. Oh that's right! I never noticed that there is no way to get in through there. Maybe they remodeled?


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#46 Offline Gatanui

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Posted Mar 16 2013 - 02:30 PM





I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.


It is that bridge, but it appears in the Kal animations as well. Straight off at the start of 'Theft of Fire'.


The stone bridge with a Lava Fall behind it.
Well, it could have been made in the first Bohrok attack in Ta-Koro, So have some Pahrak or something make it in a cutscene, then make it an actual location to get somewhere. Just an idea.


I know where it appears. Now that I notice, though, it's quite strange that Jaller and Takua enter Ta-Koro the same way as in MNOG, whereas when you play MNOG II, there is actually no way they could do that.

The first Bohrok attack on Ta-Koro was by Kohrak, I think.

-Gata signoff.png


Pahrak were there too. Oh that's right! I never noticed that there is no way to get in through there. Maybe they remodeled?


I'd say Templar simply didn't notice it wasn't possible. It's no big deal either. For all we know, they could be similar looking but entirely different lavafalls.

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Edited by Gatanui, Mar 16 2013 - 02:32 PM.

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#47 Offline GSR

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Posted Mar 17 2013 - 01:23 PM

I've only gotten the chance to play part-way (through Ga-Koro), but this is some really nice work you've done here. As others have mentioned, a little bit of polish on the script would go a long way, but from a technical standpoint you've done a really great job here.

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#48 Offline ~garnira returns~

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Posted Mar 18 2013 - 07:33 PM

That was truly amazing!

 

1. I guess that would be up to you! you could have the bohrok retreat and the po-matoran rush down the trail.

 

2. I suppose you could have something of a timer and if you don't get past certain scenes in enough time it will play an animation of a bohrok attacking you and blacking out. you would awaken in the last place you visited. Also you can have minigames similar to those when you defended kini nui from the rahi.

3. Tahu: samurai style would work. Lewa: ninja-assasin-parkour type combat. Kopaka: Very thought out and strategized tactics. Onua: How he fights in Mnog. Gali: How she fights in Mnog. Pohatu: Kind of kick boxer like.


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#49 Offline Phantom Terror

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Posted Mar 20 2013 - 03:06 PM

Awesome! What do you do after talking to all the Turaga?


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#50 Offline Nuparu77

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Posted Mar 20 2013 - 09:17 PM

Awesome! What do you do after talking to all the Turaga?

you need to go to PoKoro or OnuKoro and Jaller should meet back up with you.  The Update that I will be releasing shortly should fix this error and Jaller will meet up with you in whatever town you deliver the last letter in.


MNOLG: The Bohrok Swarms

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#51 Offline Toatapio Nuva

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Posted Mar 22 2013 - 01:25 PM

Incredible. Absolutely stunning. Chapter 1 already has a lot of stuff, though I finished it pretty quickly. You're doing great work here, I'm telling you! I'm really looking forward to chapter 2 and the add-ons to come. Keep it up! :)



#52 Offline Nuparu77

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Posted Mar 25 2013 - 06:55 PM

Hey everyone, I decided to include some of the next chapter with all the bug fixes so it's taking a bit longer than I originally planned to get the update out. Stay tuned though because I should be getting it out soon nonetheless.

So far for new content I've finished another cutscene and added Hali to GaKoro. Working on adding a puzzle right now.


Edited by Nuparu77, Mar 25 2013 - 07:31 PM.

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#53 Offline Toatapio Nuva

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Posted Mar 27 2013 - 01:01 PM

I just found out that when you start a new game, you already have some events set as "have happened" if you went through them in the previous round. For example I already had Vakama's note in my backpack and the Hafu scene seemed to be marked as over. Not sure why, though.

 

And I'm exited to see chapter 2! This is truly a great production!



#54 Offline Mairanui

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Posted Apr 10 2013 - 02:55 PM

This looks really cool. I'm downloading it right now. Can I ask what code you used? (Please excuse me if you have already answered this question; I'm too lazy to go back and check)


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#55 Offline Dual Matrix

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Posted Apr 10 2013 - 02:58 PM

This looks really cool. I'm downloading it right now. Can I ask what code you used? (Please excuse me if you have already answered this question; I'm too lazy to go back and check)

 

Flash, like the actual MNOLG


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#56 Offline Mairanui

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Posted Apr 10 2013 - 04:49 PM

Okay thanks dual matrix


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#57 Offline ToaOfAwesome

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Posted Apr 14 2013 - 09:29 PM

This won't work on my iMAC. Why is that?


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#58 Offline takua123

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Posted Apr 14 2013 - 09:54 PM

Thank you sir! This kind of stuff is the stuff the bionicle fan base needs!


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#59 Offline Thunder on the Mountain

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Posted Apr 14 2013 - 10:11 PM

This is fantastic and beautiful and the the old animations and MNOLG are the best things ever so this is great.

 

I'll report any bugs I find, and try to keep up with this.

 

But yeah great stuff. Even with the somewhat iffy grammar. :P


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#60 Offline avak5

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Posted Apr 14 2013 - 11:22 PM

What i saw is pretty cool. I haven't played the first MNOLGs but this is pretty cool. The lines are messed up though. Also my save didn't work.


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#61 Offline munkeymunkey

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Posted Apr 14 2013 - 11:58 PM

I'm impressed, and rather nostalgic.  Nice work on this.  If you're up for proofreading, here's a few notes from the opening scene (In Episode 10-0)

 

cant tell why, but these seemed worse than rahi.

No apostrophe

and that was gate that you decended and returned in?

Missing the word "the" between was and gate

Spelling: decended --> descended

Takyua! what about those monsters you saw?

Spelling: Takyua --> Takua

 

Also, check capitalization in several places.

 

That's all I had time for tonight, but it's looks like a great start!



#62 Offline Samhain

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Posted Apr 15 2013 - 12:02 AM

This is VERY good and something I have always wanted to see (though admittedly do not have the skills necessary to do). I did not encounter any glitches other then some minor and inconsistent spelling in some areas but other then that it is awesome, I especially love the flash movie animations, the addition of new areas, and that it seems like something that would fit. The humor is good, and I quite enjoyed Matoro causing an avalanche.

 

Can't wait for Chapter 2.


Edited by Samhain, Apr 15 2013 - 12:02 AM.

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#63 Offline Draezeth

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Posted Apr 15 2013 - 01:17 AM

I am LOVING this! A few spelling errors here and there, and the constant whirring when the characters move gets repetitive, but it's amazing otherwise!

 

 


Some questions that I've been searching for answers:

1. What happens between Pohatu showing up at Po-Koro and the Po-Matoran fleeing to Ga-Koro? Why and what factors forced them to flee / abandon Po-Koro? How did they escape without the swarms catching them? Where did they get the boats they use to escape?

 

2. What changes / obstacles / plot elements can I add to make it seem like the Bohrok are a real Threat? How can I make it feel like the player isn't just watching a little scuffle between the villages and the Bohrok, but a WAR!

 

3. As I begin to animate the Toa I decided that it would make their fights more realistic if I tried to define all of their fighting styles.  Like Onua would be modeled after a Boxer or Wrestler, Pohatu would use Tae-kwon-do or Kick-Boxing, Tahu a Samurai due to using a single sword, Kopaka a Paladin or someone else who uses a shield.. like Captain America!  :P  Also, I would need to better define their character in a fight, like if they use strategy, humor, elemental powers, or tend to lean more on physical ability. Any thoughts on this would be helpful as well.

 

1. The Bohrok are at the gates and will soon get in. The Po-Matoran have no choice but to flee, and they do so. The Bohrok could care less, because all they want to do is destroy the structures.

 

2. Show the destruction they leave behind as we progress through the game! Maybe even put a few in the backgrounds, burning something down.

 

3. Tahu would rely a lot on his fire power, blasting his enemies with raw force and little regard for strategy, though not very physical. Gali would be fluid and use her opponent's strength against them, like in Aikido. Lewa would be all over them, leaping into the air and using his momentum to bring more power to his attacks. He would be more physical than most. Pohatu would fight mostly from a distance, using his Stone powers to oppose them. Kopaka would rely the most on his Mask powers, using multiple abilities to overwhelm them, or try to at least. Onua would use his Masks a lot too, likely starting off by hanging back and studying the enemies before charging in, using his masks and environment as well as his physical and elemental abilities to fight them off. 

 

In short:

-Tahu uses sheer force of fire.

-Gali manipulates her enemy.

-Onua manipulates his environment.

-Lewa is up close and personal.

-Kopaka relies heavily on his masks.

-Pohatu takes them out from a distance.


Edited by Draezeth, Apr 15 2013 - 01:31 AM.

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#64 Offline CHTrilogy

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Posted Apr 15 2013 - 02:23 AM

Now this is one of the most spectacular concepts I've seen in a long time! The English isn't perfect, and I'm still not finished with what's released so far, but it's pretty good.


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#65 Offline Friend of Fire

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Posted Apr 15 2013 - 06:02 AM

This is awesome!  It really puts a whole new perspective  what happened during that time frame.


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#66 Offline Fastcar700

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Posted Apr 15 2013 - 06:23 AM

Oh, I saw this on Codrex Manga. Very nice work, I must say! Can't wait for the next chapter! :)


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#67 Online Geardirector

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Posted Apr 15 2013 - 06:28 AM

It's pretty good. I especially like the small nods to the previous game, and the new environments you added.

The best part of it all is how much it FEELS just like the MNOG, so much nostalgia...


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#68 Offline Kenji-Nitari

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Posted Apr 15 2013 - 10:19 AM

I love this, brang back the memories of the good old days.

But I have a question, why did you name the Muaka as Kane-Ra?


Edited by Kenji-Nitari, Apr 15 2013 - 10:55 AM.

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#69 Offline Creep Of The Deep

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Posted Apr 15 2013 - 10:39 AM

Sweet molly this looks exactly like a legit LEGO release.

 

Great job on this Nuparu! You're really skilled, I'll be awaiting for the other chapters with excitement. :D

 

EDIT: Oh and I forgot, if you need help with grammar-related issues, I'm willing to help! Got lots of free time on my hands.


Edited by Creep Of The Deep, Apr 15 2013 - 11:10 AM.

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#70 Offline Kopekemaster

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Posted Apr 15 2013 - 10:54 AM

I have only played for a few minutes, so it might change, but: Is there music? And if not, I think you should put some in (even if it is just from the original games).

 

Oh, forgot to say something. Wow! Wow! This is amazing! How did you make it? 

 

Just to let you know, there are several typos (not-capitalized words, missing apostrophes, etc.) You might want to look into those.

But other than that, AMAZING! Keep up the great work. I'm looking forward to Chapter 2.


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#71 Offline Toa Nidhiki05

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Posted Apr 15 2013 - 02:00 PM

Not exactly sure how this is supposed to open. I'm trying to start it, but I'm getting an error message that it cannot find 'player.swf'.

 

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#72 Offline Phantom Terror

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Posted Apr 15 2013 - 02:19 PM

Not exactly sure how this is supposed to open. I'm trying to start it, but I'm getting an error message that it cannot find 'player.swf'.
 
-TN05

you have to open it in an web btowser such as firefox.

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#73 Offline Toa Nidhiki05

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Posted Apr 15 2013 - 03:13 PM

Not exactly sure how this is supposed to open. I'm trying to start it, but I'm getting an error message that it cannot find 'player.swf'.
 
-TN05

you have to open it in an web btowser such as firefox.

 

Thanks. :)

 

After just a few minutes, this thing is awesome. The text is not amazing, but it makes sense and fits with the story well. I'll get a little more in-depth one I get further along.

 

UPDATE: OK, the whole Hafu bit is hilarious. I could totally see Hafu doing that. I couldn't get Whenua or Onewa to recognize the message, and I had to quit after getting stuck in Jala's room.

 

-TN05


Edited by Toa Nidhiki05, Apr 15 2013 - 04:04 PM.

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#74 Offline rahkshi guurahk

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Posted Apr 15 2013 - 04:10 PM

I like this. Congrats on getting the front page.
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#75 Offline ToaOfAwesome

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Posted Apr 15 2013 - 04:16 PM

Where did you get the kits and stuff to make this? I've looked around quite a bit but haven't found anything satisfactory.


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#76 Offline Liopleurodon

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Posted Apr 15 2013 - 04:21 PM

THIS. IS. AMAZING. :D

 

I found a glitch though, I went to all the Turaga and showed them the tablet, then I went to Vakama and talked to him, and when I tried giving Vakama the tablet, his speech box goes blank and I get stuck.



#77 Offline Mairanui

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Posted Apr 15 2013 - 04:21 PM

This looks really cool. I'm downloading it right now.

Looks like I spoke to soon. When I click on the file that should open the game, it goes into TextEdit and shows a whole bunch of jibberish. At the top of the file, though, it says "this program cannot run in DOS mode." Is there anyway I can turn DOS mode off with out screwing my computer up completely?


"With your strength you can move earth. With your mind you can move mountains." -Turaga Whenua

 

 


#78 Offline TNT-Vezon with an Olmak

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Posted Apr 15 2013 - 04:23 PM

Where did you get the kits and stuff to make this? I've looked around quite a bit but haven't found anything satisfactory.

:(

Anyway, he decompiled the original MNOLG. If you look around in the game folder, the original files are still there.


I'm TNT, not this guy falling_vezon.gifmini_story_ad.pngsign_banner.pngbanner_for_future_kit.png

What are you doing here? The real party's in my profile's "about me" page! Check it out (unless you're a guest of course. Then you should join BZP, then check it out)!  B-)


#79 Offline Liopleurodon

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Posted Apr 15 2013 - 04:49 PM

Where did you get the kits and stuff to make this? I've looked around quite a bit but haven't found anything satisfactory.

:(

Anyway, he decompiled the original MNOLG. If you look around in the game folder, the original files are still there.

Yea, is it possible to edit the text files so that the grammar is better? :P



#80 Offline Zestanor

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Posted Apr 15 2013 - 05:05 PM

This is great! Totally worth logging back in to BZPower!

 

Uhhh, I'm stuck. There was a screen in Ta-Koro where you are in a hallway, with rooms going down the right, with room 4 closest to you. I entered room four, and it is black and has no way to exit. :/  The file is IV.12-4.swf I used the bird to fly out though.

 

EDIT: This has already been reported.

 

I like how the end tied into the first Bohrok comic. I'm a big continuity guy.


Edited by Zestanor, Apr 15 2013 - 05:22 PM.

Has following the story become too complex? Look no further:


How to Follow BIONICLE

And Not Lose Your Mind

UPDATE August 3, 2012! List through The Finale is available! 'Post Humous Tales' Also available!


Every book, every comic, every serial





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