I'm not sure if the bride you are talking about is the one I'm thinking of, but that one actually appears in MNOG II.
Was there a button that did that? My bad, must've pressed it accidentally on several occasions or something. All I remember is, the numbers above the Ta-Koro rooms were English, the tunnel labels were Matoran, and I saw both English and Matoran on the two stones in the Po-Wahi desert. But if there was a way of switching, must've done that accidentally...
Thanks, Glad you enjoyed it Taipu1.
So I just played the whole thing through, and my first thought is pretty simple. You're a genius, and I love it.
There's also a weird mix of English and Matoran text which doesn't work too well.
What do you mean by "a weird mix of English and Matoran"? are you referring to the ability to switch between the two?
Also I have an "It would be cool if" type idea. In the first Bohrok-Kal animation, there was a precarious looking bridge by a lavafall. That was still Ta-Koro how it was in MNOLG 1, and its a cool setting, so could be fitted in maybe?
To answer to your questions, Nuparu, I'd try to make a couple of cutscenes with intense battles and lots of Bohrok. Best would be a cutscene for each Toa and maybe one with several together. Maybe you could replicate some scenes from the comics? I would love to see the fight against the Bahrag, but maybe that's too ambitious already.
You are definitely going to implement the 2002 animations into your game, aren't you?