Bionicle Mafia III: By the Numbers
BZ-Metru was over populated; there was simply no way to deny it anymore. When you were lucky if you got to cling to the outside of a bus for transportation to work, something had to be done.
So twenty-one of BZ-Metru’s citizens were booted out by the Turaga of the city, and three days later, the Turaga himself was booted after losing an impromptu election. As the Turaga hobbled into the new Village built by the other outlaws, he read a sign:
WELCOME TO THE VILLAGE
23512315135 2015 2085 2291212175
It briefly lit his head that it was strange to use numbers to spell out words, but it was soon vanquished as the other outlaws all joined around him in welcome.
It was that night, the first night of the official “Village” that the first one disappeared. The Matoran known to some as iBrow, others as Gavroche, and to others as different identities entirely had vanished out of thin air. All that could be reported was the Detective’s missing monocle, a blu-ray player missing from the city graveyard (located nearby), and a series of notes left by iBrow. Needless to say, half of the Village burst into tears at what iBrow had left behind, and everyone else (except one crazy Toa of Fire) shook in their boots with fear.
Welcome to my game! I’m so glad you could all join me… some of you for the rest of your soon to be gloriously short lives! Haha! You see, I have heard of several Villages being threatened by super secret Mafia groups and the like. I did some research, and it turns out that – wait for it – I actually resurrected all of you from these past Villages using my mind!
Anyway, now that I’ve tortured you with the information that you’re actually already dead, go look for Note #2.
So now that I’ve explained the concept of the numbers assigned to each of you (the official list, and then my list, haha), I will move onto explaining each of your roles more clearly. Five of you have been selected as being part of the “Dark Hunters” organization – your job is to kill as many of these other folk as possible. Detective, Medic, Turaga, Matoran – your job is to kill all five of these guys off before they do so.
There’s also a wild card I put into play – he’s a rather crazy Toa of Fire, and for safety reasons I’ve forced all memories of whom this Toa of Fire is from your minds. Onto Note #5!
Perhaps memories are beginning to trickle through the molasses inside your brains from the resurrection (Red Star, folks! Google it), and if so, I suppose I should explain that I will not make things so easy for you.
You see, it’s so easy (almost too easy, don’t you think?) to accuse someone when you have a name and a face. But if you just have a number, it becomes even more challenging – and more fun for me! So I’ll be giving you all a set of numbers to go by, but nobody will know the numbers of anyone else. Except the Mafia – the Mafia will know each other’s numbers, but not each other’s names. Tricky tricky! Now go look for Note #4!
I hope you found Note #2, because if you didn’t (and trust me, I made it really really really hard to find, just because I love you guys so much) you won’t have any idea what I’m talking about here.
So I figured you’d have some questions regarding the numbers, specifically you Mafia folk. Well, then again, I wrote Note #2 specifically to address all of your questions. So go find Note #2, because I know you are really lazy and stopped looking for it ages ago.
You can’t escape, some of you will die, and maybe a few of you will live. Now, you already know (thanks to Note #2) about how our friendly neighborhood Pyro will be working each round, but what about the Dark Hunters? Well, those lovable folk will receive a suspect list each day – or rather, they’ll be a part of one. I might send one, two, or maybe all five to the grave in a single day! But remember: these suspect lists will include ONLY THEIR
Now that you know how the Days work, what about the nights? With everything being by the numbers, how do you know who is who? Well, don’t you worry, you lovable folks! I will be giving you a number soon enough. And I love Blue’s Clues, so there will be lots (read: almost none) of clues in each of the assuredly spectacular scenes! Now go read Note #2.
- All usual rules apply.
- You didn’t find Note #2, so you’ll have to live without it.
- Role revealing is allowed, but must be done by a number. Example: “iBrow is a Mafia” is BAD; “Number 221 is a Mafia” is GOOD.
- Expanding on Rule 3, EVERYTHING in this game is by the numbers, as the title suggests. Go ahead and use names and such in pms, but everything in this topic is numbers. You have a suspect? You need their number. Voting for someone? Use the number. Get the drift? Good!
- Screencapping is not allowed.
- A heads up to the Mafia/Dark hunters: I WILL reveal who you are if you’re the guilty one that round. So if I was the killer that round, I would say “iBrow killed this guy”. The key here is that they can only lynch you by the numbers, and they don’t have that information handy – knowing your name doesn’t do anything for them when they can’t lynch you with it.
The Turaga x1 – His vote counts for three at the lynchings – however, if targeted by the Dark Hunters at night, he cannot be saved.
The Matoran x12 – They are the equivalent of the ordinary Villagers of every other game.
The Medic x1 – A mysterious Toa that can protect one other player from the Dark Hunters each round, and is rumored to be absolutely bonkers in the head.
The Detective x1 – An easily frustrated Toa that is able to investigate one other player each round, and is known to rage when events do not go his way.
The Dark Hunters
The Shadowed One x1 – The head honcho of the Dark Hunters – nobody knows his identity. Each night he is the one that makes the final decision in regards to who will be killed and who will do the killing. If he is lynched, he can choose one other player to be lynched alongside him.
The Ancient x1 – This guy is the exact same as the other regular Dark Hunters, except that the decision making powers of The Shadowed One are passed onto him if The Shadowed One dies.
The Dark Hunters x3 – These mysterious folk have overrun six other villages before now, and are hoping to overrun their seventh. Each night, one of them will be sent to kill one of you. One of these three Dark Hunters is especially dangerous - if lynched before Round 5, he can choose to take up to three other players to the grave with him.
The Other Guy
The Pyro x1 – This crazy, wacko, lovable, and cherry flavored Toa of Fire targets two different players each night, and then decides which of the two he will kill by playing “Rock Paper Scissors” with himself. He enjoys rock and roll, and, much like the Detective, cannot resist a delicious glass of eggnog or a milkshake.
1. Canis Lupis - VILLAGER, Assigned #10 (Killed by Dark Hunters) 2. Lloyd: The White Wolf - ANCIENT, Assigned #19 3. JIF Naturally Creamy - VILLAGER, Assigned #14 (Lynched by Vote) 4. Progenitus Worldsoul - VILLAGER, Assigned #20 (Killed by Dark Hunters) 5. sukapony - VILLAGER, Assigned #2 (Killed by Dark Hunters) 6. Xaeraz - DARK HUNTER, Assigned #17 (Lynched by Vote) 7. Randy Disher - VILLAGER, Assigned #8 (Executed by Xaeraz) 8. Portalfig - VILLAGER, Assigned #9 (Killed by Pyro) 9 . Zakaro - MEDIC, Assigned #1 (Executed by Lloyd) 10. Negative - PYRO, Assigned #7 (Killed by Dark Hunters) 11. The Tolerable Automaton - VILLAGER, Assigned #6 (Lynched by Vote) 12. Tyler Durden - VILLAGER, Assigned #18 (Executed by Xaeraz) 13. BZP Blade - SHADOWED ONE, Assigned #11 (Executed by Lloyd) 14. -Toa Lhikevikk- - VILLAGER, Assigned #12 (Lynched by Vote) 15. M.I.A.- TURAGA, Assigned #3 (Executed by Blade) 16. Dude w/ a Hat - DARK HUNTER, Assigned #16 (Lynched by Vote) 17. Kohrak Kal17 - VILLAGER, Assigned #4 (Lynched by Vote) 18. thoron - VILLAGER, Assigned #5 (Executed by Xaeraz) 19. The Giant Space Butterfly - DETECTIVE, Assigned #15 (Killed by Dark Hunters) 20. Strackkorotus - VILLAGER, Assigned #21 (Killed by Dark Hunters) 21. Spiritmaster Veigar - DARK HUNTER, Assigned #13 (Lynched by Vote)
Edited by YO YO YO YO HOME SKILLET, Apr 11 2013 - 02:58 PM.