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25K Now!

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Everything posted by 25K Now!

  1. IC: Kenny MacDomnall "How's fish wimpy anyway?"
  2. IC: Kenny MacDomnall "But fish is fish meat innit?" And was it actually meat in the meat pie in the first place?
  3. I usually don't contribute much to this topic, but I really have to say something just so people get the picture. Please stop putting "follow BZPRPG rules" in the rules sections of your RPGs. The BZPRPG is a completely different RPG, meaning that your own RPG shouldn't at all work off those. It's incongruent and doesn't work.
  4. IC: Kenny MacDomnall Also hitting up the mess hall for some chow was a raven-haired youth wearing a golden headband, his boyish face scrunched up in a ponderous expression as he struggled to choose between the two choices available at the cafeteria. Would it be better to go for the fish and chips, or the meat pies (which according to somebody he had run into just earlier, may or may not have contained actual cow meat)? It shouldn't have been a difficult question, but for the food-loving Kenny, it was very important! Of course, there was also the choice of eating them both, but that was expensive and he didn't want to spend too much either. So that meant he had to choose. But if he couldn't choose, then maybe someone else could help! He glanced up from the two choices, hazel eyes catching sight of the passing-by Kristen. "Hey," he called, hoping to catch her attention. "Which one of these two should I get?"
  5. IC: Christoph Lockheed "And I would like to keep it that way." IC: October M. Brightbridge The elder of the maidens, any despondence hidden as if precious treasures, followed in suit, placing herself within her own steely pod. The screen blinked alive, rumbling as if a beast awakening from a winter slumber, glowing before the oceans within her eyes. Field set: Melbourne CBD, Australia.
  6. IC: Prei My shield rises to meet the torrent of well, power, being flung in all directions, its hardness adjusting according to the force behind each blow of sound and lightning. I can feel my ears shaking themselves apart with every impact, but that's not going to stop me. The conjoined Skakdi may try to flee, but letting him go free isn't, and never will be, part of my plans. Definitely not when he's now chosen to threaten the lives of the Matoran onboard. I have a duty to stop him, and I will fulfil it. Another few steps forward. The shield leaves my front. I'm open. That doesn't matter. The Skakdi's open too. I swing. The shield careens towards his neck.
  7. Name: Kenneth "Kenny" MacDomnallAge: 19Gender: MaleOccupation: Private (OR-1)Appearance: A raven-haired young man barely out of his teens, Kenny stands at around six feet in height, and possesses the fit body one would expect of a Federation soldier. The rather lackluster regulations faced by Walker Jockeys, however, have allowed the lightly-tanned Celt to wear his hair longer than what would usually be accepted, with his messy locks barely held back from obscuring his hazel eyes by a golden headband. His pilot suit is red and silver in colour, but that colour scheme doesn't usually apply to his casual wear, which tends towards darker shades (unless it's sunny, where he totally goes for white). Equipment: Snack pack; booklet containing coupons and rewards programs stamp thingies; photo of his Walker; survival pack; semi-automatic standard issue pistol; phone; Walker Pilot Skills: Kenny is intimately familiar with the workings of his own Walker, and is thus quite capable in his piloting. He's also pretty quick to pick up on things, but applying them requires a bit more practice for the guy. Personality: An enthusiastic guy with a good heart, Kenny is certainly someone who you can easily get along with, although at times you might wonder if he's a bit too gung-ho about things. Indeed, he's always willing to lend a hand or get into new things, to the extent that some have described him as a bit of a lost puppy. Not that he isn't without his own eccentricities, of course, because very little can drag him away from his alone time with his Walker, the maintenance of which he dedicates himself to with an almost strange level of intensity. He's also a big eater, and highly loyal to the restaurants he frequents (hence the participation in rewards programs). That's not to say that he isn't super cheap whenever he gets the chance, though. If you're taking him out for food, make sure to emphasise that he has to pay too. And expect him to find a ton of coupons to maximise the amount he gets out of his cash. Big eater and money-tight might seem like oxymorons, but no matter how much he needs to spend, he'll try and spend as little as possible for the most food he can eat. Bio: Born in Donegal to an Irish father and a Scottish mother, Kenny used to be a kid of many dreams, varying each day from "master food critic" to "movie star". None of them, despite the coolness of giant robots, ever involved joining the army, but at some point after graduation, he decided to enlist to pay for college. It wasn't something he had expected he would do, even after being given an assignment, but he rapidly grew familiar with his Walker, to the extent where he's pretty much fallen in love with it. Weaknesses: The other pilots assigned to the base. Despite how quickly he's taken to piloting, there are holes in Kenny's unorthodox fighting style, and the guy's definitely still a rookie. --- Base Model: FAW-014 Scout Designation: FAW-014SPT Ghillie Dhu Appearance: The outer plating of the Ghillie Dhu possesses a black coloration, with deep purple present on certain parts of the machine's armor. Its base frame is essentially the same as any other Scout unit, but its head is a visor-type, which has also been equipped with night and thermal vision as to work with its smoke grenades, or when deployed in darkness. A command antenna protrudes from the right side of the helm, increasing its communications range. Present on its legs are landspinners which are capable of folding up when not in use, and are deployed as to increase the speed and acceleration of the machine, particularly on flat surfaces. There are also more thrusters present on its legs, which allow for short, assisted "hops" over obstacles in its path. Armaments:-30mm Forearm-Integrated Machinegun x2 -120mm Standard Smoothbore Shotgun: capable of being loaded with a number of differing round types depending on mission parameters (Canister, HEAT, Kinetic Energy Penetrator).-Shield: carried in its left arm, and also serves as a sheathe for its vibromachete.-Vibromachete: stored in shield, also heated.-Vibroknives x2: two dagger-like weapons for last-ditch close combat encounters that are stored on the sides of its hips.-Grenade Pack: up to four grenades (two fragmentation types, and two smoke types) hang on a pack across its torso. Weaknesses: As a Scout, it lacks the durability necessary to handle the advanced technology of the Colonials. Its ranged capabilities and rate of fire are also not particularly powerful against the advanced technology of the Colonials. Its advantage in speed is not that great that it can be safe against the weapons of the advanced technology of the Colonials. It's not made from the advanced technology of the Colonials. Pilot: Kenneth MacDomnall https://www.youtube.com/watch?v=IxUBurXyc-Y
  8. IC: October M. Brightbridge "War is a rush, unfortunately." Melancholia, embedded in the wisps of the sonorous sound, parted those lips, as she opened the doors to the simulation room, flooding its innards with her light. "You can have a chance to familiarise yourself here."
  9. IC: October M. Brightbridge "Far from it."
  10. IC: Christoph Lockheed "I'll pass the message along to R&D and the engineering staff to try working your proposal into a reality," replied the Test Team's captain. "And I don't believe there's too much else for me to take care of for the moment, so I'm free to join you." He paused for a second, before glancing over to where Ben and Fairuza were - the workbench. "Armbruster, put a warning sign up in case one of the engineers isn't familiar with you." --- IC: October M. Brightbridge The duet of demoiselles, having ascended the tribulations of their drill, were no further encapsulated within the heart of an indigo titan, but in approach to the simulation room, cresting the distance as if Gilgamesh seeking the eternity of Utnapishtim. Their designs were far from disparate to the hero's peregrination, questing for a chance of further life through further undertaking of training. A rathe pursuit, so sharpish after the raven had soared the skies. Yet the dragon of Noah was not so beneficent that a fledgling could fly unassailed. If the powerful reins of Wodan's knight were not truly one with the child's soul, then no victory could ever be found. "Apologies for the haste in bringing you to the simulators," spoke the elder of the maidens, her angelic intonations insouciant yet great in presence, "but we are, unfortunately, limited in our time." Azure orbs, overwhelming in beauty as if precious sapphires, fell upon Maigo Koizumi. Scarlet locks, lusciously effulgent, danced like fine silk through air.
  11. I hate to say it, but the old contest system where they gave us themes to work off was pretty neato for this.
  12. If it's not something that could happen, then the interest would be sorta useless, wouldn't it?
  13. IC: Higashi "Permanent disfigurements ain't too attractive too."
  14. IC: "Fighting doesn't accomplish anything, in the long run. And it tends to twist those involved." IC: Higashi "Totally getcha, yeah." Higashi stretched her arms out. "Real timekiller if you got important things."
  15. IC: Christoph Lockheed "An AI-controlled drone, I'm assuming?" asked the Test Team's captain.
  16. IC: Ril "I don't think snow shenanigans are weird."
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