Jump to content

Kortar

Members
  • Posts

    18
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Kortar's Achievements

Inhabitant

Inhabitant (2/293)

  1. I have just finished writing the guide. It is in the first post of this thread. Now the game is completely finished and ready for playing. the only thing that remains is to play it and meet in Zandronum to play it online I uploaded the wad on Mega so that it doesn't have the annoying mail system
  2. After another 1 day delay I release the game. There is a download link in the first post of this thread. Tomorrow I will make a guide
  3. Last pre-release update. I have reskinned the Shotgun Guy into a Vorzakh and edited the weapons and other secondary sprites. The only thing that remains to be done is reskin the player and his famous Doom faces into a Lerahk. I have a lot of articles to make right now so free time is sparse, which means that I'm one day behind schedule. The plan now is that this Saturday (26.1.2013) I'll release the game while this Sunday (27.1.2013) I'd like to make a final test of the multiplayer component. The singleplayer will 100% work as it should but the multiplayer must be tested because I had to use less conventional modding procedures. Doom mods are normally made via secondary wad files. However ID software didn't bother to include secondary wad attachment protocols in the Shareware version. That is why I had to edit the primary wad directly. Now if I would make functional changes to it, it would be incompatible with Zandronum and wouldn't work in multiplayer, however since I made only aesthetic changes and the functional data of the game remains the same it should work. Yesterday I tried to start a server and it worked but I want to check it a second time, this time with more people whether it truly works This means that I need to assemble a Beta testing team which will gather one evening in Zandronum and test wether the multiplayer works as it should. If any of you'd like to help me with this, let me know in this thread. Also, we're gonna need instant messaging for the test. Since atm I don't have an account in any instant messaging programs let me know which one you use and I'll create an account in the program that most of you folks use. And at the end, I'll show you how the Vorzakh looks. It looks more like a Rorzakh becauseč of the color limits in the Doom engine but it still can be recognized. It's far stronger than the Keerakh both in hit points and damage dealing. I will start a guide on the game in the first post tomorrow so there all the technical details will be listed http://i47.tinypic.com/deoc92.png http://i46.tinypic.com/34pc41v.png
  4. Nope, you don't have to own Doom. This is a modification of the shareware version which means that all its content can be distributed freely. The only thing you'll need are ports so that it'll run on a modern comnputer. For multiplayer you need Zandronum, while for singleplayer you need ZDoom (singleplayer can be played through Zandronum too but it is more difficult to set it up). Both of these ports are free and can be downloaded on their official webpages
  5. Today I made most of the secondary modifications to the original files. I'm glad to inform you that the game will be released earlier than I thought. I plan to release it this Friday (25.1.2013). Once it is released please report any bugs you encounter in this thread Note: I'd like to ask a moderator to change the title of this thread into Bionicle: The Legend of Makuta because I changed the storyline. The game will not be set on the island of Mata Nui but on the island of Stelt. This is because the color limitations of the Doom engine made my Mata Nui textures to look kinda messy
  6. Just finished the Zombieman reskin. Keerakh will be the weakest enemy in the game, though if one doesn't have good weapons even these folks can become deadly in large numbers http://i46.tinypic.com/2wemlu8.png http://i47.tinypic.com/2h5jvpd.png
  7. Had a one day delay but I finally managed to finish the reskin of the Baron into a Steltian Lord. The Steltian Lord is by far the most powerfull enemy in the game. Here are two pics showing him and how he battles a Nuhvok: http://i47.tinypic.com/334ofme.png http://i48.tinypic.com/5zgu9w.png This means that exactly a half of all the character sprites has been made. Now I need to only reskin the player, the Zombieman and the Shotgun Guy
  8. I aim for a release date on the first of February. I have just completed the reskin of the imp into a Kohrak. This measn that 2 out of 6 characters have been reskinned. I have two new screen shots, the first showing a Kohrak next to a Nuhvok and the second one showing a classic Doom monster infight. http://i50.tinypic.com/33jh1yg.png http://i46.tinypic.com/o7odu8.png When the Kohrak was shooting at me I hid behind the Nuhvok. After the Kohrak shot the Nuhvok the Nuhvok retaliated and they started fighting. Letting enemies fight each other is a very important strategy if you are low on ammo
  9. I have all six Toa Mata (2001), all six Toa Nuva (2002) and Takanuva (2003) in a glassed locker in my room and I have a pair of Nui Rama, Nuparu (2002) with his Boxor, a Lehvak, a Tahnok Va, a Gahlok Va and all six Bohrok Kal on my Xmas tree. Once we pack the Xmas tree all Bionicles from it will go to the glassed locker too
  10. Thanks, another reason why I chosen Doom is because it also has very good mapping programs. I plan on updating the game with new maps later on so that it won't get repetitive. Btw, today I finished the conversion of the pinky demon into a Nuhvok. Right now I'm starting the conversion of the imp into a Kohrak
  11. Bionicle: The Legend of Makuta Free multiplayer shareware Doom Bionicle modification Story: Long before the arrival of the Toa Mata on Mata Nui Makuta Teridax has decided to invade the island of Stelt. He has sent out his Rahkshi to destroy the forces of the Steltian Lords and to bring the island on its knees. You are a Lehrak sent to accomplish this task with nothing else on mind than eliminating every enemy you cross. Do you have what it takes to achieve the potential your Kraata has set for you, or will you become just another casualty that nobody will care about? Decide the fate of the island Stelt in 9 action packed levels, with 6 different weapons facing 6 different enemies in this brand new FPS. Download links: The game itself: https://mega.co.nz/#!vVcyFYqY!IkMsgmAEAI1DAsDsNsfjKA5JVzoadM5eX6X8j22ws4g ZDoom (required for singleplayer): http://zdoom.org/Download Instructions: Unpack ZDoom into the folder in which you have your Legend of Makuta wad. Zandronum (required for multiplayer): http://zandronum.com/download Instructions: Install Zandronum and sellect your Legend of Makuta wad as the main shareware Doom wad. Guide: Weapons: Staff of Poison Basic melee weapon of every Lerahk. Without Berserk it isn't much to look at but once you find the black medikit it turns it into on of the most powerfull weapons in the game. Without Berserk it can be used against lone enemies but once you get a Berserk you shouldn't fear taking it into even a dense battle. Stats: Damage (normal): 2-20 Damage (Berserk): 20-200 Shots pre minute: 123,5 Ammo: Infinite Drill of Onua Advanced melee weapon. The main power of this weapon is its ability to stun a target. Its rapid shots will stun most enemies with ease while damage quickly accumulates. Once it starts drilling it pulls the wielder towards his enemy, meaning that if the enemy is sufficiently resilient against stunning taking it into battle might be a risky approach. Stats: Damage: 2-20 Shots per minute: 525 Ammo: Infinite Firestaff Basic ranged weapon. Every Rahkshi should make it his focus to replace this weapon as soon as possible. It is very weak and winning a larger battle with it is considered to be quite an achievement. Stats: Damage: 5-15 Shots per minute: 150 Ammo: 200 (400 with backpack) = together with Cordak Blaster Laser Crossbow This is the most common ranged weapon seen among Rahkshi. It is reliable and powerfull, especially at close ranges. Ammo for this weapon is widely available on Stelt and therefore one should also use this weapon as a means to conserve ammo for more powerfull weapons. Stats: Damage per shot: 35-105 Damage per pellet: 5-15 Ammo: 50 (100 with backpack) Cordak Blaster The cordak blaster is a very powerfull weapon. It's rapid fire stuns enemies relatively easily with damage quickly accumulating. There is no situation in which a cordak blaster would fail to provide solid performance. Its only problem is ammunition. Rapid shots tak a lot of ammo and so a Rahkshi should save the precious ammo for when he gets into a truly dense battle. Stats: Damage: 5-15 Shots per minute: 525 Ammo: 200 (400 with backpack) = together with Firestaff Squid Launcher Originally intended for underwater combat, the Squid Launcher quickly found its way into land combat. It is a dangeroud weapon for both enemies and its wielder. If used carefully though it will quickly dominate the battlefield. Its most imposing ability is to hurt an aenemy even if the shot missed because of the large explosion a squid hitting something will cause, however stay too close and you might suffer a part of the hit that was intended for your enemy. Stats: Direct damage: 20-160 Blast damage: 0-128 Direct hit damage (direct damage+blast damage): 148-288 Shots per minute: 105 Ammo: 50 (100 with backpack) Enemies: Keerakh These aren't very powerfull enemies, however what they lack in strength they make up with patroling in large numbers. Because of the weakness of their projectiles they aren't an immediate threat but a Rahkshi should keep in mind that their attacks can't be dodged. Stats: Health: 20 Stun chance: 78,13% Damage: 3-15 (1-7 on the two lowest difficulties) Vorzakh These enemies might not survive much, however their attacks are powerfull and impossible to dodge. If fighting a large battle a Rahkshi should make it his priority to kill all Vorzakh as soon as possible. The closer you are to a Vorzakh the more pellets of his attack will hit you. Stats: Health: 30 Stun chance: 66,41% Total damage: 9-45 Damage per pellet: 3-15 Kohrak Profficient at all types of combat but master of none. Kohrak are dangerous if in big groups but don't pose much of a threat if alone because their ranged attack can be easily dodged if sufficient space is available. A Rahkshi should also keep in mind that this enemy can withstand considerably more damage than a Vahki. Stats: Health: 60 Stun chance: 78,13% Melee damage: 3-24 Ranged damage: 3-24 Nuhvok Never ever should a Rahkshi be cornered by a group of Nuhvok. While they don't have a ranged attack they are fast and have a powerfull melee attack. They also can withstand immense ammounts of punishment, so one should always have enough ammunition or a drill of Onua. However even that might not be enough if completely surrounded by these ferocious enemies. Stats: Health: 150 Stun chance: 70,31% Damage: 4-40 Partially invisible Nuhvok No image available This nuhvok is identical to a normal Nuhvok, however he is partially invisible and therefore much harder to spot. Stats: Everything identical to a normal Nuhvok Steltian Lord This is it, if you've made it all the way to the residence of the lords of Stelt, you will get a chance to fullfill the destiny Teridax has set for you and defeat the Lords of Stelt. If you defeat these behemoths Stelt can be considered conquered, however that won't be an easy task seeing how powerfull the Lords are. They can withstand nearly everything, are horribly difficult to stun and they deal insane ammounts of damage too. The only chance is to stay away from them and dodge everything they'll fire on you. Stats: Health: 1000 Stun chance: 19,53% Melee damage: 10-80 Ranged damage: 8-64 Items Keys You will need these items to open various doors on your mission. Health Bonus Gives you 1 health up to a total of 200 health Stimpack Gives you 10 health up to a total of 100 health Medikit Gives you 25 health up to a total of 100 health Berserker Pack Gives you the Berserker ability to your Staff of Poison and also gives 100 health up to a total of 100 health Armor Bonus Gives you 1 armor of your actual armor type (basic if you have 0 armor) up to a total of 200 armor Security Armor Gives you 100 armor of the basic type up to a total of 100 armor (basic armor = a third of suffered damage absorbed by it) Combat Armor Gives you 200 armor of the advanced type up to a total of 200 armor (advanced armor = half of suffered damage absorbed by it) Backpack Makes you able to carry twice the ammount of each ammunition type Light Amplifying Visor Lightens up all dark areas to normal light conditions for a period of time Radiation suit Protects you from the harming effects of radioactive waste pools for a period of time Automap Updates your map with data of the entire level Soulsphere Gives you 100 health up to a total of 200 health Partial Invisibility Makes you partially invisible for a period of time Invulnerability Makes you invulnerable for a period of time
  12. He can't do that due to Copyright issues.....It's been 11 years since it was cancelled and all that remains from the company that made it are multiple small groups of people locked in a bitter and endless law suit against each other. It is a case identical to medieval music. One might know who originaly created it but nobody knows which of the thousands of descendants of the composer should hold the rights to it and therefore nobody cares.It's not remotely identical.Firstly, in the medieval times there were no laws regarding copyright, whilst this game was made and intended to be released under established copyright laws. Secondly, we aren't dealing with the distant descendants of the people who created it - the original makers are all (presumably) still alive and, however unlikely it may be, could potentially take legal action. Thirdly, we know who did and apparently still does hold the rights to it - Lego.I also believe that the game could and should be released without much fuss, but we must be aware that the game's circumstances are more complex than they might seem.I won't deny that it is possible because it really is possible, however the probability of it is so minute that it can in my opinion safely be proclaimed that it is almost nil. Deep Brick has a true treasure in his possession and I think he should keep in mind how much this means to the community.
  13. He can't do that due to Copyright issues.....Everybody except for us Bionicle fanatics has forgotten that the game ever existed. It's been 11 years since it was cancelled and all that remains from the company that made it are multiple small groups of people locked in a bitter and endless law suit against each other. It is a case identical to medieval music. One might know who originaly created it but nobody knows which of the thousands of descendants of the composer should hold the rights to it and therefore nobody cares.
  14. I downloaded a Rahkshi CD from Biomedia Project. I opened the iso file with Daemon Tools and I installed Quick Time. Then however when I launch the CD it says that Quick Time is not properly installed and after that it says that system or data failed to setup and that I might be running out of memory, which is nonsense since I have 4GB of RAM. I copied the content of the iso to my disk since on my old computer this worked perfectly but not on my new comp. I keep getting the same error message with this approach as well http://www.bzpower.com/board/public/style_emoticons/default/confusedw.gifI also tried to use the Nestle Toa Mata CD I have at home and the instalation menu never started in this case. I'll try to download it from BMP and I'll tell you folks what happened http://www.bzpower.com/board/public/style_emoticons/default/confusedw.gifHey folks, I just wanted to say that I solved both problems. In the case of the Bohrok-KAl/Rahkshi CDs I had to instal not the 2003 Quicktime that comes on these CDs but instead the current Quicktime. Apparently the old quicktime doesn't work on 64-bit Windows 7. in the case of Nestle Bionicle CD I just started the setup to instal it in troubleshooting mode where I selected to start it under Windows XP Service Pack 2. The Nestle CD works perfectly and the 2003 CDs work perfectly with one exception. In them I could watch the opening movie but if I clicked in the menu on a movie icon it crashed.
  15. Hey folks, I just wanted to let you know that I am working on a Bionicle Doom moderator. It is planned to be a Bionicle moderator for the Shareware Doom version so it is free and all gore will be removed. Once I get screenshots I'll ask for the creation of an individual thread. I expect to be ready with it some time in April
×
×
  • Create New...