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Tafu

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About Tafu

Year 16
  • Rank
    Seeker

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  • Gender
    Male
  • Location
    Thats classified
  • Interests
    I like Bionicle, Lego, reading, writing (don't expect an epic anytime soon though), surfing the internet, playing video games and posting on BZPower of course.

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  1. I decided to dust off my old account so I could throw in my two cents: For me, I would love to see something akin to a Lego SimCity* game combined with Lego Loco and Lego Creator, as others have suggested. Being able to build every building, vehicle, and item and then placing them in the world would be the ultimate feature; kind-of like the mechanics of Spore, but with a lot more depth and freedom to arrange things. Being able to share your creations with others would also be nice, especially when 'social gaming' has been an ongoing buzzword with the PS4 and Xbox One. It would also be appealing to kids who dream of having their own Lego-built city, like Bricksburg in the Lego Movie. I'd also like to see this hypothetical game be multi-platform, not just limited to PC or just one console. This would also give The Lego Company a chance to improve the tools they have with the Lego Digital Designer, especially if we could manipulate bricks with a console controller, not just a mouse and keyboard. As for my more realistic expectations, I would be willing to bet that a TMNT game with the TT formula will be coming soon if we're following Lego's usual equation of Major Movie Release + Tie-in Lego sets = Lego Game. A Hero Factory game might be nice, but I'd also like it to have more depth than any of the Bionicle games we've had in the past. Now that I think about, I'd love to play a Hero Factory game that was an E10-level third person shooter with RPG (gear) elements. Ultimately, I want to see a Lego game that: A) was a massive departure from the TT formula that was also multi-platform, B) included more focus on custom building rather than smashing or building pre-determined objects, and/or C) was themed around one of Lego's other ongoing themes, rather than one of their licenses or 'story' themes (Ninjago, Chima). And as much as I would like a new Bionicle game (I think? It has been a long time and it would depend on the quality of the game) I don't see it happening unless the series gets revived. *For the sake of everyone's sanity, let's leave the launch controversy for the latest SimCity out of this discussion. Please?
  2. Tafu

    Hunted

    IC (Tunnels to Kra Karda): Almorn nodded slowly pulled his rifle up to his shoulder. It was times like these that he wished he had some more Ghost tech. He remembered that some of the engineers were working on some sort of portable motion-sensing device. It was supposed to be in the prototype stage before Kra Karda was evacuated. Maybe they could find it or its blueprints when they reached the city.The Toa walked on for a while longer before stopping and holding up his fist. Once his companions had stopped, he listened and then asked, "Did either of you hear something?"
  3. Tafu

    Hunted

    IC (Tunnels leading to Kra Karda): Almorn scanned the area ahead as he slowly walked down the tunnel. They could have moved faster if they had found Ussal transport, but trying to convince any of the caravans to go to Kra Karda was almost impossible. Those that were willing to go to the ruined city wanted a cut of whatever was found there. He wasn't about to hand over Ghost tech to random strangers."Hey Grim," Almorn said, "Has there been any hostile activity along with route lately? Rahi or otherwise?"
  4. Tafu

    Hunted

    IC (Outside Outpost Central): Almorn nodded and quickly strapped on his lightstone shoulder harness. He inserted a stone and opened and closed the shutter to make sure it worked. The tunnel leading to Kra Karda would be filled with mist, but it would thin out a bit once they reached the city.He then switched on his elemental rifle and gave it time to charge up. It made several beeps and lights flashed on at various points, until it gave a final buzz, indicating that it was ready. Almorn held the rifle loosely across his chest and started to walk down the tunnel. He knew the basic route to the city, but was ready to listen to whatever Sar'Jah suggested.
  5. Tafu

    Hunted

    IC (Outpost Central): Almorn hesitated again. He could mentally contact the other Skrall if he just knew her name, but the fewer there were in their group the faster they could move through the flooded city."Then I think we should get moving sir," Almorn said, "Would you like me on point or Sah... Sar..?"He had forgotten the Skakdi's name again. For that matter, he could remember Kublai's name. He shook and stammered for a few moments before he let out a growl."Alright," Almorn said, "If I'm going to have a hope of communicating with you, I'm need to assign nicknames to everyone."He pointed to Sar'Jah and Kublai in turn."You're Grim and you're Commander. Does anyone have a problem with that?"
  6. Tafu

    Hunted

    IC (Outpost Central): "Thats great," Almorn said to Sar'Jah, "But where is everyone else."As much as he prefered caution and careful planning when it came to exploration, he was starting to worry that every second they delayed, the the greater the chance that the lab would be robbed before they could arrive."Sir," Almorn said to Kublai, "What was the name of that female skrall that was with by the arena?"
  7. Tafu

    Hunted

    IC (Just outside Outpost Central [i think]): Almorn looked down at his feet and rubbed the back of his head."Its not perfect, sir," he explained, "Whenever I hear someone's thoughts, I only get a vague direction of where they are located, unless they're standing right next to me. I also have to be careful with dealing with the Ul'kar. Some of the thoughts that I pick up can be... scary. I will activate once we start moving through the tunnels; that way I can keep track of everyone."
  8. Tafu

    Hunted

    IC (Outpost Central): "Then you should grab them quickly," Almorn said to Sar'Jah, "You might also what to tell those other two Skrall that we're leaving soon."His eyes then widened as he realized that Sar'Jah had not actually said anything. The Toa had accidently let his mask activate since he was so stressed."Sorry about that," Almorn said.
  9. Tafu

    Hunted

    IC (Outpost Central): "Outstanding," Almorn said, "According to all of the reports that I have heard, as long as we move quickly and find the Scout's lab and barrarks, we should be fine. I know that the building took a hit when the Ul'kar appeared, but it should still be standing."
  10. Tafu

    Hunted

    OOC: You know, I'm getting some serious deja vu from this situation. And I'm not happy about it.IC (Outpost Central): So Sar'Jah had felt the call too. The good news was that Almorn wasn't going insane. The bad news was that other people had heard the call. Someone might have already found whatever had been making the signals."Sir," Almorn said to Kublai, "In light of recent developments, I suggest that we conduct a search of Kra Karda. There should be some Ghost tech left there from when everyone fled the city. It could help us if we try to find out whatever happened to the, uh, object."
  11. Tafu

    Hunted

    OOC: If Fury has an owner now, is she not broadcasting the signal?IC (Near Outpost Central): Almorn could see that Kublai appeared to be slowing down and he adjusted his speed accordingly. However, he suddenly realized that something was missing. The mental call seemed to have vanished."Uh, sir! Hold up!" Almorn had forgotten the Skrall's name again, "I think something has changed..."
  12. Tafu

    Hunted

    IC (Outpost Central): Almorn was certainly surprised when Kublai suddenly took off. This didn't exactly fill the Toa with hope; if his new commander was going to pull this stunt in the tunnels, then things would just go downhill fast."This guy is going to get me killed..." Almorn muttered to himself as he ran after Kublai. He wasn't sure if he was faster than the Skrall, but he could keep up with him. When Franon was still alive, he would have the Scouts run around whatever outpost they were stationed in at the time. Sprinting wasn't a foreign concept to him, especially when you had to keep out of reach of an advancing Ul'kar blob.
  13. Tafu

    Hunted

    IC (Outpost Central): Almorn hesitated. If Yolof had already given him permission then everything should be find. But he wasn't just an random traveler, he was a guard. Even though he hadn't been given a assignment yet, he was still under Yolof's command; he would probably want to be informed that one of his guards was leaving. But then again, others were racing towards the source of the mysterious signal, so they couldn't wait forever..."Alright," Almorn finally decided, "You lead, I'll follow. So, what might your name be and who else is going on this expedition?"
  14. Tafu

    Hunted

    IC (Outpost Central): "Yes I can fight," Almorn replied, "I've been fighting for years, primarily the Ul'kar. More importantly, I've braved the darkness many times before."Almorn paused and stared at the Skrall. He appeared to be looking past him, absorbed in his own thoughts. Ordinarily he would be able to pick up the other being's thoughts with his mask, but he made it a habit to suppress even its low level ability. He would often pick up too much noise and he considered it rude to be constantly reading someone else's thoughts when they didn't realize it.Almorn coughed slightly and continued, "Are we leaving immediately? I'd like to ask Yolof's permission to leave temporarily."
  15. Tafu

    Hunted

    IC (Outpost Central): Almorn followed Sar'Jah as he approached the victorious Skrall. He was curious as to why he had been fighting. However, that curiosity disappeared when the Skrall mentioned that they would have to quickly to some destination."If you're short a member," Almorn suggested, "Would you be willing to accept a Toa in your group?"
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