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CeeCee

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Posts posted by CeeCee

  1. Well as much as I think the 2016 sets are getting too much of a hard time(they are probably better than most stuff in G1) they can't compete with the Masters for me. That, being said, I only own the Masters yet and my opinions could change when I actually get the 2016 sets. I just feel like the Uniters have this clunky look to them and having technic is places there doesn't really need to be. I do love the Uniting feature they have with the creatures and most of the sets really benefit from, although I feel like the Toa themselves could look a bit more complete in their own. Also, it seems to me. that while not all character in their build is lost, a lot of it is.

     

    All in all, the Masters are pretty much the perfect Toa for me, and the Uniters would have had to do a lot beat them on my ranking. That said, the Uniters are good sets, I just hope Bionicle heads more in the direction on this year than the next for 2017.

  2. My only Gen 2 headcanon right now is that Umarak is actually Kulta. He somehow managed to upgrade himself and changed his name because of it.

     

    Yeah, not the best headcanon ever, but that's why it's called that. :P

    That's pretty cool actually. My head canon of Umarak is that has a legend of folk lore back from when Makuta and Ekimu were kids, and that no one really was sure if he existed. It was the Legends to scare young villagers to never go into the woods where he roamed or else he would steal you mask.

     

    Somehow Makuta was able to contact him when he was K.O'd by Ekimu, though even he was very hesitant to do so. Umarak accepted Makuta's deal but only to plan to betray him.

  3. I have a few actually. 

     

    - I have changed the sexes of a few characters. Vizuna, Izotor, Kivoda and Skull Slicer are all female.

     

    - All the Skull Villains are individual enemies with personalities.

     

    - Kulta and Warrior are brothers

     

    - Skull Slicer and Gali have some sort of romantic thing going on

  4.  

    I mean as it is the Gender ratio for bionicle is this 11|3, not including light. With this retcon the new ration would be 10|4... Not a huge change at all and still wildly skewed. 

    29% is substantially closer* to 50% than 21%. (Had to re-math that because WOW rookie miscalculation)

     

     

     

     

     

     

    *Assuming population density equality between tribes, standard deviations notwithstanding, all errors and omissions excluded, offer not available in Quebec.

     

    I still think it's kind of pointless. I understand why it looks like it might be a step in the right direction, but it's still only really saying only one gender can belong to one given element. If anything needs to be reconnected, it's that stupid mono-gender element rule. I have no idea why it was even a thing in the first place, seeing as they didn't even stick to it with the villains(because girls cant be bad unless they're seductive - I'm not saying we cant have female villains like that, I'm all for them. Just have some variety).

     

    I understand it could be considered baby steps, but I think it is an incredibly small step(almost insubstantial) for something in this time period. 

    • Upvote 2
  5. Hmmm. Well I will say it would be a bit of a sway for me if any existing characters changed genders, but I dont think I would be super opposed to it. I just don't really want it. Would love to see a new team in the future maybe having 2 or even 3 female characters in their group. Could be fun to see how that played out.

  6. I'm going to pick a few from every era. Here we go

     

    PT:

    Super Battle Droid

    Droideka

    Battledroid

    Clone(either phase II or III)

     

    TCW:

    Ahsoka Tano

    Rex

    Dooku

    Anakin

    Darth Maul(Robotic legs)

     

    REBELS:

    Kanan

    Inquisitor 

    Sabine(Mando amour)

     

    OT:

    Yoda

    Palpatine

    Millennium Falcon crew(Chewie, Han, Leia, C3PO and even R2D2 if they could do it.)

    Storm Trooper

    Boba Fett

     

    ST:

    Kylo Ren

    The Chrome Trooper guy/girl

  7.  

     

    See, the thing with me is I have like 4-5 Targets within a 30 min drive. But the nearest LEGO store is 2-3 hours away. :(

     

    So this Hero Pack is really just LEGO laughing in my face.

    Unless I missed it, your post lost in such a riveting argument I could barely contain my excitement. Just an FYI, if you are comfortable ordering online you can order the Hero Pack through LegoShop@Home so you may be in luck. Im pretty sure the deal ends in April so I can only hope this post reaches you in time.

     

    Unfortunately the promotion only lasted until March 20th, so it's been done for a bit now. :/

     

    Oohps. Sorry. I was under the impression it was the entire month. My nbad

  8. See, the thing with me is I have like 4-5 Targets within a 30 min drive. But the nearest LEGO store is 2-3 hours away. :(

     

    So this Hero Pack is really just LEGO laughing in my face.

    Unless I missed it, your post lost in such a riveting argument I could barely contain my excitement. Just an FYI, if you are comfortable ordering online you can order the Hero Pack through LegoShop@Home so you may be in luck. Im pretty sure the deal ends in April so I can only hope this post reaches you in time.

  9. RPGs in this forum don't usually work off points systems- that type of play would be better suited to G&T. Also, there's a rather conspicuous lack of any story whatsoever- at the moment, this could probably fit fairly well into G&T, so as some pointers: First, I'd recommend you take away the points system. Second: Add an engaging storyline. I don't think many people want to play as villagers whilst staff characters go off doing all the exciting stuff. If players are limited to villagers, at least add some way of the villagers getting involved in the plot.

    I dont think staff will plays as masters. And there is nothing wrong with a points system, as long as it isnt abused

  10.  

    Alright, I can see that those here don't like pointbuy stats, or stats and general, but I'm still going to propose this.

     

    LINK TO BANNER

    -----------------------------------------------------------

     

    Long ago on the island of Okoto...
    There lived two Mask Makers,
    The mighty Ekimu and the great Makuta.
    They forged the very masks we Protectors wear to this day.
    But corruption is drawn to those in power...
    And so it was that Makuta fell into the darkness and defeated Ekimu, leaving the villages of Okoto stranded and lost, guided only by a vague prophecy of the six Masters who would fall from the heavens...
    For years we have passed down these legends, in hope that one day, they would come true. We have migrated to the very corners of this land, searching for our saviors.
     
    And now, they have come.
    Most in the villages are ecstatic, in awe of the mighty Masters who have arrived.
    But dark undercurrents flow through Okoto, and as the ever-present Skull Spider menace lurks in the background of village celebrations, individuals plot and scheme....
     
    What will be revealed as the Masters continue on their quests?
     
     
    Welcome to Bionicle: Okoto.
    Bionicle: Okoto is a RPG or "Role-playing-game" set on the island of Okoto. In it, players take the place of various inhabitants of the island by typing out a character's actions, thoughts, and conversations.
    For example, a player may type:
     
    (IC: Nayru) Nayru looks at the sea with a peaceful grin upon her face. "Awesome!",  she mutters.
    ((OOC: I like pie.))
     
    The " (IC: )" marks mean that a player is pretending or "roleplaying" in character, or as a specific person. In this case, the player is pretending to be a character called "Nayru".
    If a player wants to talk as a character, they should always use (IC: followed by their character name. Likewise, if a player wants to talk about the real world, they should put ((OOC: )), or " out of character", to notify other players that they are not speaking as their character.
     
    The Okoto RPG is a bit different from the BZPRPG in this forum in that it uses values called "stats" to determine character strengths and weaknesses.
    There are two types of stats- mental and physical- with four categories within each.
     
    They are
     
    MENTAL STATS (these use your brain)
    Intelligence (Smarts)
    Wisdom (Common Sense)
    Elemental Power (Control over your element)
     
    PHYSICAL STATS (these use your body)
    Strength (Muscle Power)
    Agility (Flexibility and maneuverability)
    Speed (Quickness)
     
    Each player starts with 1 point in every stat, and is given twenty points to put anywhere they want, with a maximum of five points per stat. (This includes the point already in each stat.)
    This ensures that no player puts all 20 points into a single stat and becomes "all-powerful".
     
    Stats are used throughout the game to settle conflict- if players attack each other, they compare stats- for example, if a player uses a fireball on another player, who tries to dodge, the two would compare their Elemental Power and Agility stats, with the highest one winning. In the case of a tie, the fight is a stalemate.
    Skull Spiders have preset stats, depending on their color, which are also used in battle.
     
    Stats are also used to unlock secrets around Okoto- certain doors may need a high Wisdom to open, or a certain combination of stats might activate a secret ruin. These areas are typically described by a RPG staffer, though players can make their own.
    These secrets are labeled by the use of !Unlock:! followed by the stat(s) needed to access it and their power level.
    For example:
    !Unlock: Wisdom 3! requires a player with a 3 in Wisdom to access it, whereas !Unlock: Wisdom 3+! allows any players with 3 or higher Wisdom access.
     
    Bionicle: Okoto attempts to follow the canon storyline as accurately as possible- therefore, the RPG does not allow players to play as the Six Masters, and tries to update and expand the island of Okoto as more information is revealed about it. Additionally, the RPG occurs concurrently with story events, so events that have occurred either in the animations or in supplemental materials are considered canon for all intents and purposes.
     
    The RPG is led by a friendly team of INSERT NUMBER HERE members, who- in addition to moderating the RPG- welcome new members, introduce plotlines, and try to make sure no-one feels left out. Feel free to PM a staffer if you need any help.
     
    Staffers introduce new players to each other via a team of villagers that welcome players and guide them to a storyline. They are ready to interact and share the role of creating new missions and events that do not interfere with established canon.
    ----------------------------------------------
     
    Feel free to comment on this post- I'll write more up later if it catches on.

     

    Love it. My only suggestion is to maybe start off with a lower amount of points and the staff could gift them to people for doing quests or beating other players in combat. Would be good because the game would tailor to how the character plays. They would be able to unlock areas that would benefit them more. Though I suppose it could create an unbalanced playing field with new players against old players

  11.  

    I had an idea that instead of masters there would be a role similar to it, but not quite as powerful. Think of the shoulder height (to a Toa) protector with armour and weapons with limited elemental use. I know its not canon, but it could work. What do you guys think?

     

    Those sound just like Protectors.

     

    Well, I was under the assumption that the protectors are more like Turaga. These would be more like the Masters before they found the golden masks.

  12. I had an idea that instead of masters there would be a role similar to it, but not quite as powerful. Think of the shoulder height (to a Toa) protector with armour and weapons with limited elemental use. I know its not canon, but it could work. What do you guys think?

  13. It seems to be under the general consensus that we should all wait until at least the end of the first year for a Okoto RPG to come out. Otherwise a lot of stuff is just guest work. And yeah, perhaps now I see my reboot idea seemed a little far fetched, but I still want an Okoto RPG at some point in the near future. Whether it runs a long side the current one(preferable) or not.

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