Name: Teriah (Tare-ee-ah)Species: ToaAlignment: Neutral GoodGender: MaleAppearance: Teriah is short for a Toa, not standing much taller than a Turaga, although his muscular build is a giveaway as to his strength. He wears black armor, with red accents shining through in the seams and in jagged patterns on his shoulders and chest. His eyes glow a fierce ruby, and seem to take in the world with a hunger for knowledge. His hands are strongly clawed, and scratches and scars cover the metal. His wide chest is similarly battered, as is most of his armor. He wears a rough-woven cape draped over his right shoulder and back, which echoes the red patterns on his shoulders in it's trim.Weapon(s): Twin fire swords with black bases, and ruby-red flames. Similar to Tahu's original sword.Mask: Kanohi Matatu (telekinesis)Element: FireTraits: Teriah is calm and collected, and slow to anger. He is not easily frustrated, and often likes to play riddle or puzzle games that some would simply walk away from. He has remarkable strength, and often uses it to aid others when they have need of it. He is often soft-spoken, but enjoys the company of Matoran and Turaga, and can usually be found at any nearby community event such as a Kolhii game or even just a gathering at the local hangout. Or fi there's work to be done, he will pitch in wholeheartedly with his Kanohi Matatu and his strength. For all his good humor though, he sometimes is angered, and will rise to any challenge to protect his friends. His fiery elemental powers blaze incredibly hot, matched by a berserker's rage as he unleashes all the mindless fury that lurks deep within him.Biography: Teriah's memories from before his landing are scrambled and hazy. He cannot remember much, except the friendship of Matoran, and the feel of camaraderie after a job finished. He also knows that there were many puzzles where he lived, and can even re-create his favorite ones, as their memories are clear. Other than that, he doesn't know much, except that he is a Toa, and Toa are meant to help and protect Matoran.Weakness(es): Cannot use his elemental power at will, except when angered. Cold limits the use of his power, forcing him to work harder to create hot fires. Will do anything to protect those he considers his friends, even if it means walking to his own death. Cannot resist the chance to solve a puzzle, no matter how hard, although he will walk away from a puzzle that he finds impossible. He will make sure of that fact though, before giving up.