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masterchirox580

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About masterchirox580

Year 05
  • Rank
    Stone Champion Nuva
  • Birthday 04/26/1999

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  • Gender
    Male
  • Location
    UK, England
  • Interests
    Gaming, the legend of Zelda, bionicle,

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  1. Biotube? That died in 2013 last time I checked. With the exception of TTV all the major bionicle channels (at least major relative to the size of the community) either moved on or went defunct a long time ago. By 2013 Hero Factory had gotten stale and thus everyone started jumping ship. 2015 lead to a brief revival that lasted around a few months before those people moved on with their lives (again). And Jaller three is certainly a sight to behold. I started watching that in early 2009 I think. It's nice to know he didn't forget in the ten years since then. Watching it now is a very nostalgic moment. The humour hasn't changed at all. Everything is how it was. And nothing comes next. Biotube is already dead. The few remaining people will grow older and with time will gain new priorities which will gradually overtake bionicle.
  2. For the children of the 2010s I have no doubt ninjago will be their bionicle. Something they'll look back on fondly in a decade or so. For me however as someone who was only somewhat invested in ninjago during its first year it really has no significance to me. Nostalgia is a powerful thing. Overall I echo Kek's views on the matter. Ninjago (at least last time I watched it in 2012) is rather flimsily written and doesn't have much merit on its own. The sets seem to have fallen into the same trap bionicle did in which they now follow a very identifiable pattern. Jet plane, motorcycle, off-road vehicle, a mech, a dragon, small shrine and large temple with vaguely Japanese qualities. A line that was once innovative in its earlier days has since fallen into repetition and as we saw with bionicle this normally doesn't bode well for lego themes. Overall ninjago just doesn't mean anything to me and I won't have a strong reaction whenever it gets discontinued. I wouldn't say it's ninjago specifically that's caused this to happen. This is largely down to Lego's strategy of focusing on licenced themes rather than new lines. In the past bionicle used to take up a huge part of the line up in a given year but it never stopped new themes coming to the forefront. The problem is that the licenced themes are taking up what would otherwise be the space for new themes. In a way Lego has fallen into their pre-1999 mindset of sticking with a proven formula and ceasing to produce diverse lines of in-house and innovative themes that can push the envelope. For example back in the 2000s when Lego released a line it would always be dedicated to a specific type of set. Knights Kingdom and castle were obviously medieval fantasy themed. Exo-Force was the theme for mechs (with anime styling). And you could get themes like Mars mission for spacecrafts (that weren't star wars). Each one would offer consumers a diverse range in each type of set. You had plenty of mechs and spacecrafts to choose from. However since then the philosophy has changed. Look at Nexo-Knights. Instead of being a dedicated medieval fantasy theme it instead decided to incorporate tanks, sci-fi future tech, and mechs all into one with a medieval fantasy theme. The goal seems to be to just sandwich as many popular themes as possible into one. This is part of what I think stifles their innovation. Instead of having a whole range of mechs for kids to choose from they end up releasing maybe two in one given theme and thus not allowing for much experimentation to be done as there is simply no room in the line up.
  3. At the time it wasn't as hard as you'd think. I've been into the series since circa 2002/2003 (very young) and I remember back in 2009 I was starting to feel disillusioned with the series. I remember sitting there looking at the new vehicle sets asking "is that what I got into all those years ago?". Whilst I was upset when it was announced to end it didn't initially have that deep an impact on me. It wasn't until years later and as I grew older I really appreciated it. And I didn't watch the pokemon films that much growing up so I'll maybe give it a try.
  4. As a life long fan I can see where you're coming from. Nowadays the sets just sit around in boxes and are deteriorating in condition. There really isn't a whole lot to look into now and the community has grown up. I'm one of its youngest members and I'm 20 now. When I get out the sets it feels like more of a memory and less like an actual thing that's still here. The sets feel almost alien to me now and project more memories of a feeling less than an actual feeling. It's the same for the movies and comics. I can't even watch the films anymore because I watched them so many times that I could probably write down the complete script, on my own, in less than an hour. And that's not mentioning the aspects that did age poorly. A lot of the online flash games were badly programmed and downright frustrating. It's draped in that 2000s edge which is once again only good in my memories. All of this makes for memories which I simply cannot recreate. I would say this is a mixture of growing up and over exposure. So much exposure that your brain just doesn't get that dopamine hit anymore. Growing up in that consumer products just cannot cause that same reaction it did when I was younger. I think the only way to re-experience it is to go back in time. And unfortunately that is impossible.
  5. One of the massive issues with the villain waves was that they stopped basing them on animals. Many of the villains of the original bionicle universe had an animal theme to them. Rahi, Rahkshi, Visorak, Barraki, Phantoka and Mistika. All of these had an animal theme to them. But what separated them was the fact that they felt distinct enough from the animals they were based on to make them interesting. What would stick out more in your mind? Sort of snake people (rahkshi) or just straight up skeletons? The reason it was great the way they did them was that it allowed for a world that felt separate from our own. This kind of creativity was common with the old technic system. This was sort of attempted in the early wave of G2 but it wasn't really that distinct from actual spiders and also was quickly discarded as an idea by the time of the second wave of that year. Why did this happen? It's because CCBS is not designed for animals which is one of it's greatest flaws. This can be highlighted in the 2011 hero factory savage planet wave. When animals were successfully created they required much larger piece counts (scorpio comes to mind) to feel even somewhat satisfying as figures. After 2011 not much attention was given to quadrupeds (creatures which walk on four legs) because CCBS with it's standardised piece system simply doesn't allow for cheap quadrupeds or textured and shaped moulding. Look at lord of skull spiders. That was a mostly technic set. CCBS is part of what the problem is. Whilst it has brought many great innovations I feel it has unfortunately standardised constraction to the point where the creativity has been largely sucked out of it. At least in terms of retail sets. Lego simply needed to find a way to incorporate quadrupeds and distinctly moulded pieces into the sets but they never did that.
  6. I liked the old one better

  7. This is a very interesting move on Faber's part. Although I do wonder what the project will ultimately create. Is it possible this is another case similar to minecraft where Lego consulted the public for advice regarding the sets?
  8. Well.... That was unexpected. Once again I was wrong. Bionicle is looking likely to return. The excitement isn't quite as high for me as in 2015 but with Christian Faber on board I am definitely going to support the new theme. This has the potential to fix everything wrong with G2. The fact the logo is being shared suggests the release is in the near future (2020). Otherwise this would not be allowed to be shared with the public. I'd say we can expect some more info by September at the latest.
  9. If the comments about G2 just selling average are true then it pushes my attitude toward Gen 3 from a "hard no" to "well I guess it's possible". However with the hiatus of constraction it wouldn't make sense for Lego to try bionicle again unless the constraction market picks up. That or they try to revive constraction with another attempt at bionicle. If G3 has been in development since 2016 then that would mean it's been in development for 3 years. I know Lego friends was in development for 4 years and that is the longest time for a Lego theme to hit the market to my knowledge. so if that is happening then we should expect a 2020 release date. However that is a big "if".
  10. I completely forgot that I started this thread. This feels weird.
  11. I'd say Lego have had comedic themes for quite some time. A good example would be the first Lego Island game which had a very comical style to it. However throughout the 2000s this was the exception rather than the norm. Obviously bionicle took itself very seriously as did other notable themes such as exo-force and Knights Kingdom. Other themes such as Mars Mission and castle had a neutral tone where the source material was neither edgy nor comedic. I'd say Lego became more comedic during 2010 with the minifigures line and hero factory and seems to have stayed the same since. My theory as to why this was is down to the change in the perception of childhood. Let me explain. Apparently during the height of Bionicle's popularity Lego intentionally made the themes edgier so that they would appeal to older buyers. This was part of a pretty sophisticated strategy. Lego knew that if older kids were buying their products it would make the sets seem cooler to the younger audience and thus widening their age demographic. However in the 2010s there has been a trend of kids getting out of the market for these products at earlier ages. Nowadays the general consensus is that childhood cuts off at age 12 and in some cases as early as age 10. So I believe what Lego did was change their strategy as less and less older kids were buying their products and thus making the whole "edgy" marketing tactic obsolete. So I think they made the tone of their stories softer in order to appeal to that younger demographic head on and forget about appealing through the coolness factor. Remember though this is just my theory on why this change likely occurred and nothing I have said is concrete.
  12. Oh yeah I saw those. They kinda remind me of the old knights kingdom action figures. Considering that there is only three of them I think they're supposed to be an experimental product. Maybe it is the future of constraction. I guess it would make sense from an economic standpoint (I think those sets are pretty cheap) but it does feel like a downgrade what with the limited arm articulation. Maybe new moulds will be created to make them more flexible. Either way I won't be buying it.
  13. 2019 will soon be here and there appears to be no sign of a new line of constraction figures. Do any of you think they will see a return or is it simply over for the genre? This is the first time in 20 years that Lego have not released constraction figures.
  14. I mean I guess it would depend on how you define childhood. General consensus nowadays seems to be that kids stop being kids between the ages of 10 and 12. So that would probably leave it at alien conquest (pretty cool line). And trust me there is no such thing as too young to get into something. I got into bionicle somewhere between the ages of 3 and 4 and I know I wasn't the only one like this.
  15. Great to see this. Lego island was one of the earliest games I remember playing. Nice to see people still remember it and want it to live on. It just had so much more personality than modern Lego games.
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