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Vicarath

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Everything posted by Vicarath

  1. The news-letter-thing sounds like a splendid idea to me. If we don't change anything on our character profiles, do they have to be re-approved? If they do, then that brings up lots of troubling questions...
  2. I thought we needed our characters to be re-approved though? Was I under a mistaken impression? EDIT: From the first post in this topic:
  3. Even once we decide whether to use private or public voting methods, there's still the issue of the voting deadline (when it's time to tally them all up and new votes are ignored). I think it's safe to say that many HF 2.0 RPG players still haven't caught up on the old thread or this new discussion board. It would be kind of mean if they weren't given a fair and/or reasonable chance to do so and vote along with the rest of us.
  4. Well, I can't speak for anyone else and you may be right, but the reason I suggested you is because, whether your name is up for consideration or not, I wholeheartedly trust you to maintain your integrity and not change the votes. If you really don't want to be in that position though, I won't argue.
  5. Well, if we're really lacking ideas on how to vote, whether it be three or five or however many Co-GMs each player is allowed to vote for, I think we could probably all send pms to Nato and he could tally up the votes and post the vote totals for each player in a single post. That way, everything's anonymous (except for Nato knowing who voted for who of course). The only potential problem I can see with voting (it's a minor one at the most), is whether or not Co-GM-want-to-bes can vote for themselves.
  6. Here we go again! Hero Profile: Name: Robert Shade Powers and Abilities: Shade is equipped with a high energy drain chameleon unit that renders him virtually invisible. He combines this with his sound dampening generator for minimum sight and sound disruptions while he’s in the field. Weapons: Shade makes use of two foldable raw quaza-embedded arm-blades that are linked directly to his battery. They can sear their way through most materials and are capable of short ranged quaza blasts. Shade has the choice to turn the blades’ quaza link on or off depending on how low his battery is running. Turning the quaza off saves the hero on energy, but causes the blades to lose their palpable cutting capability. Bio: Shade was made as an assassin model for high priority targets that are too dangerous for a prison cell or the attempt of capturing. His high energy cost weapons and tools cause him to have very poor energy efficiency and when running at maximum he usually has to recharge every few hours. Personality: Shade doesn't like surprises which is why he is constantly thinking of every possible situation that could confront him on a job. He prefers working alone and while he likes the company that a team lends him, he doesn't know how to work as or with a team (he is the “I” in team). He has a condition common amongst assassins that causes him to have an unsanctioned thirst for knowledge. He is always looking for a way into top-secret places and files that he has no place in. Assassins with this condition are often kept in stasis once caught. Appearance: He has a dark purple core and head. The top of his head is white while the rest of him is black encased in pearl dark-gray armor (also known as titanium gray). Height: 6.7 ft. Weight: 480 lbs. MOC Picture: Location: Makuhero City Robert Shade makes a star appearance in Rylinth Anderfel’s (Rylinth wants me to say that it’s not particularly good, but that’s just his opinion). SHIP PROFILE: The Scalpel Ship Size: The Scalpel is a one-man light carrier shuttle that Shade uses to transport himself to his assassination targets. It is shaped like a sleek silver arrow head with thrusters on the back, wings on the sides, and a small fin on the top. A recharge station is installed where a copilot’s seat would normally be. There is a small area in the back large enough to hold a land speeder when needed. If the speeder is not needed, the space is left open in case Shade needs to bring the body of the deceased mark back to Hero Factory. This area is large enough to hold two 2.0 models if they don’t mind laying down on top of each other in cramped positions. Land Speeder: The land speeder is just big enough to hold a 2.0 model with a maximum weight limit of 600 lbs. The speeder has almost no armor to speak of (just some light plating over the engine and other major parts) and can reach a maximum speed of 200 miles per hour. There is a small detachable container on the back held on by magnetic systems. The container is 2 ft3 and is impervious to the most common means of detection allowing sensitive items to be carried unnoticed. Pilots: Shade rides along in the pilot seat, but he relies completely on Silke. Silke is Shade’s personalized ship AI that operates all functions of the ship. Communications Systems: The Scalpel has open network channels to receive and transmit to and from Hero Factory’s Assassin Division. This means that the only ones capable of communicating with the ship are those who either find the ship’s frequency code on accident, those who have a high enough clearance and are part of the AD project, or those who are given access to the AD’s line of communication specifically. Navigation and Drive: The star charts and navigation systems are state of the art when it comes to the Scalpel. Every known Star and Planet system is mapped and stored in order for Silke to make the best decisions regarding flight path and ship-to-destination trajectory. The ship was built and personalized for Shade and can track him and fly to him as long as they are in the same system. Shade can communicate with Silke on a private communication line. Weapons Systems/Armor: The ship is designed with a proto-type cloaking device more powerful than most chameleon fields in existence. The field is designed to protect against heat vision or similar heat detection devices, radar, sonar, x-ray, magnetic, and infra-red rays. Even if another ship knew or suspected that the Scalpel was in the area and used the cunning method of scanning the surrounding air’s molecules and atoms (this wouldn’t work in space) to detect the ship sized “bubble” of nothing, the Scalpel would simulate the chemical makeup of the air around it and forgo detection. The armor is light as the ship is designed for stealth, not for combat. The only weapon is a swivel turret on a track that allows the turret to travel from the top of the ship to the bottom and adjoining sides. The turret is a high caliber precision-beam model that excels at exploiting weaknesses in another ship. The beam can only be kept up for 4 seconds before having to cool down for 14 seconds. Propulsion/Travel Systems: Built for speed and maneuverability, the Scalpel has 4 hyper-boosters on the back and one attached to each wing. The wings and fin have gaps in the middle to allow the swivel turret to roll around on the track and down the sides without interference. For intergalactic travel, the ship is equipped with a powerful wormhole drive. In order to work the drive, Silke has to focus all of the ship's energy into using it, which consequently means that the turret, chameleon field, and boosters are un-powered while she opens the wormhole. It usually takes 4 minutes of feeding constant power to the drive before a wormhole is complete. Land vs. Dock (Atmospheric): The wings fold up upon landing, allowing the ship to land in any hangar. It can land in a hangar with a low ceiling as long as there’s room to dock with the wings in flight gear. The ship is capable of landing in water without fear of harm as long as there’s no breach in the hull and the doors remain closed. This came in handy when Shade had to lose a tail over a water world long enough for Silke to tell him how to repair the damaged chameleon field generator. Location: It is currently docked in AD's private underwater hangar bay.
  7. Vicarath

    HF RPG 2.0

    Aye for six-month timeskip. Aye for Council of GMs.
  8. Vicarath

    HF RPG 2.0

    OOC: Actually, the reason I only have one character is because I seem to only be able to put my own personality in whatever person I create. Shade is a very good representative (more or less) of how I think.
  9. Vicarath

    HF RPG 2.0

    OOC: If the Heroes did decide to not feed Marrow, surely they'd dump it off on a remote planet to spare their own consciences, right? As we established earlier, the Heroes don't really issue death (or life) sentences and they don't keep villains around without keeping them repaired and/or functional. If they can't keep Marrow under those parameters, then what?
  10. Vicarath

    HF RPG 2.0

    OOC: That works for me, though, just to clarify, Marrow is Rylinth Anderfel's character as is her egg.
  11. Vicarath

    HF RPG 2.0

    OOC: Ah yes... Halfway-Rebuilt Hero Factory™. That leaves a few questions to be answered. What happened to Marrow's creepy bio-mechanical egg laid to rest in the rubble? Where did all the villains get put during construction? I'm all for leaving the time to answer such questions for later, but they will need to be answered at some point.
  12. Vicarath

    HF RPG 2.0

    OOC: Discordia's luck power has been out of her profile for a while now as can be seen here. It looks like Fishers' main issue with Discordia by the end was that the character had too many powers.
  13. Vicarath

    HF RPG 2.0

    OOC: Using this for reference, I personally think it would be fine if Timageness, during his turn being the GM, set up something with a Spider Queen and a horde of spiderlings for the Heroes to deal with. Fishers didn't approve of the profile because that would have potentially led to a player having access to an unlimited army, but if he was the GM that wouldn't be an immediate issue (in my eyes). We fought brain legions and crystal beast hordes all the time and that was all right because they were set up by the GM. The only potential problem I can see is if Aranyssa and/or her swarm continue to exist and be under Timageness's control even after his turn for GMing has passed onto someone else.
  14. Vicarath

    HF RPG 2.0

    OOC: That's fine by me.
  15. Vicarath

    HF RPG 2.0

    OOC Nato's post looks all right to me, though there is a point I'd like to bring up regarding the no "proper hangars or living quarters [being] constructed yet" part of it. When I first put Shade's ship the Scalpel up for approval, I made its location an underwater hangar which was approved along with the ship (as far as I understand). I somehow doubt an underwater hangar bay was destroyed by an aerial assault on the main building. Of course, it was a top secret hangar bay for special use by the Assassin's Division so it may not be an issue, but Zib might have found a better use for it during the rebuilding process or something. I just wanted to remind everyone of the hangar's existence. Everything else looks great!
  16. Vicarath

    HF RPG 2.0

    IC: Shade - Astral This wasn't the first time the assassin had been unqualified for a mission. Still, there had to be some way for him to help. "Do you need any more hands in Mission Control?" he asked Zib. Shade had two reasons for asking. The first was simple: he really did want to help. The second was selfish: he craved more stolen knowledge from the database.
  17. Hello! I don't ever amble outside of the games section myself, but Premier Members seem to get around so... 4/5.
  18. I bring forth from oblivion a pile of epic single-player games and giant super-computers in case anyone wants to play solo. I figure one of these will be more up Stork's alley due to the fact that players get a lot more power when a game doesn't have to be balanced to keep it fair between many players.
  19. I point out that we've been stuffing food their way ever since they arrived, and we might be bordering on the point of cruel generosity.
  20. Vicarath

    HF RPG 2.0

    OOC: I don't know if this was missed or not. Either way, it was back on page 155 so I thought I'd better repost it just to be safe.
  21. I pull MAKUTA TOD into the centre of the room so that he's not left out. I give him 4 points to speed him along.
  22. I coin a large, fluffy blanket to go on the couch and for Stork to use when he gets sleepy.
  23. Vicarath

    HF RPG 2.0

    IC: Shade - Astral Shade exited the charging station fully charged, and made his way to the Mission Control deck to see if there was anything new afoot. As he walked in, he saw Zib and asked the poor overworked bot if there was anything Shade could help out with. OOC: I'd have Zib respond myself if I knew what Hero Factory would officially tell an assassin to do on a job like this.
  24. Good game, everyone! High-fives all around!
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