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vicente steffens

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Posts posted by vicente steffens

  1. On 12/4/2020 at 9:11 PM, Disciple said:

    Wow!

    This MOC is now my headcanon of what Artakha looks like. I dig the use of sand green and dark bluish gray, as those are the colors I'd always envisioned myself. He looks strong and sturdy, but not overly geared toward combat, which is fitting. His bulky build with the large hands suggests a blacksmith or craftsman just as much as a warrior. I really like the design of the feet, which remind me of a more intricate version of the modified Hordika feet used on sets like Kalmah and Malum. The system-based design of the hammer is a pleasant surprise, as well as the choice of classic-yellow eyes and the custom mask. Whoever designed that really captured the BIONICLE aesthetic, though my small nitpick would be that those blue runes be colored gray instead to match the rest of the model. I'm also glad you didn't cover him in greebles or unnecessary crafting tools, making this seem more like a set LEGO would have actually produced than an overly-stylized representation.

    And it's worth noting that this build was instantly recognizable to my girlfriend, whose only knowledge of the BIONICLE lore comes from my comparing certain parts to her favorite story Lord of the Rings. I always compare Artakha and Karzahni to the Elven smiths from that series, and she was like, "Hey, is this that one guy you told me about?" 

    Awesome job!

    Thank you, the truth is that you were very correct in the reading that I wanted the design to represent, thank you very much !!

  2. 2 hours ago, PlasmaJaller said:

    Nice MOC with some pretty nice ideas. It has better proportions than the winner of the TTV tournament, I'll tell you that. Some parts are very creative in how the pieces are used, especially the hands, the feet and the hammer.

    If I can make a few remarks, though, the marks on the mask really sticks out from the rest of the color scheme. I don't know whether another color would have been better or if the mask was better left unaltered. Still, it clearly came from a good idea.
    I also am not fond of the torso. I feel like it is too short and, while I do appreciate the nod to the Mata torsos, with the two side cylinders, it creates an upsetting gap in the middle. I guess it works better for Karzahni since his waist is much thinner than Arthaka's thicker build.

    Not a winner for TTV, but definitely a cool concept. You do feel the connection with Karzhanni, who also looks great!

    Regarding the mask, it is a particular case, I did not paint it, on the contrary, it came to the person to whom it was commissioned, had not confirmed anything and it came painted, for my part I had in mind between leaving it in silver or painting the symbols in green but not having the model defined, it just stayed there and when the one who prints and paints showed me the work I was in doubt, since it was a painting job that I had previously seen for another client, it is something that I should see in Detail because it cost me in part the disqualification of the contest.
    In part the time to be able to receive or go for the mask was an issue that I had to see for a long time given the pandemic situation.

    On the torso it can be seen short in the photos, but structurally the proportion of the body is long, in positive terms it provides good articulation and in a certain way the addition of a layer changes the appearance of the moc a lot, not to mention that it worked with a limited amount of sand green parts and the idea was that the silver tone section would not obstruct the green section much as well as not limiting the hip joint.

    If it would be a winner of the ttv contest, it does not matter, because at the end of the day the result of whether it is canon or not is the least of it, considering how little care these contests currently take in my opinion.

  3. creado para el concurso de TTV, esta fue mi interpretación del personaje Artakha.

    Artakha_09.thumb.jpg.dbe35c33c2a3d014ada12c7c92cd9219.jpg

    _________________________________________________________________________________________________________________________________________________________________________

    107036104_10222183389674954_3460285632320628392_o.thumb.jpg.1b4d57d6e0cd74b267c354399f87e6e3.jpg 23756572545_183ffb27aa_o.thumb.png.781f1ffb252191fdc118ef217612c3a2.png

    Before the contest Artakha was a character that I started working this year as a hobby, in this version I tried to replicate what I worked with Karzahni based on my interpretation of the character, however to participate in the contest it was considered that the figure wasn´t ready to be presented in the competition so it was reworked from the beginning proposing a more orderly concept in colors but which in turn would require more experimentation with the sand green color and get more if necessary.

    Artakha_10.thumb.png.d145957be244c83a5cf20d307703f0a2.png

    Reviewing the pieces available in the color, I concluded that I should play with simple pieces like the "Ball sockets joins" that Zaktan brings to use them as part of the structure so the sand green tone would be noticed without problems and as a secondary color it was between gray and green dark in a way I wanted to maintain an order in the tones and the gray allowed the sand green tone to stand out without problems, looking for the use for the ben 10 pieces, I decided to use the torso armor for the character's shoulder pads and thus amplify the green tone of the model, this was also influenced by seeing how the models of the line use large pieces to give that sensation of strength in the character.

    Lego pieces were also used for small details, these same easy to remove, I also put my efforts in making a construction that was dynamic so that the limbs such as legs, arms as well as the pelvis of the character can be separated and kept without touching the joints of the figure, also thinking about the stature of the figure, and the elements that accompany it, I concentrated on making the figure as stable as possible. 

    Artakha_12.thumb.png.7329b7d997adfb0bfc9b4d33a9da677a.png

    En cuanto al martillo, era otro elemento que si o si había que corregirlo, hacerlo más ligero para que fuera más fácil para la figura manejarlo y con lo que tenía a mano, antes de publicar esta versión una versión con más Las piezas de Lego se habían logrado ligeras pero hubo que descartarlas por la sección de piezas de Lego que ves ahí, finalmente también se agregó una modificación que permite poner el martillo donde está, lo que yo llamo "falso engranaje".

     

    Hammer_piece_01.thumb.jpg.0d8c24ad3948895063563a90f9bab1b0.jpg

     

    d.thumb.png.33c51640253053fe17071fa19d4a54b8.png

     

    I hope you enjoyed this little post thanks :3

     

    Artakha_05.png

    • Like 6
  4. Hello !!, for some years I have been doing some drawings in relation to bionicle, as far as possible improve some aspects of the drawings I make.

    VORIKI.

    Voriki is the most recent of the drawings, trying something different from the canonical characters, he was looking for a job more associated with developing a style of drawing based on a comic

    Voriki sketch Final Result

     

    PIRAKA FUSION.

    the second drawing is an interpretation of Bionicle ignition, from 2006.
    Recreating this drawing from the comics was interesting, the difficulty of this composition was strongly in the drawing of each of the piraka.
     

    1926969599_COMICTEST_2.thumb.png.91f050c787e03086b5c7341581b0d279.png  Bionicle_comicissue.thumb.png.725f9db24ee985fe3eb9631b567447b2.png

     

    I hope you liked my work, I invite you to share your opinion, if you have suggestions welcome.

    and I invite you to see my other works, thank you very much.

    https://www.deviantart.com/gerou100

     

    • Like 1
    • Upvote 1
  5. On 12/3/2019 at 6:41 PM, Laval- Master of Energy said:

    Great model! Do you suppose you could create models for the rest of the Toa Mata? I would especially like to see Kopaka.

    I thought about it, but for now it will be best to work on bionicle characters that have different bodies.

    but it is not something that is completely discarded

  6. answering:

    Personally, I prefer to use an eye tone that fits more to the character's style, whether good or bad or cold (as kopaka), in results I look for the character to feel "alive".

    Time after having made this model, make some modifications, the objective, avoid some design problems.
    It will take a while to share 3d content, but I hope that it will be to your liking what will come next.

  7. These are amazing. :bigeek:

     

    You made them instantly recognizable as the characters they're supposed to represent from the game. Great job fusing the Technic and System elements in a way that seems natural. The construction of the torsos is especially impressive, with the way the angular pieces create the flowing shape of the robes. If I had to try and improve anything, I might try and think of another way to do Scorpion's upper arms. They seem just a bit gappy compared to the rest of him, and the shoulders sag just a bit compared to his chest. Other than that, love 'em, especially the little details like Scorpion's throwing knife.

     

    Nice custom Sektor too.

    Oh thank you very muchabout scorpion, it was quite complicated to see how the arm builds in a small space, at the moment I do not see a better alternative for the upper arm. thanks ^^

  8. Hello, I wanted to share these mocs for a long time, but until today I have missing pieces to complete some details, fortunately they are not so relevant for now.

     

     

     

    46154078174_b96e7f6025_z.jpg

     

    starting, the ninjas had started in 2015, the problem with these versions was that they were very fragile, in the end I had to decide to disarm them because there was nothing left of the figures.

     

    in 2017 I decided to reconstruct the figures, this time trying to apply more details and being more careful in working the structure of these.

     

    18543166433_2a84fd824c_n.jpg  46878841911_528ec2b778_n.jpg

     

     

    Sub-zero
     
    sub zerostarting with the ninja lin kuei, his design is based on the dress of Mortal Kombat X, while the base on which he is posing is inspired by the statue of the character of the same game.not to deal with the construction of elements like skin I decided to use black in those parts inspired by the version of scorpion and sub zero in the video games of injustice.
     
    33003500868_f985aca7d9_z.jpg
     
    33003498828_977fcf9e48_z.jpg
     
    Scorpion


    for the spectral ninja, use the direct reference from Mortal Kombat X, applying in the same way the details of the skin in black.

    Scorpio has a pair of swords that can be placed on the back without extra accessories and its characteristic kunai.the base of the scorpion is also inspired by a figure / statue of Mortal Kombat X of the carácter
     
    46878856431_2f121f5a8d_z.jpg46878852841_694fcf5382_z.jpg
     
     
    in both cases the construction used is mixed between elements ccbs, bionicle and system.
     
     
     
    I hope you liked it!! Here I will leave some additional images.
     
    46878844291_200de57509_z.jpg
     
    31937572167_a93fce32ff_z.jpg
     
    46878845591_bc22de3f9e_z.jpg
     
    _______________________________________________________________________________________________________________________
    • Upvote 2
  9. This is really well made. Really, the only irk I have with it is the off-color hat (is that a hat, or is it his head?).

     

    I always considered Keetongu to be one of the very few characters who looked better in the movies than in set form (alongside Roodaka and Vakama Metru in LoMN).

     

    I am quite curious as to where his shoulder pieces are from.

     

    :kakama:

    hi, thanks for comment, i dont know exactly what supose to be that piece, i think is a hat, about hat color scheme its a hard to find in yellow (i was looking for that piece in yellow but only two sets have the piece) but in sand yellow It does not look bad.

    ​the shoulder piece are from chima spedoorz. :D

    • Upvote 2
  10. 27792684311_76ffe149b5_z.jpg

     

    I have long wanted to make this guy, at first intended to perform a custom mask, but it was too much work, until one day testing a custom head emerged for the mask that worked wonderfully with the mask.
    torso structure is very flexible and durable and does not lose the character's base structure.
    the parts legs were more difficult to build because stability, function and aesthetics not always work well, the wings were easy to build elements thanks to previous experiences, unlike other cases I use fabric to complement the design. finally the color scheme, basically uses the same idea behind the orginal whole, however decided to use dark red for the color contrast was not so high.
     
    I hope you liked to see this character as much as me, it was a pleasant experience and adds to the other characters built based on movies.
     
    27767317062_50b9c6cbbd_z.jpg
     
    27834232146_899b1f0f2b_z.jpg
    who are you looking for?
     
    27609667180_8cfb9db045_z.jpg
    krekka: where is nihdiki?
    teridax: don´t worry i will take you with him!!

     

    • Upvote 12
  11.                                                                               27771053741_6536c0bd17_z.jpg

    story: the beginning
    from the first experiments for the cyborg initiative, they tried to add the ability to install portals between realms, in order to facilitate the transport of androids, however one of those experiments led them to a completely unknown realm, facing them a cave, inside the cave a robot with the appearance of an insect damaged inside the robot seemed a kind of mask.
    the portal was collapsing so quickly as they could what had charged and brought to Earthrealm .... a new experiment had begun.
    The analyzes showed that the mask had abilities to see in the dark and tools that allow generate earthquakes, scientists did not doubt in test these abilities one of their models, which they did not know was that the mask had own mind ... .. to activate the model, the mask had won a new body ....
     
    27234830274_aa70f7aca5_z.jpg
     
    27569349110_115a2ca79b_z.jpg
    the hunting:
    after the escape of Nuhvok of ordered several cyborgs to finish it or reprogram it without secktor success has established a hunt 3 to end the cyborg.
    Nuhvok while looking like returning to his old kingdom and serve who called the Bahrag
    27745792252_08b3391221_z.jpg
    • Upvote 8
  12. Quake beast revamp 

     

    27071541566_d2fed466eb_b.jpg

     

    It has been quite some time since the last posted creation, however they come to know more and hope you find it to your liking.
    A few months ago the images of bionicle summer sets were released and not everyone liked this concept of beasts in the sets, however, I found an interesting idea in each set, one that took my attention was the quake beast.
    two ideas came as inspiration for creating the moc, the original set and head concept from "ultimate dume"
     
    26499312624_c261d6c461_z.jpg
    compared to the figure, there are not many details, only try to add items to make it look less humanoid possible, the right arm was designed as a deck, unlike the set that uses more skeletons easier to pose this arm and as a whole the left arm is normal with some modifications to make it look fair to the proportions of his opposite arm.

     

    27104816585_4fb3308413_z.jpg

    I hope you liked there and see you in the next post!!  :afro:  :afro:

     

    • Upvote 7
  13. 23756826375_01faef4a5e.jpg

    Character history:

    the control himself, the first shadow was a god with powers both the control and management of energy and creation of beings.

    he and his brother's were devoted to the creation of several Okoto beings, lived several generations of creatures to meet and create. However he was corrupted by ambition and without premeditation he killed his brother.

    its attempt to dominate the island, was the end of the god and the emergence of the mask of control.

     

    about moc:

    I take long time to make a solid version, lacking ideas to give consistency to the appearance,

    the idea was to make an impressive character without the need for both golden armor.

    24381384182_aab8b218c4.jpg. 23648372932_c7bdd9f2ec.jpg

     

     

    • Upvote 6
  14. 23756572545_12b12591c7.jpg

     

    sure many know the story of Karzahni and despite the nine years since the creation of this character has never died (although dies in history), but it has always been the courage to pass this character drawing to physical creation.

     

    23129694263_e85a9ba393.jpg

     

     
    aspect as this model does not focus entirely to version of the book however was fundamentetal to work more easily, so even replace certain items will not remove the original essence an example of this it was to eliminate the center belt with skull but these were replaced by skull spiders "like kneepads.
     
     
     
    21396169926_7852cc7679_n.jpg                23388656149_0383a93aee_n.jpg
                                               previous mask designs:                                                           final version of the mask
     
     
     
     
     
    • Upvote 15
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