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Sir Keksalot

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About Sir Keksalot

Year 03
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    Soaring Champion
  • Birthday 07/04/1999

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  1. We can't know unless we get some specific criteria for what makes a being "strong" enough to use the stones. Thanos looks like a purple bodybuilder, but somehow he's strong enough to use the stones with little more than some bad burns. What is it that makes him powerful? Peter Quill seemed strong as before killing Ego, but he could barely handle one stone. Until we know what allows one to use the stones, we cannot apply that logic to any universe without the stones in it.
  2. G3 could stand to totally one-up G1 by making the big "secret" something a little more profound and impactful than "God's a giant robot and the whole story took place on/in him." Essentially, to truly outdo G1, G3 needs a serious "Rosebud" reveal; something that ties into the themes and ideology of the narrative up to that point and brings the whole thing together, and whose reveal is infinitely better than keeping the mystery intact. I'm thinking the meaning of Kane's last word or what was in the photo Walter Mitty was chasing after--when revealed at the very end, these mysteries tell us more about what the narrative is trying to say than ambiguity ever could. What that entails depends on how G3 is built up, but one such twist could be, just off the top of my head, that the Matoran created Mata Nui and the Makuta, not vice versa; the former was borne from their morals and ambitions, while the latter was created from their fears and acts as a scapegoat for their spiritual leaders to condemn, and so conquering the Makuta means letting go of fictional boogeymen to focus on real-world problems. G3 could be engineered around this twist, with recurring themes of the Toa's arrival upsetting traditional values and the powers that be resisting change and progress out of fear (COUGHCOUGHboomersCOUGH). That's just one idea. Something like "the Matoran got their origin story wrong" could be equally profound if given the same practical and allegorical significance of "Rosebud." So...Bionicle Go? I don't know if we need yet another one of those; an open-world RPG or even an MMO like Lego Universe might fit Bionicle more if given the necessary story direction. , I'd love to see a game in the vein of Octopath Traveler, with the Toa each having their own stories to tell.
  3. Well, I guess you could say that head design is the bomb.
  4. I think the way to do it is to isolate some component of G1 and flesh it out further with relevant and new ideas. There's 2 chunks of G1 that you can easily draw on to make a whole world's worth of worldbuilding: The Mata Nui arc: This is what G2 tried to do. Essentially, take a similar island setting and the OG Toa, and give it all a mythological, mysterious feel. The highest powers in the universe are like gods, and there's a great sense of mystery and magic. I think this route should take pointers from the original story bible and directly include references to religions, cults, and deities. The Metru Nui arc: This would put Bionicle in an urban environment like Metru Nui, and probably use the same heroes of that time. The Toa would be regular Joes with 9-5 jobs and maybe even school to deal with, and they are chosen to become Toa to overthrow the powers they trusted. There'd be some real 1984 going on, and the sense of mystery would come not from the world but from the juxtaposition of the dystopian environment with epic myths and magic powers. The Ignition and Bara Magna arc works better as a continuation of an established world, so I'm not sure it works as the basis for a new generation. The Bara Magna arc: In this premise, a foreign character finds himself lost in a wasteland populated by rival city-states. The mystery comes from finding out what happened to this world and, possibly, what the protagonist's (or protagonists') origins are if they have lost their memories. This premise may follow a fallen god like Mata Nui, or it may follow a team of Toa. In either case, the hero(es) would have to restore magic or life to the world in some way in order to save it.
  5. Ohey, Google login's back. I'm not trapped in the Obamium void anymore.
  6. This really highlights something that was lost as the lore become more developed. I feel like giving the Matoran a religion, which seemed to be the initial direction, would have done so much for the worldbuilding. The moment the Makuta cult was scrapped was a decisive loss for Bionicle, and could have led into a really interesting story arc about how *anyone* can be a hero or a villain, and how a god's power comes from his followers. Instead, we got this really long, expansive saga that really warrants nothing beyond "that was cool, I guess" and "what the ?" Sticking to the original atmosphere the early years had would definitely have been better for the line as a whole. Christ, you could even have a twist about Papu and Rangi--creator deities, IIRC--turning out to be totally different from what the Matoran expected. The potential for social commentary was actually really great here. I especially love the thought of the Toa coming to the island, learning they're considered gods, and not wanting that relationship, but to be treated as normal people, causing tension between them and the Turaga, who want to keep the old ways.
  7. Let us imagine how awesome an over-dramatic fight sequence would look in the style of TLM. It'd have the expressiveness of 2D animation coupled with that stop-motion look we're all so familiar with. It'd be like a photorealistic Spider-Verse (albeit, hopefully with a more consistent framerate).
  8. I like the idea of Matoran number systems being based around the number 6, since that number kinda defined G1 in almost every way. I've actually been trying to crank out some stuff for a G3 idea, and I've toyed with the idea that, in Matoran religion, 6 is actually considered a sacred number because it is both a multiple and factor of many important numbers in their lives; 7 is considered evil because it is associated with Makuta, whom I've assigned a pseudo-Satanic role in the lore. For writing numbers, I thought to use hexagons. It would be much like writing numbers in G1, with just a dot in the middle to represent 0 and a line going out to each corner to represent additional numbers up to 6. The character would gain a ring in the center for every full count of six when writing numbers higher than six. So, to write the number 13, you'd draw a hexagon, put 2 rings in the center, and draw a line to one of the corners. This would give an excuse to use both the round letters of '01-'05 and the hexagons of '06; the former would be the alphabet, and the latter would be numbers. Bear in mind, assuming early G1 lore is applied, the Matoran would have been in a tribal stage of civilization, so they wouldn't have had huge, sprawling empires and, as such, wouldn't need to have a number system that's good for really big numbers. The Egyptians were among the first to write down the number 1,000,000 because they needed to keep track of that many slaves. However, assuming a big island (let's say no bigger than Greenland in terms of size) with 6-12 big ethnic groups that comprise communities smaller than a Greek polis is what the Matoran have, you're not gonna see a massive slave trade or any sort of economy requiring these huge numbers. One might even wonder if they'd bother to use 0 as a number, an innovation that was a big deal by the time the Mayans came up with it.
  9. I doubt Faber would be mad enough to set 3IONICLE on Earth or tie into it somehow. He knows Bonk well enough to know that it should stay right the away from any part of the universe we'd recognize.
  10. That describes 2006, not G2. If anything, the Masters and Uniters were arguably the best sets we've ever had, not only having good posability but also gear functions, which wasn't balanced out in G1 very much. The villains tended to suck, but even then, they still had functions.
  11. It's easily the worst of the 4 films, but not really THAT atrocious. There was just a lot of wasted potential with Mata Nui's "fallen god" arc; he didn't feel disgraced or ashamed enough to really be convincing. I mean, it kinda was.
  12. Based on what Faber's said about "moving forward" and the sheer absurdity of continuing from G1, that's absolutely impossible. This is almost certainly divorced from G1 in its details.
  13. That would make sense, especially if he wants to get us all nostalgic. Maybe starting out like G1 will tie into his "let go of the past" shtick somehow.
  14. Looks more like a Toa in my opinion, that ice formation must be massive if that's the GSR. I wasn't trying to insinuate that it was the GSR, merely that it resembled it. The Toa Mata and GSR have similar designs, in hindsight.
  15. Got a new post by Faber. I think we're getting deeper into this, now; the little dude totally looks like the GSR, so we may see an art direction totally divorced from anything that looks like Lego.
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