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Hexadecimal Mantis

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Year 07

About Hexadecimal Mantis

  • Birthday 06/15/2000

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  • Location
    Earth
  • Interests
    video games, computer science, programming, LEGO, and Bionicle

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    https://www.youtube.com/channel/UCAImEkEuJcekYskqVc-NPwQ

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Tohunga

Tohunga (3/293)

  1. There is a pitch document for it up on BioMedia Project. Recommend looking at that if you haven't already. I can also answer any other questions you might have
  2. I have mixed feelings about this game. It definitely would have been better if the developers didn't procrastinate until the last minute. I do want to clear a few things up though. First, Kopaka mata and Tahu Nuva were intended to walk around at some point during development (Some of the areas are still accessible in the final game via glitches). I can also confirm that all of the Toa mata excluding Pohatu were playable at some point. As for that early Lewa Mata level shown in the trailers, It is still in the base game, and I managed to get it working recently https://youtu.be/MDLEFqzHPso
  3. Bionicle inspired my creativity, and probably my spatial reasoning skills.
  4. I practically figured out all there is to know about the content within the game. There isn't anything too interesting http://www.bzpower.com/board/topic/25667-bionicle-2-city-of-legends-research/
  5. I wonder if this came from that Harry Potter disk lol. Anyways, this is fantastic!
  6. Rest in piece GPKK. In all seriousness, it's not a big deal.
  7. It looks like a misprint of some kind. The marbled coloring suggests that something fell into the mold, or the equipment wasn't completely clean. The HF prototype parts I've seen were created with rapid prototyping material instead of LEGO's usual plastic concoction. I've seen stuff like this pop up in some sets, not HF sets though.
  8. What, really? Isn't he the guy who has a copy of the game? DeepBrick had a copy. He communicated through RedQuark.
  9. As much as I want this to be real, you are probably right. I do recall a LEGO Harry Potter CD having some demos (Not LOMN though) But the demos were videos, not playable games. I wonder if OP checked out the other demos to see if they are actually playable.
  10. LOMN has a ton of issues. It needs a very specific setup to run correctly. The demo could just be a video of some kind, but If you really have a copy you should contact RQ asap.
  11. Good stuff indeed. I'll probably upload some higher quality versions of the additional tracks when I have the chance.
  12. I've seen the BIGB and VOLT archives in some games from High Voltage software. As for the music, the style change probably suggests a temp track or different composer.
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