Jump to content

Ta-metru_defender

Premier Blog Assistants
  • Posts

    3,462
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by Ta-metru_defender

  1. Essays, Not Rants! 340: Spidey’s New York Narratives are a two way street. What you bring to them is what you get out of them. So let’s talk Spider-Man, the video game (again). Spider-Man, of course, takes place in New York. Because, well, duh. Now, I happen to live in New York and have lived here for most of the past six years. I went to college at NYU Gallatin down in the Village and lived in a semi-lousy apartment (okay, pretty lousy, it was a six floor walkup and there was no sink in the bathroom, but, hey, roof access!) on 14th for a couple years and have called Astoria, Queens home for over a year now (this apartment has a sink in the bathroom, but no roof access — the tradeoffs you make). Needless to say, I have a bit of a soft spot for New York. That Spider-Man offers up an open world with a terrific approximation of Manhattan is an absolute delight. It mayn’t be a 1:1 recreation, but it captures the idea of the island well enough that that I instinctively know my way around and get momentarily lost when things aren’t quite where they should be (the distance in between Union Square and Stuy Town is a touch too long). As such, right off the bat, I feel a personal connection with the virtual city, thereby creating a bit of an emotional narrative to my swinging around the city. When I go through Washington Square Park I’m also going through a park where I’ve worked on homework and had snowball fights. I instinctively recoil when I realize I’m going through Times Square; Lincoln Center is where I graduated from college. In many ways, this open world is loaded, I’m not just exploring and beating up bad guys in 80s Afghanistan or a post-apocalyptic Colorado, I’m in the place I’ve lived and worked. Alongside that, I’m in a place that Peter Parker himself loves. Though I will wax poetic about how wonderful Spider-Man’s open world is, it’s no real slouch in the narrative department either. Throughout the game it’s reinforced how much Pete loves the city; yes, he bears a burden to protect it — a burden that often interferes with his personal life — but it’s also a city he protects out of love. This can be small things like the quips he makes when taking photos of certain landmarks (Empire State University — the game’s ersatz NYU — is home to some of the best years of his life… and loans), or his dialogue while crimefighting. As players, we come to love the city because Pete loves it. There’s also the experiential nature of video games. Because you spend so much of the game swinging through Manhattan, you come to get to know the city and take a modicum of ownership over it (you chased out the Kingpin’s goons!). So when villains start trouble, they’re threatening your city. You get invested in the place, simply by being there. That said, this is a place I know, and because I bring my own New York-related baggage to the game, it all takes on another level of import to me. Characters walking along the Highline isn’t just window dressing, it’s something I’ve done and so has personal meaning. Consider a tv show like Stranger Things; though it’s science fiction and something of a period piece, someone who’s lived in small town America will relate to a bunch of kids navigating the world; anyone who’s spent too-many-hours on an RPG campaign will immediately latch onto the kids with their all-day D&D campaigns. These little bits of projection/empathy aren’t necessary to enjoy the story, but they add another layer of depth to the story that, often times, makes it a little more personal. I adore Spider-Man’s open world in a way I don’t usually. Part of that is probably due to how well crafted it is; but most of it is definitely because, hey, I’m exploring my city. I’ve talked with some friends who also have the game, and we’ve spent as much time nerding out about getting to explore the city we know as we have the more game-y side of it. My often lament about open world games is how they don’t really end, how there’s always something more to do and completion is less narrative closure and more 100% and a Platinum Trophy; but as I watch my completion percentage in Spider-Man steadily rise (I just passed 90%) I’m starting to dread the game ending. I want to spend more time in this virtual New York.
  2. Essays, Not Rants! 339: Captain Marvel Trailer It’s happening. It’s finally freaking happening. On Tuesday we finally got a for Captain Marvel, a movie I’ve been looking forwards to quite incessantly since it was announced way back in 2014. And now, at long last, we’re getting a glimpse of the movie itself and what all it’s gonna be. Needless to say, I’m somehow even more excited. Trailers are tricky beasts. Sometimes they give away the entire darn plot. Sometimes they misdirect you all over the place. Sometimes they’re better than the actual movie (hello, Man of Steel). A lot of the time, though, they give you an idea of the theme of the movie. You’re not gonna be given a plot breakdown, but rather the Central Question of the movie gets raised — or at least hinted at — within the trailer. Trailers for the original Avengers asked if they would be able to work together as a team, the trailer for Sorry To Bother You immediately brought to the forefront questions of race and class that the movie went on to tackle. The trailer for Captain Marvel hints at what the movie’s gonna be about: identity. It’s heavily implied in the trailer that Carol’s an amnesiac, who doesn’t remember growing up on Earth before becoming a part of Starforce. She crash lands (in a Blockbuster of all places) and, presumably, plot happens. Given the flashbacks in the trailer, it stands to reason that a major part of the movie is Carol rediscovering her roots and coming to terms with the earthling side of her. In the movie — and this is all speculation — we might end up seeing Carol, a renegade soldier as Nick Fury calls her, creating an identity for herself outside of the one she’s had in Starforce. Take the whole space ranger thing away from her; what’s left? Who is Carol Danvers? If Captain Marvel is gonna be an origins story (and it might have to be), a far more refreshing narrative is how Carol became Captain Marvel, rather than how she got her powers. As the trailer asks "what makes a(her)o." A Carol who doesn’t remember her past is an interesting starting point. In the comics, Carol sacrificed much of her memory to defeat Yon-Rogg as part of “The Enemy Within.” She pushes herself further than she’s ever gone before in an effort to sever the psychic connection between them and, in doing so, defeat the villain. Much of Captain Marvel’s adventures after that involves a lot of her trying to figure out who she is, some of it through friends helping her rediscover her identity, some of it through her friends, some of it through her own self-determination. I realize so much of this blog post is pure conjecture. All we’ve gotten has been this two minute trailer that’s been precious light on our details. Sure, there’s been vague hints about the movie’s story in the press and all, but there’s some room for guesses about the theming for narrative. And if it’s a story about identity, which it sure seems like, they made a really good choice. Because at the end of the day, Carol is the sort of person who keeps picking herself up again and again. Can’t wait to watch her discover she is and has always been that person.
  3. captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel captain marvel
  4. Essays, Not Rants! 338: I’m Swinging Here It wasn’t long after I first moved to New York that I found myself really wanting to be Spider-Man. Not for having spider-like strength or the responsibility entailed; nah, what I really wanted were those web-shooters. Confronted by the architectural chasms that make up the city’s downtown, I figured that being able to swing from building to building would really help me get to class quicker. I’m sure there’s something to be said there for how ingrained the mythos of Spider-Man has become in my consciousness that that was my first response to figuring out a quicker commute (and not, I dunno, a bike), but this isn’t what this rant essay is about. This one’s about New York. I played The Division because it was set in Manhattan and I wanted to explore a virtual recreation of it. Much of my disappointment of the game is due to its failure to really capture the essence of New York. Granted, The Division is set in an apocalyptic envisioning of the city, where society has very much gone to the dogs, but there’s still something missing. A lot of this has to do with the visuals; the draw distance of the game is frustratingly short, with anything more than a few blocks away obscured by the fog. This means you can’t look up and see the Empire State Building poking up above the buildings over the horizon, and a lot of the sense of place that New York can afford is hampered due to the sameishness of buildings and neighborhoods with drab colors (again, fitting for the genre, but disappointing that it’s a staple). New York didn’t feel like New York. It felt like it could be any old city, albeit one with certain landmarks. I know the city, and I didn’t really recognize it. Enter Spider-Man, a new game by Insomniac that just came out. It’s, obviously, set in New York because, well, Spider-Man. To my immense joy, the New York of Spider-Man feels like New York. The big question though, is why. Part of it’s the vibe. When you’re on the ground there are people everywhere, yelling at you or ignoring you (as New Yorkers are wont to do with any oddity). You’ll find people doing yoga in the park, hanging out on rooftops, and stuck in traffic. Food carts are all over the place; there’s that verisimilitude that makes the city feel real. But let’s strip the city of its people; as Spider-Man you’re swinging through the city and seldom walking the sidewalks. What is it about the virtual city that makes it feel like the real one? Why does it feel right? The New York of Spider-Man is far from a 1:1 recreation. Washington Square Park is way too close to Houston Street and Union Square is tiny, with the blocks between it and the church south of it excised entirely. It’s totally fine, though, because Spider-Man knows it can’t possibly recreate New York exactly and instead aims to capture the feeling of the feeling of the city. There’s just enough of it there and in the right place to evoke New York; a vision of the city authentic enough to please, well, me. As Spider-Man, I’ve swung myself up to a rooftop and used the relative location of the Empire State Building or the game’s ersatz One World Trade Center to quickly orientate myself. While exploring downtown I tried to get my bearing and noticed a building I’ve walked past countless times in real life and instantly knew I was on Houston and Lafayette. The game keeps you moving, the swinging mechanic is so much fun that exploring is a delight in and of itself; Propel yourself up in the air and you’ll see buildings all the way to the rivers and tall landmarks (including fictional ones like Avengers Tower!) tower over their surroundings. As Manhattan whizzes by, though, you see the neighborhoods change. FiDi looms over downtown, Chinatown’s signage is appropriately in Chinese, the High Line is there running near the Hudson. Because traversal in the game is so much fun — and fast — you will see so much of Manhattan and, much like in the real city, you’ll stop paying too much attention and suddenly find yourself in a new neighborhood with a new vibe. I actually haven’t played too much of Spider-Man’s story. Every time I start up the game I get captivated by the city and swinging it around. Part of it is because, like I said before, the mechanic of swinging is so much fun. But a lot of it has to do with that wish fulfillment of the game; finally I’m able to swing from building to building and maybe get where I’m going on time. It’s in a game, yes, but it’s in a game that captures the New York I know and love.
  5. Essays, Not Rants! 337: On Crazy Rich Asians Crazy Rich Asians is an odd beast for me. It’s a movie based on a book I didn’t really like, but oddly it’s one where I do like the movie over the book. More than that, though, it’s a book set in Singapore, a country I’m not used to seeing on screen. Also where, of all the places I’ve lived, I’ve racked up the most years of residence. And now I’m seeing streets I’ve driven on and places I’ve eaten on a movie screen in New York City. It’s surreal, because a lotta folks don’t really know much about Singapore. When I moved to the States (South Carolina) at fourteen I got asked where in China it was. To this day folks tell me my English is really good for someone from Singapore, never mind that said language is the main language spoken there. The island I sorta come from is an unknown, save for a depiction in the third Pirates of The Caribbean movie so fantastical it makes the New York of How I Met Your Mother look like a documentary. Now the place it seemed that no one this side of the Pacific had heard about is featured in what’s been the top movie in the US for three weeks in a row. Singapore has summarily gone from “where?” to that place in Crazy Rich Asians. That island is Known. Herein lies the conflict at the root of the surreality. It’s absolutely thrilling to see Singapore in a movie — and a good movie at that. If this cultural osmosis takes hold, maybe the response to hearing I’m half-Singaporean won’t be thinking I hail from a backwards, destitute island. Maybe it’ll be the metropolis of Crazy Rich Asians. At last there’s an image in the cultural consciousness. And it’s that. Most of the people I know here in the US will never go to Singapore. For many, this is the first — and maybe only — impression of Singapore they’ll have. As good as the movie is, I guess I wish it was more comprehensive; it held within it a fuller take on Singapore. I wish it showed more of the Singapore I know. By virtue of its story, Crazy Rich Asians focuses on a very specific Singaporean experience: that of the ultra wealthy, the crazy rich, if you will. The cast, though entirely comprised of Asian actors, are primarily from the West, and so absent from the film is the Singaporean accent and its idiosyncratic turns of phrase — something the novel captured so well. It’s awesome to see Awkwafina and Gemma Chan have hefty roles in a major film, but there’s a part of me that wishes that accent was there — especially because your style of speaking in Singapore very much denotes which social class you’re part of. It feels like a missed opportunity. Characters/actors’ accents are something so tiny for me to take issue with, but they’re indicative of more. Singapore is a complex place for me; it’s a place that’s taken me away from whatever I’ve had going on in the US a number of times. It’s got the best food on the planet. It’s a place I’ve hated and loved. I want the people in my life to see that country, the one with a pros and cons list each a kilometer long. I want people to see more of this place and get where I’m coming from. I want to be understood. Crazy Rich Asians — the film — deserves every accolade its gotten. I hope there are many, many more movies with all-Asian casts. It means so much to me, this mixed race guy who passed as Chinese in the US, to see Singapore and people who look like me in the spotlight. The movie isn’t gonna be the solution to my myriad questions of identity; I shouldn’t expect a delightful romcom to provide a sociological survey. It’s still a closer depiction of a part of my life than I’ve seen elsewhere. I’ve gotta take the advice I hold for so many stories: to let it tell the story it wants and to judge it based on that and not what I might want. Anyway. Crazy Rich Asians is great. Go watch it. Michelle Yeoh needs to be in everything.
  6. Essays, Not Rants! 336: Yellow (流星) I have A Lot of thoughts about the movie adaption of Crazy Rich Asians. Far more thoughts that I’ve had time to write down. Much of that is wrapped up in the fact that it’s set in Singapore and I have a very complicated relationship with that country, owing to it, well, being where I was born and the odd circumstances with which I’ve found myself returning there for the past decade or so. So this blog post is not about that. Rather, it’s about a song that shows up towards the end of the movie, Coldplay’s "Yellow." Except it’s not; it’s a cover the song, in Chinese; "流星" [liú xīng]. Now, I do really like "Yellow," as I do a lot of Coldplay’s music; and I really like it when covers put a spin on things (Run River North’s cover of The Killer’s " " is nothing short of incredible). But "流星" is an interesting thing, it’s not just a cover, it’s also been rewritten in another language. A language I happen to kinda sorta speak. Chinese, well, Mandarin Chinese if you wanna get specific, is an odd thing for me. I didn’t speak it at home growing up, owing mostly to having a mother who doesn’t speak it. It’s a language I learnt in school, and mostly used only in class. Chinese was my worst class, at that, one where I thought a C was a good grade and routinely pulled very low grades — grades low enough that I still remember them twenty years later. Elsewise, I’d only use it when ordering food ("Uncle, 一碗鱼丸面加辣椒") or in smattering when talking to my grandmother. It’s one that I’ve gotten better at in bursts; I can follow along with a conversation to a certain extent and can interject comments into dinner conversations with the extended family, often to their amusement since I’m very much the Caucasian nephew on that side. Working in retail in New York has meant that I’m the go-to Mandarin speaker who gets to answer all the questions Chinese tourists have, which often sees me finding very basic ways to say more complex things ("每年他们做好的房子,这是十年最好的房子.") Point is, I’m not really good at Chinese, and haven’t really done too much to get better at it. Chinese pop songs fall far outside the usual scope of music I listen to, and most of the Chinese cinema I watch is of the Hong Kong variety and so in Cantonese. Not much impetus to learn. And then along comes this song, one I’ve added to my iTunes and listened to way more times than I care to admit. I understand parts of it, and reading the lyrics replete with pinyin and a translation helps. I really like it, far more than I thought I would/could. It’s surreal to hear a familiar tune with lyrics in a language I don’t speak near as well as I really should. It’s surreal to want to listen to a song in a language that’s meant so much grief for me, be it through bad grades or the othering that my lack of understanding sometimes creates. It’s surreal to like this. I’m still processing a response to that movie and the inevitable blog post that’s gonna come along with it. Part of the reason it’s taking a while is because so much of the movie ties in to, well, me as myself. The older I get, the more I feel like much of life is processing stuff, processing what’s happening and what’s happened, processing who you are. I’m mixed, I’m biracial, I’m half Singaporean-Chinese, half Norwegian-American, but my Spanish is better than my Chinese. Identity is a weird thing for me, partially out of my own reckoning with myself, and partially out of my reckoning with others’ interpretations of that self. It’s not something I expect to be resolved anytime soon. But "流星" is a gorgeous song, and I like that I like it.
  7. Hey, checking in with you folks because I like you guys and this blog is a nice place to ramble. Life's been busy. Did the BrickFair thing this year, which was a lotta fun. I edited Episode 4 of The Invincible Osiris Jackson, which you should totally , especially if you're a fan of Kingdom Hearts. I'm officially a proper Supervisor at The LEGO Store. Which means I'm responsible and stuff. I get a nice amount of latitude with what I do so I've room to figure out new ways to do stuff and all. My official realm of responsibility is Visuals, so if you pop by the Rockefeller LEGO Store, what's on display is what I'm in charge of. The girlfriend's moving to Chicago this weekend; she got a pretty big grant to do research/science for her PhD out there, so she's off for a year. I'm helping her move, so the roundtrip will be fun. The aftermath; less so.
  8. Essays, Not Rants! 335: Watch This Web Series Back in February I got hired to direct a web series. Which is a pretty cool sentence to get to type. The web series, The Invincible Osiris Jackson, is quite easily described as a nerdy, gay romance. The showrunner and I both used Scott Pilgrim vs The World as a big touchstone for the series, both in its integration of video game tropes into film, and also its tone of both comedy and earnestness. After spending a couple months casting, finding a crew, and working on more and more drafts of the script, we finally shot in May and have been in post-production since. It’s been great to be back on set, and back making something. The collaborative nature of it is a lot of fun, be it the showrunner and I hashing out ideas for the episodes’ arcs or an actor improving the funniest line in the show. It’s fun, and it’s a good time. Right now I’m working on the vfx for the next episode (due out on Tuesday!) and between that and a bunch of other stuff I’ve got going on, I’m gonna forgot my usual blog post in lieu of some shameless advertising: Hey, check out The Invincible Osiris Jackson right over !
  9. I blame it on you. He is the yin to your yang.
  10. Essays, Not Rants! 334: Hogwarts Housing I’ve been on a bit of a Harry Potter kick lately. One reason is that LEGO revived the sets based on the movies so I’ve been seeing a lot of it at work. Another is that my girlfriend’s parents got us tickets to see Cursed Child (which is amazing) so there’s that too. Having recalled that J.K. Rowling detailed a magic school based in the US — Ilvermorny — some time ago, and that she described the houses in that school into which students were sorted, I decided to look up what those houses were and what they represented. Frustratingly, they’re pretty simplistic; one is emblematic of the scholar, one the warrior, another the adventurer, the last the healer. They’re archetypes, but almost too much so. The original four houses of Hogwarts are Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Each house is less archetypical and more a set of traits, each with their pros and cons. Gryffindors are courageous and brave, but can be foolish and brash. Those in Slytherin are known to be willy and cunning, even to the point of being manipulative. Belonging to a Hogwarts house is less about subscribing to an archetype (scholar vs healer, or even chaotic-good vs lawful-evil), but more a question about what traits do you see in yourself and value in others. To Rowling’s credit, no house is inherently bad (even if Gryffindor gets all the good press), they’re all different facets of human nature. Sorting yourself into a house, whether it be by some handy online quiz or through your own self assessment, offers for a fun form of engagement with the Harry Potter books. No matter which house you’re in, the implication is that you’re still a student (or alumnus) of Hogwarts and thus someone with magical inclinations (and probably heroic). Within that, there is also a healthy sense of tribalism that comes from being part of a group. I’m a Gryffindor, I’m one of them, for better or worse. I’ve something of an identity there; I fit in. It’s interesting that something as 'basic' as a which of these four houses you’re in could inspire such a spirited and personal sense of belonging (just take a look at all the house swag on Etsy). It’s not nearly as in-depth as, say, an MBTI which kinda puts a pin on your personality. If anything, it’s closer to a horoscope, but not nearly as vague and as all-inclusive as to apply to anyone born within a certain timeframe. It’s still specific, but not alienating. I said before that I’m a Gryffindor (or, in the words of my girlfriend: "No, no; Gryffindor, definitely." Which isn’t to say I’m not smart, or have the capacity for cunning, or a good friend; rather that some of my more obvious traits include my tendency to rush headlong into things without thinking them through, or an innate brashness that borders on cocksureness. Some people, upon hearing this, are content to nod and tell me that, yep, that makes perfect sense. Which is fun, because, like I said, I belong somewhere. As people, we want to belong. We want to have some tribe, some home, some foundation for our identity. The fun thing about Hogwarts houses is that they offer one for you, one that’s as arbitrary as it is fictional — after all, Hogwarts doesn’t really exist and there is no real Sorting Hat to determine your friend group for your next seven books years of education. But having that House, that place of people Kinda Like You, adds to that sense of magic of the Harry Potter books. You know that if, if, that place was real, there’d be a spot for you. One which doesn’t limit you; Cedric was a loyal Hufflepuff, but also incredibly brave; Hermione a Gryffindor and still the smartest in the room. There’s still room to be yourself. I checked recently what Pottermore told me my Ilvermorny house was. Apparently I’m a Thunderbird, that is, the house of Adventurers. Which, I’m okay with. Doesn’t sound quite as fun (or as rife with potential) as a Gryffindor, but hey, I can live with it.
  11. Essays, Not Rants! 333: Artistic Stratification So the Oscars announced a new category. Is it something like Best Stunt, to acknowledge some of the crazy cool things stuntpeople and Tom Cruise do? Could it be Best Choreography for beautiful fights or films where the blocking of camera and actors plays like a dance? Maybe it’s for Best Color Scheme, which sounds totally arbitrary but you’ve movies like (500) Days of Summer and Pacific Rim that use colors masterfully. The correct answer is none of the above, but rather a category that recognizes popular movies. As in what’s the best popular movie. Like many people who purport to not really care about the Oscars, I have a lot of opinions about them, both the awards awarded and the whole thing as an institution. For starters, recognizing a movie as being 'the best' is incredibly difficult, as my own consternation over my annual Top Nine lists serve to remind me every year. There’s also the thing that 'best' is incredibly subjective; is a movie deemed better than another by its quality or by how much it entertains you? Isn’t whether or not it entertains you really the ultimate litmus test? Can you like bad movies? (Yes.) For many recent years, the Oscars has, on a whole, come down on the side that there’s art and then there’s Art. Logan is a good movie, but it’s not a Good Movie like Birdman. So there’s been furor aplenty, especially amongst moviegoers who are more likely to be described as fans rather than critics, about the snubbing of more pulpy fare by the Oscars, with the inference that the Academy only considers 'serious' movies' scripts, direction, and actors to be worthy of recognition. Sure, those visual effects and sound design are neat, but, honestly, The Last Jedi with its magical space knights isn’t really Oscar worthy. That’s the divide between art and Art that the Academy has typically enforced. Creating a separate category to recognize 'popular movies' is really just more of the same. Sure, it looks good that Black Panther actually has a shot of winning an Oscar, but it’d be Best Popular Movie. It’s not Best Picture, it’s a movie that’s really good — for a popular one. It formalizes the notion that there should be different criteria for quality, that we’re willing to accept a movie as being good enough or one of its sort, rather than recognizing the art inherent in even, yes, 'popular' movies. Because why on Earth shouldn’t Logan and Black Panther be viable candidates for Best Picture? There’s masterwork in both of them, not just in technical things like sound editing and effects, but in direction, storytelling, and acting. Both Hugh Jackson’s performance as Logan and Ryan Coogler’s vision of Wakanda and the story of an isolated king deserve recognition by the highest court of cinematic opinion. No matter how much I don’t want them to, the Oscars do matter. Like it or not, they’re an established institution that have a great deal of import put on them. People care about who wins Best Picture and the decisions and taste of the awards tend to set the trend for the industry as a whole. My fear regarding the creation of a category for 'popular' movies is that it creates a ghetto for movies that are good, but thought not serious enough to be considered really good. It means that Black Panther could be nominated (and win!) that category and thus, technically, have all the recognition of an Oscar; there’s a space for blockbusters and offbeat films to be shunted off to so that Best Picture can still be those True Art movies. I don’t think there should be a divide between one sort of movie and another. A movie that’s really good is really good, period. I lament a category like this, because it reinforces what’s already a current of thought, and rather than the establishment acknowledging pulpy fare as art, it lets those movies go off and play in the yard while keeping all their toys indoors.
  12. Essays, Not Rants! 332: Of Movie Subscriptions As I said last week, I have a real soft spot for not-great movies. I’ve also really enjoyed having a MoviePass in no small part because it alleviates me of some measure of financial responsibility for poor choices. The subscription nature of the service means that it’s not gonna cost more to watch a silly movie in addition to something I do really wanna see. And now with the service going sideways, I’m really gonna miss it. It is an odd sorta idea. $10 a month gets you unlimited daily movies. Which is dope. Though it does raises questions as to how exactly it’s profitable. My theory’s that they’ve been selling my data to studios so they can analyze the viewing habits of a dude in his late-twenties in New York to better optimize the funding of potential movies. Which could be a whole ‘nother issue about studios making their stuff over-specific and edging out room for wonderfully weird fare that no one expects like Sorry To Bother You. But as it is now, it seems that MoviePass couldn’t quite figure out a way to monetize it and now some movies aren’t eligible for the pass. Unless MoviePass finds a way to turn its whole thing around, it’s starting to look more like its golden days are over (in the last few months the service stopped allowing repeat viewings, introduced a surcharge for certain showings, and now, after a series of outages, decided not to support some major blockbusters). I could be wrong and, hopefully, they’re able to bounce back and I can continue to watch movies with abandon, though it’s looking more unlikely. All this does raise a question about movies and, along with it, my own willingness to spend money on, well, art. It’s easy to have reckless abandon with choosing a movie when you’ve already paid a flat fee. The bar for going to see a movie in theaters rises from being curious to having to actually be interested. Take the upcoming Crazy Rich Asians as an example. I’m certainly curious about the movie, what with it having an all-Asian cast and being set in my sometimes-home of Singapore, but I’m not terribly fond of the book and don’t really find the narrative to be one I’m super into. So whether or not I see it is certainly up in the air. I can get a pass to buy a movie ticket for around $10. Which isn’t that bad, given that a regular ticket in New York runs around $16. And I like movies, so $10 is certainly worth it. The question that’s begged, however, is why don’t I think it’s worth it? Because the debate inherent in this rant essay is the semi-arbitrary demarcation of value produced by comparing a subscription based service with the standard model. Am I more entertained by, say, Jurassic World: Fallen Kingdom knowing that my viewing of said movie was effectively free, given that it was included in the same fee that allowed me to see Sorry To Bother You and Eighth Grade that same month? Is part of my enjoyment of ‘bad’ movies due to the lack of attachment that comes with the background knowledge that this movie isn’t affecting my budget in anyway? In many ways, it’s a sunk cost fallacy in another form. If I’m paying x amount of money for something, it had darn well better be worth the money. Does the knowledge that some of my hard earned cash was paid for this movie in particular affect my enjoyment of it? Or, if art is inherently worthwhile because folks put time and effort into it, shouldn’t I respect that and be willing to pay the money since, well, I’m supporting creators? I don’t really have a good answer to any of these questions. In many ways, this is me rambling and exploring my own attitudes towards entertainment. I don’t know where this self-introspection will lead. I don’t know if it even should lead anywhere. What I do know is that, should MoviePass go sideways, I’m really gonna miss the reckless abandon with which I’m available to enjoy movies right now.
  13. Essays, Not Rants! 331: Good Bad Movies I like bad movies. I really do. Take Outcast as an example; its plot is pretty simple: Former crusader Hayden Christensen winds up in China where he’s protecting the rightful prince from said prince’s vengeful older brother. Also, Nic Cage is in it as Hayden Christensen’s old mentor-turned-hermit who’s acting in a very different movie from everyone else. All this to say, it’s an utter delight. Not that it’s a good movie; Outcast has a host of issues, ranging from being unable to decide what accent the Chinese characters should have when speaking English (the same family has one with an English accent and another with an American) to the fact that it really reinforces the whole White Savior narrative, what with the best summary of it being "Hayden Christensen and Nic Cage save China." Yet it’s an enjoyable mess, and Nic Cage’s performance alone is worth the couple hours in front of the tv. It’s really easy, especially in cinephile and filmmaking circles, to get caught up in the whole idea of Quality. Like, is a movie Good, is it Important? There’s a canon of sorts for what’s allowed to be considered The Best (woe unto you if The Godfather doesn’t crack your top ten list). For the most part, though, a lot of these movies rightly deserve their hallowed spot; The Godfather is indeed excellent and holy ###### is Casablanca a masterwork of film. In light of this, more pulpy fare like The Avengers or Scott Pilgrim get relegated since, sure, they’re entertaining, but they aren’t that Important. But why isn’t entertaining enough? I’m very partial to both The Avengers and Scott Pilgrim for telling really interesting, well-wrought stories that despite a flashy exterior, touch on deeper themes (sacrifice and unity for the first, self-respect for the second). And most of all, they’re really fun. There’s no denying that Whiplash is an excellent movie, but it’s not one I’ll pop in while hanging out with friends. Though Ant-Man and The Wasp is undoubtably a movie worse in quality and critical reception, it remains a movie that’s just plan fun. Jurassic World: Fallen Kingdom is a movie that I’d call aggressively stupid, but I was grinning ear to ear for just about the entire film. There’s much to be said for that. I could spend a very long rant essay discussing all of the fallacies and nonsensical plot developments of Fallen Kingdom, but, really, does that even matter? I had fun watching the movie, more fun than I had watching, say, Molly’s Game or even Deadpool 2. It’s why Fallen Kingdom is a movie I can recommend wholeheartedly to anyone in it to watch dinosaurs wreck stuff rather than a treatise on the sublime majesty and horror of those extinct terrible lizards. And really, that’s all the movie sets out to do. It has no assumptions about itself as something more than that; it wants to be a really fun movie and it succeeds. Heck, look at Mamma Mia: Here We Go Again, a movie with a tangential grasp of narrative consequence and character development, but it’s such darn fun and a great way to spend a couple hours. I don’t deny that there are bad movies (and good grief, there are some that are truly awful), but I think there is still a delight to be found in movies that aren’t great and yet are enjoyable all the same. Not even necessarily movies good in their badness like The Room or even the aforementioned Outcast, which are enjoyable for how poorly they missed the mark set out for themselves, but rather ones that have low aims and succeed wonderfully. There’s a movie about a giant killer shark coming out, The Meg, and it looks incredibly silly, but also super fun. And if I’m going to the movies to chill out after work, why not be willing to turn off my brain and enjoy a fun, bad movie?
  14. Essays, Not Rants! 330: Tasty Words If you’ve ever played the Pokémon Trading Card Game or Magic: The Gathering or really any trading card game, you’ll have read the little bit of text on the bottom. Not the copyright information, but rather the flavor text that tells you a little about what the card is and how it fits into the bigger world. Stuff about where that character might come from or what the geopolitical situation in the world’s like. These are usually really small blurbs, probably not more than a sentence or two at most, but they’re usually enough to conjure up images of entire worlds. Flavor text adds depth to a world. It turns Charmander from some fire lizard thing to a creature who would die if the fire on its tail is extinguished. It’s a small thing, but it’s enough to create some kindling for your imagination. What do Charmander do when it rains? Since their life can be a little fragile, it stands to reason that these Pokémon would be defensive and non-trusting, right? It doesn’t really matter what’s actually canon or not, what is important that it’s enough for you, the reader — or player, in this case — to have an insight into this world and, by crafting a narrative around it, to make a connection. What’s really interesting about flavor text is that it really only shows up in games. Sure, books will offer little tidbits about characters and places, but those are usually fleshed out by the rest of the book. Scripts typically have a short blurb about characters and places when introduced, but, like books, there’s a lot more going on than just that. The flavor text offered through the images on the cards in Settlers of Catan (and really, flavor text can be pictures too) offer us the only glimpse into what Catan is ‘really’ like beyond the little wood abstractions with which the game is played. XCOM 2 has you as the Commander leading a resistance against an occupying extraterrestrial force. Your team is comprised of my Mostest Favoritest Trope (a ragtag multinational team) that you recruit from around the world and who can, if you turn on the option, speak their native language. Now, XCOM is infamous for its brutal difficulty, and if a soldier gets killed in a battle, they’re dead for real. They don’t respawn, they’re not just injured (that’s a whole 'nother thing where it can take weeks of in-game time for them to recover); they’re dead. Gone. You can’t use them anymore. Even if they’ve survived a dozen combat missions and been promoted equivalent times. Dead. Gone. On the one hand, you’re already invested in these characters/soldiers by virtue of them being of strategic importance. But XCOM 2 has ways of making you more attached to them. You can give your soldiers nicknames and customize their appearances (why yes, I think the Archangel the Ranger needs a pair of aviators) and, when recruited, soldiers have a little bit of flavor text in their bio saying where they’re from, why they joined the resistance, stuff like that. It’s small stuff, generated from a preset bunch and nowhere near as wonderful as what you see in some other games, but it does add an additional measure of personality to the game. Look, games are just rule systems dressed up in some theming or some other. It’s how you have Star Trek Catan and Game of Thrones Catan and a friggin’ Mega Man themed Catan that all have the same ruleset and all arguably work equally well. Theming is what makes Mario whimsical and makes Pokémon child-friendly and not a game about dogfights. Flavor text is part and parcel to theming. Think of it like a flash fiction on steroids: it’s a sentence or two that can somehow suggest a bigger, complete world. And you get to play in it.
  15. I know it's policy in the American LBR stores to greet everyone and check in on folks. Maybe it's become policy over there too?
  16. Essays, Not Rants! 329: Where Do We Go From Here? (Or Infinity War Part Two) This post is going to be about what just might happen in the next Avengers movie. And about what happened in Infinity War too, so if you’re not a fan of spoilers, this is your warning. I lost my voice when I saw the Infinity War’s stinger the first time. Seeing Captain Marvel’s symbol appear on Nick Fury’s space pager elicited quite the roar/scream from me for quite the obvious reason; she’s long been my favorite superhero and finally, finally getting a movie so even getting a hint of her is Really Exciting. It also essentially confirms that, yes, Captain Marvel’s gonna be in the next Avengers and I cannot wait. Because Captain Marvel, or Carol Danvers, has the epithet of "Earth’s Mightiest Hero" in the comics and is one of the strongest superheroes. 2013’s Infinity event’s climax saw Captain Marvel and Thor duking it out with Thanos in a really epic fight. So bringing her in for round two against Thano (which is the most likely direction the sequel’s going) makes total sense. Now that the Avengers have lost and they’re on the off-foot, they’re gonna need all the help they can get. Of course, it’s not gonna be that easy, because where’s the fun in that? The whole nature of narrative is needing twists, turns, and obstacles to keep things interesting. Nathan went to the store is a dull story. Nathan went to the store but they were out of milk is a better story. Nathan went to the store but they were out of milk but there was a mysterious man in a sombrero who offered to sell him milk out of the back of a car is an interesting story. Infinity War Part Two or whatever it’s gonna be called will need some of those buts. As easy as getting the Time Stone off the Gauntlet and rewinding things so all the dusted Avengers come back to life would be, it’s not interesting. We know that Spider-Man and Black Panther and the others aren’t gone for good, in no small part because there are sequels to their movies coming out and, uh, they need to be in said sequels by virtue of the fact that the actors are in them. So they’re coming back. And Thanos needs to get his butt kicked because, well, he’s the bad guy and we need our triumphant moment of the heroes winning. But we also need catharsis, and so that happy ending needs to be earned. I figure the remaining of Avengers are gonna have to do some sort of rescue mission to get the others back so they can fight Thanos. Whether that means heisting the Soul Stone and making some sort of sacrifice to bring back everyone who’s presumably trapped in there, I don’t know. If the climax is gonna be all the Avengers and Guardians and everyone else in a big showdown with Thanos, which it should be (because we didn’t quite get that Epic Team Up in Infinity War), there’s a lot of work to get there, no matter what it is exactly will happen. For starters, Cap and Iron Man are both at their nadirs. Everything they tried was for naught. To get to the point where they’re up for a rematch against Thanos (whatever form that might take) they’re going to not only need to be dragged back into the fight, but also to make amends. Given how disillusioned they are at the movie’s end, it’s gonna take some work. Enter Carol Danvers. In the comics, she’s always idolized Captain America as someone who she wants to be; she wants to be that sort of hero. But she and Iron Man have always had a bit of a connection; both tend to be foolhardy jerks, and both struggled with alcoholism (Tony was Carol’s sponsor when she got sober). Come Infinity War Part Two Carol could be the third point of the triangle that has Tony and Steve. She’s the potential to be a foil for both of them; someone who believes in what Steve can be and represents but also with the snark of Tony. She’s the Kirk to Tony’s Bones and Steve’s Spock. The dichotic relationship between Steve and Tony is now fleshed out into a Freudian idea of an ego, id, and superego. So not only do the Avengers get a heck of a heavy hitter, but the dynamic of the ostensible leaders is going to be upset in enough of a way that will give Tony and Steve (and the others) enough of a kick in the pants to rally against Thanos. I’ve been hyped for a Captain Marvel movie since it was frickin’ announced. It’s taken a frustratingly long time to get here, but, given the when she’s being introduced and all that could be done with her, I really can’t wait. Unless all this turns out to be bunk, in which case, hey, my failure will be preserved right here on the internet for all time!
  17. Essays, Not Rants! 328: Global Vessel I’m not really a sports person. But once every four years I get really hardcore into a sport. I am, of course, talking about the World Cup. Which should really come as no surprise. For starters, it’s got my mostest favoritest trope; the ragtag multinational team. They may be in competition, but there remains the fun of watching countries as disparate as Belgium and Japan share a stage. Then of course there’s the fact that soccer/football is the sport I know best. I didn’t move to the US until I was fourteen and so grew up around the sport that just about every other country cares about. I played it during recess in primary school and on the landing outside my apartment in Singapore. We played it on the quayside and in the confined rooms aboard the ship. Not only is soccer a sport I know how is played, but it’s one that’s familiar. The World Cup is a convenient reason to get invested. Never mind I have no horse in this race, that none of the four countries that make me up (Singapore, the US, China, and Norway) are represented – that’s half the fun! Whoever you support can be completely arbitrary! Spain gave us papas bravas and sangria, pull for them! I once had a crush on a German girl, good enough for me! Messi’s hot; go Argentina! Japan has a half-Asian on their team, I’m in! But more than anything else, it’s great to see so many excellent games played. Soccer (or association football, I never know what to call it) is as close to contained narrative perfection as you can get in a sport. Unlike American Football, which stops every play for planning and commercials, soccer keeps on going. Not only does this make for a sport more reliant on on-the-fly teamwork, but it creates an atmosphere of sustained tension throughout the game — with very little chances for catharsis. See, basketball, like soccer, doesn’t stop, but it’s also a game where goals come very frequently. We quickly find out if a play results in a goal and the points keep climbing. The somewhat more spaced out pacing of soccer makes for a more tense experience, at any moment an offensive play might succeed. That the score in soccer is typically lower also means that comebacks always seem within reach. Therein lies so much of the narrative excitement inherent in a good game of soccer. The pathos and excitement of stories are built on the almost-theres and could-have-beens. Every run on the Death Star is exciting for all the times the proton torpedoes could have hit but didn’t; thus making Luke’s success so much more cathartic. The downbeat ending of Infinity War is due in no small part to how darn close the Avengers came to beating Thanos. And so with soccer, every time a goal almost happens but doesn’t just adds to the excitement. Because when a player finally scores, the pent-up tension of however long it’s been pays off, either in relief or tragedy, depending on who you’re rooting for. But no matter what, a good game is exciting. I probably could get invested in non-World Cup soccer tournaments if I really bothered, but I’ll always love the multinational appeal when this particular series of games rolls around. We’re down to the semi-finals and most every team I’ve pulled for has lost. At this point I’m rooting for France and England, because I’m all about reigniting the Hundred Years War in the finals. But more than anything, I’ve got eight days left of caring about sports, here’s hoping for some really good exciting matches.
  18. Essays, Not Rants! 327: Some Stuff From 2017 I Wanna Talk About I did this last year, mostly as an excuse to enthuse about things I really like. I’m gonna do it again, listing some things from last year that I really liked. They mayn’t be the best thing in their category, but they’re really cool and I wanna pay attention to it! The three things here are all terrific. Book: From A Certain Point of View, a collection Star Wars will forever be my first love. A short story collection by a host of different authors running the gamut from Kelly Sue Deconnick (Captain Marvel!) and Matt Fraction (Hawkeye, Sex Criminals!) to Ken Lieu ("The Paper Menagerie," The Grace of Kings!) to Nnedi Okorafor (Who Fears Death!). It’s a delight to see so many people take a crack at writing Star Wars, fleshing out scenes from the original movie and adding nuance and shades that weren’t there before. Plus, there’s a large number of women and people of color writing, and it’s awesome to see Lucasfilm encouraging those voices. Album: Skin and Earth, by Lights I really like Lights, have since I got her first album back in 2009. Skin and Earth is a wild ride, kinda a concept album (see the accompanying tie-in comic she wrote and drew), but mostly just a great collection of music. Like every album she’s put out, Skin and Earth feels at once wholly different from what’s come before and yet still recognizably her. It’s great. Video Game: Horizon Zero Dawn, by Guerrilla Games Right off the bat this game has one of my favorite settings; a post-apocalyptic world where the apocalypse was so long ago it’s just legends and a new civilization has already risen up. Throw in some robot dinosaurs and I’m sold. Plus, you play as Aloy, an upbeat, relentless outcast who’s handy with a bow is the icing on the cake. Actually, more than that, she’s a winning and charming character and is a wonderful protagonist for exploring this beautiful, decayed-but-renewed world.
  19. I don't give a rip about Voltron but giant robots speak to me on a spiritual level so...
  20. No, this is meant to only be performed in community theatres as part of a two-part show. On that note, we're back! Act VI Scene I - Po-Wahi at dusk, lots of stoney ground everywhere, the light is haunting. (Rows and rows of TAHNOK march forth) TAHNOK: WE WILL CLEAN IT ALL TAHNOK: THE ISLAND SHALL BE CLEANED TAHNOK: THINGS WILL BE DONE (From amidst the swarm rises TURAHK, the Rahkshi of Fear. He raises his staff over his head.) TURAHK: Forward, Tahnok! And the day will be ours! (Against them stalwartly stands NUHVOK-KAL, shiny and chrome, albeit a bit battered as if crushed by gravity in a big way and now un-crushed.) NUHVOK-KAL: You lead the Tahnok against me, Turahk? You are bits of straw challenging a whirlwind... (His hand shields glow) A little less gravity and the swarm flies away! They will be safe – in orbit – until I need them! (The Tahnok rise into the air) TAHNOK: OH, THIS REALLY IS TOO BAD TAHNOK: MAYBE ORBIT NEEDS TO BE CLEANED TAHNOK: CLEAN ORBIT YES WE WILL CLEAN THE ORBIT TURAHK: No! NUHVOK-KAL: (Cackle) And as for you... A little more gravity and— TURAHK: Not so fast! (Turahk leaps forwards, going into flight mode, and zooms at Nuhvok-Kal. The Bohrok(-Kal) is caught by surprise; Turahk's stabs him with his staff) Now you shall know fear! (The glow around Nuhvok-Kal's hand shields sputters. The Tahnok fall from the air) TAHNOK: NEVER MIND WE AREN'T GOING TO CLEAN ORBIT TAHNOK: BUT IT IS STILL SO DIRTY TAHNOK IT'S OKAY WE CAN STILL CLEAN THE ISLAND TAHNOK: YAAAAAAAY NUHVOK-KAL: What is this? No, so small. Everything crushing in around me, making me feel small, tiny, cramped. Is this claustrophobia? Is this madness? Is this an overabundance of pressure? What can offer me relief, what can ease this suffering? I am crushed once more, the nexus of a black hole; all is closing in, all grows dark... (A flash of LIGHT. Takanuva appears.) TAKANUVA: It appears that you have been over come by Turahk, the red Rahkshi's power of fear. I cannot allow this to continue lest it interfere with my plans of conquer. Begone, foul creature! (Takanuva lowers his staff at Turahk. A burst of light, the Rahkshi is sent flying back. Turahk struggles up; another blast sends him back to the ground. He doesn't try to get back up.) TAHNOK: OUR LEADER TAHNOK: WHO WILL LEAD US TO CLEAN NOW TAHNOK: WE SHALL AVENGE HIM IN TIME TAKANUVA: Come, Bohrok-Kal; spending our time fighting the Sons of Makuta is a pointless effort. Instead, we should attack what they value, including but not limited to their Koro. NUHVOK-KAL: Oh I like the plan. (Exeunt Takanuva and Nuhvok-Kal) TURAHK: (Weakly, pushing himself up to his knees) No, not the Matoran. Kapura! KAPURA: (Appearing) Yessir, Mr. Rahkshi-Turaga Turahk, sir? TURAHK: They are coming! Warn them! KAPURA: Yes sir, Mr. Rahkshi-Turaga Turahk, sir. But what of you? TURAHK: Warn them! I must rest for now. (Kapura takes one look back at the Rahkshi, then disappears)
×
×
  • Create New...