Jump to content

Danska: Shadow Master

Premier Outstanding BZP Citizens
  • Content Count

  • Joined

  • Last visited

  • Days Won


About Danska: Shadow Master

Year 17
  • Rank
  • Birthday 04/15/1990

Profile Information

  • Gender
  • Location
    United Kingdom
  • Interests
    Bionicle (obviously)
    Star Wars
    Star Trek
    Doctor Who

Other Fields

  • Previous Username
    deadly kanohi

Recent Profile Visitors

2,180 profile views
  1. Honestly, no. The thing to remember about Bionicle is that it wasn't just another LEGO theme. It wasn't just the first time LEGO had tried to create a full story to go with a theme. It was a huge multimedia project told through video games, online content, comics, CDs packaged with sets later expanding into animations, films, books...the sheer amount of ambition poured into it was astonishing and unlike anything LEGO had ever done before. Their advertising campaign was enormous too with constant, large features in the LEGO Magazine (not to mention the free comic), skateboarding, Mcdonalds Happy Meal sets, they were pushing it incredibly hard. Even the sets were something brand new - a whole new type of LEGO. We'd had Slizers and Roboriders before that, but Bionicle took everything good about those themes and made them new, different and completely its own. Bionicle was a huge thing for the LEGO company to try and do, not least because it was financially struggling. A huge amount of work went into the worldbuilding and how it was portrayed that I'm not convinced LEGO has even attempted since. Unless LEGO are willing to put that much effort and energy into a revival and truly make Bionicle something new and special again, no reboot will be as good. And if LEGO are going to put that much effort into anything, I doubt it will be into a 20 year old twice-cancelled franchise.
  2. I found the 2006 Matoran particularly disappointing in that regard because they didn't even have any pieces in new colours. I didn't see the point in buying sets I already had the pieces to build. Personally I could list almost any playset or vehicle as a least favourite set. The playsets just never appealed to me and I enjoyed building/playing with characters, so the most the vehicles would ever be were extra parts for MOCs. But if I put playsets and vehicles aside...I guess Kongu Mahri is as good a contender as any. He was the 4th Toa of Air set in a row to have a dark and dull colour scheme while other Toa were getting more interesting colours thrown into the mix, and he was so absurdly wide/short he just looked ridiculous. And no melee weapon? I'll pass. They also released Lesovikk in the same year and while I know the Lime pieces were cursed he looked much, much cooler than Kongu Mahri.
  3. A few months back I spent far too much getting hold of the 2017 Toa + creatures. Those things are not cheap, but I have no regrets.
  4. I'm honestly flattered, thank you! It's really nice that people remember that (and it's just possible I'm still working on it a little - but sssh!) Posing them became their main play feature, definitely. I really loved the Phantoka line, for example, and I did quite like the Makuta's feature of dropping a bunch of tiny leeches on a poor, unsuspecting Toa, but nothing would ever be quite as fun as the 01-03 sets where they were completely built around the idea of knocking each other's masks off. The number of times I'd get my Toa to fight each other and get a clean hit on the other's mask, or making the Bohrok/Rahi hit them square in the face and seeing that little piece of plastic fly off - it was very fun and very satisfying! I only had to get a couple of replacement axes for Lewa because I kept making him hit things too hard... I think the launchers did get better over the years. Saying that the Rhotuka spinners, oddly, were one of my favourites, I think because they were built into the set rather than being something enormous the Toa had to carry. Zamor launchers were fine, but the multi-shot addition for the Inika was huge and annoying. The squid launchers were useless and the Cordak blasters the most egregious in terms of being ridiculously oversized, making each set feel like they existed solely to carry this gun rather than being cool in themselves (which is why Jaller Mahri is the coolest because he gets a crab to do it for him). The Midak Skyblasters were fun, powerful and not too intrusive (though I'm still annoyed Kopaka didn't get a proper weapon). The Nynrah Ghost Blasters, like the Cordak Blasters, dominated the sets too much and weren't nearly as fun. Then the Thornax Launchers...I actually liked those (even if, again, they stopped a characters having a proper weapon. Poor Mata Nui). They were very small, not too intrusive and looked more like Bionicle parts than most of the launchers. They also came up with a game to be played with them, so they were at least trying a bit harder on the playability side that time. Thank you for reading my early morning ramblings on sets and launchers. I shall now leave everyone in peace, be a responsible adult and go to work. No, I don't like it either.
  5. Even during its original run, I would get nostalgic for a number of different things. I'd say 2005 was when nostalgia started to hit as I began to miss things like the MNOLG, collectables and the Bohrok/Bohrok Kal web animations. From 2006 I began to miss the original bright colours instead of the Metru hues. In 2007 I sorely missed the days when new sets meant a new type of build, new limb pieces and a new mechanic beyond launchers. A lot of the sets from 2006 onwards looked great, but were less fun to play with because the primary play feature was a cumbersome or barely functional launcher instead of some aspect of the set itself. I think what I really began to feel nostalgic for in the later years was the innocent charm of the early days. The stories felt more mythological and grand. Rather than fighting an overpowered group of stereotypically evil thieves or angry squabbling sea creatures for the ultimate plot device, the heroes were often pitted against the forces of nature itself - deadly wildlife, the elements themselves and all the traps and terrors they faced when collecting their masks - all masterminded by a sinister presence that seemed to be the very personification of evil. Now that it's ended I doubt I'll ever stop being nostalgic for Bionicle. It was a huge part of my life as I was growing up and nothing's ever quite replaced that (though my wallet is certainly happier).
  6. I believe that's one of the many areas where the MNOLG differs from canon (which is a shame as I usually prefer the MNOLG version of things to whatever replaces them). It's just there to make it clear which mask power they're using. If I was to ignore canon and try to explain why their masks still change shape, I'd say it's the difference between the mask changing shape when they use its power, and them having to change masks before using the power. So for regular masks, the process would be Change mask Activate new mask power For gold masks, it would be Activate different mask power Mask shape changes
  7. That might be possible, assuming they know for certain of a Matoran that's destined to become a Toa. Otherwise they're just putting that power into a random Matoran where I assume it wouldn't do anything at all (except possibly make them glow), unless they came into contact with another Matoran who was destined to be a Toa. I'm liking the potential story possibilities of literally anything potentially being a Toa Stone.
  8. Aside from looking cool, their power is having the abilities of all six of their Great Kanohi (Shielding, Vision, Water-breathing, Levitation, Speed and Strength) in a single mask. They can still only use one power at a time, but it means they no longer need to switch masks if they want to use a different power. It's a small advantage, but even a small amount of time saved can be hugely useful in the right circumstances.
  9. According to the Avohkii page on Biosector01, the Avohkii was charged with Toa power so acted like a Toa Stone, making that a 'normal' transformation. How or why this was the case, who knows? It makes me wonder if other objects can be charged with Toa power, or whether it's only Toa stones and special objects like the Avohkii.
  10. Thanks for the answers (and sources) everyone! You are better researchers than I. It's definitely one of the more interesting bits of lore that got canonised. I have a feeling it was floating around for a long time before that happened, and it was so popular it snuck its way into the collective understanding of how things work.
  11. Years ago now, I remember an idea floating around that when Matoran turn into Toa, they turn into what they believe a Toa looks like. I know this was a very popular theory, but for the life of me I can't remember if it was ever canonised. I believe the whole idea started to explain why Takanuva looks like a Toa Nuva and not a Toa Mata. Can anyone remember or, better yet, find anything to definitively confirm or deny that this is canon? My rummage through Biosector01 was not successful, and I fear any answer may be locked away in the endless archives of Greg Q&As. Thank you!
  12. Unfortunately that is the case, yes! That was when they started moving away from collectables and towards launchers and ammo packs, and I think after the however many Kraata there were in 2003 they must have realised how few people have the patience (or money) for collecting that many and decided to scale it back a bit.
  13. There are parts of it I enjoy, but I'm always thrown by the fact that Mata Nui goes from being unable to walk to single-handedly defeating the most powerful, skilled and highly trained warlord on the entire planet within what, a couple of days at most? Plus the Skrall were built up (not in the film, admittedly) to be individually better fighters than every Glatorian, winning every fight without fail, yet suddenly less than half a dozen Glatorian can handle an army of Skrall - including the Elite Skrall? And that's without using their elemental powers most of the time, which would of course give them an edge. I think it may stand better by itself than the other Bionicle films. It doesn't carry much baggage from previous years, and if you're not familiar with the rest of the story from that year you can ignore everything I said above and probably enjoy it more. So as an enjoyable film and a potential jumping-on point for fans I can see its merits, but since I was already an adult when it came out who loved delving into every scrap of lore, perhaps it was never going to be my cup of tea.
  14. They only released a total of 51 different discs, with 36 (including the Great Disks) being randomly packaged in the Kanoka Packs. If you scroll to the bottom of the BS01 page, you can see all the ones they released.
  15. It's definitely my favourite film. The thing I always remember most is the music. It's beautiful and mysterious and really atmospheric in a way that lends a huge amount to a film that's already doing a great job at bringing a truly unique and interesting world to life. My biggest complaint is definitely that the Toa don't use their elemental powers. I know this was justified in the books and such, but it still irked me that the thing Toa are most well known for is the thing they didn't use at all. It also bugs me that they still refused to show anyone unmasked so had Vakama put the Vahi over his mask. That's not how Kanohi work! Honestly though, I love that film. I did a rewatch of all the Bionicle films recently and I enjoyed Legends of Metru Nui so much! And I know I've already mentioned it, but the music really is incredible.
  • Create New...