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That Matoran with a Vahi

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Everything posted by That Matoran with a Vahi

  1. I want to say a random McDonalds in America, 2001. I don't know if it was the case in the States; but over here, if you bought a McDonalds kids meal, you could spend an extra £1 to get a second toy in addition to the free one... my parents did that for me all the time when there were promotions on that I was interested in! We never got the McToran in the UK, due to Bionicle having been released half a year ago here by that point; but if the option of buying additional toys was available in America as well, I would PROBABLY buy as many of them as they'd sell me... If that doesn't count, or wasn't the case, or they wouldn't sell a kids meal to an adult ()... then it'd have to be mid/late 2001, the local independent toy shop. Mainly for the Powerpack, and its little Hafu in particular. It was in stock there for a while, but I vaguely remember that my parents, quite understandably, didn't see the value in a Lego set that was 50% a music CD and only like eight actual pieces, so I never got it. Probably a handful of Kanohi packs too, for the nostalgia of tearing them open and seeing which cool mask recolours I got... it was a rare experience for me, and I kinda miss it a little. ...also just to relive the atmosphere in that toy shop, since the shop has been gone for many years now. But I can't guarantee that I wouldn't also be eyeing up some of the non-Bionicle 90s Lego sets that they still had in stock at the time, too. Particularly anything Ninja or Adventurers or Rock Raiders... xD
  2. Hi! Hope I'm not being a pain; but I've noticed a small discrepancy regarding the Le-Koro section of Book #1. In game, there were two versions of the linked MNOG cutscenes "Into the Great Hive" and "Onua Vs. Lewa"; one version that included Taipu, if the player had earlier allowed him to accompany them into Le-Wahi (with him getting zapped by a lightning bug in the former cutscene, and riding on Onua's head during the escape from the nest in the latter), and an alternate version without him for if the player told him to remain at the dig site. I noticed, however, that while the walkthrough text in the book describes the first scenario, where Taipu is present, the cutscenes found via the media links don't match; they are instead the versions where he is absent. I dunno, this might be too tiny a point to do anything about. But I saw in the first post that you wanted to know if any discrepancies were found, so I thought I ought to let you know ^^
  3. Sent a few questions! I've no idea if mine will get used or not, but a couple of them are certain things that have piqued my curiosity recently, so I'd be interested to see if they get answered ^^ Thanks to all for arranging this opportunity!
  4. I've genuinely never seen that picture of Pohatu before, what promotional material did it come from?
  5. Random question: does anyone know what they do with the large brick-built character models from the LEGOLAND parks, when they've finished with them? I know the models are glued (I may have tried to prise bricks off a few of them as a kid, just out of curiosity, with no success ), so I doubt they can just take them apart for use in subsequent models; and on top of which, the bricks are probably quite faded after several years in the sun, too. I know some of the models are re-purposed - for example, in the Windsor park, the brick-built Rock Raiders characters from the Rocket Racers attraction queue area were added to the Extreme Team Challenge waterway when Rocket Racers shut down; and the life-size Darth Vader and R2-D2 from 1999 kept showing up in different places around the park for years afterwards - but what about the rest? I have a hard time believing that Lego would melt down their precious bricks, even for reuse, so... do they keep the old models in storage somewhere? Are they sold to collectors? Does anyone know? I just thought to wonder about it today, and it made me really curious about what had happened to some of my childhood favourites from the park. And on a non-brick-built note, I do wonder whatever happened to that life-size Onua model, too...
  6. For myself, I'm terrible at MoCing! I've not really tried it seriously since I was a kid, granted, but I just find that, even when I have something in mind that I want to build, I have trouble translating the idea in my head into something that actually can work... even though my mind works visually, I don't really think in Lego Bricks xD I guess I just find it hard to get started in general, when I don't have instructions to follow, since I'm not really familiar with all the useful parts or how to use them to best effect, so my efforts tend to end in frustration very quickly! I'd say I find building from instructions more enjoyable, since that way I'm learning new pieces and new techniques that are already proven, which I find far more interesting than trying to come up with them on my own. Plus, I like knowing how a model is going to look from the outside, and then watching it slowly come together and discovering how it was achieved; I find that immensely satisfying ^^
  7. I don't think anything does, in my case. Even when my collection was at its fullest, I didn't have anything rarer than a handful of odds and ends such as the orange vahi, a couple TNGMs, and a misprint white Ruru... and in my naiveté I applied paint to most of those when I was going through "a phase", and thus rendered them worthless. Maybe some of my sets were rare-ish, at least judging by the prices some of them go for nowadays, but I didn't have any that weren't widely available at the time... I guess the thing that made my collection most special was its size: by the end of '08, there were only sixteen regular sets (not counting combiner repacks, playsets, and most promotionals) that I was missing. That was a pretty big deal for me, at the time. Then I completely fell off the boat when 2009 rolled around, but hey. I don't have most of them anymore, though, so that achievement's a thing of the past now, whatever it may have been worth then. I do have a McToran Kongu, which is pretty rare from a UK perspective, at least, since we never got the McDonalds promotion over here; though I imagine, being McDonalds freebies, they're probably quite common over in the States? I also have five of six of the Burger King MoL tie-in figures, who are rare by virtue of the fact that no-one else cares about them since they're not actual Lego...? xP Yeah, my collection's pretty generic, honestly. I'd like to get one of the storyboard pages, I see they're still available on ebay and I've found one I particularly like, but... international shipping costs more than the boards themselves.
  8. Entirely different note: realising just how little I could tell apart light grey and light bluish-grey as a kid. I rebuilt my Toa Mata recently: almost all of them had a mixture of both shades in their gears, from where they'd got mixed up with pieces of other sets and I hadn't realised there was a colour difference.

    Undecided on whether to replace them with the correct colours from bricklink, or just let them be as-is...

  9. Since when did buying used Bionicle sets become such an expensive prospect...?

    Been feeling a bit nostalgic for some of the sets I used to have, and subsequently sold, recently. But NO WAY am I feeling nostalgic enough to pay £80 for a set that was £20 back in the day, Takanuva 2008. Same goes for several other sets too, it's like... I get that inflation has been a thing since my childhood, though I still tend to measure things by mid-2000s monetary value. But that much?

    Though I did scoop up a Zesk the other day for less than its original price, so there are still a few bargains to be had! But I dunno, the amount some of these prices have increased by is just wild.

  10. Oh wow, visually this is NICE. Your lighting effects are spectacular, and the animation is really smooth... and I know from recent experience how difficult that can be to achieve in 3D! I really liked the way you used the Bionicle Heroes texturing on the masks, and the music choices were on point; especially the Matoran Enclave piece at the opening, and equally the way you brought Lhikan's theme in perfectly in time with his entrance. If I could offer one suggestion, though? I feel like a bit more personality animation for the characters would be beneficial, there were moments where it felt like the Toa weren't moving as much as might be natural. I fully appreciate how tricky CGI can be, so this isn't a criticism; but since their ability to show facial expressions is naturally limited, it would really make the piece come alive even more if you were able to give them a little more room to express themselves with their gestures and body language ^^ Regardless though, this is some really, really nice work!
  11. The movie trilogy, for me. Sure, they're... not great, and don't stand up well in hindsight. But they're a nostalgia trip that I absolutely ADORE, even for all their flaws. It still slams me in feelings a little whenever I see movie-style designs for the characters, because that style is so important to me on a nostalgic level, and THAT SOUNDTRACK... man. When it got released as full downloadable albums, and I listened to them for the first time... I got chills more than once. Hearing their music, clean and all on its own, made everything about the movies feel so much more epic than they had to me in a long time... I think, quite honestly, those soundtrack releases are responsible for, like, 60% of the time I still spend dabbling in the fandom, they just kicked my nostalgia so much. MNOG, too, and the Templar animation style in general. Not, perhaps, as much as it once did; I know that game back to front, almost, so a lot of its 'thrill of discovery', which was 70% of what hooked me on it so much back in the day, feels like it's worn off; but it's still absolutely nostalgic to wander Mata Nui all over again, as Takua, and really feel like I'm immersed in that world.
  12. Thanks for the reassurance, everyone! @BULiK - Sorry for taking a while to get back to you, I've been busy lately and haven't remembered to check BZP. In any case, thanks for the detailed explanation! I ran the password through that site, like you suggested; I'll take this conversation to PM though, like you say, since I don't want to throw too much talk of sensitive matters around publicly ^^
  13. Hi, sorry to be a bother, but has BZP had any hacking difficulties recently? I just received two identical spam emails, trying to blackmail me into sending them money. Normally, of course, I'd just ignore / delete / report these and get on with my life - particularly since their blackmail material was something I haven't even done - but I'm a bit concerned because they were titled with my login password for this site. Naturally, I changed my password immediately; but since I'm the kind of guy who uses a different password for everything, I can't see any reason why they would know *that specific password* unless they'd got it from here on BZ. (Though they have no clue about this place; I doubt the word filter will even let me say what kind of site they thought they'd got that password from!) Granted, I also hadn't changed said password since, um... I first registered here, which is terrible of me I know. So it's possible they could have accessed it anytime over the past sixteen years and have only just got around to me now; but I thought I ought to mention it, just in case something's up? And in case my account here does start doing unsavoury stuff, since I can't guarantee they didn't get into it before contacting me; how would I know if they had? And is there anything else I should do to make sure nothing else unwanted gets into my account here? Thanks; and sorry to be a bother, again.
  14. At risk of sounding repetitive from my comment on your other story... I really, REALLY love this. How you dive so deep into Krahka's mindset, and all the implications of her meeting with the Toa, and of a shapeshifter's unique view on the world... I'd never have thought of approaching the story from her eyes, but the way you unpack it is so fascinating; I was completely hooked, reading it. I loved Takua's little cameo, too! And the way you built up that sense of ominousness at the end, from the view of the Cataclysm through a completely foreign set of eyes, to the Rahi joyfully claiming the city... but all the while keeping that undertone of something truly ominous building... it was really masterfully put together. Absolutely fantastic work!
  15. Oh WOW, this is really nicely done! I don't think I've ever seen any writing get so deeply inside Turaga Dume's head as you do here, but I love it; the way you build him up as not just the wise leader of Metru Nui but also as a real *person* beneath that role too. You make him a really developed, believable character I really like, too, the way it's possible to see the change in tone in the text, as it suddenly gets dark and ominous; the juxtaposition between the long, casually-paced paragraphs in the first half, compared to the intensity of the many single lines in the second half... it works really well together. And that repeat of the opening line, right at the end, is just such a perfect touch to end it on, works so well. Really great work!
  16. Brand new IP, I'd say. I know Lego might be wary of trying that again after Hero Factory didn't seem to be the huge hit that Bionicle was... but with the right spark of an idea, I think they have a good chance of making a success. I definitely think they would benefit from something that doesn't have the huge legacy behind it that Bionicle does, something that's free to be its own thing instead of being tied back to ten years of history. Plus... Bionicle was just the right thing at the right time to appeal to our generation; but those same things that drew in the kids of the 90s and 00s won't necessarily win over the current generation. I think Lego would do best, if they try constraction again, to aim for a fresh line that has the same novelty and appeal to this generation that Bionicle had for ours, even if that means departing from the themes we're familiar with. Or that's my thought, at any rate
  17. My unpopular opinion is still that I LIKED the Bohrok-Kal arc xD I will grant that I can see why it's widely regarded as unnecessary 'filler'... because, in a sense, it was; it was just keeping the 'Bionicle hype' going until Mask of Light's release. And I will also grant, in hindsight, that it was a bit ridiculously placed; the Toa have JUST got all these fancy new powers that are a complete game-changer, so what's the first thing that happens next? Why, those powers get stolen because otherwise they're now too powerful! But even so? The idea that the Toa's power even could be stolen, and seeing them deal with that... I loved that. The Bohrok-Kal were finally villains with a voice, even if not actual *personality* per se, and had interesting powers that hadn't been seen before that point... plus, I found their main-and-silver colour schemes more appealing than that of the standard Bohrok - though worth noting is that this was before silver became so prevalent in Bionicle as it did in subsequent years, so it still felt like a big deal at the time. Tales of the Masks, set during this arc, is one of my favourite Bionicle novels to this day. And the Bohrok-Kal's defeat was so cleverly staged, in my opinion, with seeing their powers pushed to their extreme limits and turned on them... I dunno. I still have a lot of things that I love about that arc, even though it generally has a bad reputation in the fandom ^^
  18. So. I'm being weird by being that guy who gives Heroes a (mildly) better ranking than B:tG... and yet still votes the 2003 game in the final round. It's silly and I'm nostalgic, I know that. I replayed Bionicle: the Game a couple of years ago and found it thoroughly mediocre and distinctly lacking in polish... purely in terms of polishing and finishing and coherent gameplay, Heroes has it outclassed by a mile. And yet. PlasmaJaller up there summed up everything I dislike about Heroes in their first paragraph about that game. It's repetitive to the max, there's little sense of doing much more than following a pre-defined pathway and shooting everything that moves... every level started, after a while, to feel to me like it was completely linear except for slight detours to find canisters. And the lack of real challenge bugs me a little, too; I've never once lost all my lives playing through Bionicle Heroes. Not even once. And that, to me... just makes it a bit of a dull game? Whereas, The 2003 Game... yeah, it hasn't aged well. It's unpolished and messy. And glitchy in places. And short. And the story is a hot mess. But the fact that each level is a fun romp with its own unique gimmick, even if said levels aren't challenging nowadays either? That's what really makes that game for me. I love the variation between walking levels and non-walking ones, the fact that they all play a little differently from each other. I like being able to climb and jump all over the scenery, something that just isn't possible in Heroes. And it gives me a feeling of being immersed in the world of my childhood that Heroes lacks. I guess what I'm saying is, I can completely agree that Heroes is the better game. But for myself, I'd rather take the bad game that I can get fun out of regardless, than the better game that I personally find repetitive and a bit tedious. Might just be the nostalgia goggles talking, though. Or maybe I just prefer platformers to shooters generally, there's that too xD
  19. Okay, I have to ask. Of the images in that article, what games are these two from? Batlord and Royal King fighting outside the former's castle Johnny Thunder standing in front of the wall panel depicting Horus I thought I knew of every Lego game from the pre-TT era, but those two are completely unfamiliar to me, which leaves me very puzzled! xD
  20. Oh, VERY nice! I love their attention to detail with literally every aspect of it; it feels really effective, like I've just walked straight out of the jungle in MNOG, with the Chronicler's Company at my back, to see it for the first time. Really fantastic work on capturing both the atmosphere and the distinctive shaping!
  21. I remember reading that, when Lego was looking around for a studio to produce Mask of Light, almost all the ones they approached were only interested if they could focus the movie on a 'real' human child discovering the island of Mata Nui; when Lego stuck to their guns and said "no human child, Bionicle characters only" most of the studios no longer wanted anything to do with the idea... Miramax was reportedly the only one willing to run the movie as Lego wanted it, so they got the contract. Maybe that's what this is referring to? I don't have a source for that, unfortunately; it was several years ago and I don't remember where, other than probably here on BZPower. It might be somewhere in BS01's copy of the Official Greg Discussion archive, since it's most likely the info came directly from Mr. Farshtey, but I've no idea how to begin searching through that for a single specific answer.
  22. Question: in your mod, do you retain the ability to play as the other six Piraka even after you've beaten Vezon? That was always one of the biggest frustrations for me with the original game: that if you played each level through once, including the final boss battle, and only THEN went back to previous levels (as I tended to do, because to me it seemed redundant to take a second run through each level before fighting Vezon, knowing that I still wouldn't be able to complete them to 100% without him) you missed out on the chance to play the other Piraka completely, because Vezon replaced them as the bonus character in all levels. Since you've put so much work into upgrading them all, it would be a shame to lose the ability to play as them upon unlocking Vezon; if there was some way to keep them available as playable characters, that would be fantastic! In any case, though, looks like really nice work! If I ever play through the game again, I'll give your mod a try!
  23. I just thought: it seems silly to me, to list all my BZP rp characters in my signature when, at present, I'm not active in that forum at all due to other commitments. So I'm just gonna make this post right here as a collection of links to all my RP character bios, past and present... so I can find them again easily as and when I come back to them, but aren't taking up sig space.

    Six Kingdoms: Rebirth; joined March 2020. Varxii, Rek. Sequel to:

    Six Kingdoms: Escapement; joined Jaunary 2020. Varxii, Zecrillia, Jabali.

    Skyrise: Ascent; joined April 2019. Tarutu, Kastir, Littiuu, Alarei.

    Corpus Rahkshi; joined February 2019, just in time to see it end. Blizzard.

  24. So, I've been working on these all month! You might have heard of the Inktober art challenge: the aim is to do an ink drawing for every day of October, and a list of prompts is provided for inspiration. In addition to that, I like to pick an overall theme to work within, so I'm not just shooting off wherever for ideas. This year was my second time participating; and, looking at the prompt list in advance, all I was really thinking of was Bionicle ideas for a few of the prompts. This may have come down to me being SUPER-inspired by NickonAquaManga's The Toa Bionicle retelling, which I'd just finished reading (which you should totally check out if you haven't seen it, I can't speak highly enough of it!) and having a ton of Bionicle inspiration that needed an outlet! But in any case, I had in mind Bionicle for my monthly theme, particularly 2001 - 2003, from which most of my relevant inspiration comes, and... I ran with it. So here we have days 1 - 31 of Inktober 2020, Bionicle-themed! I posted more detailed explanations for most of these on DeviantArt, where I was uploading them daily; to explain to my non-Bionicle-savy watchers what was going on, and also just musing around what I picked and why. But to an initiated Bionicle fan, most of these are more self-explanatory, so I'm just going to summarise here, unless there's something that I feel really needs an explanation (like the unashamedly silly one for day 29!). ^- A Ga-Matoran fishes for her living. ^- After Tahnok-Kal steals his Nuva symbol, the most Tahu can summon are wisps of smoke. ^- Onua and Pohatu, the two bulkiest Toa. ^- Kopeke finds an old piece of Metru Nui technology, a radio, that got left behind when the Turaga dismantled the airships. ^- Interesting. The power is in me. The sword is but the focus. ^- To Onepu's dismay, a Kinloka rodent has broken into an Onu-Koronan storehouse. ^- What's more fancy than a golden mask, in Bionicle terms? Gali unlocks hers at her Suva. ^- Matoro (and Takua) find themselves up a little too close and personal with a Muaka's mouthful of teeth. ^- Tamaru in the battle of Kini-Nui, throwing a disk to repel Rahi attackers. ^- "No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand. [Makuta] learned this lesson once. We will teach it to [him] again. Though it take a thousand years, we will be free." (Quote source: Babylon 5 2x20, The Long, Twilight Struggle) Jala rallies the Ta-Koro guard with a speech of hope, during the 1000 years of the Makuta Wars. (And one of my favourite quotes from that show, honestly!) ^- “Remember that time I was hanging upside down in a swamp hole, just above some hungry mud crawlers,” said Nuparu. “You know, the ones with the acidic tongues and the breath that smells like Tarakava that’s been out in the sun too long?” “Sure, what about it?” answered Kongu. Nuparu sighed. “Those were the good old days, huh?” I don't know about anyone else, but that sounds like a particularly disgusting situation to be in, to me. And yes, that is a little Kongu up there being all like "Nuparu, how in the HECK?!" (Also I made up what mud crawlers look like, because according to BS01 that was literally their only mention in the storyline and they don't even have a full page on the site, much less an image!) ^- On Takua's first trip to Ko-Wahi, he was probably not prepared for how slippery the icy terrain was underfoot. ^- Pohatu and Hafu pause, for a moment, to appreciate the dunes of Po-Wahi in all their harsh majesty. ^- The freshly-transformed Toa Nuva inspect their new armour for the first time. ^- "Ta-Koro used to reach all the way to the coast; the Charred Jungle used to be a green, peaceful place, but in the fury of our battles it was burnt." Kapura mans a small outpost near the border of Ta-Wahi, across the charred forest from the main city. ^- *You are an obstacle. You do not belong. You will be removed.* "Beware, monster... this "obstacle" has a sting!" Tahu fires the Exo-Toa's electro-rocket. ^- "Water!" "Wind!" "Together, we can summon the might of the storm!" ^- Having caught a Tarakava in her rahi trap, Kotu cautiously takes a few steps forward, hoping to prise off its infected mask. ^- When the Chronicler's company reach the ravine with the broken bridge, Takua naturally turns to his team for suggestions. Most of them helpfully point towards Tamaru's agility and skill with ropes to get across; Taipu, however, has possibly the most invaluable contribution to the discussion: "When I stand at the edge and look down, it makes me dizzy." ^- Diving deep to the bottom of Naho bay, Gali discovers a thriving growth of coral on the sea floor... unbeknownst to her, covering one of Metru Nui's sun-holes. ^- "It is said the Bohrok sleep an eternal sleep, waiting to hatch. Once awakened, the swarms are unstoppable... a force so powerful, they can reduce mountains to rubble, and turn life-giving rivers dry as the desert sands." ^- Because I had literally NO CONTEXT for the term chef in Bionicle, I improvised and took this in a less serious direction... and also took a chance to include the OTP, since it was remiss of me to not have planned them in anywhere else. Huki and Maku, on a date at a Matoran restaurant, are served by the chef herself! ^- "The krana controls your body, Lewa, but not your will. If it is so strong that it can make you harm a friend... then go ahead -- I will not defend myself. But I know you, Lewa. I have fought beside you... and I know you are stronger than this parasite. You are a Toa -- prove yourself worthy of the name!" "Yes... Toa... my people... my friends...! I will not harm Onua, creature... I WILL NOT!" ^- Onua, at home in his element. ^- Sometimes, your best buddy is a giant crab and you ride around on her back when travelling the island. And there's nothing wrong with that. ^- Hahli hides from the Rahkshi during the fall of Ta-Koro. ^- "Who can walk silent in the Wood? Taku-cry and Fikou-chirp, windhorn and trunkdrum, all around is the ceaseless junglesong, dawn, highsun, and night! To unite their voice with this music is the duty of all Le-Matoran." Plus Taipu, the band's biggest non-Le-Koronan fan, dancing along in the foreground there! ^- When he gets some rare downtime during his quest for the Kanohi, I imagine Lewa likes to take advantage of his mask of Levitation to float high above the jungles of Le-Wahi, just kicking back in the air and watching over his realm. ^- "What. Are. Those." "Oh, I dunno. I thought they looked kinda dashing." "I've got twenty-four hours to get rid of this BOZO. Or the entire scheme I've been setting up for 1000 years goes up in smoke. And you. Are wearing. HIS. MERCHANDISE?!" Okay, this one takes a bit of explaining, because it's unashamedly silly and I don't apologise. But the shoes prompt... Bionicle characters don't WEAR shoes, so I was stumped at first. But then I thought of the Rahkshi and Toa Nuva sneakers that had been produced in 2003 to promote the brand. And then I remembered this scene from Disney’s Hercules. And THEN, I discovered that there had been a Takanuva version of the sneakers, in addition to the Tahu/Gali/Lewa ones I remembered… and that was just too perfect an opportunity for me to pass up. ^- "Chronicler, heed us! We step now through the gates of doom." The Toa prepare to enter the ominous heart of Mangaia to confront the master of destruction himself. (And yes, I cheated and photoshopped the background, because I didn't have a red pen for the glow from the entrance, and the scene just didn't capture that ominous feel without the colour!) ^- Captive in the Nui-Rama hive, a pair of Le-Matoran attempt a desperate crawl for freedom. However, with a lightning bug watching their progress, it's unlikely they'll get very far... I am... not altogether sure how I managed, in thirty-one drawings from the Mata Nui arc, to not focus on the Turaga beyond a background appearance on day 1. I just didn't think of them, I guess; my focus was just on whatever seemed to work for any given prompt... as well as making sure that each of the 'main fifteen' Matoran characters, the ones with bios on Bionicle.com in 2002/2003, got featured at least once. And, um. Yes. My style was not very finalised during this. As you can tell, I kind of went back and forth on how expressive I made the masks, and, well... Matoran and Toa have hair. Which... yes, is weird. I'm not honestly sure why, quite, the idea came about, only that it crept into my style years back, when I was doodling Bionicle characters all the time as a teen, and I kinda liked it so - when I wasn't going for complete set-realism - I kept it around. It makes these otherwise very alien beings just a little more human-like, I feel, and that's something I like when I depict them. As you can tell, I went back to MNOG, the comics and (occassionally) the movies for reference; but I tried very hard not to copy directly, instead taking elements and changing around camera angles, poses, etc. to make them more 'my own work'. There are, I must admit, some of these that I like the result of A LOT better than others... but I hope you enjoy seeing the biggest output of Bionicle work that I've produced in many years!
  25. This is absolutely fantastic! It looks even better than the original comic scene; and I especially love what you've done with the lighting: both in making the characters' eyes glow so believably, and in the reflections on the golden masks. The composition, too, is incredible; and I really, REALLY like the way you've done the background... if I hadn't looked at the time-lapse video, I would have assumed it was a single photo, you've brought it all together so perfectly. Really excellent work! (And on a more minor note, I enjoyed the way you used music from Bionicle: the Game as the audio on that video too!) May I ask how long it took to make? ^^
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