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About Distorted

Year 14
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  1. I would never have realised the foreshadowing without your comment, but actually, Makuta does talk to himself a lot during the Mangaia scenes in Mask of Light. Granted, they're straight-up monologues rather than him talking to a reflection of himself, but it's interesting that the parallel was there all along!
  2. I really like your idea of sharing all the Ideas projects in one place and I commend you for doing it. Also, I think BZPower could do a better job of reporting new Bionicle Ideas projects (especially since the bonkle news has long since dried up). I also really disagree with your reasoning behind the idea. Nothing is wrong with us. Some fans just aren't interested those projects. Heck, I'm a Bionicle fan and only three of those projects interest me; and of those three, I'd probably only buy one of them. I probably wouldn't have even bought Sodoka's set. Sodoka's project was somewhat unique in that it combined: a great display piece a likely interesting building experience play value (including minifigs) multiple story years (so whether you got into Bionicle at the beginning, nearer the middle or at the end, you had at least one scene you'd feel nostalgia for) and just generally very good project presentation - in an ideal world, the presentation wouldn't matter, but sadly it does With all this, it's not hard to see why the community chose to support this project over others. No. The Lego Group is fully aware of Bionicle's continued fanbase and their loyalty. That doesn't mean they're going to give us an Ideas set just because we keep asking for them. G2 was not a sales success for Lego. When weighing up Ideas projects, they ultimately have to choose the projects which have the best chances of profit vs the costs and risks of working on them; which means Bionicle is already at a major disadvantage . Keep in mind that there have been at least four different 10,000-vote Zelda projects which have failed at the final review phase. One of those projects was based on BotW; aka the highest selling and most critically acclaimed Zelda game in recent memory, and that got turned down even after Lego had released Mario sets with Nintendo's blessing. (Not to mention the countless other projects that didn't even reach the 10,000 votes stage.) Now remember that the Bionicle fan community is dwarfed by the Zelda fan community alone; not to mention the wider Nintendo fan community. I know Zelda is not the best franchise to compare to Bionicle, but if a set based on a world-famous, critically acclaimed, millions-selling franchise is still considered a bad investment by Lego even after at least 4 bites of the cherry and a partnership with the company that owns said franchise.... what makes you think repeated 10,000-vote projects will change their mind about Bionicle? Again, Lego aren't going to forget the franchise which arguably saved them from bankruptcy in the 2000s. Keep in mind that Bionicle made a small cameo in The Lego Movie, and a Bionicle set even appeared in concept art for TLM2. I have no doubt that Lego will continue to reference Bionicle in future media. But I think the second part of your comment kind of proves my point above. It does take less than a minute to support an Ideas project. But it takes a far more significant financial commitment to actually buy the set when it comes out - or to even remember that the set is coming out at all. You're right; you're not promising to buy the set when you vote for an Ideas project. If Lego had 10,000 pre-orders for a new Bionicle set, they'd probably be a lot more inclined to release it. But votes aren't pre-orders; and 10,000 votes doesn't necessarily mean 10,000 sales when the set comes out. There was plenty of excitement in the community when we all caught wind of G2 happening. Sadly, for whatever reason, that excitement didn't lead to good sales numbers. Again, Lego has to pick the projects which offer the best chances of profit. - Finally, I want to pose a question to you. Does it really matter if we never get another official Bionicle set from Lego? We still have more than 10 years of sets, lore, games, promotional material and fan media. We still have parts to create our own MOCs, and the characters/settings to inspire our own art, stories and other creative media. We still have an engaged and loyal fan community; granted, it's a fair bit smaller than it was, but it's still fairly active. We even have some of the people from behind the scenes giving us new/unseen material from our favourite franchise; there's a whole series of canon contests happening right now on TTV, and Faber is even planning some sort of mysterious spiritual successor. And we have the memories of experiencing Bionicle and the Bionicle fan community in its heyday. Do we really need another set to validate all that?
  3. Awesome! What's the plan for this when it's done? lifesize gali plz
  4. It was apparently November 3rd 2008. http://www.bzpower.info/story.php?ID=3935
  5. Cuz of the coronavirus, presumably! Lots of studios and publishers have been giving away games for free since the pandemic started.
  6. So, in all the pictures I can find of Metru Nui's skyline, the coliseum is depicted as three segments next to each other. But in all the close-up pictures I can find of the Coliseum, it's always depicted as a single conical tower (although sometimes with small fins at the top). Has this ever been addressed? Obviously, Bionicle has a habit of depicting the same objects/locations differently in different media; especially when it comes to central locations like Kini-Nui and the Coliseum. But it seems weird that all the skyline versions of the Coliseum are pretty much the same, and all the close-up versions of the Coliseum are pretty much the same... but the skyline and close-up versions don't really match at all. Also, what is the skyline version of the Coliseum actually showing us? Are we seeing a central tower with two triangular pillars either side? Or are we seeing three triangular pillars and the one in the middle looks rectangular because we're seeing it from the front instead of the side? (And if that's the case, are there only three pillars or is there a fourth one hidden behind the central one?) EDIT: The closest answer I can find to the latter question is that there are four pillars, based on the images from this post by Faber.
  7. I seem to remember thinking - based on a scene in the first comic - that the Toa put newly-found masks on top of their existing mask, even though I knew this wasn't possible with the actual sets. Still not sure if that's what the comic artist was going for or not? Is that canon? :S Not a misconception as such, but I remember seeing the Bohrok for the first time and being very confused that they didn't have masks. I thought the Krana were called 'Kranka' for at least a year or two. After seeing the whole population of Le-Koro getting krana'ed in the comics, I briefly thought they'd all turned evil and started wearing Krana intentionally. After seeing the Nuva for the first time (I think just Tahu and Onua), I initially thought they were sidekicks to the Toa and the pictures I saw made them look like they'd be smaller than the original Toa. I was quite disappointed when I realised they'd transformed the iconic Toa Mata. I didn't really understand the epilogue of Mask of Light at all. I thought they'd somehow awakened Mata Nui, and I had no idea we were getting a glimpse of Metru Nui at the end. (I don't think I was the only one!) I don't think I realised til about 2003 that Kini-Nui and Amaja-Nui were in the same place. I saw the 2006 set leaks back in the day and somehow got it into my head that Brutaka was wearing an actual Kakama, or a updated version of a Kakama (still can't remember which one of these I thought at the time!). I've gone back and looked at that prototype pic several times, and it doesn't match with my childhood memory of it at all. I also thought Axxon was a Toa for a while; again based on those protype pics. For a while I thought the Piraka microsite and marketing was all canon, and I was super upset about it. 2006 was a weird year for Bionicle's marketing, y'all.
  8. this is peak early 2000s aesthetic Loads of great responses here, but my vote goes for the whole Piraka marketing campaign; especially the website. It was so odd that Lego spent five years maintaining absolutely flawless worldbuilding, only to throw it all in the bin with all sorts of incongruous real-world details. A police lineup? Cringy rap music? A bucking bronco? A couch? Less bizarre but still worth mentioning are the intro video from Bionicle Heroes where Balta addresses the player (all the camera movements and character animations are really uncomfortably weird), and the various test animations which were supposedly pitches by various animation studios for the Mask of Light movie (all pretty awesome, but I find it weird how little we know about them!). - -
  9. I'd say the only thing that really gave me the creeps in Bionicle was the music that plays when inspecting the telescope in MNOG. It's surprisingly forebording and anxiety-inducing even listening to it today; like you shouldn't even be messing with the prophecies this thing can show you in the constellations. Plus the telescope interface itself feels very alien; too futuristic-looking to feel like it belongs on a primitive tropical island... There's also the Draw a Piraka and Barraki introduction thing on Bionicle.com, but they were more jump-scary than genuinely creepy.
  10. Lego decided not to go ahead with the theme. https://brickshow.com/2019/12/lego-forma-81000-will-no-longer-be-launched-further
  11. From my vague memories of regularly visiting Ghost's website back in the day, I believe they made the animations in Maya.
  12. Untitled spider tank Untitled rover for Febrovery Matilda (of Robot Wars fame) Gallery VIC-R 'The Officiator' (part of a collab with some other hot boys & gamer girls here's the gallery) (yo is there a way to centre-align images in blogs)
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