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Iruini Nuva

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About Iruini Nuva

Year 15
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    http://www.bzpower.com/forum/index.php?showtopic=204351

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  1. I recall playing this back when it was live. Was into Mindstorms a lot at the time (and played plenty of Lego.com games too). Another similar one was Robohunter. Believe that while the cutscenes were flash, the game itself was 3D-ish (you drove a little Mindstorms rover around streets on spy missions). Took a solid hour to load the game on a 28K connection, though MNOG had a decent wait between every scene too, ha!
  2. Not entirely sure how I missed this! @Emzee I have a few assorted BZP games from ~2009 in various backups. Interestingly, KraataAttackV1 vs your V2 above. I also still have everything from Biotech. The Insurgent (still online), Havoc, Bionicle: Duel Combat, etc. Have all the concepts and unreleased stuff too if I can get it into a presentable form.
  3. Is there a downloadable version that supports local saves? Heck, even if it's just spinning up a local DB that mimics the main BMP infrastructure, just looking for something self-hostable.
  4. This is utterly fascinating. I always had a soft spot for this game. Managed to beat it twice on borrowed GBAs (never actually owned one). Really appreciate the deep look into its inner workings--will be reading through every one of these.
  5. Set waves, hm. Guardian Toa. Spear & shield made them feel mythic. Bohrok. I tried for [what felt like] months to figure out that picture on the back of comic #3. Everything about those sets was so carefully crafted (one of the best canisters, etc.). Honorable mention for the Toa Metru. Had some buddies who were very excited about how posable the new frame was.
  6. To a degree I view the 2010s as a decline. Not necessarily in a business performance sense, but in a creative one. The 2000s was a bit of a perfect storm. Creative pressure to survive. Media that was mature enough to reinforce story and physical toys, but not ubiquitous enough to eclipse them (i.e. smartphones). I'll agree with @Darth Jaller above that Lego has/had a strength in giving you a framework, but not the fine detail, though I think themes like Rock Raiders and Alpha Team benefited from the extra lore their games provided. For lack of a better term, their business matured (not a unique-to-Lego problem). They figured out a formula and expanded on it until the magic left. The 2010s were the era of licensing, which is great for the bottom line for a time, but eventually that spins down too. You see the same thing in the tech industry. The 2000s were years of discovery after the 90s ironed out the technology. Transmedia storytelling (i.e. MNOLG), smartphones, social media. All new and engaging. The 2010s saw them all mature into...what we have now.
  7. Perhaps a bit late to reply, but Bionicle (and BZP) significantly influenced my own career trajectory. I build directly upon the skills I picked up on this side of the internet every single day.
  8. Since it's all in Flash, running it on a Mac/PC shouldn't make any difference. You're probably running it in...Quicktime, right? I'm not too familiar with the patched version that's available these days, so I can't speak to whether any glitches still exist. Are you using the version on BioMedia?
  9. Minor tangent. You have no idea how happy your choice of domain name makes me. Nice call. Carry on.
  10. Any chance of pinging the BS01 folks to remove the login requirement? Happy to participate, but not crazy about having to dredge up a Google account these days.
  11. Late reply, but I'm also playing a ton​ of Overwatch (healer/tank main). Send me a note and I'd be happy to hop on sometime.
  12. Can you only enter one?
  13. This was actually the entire premise behind the weapons in the old Insurgent game I wrote circa 2009. Lightstones were clips for energy weapons, and I believe heatstones powered a flamethrower. In hindsight, I see why Lego never leveraged the premise themselves.
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