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Jacks

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Posts posted by Jacks

  1.  

    Of course we do. How else will we ever learn what the moral equivalents are for Insect Control, Quick Healing, and Elasticity?

     

    :P

     

    I know what the moral equivalent for Elasticity is!

    It's Rigidity!

    So it kinda helps make things stronger (friendly/defensive) with the drawback that they break easier (offensive)!!e11even!!

    It's different to fortitude, & fragmentation, everything else, and it's the perfect mirror to elasticity, & obviously it's less evil!

     

    :P

     

    :o

     

    Clearly Elasticity represents moral relativism, which is what allowed the Brotherhood to turn in the first place!

     

    I guess the opposite of Quick Healing is just...ordinary regular gradual healing?? because patience is a virtue, right?

    • Upvote 3
  2. I'm with V-N on this one--using existing powers in a positive way is far more interesting than changing them. However, as has been said already, the MNOLG 2 names are definitely problematic (personally I don't mind Prosperity and Faith as much as Creation since that would get way confusing). Also, if we're going to canonize "moral" versions of the supposedly "immoral" Mata Nui Rahkshi powers, there are other Makuta powers we could change too (Confusion for example). Do we really want to fall into that rabbit hole?

    Of course we do. How else will we ever learn what the moral equivalents are for Insect Control, Quick Healing, and Elasticity?

     

    :P

    • Upvote 2
  3. Given that Pohatu also gets a description -- "mighty Toa of Stone," I would guess it's just how they decided to end the list. If Kopaka had been last on the list, they probably would have said "teamed with Kopaka, powerful Toa of Ice."

     

    I've always been far more perturbed by some of the pronunciation -- the "Bohrak-Kell" and the "dreaded Ruckshi"

  4. The only reason I can think of would be to explain his odd combination of colors. It's not even a good reason either, since it's better explained by the fact that he's an Av-Matoran and -- knowing his personality -- probably chose them deliberately way back when.

     

    On top of that, there's also the fact that he's literally the oldest Matoran in existence -- the prototype upon which all the others were based. Of course he's not going to work perfectly all the time -- of course he'll develop some minor faults over the millenia, such as his mask occasionally going askew.

  5.  

     

    The turbine is directly under Pohatu's foot when flying. If the fan is what's keeping the weapon aloft, why throw it in the first place?

    Because there are enemies in the distance that need a good boomerang to the head. The turbine would help him get his boomerang back faster and plus Pohatu is confirmed to throw the boomerangs

     

    I fail to see how a fan in the middle would do anything other than interfere horribly with the flight of an otherwise practically perfected weapon.

     

    Yeah, presumably the turbines are what allows Pohatu to fly when the boomerangs are on his feet, but indeed there's no way they could help the boomerangs when thrown.

  6. I usually play through MNOG1 at least once a year, which usually leads to me watching all the Templar animations. Sometimes I watch LoMN too. The memories I have of the first times I experienced all those things do not make me sad -- for the passage of time is inexorable and I will simply never again be the person I was back then; sadness over this fact would be futile -- but rather hopeful that gen2 might affect the eight-year-olds of today in the same way gen1 affected me.

  7. I'm not saying it was a mistake, I'm saying it wasn't necessarily an improvement. It was a change in design sensibilities that was not necessarily connected to a change in quality (well, a significant drop in quality if you consider the durapibilty of the pieces themselves, but that's neither here nor there).

     

    Let's take the Toa Mahri as an example. Yes, they looked very different from their predecessors. Yes, they looked different from one another, but this was because wildly varying amounts of effort had been applied to their designs. Jaller was a major standout, whereas Hewkii was such a sad jumbled mess that he was really only worth purchasing as a parts pack for keetorange joints and interesting blades, and the remaining four were pretty unremarkable compared to either of the former two. The only thing that unified them as a team was an oversized one-piece blaster with ammo that launched inconsistently and got lost almost immediately.

     

    But did they sell well? Heck yes. How much of that resulted from the marketing or the fact that 07 gave us a very fast-paced exciting story I do not know, nor do I know how much of those sales were to new fans v. preexisting fans, which is another tidbit we'd need in order to use this to rate the design sensibilities.

     

    In any case, if we're gonna use sales figures as an indicator of quality, we need to wait the better part of a year before we can include the Toa Okoto in this discussion on a level playing field.

     

    That was a bit rambly, though. The bottom line is that I agree with you that nobody likes clone sets -- the issue I have is that it takes an absurd amount of willful nearsightedness to describe the Toa Okoto as clones while keeping a straight face.

    • Upvote 3
  8. Isn't the reason why the Makuta have so many gosh dang powers because of their hazardous occupation in making Rahi? They aren't supposed to reflect any virtues; they're supposed to be for the Makuta to control their creations. While some of the powers aren't exactly the best for their jobs (though some, such as hunger, would be useful for subduing out of control experiments), whether the Makuta are good or bad doesn't have much to do with it.

     

    But, consider what could happen instead of just giving the light Makuta new powers. Take courage and peace versus fear and anger. They could be explained by the Makuta using the same power, but in a reverse sort of way, similar to how Vakama made ice by using his fire powers to draw in heat. Instead of giving fear, the Makuta draw it out to bring courage. And so forth. I feel less inclined to give the light Makuta completely new powers than just saying that they have the same powers, but use them in a good way. But that still would need to come with a grain of salt as some powers, such as creation instead of disintegration, are still impractical as creation is a legendary power.

     

    To answer the original question, no, I don't think we should ask Greg to canonize new powers. Just let the light Makuta keep the original powers and imagine them using their powers in a more peaceful manner.

    This. Not only does it not require more canonization of trivia, it's more interesting.

    • Upvote 5
  9.  

     

     

     

    Hopefully they'll add variety to the design. The Toas all look pretty similar as of now, compared to the variety in G1 Toa Teams (post 2006).

    Are you serious?

     

    I was never 100% happy with any G1 Toa Team as far as sets were concerned. They were always either clones (with near-identical parts, proportions, and builds) or completely lacking any sort of visual unity (the Toa Mahri relied solely on tubes and blasters to convey their affiliation, and the Phantoka and Mistika had slightly more unity as far as color schemes were concerned, but only among their particular group of three). The new Toa have unifying features (like their chest patterns and the general unified look granted by the CCBS), but their builds, proportions, color schemes, and armor configurations are more diverse than ever before.

     

    Yeah I'm serious. The new Toa are more alike than you say in build. Different proportions are basically the same bone and shell pieces in a different length. Not to mention they all use the exact same feet except for Onua. With the exception of gearboxes and shoulder armors, they all follow the same scheme, and I'm left struggling to find a reason to buy them besides to own the main cast (mind you, I am going to buy them all, I just don't know why, I want to like them but idk). If anyone is a new fan, what would be their inclination to buy the sets if they're all so similar? They don't really have any attachment to the characters yet.

     

    Because all the Toa are different, even if they use similar pieces. Lewa's is average in height, but his raised shoulders and lanky arms give him a simian look. Onua is obviously a powerhouse, but also one of the shortest Toa. Pohatu is the same height, but with the leanest build of all the Toa (he is also the only Toa with his armor arranged asymmetrically). Gali's height and skeleton proportions are average, but she has an exceptionally streamlined design. Kopaka is taller than average, with extremely heavy armor on his shoulders and upper and lower legs as well as slightly raised shoulder joints. Tahu is the tallest of the Toa, with lean upper legs and flared lower legs.

     

    To put it a different way, the new Toa's differences are obvious in this image, which actually downplays the differences in their heights.

     

    Really, if old-school fans like us could be convinced to collect the Toa Metru who were all completely identical builds except for two being taller than the others, or the Toa Hordika and Toa Inika who literally had zero differences in their body proportions between team members, then it's silly to say that the differences in the new Toa aren't substantial enough for new fans to care.

     

    Post-2006 Toa teams may have had more diversity than the new Toa as far as molds and textures were concerned, but their visual unity suffered as a result. Thanks to their mishmash of incompatible textures from across various years of sets, only the weapons and environment-specific equipment clearly told you which of the Toa Mahri, Phantoka, and Mistika were on the same team, whereas the new Toa all adhere a shared visual language while still having as much variety in their builds or more than any of those teams.

     

    As I recall the Hordika and Inika were the most unpopular waves at the time, making Lego do the switch to make all the sets different. As you say, you can tell that the Toa were from the same team by their accessories. That's really all they need. Why give up uniqueness to make them look similar? Each Toa is a specialized individual with their own elements, powers, personality, etc. They're not some military force that needs uniformity to look like a team. Look at other hero teams from other franchises: the Autobots, the Avengers, the Justice League. Every character is practically their own design.

     

    Comparing the Toa to the Avengers straight-up does. not. work.

     

    Each of the Avengers has their own separate origin, context, etc. They're all totally independent of each other, and the fact that they sometimes team up is incidental to who they are.

     

    The Toa were created as a team. Yeah, they have to learn to work together effectively, but they are intended as one unit. Their status as a team is fundamental to their identities. They may not be a "military force" as such, but the mantra from G1 still applies here, I think -- six heroes, one destiny.

     

    The only Toa team that you could reasonably compare to the Avengers is the Mangai.

     

    Furthermore, in the post-Zamor launcher era, the yearly gimmicks were minimally functional (and pretty ugly but that's just my opinion) so why would you choose that as your one defining characteristic??

     

    You are correct that the Hordika/Inika were the least popular, and prompted the change in design sensibilities, but that does not mean the change was an improvement -- that's a significant jump to conclusions. If anything, the 2015 Toa are the result of the design team learning from the mistakes of 2004-06 and the mistakes of 2007-10

    • Upvote 3
  10. yoooooooooo we're posting jazz now?? lemme get in on this omg yes

     

    hmm not a fan of all the synth. It makes it sound a bit like waiting room music. Its saving grace is that no waiting room music would ever dare to use a chord progression so deliciously weird as the one in the first two verse sections :P it's really a little more funk than it is jazz but I can dig it. Funk is hecka fun to play. 3.5/5

     

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