Jump to content

Lyichir

Banned Members
  • Posts

    6,131
  • Joined

  • Last visited

  • Days Won

    49

Blog Comments posted by Lyichir

  1.  

    Better/worse/equal to the first?

    I would say equal.

     

    Yeah, that was my tentative opinion coming out of my first viewing as well, and a second viewing has only cemented that. Both movies are clever, funny, and great at pulling at your heartstrings (hard to watch either one without tearing up a little at the most emotional moments).

  2. These spinner parts don't have any hidden connection points, though you can definitely make use of them with some creative connections (mainly taking advantage of the 4 module diameter of the interior section of the rim). The ripcords, however, do work with regular Technic gears, though, making them superior to older ones like the Rhotuka or Speedorz ripcords. As a side note, the spinner rims from the Spinjitzu Masters sets DO have "connection points" of sorts, as seen here: https://twitter.com/AndrewBarnick/status/946785335563997184

    I got this one at BrickFair and was similarly disappointed by the slow speed and low distance. I've seen people get better distance by starting from an elevated position, so I might try that at some point.

    On the other hand, I was much more impressed by the build than you seem to be. The handle may not necessarily NEED to be that bulky, but it made for an interesting build regardless, and I was quite impressed with the finished product's ergonomic form and heft. That said, the higher price point does bite, especially if you plan on collecting all five of these (and unlike the Airjitzu spinners and Spinjitzu Masters, there are no added weapons or weapon racks to add variety to the builds of each set). I might still want to get the full series for those gorgeous figs but I'll probably wait for the inevitable sales.
     

  3.  

    No offense but most of these suggestions sound like really bad ideas to me, and would amount to killing off a ton of interest in those subsequent movies. Many of the characters who were killed off were massively popular, and in fact were probably chosen to be killed off in part because their popularity would make those deaths resonate, but that doesn't make keeping them dead a decision that does justice to their characters or to their fans. Several of them (Spider-Man and Black Panther in particular) had only barely begun their narrative arcs, and to terminate those with finality would not just be a waste of good characters, it would also be reason not to invest emotionally in remaining or even future heroes knowing that any of them could die in the next big crossover event. Rather than adding stakes, it removes the stakes audiences themselves have in these stories. And for what? Being "bold"? A decision being unexpected doesn't always make it good, and in fact it's very often the opposite.

     

     

    :kaukau: Edited to include a spoiler tag. -- Valjean

  4. I still can't get over how many complaints there are about what looks like a decent, fun set depicting a pretty exciting scene. It'd be one thing if they were like "yeah, this could be better", but so many reviews have branded it "the worst Star Wars set ever", and as a person who bought heavily into the early sets, I can safely say it's not even remotely close. It has an elevator! Missiles! Not one but two exclusive figs! And our good good friend BB-8 doing easily the coolest thing he's done in the new trilogy!

    I would have been all over this if it came out when I was a kid. And if I wanted one with the top section, I'd probably have tried to build it myself.

    • Upvote 1
  5. This is a pretty fair analysis. Another thing I haven't seen mentioned much is the numerous quality of life improvements that I hope make their way into the next iteration of the main series.

    • A TON of the inventory management issues with previous entries have been negated or improved (being able to store unlimited furniture items without having to resort to storage exploits is huge, as is being able to sell items directly from your inventory rather than seeking out a third party).
    • Being able to re-invite any villager you've befriended is another great feature. No more worrying about a villager moving away and never seeing them again!
    • There are many more options for decorating your campsite and camper. You can now offset furniture by half-spaces, allowing for more interesting layouts, and area rugs allow for more customization than previous carpets that took up the whole floor space by default. In this particular case, granted, I'm not sure how many of these features existed in the standalone Happy Home Designer, but in any case they'd be great to see in the next full-fledged game.
  6. Let's see... my ranking would be as follows:

    1. Hoenn: Great, vibrant region with a lot of natural diversity, a fantastic layout with numerous "loops", and tons of incredible gameplay features. Omega Ruby and Alpha Sapphire only improved upon that, including the ability to soar free over the region.

     

    2. Johto: Nothing too exceptional in terms of layout, but with vibrant environments and culture, along with a great story and characters

     

    3. Kalos: Another vibrant region, with great music and culture. Three main "loops" but they're pretty simple and only intersect at a single point.

     

    4. Unova: Despite having some decent diversity and interesting features and culture, it only has one main "loop" and in some places feels a bit patched together. Seasonal changes felt like a good idea in concept but got a bit annoying in practice—I don't necessarily want to experience Seasonal Affective Disorder for a whole month in a video game.

     

    5. Alola: Incredibly vibrant, fantastic culture. But the layout leaves a lot to be desired, with what loops that exist segmented off on various islands. Ride Pokémon are convenient but much less personal and immersive than riding on your own Pokémon. Ultra Sun and Ultra Moon might improve things, hard to say just yet.

     

    6. Sinnoh: A region with a pretty good structure, but perhaps less vivid and vibrant than I prefer. The underground was an interesting diversion but ultimately less enthralling than Hoenn's diverse Secret Bases. Character-wise it was great (one of the first regions where all of the Gym Leaders really had substantial roles outside their gyms), but feature-wise it's been left in the dust by subsequent games and remakes. Perhaps getting its own remake could fix that...

     

    7. Kanto: Despite some updates over the years (most notably in HeartGold and SoulSilver), it still feels like the most "vanilla" of the regions in terms of culture and diversity. Decent layout but even that feels a little plain and overloaded with routes and caves that have a similar feel.

    • Upvote 1
  7. To be honest, supporting characters getting more character development in Pokémon is nothing new. Rival characters have almost always exhibited more explicit growth over the course of Pokémon games than the player character. Lillie's role may be slightly more integral to Sun and Moon's overarching plot than past characters (with the significant exception being N from Pokémon Black and White, who occupied a sort of mixed role as rival/friend/antagonist), but those older characters still played a similar role in actualizing the themes and messages of their respective games.

    • Upvote 1
  8.  

     

    One kid who talks 100MPH and is really opinionated about Bionicle

    I wonder if I've met that kid... I've definitely had a similar experience, in any case.

    I'd still like to go to a west coast con at some point, but never can decide on which one. I've heard Cascade is on the upswing, though—maybe someday...
  9. "Mixed feelings" describes my feelings about it pretty well, too. The emotional arc was incredibly solid—Lloyd and Garmadon's relationship was much more complex and interesting than it was in the show, where both characters felt like they were being railroaded into a conflict by "destiny". But there were a lot of weaknesses as well, especially an uneven plot and weak character development for the other main characters.

    • Upvote 2
  10. I do think the reviews might be colored by both it being the second Lego movie in a single year, and by its predecessors giving it high expectations (perhaps unrealistically so). And to be fair, the former was not really the original plan—if it hadn't been delayed, reviewers might not be experiencing the same "Lego fatigue". In any case, I'll see for myself tonight when I finally get around to seeing the movie. I certainly doubt it'll be any less enjoyable than any of the cheaper direct-to-DVD Lego movies I've appreciated despite their faults.

    Additionally, I've seen a bunch of disgruntled fans of the show putting the blame on the changes from the TV series... but I'm skeptical the TV series would fare much better under the same sort of critical lens. I love it as a fan and it has great moments, but ultimately it doesn't really come very close to the postmodern heights of The Lego Movie either.

  11. I was referring to quality, not quantity.

     

    In the world of business, quality generally costs money. If Bionicle had been as much of a success story as Elves has been we may well have seen a bigger budget and a better Netflix series. But from all indications, it wasn't. This Elves series didn't come out of nowhere—it's the product of several years of increasing success, whereas for Bionicle it seems like it debuted to a tepid reception and only got less successful over time.

    • Upvote 1
  12. I dunno, if they're stealing luxury goods from other people's houses, that's one thing. If they're stealing food or medicine from a flooded convenience store or grocery store... what's the loss, exactly? Pretty much all of those products will be thrown out anyway just because it MIGHT have been compromised by the floodwaters, whereas people who have lost their own homes may well need it to survive. Property is not as important as human life.

    • Upvote 3
×
×
  • Create New...