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Axonn's Fury

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Everything posted by Axonn's Fury

  1. So you're saying the reason the RS cannot teleport beings out, is because the alive segment of itself is elsewhere?Hm.. That is actually quite intriguing. What type of 'alive' do you think it might be? Like a being, a mask, an entity?- Taka
  2. I'm not selling Kanohi right now, sorry. I'm kind of attached to them.Is this still standing? I'm in dire need of a Gold Noble Hau (Original Hau, honestly forgot if it was Noble or another name..). If not, that's fine.Received one randomly in an ebay purchase, so I no longer am in need of this. Sorry!- Taka
  3. And if he did that, he wouldn't have a universe left to rule. He wanted to rule the universe (and torture its inhabitants), not destroy them.*Teridax not just killing whichever Toa/Being got in his way, and leaving the rest of the Universe un-touched. Better? - Taka
  4. Worst: Teridax not using is power to just kill or get rid of anything in his path... (Seriously the guy coulda won really easily).Best: When the Toa Mata settled their differences, and finally started to work together. - Taka
  5. Yes, very much so. For me at least. That is, I'm assuming, you've completed the thieving guild 100%. But when I go on selling-escapades (honestly, takes forever. Even with 100 Speech [1000 added gold to each shop], it's still a chore), I go around to the Barter there, then the 4 other shops, selling my various Gems and valuables. Plus, 3/4 stores (not including the Barter), usually have 8-18 Iron Ingots each; helpful for Hearthfire's tedious, and selfish needs of iron. - Taka
  6. I edited my post, added the orange Vahi. $5.00 should be fine for shipping. Will PM you soon as possible. - Taka
  7. There were seven of us online a week or two ago. Not everyone actively plays, though. We're hoping for a good turnout at the party. Also, yes, I still have members. I'm totally up to play at any time, let me know when you're are usually online. I'm mostly grinding skills, farming herbs, and doing slayer right now so it'd be great to have more people to play with. Not saying Exo, Kay, Mark and Aquila aren't fun, but they aren't always online at the same time as me or together. Also Koh, Lav, and Red Leaf come on occasionally.As for recruiting, well at the very least we should see if anyone else actually posts here. I have no idea how else we could recruit unless anyone has cool friends they want to invite.I'll probably be on later in the night, after 10 or so. Yes, I agree we should try to recruit at least a little. Cool friends? Haha, you guys are it. - Taka
  8. I believe that there is more than one, but not too many were made. It is definitely the rarest Kanohi Mask out there.To the topic starter, congrats on owning one of these Kanohi. I have no idea how much one is worth, though I would be surprised if it were any less than a few hundred dollars. Maybe its even more than that. Again, I have no idea.As for my favorite collectible, I guess I'll go with the original Kanohi from the 01 Toa. They were some of my favorite Kanohi, especially the Hau.Interesting. What about the Platinum Disk?In any case, I agree, my favorite collectables are easily the 2001-2002 Kanohi masks. Classic. Some of the most addicting collectables. - Taka
  9. You have 7 times the amount of profile views as I. :[

    1. The Lawuser

      The Lawuser

      I guess the people recognize something good when they see it.

  10. I am very interested in the Chrome Hau, Orange Vahi, and Copper Huna.And honestly, three Great Kanohi: the gold Akaku, Pakari, and Kaukau.- Taka
  11. If I am correct, this is the only one of it's kind, right? - Taka
  12. Misery Business - ParamoreGeneric, but I had to.- Taka
  13. ^I think you might be missing the point of the topic. I understand without the original sets there would be no story. This topic is a "what if/what would change" if it had been the oposite, where there was a Bionicle Storyline, and LEGO made sets following the story. Much like they made sets after Lord of the Rings, and Star Wars, etc.Making sense now? This isn't meant to be literal. I am simply wondering how the story might have changed, and what outcomes might have been born if the Storyline came first. - Taka
  14. Well, I was thinking about that while half-asleep last night, heh, and what strikes me is that I do not remember ever thinking of death as a major part of Bionicle in 2001. Bionicle revolutionized the genre of heroes battling bad guys with a much more systemized, "built-in" version of the traditional "superheroes don't kill" -- and in 2001, neither did the bad guys. Makuta infected, not killed. And he was to be the top antagonist.Now later death was used by Makuta and others as well, and we learned logically why he couldn't kill in 2001; to keep the maintenance workers for the brain intact, but still, it established a feel. And that feel was continued in MOL -- the first one death for sure, and now confirmed the second death; Jaller and Takanuva, established that revival after death was possible.Then, Bionicle ventured into new territory with Matoro; a crystal clearly permanant death (so much so that as soon as the RS reveal came out, we quickly pinned down logically that Matoro was almost certainly not revived, and that turned out to be correct). That was very good too. But I never really felt like death had "moved in" as anything essential in a permanent sense in Bionicle. That just wouldn't fit with how the world was established in 2001-2003.And finally, lack of new chapters notwithstanding, we learn that Bionicle has entered yet new territory, with a vastly imaginative twist on revival.In that process, does death's finality get knocked down a few notches? Well, yes and no; no in the sense that if you don't get revived here, it's still final, and you might get killed to be dissected etc. and that's it. But I think we all agree that yes, on the one hand finality is lessened.Yet, what I'm saying it's vital not to miss is basically... maybe death deserved a knocking down? It wasn't really that interesting anymore. By comparison, you have a story where a character dies, and that's it. Story done. But now, so much more potential is opened up -- including, in a different light, the high likelihood of finality still! To me that's a far more interesting story than just "he's gone, she's gone, now he's gone" over and over, yanno?I feel like what you just said should be pinned on the first post. Yes, I guess I didn't much think about the fact that death, in itself, is almost non-existent in Bionicle. Okay, that might be a bit extreme, but like you said, there really aren't that many perminent cases of death at all. Yes, now I do see the increased potential of new story lines (heres to 2014!). I may be mis-reading you, but it sounds like you may have actually missed a lot of it, including that the Sendback teleporter is broken now? I'd recommend re-reading the first post here, and the so-far chapters of The Powers That Be. What I mean by trapped should be clear in that context...What you're saying may be accurate (as implied by Greg's answer about Jaller's revival in MOL) for how it was originally designed, but it's been so different for so long, to focus just on that to judge it wouldn't make sense.Aha, yes, I feel so smart now... Don't know how that slipped my eyes.I can definitely see the negatives of being trapped there. Everything is finally starting to come together... But I'll definitely take a look at The Powers That Be. - Taka
  15. This looks incredible. I love the detail and addition of system pieces (always a plus in my mind)! 9/10 only for one reason...... Not sure how I feel about the feet. This is constructive only; I feel like they are a tad too narrow. The rest of the model seems bulky, and tough, then the feet just look.. a little small. My only complaint.Great job!- Taka
  16. So many votes for Bungie. Action-RPG Bionicle game would be heavenly. Just imagining the possibilities.. And if it was open world!I can't even...- Taka
  17. 4/5 Seen you around everywhere it seems.. (granted I've only been back 4 days )- Taka
  18. But that's not what I'm responding to. There's a vast difference between seeming almost a little bad, and utter ruin. Especially since that seeming -- it seems to me -- is so much of a toss-up. You can pick a way to look at it that makes it feel that way, or you can pick a way that makes it utterly thrilling.And I'd argue that picking the way that makes it feel disheartening would seem to be nearly the opposite of how we'd feel if we were in the character's proverbial foot armor, so to me it seems to be an intentional choice not to suspend disbelief, yanno? Put it this way, is it about revival in general, or about this specific handling of revival?But okay, just hypothetically, if someone is wired to have the personal taste to dislike it a little, that makes sense. We all understand that a character permanently ending, like Matoro, has a certain value to it (although does every death need to be the same in that sense?), plot-wise. But to say it totally ruins things, that's what I'm questioning whether anyone really feels that way.Ah, touche, Bonseiii. Your last point sways me slightly more to your side. I can't disagree that every death shouldn't be the same; if they were, none of them would be meaninful, right? It still seems as though 'death' in itself has become much less important, for whats the risk in any adventure, or any situation, if death is a temporary stop on your way to full revival? Why do you give Matoro as the example, considering he's confirmed gone for good? See, Greg is on-record as pointing this out with respect to Matoro. But why must all the other deaths try to copy the Matoro strategy?How about variety? Can't that be just as fun? Arguably, more?Because I can't recall any others off the top of my head. But, like I stated above, I do agree here. Bolded for emphasis, because I think both these are actually false. We know enough to say it matters a ton. Think about it. You die. Then, yay, you're alive again! Yay... Then you look around... and there's these creepy beings who want to dissect you, there's some former villains (likely), and most of all, you're trapped there. You have to flee from the angry mob Mavrah mentioned, that Kopaka & Pohatu were being chased by, and you're stuck in a place you were never supposed to live.Actually, that's not the most important point, the most important is that in the MU, you're not there, so whatever good you could have done is out. Just the same as if you'd died.That matters a lot.That's what I'm saying, it seems like people are forgetting these things.You're saying it's almost like a 'respawn', where you appear dirrectly where you died? You kinda lost me with "trapped" part...This, to me, is where its getting fuzzy. Because would you be revived directly where you died last? If so, how long does it actually take? It's a tad far-fetched to think your enemeys would sit around your body just waiting for you to respawn, just so they could kill you again, doesn't it? But, I suppose most of everything you said does make clear sense to me. I guess I'm just a little confused on the details of the "what/where/how's" when it comes to the RS. - Taka
  19. ^ I'd definitely go and try and finish it. VNOG was such a fantastic game. Countless hours were spent grinding and moving from map to map... Ahh, such good memories. - Taka
  20. Super creative - and innovative! Who knew a jewelry case could become a weapons case for Bionicles? I love it. - Taka
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