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Bominominomu Nemo

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About Bominominomu Nemo

  • Birthday 07/30/1994

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  1. After closely feeling how smoothly the balls turn in their sockets, I think I've come to understand the issue: after shrinking in the cold, they expanded to such a great degree in warmth that the balls took on a slightly oblong shape, hardly the sphere that they started off as. Because of this, the sockets are now stressed not only on separation, but also when turned and placed in left in positions different from the initial position they were in when the plastic expanded. This seems to affect pins and clips less, perhaps because the smaller clips give way more easily than the heftier Technic sockets, which had little else to do but snap under pressure. This issue is most prevalent on the 2008-2009 sockets, whose thinness contributes to their weakness in the face of unusually proportioned ball joints, but affects a fair share of the original-style sockets as well. This theory is backed up by the observation that balls and sockets left unconnected while in storage can be connected and disconnected with a far smaller chance of them breaking, and when connected, the balls have all turned smoothly in their sockets, unlike those left connected while in storage.
  2. Actually, I think the Savage Planet pieces have a lot of uses. Many of my MOCs simply wouldn't be the same without them: these three MOCs all use the three-fingered Savage Planet paw as armor, as does these three MOCs, and these two use the four-fingered variety as armor. The tiny shell detail with a single handle is an essential part of too many of my MOCs to mention. My Brain Attack MOC Koboldon used all three pieces in both forms. That's not even addressing the 5x3x3 connector piece from Waspix, which, like the 3x3x1 connector piece from Drilldozer, is a part no Hero Factory MOCist should be without.Some sets also depend heavily on parts introduced in the Savage Planet series, including one of my favorite Breakout-series sets, Thornraxx.It's true some of the spike/claw pieces from Savage Planet are a bit more specialized, as are a lot of the helmets. But this is true of a lot of weapons and helmets in general. They are designed to perform a particular function and perform it well. Armor and skeleton pieces are designed to be a lot more versatile, especially in Hero Factory where they can be used practically anywhere on a model. You make a good point; I ought to narrow that statement down to the more beast-themed elements of the sets, which are what my gripes are about.
  3. This is what I've been thinking, but it seems like a rather drastic change, considering I used to freeze LEGO minifigures and play with BIONICLE figures in below-freezing temperatures when I was quite young. I suppose the constant strain of cold-shrink on connected parts such as clips/rods and ball/sockets would be rather great, but I'm surprised at the Technic pins, since they are under comparatively little pressure if attached conventionally.
  4. They both had upsides and downsides. I loved Slizers figures for the use of now-rare element colors, the multitude of gear functions, and the outlandish designs of their characters. I love the Hero Factory sets for the versatility of the components, something that the rather restricted Slizer bodies and other gimmick-pieces just don't have*, and the poseable skeletons introduced with 2.0. As for the stories, Hero Factory actually has one, albeit one that does not interest me in the slightest, whereas Slizers had a disappointingly small amount of Story, though I liked the esoteric and vague feel of the little tidbits given in the Slizer construction manuals. Neither one influences my opinions on the sets to the degree it did with BIONICLE, so it matters little. *This is why HF 3.0 was a horrible disappointment to me. It combined a lack of gimmicks with an array of new pieces which were quite difficult to use outside of their original purpose; the only reason I had to buy those sets was for recolors of pieces introduced in 2.0, like gold snap-on armor. At least I was able to use Rocka's lion head as a pauldron on a Rocka revamp I made. I need to upload that sometime.
  5. Hello, This question is of a rather obscure nature, and there are many variables involved, but I hope to be able to understand what condition(s) has caused this problem of mine. To begin: some years ago, when for some odd reason I believed that I was no longer interested in my LEGO collection. (Blame a combination of puberty, existential crisis and sheer stupidity, of which many, if not all, of my old posts can reassure you of. If you go looking at my old posts, please forgive me) I stored it in large plastic tubs in my basement, sealed with duct tape. It was not exposed to sunlight, direct or indirect, and no great quantities of moisture ever came into contact with them. They were, however, exposed to rather low temperatures. About a year later, I got them out again, and I was very sad to see that many elements seemed rather brittle, some already inclined to it even moreso than usual. Certainly, I would expect things like 2007-2010 BIONICLE sockets, Mars Mission Alien leg clips, etc. to already be fairly brittle, but it seems that their stay in the basement has increased this greatly, for unknown reasons. Some pins and other thin technic pieces have also become rather brittle. This is not merely an issue with 2007 bright green and the naturally brittle transparent pieces, it applies to other parts as well, such as red technic clips, to give an example. Also, nearly every connected ball and socket joint which I found are unusually tight, and in the case of those using the rebuilt socket type introduced in 2008, difficult to move at all. Because of these issues, I left them in a closet, which is also quite cold in winter times due to my home being warmed by a small wood-burning stove. The LEGO elements and sets have been there for years, also out of sunlight, direct or indirect. I'm rather terrified of using them, even moreso for not completely understanding why they have become as brittle as they are. Does anyone have any idea of what would cause this odd brittleness?Would constant exposure to cold increase the stress on connected elements, such as the Alien legs connected to the torsos, or balls held in socket joints, which have not been loosened by constant contruction and deconstruction? I thought ABS to be a very resilient plastic in the face of varied temperatures.
  6. Interesting review, this definitely reinforces my desire to purchase this new wave, which I'm sure is what LEGO intended. I do have one question, though; when reviewing the minifigure, it was said that the chest armor and helmet could be used with normal minifigs, but the chest armor appears to have too thin a slot to fit anything other than a Skeleton body. Is that just an illusion produced by the angle it was laid at when photographed, or can it only occommodate skeleton torsos? Forgive me, I have yet to watch the video review, so the images and text were my only guides in forming the above question.
  7. Oh, yes, this is what I've been waiting for. I liked the concept of the old 2005/06/07 Minifig-scale sets, but LEGO never refined the minifigures enough, they were always too static, they felt more like placeholders or pieces to a board game than actual Minifigures. These HF Minifigures look very well done. I also like the mech suits, they remind me of Exo-Force, which was definitely one of my favorite LEGO System lines, being second only to Mars Mission. It seems like designing the figures as exo-suits and not as characters has given the designers more freedom; the Exo-Suits don't look as cookie-cutter as the Heroes of past HF lines do. This will be the first time in quite a few years that I buy an entire line of figures. Edit: Looking more closely, I think the Hero Factory insignia on the chests of the minifigures are removable. This is very nice, I could use those torso armors for quite a few non-HF things.
  8. The very popular "iHUD" allows you to toggle the compass, as well as the crosshair. For hiding map markers, you can just untick the quest and it'll still update. Also there is an option to hide floating markers under settings>display, or something. iHud? Thanks for the tip. Oh, cool, I just saw a very nice looking Necromancy modification, Lord of the Dead. It looks to make it more mysterious and arcane, something that most magic in Skyrim lacks. You'd think that magic of all kinds would be harder to get, when surrounded by wary Nords. It's nice to see a modification that makes such a dark branch of magic less commonly available.
  9. I toss them; I can't stand to use bags for storage, they're difficult to stack or organize neatly. Nor can I display them like the boxes of System and Technic sets. At least I no longer have a shelf devoted to unused canisters, though I do miss the canister set storage method.
  10. I just got Morrowind while it was on sale for $5 USD. Though in many ways it's better than Skyrim, the map is terrible. Sure, I like the immersion of having to find my way about, but the casual Skyrimmer in me revolts against having to actually think through where I need to go next, and combined with the rather static map it's annoying. Well, it's just something to get used to, I suppose. And on the topic of maps & Skyrim, does anyone know of any mods that disable quest markers on both the map and in-game? With Skyrim's more detailed world map I'd have a great deal of fun having to find my way around, when combined with my no fast travel + more carriages moderator.
  11. ​ S.omewhat ​ T.hreatening ​ A.rmored ​ A.ssault ​ R.obot ​ No weapons, yet Hello! After many hours of fiddling around I have completed STAAR, a robot loosely based off of the Robot Pyro from Team Fortress 2's Mann Versus Machine gamemode. "A remnant from the 2nd Pyrotechnics Rebellion, this outdated S.T.A.A.R unit has seen far better days. Found and rebuilt by an eccentric war memorabilia collector, it soon found its way out of the poor old fellow's home (or what was left of it) and went out to see what had become of its cause. Though its rebuilder had attempted to rewrite its memory into something less pyrotechnics-inclined, some spark of its old purpose still lives on, and despite its plays at innocence, it cannot be left alone without lighting something on fire." It can sit! It can stand! It can wave! (Drat, the mummy leg decals are showing.) It can stroll! (Barely. This thing is quite difficult to keep standing.) It can scheme! It can beg for mercy! It can do push-ups! (Or recover from a fall. Our scientists can't quite tell what it's doing in this pic.) Back Side I apologize for the awful camera shots, I have no stand. It's not that impressive of a MOC, really, I was just having fun messing around with different ways to make pistons, or the appearance of them. I find that the annoying rubber spears from many Hero Factory 2.0 sets work quite nicely as fake pistons, and they can be seen in the legs. The hands were quite difficult, and I can't say I'm pleased with them. There are many ways to make pose-able hands, but few are blocky enough for something based off of the TF2 Robot Pyro. Hence the giant thumbs and mummy legs. The Hero Factory black armor pieces were quite useful for filling out the arms and legs, and came to my rescue in times of lack of black System parts. They turned out better than I expected, and do a good job of looking more rubbery, like the Pyro's gloves, boots, and mask, in contrast to the more angled and robotic System pieces. And finally, apologies for not deeplinking. Whenever a thunderstorm comes within hearing distance of my home, my internet goes nearly out, and in my frustration and constant refreshing I seem to have forgotten to deeplink my images.
  12. The almost perfect replication of the set designs annoyed me the most. Sure, the previous three films were rather cheap and campy, but I loved the unique looks given the characters, that emphasized on their biological as well as mechanical natures, and those films were set inside Mata-Nui, where the inhabitants were mostly robotic. After being used to that, it's something of a jarring transition to see complete set accuracy, especially when the story is set on a planet where it has been stated that the inhabitants are mostly organic, with only 10-25% of their bodies being robotic. (source on that? I remember Greg giving a percentage at some point.) I might have been able to stand set accuracy, but then the "spinning clip piece" animations ruined it completely. It's not just that they were trying to sell toys; it makes it obvious that the modelers and animators though they were robots, and knew little of the story they were creating the models for. Also, the lackluster portrayal of Mata-Nui the universe's guts. Finally, after browsing through some of the other replies, I agree with the comments on the music. Though not terrible, it was quite forgettable. I can still hum tunes from the first three films to myself, now that I think of it, but I draw a complete blank when trying to remember any music from TLR.
  13. Ah, sweet nostalgia! It might not have had the most complex gameplay, but the music and artwork is marvelous, and brings a tear to my eye. I'll have to bookmark this.
  14. It's not as subtle as some, but I love the audacity of this year's prank. Good work, I am glad that I keep visiting this wonderful site.
  15. I hope to see this completed, at least partially, even if it only amounts to a new set of playable races, spells, and weaponry.
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