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T.B.O.C

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About T.B.O.C

  • Rank
    Scavenger
  • Birthday 12/31/1996

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    Male
  • Interests
    Lego, BIONICLE, art (sketching + drawing mainly), Steven Universe, some anime, Galidor, etc...

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    TBOC
  1. Yes, exactly. This is my second possible option. One of my friends thinks that way. I'm rather the follower of "it's 2001 yellow Tamaru" theory, because LEGO probably wouldn't create new plastic color for just one character. But everything is possible. Maybe he's between lime and yellow. But not lime. And neither is he keetorange for sure. I actually sort of disagree with Lego not bothering to create a new plastic color for one character, quite a few Toa had eye colors that weren't used for other parts as far as I can remember (thinking of the transparent pink Tahu had mainly). If I recall, that was actual a criticism of early BIONICLE: an extended color palette and a lot of single-use parts that cost a lot for molds and production. I like the look of them a lot, but I know it was an expensive endeavor, which is why later years saw a much more centralized and toned down color scheme. As for my opinion, I think Tamaru is lime green and the early CGI-renders have inconsistent lighting, which gives the appearance of inconsistent coloring. We see most Koro having between 4-6 colors for making a diverse selection of Matoran. Off the top of my head, I recall Lime, Teal, Green, and Dark Green for Le-Matoran. I think consistency wasn't the biggest factor in their designs for Tamaru, as they existed as a side character purely in media and never saw a physical set release. Colors were likely chosen for MNOG, and reused a few years later in the Bohrok Saga animations, Bohrok-Kal animations, and MNOGII. The renders, taking a more realistic set look, attempted to match the other renders but failed to in some aspects due to lighting and other effects. Something to keep in mind is that the CGI for that is very old, and I doubt they were trying to one for one match other renders. As to the argument that MNOG can't be trusted as canon due to other inconsistencies? Eh, that's sort of fair. A great many things are inconsistent in those games, but I think Tamaru keeping the same color throughout both MNOG and the in-between animations is a more solid basis than a singular render. Still, there's a good point to be brought up in that other colors go against canon, and of course the famous Hafu/Taipu mask switch up. The color comparison is a solid idea, but I think that for it to be more accurate you need to account for lighting. You're using a dark picture of the actual Rau, versus the lighter shades of two very shiny renders. With Tamaru's render in particular, the actual color of the mask isn't the shinier portions of it, but sort of the mid-ground lime green. Overall, I think the 3D render of Tamaru is a bad reference for their color. The online animations and MNOG use a more consistent color, and while they are only semi-canon, I think consistency there is more canon than a singular photo.
  2. We must question again... any of y'all remember BIONICLE

  3. Oh boy, there's a lot here I wanna talk about. I loved this piece. In all honesty, while it might not line up exactly with Gali's exact G1 character, I very much like this interpretation. The Toa Mata had a lot of issues, but we often saw them deal with them on their own and with the other Toa, and maybe even the Turaga. I was a fan of seeing Gali interact with the Matoran and have them give her input on her situation. I actually really liked Gali's portrayal, especially with the Matoran, because it really showed her trying to be personable and interact with the Matoran. Even her jokes are a clear attempt at her being friendly and relatable to them. It's cute and a Toa/Matoran relationship we don't see the other Toa do (especially some of the more prickly ones like Tahu and Kopaka). I think you drove home Gali's empathy quite well. In another light, I think approaching the weight of their legend on the Toa is a good choice as well. The Matoran revere the Toa, and I think it's not a pressure we saw expressed in the Toa Mata as much. Most of their focus was in unity and their relationship issues with each other. The motif of Gali seeing her Kau Kau statue as a sort of ever-imposing glorification of her was nice, especially since it's such a beautiful piece of scenery. Now, the matoran. BOY, I loved your take on Ga-Koro. Since the original story revolved so much around the Toa, or a handful of named Matoran, we didn't always get to see the little things with the villages. I loved the small details: Kai's broken eye, her feeling a storm "in her mask", how Marka and the pair had a seasoned history of antics in her shipyard. Even smaller little tidbits such as how enthralled Nixie is in her work, how Maku and Kotu kept the Tarakava and raised it, it gave a lot of small insights into how Ga-Koro was lived in that we didn't see much in BIONICLE. Also, I really enjoy that Nokama wasn't present. It really gave off the "mom is away, let's go do stuff she'd yell at us for" vibe. It also put Gali in a position more of a peer than an adult in charge, which is a fun dynamic. A lot of good dynamics here. Maku and Kotu. I absolutely loved how cute and positive their relationship is. Kotu being a jokester, Maku's few seconds after a pun where she closes her eyes in that sort of friendly pun anger, their little fist bumps. I especially liked how you portrayed their intimacy, especially in moments of turbulence like Maku panicking when Gali leaves, and how Kotu comforts her. It's a very nice way of showing how much they know each other and the subtleties of their relationship. Plus, them calling each other cutie was adorable. I love those two. The animation and artwork is always great and always so indicative of the templar style. I was impressed with the ways you changed things up and used new things beyond existing assets. It cultivates a familiar yet changed and new take on it. I imagine you've heard that a lot with your other animations though, but it's always good to say again. Sorry this is so long, but I think the amount of care and work you put into this is deserving of recognition. Always love seeing these animations, and I look forward to seeing what you keep doing with them in the future. No pressure though! Eh?... yeah, I'll leave that to Kotu.
  4. while I don't have a bionicle wife, i just wanna say good post op this is probably the best topic I've seen on bzp in years. so much bionicle wife positivity.
  5. I've been rewatching the last scene of Legends of Metru Nui recently, as it is a favorite of mine (and pretty emotional tbh), and it struck me that I never really understood why the Toa Metru needed to use their powers to awaken the Matoran, or at least that's what it seems to be. I can't remember exactly if they specifically give up their power, which Vakama implies ("Toa Lhikan sacrificed his power for us, now we shall do the same for them"), or if they just turned into Turaga upon awakening the Matoran, as this was their destiny. The other reason I'm pretty sure they give up their power is because I believe we see them open the pods several times, and specifically note the Matoran don't wake up. Forgive me if this is well discussed, it's been quite a long time since I've read deeply into BIONICLE. Thanks!
  6. I mostly just think "woah, it's been ___ many years since ___". For the anniversaries of the movies, I'll probably watch them again since I still enjoy them. Otherwise, it's mostly just working to complete collections or whatever.
  7. So, I know one of the biggest concerns a lot of people have regarding the soundtracks of the BIONICLE movies is that a lot of the music is unreleased. Ripping the tracks from the movies is easier said than done because of the audio (I'd imagine, can't say I know much about it at all). In particular, a lot of people want sheet music for BIONICLE music, especially themes like Lhikan's Theme from Legends of Metru Nui. I've been trying out the piano over the last half of the year, and that's actually a piece I'm particularly interested in. I think I have the melody (or right hand, still not completely solid on musical lingo), but the full piece alludes me. This bring me to the full question, does anyone know of people who have been working on sheet music for these songs?
  8. Oh cool, I was looking for the compendium before but couldn't find it. It is a little outdated now though, the last post was from 2015. Do you know if people have been continuing in another topic?
  9. So, it's been a long while since I've kept up on what's been confirmed by Greg on the Lego Message Boards, probably before G2 was unveiled. I know there used to be a topic about it back when it was more popular, but I guess that's fallen to the wayside? Is there any way for me to glean what's been confirmed? Obviously I could look through, but I imagine about 90% of the posts aren't relevant and that's quite a bit to sort through. If there's some list somewhere, please feel free to point me in the right direction.
  10. You've probably already noticed this, but I believe European releases didn't show a piece count on them. I can't say for certain, but from what I remember that was usually only on NA releases.
  11. Oh wow, the 2006 sets/story being 10 years old really weirds me out. I was pretty young still during, but that was probably one of the heights of my BIONICLE love. I absolutely adored BIONICLE Heroes actually. I've played it through many times, mainly because I loved the music and I found the game to be that right combination of collection/easiness to feel like you accomplished something. I might have to give it another playthrough soon, sadly I can't tonight. I really need to invest in some component cables for my PS2 to get a little more quality out of it.
  12. I remember hearing it was packaged with BIONICLE: The Game, yet I too haven't seen particular evidence of that. Then again, I got the game second hand so I don't particularly know. Lhikan & Kikanalo is certainly the first set I remember having it.
  13. Nah yeah, it's likely just gonna decline in traffic some. G1's ending definitely helped with that, plus the issues with the website contributed as well. People will still be around to talk BIONICLE or do what they do. Just not as much.
  14. Any of y'all remember BIONICLE

  15. This is a question I believe I've asked before, and my quick look over BS01 didn't enlighten me so I'll ask again. So, after rewatching BIONICLE 2: Legends of Metru Nui again the other night, I got to thinking about the confrontation between Teridax and Vakama over the Vahi. After refusing Makuta's fairly weak attempt at persuasion, Vakama uses the Mask of Time to stop Makuta's shadow hand. The Vahi, being legendary, is harder to use than expected and Vakama finds himself merely slowing down his eventual demise - presumably unable to move. In the last moment, Turaga Lhikan intervenes and the hand instead grabs his shield. The vahi is knocked from Vakama's face and the two are thrown backwards. So, it's this event that kills Turaga Lhikan. However, the movie does a little bit of a poor job IMO showing why that kills him. I can't remember off the top of my head if the novel says more, but I faintly remember hearing that the shock/impact of the shadow hand essentially was fatal and left the Turaga with a few moments to give his last words to Vakama. Can anyone confirm this or shed more light on it?
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