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About Trijhak

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    Nuhvok-Kal Collapsed
  • Birthday 08/22/1996

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  1. THE CITIES OF BARA MAGNA KRUTIERA MAGNA Krutiera Magna, the City of Earth, home of the Earth Tribe, and ruled by the Element Lord of Earth. It is perhaps one of the grandest cities to have ever existed, even compared to those before the Shattering, and it is still expanding to this day, taking advantage of its resource-rich environment. Its safety and security is unmatched almost anywhere else, a fact so many others could only beg for, enforced by Krutiera Magna's highly trained guards. In turn, this makes moving to Krutiera Magna a highly appealing prospect, especially with its high advanced technology compared to the rest of Bota (and especially Bara) Magna - it contains the highest number of repaired pre-shattering technologies, as well as entirely new forms of technology based upon those. This, combined with the leadership of the wise Lord of Earth, is the reason for Krutiera Magna's success, safety, and security. In the centre of Krutiera Magna, led to by many paved roads, lies the Palace of Earth, the personal domain of the Element Lord of Earth, and guarded by the Palace Guard, a highly prestigious position and few in number. The Palace of Earth itself dominates the skyline of Krutiera Magna, visible from even far outside its walls and dwarfing any other building within the city in height. Krutiera Magna's population is mostly made up of Earth Agori, owing to it being the home of the Earth Agori, though there is a notable amount of Jungle Agori too. Agori of other elements do exist, though they are dwarfed by the Earth and Jungle Agori in population. it is the most populous city on all of Bota Magna. Its military forces are not as much as one might think, however, they are backed up with some of the most advanced technology on all of Bota Magna. This includes but is not necessarily limited to handheld force blasters (smaller versions of the weapons often found on the Spherus Magna vehicles known as Thornatuses), fully working Cendoxes, giant manned robots known as mechs (based on vehicles such as the Thornatus, which are otherwise too big for proper use in the jungles of Bota Magna), and automatic drills. BOTA MINOR Bota Minor, the City in the Treetops, is the oldest city on Bota Magna, and the home of the Jungle Tribe, led by its Chieftain. It is a natural marvel - everything in the city is either made of plants, or done using plants. This stems from the city's reaction to the Shattering, where it decided technology was to blame and rejected any and all technology entirely. Where other cities would build bridges, they grow them by cultivating trees and other plants in the way they want them to grow, most of the city's inhabitants living inside trees cultivated for the purpose of having people living within them. Their rejection of technology has gone so far that they have embraced nature so much that their armour is fused with it entirely. Beneath the branches that most of Bota Minor is founded upon lies a swampy forest floor, where most of its farming for both food and material purposes done. Assisting in this farming are large domesticated insects, such as beetles resembling much larger Scarabax, colloquially called "Scarabigs", as well as bright bio-luminescent plants to make up for the light that cannot make it to the forest floor. Conversely, above the canopy of Bota Minor are a few much taller trees, grown to be outposts for watch the jungles below, as well as perches for large domesticated Pterahks, large winged and feathered creatures that are very rare but provide some of the quickest transportation across Bota Magna. Bota Minor's population is mostly made up of Jungle Agori, and there are very few Agori belonging to other tribes, but not many; due to Bota Minor's apprehension toward technology. Those who would bring technology are either driven off, or persuaded to throw it away or destroy it forever. Its military forces are quite sizable, and quite formidable despite or perhaps due to their aversion to technology: those who dare to battle have to be exceedingly tough to get by in battle without any technology whatsoever, and they have a cavalry of creatures resembling smaller versions of Bara Magna's Rock Steeds - Jungle Steeds, smaller and better for navigating the jungle floor. More vicious, some would say, as well. In addition, they wield weapons very similar to Bara Magna's Thornax Launchers - and on Bota Magna, there is a subspecies of thornax that grows much larger... ANTRAUTA Antrauta, the Village in the Caverns. Carved into the Grey Spike Mountains, it is centralised into one large open cavern with many caves branching off to many homes and many merchants, with the southern area of Antrauta giving way into a large cove joining the River Cadellum. This is the primary method of entering Antrauta, and the easiest - taking a small boat through the river and turning into the cove will lead you to the docks of Antrauta, and the cold, damp reality that it is: a village of outcasts, the exiled the spurned. Those who have nowhere else to go, those who would be welcome nowhere else; whether or not such reasons are justified. The Iron Tribe, cast out for the still lingering suspicions of the Dreaming Plague. The Vorox, cast out for the fear they could turn into beasts. The Skrall, who with no leaders on Bota Magna, desire structure and yet are cast out from Krutiera Magna or Bota Minor for being too different to their Agori populations. Due to its nature as a cavern village of outcasts, it does not have a concrete leadership, but rather a vaguely defined council, whose members are elected, and then the 'Chancellor' is elected from that, as well as the 'Speaker'' - the former acts as the leader, and the latter represents Antrauta when it comes to diplomacy, such as with Krutiera Magna or Bota Minor. These individuals can be defied, however, though doing so is taboo - in Antrauta, you can do what you like as long as you can deal with the consequences, and dealing with the consequences is often too much for some. Antrauta's population doesn't have a clear elemental makeup as a community of outcasts, though it does have higher than average numbers of Iron Agori, Vorox, and Skrall compared to its fellow settlements. Due to this, it is also the most 'connected' with those who live in the wilderness, and the most in the know with where to find those who live in it. It is also the original home of the Iron Tribe, before they succumbed to the Dreaming Plague. Some would think that attacking such a settlement would be easy. However, it is defended by a self-titled 'Order of Outcasts', a militia dedicated to defending Antrauta from any would-be attackers. Due to their nature, many Skrall join this order, desiring the life they once had before the Shattering, where they still had leader-class Skrall to defer to, and when it comes to weapons and technology, Antrauta has a mix, traded from Krutiera Magna, Bota Minor, and other individuals. OTHER SETTLEMENTS AND LOCATIONS While few would choose to do so, there do exist those who would live in the wilderness of Bota Magna, away from the cities, such as exiles, hermits, even small villages of intelligent Vorox and Zesk are not unheard of, however they are few and far between given the wildlife of Bota Magna can be incredibly dangerous. Once, for example, there was settlement of intelligent Vorox and Zesk in the area now known as Bara Minor, and despite what one might initially think, this was before it became the desert it was today - the Vorox lived underneath the trees, creating a heavily interconnected tunnel system. Unfortunately, the local volcano, Mount Igfumis erupted, and turned much of the area around it into a mostly uninhabitable desert. Few things have dared to live there since the eruption. There is also a small 'community' - if it can be called that, rather a group of hermits - of Ice Agori in the Northern Frost, the northernmost area on all of Bota Magna, beyond the Grey Spike Mountains and Bara Minor. Due to their position, they often need to trade for food and other goods, as the icy wastes of the Northern Frost make for poor farmland. Conversely, at the absolute southernmost point of Bota Magna, lies the Great Crater. As the name suggests, this is a gigantic crater filled with water, fed by almost all of the rivers on Bota Magna. Within this crater lives a surprising amount of wildlife, both aquatic and amphibious, though such wildlife rarely leaves the water in this crater. Perhaps most interestingly all is the large red fortress in the west of Bota Magna, lying halfway beneath the distance of Krutiera Magna and Antrauta - an ancient fortress, red and gold, that has been the focus of many a doomed adventurer. Those who have entered it have never come out, and thus any secrets it contains have never been discovered... yet.
  2. Trijhak

    Bota Magna

    Vibrant. Wet. Dense. The Jungle Moon of Bota Magna is no place for the faint of heart. Yet its inhabitants defy its many dangers; of gargantuan wildlife amd the labyrinthine jungle floors eternally shadowed by the canopies above; to build some of the most impressive settlements that have ever graced Spherus Magna - or a part of it. Krutiera Magna, the most advanced city to have ever existed, utilising its local resource-rich environment to develop, expand, and advance. Bota Minor, a city of trees manipulated so finely that nearly everything in the city is grown, rather than built; a monument to nature and a rejection of technology. Antrauta, a carved cavern network for the exiled, spurned, and unwanted, where they can band together. Together, these settlements, along with those hardy enough to live in the wilderness, have gotten along in relative peace, if not apathy. In spite of everything, Bota Magna's future is uncertain. Tensions that have existed for thousands of years are beginning to boil, and are becoming increasingly harder to ignore; such as that between Krutiera Magna, with its acceptance of technology, and Bota Minor, with its complete and utter rejection of technology; still remembering the horrors of the Shattering. Those in the wilderness are beginning to wonder how long it is before Krutiera Magna deforests what they know to be their own homes in search of resources for itself; and those in Antrauta are tired of being outcasts just about everywhere else. Most unusually, Bota Magna itself has been graced from visitors... visitors from Bara Magna, the first to do so in many millennia... some who intended to come, some who didn't. Everyone on Bota Magna is very nervous. Because this is Bota Magna, and everything is about to fall apart.
  3. Wow, BZP is different now. I don't know what to say, really.
  4. You ever just get that feeling where you are screaming, but not audibly so? That you're screaming on the inside?
  5. The Great Game begins, and it seems we are facing worse odds than ever, in a 'reality' bleaker than ever.
  6. Player Name: TrijhakCampaign: 2 - A Clash of BrothersCharacter Name: Pulse VattenGender, Age, Element: Male, 42, WaterPersonality: Not exactly the brightest, will do whatever he thinks is best even if to observers it looks to be an extremely poor course of action. Can be frustratingly insistent on doing whatever he desires to do to solve a problem, and not exactly the best at assessing the risks of doing so.History: Once he ruled Okoto as its king, ascended after the previous ruler was overthrown among increasing unpopularity. Pulse did not fare much better, being unpopular with the regions his predecessor was popular with and popular only with Water and Ice, now Agua Hielo. Fire - now Aodhiim - soured quickly due to his perceived misplaced sympathies with what is now known as Karamu. Despite said sympathies, he was unpopular with them too, having been one of the driving forces behind their burning. Thus he abdicated (what he calls it, when he was really overthrown) roughly 3 years ago, and since has mainly just assisted in the running of Agua Hielo.Greatest Fears: Losing control of himself - a fear he's never been able to identify the source of; having others not just dislike him but actively turning against him; losing his son.Greatest Dreams: Reuniting and ruling Okoto; ensuring nobody loses control; and ensuring peace.Ultimate Power: Were Pulse to regain his memories, he would seek out a way to destroy the Mask of Ultimate Power. It destroyed him once, and that must be repaid. Were he not to regain them, he'd be very hesitant and uneasy, and choose not to use it for any clear reason.Strength: 3Agility: 4Intelligence: 2Charisma: 1Player Name: Trijhak Campaign: 6 - The Watchers of WinterCharacter Name: Rilgivi NivisGender, Age, Element: Female, 31, IcePersonality: A proud, no-nonsense Protector of Ice, stubborn in her beliefs and often harshly judgemental of those she considers to be people against the good of the North, who cares about those under her command and tries to avoid needless sacrifice.History: Rilgivi Nivis was a relatively normal Ice Protector, enlisting into the army of the North and quickly rising up the ranks until she became fairly well respected in the North's army. Once, she was more important (as its General); and once found herself trapped in what proved to be a somewhat distressing experience (another side of the world). Now, she has a reputation for harsh punishments and a fanatical devotion to the North,Greatest Fears: Losing her soldiers, failing to protect the North, and being trapped with no chance of escape.Greatest Dreams: The ensured protection and safety of the North, to be entrusted with the protection of all Okoto, and the loyalty of those under her command.Ultimate Power: With the MoUP, Rilgivi would put herself as commander of the armies of an Empire of Ice across all Okoto and perhaps beyond, uncontested and iron-gripped in its rule, with all unthinkingly loyal to the Ice Region above all else, with harsh punishments for those who would even dare go against the Empire of Ice, and many benefits for those loyal to it.Strength: 4Agility: 2Intelligence: 3Charisma: 1 Player Name: TrijhakCampaign: 4 (5 or 3 if 4 is too full)Character Name: Virndrung VattenGender, Age, Element: Male, 21, WaterPersonality: Virndrung is steadfast and determined in his actions and beliefs, and knows when to bide his time and when to act - he's not line his father in that way, and won't just simply walk into obvious traps like his father may very well do one day. He, interestingly, also has sympathies for Kamuk - and has tried to work on forging an alliance between Kamuk and Agua Hielo, as he also harbours a dislike for Aodhiim for a reason he cannot place. In addition, he he has this empty longing for vengeance over something, yet it also simultaneously feels already filled and yet not. Despite his patriotism for Agua Hielo, he would also not turn down the right offer if it came from Kamuk - something familiar compels him to help Kamuk.History: Virndrung, being the son of the overthrown Pulse Vatten, has gone through some hardhsip. Once he was in line to be more or less king, now he's nowhere near it and not even the ruler of southern Agua Hielo. As a result, he's rather irritable, and doesn't really get on with his father - something about Pulse makes Virndrung's skin crawl, and Virndrung cannot pinpoint why. This sort of sabotaged his chances at being the ruler of Agua Hielo - where as once it would have been guaranteed, his strife with his father has caused him to be passed over. Instead, he was forced into diplomatic work (as well as given the objective of spying on other regions when possible - which, if found out, can also be used as the excuse that Virndrung is 'the black sheep' of the Vattens), which has proven to be a strangely good fit for Virndrung. In addition to all this, he has almost been involved in many altercations with representatives of Aodhiim, where there is much tension between him and them - he feels like Aodhiim once did something bad to Agua Hielo, hence his greater-than-usual antagonistic attitude towards them.Greatest Fears: Having no legacy; being disowned; Aodhiim conquering Agua Hielo.Greatest Dreams: Ruling Okoto and forging his own legacy - he is the Once-In-Line, Never-To-Be King; revenge on those who have wronged him; and the prosperity of his home - through whatever means necessary.Ultimate Power: Virndrung would insert himself as the uncontested, universally beloved - and feared - ruler of a united Okoto, and put his enemies and those who have wronged him in an eternal prison with eternal suffering. Aodhiim would be sunk beneath the waves, Karamu would go from domination under Fire to domination to Water; while the rest of the island (and beyond) would enjoy its incorporation into Agua Hielo.Strength: 1Agility: 3Intelligence: 4Charisma: 2
  7. Trijhak

    22 years

    22 years of existence on this 22nd of the month. Hmm.
  8. I will take a spot in Po-Koro, where all the other cool people are.
  9. I ran away from my problems for a very long time. At least since 2014. It probably didn't help - and in retrospect it helps contextualise some of my fears - that I did ask for help, only to get none over the course of almost two years around that same time. So instead I ran away from them, or distracted myself from them whenever and wherever I could, for as long as I could. If I couldn't get help, that seemed like the next best option. To just look away from it, and occasionally pretend it wasn't there. I distracted myself mainly through media and browsing the internet, often obsessively. The alternative was having to confront what - at the time, at least - could not be confronted. This obsessiveness doesn't come from that though, it merely only served to exacerbate the pre-existing obsessiveness I already had, being autistic. Rinse and repeat for years. Years in which I barely interacted with anyone, besides maybe a few scattered conversations here and there with some people, mostly because they were the one starting it. In other words, I isolated myself from most people if not all. Yes, I know I played many games here on BZPower. But that was just another manifestation of what I spoke of above: running away and distracting myself. It wasn't until half a year ago or so I finally stopped isolating myself. and thanks to that, and a lot of the people I met that helped me. They pushed me along those smaller steps you don't really have the strength to take alone when your thoughts are dominated by anxious ones. Hence where I am now: were it not for them I doubt I would have finally decided to stop running away from my anxiety. Though now that I've had that support, those small pushes, that foundation beneath one's feet... I fear, perhaps irrationally, that I'll lose it again, and then where will I be? Would I retreat back into isolation, or would I push forward yet still? But... hmm. Perhaps that fear is just another manifestation of anxiety, perhaps because I am finally taking steps against it. In a perhaps cringe-worthy metaphor, I'd say it's scared it's going to lose control. I think, if I were to disappear entirely at this point, a fair few people would miss me. I can't help but wonder, if I hadn't let my anxiety control me, where would I be now? But I guess there's no point in considering 'what ifs' and only being disappointed, there is still a future left unshaped and a past to heed.
  10. Thanks for hosting this, Tex. It was fun.
  11. Trijhak

    Some Hope

    Last week I finally went and got an appointment with a Doctor. It went better than I had feared. All things being well, very soon I'll be getting some form of counselling/therapy. I should have done it years ago, really. But that's the joke, isn't it. Not wanting help for often severe anxiety because said anxiety is telling you that you're better off with it or that you're faking it. I let so many things, so many people pass by because I was too anxious. Sometimes ending up with regret, other times apathy. A lot of things left unsaid, thousands of words typed out only to be deleted. Things that I wanted to say but didn't have the courage to. A few people I wanted to talk to and yet I just stopped. Even now, it's still hard to just talk, to articulate my thoughts. Still. Enough obnoxious self-pity. There are people I do talk to. I'm taking small steps against anxiety. A lot of people have shown me their support, some of it unexpected. I'm doing so much better than I was at the start of the year.
  12. I wouldn't be so cruel as to pit players against the Rahkshi and the Bohrok-Kal in the same season. Besides, I think I implied last season that the rahkshi were already dead. I legitimately just threw that symbol in because it looked cool, and fit nicely into that spot. I read these sentences with intense scepticism.
  13. Trijhak


    Don't worry, I'm finally trying to rip the anxiety out of myself and punch it in its metaphorical face.
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