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Astris Janus

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About Astris Janus

  • Rank
    Turaga
  • Birthday 05/11/1995

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    My interests include Bionicle (duh), anime and manga, drawing and art, music of almost all kinds, trading card games, wargaming such as Warhammer 40K and, now more prominently, Warmachine/Hordes, video games, writing stories, the sciences, pencil-paper RPG's watching TV and, most importantly, hanging with my friends. There's probably more, but I can't think of it right now... Oh well. How's life?
  1. Original 14 carrat gold Hau. 'Nuff said. Astris Janus
  2. I like this a lot The way I imagine it is that (with the great version at least) the mask is always on at a low level, maintaining the user's armour and gear. They can then focus the mask's power to repair damaged items or upgrade items, probably in about half the time it would take to do it normally? Replacing organic parts seems to fit in, though one of its limitations should be being unable to repair damage to organics. The mask might also need material to work with so it can repair things? Anyway, really like this idea, just think it could use some refinement Astris Janus
  3. So, something I've been working on for a while now.... So, here A friend of mine commissioned this. Turned out to be much more time consuming than I imagined (man Bohrok are a pain to draw ). Background is basic as it gets but oh well C&C appreciated, thanks Astris Janus
  4. Interesting how you bring that up. I was only going for adding a sixth colour and redistributing stuff around, but you make a point... Like I've said before, trying to bend the mechanics of the game to fit the flavour isn't the option I see myself going with. It just becomes really messy when you get down to it. Really I would be more interested in trying to find overlaps in card mechanics and Bionicle flavour and making that work instead Astris Janus There was an article on the MtG site a while back about how they were gonna add a sixth color to magic for Future Sight or one of those sets, but it was canceled right before they were gonna do it. They went into detail into how it was going to work, so if you can find that article it could help make adapting in a sixth color a lot easier I have read that article (the Colour Purple ) and that was part of the reason I suggested adding to and changing the colour pie It does make for some distinct options if we were to head down that path, however I wouldn't want to push it past six colours-- more colours means more complexity-- which limits us to basically the six main elements (not too bad actually) Depending on how how we were to do it, yes that would the case. I mean, if we were to add extra colours then yes, but if we just stick to normal Magic rules we might have a harder time. I'd recommend making them legendary lands and giving them an ability related to their flavour in addition to producing mana I hadn't thought about that actually. If I were to seriously distribute it, a printout would probably easiest way to go about it, though it might be quite large... With other custom sets, we have thought about printing out proxies to place in front of cards, and even printing directly onto cards. Those options could be made available easily Astris Janus
  5. Interesting how you bring that up. I was only going for adding a sixth colour and redistributing stuff around, but you make a point... Like I've said before, trying to bend the mechanics of the game to fit the flavour isn't the option I see myself going with. It just becomes really messy when you get down to it. Really I would be more interested in trying to find overlaps in card mechanics and Bionicle flavour and making that work instead Astris Janus
  6. If you are putting up a character and allowing anyone to use it within their EM stories, then yeah you can dictate how that character is personality wise and elementally. If people want to use your character they will, and if they don't like this or that about it they can always make new characters inspired by yours (preferably giving you some credit either way) If, however, you are collaborating with someone by making a character to use in their story... well, that's entirely between you and them really Astris Janus
  7. I think I can cover this: 1) Yes, Toa and Matoran live on Promathus. I'm pretty sure they're on every world actually. The only world specific species I can think of are the Tyrants. 2) Pretty sure this is fine. Creating characters and saying people are free to use them for their own writings is basically offering EM freeware. As long as you're cool with it, this should be fine 3) Not entirely sure what you mean here. If you mean "do masks from the original Bionicle cannon have the same shape as they normally do?" then yes, they do. If you mean "can masks that we have established for the EM come the shapes of actual masks in the real world?" then yes, they can. I'm pretty sure (and feel free to correct me if I'm wrong) that the actual shape of the mask doesn't have to relate to the power it contains, they just generally do to make them easily identifiable for the user. One of my EM characters owns quite a few different masks, and all of them are shaped like Kakamas with sharpened edges Hope this helped Astris Janus
  8. The first thing to do for any Magic set is to create a design skeleton; a rough skeleton showing what cards are needed in the set. It is a very, very rough idea, and can be fluid when necessary, but gives you a basic structure for your set. So with the design skeleton, you start with the commons first, as they are what the majority of players will be interacting with and are quite often the hardest (well, perhaps second hardest, after uncommon) rarity to design for. Mark Rosewater (Head Designer for M:tG) has an excellent series of articles he posts annually about designing sets (particularly aimed at helping others design their own custom sets) that is worth a read. Link to the latest one here which in turn has the links to all the previous ones (strongly recommend giving them a read if you want to help out with this ) Oh my Mata Nui, there are sooo many mechanics to choose from! Like I said before, I'm also designing a more customary Magic set with some of my friends at the moment, so yeah I've trawled through all the keywords there I don't think we'd need to rename any of them (aside from things like Bushido, which has been stated as unlikely to return unless it gets a name change) unless it feels better flavourfully.New mechanics, however... New mechanics can be tough. I know from experience. It's always good to try and incorporate something new mechanically within a set and that's something I'll be striving to achieve here too I most definitely agree with you, locations in the Bionicle universe are most certainly diverse enough to constitute their own sets They are very similar, except for the planeswalking (well... anyone with a Kanohi Olmak... and Takanuva... ). I'm actually rather hesitant to put planeswalkers in, because of their strong ties to Magic flavour and their seeming lack of counterparts in Bionicle. Still something I find myself debating... And yes, I'm aware of the new designs for M15 (really looking forward to it XD). With the other sets I've been making, I've relied on the Magic Set Editor for actually producing the final cards. It produces a very good final product and I'm just hoping they update it for the new M15 boarders and font I might add, MaRo is my favourite writer for M;tG and I absolutely love Making Magic It'll be good to have you on board I would not want to touch Option 2 with a ten-foot pole, not yet anyway. I put it up to because all options should be considered, and if someone can think of a simple enough way to make it work then I'll be interested to see it. I'm very torn between Options 1 and 3. On one hand, I love the idea of trying to go through the Bionicle storyline with Magic, faithfully representing the characters and source material, but on the other I love creating new worlds and characters, taking existing ideas and giving them a twist, and the idea of a sprawling, biomechanical multiverse just makes me so excited. XD The problems I'm finding with Option 1 are trying to fit characters to colour philosophies and magic associations. If I were to simply base the Toa Mata's colour identities on elemental power alone, I could probably sum it up in Red and Blue (red dealing with fire and rock, and blue dealing with water, ice and wind. Earth could be either red or green depending on interpretation). But colour identity is so much more than that; colour determines a character's beliefs, goals, personality quirks, driving instincts and so much more, and it can be quite difficult to fit both their powers and attitudes to the right colour or set of colours. This is part of the reason I suggested Option 3. Without taking away any of the already established rules and structure of the Bionicle universe, we could have a lot more freedom with a relatively blank slate, giving us room to create characters who are distinctly Bionicle, but with Magic philosophies intertwined with them. I'm not saying that Option 1 is not viable, just that it may be more difficult to execute while trying to stay faithful to the universe. That in itself may not be a downside either. As Mark Rosewater always says, "Restrictions breed creativity." Of course, we could to both, alternating between the two as we go along. Could give us some refreshing changes of pace I'm not sure yet. Hence why I asked Astris Janus
  9. Hmm, I haven't seen anything in the rules, however I'll run it by a moderator to check :3 Astris Janus EDIT: Just rechecked the rules and yeah, this probably falls under the "no preview topics" rule. I'll have a mod move it
  10. You want to know what four of my biggest passions are? Bionicle Anime Magic: the Gathering Creating things Now, lots of people have tried their hand at Bionicle anime (myself included), however, after a bit of searching I've found only a few attempts at Bionicle themed Magic cards. I wanted to push this further. I wanted to do whole sets, blocks and expansions for Bionicle styled Magic the Gathering. Mata Nui knows I've read all the articles and materials for creating Magic sets and I'm in the process of making one for just standard Magic. I wanted to apply it to Bionicle. For a while now I've been thinking about how to represent Bionicle in Magic: the Gathering (hereafter referred to as MtG) and it's been difficult; the elements and their associations (which are a core part Bionicle) don't quite mesh with the philosophies and associations of the Colour Pie (the core of MtG). I came to the conclusion that I needed help if I wanted to make this set. Unfortunately, the vast majority of my friends, while very into MtG, aren't into Bionicle. And my friends who are interested in Bionicle aren't interested in Magic (yet ). So, I thought I'd pose the idea to BZPower. I want to start a project called Magic: the Unity. Bionicle fused with MtG to create cohesive and playable Magic: the Gathering sets. And I want to see if any one would be interested in helping me with this project Because of the slight incompatibilities between the elements and colour pie, I've come up with several approaches to doing this: Bionicle Through the Lens of Magic: that is, creating cards that are fitted to the structure of M:tG. The storyline would be the Bionicle Saga, with each year as a block of three sets. Magic Through the Lens of Bionicle: similar to the above, however, we stay more truthful to the flavour of Bionicle by altering the rules of Magic a bit (ie. changing the flavour of specific mechanics, possibly adding a sixth colour, ect). The storyline would remain the same as above. Bionicle Inspired Magic: the Gathering: in this case, taking aspects and themes in Bionicle and creating new planes/worlds using them. (This would probably be the best way to go about it, as it gives us the most free reign to do what we want without having to alter rules too much. Flavour is easier to bend than mechanics)Well, that's my proposition. Please reply and/or PM me if you're interested in this idea or have any suggestions Astris Janus
  11. Hehe, I liked the mask choice because it basically means luck. Which is exactly why I picked said mask But of course, after picking it I had to use the Nikilia artwork for reference. I do like the design of the mask Astris Janus
  12. Hahaha thanks for the reblog man, just saw it actually I considered a Toa of Air too, but it didn't have enough of a connection to leprechauns Also considered a Toa of Gold (EM style) but then I would lose the green elements to the design. Went with the Green to grow clovers Never thought about Light, though that is definitely an option. But yeah, thanks for the comment man Astris Janus
  13. Drew up a quick St. Patrick's Day Toa. Just about everything about it is rough but it was just a simple ideal I wanted to illustrate St. Patrick's Day Toa Decided he'd be a Toa of the Green, and wears a Mask of Possibilities (naturally) Enjoy Astris Janus
  14. Well, a few ideas: Obsidian: Resistance to bright light (darker eye lenses) is the first thing I thought of, but I like your idea of them having greater physical finesses with their hands/eyes more. Steel: Outer armour is tougher than any other type of Matoran, but they lack the overall enhanced strength/durability of Po/Fe-Matoran. Plastics: Have some mechanical components made of plastic, making them physically lighter while being just as durable as regular Matoran? Oil: Natural affinity for working with/refining chemicals. A question: Would it be possible for us to have an official Expanded Multiverse RPG? I know that the Bionicle RPG forum only allows winners and the BZPRPG there, and I don't know a lot about RPGs in general, but I thought it might be an idea to throw out to everyone. Actually, those suggestions for powers seems pretty solid Never thought of the oil one, that was good And I thoroughly support this EMRPG idea I tried running an EM pen and paper RPG with some of my friends at one point, so I think this is a great idea. I'd love to help in anyway Astris Janus
  15. Yeah, next time I will definitely focus on grounding him better (Well, not the next one cause I want them floating, but after that one ) and on my highlights Now that I look at it again, the front arm is just a bit short. The back arm is meant to be bent behind him so that one is okay. And my god, I dislike the Akaku. I mean, I thought it would look good, but it was difficult to fit onto his face because it's so round >.< So I tried to moulded it to his face and... yeah. Thanks for the comments Astris Janus
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