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Just A Dot

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Everything posted by Just A Dot

  1. Getting into the line in 2003, I thought the Mata were a set of bad guys for the Nuva. And the Tohunga were also bad.
  2. I think it's only hidden in the PS2 version. There were originally going to be six Mata and six Nuva levels... I think it was going to be canon too. Luckily, I also own the PS2 version and have a pretty good idea how to rip apart/edit PS2 ISOs, so I'll probably get on that!
  3. Does it? I only searched the GCN version of that (and not incredibly well), so it's possible. I should try to get in contact with him!
  4. Just looking around the ISO. I extracted some logs the devs left in, and used a solid amount of the classic "Guess, check, and revise!" method to get stuff working in-game. Eh, I'm lazy. Someone else could do it. While you add it, create a page on Scooby Doo: Night of 100 Frights, since I've been tearing apart that game, too I've looked through BIONICLE: The Game. Not a whole lot. I got Lewa Nuva to load in Tahu Mata's level (works well enough, but the framerate for that game on Dolphin is abysmal), and he flies and all, I got Tahu to spawn right at the end with the Bohrok in his level (complete with the cave behind him ending in a void), and I got Tahu Nuva to load in an endless void with the Le-Wahi backdrop (he has weapons that he only uses for a split second in the opening of his level. I'd love to get him to load in another level if I had more free time, to see if he can Nuva Blast or anything. Same with Kopaka, who uses an idle animation for standing before one of his cutscenes because that game is horrible, so I suspect he can probably walk and such too.) I also found it funny that Tahu Nuva's level is internally referred to as "takoro adrenaline" or something similar. Haven't even looked, sorry! I'd love to look whenever I have more free time. I'm done with finals after Wednesday, and I'm fresh out of a job, so I'll probably have some free time within the next five weeks or so.
  5. I do wonder if it was originally going to be a semi-canon game or something of the sort. Ah, I am familiar with Vahkiti and have briefly conversed with the man before. If I were to make a guess as to why the game locked up, it could be due to him using original hardware instead of Dolphin - some things have different breaking points on the Wii/GCN hardware than they do in emulators, as I've discovered with Brawl modding.
  6. Purely speculation, but they could have been Zamor'd slaves or something
  7. I'm someone who likes to tinker with games/computers whenever possible, and I recently got down to further exploring the BIONICLE Heroes files. There are a great amount of logs/developer comments and the like, but yesterday I loaded up something really cool - An entire unused level! So, I've a few things to say about this quickly. First off, I'm sorry for the lack of editing/commentary/text in the video. I'm a busy college student with not enough time for that at the moment. Secondly, ignore objects popping in and out of existence on the sides of the screen, that's the result of me using the widescreen hack instead of the game's native widescreen functions. And now for the level itself! First off, sound effects don't load here for some odd reason. The music is the main theme for the game. I feel like the level textures here look better than the ones used in the actual game (at least in the PS2 version, I'm mostly unfamiliar with the GCN version, like I'm using here). The lighting on the Toa looks a bit off at times. The destructible objects only appear here, and are kind of glitchy. There is a really buggy spotlight that can be destroyed. Anything behind the light fades out of existence! As far as I can recall, none of these objects appear in the final version of the game. There are a lot of areas I cannot reach, where I believe enemies would spawn in the main room. There are also overhead paths later in the level, which I believe you should have been able to reach eventually. The sky lighting makes the Toa fade out of existence. Later in the level are strange textureless boxes that resemble boxes in the final game. They are not solid, and can be walked through. You often have to fall down into areas that prohibit you from backtracking. I don't recall how frequent that was in the actual game. Near the end of the level, there is a passage too narrow for you to enter. Enemies appear on the radar beyond that, but I cannot reach them. I also assume that this passage leads to the overhead bridges from before. If there is enough interest, I will continue to look into this game. There are about 12 test levels, most of which crash when you try to load them. One I should be able to get working is an earlier version of Thok's Mountain. Additionally, there are a few unused enemies. One is just for testing, and at least three seem to be Matoran (Green, Blue, and Red) (they appear as files separate from the shop keeper/Balta, and have death animations, either implying they were enemies to me). Also, I may be reading this wrong, but maybe at one point in time the Piraka were to have upgradable weapons? The game calls this a test level, but as far as I can tell, it's not testing any of the ingame functions (like every other test level I've seen in games). I have been looking at the GCN version. I also have the PS2 version laying around, and will look at that sometime (as well as the demo disc for PS2, which actually had an intelligent way of handling the game's infamous "Hero Mode"). But for now, enjoy this discovery. I wrote this post hastily, so if anything is unclear, feel free to ask me questions!
  8. I finished SSB4, no hammers. Game sux.
  9. I don't care if VNOG wasn't canon, I take it as 99% canon in terms of geography. I still say "Borok".
  10. I find it very interesting that a flash game that was only semi-canon developed outside of LEGO had Terry written better than, well, pretty much anything else.
  11. With the announcement of The Last Guardian, I bought myself a PS4 on last Saturday. Along with it, I got PS+, and received MGSV: Ground Zeroes (which, if I understand, is a prologue to the real MGSV). Thus far, I have used PS+ primarily to transfer saves between both of my PS3s. Also, Code Name STEAM is amazing. Why did that game not sell, and yet, Splatoon managed to fly off the shelves? (To each their own, but I couldn't find enjoyment in Splatoon. I really tried with it.)
  12. Makes me wish the sets actually had articulation like this. I loved the old Tohungas!
  13. I did get the XL, because I honestly wouldn't have been shocked if the regular size never came to America. Disappointed now, since I MUCH prefer the smaller models.
  14. I've decided I'm going to buy a PS4 after my next paycheck.
  15. I am now super excited for Mario Maker.
  16. They kinda only started that a few years ago.Well, Nintendo's rereleased Super Mario Bros. in some form every generation, the N64 Zelda games have been on every home console since the 64, and they've been pushing rereleases of their old NES games since well before the Wii VC days. If anything, they've at least been doing this (and doing it successfully) longer than anyone else. I did forget about the Classic NES series, but I'm not really counting Virtual Console as quite the same thing as Hyrule Warriors 3DS. But point made.
  17. They kinda only started that a few years ago. *sniff* I think I smell a cashgrab... I'm not too crazy about this, unless it's discounted for people who own the Wii U version or something. Or you can purchase the new characters/content as DLC in the Wii U version. On-the-fly character switching should be a free update.
  18. Unless the current regime is the result of an old one being overthrown after Rosalina grew up, the only occupants of the only castle that looks like the one in the storybook in the Mushroom Kingdom were, for lack of a better term, the Toadstool Dynasty. This means that somewhere, Rosalina and Peach share a family tree. Castle looking similar isn't proof since there are most likely other castles in the whole universe, and is hurt by the tree being completely different. Heck, should the different tree more or less disprove that entire point of the theory? I wasn't sure what to think when MatPat drew attention to that, since I felt it shot the entire theory down the drain. Doesn't matter how few humans we've seen, 100% of them share the same eye color and earlobes. Does this mean Daisy is also related to Peach? It's not "proof" she's related, she could just share those similar traits. Also, considering how the aliens in Mario Galaxy were giant bees, I think humans are a possibility. Yoshi's seemed to exist on MANY different galaxies in the second game, so shouldn't humans be possible too? Valid point on Koopas, but the genetics thing still seems to baseless to me. EVEN if they were the only characters to share an eyecolor and earlobes, that hardly proves them being related. The only point he made that I feel has an ounce of credibility is the mustache, since that's an odd detail to throw in, but I still don't see it as evidence. Does Mariowiki have a source for that? NONE of the Mario games I've played mentioned that at all, and I'm very tempted to say it's false. Also, the artbook. Word of God. They aren't related. End of story.
  19. After the Rosalina theory, I lost most respect I had for Game Theory. MatPat's very good at not thinking things through. To his credit, he has had some pretty interesting and even well supported theories, but for every good one, I feel he has one just as terrible. Really? Now, explain to me why you think the Rosalina theory went hooey. I thought it was one of his better ones. better than a freaking 10 foot tall Wario, that's for sure. The only theories I can think of that I disagree with were the "Potions and Power Bands" one and the first FNAF theory. Oh, and aspects of FNAF 3, but most of it was pretty solid. His whole bit about genetics was downright nonsensical. This is a world where the STORK brings children to their parents. Therefore, aren't genetics irrelevant? Bowser's unmarried as far as we can tell, but he as a kid, because the bloody stork exists. Even so, he hardly "proves" genetics. They have the same eye color and earlobes (which happen to be shared by EVERY human in the Mario world, so irrelevant again), and even if they were unique to them, it doesn't count as proof of anything. There were two people at my highschool who had blue eyes, attached earlobes, and were both lefties, AND actually looked strikingly similar, yet were not related, since one moved in from across the country. That's just within my small district (and I live in a village, to give you an idea of how small my area is). Now we are talking Super Mario Galaxy. GALAXY. As in, space. You visit several galaxies. So a few similar traits means they are related somehow? In a nearly infinite world? His genetics theory is ridiculous. Other than that, he had nothing. He tried to prove the tree in the end scene as being the tree from the story book, yet the art in the book doesn't resemble the other tree at all. He tried to cite Luigi using a telescope once as proof that he is her father, despite the telescope phasing out of existence shortly after you use it in a mansion that has been established as a mere illusion. At one point, the two characters WERE planned to be related. The Super Mario Galaxy artbook had a design for Rosalina that looked similar to Peach, but they scrapped it when they decided against the two being related. That right there shoots down the entire theory, word of God. The traits they do share are likely just leftovers in her design from that phase of the game's development. I don't feel like rewatching his video again, but I bet I could debunk most of his other points, since I seem to recall the only point I couldn't really argue against was the tidbit about Rosalina's father having a mustache, which I will admit to being a really interesting thing to add, but still not proof. That whole video was painful and cringeworthy, and I'm shocked how many people seem to think it's one of his better theories. I disagreed with the first 5 Nights theory, but it was cool and supported well enough that I wasn't annoyed by it. I agreed with his second theory, and don't agree with his third, but again, it's not trash like the Rosalina one, I still think it's viable.
  20. After the Rosalina theory, I lost most respect I had for Game Theory. MatPat's very good at not thinking things through. To his credit, he has had some pretty interesting and even well supported theories, but for every good one, I feel he has one just as terrible. I've sat through the Ocarina of Time sequelitis video several times, and, while I think Egoraptor sucks at video games and hates Ocarina of Time for no good reason at all, I agree with a number of his criticisms of the game. I think he completely ignored everything the game did right, but it was nice to see some solid criticisms of the game, since I feel OoT is pretty overrated.
  21. At this point, I'd say Smash 4 is the hardest game I've 100%ed. Mostly because it relies 90% on RNG garbage.
  22. Perhaps, but my second PS3 (the one that I have easier access to) overheats when running games, so all I can do is stare at the dashboard Gonna fix it up this summer.
  23. Am I the only one who finds the PSStore terribly clunky and awkward to navigate?
  24. Doesn't impress me. I've spent about 500 hours grinding in SSB4 for the garbage custom moves and hats. STILL MISSING ONE HAT.
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