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makuta_icarax

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Everything posted by makuta_icarax

  1. Definitely no rush. I've never attempted something like that, but I can imagine that it would likely be just as, if not more, difficult than making the model the first time. Thanks for your work!
  2. I think there will always be members here, but honestly, the amount of posting has declined to a trickle at most. There's just not too much left to discuss at this point beyond fan creations and things like that. It's nice to know it will always be around though.
  3. Thank you so much! I'm sure it's going to be awhile until I get all the parts for it, but one day this WILL be on my desk.
  4. This... is.... BEAUTIFUL. Such an improvement on the official set. If you ever decide to release a piece list or some sort of instructions, I'd be over the moon. Fantastic work.
  5. It probably depends on what you mean by smart. Many of the characters you listed are highly specialized in their field. They are definitely intelligent, but they are each intelligent in their own field. Tren Krom might have the most knowledge, though, outside the Great Beings. I don't know how smart Mata Nui actually is though, especially after he gets to Bara Magna.
  6. I am looking to buy physical copies of the Hero Factory comics, as eBay searches only bring up 5, 6, and 7. As a result, I am much more interested in getting copies of 1-4, but would not be opposed to a bundle of all the comics. Please let me know if you have copies that you would be willing to sell. Open to negotiation, but please stay reasonable. Most comic book database sites have these books listed at or only slightly above MSRP. Thank you!
  7. It's been years but here I am again, still shocked at the complexity of BIONICLE

  8. I think to ensure that the Toa run out of energy, we would just need to make the eventual costs of the energy attacks very large. In other words, it takes lots of effort to properly use elemental power.
  9. Yeah, probably. Typically, its set up first by species, then by class, which includes traits. Since we don't have class, we can just have traits.
  10. I'll review them for balance once they are finished. Combat is being worked on.
  11. Totally good idea! Probably one blog post for each major topic will be best.
  12. I don't think to activate a Kanohi (except for the first time), it should be difficult. Unless there's some negative effect on the mask-wearer, generally the effect should be easy to use. of course, for the first time, it should be very difficult, and decrease from there. As for the Matoran becoming Toa... I would imagine most players will want to be Toa. I know I would. Keep that in mind.
  13. Oh, definitely! Better to keep things more balanced, I think. If you're working on that, I'll take time to spell out combat. Which may take awhile. But I want to make sure I cover everything, so it'll be worth it.
  14. Average in D&D is about 11-12, if I recall correctly. Maybe 12-13. 10 is starting to go below average. I do like those stats though... it seems very personalized. Maybe we could rework the ability modifiers to reset it so that 10 is average or something?
  15. The Iron Toa sort of did design the Toa race in the above post (I missed it too). First you make a Matoran, and then you add on stats, etc to "power" them up. Good idea, I think.
  16. Ok, for the Toa, the only concern I have (and I just speed-read this, gotta get some sleep), but the +10 dexterity will result in some very very dextrous Toa. A score of 18 is considered very high. Granted, not all Toa will be that high, but that's something to consider. I'm gonna print this out and look over it tomorrow (in class. Of course). I'll try and come up with some other stuff, too.
  17. Woo! That's excellent! If there's any races you'd like me to do, just give the word!
  18. I think it would probably be best to do an attack and a defense roll. Without the roll, it takes away the bit of randomness that makes combat, especially with blocking.
  19. I figure for races we should get the most basic and obvious ones don first, just to provide a basis to work everything else around. So Toa, Matoran, Turaga, Skakdi, etc. I have no idea how we could possibly do a Makuta. That ought to be interesting...
  20. Hm! I like that! It will make Matoran a viable character to play as and not get walked over by the rest of the characters. Let's see what The Iron Toa says, but I think this could be a good way to give Matoran that needed boost.
  21. I like those elemental values! Nice job! Yeah, I agree, we do probably need different names for some stuff... But I'm fresh out of names for skills haha. As for the expertise dice, that seems to be decent idea. Could I have an example to make sure I fully understand it? And for Resistance, I think that should be fine, at least for most characters. THere might be some exceptions or something.
  22. When you put the XP like that.... that makes a lot of sense. That's not difficult to do at all. The only problem I can see now is that in D&D there are a lot of things that depend on character level. And the damage thing sounds good to me! That's completely reasonable, and only makes sense.
  23. Personally, I feel the XP per skill thing will become very complicated, very fast. But that's just my opinion. As for the resistances... eh. I'm not so sure. That works well in MMORPGs or video games, but keeping track of that in the middle of player-run combat can be very hard.
  24. Perfect. Yes. The equation was just not clicking in my head, and this works wonderfully. As for XP, maybe it would be best to keep track... I wasn't thinking about the lack of levels. I have an XP chart that could basically do the work for us. That seems fair enough. How would one calculate area, though? And what is ranged (I'm assuming its how far the attack reaches)? --------------------------------------------------------------- Melee Attack Roll 1d20 + Base attack bonus + Strength modifier Ranged Attack roll 1d20 + Base attack bonus + Dexterity modifier Dodge Roll 1d20 + Dexterity modifier + species/race/whatever bonus + Equipment bonus Block Roll 1d20 + Strength modifier + species/race/whatever bonus + Equipment bonus Not sure if I'm missing anything
  25. Yeah, I like that idea for the organic/mechanical. I just don't really know how to implement that in the actual rules... There definitely are artificial dice rollers, I use some of them, the problem is exactly what you said. I don't want to tick off the mods. That's fine on the Mask of Healing. I did look at the equations, but I don't really remember them all that well. If I recall correctly they were pretty basic, so a review/redo couldn't hurt at all.
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