As you all know (or don't, I don't actually know who reads this), I hosted a series of games known as BZP's Game of Thrones. Those games finished, but the world that was born from them didn't - and for the last several months, I have hosted a series of smaller campaigns, making use of the wider world (and borrowing heavily from Bionicle's own lore, alongside other fictions and myths) to tell some standalone stories with smaller casts.
So I thought it might be nice to go into the general plot of these various games, alongside some of the neat artwork that has been made for them.
Featuring cover art courtesy of TBK, The Argonauts was a pirate adventure. It starred 8 player characters - Toru, Rassilon, Ehks, Tabek, Juke, Talos, Xavi, and Seqala - as they set off on a whirlwind mission to rescue Telluris from the clutches of the Iliad, a criminal organization fixated on destroying death itself. They suffered betrayals and death along the way (including the loss of Voltex), and it all culminated in a battle aboard their ship, the Argo, where they took one of the Iliad's leaders prisoner and managed to slay another.
Once more featuring cover art courtesy of TBK, The Aenid was a direct sequel to The Argonauts. It starred the same player characters, while adding one more - Jakura - as the war between the Argonauts and the Iliad approached its climax. As the Iliad found the final pieces needed to finally accomplish their goals, the Argonauts desperately sought out allies from across the world. It all culminated in the massive Battle of the Crossing, where the Argonauts and their allies finally emerged victorious, and the Iliad were destroyed.
Unbeknownst to all, the Battle of the Crossing unveiled the Doors of Death, leading into Theogony - an arduous journey through the Underworld, and into the heart of Tartarus itself. It starred 4 different player characters, all villains - Efandril, Aion, Gragu, and Balathumel - seeking vengeance and rebirth. And their guide through this Underworld? The enigmatic and long-dead Voltex... but not everything was as it seemed. By journey's end, a decision had to be made; to slay the gods, or to fight for them. The choice that was made will have an impact that shall reverberate into future games and campaigns.
THE ARGONAUTS AT WORLD'S END
Featuring cover art courtesy of Akaku, At World's End is a bit of an oddball. It's a direct sequel to The Argonauts, starring the same PCs from that campaign (as well as one new one - Dortegus). I won't go into too many details, as it's still ongoing; but this game is mostly meant to be a fun adventure that will open the door for further standalone stories... and to occupy some of the more active players until the next big campaign begins - EDGE OF DAWN.
(Edge of Dawn is a new story, for a new generation - and hopefully, if any of you out there are interested, it can star a few new players as well. I'll have more to share about it later.)
And... yeah. This is what I've been up to recently. How about you?