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Voltex

Premier Outstanding BZP Citizens
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Everything posted by Voltex

  1. Luci/TL/Rassilon/Isniel/Efandril/Reisen/Burnmad all good
  2. Nato/Jakura/Alix are good
  3. LOCATION INFO (The numbers next to each major location correspond to the map of Okoto). UN-GOVERNED LOCATIONS These locations are not ruled over by any of the nations on Okoto… despite their wishes. -The Ancient City (1) “Guard the Way” Once the seat of power for the King of Okoto, the Ancient City now lies abandoned and tainted with magic. Like all ‘Cornerstones’, the majority of Okoto’s people now avoid it at all costs. The Ancient City’s centralized location used to mean it doubled as the center of Okoto’s trade and travel; with its abandonment, both have shifted elsewhere, and communication between the various nations has slowed. Thanks to the quality of its construction, any travelers who happen upon the Ancient City should find it safe to travel through… so long as they stay above ground. Which is, in a city that was built into a giant mountain, admittedly quite difficult. ----Catacombs The Catacombs encompass much of the Ancient City’s underground structures, including the Vaults and the Ancient Forge, where the first of the mythical ‘Mask Makers’ supposedly practised their craft. It is down here that the stench of magic is strongest; it is said that madness awaits in the depths…. -Isle of the Dead (2) “What is Dead May Never Die” Once, a region of earth existed, connecting the expanse between Aodhiim and Kamuk. But a disaster rendered it into a Barren, and from there, it crumbled into the sea. Only the Isle of the Dead remains – and of all the Cornerstones that the people of Okoto avoid, this one may perhaps be the worst. None have dared to set foot on the island – but those who have witnessed it whisper of a great Titan with a skull for a face and gleaming red eyes, and the spirits of the dead come back to haunt them. The air around the island is so full of magic that it seems to choke those who come near… a defense, some have called it, though what it might be defending is unclear. -Labyrinth of Control (19) “All as One” Off the eastern coast of Okoto lies the Labyrinth of Control. As the labyrinth’s center is said to be an ancient village, once led by an ancient Mask Maker. Now, however, the island is haunted by magic. As a Cornerstone it is avoided by all who are sensible. It’s said that the magic of the labyrinth can bring dreams to life… or, more likely nightmares. -The Citadel (7) “We are the Watchers on the Wall” Towering over the rest of Rollor’s Reach is the Citadel – the last remaining home of the mysterious Knights. The aura of magic around the Citadel is so strong that it can actually be seen with the naked eye; a shimmering field of pure energy that surrounds the tower, a gleaming rainbow of power. The mysterious Knights all retreated inside some time ago, and ever since, there are always some from the city guard watching the tower to make sure they never return. The guards have reported strange sights around the tower in recent weeks, though they aren’t keen on sharing specifics. All they are willing to tell is that there seems to be something… otherworldly at work. No one yet dares enter to learn what it might be. KAMUK “As Strong as Stone” Kamuk’s primary skills are their stonework and metalcraft; building ships, tools, weapons, buildings, and equipment. It is ruled by its King from Daggerfall in the nation’s west. Kamuk’s relationship with the other countries and factions on Okoto has historically been carefully neutral, as Kamuk seeks to increase its power and wealth while remaining in the other nations’ good graces. Kamuk’s military strength used to be approximately 11, 500 Protectors strong… until it was decimated in a disastrous battle that reduced Fort Patrus to the ruins it remains to this day. Now Kamuk’s military barely numbers 2000 – most of them former trainees. Kamuk’s current King is Ahkmou Umrik, though he rules in name only, having closed the gates of Daggerfall, shutting it off from the rest of the nation. Kamuk is, as a result, beginning to fall into anarchy. -Capital: Daggerfall (5) “As Strong as Stone” Located at the junction between what used to be the old territories belonging to House Maran, House Archean, and House Galum, Daggerfall is a melting pot of different Stone house cultures. It was once home to the deadliest political arena on Okoto, though with Ahkmou Umrik taking the throne, the political arena has fallen silent. The city is ruled by Kamuk’s current King, Ahkmou Umrik. The city guard was reduced in the wake of the military’s decimation, and numbers 200 strong. -Makuta City (6) “Steer with Might” Located in the far north of Kamuk, Makuta City is the longest standing city in the region now that Fort Patrus is destroyed. It was a joint project between several of the nation’s major houses, and their influence can be felt throughout the city. Makuta City is home to Kamuk’s largest prison, and with Fort Patrus destroyed, it has also become the nation’s center of trade. The city is ruled by Kerato Rigut and Hewkii Archean; Kerato doubles as the commander of the city guard, while Hewkii doubles as the prison warden. The city guard numbers 2000 strong, the highest in Kamuk – though most are former trainees. It is also home to what little remains of Kamuk’s navy, a mere 100 strong. ----Chasm of the Gods The city is also home to one of the infamous ‘Cornerstones’ of Okoto – though this one remains underground and has not significantly altered life in the city. The Chasm of the Gods is where the presence of the God of Destruction, Ata, is said to be felt most strongly; it can be accessed through a series of tunnels underneath the Temple of Ata in the city’s northeast. -Patrus Ruins (3) “Great Foundations” Located close enough to the Ancient City that the residents of Fort Patrus could once see it on the horizon, the Patrus Ruins can be described by their name. Destroyed in the same terrible battle that decimated Kamuk’s military forces and saw its last king killed, what’s left of Fort Patrus can be described as rubble at best. The ruins have been tainted and corrupted by magic, turning it into one of the infamous Cornerstones. -Stoneworth (4) “Standing Tall” Located in the old territory of House Raqmu and bordering the mountains dividing Kamuk from the North, the influence of House Raqmu can still be felt throughout the city. It is the primary mining center of Kamuk, burrowing deep into its neighboring mountains for resources. The city is ruled by Lady Lucia Raqmu. The city guard numbers 800 strong, though many are former trainees. THE NORTH “Cold as Iron” The North’s primary skill has infamously been its training of warriors; until recently, it was said that one Protector of Ice could outmatch five from other regions nine times out of ten. The climate in the North is extremely hostile, with the eternal winter giving rise to a hardened people who can and will fight against all odds. Of all the regions, the North is the most hostile toward magic; it is, in many ways, also the most impacted of them by the Cornerstones. The North’s military forces number approximately 10, 000 strong, with a navy 5000 strong to match. It is currently ruled by Khan FF Crustallus, though he has a reputation for his laissez faire approach to ruling, giving his advisors an extraordinary amount of political power and control compared to their counterparts from other nations. -Grave’s Peak (10) “Cold as Steel” Located at the junction between the territories of several old major houses, Grave’s Peak was the latest in a long line of capital cities to be constructed on that spot – and it was the latest to fall as well. Destroyed in a disaster years ago, the city now lies in ruin and disrepair. It has become corrupted by magic, becoming one of the Cornerstones of Okoto. -Gelu’s Harbor (11) “The Cold Preserves All” Located on the eastern coast, Gelu’s Harbor serves as the largest port in the North, as well as being the North’s center of trade. It is the newest of the cities in the North and was named for the very first ruler of the nation. Gelu’s Harbor is also home to the remaining Protectors of Time, whose numbers are in the dozens at best. The city is ruled by Lady Taei Tivan, one of the Protectors of Time. The city guard is approximately 300 strong. -Last Rest (9) “Now we Rest” Located in the old territories of House Rime, Last Rest began as a memorial built over the sight of a major battlefield of a long-forgotten conflict. Now it is both the largest military encampment in the North and the center of its booming mining trade. The city is ruled by Lady Kylma Treml and Commander Kantai Rime. The city guard is 1000 strong, but it also houses most of the North’s military forces. -Capital: Rollor’s Reach (8) “All as One” Starting as the first major harbor in the North, and then serving as the base for the Knights of Ekimu before they turned into fanatics, Rollor’s Reach now serves as the capital of the North. Situated on the very northern tip of Okoto in the territories of House Greavesey, the city is a defensive stronghold the likes of which even make Aodhiim jealous. The city is technically ruled by Lord Arkham Nivis, but he’s clearly just a front; the true power controlling the scenes is unknown. The city guard is 1000 strong. ----The Citadel (see above) ----The Temple of Luck Located near the Citadel is the mysterious Temple of Luck. Due to its proximity to the Citadel, the Temple is avoided by most – but rumors say that it is here that the essence of Rollor might be felt most strongly. AGUA HIELO “Right Conquers Might” Agua Hielo is perhaps the most interesting of the nations. House Vatten, who produced most of Okoto’s old Kings, originated from this nation. Agua Hielo has infamously held a strange amount of pull within politics all over the island, and their trade of food and water is what keeps many all over the island fed. But the nation is also home to the largest pool of criminals on Okoto, some of whom pillage the nation’s eastern shores as pirates. Thanks to the water levels across the nation, ships can sail almost as far as the Ancient City itself with ease, though this hasn’t helped with their pirate problem. Its military strength is weaker than most, numbering only 6000 in strength – but its navy is something to be feared, numbering over 15, 000. The nation is ruled by Lady Sylvia Rayne, who has publicly devoted herself to the Prophets of Ma. -Capital: Ignika City(12) “Mighty as the Flood” Located in the northeast of Agua Hielo, Ignika City was named after the Kanohi Ignika, Mask of Life – a mask that was said to grant the wearer with the powers of the Goddess of Creation, Ma. The city serves as the capital of Agua Hielo, and is also home to the Prophets of Ma, an organization who claim they wish to spread only the good word of creation. The city is jointly ruled by Lady Sylvia Rayne and her wife, Lady Symphona Tyde – who is also devoted to the Prophets of Ma. The leader of the Prophets of Ma remains unknown. The city guard is 600 strong. ----Tomb of Ekimu Deep within the city’s heart is another of Okoto’s Cornerstones – the Tomb of Ekimu, said to have contained a figure of great power long ago. Though avoided by most, the Tomb has recently come to be under the strict guard of the Prophets, who believe it sits atop the source of Ma’s essence. -Nokama’s Landing (13) “Right Conquered Might” Located in the center of Agua Hielo, Nokama’s Landing is a major crossroads, and serves as the nation’s center for trade. Protectors from all nations are common sights here, and it is in Nokma’s Landing where the majority of the remaining Jungle Protectors have chosen to make their home. It is also the only location on Okoto still entirely loyal to a House Vatten ruler. The city is ruled by Lady Hahli Vatten; she is often cited with the city’s Head of Trade, Tanma Raeib. The city guard is 200 strong. -Riverrage (14) “Breakers of Chains” Located in the territories of and governed by House Corruich, Rivverrage stretches along both banks of the Johmak River. Both halves of the city are connected by a series of drawbridges that raise twice a day to allow boats passage. The city’s population has a reputation for being quite fierce, and Jungle Protectors are barred from entry on principal after they enslaved the city during the War of Five Kings years ago. The city is ruled by Lord Kotu Corruich. The city guard numbers 800 strong. -Burned Harbor (15) “Water Boils, Water Burns” Located in the old territories of House Lurrun, Burned Harbor - as its name implies – shared a stronger relationship than is usual with Aodhiim before its mysterious destruction. The last ruler of the city, Lady Gavla Lurrun, was responsible for officially uniting Burned Harbor to Aodhiim. Days later she and everyone in the city were dead, the city was a flooded wreck, and nobody has stepped foot inside since. The city is corrupted with magic and serves as one of Okoto’s Cornerstones. Its destruction is also the source of much political tension between Aodhiim and Agua Hielo – tension that is threatening to snap into yet another war. AODHIIM “Fire and Blood” Aodhiim is a fearsome nation. Ruled with an iron fist by the Council of Fire and the Imperator, they do not take kindly to strangers within their lands, and are always seeking to expand their borders, no matter the cost. Aodhiim is famous across Okoto for having never fought on the losing side in a war. With the other nations now in a state of turmoil, Okoto would be ripe for the conquering… if Aodhiim wasn’t on the verge of a civil war itself. House Darkfire, the long-lost enemies of Aodhiim’s rules, House Aodh, have resurfaced – and with it, divided the nation in two. With the most recent Imperator now missing after an attempted assassination, travel within Aodhiim has become more dangerous than ever before, and you can never be certain where someone’s loyalties may lie. The nation’s military is around 11, 000 strong, though they are next to useless without an Imperator in place to command them. The nation was most recently ruled by Imperator Jakura Aodh. Though he survived an attempt on his life, he has since gone missing – leaving the nation leaderless and causing the divides to grow. -Capital: Silodas (23) “Always Burning” Located in the far south of Aodhiim, Silodas has served as the capital of Aodhiim since its construction during the War of Five Kings many years ago. From here the Imperator is meant to rule over the nation, with the Council of Fire to guide them. Silodas also serves as the main harbor for the nation, as well as holding its main prison. With the Imperator missing and his cousin Lady Efandril away on business, governorship of Silodas has temporarily fallen to Lady Korgot Coal. Its city guard is 7000 strong. ----Koro Prison Located on the city’s western edge, Koro Prison is a frightening place with a frightening reputation. It is here that all prisoners of Aodhiim are sent… and almost none ever see the outside of its walls again. There are only whispers about what goes on inside, and its Warden is said to be a nightmare given life. -Vakama Ruins (24) “Fire and Blood” Located in the center of Aodhiim, Vakama City was one of the oldest cities on Okoto before its destruction. Destroyed by agents of House Darkfire using what remained of their namesake – the highly destructive darkfire substance – it now sits, a flaming wreck that has become tainted with magic. It now stands as one of Okoto’s Cornerstones and is avoided by all. -The Western Wall Built long ago to help defend Aodhiim from the Earth Region, the Western Wall still stands as a symbol of Aodhiim’s strength, allowing them to stand guard over the sea that stretches out toward the Isle of the Dead. ----Valmai (25) “Guard the Way” Located along the Western Wall, Valmai was once a heavily militarized city. Now that it is not needed to defend against another nation directly, Valmai has started to expand, with a new port allowing for ships to dock there and making other aquatic trade possible. The city is ruled by Commander Sarda Ash. The city guard is 2000 strong. -The Eastern Wall Like the Western Wall, the Eastern Wall stands as a monument to Aodhiim’s strength, and was used to help defend against Karamu, with whom Aodhiim has always been in almost constant conflict. ----Fort Madacus (22) “Conquer with Fire” Located along the Eastern Wall, Fort Madacus is the largest city on Okoto by a wide margin. With Karamu abandoned, the city of Madacus expanded to absorb the jungle city Monsterfort, merging the two into a supermassive militarized city. Fort Madacus serves as the home of Aodhiim’s military and is also the center of their expansion efforts into Karamu. The city is ruled by Commander Maglya Pyre. The city guard is nearly 9000 strong. -Hinterhall (17) “Proud and Free” Located in the old territories of House Briar in Karamu, Hinterhall was built around the Temple of Time and used to serve as the capital city of Karamu. Now abandoned and corrupted by magic, it serves as one of Okoto’s Cornerstones, and Aodhiim has made no effort to re-populate it. ----Temple of Time Even the Tribe of Time does not know how or when this mythical structure was built. Legends claim that the temple is anchored outside of time and space, allowing it to travel to any point in the timeline. There may be more to the temple than meets the eye; but with it in the center of a Cornerstone, it’s unlikely anyone will ever know. -Burning Forest (18) To the east of Hinterhall is a large section of forest that continues to burn endlessly, day after day and night after night. The flames here burn hotter than any others on Okoto, though they don’t seem to spread; the area is avoided by all who have any sense at all. -Arcadia (20) “Growing Strong” Taking up the entire territory of House Hinterland, former rulers of Karamu, Arcadia was built using designs more technologically advanced than anywhere else on Okoto. With the nation abandoned, Aodhiim has sent a small force to occupy Arcadia, ensuring the tech there falls into the right hands… theirs. Commander Agni Coal commands a force of 100 Protectors, who are the only occupants of this city. -Shipwreck Cove (21) Located in the very south of Karamu, Shipwreck Cove gets its name from the number of ships that were sunk by the numerous and dangerous rocks scattered throughout it. The area was avoided by all but the most desperate of crews out of common sense but now, with the area reeking of magic as one of Okoto’s Cornerstones, it’s avoided for another reason entirely. -Briar Patch (16) “Our Roots Go Deep” Located within sight distance of the Ancient City, Briar Patch was the home of House Briar for centuries. It used to provide the majority of Okoto’s food and wood from its enormous surrounding farms, though the rest of Okoto has now become more self-sufficient and, with most of Karamu’s population gone, the city now lies abandoned.
  4. Legends. Stories scattered through time. Lies. History is such a vague concept, splintered and forgotten and ignored. Single moments captured upon the tip of a feather, everything else falling away. Lessons to be avoided. Events to be repeated. Cycles that begin only to end again. Welcome to Okoto. It is divided into several regions. Kamuk in the northwest; the North at its tip; Agua Hielo to the east; and the growing empire of Aodhiim in its south. At the island’s heart lies the Ancient City, abandoned. A Cornerstone of what once was, corrupted and tainted. Some would claim life on Okoto is peaceful… …more lies. Have you ever questioned the nature of your reality? Okoto remains ravaged by its histories. Kamuk’s military a splintered shell of its former self, the Knights of Ekimu turned fanatics, the people of Karamu vanished and gone, Aodhiim growing bolder in its divisive beliefs by the day. Ghosts haunting what remains of the Barren. Magic, that twisted, evil, darkest of things, spreading its wings once more, not content to be forgotten. A Cornerstone locking the island into its past, trapping it in its future. Its destiny. The dreaded. Rare is the moment that war does not rage across Okoto. Long nights and longer days; rebellions, usurpers, lands reduced to barren wastes. The conquered become the conquerors, then the conquered again. Falling up and rising down. Kings and Queens alike. War is Okoto’s history. War is Okoto’s reality. War is Okoto’s eternal dream in its eternal night. A cycle that ends only to begin again. The eternal truth of its people. You cannot run from it. The Great War. The three gods, the trinity. Ma, Ata, Rollor. Creation, Destruction, Balance. More legends. More lies. Loved and feared in equal measure. Okoto, their favored. Whispers spread now, of three legendary masks. One for each of the gods. Life, the great creation. Power, the great destruction. Time, the great balance. Beyond all comprehension. Broken and shattered, scattered. Little more than shards. Time has gone, faded away. The balance is lost; the threads of reality quake. The lie is becoming truth; the dream is becoming reality. The game has begun. The Great Game. Life and Power. Creation and Destruction. But can there be life in a dream? Can there be creation inside a nightmare? Only power remains. Pure power, split into six shards, and now guarded by those most fearsome of places. The Cornerstones. Where magic pulses and breathes and is alive. Alluring and repulsive, safe but threatening, cunning most of all. They seek reunion. They drive the game now, this game of thrones that Okoto plays. Do you hear them calling? You will. Win or lose. Win or die. You’re in the Great Game now. And this is your legend. Your story. Your lie. Your destiny. Only that… …and nothing more. Welcome to the Great Game. E0: The Great Game E1: Dreams in the Dark E2: The Nature of Reality E3: All Our Sins Remembered E4: From Shadows We Fall E5: Those Who Wander E6: Ashes E7: The Monsters that Make Us E8: From a Spark, an Inferno E9: Sentinels of Darkened Skies E10: No Greater Good E11: The Chosen Sparks HOW IT WORKS The game functions in rounds, known as “episodes”. Each episode will last for one week; there is no limit to the progress that can be made in any of the campaigns beyond your own abilities to move forward. Each person can play up to three characters and can therefore participate in up to three of the campaigns (though preference will always be given to those who have no characters signed up yet). PLAYER SHEET To play, you must fill out a character sheet (one for each character you hope to play) and post it here. I reserve the right to deny characters that don’t fit with the tone and atmosphere of the game, but I will always be open to discussion and will give my recommendations for how to make any necessary changes – so long as you are willing to meet me halfway. I will try to take campaign preferences into account when dividing characters later, but I cannot make any promises. Certain returning characters will be locked into certain campaigns, unless their players can provide me with very good arguments to place them elsewhere. Player Name: [Your Name] Campaign: [Which campaign you would prefer for this character] Character Name: [self-Explanatory; common last names for each element are listed below] Gender, Age, Element: [self-Explanatory] Personality: [What is your character like?] History: [What is their past?] Greatest Fears: [What are your character’s 3 greatest fears? What might paralyze them with terror, or send them spiralling into apathy? What will they do anything to avoid?] Greatest Dreams: [What are your character’s 3 greatest dreams? What do they seek, what are their hopes? What do they fight for? Why are they here?] Ultimate Power: [What would your character do with the Mask of Ultimate Power? How would they re-shape the world?] Strength: Agility: Intelligence: Charisma: Common last names for each region/element: Stone-Maran, Raqmu, Petros, Galum, Archean, Stalac, Umrik, Rigut, Hijr, Dagada Ice-Greavesey, Crustallus, Glacies, Nivis, Rime, Sivr, Nakali, Treml Water-Rayne, Corruich, Vatten, Tyde, Conlectus, Lurrun, Diurim, Shayl Jungle-Boscage, Briar, Gresh, Lasang, Saryian, Raieb, Shayd, Rani, Oak Fire-Aodh, Coal, Ember, Ash, Pyre, Cinder, Skorsh, Sear STATS You can use your stats to assist in determining your character’s strengths and weaknesses. You’ll complete the stat sheet alongside the character sheet and send them in together. Each character has a Strength, Agility, Intelligence, and Charisma stat; you’ll number each from 1 to 4, with 4 being the strongest stat. For certain actions in the game, you will be asked to roll a 6-sided die; when rolling, you will add your stat bonus to the result, increasing your chances of success. A MAP OF OKOTO: Click the image above to see a map of Okoto for this game. The map includes many major locations, including the various Cornerstones that you will visit. Location info can be found in a separate post below. THE CAMPAIGNS Every playable character will be assigned to one of the campaigns down below. As stated above, I will strive to meet with your preferences for each character, but it will not be my highest priority. Ultimately, each PC will be distributed where I feel would suit them best. You can, of course, increase your chances of playing whichever campaign interests you most by playing as multiple characters. #1: A Game of Hunters Players in this quest will journey to 'Shipwreck Cove' on the southern edge of Karamu where they will meet the Dark Hunter Ancient, and to the Labyrinth of Control, where they will meet Kirbraz. -Reisen Tyde (Burnmad) -Rassilon Oak (TL) -Jakura Aodh (Jakura) -Lein (RG) -Juke Bawks (Zippy) #2: A Clash of Brothers Players in this quest will journey to Ignika City where they will meet the Mask Maker Ekimu, and to the Chasm of the Gods deep beneath Makuta City, where they will meet the Mask Maker Makuta. -Pulse Vatten (Trijhak) -Voxumo Ash (Voxumo) -Pythia Rayne (TL) -Taktun Pyre (Imrukii) -Onaku Greavesey (Onaku) #3: A Storm of Blood Players in this quest will journey to the Vakama Ruins, where they'll meet RG Coal, and to Blood Harbor, where they will meet the Dark Titan Mutran. -Burnmad Aodh (Burnmad) -Kranan Crustallus (Glimmer) -Mashhani Diurim (Imrukii) -Triki (Xccj) -Anahera Abissm (Zippy) #4: A Feast for Titans Players in this quest will journey to Patrus Ruins and meet the dying ghost of Axalara, and to the Isle of the Dead, where they will meet Kulta... among others. -Alix Galum (Dane) -Virndrung Vatten (Trijhak) -Toru Sevoi (Toru) -Ehksidian Glacies (Ehks) -Tabek Umrik (TBK) #5: A Dance with Time Players in this quest will journey to the Great Forge beneath the Ancient City and meet Trijhak the Mad, and to Hinterhall and the Temple of Time, where they will meet Umarak... alongside another threat. -Efandril Darkfire (Burnmad) -Luci Clepta (Nato) -Tijekti Boscage (Imrukii) -Lurrun (Dane) -Feli Sivr (Xccj) #6: The Watchers of Winter Players in this quest will journey to Grave's Peak where they will meet Kazi, and to the abandoned Citadel in Rollor's Reach, where they will meet the Watcher... and his Knights. -Nato Greavesey (Nato) -TL Hinterland (TL) -Rilgivi Nivis (Trijhak) -Krosht Treml (Ehks) -Isniel Lasang (FF) This game will be played on Discord. Click the link below to join it: https://discord.gg/YPE7ruu (L&H-S1-S2-S3)
  5. Voltex

    10 years

    10 years ago, after months of numerous failed attempts to sign up (I'm not entirely sure how they failed, only that they did), dinky little 12 year old me, hunched at a computer running Windows XP in Winnipeg, tried one last ditch effort to join this site. He succeeded, and named himself "007lewa". Yeah, not the most iconic of names. From there, he dove headfirst into the Comedies forum, where he did his best to brute force his way to prominence with true gems of entertainment (as far as a twelve year old with average-at-best ideas, plots, characters, writing, and everything else could be, at least). Many of them turned out to be duds, but some, such as Vultraz's Diner, endured - more due to the author's own attachment to them than anything else. The main character of that series (Vultraz, of course) still holds a special place in my heart. It didn't take long for him to make his first transformation. In March of 2009, he became ibrow at the behest of a user named 'mrepic', and never looked back (though he would, with time, move on). It was also 2009 when he was drawn into The BZPower Challenge 2 in the Games & Trivia forum. He did well enough in the game, though it did not last long, and he soon left for the warm familiarity of the Comedies forum... ...but he would return. Oh, he would return. We fast forward now to 2010, where ibrow was beginning to truly forge a name for himself, rebooting Vultraz's Diner with the aptly named The New Vultraz's Diner and its sequel The Hilarious Misadventures of Vultraz, with which ibrow began to cultivate a very small but loyal following. He joined the Comedies Critics Club as well, hoping to boost his esteem within the forum - and while it did help to spread his name further, hindsight is 20/20, and he was but a mere 13/14 year old at the time. It was also in 2010 that he returned to the Games & Trivia forum, a year and a half since he had last departed. After playing through a single Mafia game - Bionicle Mafia 30: Eyewitness - he worked alongside the member 'Mayno' to release Bionicle Mafia 31: Mind Games. The game was a disaster, but also a valuable learning experience. The lessons learned from it would be applied to every game ibrow would go on to host later. It could be argued that the very end of 2010 was, perhaps, the most important moment in ibrow's time on this site. On December 19, 2010 - a mere three days before his two year anniversary - he released the epicomedy Tahu vs. Tahu. Tahu vs. Tahu would become ibrow's crown jewel in the Comedies forum,. Before the Great Downtime in 2011, it hit the BZPower Hot Topics list nine times across the first two seasons, when showing up even once was a rarity for any Library topic. Based in a world where the Bionicle sets came to life, as the title dictated, it pitted Tahu against Tahu, with armies clashing in mighty battles with every chapter. Though released at the end of 2010, it was in 2011 where Tahu vs. Tahu hit its stride, and ibrow continued to hit his. He helped the Comedies Critics Club to host the first (and unfortunately due to the Great Downtime, also the last) Comedies Awards. Right before the Great Downtime hit, he finally bought himself a premier membership, and started this very blog with a first entry that is as good as you might expect. Unfortunately, much of 2011 was occupied by the Great Downtime, which stretched from April all the way until October. When the revamped forums were revealed, ibrow was one of those who returned, but the membership of the site had decreased dramatically; nonetheless, he persevered, and launched the third season of Tahu vs. Tahu. During those last few months of 2011, he also kicked his participation in the Games & Trivia forum to high gear.... Right before the Great Downtime, ibrow had participated in a game run by Fighty known as Bionifight 2 - and when the forums returned, he helped to co-host the short-lived Bionifight 3 until Fighty retired, leaving ibrow in charge of the series. ibrow wasted no time in releasing Bionifight 4: Hyper Fighting, and the game was an immediate hit. It would reign as the most posted in game until 2014. 2012 barely managed to begin before ibrow launched two new major projects. The first was another comedy, and his first (and only) successful foray into the derided "script" style, with How to Be a Hero. Although the comedy would die a quiet, mediocre death later in the year due to a lack of interest and updates from ibrow, it was fun while it lasted, and was even the basis for a multi-author spinoff. The second major project was ibrow's second time hosting a Bionicle Mafia game - Mafia III: The Cult. Although not without issues, the game proved quite popular, and would be the first in the eponymous Mafia III sub-series that would go on to last five games. 2012 also saw the completion of Tahu vs. Tahu with its fourth season, though it soon continued with a sequel that ibrow grew less and less satisfied with as time went on. It was also in 2012 that ibrow's next transformation began to take place; ibrow was slowly dying, to be replaced by Voltex. We move on in our tale now to 2013, where Voltex finally said his goodbyes to the Comedies forum (with a oneshot aptly titled One Last Stop), while increasing his role within the Games & Trivia forum and his blog. Here on this blog the Smash Files began, where Voltex endlessly posted about his hype for the then-upcoming Super Smash Bros. for 3DS/Wii U. The series ran from 2013 all the way until 2015, ending with the last DLC announcement for the games. Brief thought was given to reviving it in 2018 for the lead up to Super Smash Bros. Ultimate, but the site was, by then, too dead to bother. Over in G&T, Bionicle Mafia III: By the Numbers set a record for being the fastest-filled Mafia game ever even if it wouldn't manage to hold that title for even 2 years). Voltex also partnered with Portalfig for a significant portion of the year to craft the BZPower Mafia Wiki - a record of every piece of info they could find on all three "ages" of BZP Mafia. Though the wiki project would drop off by 2014, it still remains the best source of collected information regarding the games. Voltex and Portalfig also worked together to host the Darkest Days trilogy; three Mafia games celebrating 50 main series mafia games on the sight. It concluded with the duo co-hosting Bionicle Mafia X: Darkest Dawn. Now begins 2014. Where to begin? Voltex returned to the Library with the Uprising trilogy. The series - starring BZP members as the main cast - was quite popular. Although Isolation and Extraction - the first two books - are currently invisible to members (by Voltex's request), Extermination, book 3, can still be read, and works as a standalone. Extermination in particular stands out. The series was also accompanied by a few short stories over the year, and Voltex also returned very briefly to the character of Vultraz with King Vultraz, written in the wake of Bionicle's announced return. 2014 also saw Voltex host two highly anticipated Mafia games. The first was Bionicle Mafia XVIII: By the Numbers 2, written to be as brutal and gritty as Voltex could make it. The second was Bionicle Mafia XIX: The Voltex Constant, which was teased for nearly an entire year before its release. It took the record for fastest signups ever from By the Numbers, and still holds that record today. Voltex also became a POBZPC during the summer of 2014, for as much as that might be a milestone. And of course, who could forget the return of Bionifight? Bionifight Ultimate launched early in the year, rebooting the franchise with an all-new style, receiving consistent updates. By the time the game ended, it had taken Bionifight 4's place as the largest game in the G&T forum. A sequel launched later in the year, titled Bionifight Ultimate: Drift Force. Then came 2015. Extermination was completed, and Tahu vs. Tahu was rebooted as an CYOA style epic starring time-traveling characters from the future. Early in the year Voltex hit 5000 posts, and inadvertently celebrated it with the absurdly stupid oneshot What is the Potoo?!. Over in G&T, it was a quieter year compared to the previous two, and it would only become quieter from here - but Voltex still remained active. He hosted the crossover Bionicle X Ninjago Mafia trilogy, as well as the second and third games in the Clockwork series (one that started as a mafia experiment the year before). The biggest part of 2015, though, was an RPG. Bionifight Infinite. Hosted with Chro & Blade (and, later, Xaeraz and Ehks), it was an attempt to take the Bionifight series to the next level. In many ways, it succeeded; it was extremely popular, and helped to bring newcomers to the RPG forum. But it struggled too, and ultimately, the cons of running the game outweighed the pros. It was, up until that point, Voltex's biggest project on the sight - and it remains, in his eyes, both his biggest failure and disappointment. Sometimes, he considers the whole thing to have been a colossal waste of his time. We fast forward even further now, up to the present. 2016, 2017, and 2018, where Voltex's final - and, perhaps, his biggest - project truly came to fruition. A game that told a massive, growing story in a world that would continue to grow and stretch, setting new limits with each installment. BZPower's Game of Thrones. He did a few more things in those years, of course. What is the Potoo?! 2 released in 2017 to celebrate him reaching 10, 000 posts. In 2016, he assisted several other members with setting up the HF RPG 2.5. In 2016 he also re-visited the universe of the Uprising trilogy with a standalone installment titled Oblivion. The final game in the Mafia III series - Mafia III-5: The Cult Risen - was run in 2016. During these years, the G&T skype was created, and later on, replaced in full by a G&T Discord, which continues to grow. But as the site has continued to die, and Voltex's attention has been drawn elsewhere, the one project that has tied him to this site has been BZPGOT. Season 1 launched in 2016, and with its completion, the Lore & Histories were posted, building up the world even further. Early in 2017, the final Clockwork game - A Clockwork Night was released, tying into the BZPGOT series. Season 2 ran during 2017 after the completion of A Clockwork Night. After being worked on throughout 2017, Season 3 launched in 2018. Much like Extermination years before, it was designed to both serve as a grand ending and as a standalone game. For a time, it was co-hosted by Onaku, though by the end, Voltex held the reins on his own once more. Season 3, however, ended on something of a cliffhanger (clearly ripping off of the release of Avengers: Infinity War), leaving the road open for further games and stories. Since then, a smaller campaign known as Last Odyssey has been running on Discord... and now here we are, with this blog entry, as Voltex hits ten years on this site and we continue to move forward. This site, and Voltex's time on it, is drawing to a close. But sometimes it's fun to be able to look back (or, at the very least, interesting). What can sometimes be even more interesting, however, is moving forward - and that's what Voltex intends to do, with his final game here on BZP: Click the banner to join the Discord for The Final Season (or PM me for an invite if the link doesn't work). It will be a standalone adventure. You do not need to read or have played the prior entries; for my final game, I want everyone who is interested to be able to play. If you just want to follow the game as an observer when it launches, hop into the Discord regardless and let me know. But if you do want to play... The Final Season will launch in January, 2019. I hope I'll see you there, one last time.
  6. holy movie, batman it was better than i expected and i expected amazing
  7. Some of us have a G&T Discord going; you can PM me or Luroka to get an invite, or use this link right here: https://discord.gg/2uBgZCk
  8. there might be a different sort of game to play soon(ish) though.
  9. Voltex

    piranha plant

    join us on discord u scrub i appreciate that but also i'm dead online and way busy irl : ( at least the opportunity would be there for whenever u do have a moment tho
  10. Voltex

    piranha plant

    join us on discord u scrub
  11. Voltex

    piranha plant

    will you too be joining the plant gang? i will
  12. For those of you not already in it who are interested, here's a link to the BZP G&T Discord.
  13. I barely did anything this episode
  14. then it loses out on the pun.
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