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Ontocron

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Posts posted by Ontocron

  1. Thanks all!

    On 9/4/2023 at 9:25 PM, TERIDAX941 said:

    I downloaded the game and this mod, and it's a great improvement!

    I did find one bug however, to progress the Po koro story you need to take the comet to Huki instead of Onewa and Huki says Onewa's lines lol

    Not quite sure if this is a carryover from the original game or it somehow got mixed up in the improvement mod, but figured I'd let you know. :)

    Interesting, I never noticed you could do that! That is carried over from the original, for some reason they copied Onewa's item-giving code into Huki. Maybe at one time they planned to give Huki some interaction with the Koli ball? However, it shouldn't prevent Onewa from receiving the ball.

    Next update I'll disable that extra code.

  2. 4 hours ago, Toa of Mirrors said:

    Was this updated today? You know, I really worked hard on those upscaled beach SWFs last year, and then, like, months passed with no further response about them. And then this project gets quietly updated and the only indication that it happened was a surprise appearance on the Bionicle Day stream. I was hoping that if this ever got updated, the SWF edits I made last year would be included in the all-in-one release in some form or another. But if there was a problem with them, I figured I'd at least get told why they can't be put in. Instead, I got neither. The V.2-S.swf in V0_2 doesn't have the upscaled sand the V.2-S.swf I posted on this topic does. And I have no idea why my edits were not deemed fit for inclusion! I'm not trying to rant here -- I am happy this got updated -- I'm just trying to understand.

    Yeah, the new update is online. I'm very sorry about the radio silence; I had planned on going back to look at the sand jpgs, but I wanted to prioritize the bugfixes and consistency edits, and I kind of ran out of time. Your edits are good, but I feel like there might need to be another pass on a couple that have slightly blurry sections, like 1.3-E.swf. In the past couple weeks I also started experimenting with bigjpg.com as well as zyro to see what's possible.

    I hope to get a new update out with nicer sand images and more unique Matoran appearances eventually.

    • Like 2
  3. 7 hours ago, TahnokTrapper said:

    I'm not sure, I don't think I did.

    Ok, I was able to reproduce the problem you described. It seems that for some reason Taipu's state isn't being saved until after you collect the Flute. So, if you close the game between entering Le-Wahi and getting the flute, Taipu will be reset to partymode in certain scenes upon relaunching. I changed it so Taipu's state will start being saved as soon as you enter Le-Wahi, so in the next mod update hopefully that issue won't happen anymore.

    • Like 1
  4. On 1/1/2023 at 11:44 AM, TahnokTrapper said:

    - when you've gone through the Ko-Koro Wastes and go to the scene where you can click to talk with Matoro and Nuju, the screen still locks up so you can't scroll up or down.

    It seems there are a couple scene transitions that forgot to allow scrolling. I can fix that easily enough.

    On 1/1/2023 at 11:44 AM, TahnokTrapper said:

    - when entering Le-Koro for the first time, going up and turning around to look down, there is a lone Matoran silhouette dancing in the village square. It's not supposed to be there.

    - when I entered Le-Koro, it was with Taipu present. He was present in the all the cutscenes and in the celebration but oddly not in the Rama nest next to the fallen Kahu.

    The lone matoran silhouette is Taipu, and you're right, he shouldn't be there. Both these problems are related to Taipu's status variable. I suspect that he is being reset on the game startup. Did you close out of the game at any point during the Le-Koro chapter?

    Thanks for the feedback!

    • Like 1
  5. Wow, that's an impressive result! The 7zip file is "Unavailable", but it's clearly a big improvement. It even looks like it could have been the original, uncompressed image; great work! This could help out the sandy beach textures the most, since there's only so much Photoshop could do with such a noisy image.

    • Like 1
  6. On 8/13/2022 at 10:16 PM, Toa of Mirrors said:

    This looks amazing! I can't wait to try it. Thanks for releasing this.

    EDIT: Okay, I'm playing All-In-One, and I'm loving all the fixes and new additions, but I've noticed one little remaining bug. I talked to Maglya, who gave me the Lavaboard before I even got my backpack, so the add item animation doesn't play. Should the scene be edited so that he doesn't show up until passing some sort of backpack check?

    If it would help, JSLBrowning did something like that for his edits of the game. And he thoroughly documented how he made all the changes here: MNOG Documentation (google.com)

    Thanks, glad you like it! I don't really want to stop Maglya from spawning, because I figure the player might not wait for him to walk into view after the first visit to Ta-Koro. You're right, though, it is awkward. I think it would make sense for him to simply refrain from giving you the surfboard until after you have the backpack. In fact, that'll probably be included in the next update. For now, here's an updated swf file for that scene that you can drop into your Mata Nui Online Game folder.

  7. Mata Nui Online Game Improvement Mod

    or MNOGIM

    MNOGIMlogo.thumb.png.b5f612f8bba6346c3f193187ffaba0c4.png

    MNOG is a well-made flash game that, thanks to its use of vector graphics, still looks great even two decades later. However, it does suffer from a few bugs, as well as from the compression once needed to send the non-vector graphics over dial-up internet. My goal with this project is to improve the experience of playing MNOG to be the best it can be.

     

    Those at the BioMedia Project have provided versions of MNOG on their website that play at the appropriate 18 fps and save your progress as you play. I have used their original 2001 auto-saving version as a base.

     

    High-Quality JPEG Replacement

    MNOG makes use of many highly-compressed JPEG images. I have re-created nearly every image at the same resolution, but much higher quality. A few images didn’t have an obvious method for re-creation, such as the Ta-Wahi beach sand, so instead I either upscaled with various methods or cleaned up the jpeg artifacts to the best of my ability.

    HQb.thumb.jpg.c60af3b1cf5b1c7cb625670122881a06.jpgScreen4.thumb.jpg.15986a0e2505eddc36346af95f078f06.jpg

    Bug Fixes

    I have fixed a few bugs in the game, such as Maku teleporting to Po-Wahi, incorrectly overlapping layers, and typos.

    Screen3.thumb.jpg.05ec2148e206a4c2da51182f7add1877.jpg

    General Changes

    I have made a number of changes to improve the gameplay: The Telescope wouldn’t update because it looked for 2001 dates, now it updates as you progress through the game; Maku won’t arrive on the beach until you have visited Vakama; A guard will stop you from using the Ta-Onu Highway until after Ga-Koro; Added black bars to the sides of the screen to prevent widescreens from viewing non-playable area; Book of Chronicles can now scroll from bottom to top and vice-versa; Stopped the Ta-Koro gate from instantly slamming down in front of you when you click it; Disabled ability to cross lava when bridge is down & lowered bridge sprites; Villagers no longer tell you that Nokama has a mission for you until you have the chisel; You can now update Maku on Huki’s status; Added check so that Kapura will not be wandering the woods while also in your company.

    Screen1.thumb.jpg.cc00ebf7a8d284f5c09b1f4fa8297a21.jpg

    Color Consistency

    I've modified several Matoran colors, such as changing Matoran eye colors to be consistent with how they are shown in later animations, and a few instances of incorrectly colored parts.

    HQ5.thumb.jpg.5d247a1a9610a36e938e8402c059185a.jpg

    Clone Replacement

    I've changed the appearance of several otherwise identical Matoran to be a little more unique. Eventually I plan for almost all Matoran to have their own unique colors/appearance.

    HQcr.thumb.png.10c83618013d489116749929b2afadb4.png

    Full list of All-In-One changes can be found here.

     

    How To Install

    You’ll first need to install MNOG (Original 2001 Version) from BioMedia Project.

    You can download the mod as an

    All-In-One

    or you can grab separate sections.

     

    Install these separate sections in this order as desired:

    1. Bug Fixes

    2. High-Quality JPEG Replacement

    3. General Changes + High-Quality JPEG Replacement

    4. Color Consistency + General Changes + High-Quality JPEG Replacement

    5. Clone Replacement + Color Consistency + General Changes + High-Quality JPEG Replacement

     

    For the All-In-One:

    Unzip 'MNOGIM All In One.zip' and copy the ‘Mata Nui Online Game’ folder to the same folder that holds your ‘Mata Nui Online Game.exe’ file. Overwrite all files it asks to overwrite. You are now ready to go.

     

    For Bug Fixes:

    Unzip the .zip file and copy the ‘Mata Nui Online Game’ folder to the same folder that holds you ‘Mata Nui Online Game.exe’ file. Overwrite all files it asks to overwrite.

     

    For High-Quality JPEG Replacement:

    Same as for Bug Fixes.

     

    For General Changes + High-Quality JPEG Replacement:

    Install High-Quality JPEG Replacement and then General Changes the same way as Bug Fixes.

     

    For Color Consistency + General Changes + High-Quality JPEG Replacement:

    Install High-Quality JPEG Replacement and then General Changes and then Color Consistency the same way as Bug Fixes.

     

    For Clone Replacement + Color Consistency + General Changes + High-Quality JPEG Replacement:

    Install High-Quality JPEG Replacement and then General Changes and then Color Consistency and then Clone Replacement the same way as Bug Fixes.

    • Like 12
    • Upvote 4
  8. On 4/24/2021 at 11:59 PM, Tomago: Toa of Time said:

    This is awesome. Want to get done, cant justify paying 10 bucks for shipping, when im only paying 8 bucks for the mask, doesnt make any sense. You dont happen tohave the files for those so i could print my own?

    I'll send you a message.

  9. On 10/21/2020 at 12:38 PM, Iron_Man5 said:

    Wow. Just... wow. I've never had a harder time deciding whether to "upvote" or "like" (but I went with "like" since it's a heart and I love this rendition of this scene).

    Amazing job!

    Thanks!

     

    On 11/1/2020 at 9:57 AM, That Matoran with a Vahi said:

    This is absolutely fantastic!

    It looks even better than the original comic scene; and I especially love what you've done with the lighting: both in making the characters' eyes glow so believably, and in the reflections on the golden masks.

    The composition, too, is incredible; and I really, REALLY like the way you've done the background... if I hadn't looked at the time-lapse video, I would have assumed it was a single photo, you've brought it all together so perfectly. Really excellent work! :D (And on a more minor note, I enjoyed the way you used music from Bionicle: the Game as the audio on that video too!)

    May I ask how long it took to make? ^^

    Thanks for kind words! I'd say it probably took around 6 hours all together.

    • Like 1
  10. Yeah, that sample library must have been really popular in early 2000's media. I can think of several Playstation 1 games that also use this track.

    I believe it was discovered that Justin Luchter (MNOG composer) sampled Sound Ideas - Symphonic Adventures Production Elements Toolkit for a few tracks.

  11. 5 hours ago, Aderia said:

    Wish I could upvote this twice, somehow. Once for your version, which is awesome. Specifically, the glow in the eyes really gets me, especially nice job with the Akaku. The layering with the foreground and background makes the scene feel grounded. Have any behind-the-scenes of the setup? If it's a secret, that's cool too. 

    Anyways, second upvote would be for when I compared it to the panel it's based on - wow! The detail even in how the Toa are carrying around the Krana. Great piece!

    Thank you! Glad you like it.

    Here's a behind-the-scenes pseudo-timelapse of the photo manipulation process. It's not every step, but hopefully it's interesting:

    https://www.youtube.com/watch?v=eFQQG_e3Jgw

    • Upvote 1
  12. Thanks for the feedback!

    On 9/24/2019 at 1:51 AM, Master Inika said:

    Kongu's nightmare is now my nightmare, too... beautiful photography, and I love the comic cover recreation. Will you be doing any more comic covers?

    I think I would like to do a few more covers from the 2001-2003 series.

  13. These are all really awesome! The photography is exceptional, and every shot is interesting. You did a great job on the effects too, from the obvious dissolving effect to even the more subtle sword and eye glow effects. Really well done.

     

    I really like the composition in Nokama and the Bordahk, but my favorite has to be the Jaller shot. That is quite a beautiful environment.

  14. Hectic Hoi: The Game

     

    Download link: https://www.dropbox.com/s/mxjdjkgki636fww/HecticGame.zip?dl=0

    Download for Mac: https://www.dropbox.com/s/k9fbjrd54ddb0iv/HecticMac.app.zip?dl=0

     
    I came up with a silly idea for a small multiplayer game to try out the Unity 3D game engine. After many hours of network coding and head-scratching, it mostly works!
    You play as a Bionicle shore turtle trying to eat the most bula berries. Watch out, because other players can run into you and knock you both in opposite directions! There is a power-up you can grab that provides a little bit of protection. You can join a multiplayer match online over the Unity-provided server, or you can play over a Local Area Network. Instructions are at the bottom of this post.
     
    As my first game (and as a multiplayer game), it is a bit glitchy, but I hope you can enjoy it for what it is, and have fun!
     
    Here are a few images:
    eu3wdDG.jpgVJ6CAyF.jpgYpvkdxP.jpg
     
    Known issues:
    Players can desychronize when moving too fast or an internet connection is slow, leading to different final tallies for players.
    Players cannot join a game already in session.
    Players listed as still in match even after they left.
    Players that idle in a match lobby get kicked after a few minutes.
    High scores might occasionally be recorded as one less than they should be.
    If running on an older machine, the start screen might show only a blank, blue screen?
     
    If you run into problems with being unable to rejoin or completely leave a lobby, just start a new match.
     
     
    INSTRUCTIONS:
    INSTALL
    -------------------
    Extract both HecticHoi.exe and the HecticHoi_Data folder from the zip archive to a new folder.
     
     
    TO PLAY
    -------------------
    1. Open HecticHoi.exe
     
    2. Check 'Windowed' on the Config popup to switch between Fullscreen and Windowed mode as desired. 
       Set the resolution and graphics quality to desired setting and click 'Play'!
       
       NOTE: If prompted by your antivirus to give permission to bypass firewall, don't bother. It should probably work regardless.
     
    3. You can either play online on the Unity-provided server, or offline on a Local Area Network. Click Online Play or Offline Play to
       show your options.
     
         To host an online game server:
         Enter a match name in the text box under 'Host a Game' and click the 'Create' button.
     
         To join an online game:
         Click the 'List Servers' button. Find a server you want to join on the list, and click 'Join'. If you see "No Servers Found",
         try clicking 'Next' to refresh the list, or host your own.
     
         To host an offline game server:
         Click 'Play and Host'.
     
         To join an offline game over LAN:
         In the text box under 'Join a Game', enter the IP Address of the computer which is hosting a game and click 'Join'.
     
    4. On the Lobby screen, your character will be highlighted grey on the list. Click the box under 'Color' to choose a color for your 
       character. Click the text box under 'Player Name' and enter a name for your character. Click 'Join' when ready to start the game.
       Once every player in the room is marked as 'Ready', the game will begin.
     
         At any point in this process you can click 'Back' at the top of the screen to go to the previous screen.
     
    5. Use the arrow keys or the WASD keys to move your turtle around.
       Walk over a red berry to eat it, and walk into the floating mask to put it on.
       Running into another turtle will cause you both to bounce back.
       Wearing the mask will give you limited ability to repel other turtles for a short time.
       Eat as many bula berries as you can!
     
     
    To change your name in-game, click the text box at the bottom left of the screen, enter a new name, and click 'Change'.
     
    To turn off the music, click the square button at the bottom right of the screen.
     
    Once all the berries are eaten, the final tally screen will appear.
     
    You can clear your high score by clicking the 'Clear High Score' on the main menu screen.
     
     
    TO QUIT
    --------------------
    Click red 'X' button at top right of the screen to quit the application.
     
    If in-game:
    Press the ESC key to bring up the green header and either click the red 'X' button to quit the application or the 'Back' button to go
    back to the lobby screen.

    • Upvote 3
  15. Great job! I love the way you attached Kopeke's arms in the first picture and I must thank you because I was struggling with photoshopping them while making stop motion.

    Glad it helped, and good luck with the stop motion! 

     

    Wow, these are beautiful. Any chance you have a link to your full gallery? I would love to see the rest of your work!

    Of course! You can check out either http://keyblade87.deviantart.com/gallery/ or https://oldboneandbogfoot.tumblr.com/tagged/oldboneandbogfoot

    I'll update the original post with it as well.

  16. So you were the one who made that sweet Gali gif! 

     

    Also, it's pretty cool how you have all these great environments near you. I'm guessing you don't have any volcanoes, though.

     

    No volcanoes, sadly. Not that it has stopped me in the past, though: http://i.imgur.com/hhINdYB.jpg

     

    These are just awesome. Placing Bionicles in their natural environment has always been my dream, and while I could (I live in the countryside) I never had enough of them, and no photography skills whatsoever. Amazing work.

    Thanks! If you have the urge to take some cool Bionicle photos, I say go for it! All you really need to have is something to take a picture of, and some practice.

    • Upvote 1
  17. Here is my take on the G2 Vahi, Mask of Time. I based it off the official artwork of the mask, but with some tweaks to get it to match the G1 Vahi a little better. The mask grants the wearer visions of the future and the ability to tap into the power of time. It was designed to be worn along with the official lower-half Kanohi of Time on a 2001 head.

     

    PLEASE NOTE: This mask is only designed to work with 2001 Mata Bionicle heads. It will rest loosely atop the head until you put on the lower-half Kanohi of Time to keep it snugly in place.

     

    My custom Vahi is available here on Shapeways.

     

    Also check out:

    Inorganic Kanohi Suletu

    Inorganic Kanohi Calix

     

    6l2FuIK.jpg

    veaC8Ns.jpg

    hafmMj2.jpg

    nzXoTav.jpg

    zkWxl1T.jpg

    • Upvote 5
  18. Awesome I can now add this to my collection of Music.

    Can you give out the drum part and the section that had the vocals in it? I'm thinking my ensemble could play this.

    Ok, here is sheet music I wrote down for the middle part that includes the choir bit. Hopefully that's not confusing (that's a G sharp in the key signature, if you can't tell).

    Unfortunately, I don't really know how to write drum sheet music, but maybe I can come up with something for that part soon.

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