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  1. "Lewa," said one of the Jungle Tribe Agori as he entered the Toa's small hut. "You haven't come out of there for weeks. What's wrong?" Lewa sighed. "I'm just sad. I finally got to go on a journey-quest of my own, and not only do I end up body-swapped with Tren Krom of all people, then finally get un-swapped, then shoved into vacuum-space, then end up here...but I don't even get a good-proper end-resolution! The story just ended here, and now I'm stuck in this village for all eternity-time. No offense." "It's okay, I understand," said the Agori. "By the way, are you Tarduk-Agori?" "No. We look nothing alike!" Lewa took in all the Jungle Agori walking around, all wearing the exact same mask helmet, with the same tools, and the same color scheme. "You all look the same; I can't tell you different-apart. Sorry." "Racist." "Huh-what?" "You know what, never mind. How about we cheer you up?" "Really? And how will you do-make that?" "I have an idea..." WELCOME TO SAD, SAD LEWA: THE GAME! With the rebooted universe freezing lots of Gen 1 characters' stories to a halt, Lewa's feeling pretty down now that he's stuck in the Jungle Tribe village. The Agori (and other random BIONICLE characters) have started the Bota Magna Comedy Club to cheer him up, and they want your help! The rules are the same as in Sad, Sad Matoro: The game will be separated into rounds, 24 hours each. The rounds each begin and end at 12:00 noon, Central Time (for reference, this was posted at about 5:00 AM Central Time). During this time you may each post one joke, story, pun, etc. At the end of each round, I will post Lewa's reactions to each player and points will be tallied based on how much you made Lewa smile/laugh. In the event that two people post the same thing, Lewa will only react to the first one. Nobody likes to hear the same old joke again, especially our Toa of Air! Smiled barely: 1 point Smiled a little: 2 points Smiled normally: 3 points Smiled a lot: 4 points Smiled hugely: 5 points MADE HIM LAUGH: 10 points (Lewa laughs only once the combined total smiles hit 20, so be strategic!) HINTS: Lewa is a carefree spirit, so he enjoys more physical/slapstick humor or things to do with practical jokes. Don't make it too cliche or random, though; he's fairly smart. Be creative and think about the kind of things that might cheer him up! Jokes that are relevant to himself, his life, or BIONICLE in general will in general get bigger smiles. You have no hard limit as to how long your jokes can be, but anything much longer than a few sentences might just make him bored before he gets to the punchline. (For reference: in the previous game involving Toa Matoro, jokes relating to cold/ice/Ko-Matoran, fish and water (from his time as a Toa Mahri), and clever wordplay got the biggest smiles. Of course, Lewa's not Matoro, so figure out the best ways to make Lewa smile!) RULES #1: No jokes involving excessive violence or anything overly mean-spirited. Lewa may enjoy practical jokes and pranks, but even he doesn't like to take things too far. If you upset him instead of cheering him up, the Agori will kick you out! #2: Only one joke per round. Give everyone a chance! #3: You can post non-game posts, provided they stay reasonably on-topic and are indicated in some way that this isn't your joke post. If at all possible, send any questions about the game to me via PM. #4: All regular BZP rules apply. #5: The winner gets the prize of being the winner, and of knowing that they helped cheer up a very sad Toa of Air! Sign-ups here! 1. 2. ToaTimeLord 3. 4. ToaDraconixMahvi 5. 6. 7. Shadow FF 8. 9. Toa Onaku 10. Toa Smoke Monster I'll PM you before the first round starts, once all slots are filled. Good luck and have fun! Lewa0111 Nuva
  2. Howdy, I didn't see anything like this in the forum so I decided to add it in. This is game of, "What Would You Do If..." and the game is pretty simple. One poster will write a situation like this. And the next person will answer and present another situation like this. Easy, simple and fun. So I'll start first. -------- What would you do if… You could stop time? ~Soran
  3. Howdy, I'm sure most of you already know how to play this game but if not then I'll explain it simply. One poster will write a situation such as this. And the next person will answer and present another situation such as this. Easy, simple and fun. So I'll start first. -------- Would you rather be only able to whisper or only able to shout? ~Soran
  4. I have no idea if this is the right forum section or not. Might be transferred to another part of this forum or deleted. Description: So I had an idea to create an exploration game, like the good old 2001 Bionicle Mata Nui Online Game. But I don't have the motivation to learn how to learn Flash. I remember that PowerPoint allowed Sounds and Slides Hyperlink, allowing a certain "Mata Nui Online Game" experience. This one is a alpha test version of how it would look like. Download: http://www.mediafire.com/download/l5bkb6x1o81z3m1/Bionicle_Game_v1.1.zip Informations: You need, obviously, PowerPoint(or OpenOffice, I don't know if it works). To start the game, simply open the file, select Dia Show, and you should be able to play it. To leave it, press ESC. As you can see, this game only takes about 1 minute. This is a test version I made in a real short time. Perhaps some of you could give me good advices or even help to use PowerPoint correctly. Here is already a list that will be changed for the "real" version: -Better Backgrounds -A different icon and button layout -Perhaps transitions -Background music for several slides -Overall much better atmosphere and experience Screenshot: Changelog: v1.1 ALPHA -Added new levels -Fixed sounds v1 ALPHA -First release
  5. "Matoro!" said Turaga Lhikan, wandering about inside the Red Star. "You're looking blue." "I'm always blue. Except where I'm white." "No, I mean you look sad! I know being dead isn't that great, but at least you saved the whole universe! You got an epic, noble sacrifice in your name. I just randomly died because Makuta took my shield. I'd have been a lot more careful with the thing if I'd known it was attached to my life force somehow." Matoro sighed and pointed out the window. The Turaga followed his gaze. "See that?" asked the Toa of Ice. "The powers that be reset our whole universe last year. Now my sacrifice was for nothing. There isn't even a "Matoro Gen 2" to appreciate! I'm nobody now." "..." said Lhikan, though how one actually says '...' I'm not quite sure. "That's too bad. But I think I know a way to cheer you up..." WELCOME TO SAD, SAD, MATORO: THE GAME! Now that his great sacrifice to save the universe has been retconned by the new universe, Matoro's feeling down. It's your job to cheer him up! Lhikan's inviting up to 10 people to the Red Star Comedy Club (which he just made up five seconds ago when he came up with this idea) to help make Matoro laugh. Here's how it works! The game will be separated into rounds, 24 hours each. The rounds each begin and end at 12:00 noon, Central Time (for reference, this was posted at about 1:04 Central Time). During this time you may each post one joke, story, pun, etc. At the end of each round, I will post Matoro's reactions to each player and points will be tallied based on how much you made Matoro smile/laugh. In the event that two people post the same thing, Matoro will only react to the first one. Nobody likes to hear the same old joke again! Smiled barely: 1 point Smiled a little: 2 points Smiled normally: 3 points Smiled a lot: 4 points Smiled hugely: 5 points MADE HIM LAUGH: 10 points (Matoro laughs only once the combined total smiles hit 20, so be strategic!) HINTS: Matoro is a rather intelligent Toa, so he won't laugh at overly cliche jokes or randomness. Be creative and think about the kind of things that might cheer him up! Jokes that are relevant to himself, his life, or BIONICLE in general will in general get bigger smiles. You have no hard limit as to how long your jokes can be, but anything much longer than a few sentences might just make him bored before he gets to the punchline. RULES #1: No jokes involving violence or anything overly mean-spirited. Matoro has a good heart and this will just upset him, causing Lhikan to kick you out. Remember, we're trying to cheer Matoro up, not make him mad! #2: Only one joke per round. Give everyone a chance! #3: You can post non-game posts, provided they stay reasonably on-topic and are indicated in some way that this isn't your joke post. If at all possible, send any questions about the game to me via PM. #4: All regular BZP rules apply. #5: The winner gets the prize of being the winner, and of knowing that they helped cheer up a very sad Toa of Ice! Sign-ups here! 1. ToaTimeLord 2. JIF Shadow Creamy [4 POINTS] 3. Naota Takizawa [14 POINTS] 4. FrozenPancake_ [8 POINTS] 5. evil_jaga_genius [13 POINTS] 6. Toa Smoke Monster [6 POINTS] 7. Shadow FF [5 POINTS] 8. Ghidora131 [4 POINTS] Good luck and have fun! Lewa0111 Nuva
  6. Back in my day (early 2000s), LEGO.com made good online games. But seriously. What non-Bionicle games did you play on the Lego website, if any? What was your favorite? Do you still play any of them now? What about newer games? I played a whole lot of Junkbot Undercover, and I have a vague memory of the Johnny Thunder game and the Alpha Team First Encounter game. But I'd have to say my favorite game of all was the Spybotics game. I found it online and played through it not too long ago, and it still holds up.
  7. BIONICLE MAFIA: DESTINY OF LIGHT (this game is on hold tell approval is given so hold on the sign ups) The three virtues mean nothing any more. Chaos is the new order. And darkness rules supreme. But in the darkness there is a light that has had enough. RULES 1-Vote changes are not permitted. 2-All BZP Rules Apply. 3-Once killed, players can no longer have an impact on the game. 4-Role revealing is not allowed. ROLES Shadow Matoran x19 – The dark citizens of this twisted village; can vote each day on the killer. Medic x1 – Can protect one person each night from death. Detective x1 – Can investigate one person each night. The Mafia of Light x5– Still have faith in the three virtues and will stop at nothing to stop the darkness. Will deside on a person to kill each night. Goal of the game The Shadow Matoran win by killing all of the Mafia of light. Mafia of light win by out numbering the Shadow Matoran. Ex. 4 to 3 How to vote Each night you will vote on some one to hang for being a Mafia of Light. While the Shadow Matoran vote; the Mafia of light will pretend vote for someone to hang but it will actual be there target for night. If there is a tie then no one dies this goes for both. Medic and Detective will PM me there decision before voting rounds. All the Mafia of Light will know who each other are. Before the first voting round they will PM me the frist person they plan to kill. After that all other kill votes will be secretly placed in the comment section. If the person the Mafia decide to kill gets hanged, then their second person will be killed. Player list. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. All sign ins are on hold tell this gets approval. Sorry for any confusion.
  8. This game has been cancelled. I'm ending the MATORAN SMACK DOWN series. Sorry to every who want to play. Welcome fellow brothers I am ToaTimeLord. The last of the noble Rahkshi of Mata Nui. This is the tale of how my people became the evil creatures that they are now. A sad tale but one we can learn from so this never happens again. It all started with the first Matoran War. My people were able to stay out of way between there conflict. When we heared that the Matoran had won the battle we thought it was all over. Then he came. We first thought he came from the Matoran village then we found out he was Makuta. He forced us to refuge Shadow Matoran. Some of us opposed the idea but some supported the Shadow Matoran. Most of us didn't know what to do. We desided to abandon are village to the Shadow Matoran and create a new one. What a mistake that was for are people were far more advanced than either Matoran tribes. The Shadow Matoran took are weapons and had revenge in there blackened hearts. The War had started again. Okay the Time has come again boys and girls. MATORAN SMACK DOWN 2 Has now started. All BZPOWER Rules apply All of the original MSD Rules go to. For new players I'll put here as well. The slots are first come first served There are two sides the Matoran and Shadow Matoran but there are Rahkshi who will play a special rule in the game. After the players are on there sides I will PM the two people who will become the traitors. The two traitors will get special rules in the PM that only work for them. Besides that everyone must follow these rules. I will ask everyone to comment there attack element and a defense element The success or failure of a Matoran's attack depends on what elements they pick. Exampe Matoran 1 Attack: Fire Defense: Stone To win a attack, your attack element needs to be the opposite of the defense element. Element battle chart Fire beats water, earth, ice Water beats earth, ice, stone Earth beats Ice, stone, jungle Ice beats stone, jungle, fire Stone beats Jungle, fire, water Jungle beats fire, water, earth How to attack I will send out PMs titled "Matoran Smack Down 2" to all 18 players You send a message to me of who you want to attack and what side there on. I will message you if your attack succeed or failed. You can attack anyone even Matoran on your own team but there is a catch if you attack someone on your own team if its not the traitor you loss the ability to attack in the next round. Even if your attack fails. If it is the traitor you gain a extra attack for the next round. You only get the extra attack if your attack works. What if you accidentally attack the traitor who's on your side. The same thing will happend as if you attacked a person on your team knowingly. You get one attack a round. There will be as many rounds as it takes tell there is one side left. Rahkshi rules To the six people who choose to be a Rahkshi you guys can pick what side you want to be on and change it mid game. Just Comment your side switch before a battle round. Rahkshi have no attack restrictions because they are not truly part of any side. They just help your side. They still can claim victory for your side though. You can attack a Rahkshi on your side and get away with it harm free. Once we have the people needed to play I will PM everyone with there information. Please notify me in the comment section what side you want. If not I'll pick it out for you. If one side is full and the other is not everyone else who wants to join will join that side. Your profile name well be your Matoran name. I also well be sprinkling in some little gifts to help you out in the game. If you defeat someone with one of my little gifts no matter who they be; you get it. Some gifts well be known some will secret only to the person who has it. Matoran 1. 2. 3. 4 Shadow Matoran 1. ShadowVezon 2. 3. Toa Smoke Monster 4. Shadow FF Rahkshi 1. 2. 3. 4. fishers64
  9. https://youtu.be/NMJtLuMkK48 Download Kastor is a short (2 month) project I worked on, without quite meaning to: it only dawned on me about halfway through development that I'd started creating it. It's a turn-based roguelite, with the emphasis on map completion and weapon customization. Oh, and monsters. Lots of monsters. It's available for download on Android, Windows, and Mac. If you want to play it on another platform, drop me a comment here and I'll see what I can do. There are no ads, no IAPs, and (hopefully) no bugs. Just a load of 8-bit goodness. Who am I kidding: There'll be bugs. [] You can report any that you find here.
  10. The Matoran are at WAR. The Matoran are in a heated battle with the Shadow Matoran. Word has gone around the villages that there are traitors on both sides but no one knows who. I thought this would be a fun game. Please note all BZPower rules apply. This game will only have 12 players The slots are first come first served There are two sides the Matoran and Shadow Matoran There will be 6 members on each side but there will be someone on each side that is actually on the opposing side. How to play After the players are on there sides I will PM the two people who will become the traitors. The two traitors will get special rules in the PM that only work for them. Besides that everyone must follow these rules. I will ask everyone to comment there attack element and a defense element The success or failure of a Matoran's attack depends on what elements they pick. Exampe Matoran 1 Attack: Fire Defense: Stone To win a attack, your attack element needs to be the opposite of the defense element. Element battle chart Fire beats water, earth, ice Water beats earth, ice, stone Earth beats Ice, stone, jungle Ice beats stone, jungle, fire Stone beats Jungle, fire, water Jungle beats fire, water, earth How to attack I will send out PMs titled "Matoran Smack Down" to all 12 players You send a message to me of who you want to attack and what side there on. I will message you if your attack succeed or failed. You can attack anyone even Matoran on your own team but there is a catch if you attack someone on your own team if its not the traitor you loss the ability to attack in the next round. Even if your attack fails. If it is the traitor you gain a extra attack for the next round. You only get the extra attack if your attack works. What if you accidentally attack the traitor who's on your side. The same thing will happend as if you attacked a person on your team knowingly. You get one attack a round. There will be as many rounds as it takes tell there is one side left. If there is more than one person at the end of the game that have won they will battle it out to the death. Tell one Matoran stands. If you are attacked and there attack works you are considers dead. Any attacks you message me after your death will be ignored. If you miss two rounds with out attacking you will be consider dead. Any attacks you message me after your death will be ignored. After all the players have been picked then I'll ask for your Attack and Defence elements Matoran DEAD 1.Makuta Luroka DEAD 2.Kanohi Ko-llector DEAD 3.BronzeJet (I can FLY) DEAD 4.Toa Smoke Monster DEAD 5.Petewa the Swift-Footed DEAD 6.Ghidora131 DEAD Shadow Matoran 1.ShadowVezon DEAD 2.bohrokman DEAD 3.The Void: Eater of Worlds DEAD 4.fishers64 5.Zippo DEAD 6.FF the Forgotten DEAD Once we have the people needed to play I will PM everyone with there information. Please notify me in the comment section what side you want. If not I'll pick it out for you. If one side is full and the other is not everyone else who wants to join will join that side. Your profile name well be your Matoran name. I also well be sprinkling in some little gifts to help you out in the game. If you defeat someone with one of my little gifts no matter who they be; you get it. Some gifts well be known some will secret only to the person who has it.
  11. What's up BZPower, here I'm bringing to you a dream. A dream I've had ever since I first got hooked to Bionicle. Waking up in the world of Bionicle, doesn't matter where, when or how, pulling yourself together and embracing the journey that waits ahead of you. Be it fighting the villains alongside heroes, beating up nasty Rahi, fighting in the arena against the Glatorians or rewing up that sweet Cendox V1 and smashing things up - it all sounded so great. The idea of such a game in wich you immersed yourself into the world of Bionicle, not filling up anyone's shoes but going in as you. This idea has been going in my head for a long time and then... it hit me - Why not make it myself!? Thus we get to this. Introduction Bionicle: Spherus Magna is a 3D open-world explorer-adventure game. It lets the player embark on his own journey without any real limitations allowing him to explore the world of the reformed Spherus Magna. Think Skyrim, now take away the budget and add Bionicle to it. Setting Yes, it will have plot! No, it won't be canon. The whole game takes place some time after the end of Mata Nui saga (RIP G1) on the, now once again glorious, planet of Spherus Magna. The 2 societies - Matoran and Agori - are integrating each other and have gotten used to the different world that surrounds them. Since Greg completely ditched the serials and all the side stories I have decided to forget them too. So, no Lewa isn't trapped by the Agori, Velika isn't a Great Being, there are no Mega-Vorox on Bota Magna and so on. Basically, Teridax was defeated and Mata-Nui sacrificed himself so everyone could live happilly ever after. Gameplay As I said, this will be an adventure/explorer game. The player will have the entirety of the new world of Spherus Magna to explore, including all the locations we know of and some original ones I came up with to make the world even richer. The player will have the full freedom to go wherever he wants to whenever he wants to. See those White-Quartz Mountains over there? Go climb them. See that volcano on the other side? Go dive in. Whatever you want, whenever you want. The player will also be able to interact with many characters from the universe. For the full list of characters that will appear check below. Toa: - Tahu - Gali - Lewa - Pohatu - Onua - Jaller - Kongu - Nuparu - Hewkii - Hahli - Takanuva - Turaga (all of them) - Matoran (all known and more) Glatorian: - Gresh - Tarix - Strakk - Malum - Vorox - Kiina - Ackar - Vastus - Gelu - Perditus - Surel - Agori (all known and more) - Rahi (various types, still didn't get to them) - Bota Magna beasts Locations: Everything. I mean everything. From Canyons and deserts to swamps and snow. I want this game to be as broad as possible and grasp every important location in the Bionicle universe. Features: - Exploration Many places to go, many things to do and many items to find. The journeys you take will lead you all over Spherus Magna. You'll go to places from wich you won't want to leave and those from wich you will want to run away. Some of the locations will include the famous White Quartz Mountains, individual elemental districts of the world and some original locations such as The New Atero! - Combat Arena fights Once a symbol of divide between the villages, the arena matches are now a sport event in wich finest fighters come to battle and grab a drink or two after the match is over. The player will be able to participate in matches against the famous Glatorian in both ground duels and vehichle matches! Enemies: Fighting against Rahi, Vorox, Bone Hunters and the very leader of the Dark Hunders - The Shadowed One himself! The player will need to think twice before waving his sword at some of the characters here. - Interaction As the player progresses through the game, he will witness the reformed world and be able to talk to a lot of characters, both well-known and those that are original to the game. I want to make this game really full of places to go and things to see. - Items Many things you can find. - Travel methods Vehichles. All your favourite vehichles from Axalara T9 to Thornatus, up for a ride. "Say hi to familiar faces" "Parts? Food? Weapons? - We got it all!" "I found Strakk. Strakk didn't find any money on me. Strak is mad..." "Don't go to the Wastelands unarmed kids..." "Gali asks how are ya?" "Temple of Mata-Nui - one of the original locations set in the heart of New Atero. The Matoran built it in honor to the Great Spirit." Now that you've seen the screen-shots, NO I DID NOT MAKE THE MODELS! I got them from all the corners of the internet. The credit goes to: - Glatorians: ripped from Glatorian Arena (this is non-commercial use, please don't sue me xD) - Rahi: ripped from Bionicle: the Game (reffer to the above ^^) - Agori and mischellanious go to their respective owners: here and here - The Matoran Masks and some aspects of the enviroment go to these guys. They said they'll be glad if someone would use their models so I didn't ask them directly, but if they have any objections please do say, and I will remove them if you wish. Now that we got the description out of the way, I'll get to something else. Basically, I need help with this. The project, as I imagined it, is going to be a medium sized game. Not too big, but not small. I can indeed finish it on my own, but it would take a loooong time. Time by wich I and probably you, would already get fed up with. So since I'm doing everything on my own, I would need a few people to help me out with some things. I myself, can handle the characters, and have handled the majority on my own. I would need help with these things: - level design - Rahi 3D models - a tiny little bit of code These 3 I could definitelly use help with. If any of you are interested in this please message me. u.u Now, I have mentioned budget (or rather lack of one) at the beginning of the post. This is a fan-made game. Not even clasified as indie as I'm just one guy who doesn't even have much of a background in the field of game-development. That said, this won't be the prettiest game ever. It won't be the most stunning game ever either. I'll list all the cons here: - visuals (evident from the screenshots above. Not the prettiest game ever) - animation - animating 3d is hard. Animating 3d in games is insanely hard. To get around this, I completely discarded all animation. Wait! Don't go yet! What I mean by this is that there will still be characters moving around and stuff BUT they will be doing pretty much just that. The model will simply drag around without any body movements. (For instance characters won't move their hands and feet while walking etc.) - combat - the combat will be left-click attack, right click block with additional items you can use. Nothing original and with a lack of animation, nothing eye-attractive either So there you have it. Those are the 3 biggest downsides of the game, but, IF pulled out the way I intend to, it will make up for it with a big number of things to do. So, is anyone interested in anything about this game? Regardless of wether you want to play it or help me work on it, or neither of that, everyone's comments are highly appreciated. I repeat, if anyone is interested in helping with this please let me know. _________________________________________________________________________________________________ Spherus Magna: White Quartz Mountains Demo Update: 2/5/2016 Alright everyone, at long last here it is! The first demo that gives you a peek at how the game will look like.Taking on the role of a mysterious traveler, you will explore a small area of White Quartz Mountains and face off against its Rahi and a band of mercenaries called the Ice Bandits! The demo features 3 locations: - New Atero (Gate, Avenue, Mata-Nui Temple) - New Atero Outskirts (Waterfall) - White Quartz Mountains (Snowy planes, Cave, IcePeak) Part of those atleast. Featured characters: - Ackar - Kiina - Surel - various Matoran - various Agori Featured enemies: - Ice Bandits (difficulty: Easy, creep level) - Iron Wolves (difficulty: Easy-Medium, cool level) - Ice Bats (difficulty: Annoying, don't fight just ignore and run level) - Ice Bandit Boss (difficulty: Medium-Hard, Boss level) The demo is short but serves its purpose and will show you the direction the game has taken. Now a few things are worth noting. Main one is the Battle System. It's a unique system that works despite the already mentioned lack of animations on the characters. I'm gonna explain it here as the game will offer no such help. The combat works in a bit weird but non the less original manner. It revolves about a concept of "Ranges". Basically, every enemy has an "Enemy Range", a distance from which it can deal damage to the player. Likewise, the player has a "Player Range" from which it can deal damage to the enemy. The key thing in the combat is to position yourself in just the right spot in which you're out of "Enemy Range", but the enemy is within your "Player Range". This way you can attack the enemy without suffering any damage. The catch is both you and your enemies are on a constant move. Your enemies will be chasing you and you'll have to run from them, retreat, jump and attack just at the right time. The system will allow flexible movements so the player will be able to move in all directions at various speeds and will be able to jump over certain enemies. All enemies have different movement speeds and ranges so some will be able to attack the player from long distances and the player will need to use ranged weapons, some will have a small range but will be a lot faster than the player, etc. When the player and enemy begin to fight a "Combat Initiated" box will appear. The disappearance of the box will mean that the fight has ended either through enemy dying or the player succesfully running away. The other thing is how to start the game. The game is still in its early phases and as such isn't optimised for every display. For now it would be the best to run the game in 1024x720 resolution with Windowed box checked (you shouldn't play full-screen). The reason for this is that the GUI doesn't work correctly on other resolutions so for the time being just play like that. This is how your settings should look: A couple of other things: - you move with (W-A-S-D + shift for running and Space to Jump) - you attack with Left Click and will deal damage only when enemy is in range - you talk to characters by coming close to them, no other action is necessarry - the huge blue/gray/red walls in the scenes are colliders preventing the player from going where he shouldn't go. Blue ones are standard colliders, gray ones indicate that there is an area that isn't in the demo but will be available in the later phases of the game while the red walls are an indication that you have to kill an important enemy in order to pass through them Link to the Demo: https://mega.nz/#!S4IU3a6T!cR_SC6iHD4vMKN7KbdQV0NzVN8a88vxcY6pGarhYC_k Download the Rar file and extract it. Start the game by clicking on the "MountainsDemo.exe" (a cube looking icon). Credits: - Iron Wolf and Ice Bat models were made by an awesome BZP member Aho. Be sure to thank him for his hard work. - Ice Bandit, Matoran, Agori and weapon models were ripped from various places already mentioned in the OP - Songs belong to the Bionicle movies - SFX is downloaded for free all over the internet xD
  12. A topic to discuss the unreleased and as yet unleaked Bionicle game that was set to define the canon of Bionicle. First of all let me reiterate that this is not a begging thread and is only to be used for concise communication that will hopefully lead to the eventuality of this game being made playable in some form. While there have been many topics like this before, I wish to cut through the fluff that previous threads have had and make this a launching point for action. JrModelMasterBuilder and co. spoke of some leads in early to mid 2014. The first port of call would be discussing these leads.
  13. Welcome welcome, to the newest game on the block, yet another Mafia game! Signups are currently CLOSED, though I encourage you all to give the page a glance! Mafia: Web Of Shadows! *Wait, like the movie? No, not like the movie, this is something else entirely.* In the far-off city of BeeZeetru, civilization thrives. Tall gleaming buildings, mostly punctual public transportation, streets only half filled with forgotten trash, truly a paradise! But for every shining metropolis, a seedy underbelly forms. Seeing potential for new nesting grounds, a Visorahk queen and her brood have moved into the city, displacing the local misunderstood youths and singing-dancing misanthropes in favor of their own, Mafia-style gang. Since the failure of Metru-Nui, the insects have been trying different tactics, and this may be their most subtle. Using specialized Visorahk, empowered by the Queen herself, they hope to recruit some in the city to their ranks, twisting the unfortunate residents to their will and killing those who oppose them. *So... A sequel to the movie? No, this is different. It's not a movie, it's a game. So... An adaptation of the movie? ... Stop talking.* However, there may be unexpected opposition in the city... Exterminators, bug hunters, a pharmacy student who's studying Visorahk venom for his PhD, and a secret detective all stand in the way of the dark web. Even some, who may be a secret for now could prove to be either friend or foe to the Mafia... Roles: Each role will have certain special abilities (and some may even have their own win conditions!) unique to them, which will be explained in further detail later on in the game. Mafia-aligned roles: Queen: The head of the swarm, she makes final decision during the nights. Visorahk (x5): The grunts, these can suggest targets and plans, and each have their own abilities. Town-aligned roles: Detective: An elusive figure, he skulks around at night, searching for suspicious activity and keeping detailed notes about his findings. Med student: Knows just enough about the Visorahk venom to be able to reverse the effects in a short period of time. Bug hunters (x2): A pair of vigilantes, these two hunters will take to the streets if they have any suspicions. Exterminators (x3): Simple workmen, these trap-layers know how to proof their houses against infestations. Lookout: A nosey Nelly, this person likes to hide in the bushes and see who gets visitors. Lovebirds (x2): Just a couple of Matoran in love! Villagers (x9): Misunderstood youths and singing-dancing misanthropes. Rules: 1: All BZP rules apply. 2: No revealing roles. 3: One vote switch may be used per-person per-vote. Switches must be posted in BOLD CAPS or they will be ignored. 4: Town wins when all Mafia have been killed or jailed, Mafia wins when all of town is gone. 5: Though the roles look a bit barebones, each has a detailed secret to them, which will be revealed as the game goes on. *What, that's not a rule, it's a comment! Hush you, where was I supposed to put it?* Spots: 1: Quisoves Potoo Matoran, Killed night 2 2: Pilgrim Shadow 3: Festive Australovenator 4: Underscore 5: Shard the Gemknight Toa 6: 7: Rahkshi Guurahk ??? Left town night 3. 8: fishers64 9: xccj Matoran, lynched day 1. 10: Toa Smoke Monster 11: The Chattering Corpse Heap 12: Jed1ndy 13: Jotaro Kujo 13.1: Unit#phntk#1 14: Nik the Three -16: Dio Brando 17: Reyn 18: Noriaki Kakyoin 19: FF the Forgotten Lookout, lynched day 2 2(427135)0: Strange Festive Luroka 21: Shadowhawk 22: 23: 24: Colonel Roy Mustang 25: ShadowVezon
  14. So I downloaded Bionicle: Mask of Creation for Android some time ago, and I've unlocked this: I don't know how I got it. Anyone knows how to do it with the other Toa?
  15. Hi, I am bitl! Some of you might remember this 2 years back as a project I was working on in my spare time, however I haven't been working on it for a while because I was working on several other projects, that kind of disconnected me from the entire thing. However, I decided to work on the long-awaited Alpha update for the game. After 2 years, 2 hard drive failures on 2 seperate computers, hopefully this would be worth the wait! What is BIORENA? Well, it originally was going to be a multiplayer platform shooter but it slowly evolved to become a horde-mode platform shooter. Along with this, it has full blown mod support, allowing players to create new maps and gamemodes! What has changed? - New main menu! - Simplified Mapper controls! - A new enemy: the CORRUPTED BOHROK! - Now built in Game Maker Studio! ( I had to remove the shields because of problems I had while porting to this. Sorry!) - Modifications and enhancements to weapons and enemies! - A background! - A pause menu! - Much more fast-paced! - A help menu! - New death animations! - And MORE! SCREENSHOTS: DOWNLOADS: PC: Dropbox: https://www.dropbox.com/s/ullcs90m8pqxvpo/biorena_alpha.zip?dl=0 Dropbox (Direct Download): https://dl.dropboxusercontent.com/u/39559521/biorena_alpha.zip Android: Dropbox: https://www.dropbox.com/s/oiu406foemykb84/biorena_mobile-Default-1.0.4.apk?dl=0 Dropbox (Direct Download): https://dl.dropboxusercontent.com/u/39559521/biorena/biorena_mobile-Default-1.0.4.apk Credits: Bitl (me) for creating the game and some sprites. InnerRayg for the sprites used/modified in Biorena. SquareWheel on the GMC forums (http://gmc.yoyogames...howtopic=335932) for the map editor template. Braffolk on the GMC forums (http://gmc.yoyogames.com/index.php?showtopic=616665) for the pixel-perfect resizing scripts YoYo Games for Game Maker Studio. Plans for future versions: -A new enemy type (Rahkshi) -An auto updater -Upgrades -Weapon Creator (for mods) -Unlockable Weapons I hope you guys have a lot of fun with this new version! Please note that this is still a work-in progress and some things may change over time.
  16. T-Dawg

    Secret Santa

    Here is Cordak Blaster a game made in my recipients honor Really looking forward to how it turns out, feel free to join if interested.
  17. Toodles, y'all o/ Being a game designer/developer, I'm pretty good at getting the feel of a game, and knowing if it's too difficult/easy for the players. However, I'm also a massive Bonkle nut (if the name didn't give it away []), so with Bionicle games I find it very hard to subjectively evaluate them. So basically what I'd like to know is: What style of gameplay is your favourite out of MNOG II's realtime Kolhii matches, or VNOG's turn-based CRPG battles? I know that both games had really poor "grinding" mechanics for quests (I lost count of the times I ran across Voya Nui), but I'm talking specifically about the Kolhii matches from MNOG II, and the battles from VNOG. So which one is your favorite, and why?
  18. DOWNLOAD FROM DROPBOX (version 2.5) Quite some time ago, I posted the newly created Voyage of Fear - The Game here on Bzpower. It was mostly complete, but still had many bugs and sloppy game design, as well as a critical glitch. Now, the game is back with improvements and bug fixes! Changes to the original include having all six Toa in battle at the same time and improved battles in general, as well as many bugs fixed. So the Voyage of Fear: The Game, is a fan-made game using the RPG Maker VX Ace engine. It follows the canon storyline of BIONICLE Adventures #5: Voyage of Fear, and remains very story accurate. You can see a playthrough of the game here. Of course, you want to see some screenshots to determine whether the game is worth your time before actually downloading it. So here you go (please note that the battle screenshot is outdated, as all six Toa are now in battle at once): Of course, despite all the bug fixes, there are always things to improve with the game. Please let me know what you think of the game and any improvements you would like to see in the game.
  19. How do you envision the user above you? It doesn't have to be detailed or even realistic. Example: Bonkle starts topic User 2: Honestly, I just see Matau. User 3: I see ________ Have fun!
  20. So, first of all, I don't know if a topic like this is allowed. Yesterday I was overwhelmed by nostalgia and I decided ot play the once-popular game by created user Populus, called Toa's Quest. The problem is that there's no audio! Is it because of I have the wrong version of the game, or it's a compatibility issue? Has anyone solved this problem? Will someone upload a working version for me?
  21. After searching & being surprised by not finding a thread quite like this I decided to make it. This is the place where people go to for some aid in the Mata Nui Online Game from a technical stadpoint. I wanted to know a couple things; Can I somehow make the game fullscreen? There's no setting for it on the site & right-clicking doesn't give me an option for it. How can I alter the sound? I can't hear stuff in other tabs when playing MNOG becuase I can't find any place where I can control MNOG's sound levels. Please feel free to use this for any other help you may need when playing. Thanks in advanced!
  22. This is a topic for discussing the new Lego video game, Lego Worlds! What do you think of the game? On a scale of 1 to 10, how would you rate it? In comparison to other Lego games, how good is it? What have you built in the game? What's your favorite part about the game? Are you looking forward to getting it or do you already have it? What would you want to see added to the game? I'm really really REALLY excited about Lego Worlds and can't wait to buy it! From the videos I've seen of it, it looks awesome! Here are some things I would want to be added to the game (that aren't already going to be added like LDD model importing (which is already possible through a manual method) and online multiplayer): CCBS/Constraction PartsMore NPCs and animals (all the collectable minifigures ever released, pigs, and chickens)Minecraft sets (because placing the Lego form of the "Lego of the digital world" in a digital Lego world would be wonderfully meta and hilarious)Lego Dimensions character support (Dimensions minifigs can come with codes you can enter to unlock them in Worlds)At least one Lego Universe or Lego Island easter egg/referenceThe ability to play as a Hero Factory minifigure (or possibly Bionicle minifigs, should that ever happen? Lego Friends is already a thing with a bit of minor modding to unlock unused characters)The ability to custom-generate worlds, such as a superflat world or one-biome-only world, like in Minecraft.Some sort of equivalent to Minecraft's Redstone of the Lego Universe Property Behaviors to allow for custom interactivity and contraptions. I want this the most.Feel free to discuss your thoughts and opinions on Lego Worlds! Technical Stuff: For modders and people wanting to skip collecting everything. How to unlock any character or vehicle, including unused ones (Become a Lego Friend! ) How to fly and change jumpheight, as well as walk under the ocean and other abilites How to import LDD models Other important technical info (thanks to here): The game renders using chunks like in Minecraft. Each chunk is 32x32 studs.When you first start playing on a world, you will spawn somewhere near 2,048 X-coordiante and 2,048 Z-coordinate. This seems to imply that the worlds are 4,096x4,096 chunks, assuming X: 2,048 & Z: 2,048 is the center of the world. This would mean that worlds are 65,536 studs long.Trying to go outside the map boundaries will crash the game. This is confirmed for going to chunk -1 on the X-axis, and is presumably also true for the Z-axis and for chunk 4,096 in each axis.The chunk filenames are 24-bit integers and each axis is 12-bits, interleaved. So a filename for a chunk would be in this format: "XZXZXZXZXZXZXZXZXZXZXZXZ".The game saves any unmodified chunks, as well as whatever was in memory when you quit, AKA the nearest chunks and everything within a short distance from you. This means the game will load in the area around you quickly when you return to the game. Unmodified chunks that are not loaded in memory will not be saved and will be re-generated from the world's seed as you travel near them when you reload the world.
  23. http://gamejolt.com/games/platformer/phinto-first-games/68248/ this is my firt game as a kid runs on game maker. duh...
  24. What if there was a game like no other? A game that stepped outside the usual cliches of ComputerRPG and Real-Time Strategy? A game set on the most incredible island you'll ever visit? A game you could play again, and again, and again... And each time have a completely different experience? The OmniMyth is coming. And when it does, #NothingWillNeverBeTheSame. Follow Fanatic Studios on Twitter for updates.​
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