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  1. Hi, guys! When I look Four big Lego themes, Bionicle, Hero Factory, Ninjago, and Nexo Knights, I see some interesting similarities between them: 1. Their stories all have groups of heroes who have rookies that take spotlights. 2. They involve elements, which are fire, electricity, and earth. 3. They involve technology and abnormal-looking vehicles. 4. All of themes’ stories are on the similar levels of character development, how they’re constructed, and humor. 5. They all have dragons. These may be too common if you think so, there’s another interesting thing: You see, Bionicle’s characters are constraction figures and involved with elemental powers. Hero Factory’s characters also are constraction figures, but they are less involved with elemental powers and have more advanced technology than Bionicle’s. Ninjago’s characters are minifigures and involved with elemental powers. Nexo Knights’ characters also are minifigures, but they are less involved with elemental powers and have more advanced technology than Ninjago’s. So, when I look at these qualities, I would say that Hero Factory is Bionicle’s technology counterpart, Ninjago is Bionicle’s minifigure counterpart, and Nexo Knights is Ninjago’s technology counterpart and Hero Factory’s minifigure counterpart. You see, it’s like a square. I’m not sure about Hero-Factory-and-Ninjago and Bionicle-and-Nexo-Knights counterpart comparisons, but they share some more common stuff. Of course, Legends of Chima is sort of like them, but these themes are more developed than Legends of Chima. Plus, Legends of Chima is a part of Ninjago’s story, anyway. So, what do you guys think of the comparisons? Interesting, huh?
  2. Hi, guys! Anyway, let me tell you some history about Lego's main constraction category in the 2010s: In the first half of 2010, Bionicle 2001-2010 ended with six small-ish sets with unbendable limbs. It's sad to see my beloved and long-running favorite Lego theme ended during this day. In the second half of 2010, Hero Factory replaced Bionicle as the main constraction theme. It went from 2010-2014. It ended with some unresolved cliffhangers. In 2015, Bionicle returned as Bionicle G2, which is a reboot to Bionicle 2001-2010. It was an exciting day for us Bionicle fans. However, G2 lasted two years, from 2015 to 2016, as it was cancelled in 2016 and never had its planned third year. It was unfair and very disappointing. It's like The Amazing Spider-Man movie series in 2012-2014 all over again. After 2016, there is no main contraction theme with an original story by Lego replacing Bionicle G2 right now. Because of this, we are encountering a Dark Age/Great Depression to the constraction category now. I mean, this decade is pretty bad for the constraction category for some reason. So, like the title says, which main 2010s constraction theme do you like better? Hero Factory or Bionicle G2? I know that both aren't as great as Bionicle G1, but which do you think is better? For me, I think both sort of. Bionicle G2 is, well, you know, Bionicle, and has fantastic trans-color pieces, masks, and blades in the sets, and the story ended this time. Plus, we got a Bionicle TV show (well, in Netflix, annoyingly). Hero Factory, however, has a lot of cool villains, the heroes have fantastic technology, has a better story than Bionicle G2, and has more TV 22-minute episodes. But, I might go with Bionicle G2 the most because again, it is, well, you know, Bionicle.
  3. Hi, guys! We know that throughout Bionicle's history, there have a small number of video games. Many of them aren't well-received, whether they get mixed or negative reviews. Geez. I thought Bionicle Heroes in 2006 is pretty good. Anyway, if you would want a Bionicle video game that is well-received, what would your dream Bionicle video game would be? For me, I made up of a very good one: Title: Bionicle Generations or Bionicle: Inter-dimensional Forces Makers: Traveller's Tales and TT Games (Makers who made the TT Lego Games from 2005 to now (mainly on Lego Batman 2: DC Super Heroes and 3: Beyond Gotham, Lego Marvel Super Heroes, Lego Avengers, and Lego City Undercover)) Gameplay: Same as the TT Lego Games, but constraction figures in place of minifigures or just minifigures with pieces similar to the Hero Factory minifigures in 2014. In the story, you will play certain main characters from the past storylines. Also, while you do an adventure in a level or you are doing a mission for someone in a hub area, you can fight enemies of various kinds and bosses from the storylines. Each of the bosses have a boss meter, which would be either a straight line or have at least 3-4 hearts, like in the Lego Games. They would also have their minions come to their aide. All characters can be voiced by people from the Lego Games, and their descriptions would look modernized by today's Lego building system, so this system, probably the CCBS, would re-master their Bionicle-set-like descriptions while re-cycling some G1 parts, making them look better in the game, like the Muaka, Kane-Ra and the Bohrok having bendable limbs and Nui-Rama having legs (It's like how you look at Metal Sonic from Sonic CD video game in 1993 and Perfect Chaos from Sonic Adventure in 1998 for how they got modernized and re-mastered by graphics in Sonic Generations). There is also a function in a level, where you switch between characters in different places, even ones far away, like that function in the Lego Star Wars III: The Clone Wars game in 2011 and Lego The Lord of the Rings game in 2012. The graphics are 3-D, like the Lego Games. Plus, the game would be released in a console version of many kinds. Story: It would be like Turtles Forever in 2009 and Sonic Generations in 2011 when a player explores the main parts of the franchise's history. The game would be a crossover sequel of Bionicle G1 (2001-2010-2011) and G2 (2015-2016), as Velika from G1 kidnaps Vezon and steals the G1's Mask of Time from Voporak. He would use Vezon as an inter-dimensional device, due to Vezon having the powers of the Kanohi Olmak, aka Mask of Dimensional Gates, to go to the G2 universe, in the Shadow Realm, where he meets Makuta, from G2, who is trapped there. Before Velika frees Makuta, he offers Makuta that in order to destroy their good-hearted foes and take over both universes, they have to work together. Makuta agrees because he wants revenge on G2's Toa and Ekimu and be praised as a god before he gets out of the Shadow Realm while going with Velika to G2's real world. Velika and Makuta also steal G2's Mask of Time, as Velika revealed that the G2 Mask is the upper half of the G1 Mask, which is the lower half. He further explains that in the G1 universe, when Spherus Magna was shattering after the Core War, the Great Beings created instructions and got materials for the completed Mask of Time. However, they worried that if the Mask is destroyed in the Matoran Universe, it would do a lot of damage to the place, so they planned to divide the Mask into two functional halves in hopes of lessening the damage. They started with the upper half before they had Artakha invent two Olmak. They used one of the Olmak to go to the G2 universe to hide the upper half of the Mask of Time there. When they arrived, they gave it to Ekimu for safekeeping. The Great Beings were trying to create the lower half, but they are running out of time before Spherus Magna is destroyed, so they had Artahka keep the materials for the lower half in the Matoran Universe before the Shattering happened. Artahka was worried that if the lower half is destroyed in the MU, it would do a lot of damage in there, too (But not as much as a completed Mask of Time), so he used the materials to create the six Great Disks before in hopes of decreasing the damage. Velika and Makuta now have both halves of the Mask of Time, so they forge them together to create the completed Mask. This new Mask of Time is stronger than the individual halves. The duo of villains also create a giant mech-like machine that can travel through time and space. It also contains the new Mask to travel through time and Vezon to inter-dimensional travel. The villains also use the machine to try to change the G1's and G2's past storylines to help the bad guys in there succeed, defeat their heroic enemies, and turn everything in there into their horrible and tyrannical images. They also recruit Von Nebula from Hero Factory since Von Nebula is a mastermind like them and wants revenge on his heroic enemies (and he could the main culprit for the Breakout when he had Black Phantom stole the plans for the Hero Factory building and then Brain Attack events when he gave the plans to the Brain maker). I add that part because I would like to think that Hero Factory shares the same universe as Bionicle G1 because of the similarities, and it may be implied, despite Greg Farshtey not admitting it just because the themes aren’t active. Anything can happen, like how Legends of Chima became a part of Ninjago. So, the villains also do evil changes in HF’s events. When the Toa Nuva, G1's Tahu, Takanuva, Gresh, Mata Nui (the being, and who is awaken to notice this, so he got himself his Toa-sized form again), and Ekimu notice something is horribly wrong with the space-time continuum in their universes and the machine appeared, stealing their allies and friends, and throw them into the past storylines, they go after the machine. Before Ekima goes after the machine, he summons G2's Toa to help him deal with the problem while G1 Tahu goes to find an Energized Protodermis pool to become a Toa Nuva again (and probably have Artakha make new replacements for his lost masks in Ta-Koro’s destruction) because he has a feeling that this problem would be very hard to deal with. The Heroes from Hero Factory have the same thing. The main heroes from G1 and G2 and HF end up in a strange inter-dimensional world where there are time and inter-dimensional portals that lead to the past storylines, and they are created by the machine, and that place is the main place in the game (similar to white space place in Sonic Generations). The heroes from both universes meet each other for the first time (It goes like this: The Toa Nuva, G1 Tahu, Takanuva, Gresh, and Mata Nui (all main heroes of G1) meeting with the G2 Toa and Ekimu (the main heroes of G2) ), as well as the Alpha 1 Team from HF, and they see their similarities and differences. The forces of good introduce each other (Funny that I would imagine that the Toa Mata and G2 Toa would fight each other to see which team is better, and the two Pohatu's argue about their personality differences. Lol. ). Takanuva, Gresh, Mata Nui, and Ekimu and the HF heroes also question why they don't see their own counterparts other than the Toa Nuva and G2 Toa, but they say that they share some similarities with each other and the Toa teams. After good forces from both universes discuss their common problem involving the machine, they agree to work together to set things right in the past storylines, find and find out what the machine is, destroy it, and save both of their universes before the machine does any more damage in the space-time continuum of them. That's just the prologue of the story. Here's where a player starts playing. It will play the main heroes in the new story. Throughout the story, there are 15 Bionicle levels (the habitual things that Lego Games have nowadays). The player would begin the first level by going into the portal leading to it. After completing the first level, the second level will be unlocked with the portal to it being opened. After completing the second level, a third level will be unlocked before so on until the 15th level, which is the final level. Each of the first 14 levels is based on one of the main storylines in the Bionicle franchise, but they have to be quick because of the new story. In each of those levels, you could have the main heroes team up with the ones from their respective storylines, who you can play, too. Also, the levels show that the storylines are sort of altered with changes made by the machine to make their respective heroes' adventures harder than how they were in the storylines before the dangerous changes happen in the game, and these changes threaten to defeat the heroes. The main heroes of the game notice, so they go to save the storylines' heroes from them and help these heroes defeat these changes (It's like Kingdom Hearts games when you look at them). These changes include more villains from the past storylines summon their minions to assist them in their battles with the heroes, the Bohrok-Kal forming the Bohrok-Kal Kaita to stop the Toa Nuva in their final battle in the early 2003 storyline, and Umarak the Destroyer and G2 Makuta working together side by side, with their minions to their aide, to try to defeat the Toa Uniters and Ekimu in the 2016 storyline. The levels are: 1. The 2001 storyline - This level would be a tutorial for the player. The main objective in the level is to collect 12 masks and a Golden mask for each Toa Mata while protecting the Matoran and Turaga. Then, the Toa become Toa Kaita before facing Makuta Teridax. Characters in the storyline to play: the Toa Mata. Enemies: Rahi with Infected masks - Fikou, Shore Turtles, Nui-Rama, Nui-Kopen, Nui-Jaja, Tarakava, Muaka, Kane-Ra, Kuma-Nui, Manas, and Mana Ko. Boss in the middle of the level: Tarakava Nui, Lewa wearing an Infected Mask, and Shadow Toa. Boss in the end of the level: Teridax in his vortex form. 2. 2002 - Objective: Collect 8 kinds of dominant Krana from each type of Bohrok by defeating the Bohrok who has them while protecting the people. After that, use them to unlock the Exo-Toa before fighting the Bahrag. Characters in the storyline to play: the Toa Mata with Golden Kanohi and their Exo-Toa when piloting them. Enemies: Bohrok, Bohrok Kaita, Bohrok Va, Bohrok Va Kaita, and Krana-controlled Matoran. Bosses in the middle of the level: Krana-controlled Tahu, Lewa, and Turaga Matau. Bosses in the end of the level: the Bahrag. 3. Early 2003 - Objective - Find and fight the Bohrok-Kal and get the Toa Nuva's elemental powers back. Characters in the storyline to play: the Toa Nuva with their powers increased. Enemies: Random hostile Rahi in the island of Mata Nui. Bosses: the Bohrok-Kal and Bohrok-Kal Kaita (they would happen as the Bohrok-Kal's last resort). 4. Late 2003 - Objective: Protect Takua and Jaller from the Rahkshi that Makuta summoned to get them. Then, when Takua becomes Takanuva, find and fight Makuta. Characters in the storyline to play: the Toa Nuva, Takua, Takanuva, Jaller, Pewku when riding him. Enemies: hostile Rahi, Infected-Mask-wearing Matoran, Rahkshi (?) (Turahk, Guurahk, Levahk, Korahk, Panrahk, and Vorahk), Rahkshi Kaita (?), Kraata, Shadow Kraata. Bosses in the middle: Kurahk-infected Tahu, Rahkshi (?), and Rahkshi Kaita (?). Boss in the end: Makuta in his Shadow Titan form. 5. 2004 - Objective: Collect six Great Disks while protecting the Matoran from the Morbuzakh before fighting it. After that, fight the Vahki and two Dark Hunters, Nidhiki and Krekka, before fighting Makuta. Characters in the storyline to play: the Toa Metru and Kikanalo when riding them. Enemies: Vahki, Kranua, Kraahu, and Krahli. Bosses in the middle: Morbuzakh, Nidhiki, and Krekka. Boss in the end: Makuta in his winged Titan form. He would turn from the movie version of the form into the set version, because the set version looks more dangerous and harder to beat than the movie version. 6. 2005 - Objective: Find Keetongu and then fight the Visorak and their leaders. Characters in the storyline to play: the Toa Hordika, whose abilities are sort of different from the Toa Metru, and Keetongu. Enemies: Visorak. Bosses: corrupted Vakama, Sidorak, and Roodaka. 7. 2006 - Objective: Fight and free the Priaka's enslaved and mind-controlled Matoran servants in Voya Nui, fight the Piraka and Brutaka, go through the trails in the Chamber of Life, and finally fight Vezon and his steed, Fenrakk, who would turn into the Kardas Dragon, in order to get the Mask of Life. Characters in the storyline to play: the Toa Inika, whose elemental powers are mixed with lightning and have Zamor Launchers that can cure the Matoran to free them from their enslavement. Enemies: enslaved Matoran and Nektann robots. Bosses in the middle: the Piraka, Brutaka, illusions in the Zone of Nightmares, who are based on past enemies, and Umbra. Bosses in the end: Vezon and Fenrakk, who would become the Kardas Dragon after being defeated. 8. 2007 - This level takes place in underwater, as water-breathing characters can swim in there. Objective: Find the Mask of Life while protecting it from and fighting the Barraki, Hydraxon, Maxilos, which is possessed by Makuta, and Spinax. Matoro would also go to a place where he would use the mask to revive the Great Spirit Mata Nui. Characters in the storyline to play: the Toa Mahri, who are armed with Cordak Blasters. Enemies: the Barraki's underwater creature forces and Zyglak. Bosses in the middle: the Barraki, Nocturn, Hydraxon, Maxilos, Spinax, giant Gadunka, giant 300-foot-long Mutant Venom Eel, and that giant and organic Behemoth creature that Kongu summoned. Bosses in the end: the Barraki. 9. 2008 - In this level, there is a lot of flying involved. Objective: Protect Av-Matoran from eight members of the Brotherhood of Makuta, or the Makuta as you can call them, and their Shadow Matoran minions, fight the Brotherhood and Shadow Matoran, destroy the Shadow Leech Hive, search for and use the six Keystones to unlock the Codex after you find the Codrex, use a Klakk to cure the Shadow Matoran, have Toa Ignika re-awaken Mata Nui in the Codrex, and finally use the Codrex's flying vehicles to fly away from the Energy Storms until you get to a portal to get out of Karda Nui. Characters in the storyline to play: the Toa Nuva (wearing their Adaptive Armor, which can adapt to any environment they are in and vehicles), Takanuva (in his giant and partial-drained-light form), Toa Ignika (including his Skyboard), and the Toa Nuva's Av-Matoran allies (Tamna, Solek, and Photok, who Kopaka, Lewa, and Pohatu can combine with). Enemies: Shadow Matoran, Shadow Leeches, and Rahi in Karda Nui except for the Klakk. Bosses in the middle: the eight Makuta (Antroz, who would fight both by himself and driving the Jetrax T6, Vamprah, Chirox, Krika, Gorast, Bitil, Mutran, and Icarax) and their Shadow Matoran servants (Raidak, Gavla, Kirop, and Vican, who Antroz, Vamprah, Chirox, and Mutran can combine with). Bosses in the end: the Makuta. 10. 2009 - Objective: Fight the Skrall, Bone Hunters, and their leaders to save Bara Magna from them. Characters in the storyline to play: Mata Nui (in his 7-foot-tall form with the Mask of Life), Ackar, Kiina (with her Thornatus), Gresh, Gelu, Tarix, and Vastus, at least. Enemies: the Skall, Rock Agori, Bone Hunters and Rock Steeds, Vorox, and Zesk. Bosses in the middle: Branar, Stronius, Atakus, Fero and Skirmix, Malum, Strakk, a Sand Bat that attacked Mata Nui, a Skopio that also attacked Mata Nui and his two of allies, Sahmad (including his Baramus V7 and Spikit), and Telluris (with his Skopio XV-1). Bosses in the end: Tuma, Hero and Skirmix, and Metus. 11. 2010 - Objective: First, have Mata Nui find a power source for the Prototype Robot on Bara Magna. Then, use the power source to activate the Robot, so he can control it as his new body. Later, the Battle for Bara Magna happens. Have Tahu, Takanuva, and Fresh find the six pieces of the Golden Armor while fighting bad guys who has them. During that, have Mata Nui fight against Makuta Teridax, who is controlling the Great Spirit Robot. Since Mata Nui and Teridax are much bigger than normal-sized people fighting below them, you can use the switching function to switch between Mata Nui and his normal-sized forces (well, you can have the main characters of the game help those good guys only because they too are normal-sized). After collecting the Golden Armor, use it to defeat Rahkshi. Then, having Mata Nui defeat Teridax. Characters in the storyline to play: Mata Nui, Tahu (with and without the Golden Armor), Takanuva, and Gresh. Enemies: at least Rahkshi of Heat Vision, Skakdi, and Skrall. Boss in the middle: Nektann (the being). Boss in the end: Teridax. 12. 2011 - Objective: Fight against Velika and other evil and opposing forces in order to protect people on Spherus Magna. This is based on the latest online serials, "Sahmad's Tale", "The Yesterday Quest", and "The Power That Be" in 2010-2011. This level would give each of the latter two serials endings since they got discontinued in 2011. Characters in the storyline to play: the heroes and protagonists in the serials, including Sahmad, Telluris, Metus, Gelu, the Skakdi Fusion, Orde, Chiara, Zaria, Lewa, Kopaka, and Pohatu. Enemies: Various, including animals in Bota Magna, Vorox, Zesk, Kestora, the Sisters of the Skrall, Dark Hunters, Bone Hunters, Skrall. Bosses in the middle: Krabua, the Sisters' leader, Annona, Kestora's leader, Atakus, Perditus, the Shadowed One, the Marendar, and the Element Lords. Boss in the end: Velika. 13. 2015 - Objective: Find the six Golden Masks of Power while fighting Skull Spiders. Then, go to the City of the Mask Makers, where you go find Ekimu's tomb while fighting against Skull Creatures. After that, go to the Forge and defeat Kulta the Skull Grinder to save the Mask of Creation from him. Characters in the storyline to play: the Toa Masters, Protecters, and Ekimu (with the Mask of Creation or that golden Protector Mask). Enemies: Skull Spiders and people who get possessed by them, Skull Warriors, and Skull Scorpio's. Bosses in the middle: the Lord of Skull Spiders, Skull Slicer, and Skull Basher. Boss in the end: the Skull Grinder (he would lose a little bit of health at first before he would wear the Mask of Creation to get tougher for the rest of the boss fight). 14. 2016 - Objective: Find the six Elemental Creatures (Ikir, Akida, Uxar, Ketar, Terak, and Melum) and the Golden Masks of Unity while fighting Umarak the Hunter and the Shadow Traps. Then, go to the Labyrinth of Control to find the Mask of Control while still fighting Umarak and the Traps. After that, protect the City from Elemental Beasts. Next, find and fight Umarak while fighting the Elemental Beasts that he summons to attack the player. After that, fight against and imprison G2 Makuta back to the Shadow Realm. Characters in the storyline to play: the Toa Uniters, their own Elemental Creatures (the Toa can combine with them), Ekimu (in normal and Toa form). Enemies, the Shadow Traps, Elemental Beasts, and probably Makuta's minions from the Shadow Realm. Bosses in the middle: Umarak (both Hunter and Destroyer) and the Toa Uniters' own Elemental Creatures (They ally with the Toa after the Toa defeat them). Bosses in the end: Umarak the Destroyer and Makuta. I know it's a lot, but if you think it's too much, then let's skip to the bosses at the end of their levels. Along the way, the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu) observe the changes made by the machine in horror. The heroes do not like to look at these because these try to defeat the heroes in the storylines, and they know that the changes create untrue things, and they feel that the mysterious force that sent them to the inter-dimensional place could be responsible for the changes, and so they feel that they must stop it before it would be any more damage to their universes and their timelines. They also have conversions about their adventures and stories with them, and having feelings about them. Some of those who did not know about certain storylines learn about them, too. After the 14th level is completed, the portal to the 15th and final level is unlocked, so the heroes go to the level. After that, when the heroes arrive at the other side of the inter-dimensional place, they discover the machine and suspect that it is the one responsible for putting them in the inter-dimensional place in the first place and the dangerous changes. Plus, the machine is a mech, so it opened its cockpits, revealing Velika, G2 Makuta, and Von Nebula. The villains explain that they are the ones who created the machine and are responsible for changing the events in the past storylines. They also reveal their plan to use this to defeat the heroes and twist the timelines of the G1 and G2 universes and the universes themselves into their images to conquer the universes tyrannically. The heroes don't want this to happen, so they go to fight the mech, but it's giant and very powerful, so it's extremely hard for them to defeat it. However, they summon their allies to help the heroes. Here's how the 15th and final level goes: 15. Final level and exclusive storyline in the game - Defeat Velika, Von Nebula, and G2 Makuta's mech to save both universes and their timelines and storylines. The heroes' allies would be helping the heroes along the way. Characters in the level to play: the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu and the Alpha 1 Team). Enemies: Every minion from all the 20 levels with all 20 past storylines (this is because the mech summons them to help Velika and Makuta and VN defeat the heroes). Boss: the mech (piloted by Velika, G2 Makuta and VN), which is the final boss of the entire game. The mech is very powerful, as it is giant, can summon the minions, teleport, fly, has six arms that can use giant versions of the villains' weapons (Velika's Power Carvers, G2 Makuta's staff and blades, and VN’s Black Hole Staff), shoot energy blasts, create teleporting black holes (VN), and use G2 Makuta's powers, which are Shadow and the powers of the Mask of Ultimate Power (Fire, Water, Jungle, Stone, Earth, and Ice). Along the way, while you are decreasing the mech's boss meter, the mech gets tougher, so the Toa Nuva combine into the Toa Nuva Kaita. The G2 Toa say that they wish to do form their own Kaita, so the Toa Nuva Kaita teaches them to do this while fighting the mech. The G2 Toa eventually learn how to form their own Kaita, so they go to help the Toa Nuva Kaita and the other heroes fight the mech. The level ends when the heroes work together to decrease the boss meter and defeat the mech. If I were to include Hero Factory and make the game a crossover game, it would be six levels in between the Bionicle G1 levels and the Bionicle G2 levels because I always like to think that it shares the same universe as G1 because of similarities. It’s 21 levels in total. 1. One of the HF levels would have the HF’s 2010 storyline (with VN as the main boss, his six henchmen as mid-bosses, and Mekron City robots as minions. Plus, mind-controlled Preston Stormer as a mid-boss). 2. One with the Ordeal of Fire storyline in early 2011 (with Fire Lord as the main boss and his three henchmen as mid-bosses), 3. One with the Savage Planet storyline in late 2011 (the Witch Doctor as the main boss and his mind-controlled Quatros animals as minions/mid-bosses). 4. One with the Breakout storyline in 2012 (the eight Breakout villains as mid-bosses and Black Phantom as the main boss. Plus, they would have minions). 5. One with the Brain Attack storyline in 2013 (the Brains and their mind-controlled slaves as minions, and Dragon Bolt and mind-controlled Surge as bosses). 6. One with the Invasion From Below storyline in 2014 (the Queen Beast as the main boss, the Flyer Beast and Splitter Beast as probably mid-bosses, and the other kinds of Jumpers as the minions). Ending of the entire game: After the heroes defeated the mech, they rescue Vezon from it, recover the Mask of Time, and use the mech to get rid of the changes in the past storylines. They then destroy the mech, causing it to explode and sending Velika and G2 Makuta to the inter-dimensional place. The heroes and their allies and Vezon are sent back to the G1 universe, where they celebrate their victory. Doing the celebration, a portal to the G2 universe appears. The G2 people say that it's time to go home. Before they do, the G1 and G2 heroes say that they would be going to encounter each of their universe's more own people (meaning that G1 having its own versions of the characters who are introduced in G2, like G1 having its own Ekimu, Protectors, Skull Creatures, Elemental Beasts, and Umarak. The same would go to G2 having its own versions of the characters who are exclusive in G1, like G2 having its own Toa Metru, Toa Mahri, Piraka, Barraki, Skrall, Bone Hunters, etc.). Then they say goodbye and thanks for helping each other save their universes before G2 people go to the portal to their universe. The celebrations continues in both universes. The End. During the end credits rolling, there are two mid-end-credit scenes. The first is where G1 heroes encounter their universe's own G2-introduced good-hearted people (the Protectors and Ekimu) and villains (including the Skull Creatures an Umarak) while the G2 heroes encounter their universe's own G1-exclusive good-hearted people (including the Toa Metru and Toa Mahri, probably HF heroes) and villains (including the Piraka and Barraki, probably HF villains). The heroes, along with their new allies that remind them of others from each other's dimensions, go to fight the new villains that also remind them of others from each other's universes. The second scene is where Velika, Makuta, and VN are trapped in the inter-dimensional place, and they see no way out of there while they are feeling upset (Imagine Makuta saying "This is worse than the Shadow Realm!" Lol. ). I'm also thinking there would be a third scene that would preview G3. In the game, the inter-dimensional place is the main hub place as there are two additional portals, one that can take you the G1 one and one that can take you to the G2 universe. It would be obvious that the G1 dimension has more stuff than the G2 one. In each dimension, you get to travel around, look for goodies of various, do people favors, etc. You can also come back to the levels to get more goodies, and the hub areas would include extra levels that are based Bionicle's and HF’s side stories, like the online serials. You can do all of these things to complete the game, like every other Lego Game of of this decade lately. Man, if that game could exist, it would and could win an award or at least have positive reviews and be called the best Bionicle video game ever (do you agree?). (Plus, it took me a few days to came up of this idea.) I know it's lot, but it's a game that I would like to imagine. Well, I may also be thinking some other made-up games, like: 1. Re-mastered versions of the Mata Nui Online Games and Voya Nui Online Game with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. 2. A re-master on Bionicle Heroes where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, remove the glitches. Same with Bionicle: The Game in 2003. 3. A video game, probably a RPG kind, where you customize your own Bionicle character and then fight against enemies and bosses. 4. A re-master of that cancelled Bionicle PC game, Bionicle: The Legend of Mata Nui, where it can be released in either console or handheld versions of many kinds, with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. Plus, fix and add stuff in there. Good ideas, huh? So, there. What is your dream Bionicle video game? (P.S. Please don't say something like "this wouldn't happen or is it possible". We are just talking about video games, based on our imagination, that we would like to happen.)
  4. Any Hero Factory Pictures I make in Lego digital design will be put here, if anyone wants to they can add theirs too. First One: Second One: Third: Fourth one (based off of Rotor):
  5. So of course we haven't heard anything with regards to what-if anything-Lego's going to be doing for it's next CCBS/Buildable Figure theme. According to Brickset we're going to be getting some more Star Wars figures this year-presumably based on the upcoming The Last Jedi movie-but will that line become the soul source of CCBS for the foreseeable future, or might we be getting a new theme next year? Or perhaps not a "new" theme at all... My logic is this: Hero Factory, while apparently not as successful as Bionicle G1, did manage to hold on for four (and a half?) years before we got the short-lived Bionicle G2. Given that, I wouldn't be too surprised to see Lego go back to it, but the bigger question is in what form. I would think it's been a short enough time that a continuation isn't totally out of the question, but perhaps a reboot would be the more likely option. What do you guys think-would you rather see the original line continued with maybe some effort to make more of it than it was, or perhaps start things over entirely and see if Lego can't do a better job right from the get go?
  6. So, apparently sometime in 2012, Lego teamed up with Roblox to make a game that promoted the Hero Factory: Breakout line. It was a team-based scavenger hunt game, one side heroes, and one side villains. Players could get special items and skins for their avatar by participating. I don't recall this ever being reported on by BZPower or anyone else. Does anyone else here have any more information on it, or hands-on experience perhaps?
  7. "I can see your speedometer says ninety from here! PULL OVER." A government owned hero bot dedicated to handing out speeding tickets. https://www.flickr.com/photos/143569545@N07/albums/72157680628374406
  8. Hi, guys! We all know that Bionicle ended last year and there is no constraction theme with an original story by Lego this year for some reason. So, what I am going to say is this: is this a Dark Age/Great Depression for the Constraction category? First, I would like to talk about the history of Constraction. In the 1990's, Lego was suffering money problems that involve bankruptcy and it wanted to have its own action figure line(s), so we got Slizers/Throwbots on 1999-2000. That theme was the first constraction theme (constraction is an action figure that is made by Lego as it is made of Lego pieces. Also, the word "constraction" comes from "construction" and "action"). Then, we got RoboRiders on 2000, which replaced Slizers/Throwbots. Sadly, these two themes did not do well and probably never helped Lego with its bankruptcy problem. However, Lego introduced the theme that we know and love, Bionicle on 2001, and that theme saved Lego from bankruptcy. It went from 2001 to 2010, as it became popular, had a lot of sets, a large and excellent story, and a lot of media to promote the sets. The theme was beloved by many, including us. Bionicle had became famous and one of the longest Lego theme runs on record. Lego was going to continue the line to 2011 or so, but it suffered problems with Bionicle for some reason (probably money) in 2009, so it had to cancel Bionicle on the first half of 2010. We complained about it. However, Greg Farshtey, the writer of Bionicle books, comic books, and online serials, continued the story up to the first half of 2011 with two unfinished serials, which lead to an unresolved cliffhanger, which upset us. Also in the early half of 2010, we got Ben 10 constraction figures, which ended on the same half for some reason. On the second half of 2010, Lego released Hero Factory, the second-best constraction theme we got, as it replaced Bionicle, but it did cheer us up for the loss of Bionicle. On 2011, Hero Factory introduced us to CCBS, which stands for Character and Creature Building System. This new system influenced other System-based themes, like DC Superheroes, Marvel Superheroes, Legends of Chima, and Star Wars, to use it to have their own constraction figures for generations to come. Back to Hero Factory, the theme got the constraction theme's first TV show. Sadly, the theme is decreasing gradually in value until it ended on 2014. And that's where Bionicle returned on 2015, and it replaced Hero Factory. Bionicle's return made us super-happy (I cried in tears), since, you know, we love Bionicle. This time, it rebooted into G2, as it got a new story. This ran from 2015 to 2016. Along the way, Bionicle was adapt to CCBS, and got its first TV show, Bionicle: The Journey to One. Very sadly, Lego cancelled Bionicle again for some strange reason. Lego never said why. This cancellation broke our hearts and upset us again. Boy, what an outrage. I felt like that it is like The Amazing Spider-Man movie series in 2012-2014 all over again. (Here's the link: http://www.bzpower.com/board/topic/23229-bionicle-g2-and-the-amazing-spider-man-movies-are-alike/ ) However, from 2012 to this year, Greg was revealing a lot of secrets and resolving some things in Bionicle's G1 story after he stopped updating new chapters in the unfinished serials. Sadly, he never re-continued it. Since Bionicle G2 abruptly ended on 2016, there is no constraction theme with an original story by Lego right away this year. Hero Factory replaced Bionicle G1 right away, but why not there a theme replacing Bionicle G2 this year? The only constraction sets that we are getting this year are a few Star Wars ones. Interesting about Bionicle, again, is that it was featured in The Lego Movie on 2014 and this year's The Lego Batman Movie as cameos. It seems that Bionicle is remembered due to its popularity in its G1 years. It's interesting that we are usually getting less and less constraction-related sets and media in general every year gradually. Bionicle G1 had the largest amounts of them each year until 2010. This year has the least amount of constraction stuff in general. So, I have a question that might go to everyone's minds: Is constraction failing in this decade? Well, I could think of a couple reasons how is that happening: 1. Lego is focusing on certain themes, like Marvel, DC, Star Wars, Ninjago, Nexo Knights, and The Lego Movies, lately. They put a lot of stuff in there, like NK's scannable Nexo powers and minifgure-controlled mechs. These themes' huge popularity apply there, too. Lego is focusing on these themes more often than the constraction category. 2. The low budget on constraction for some reason. So, what do you think guys? Are we encountering the Dark Age/Great Depression of constraction? For me, I'm afraid I think so.
  9. Does anyone know how many CCBS shell/armor pieces there currently are in total? (And I mean different molds, not recolors.) An answer would be greatly appreciated.
  10. http://orig15.deviantart.net/f98b/f/2016/253/8/e/waspix_by_mate397-dah5qr6.jpg *After the events that took place on the celestial body that is referred to as 'Savage Planet' Hero Factory HQ dispatched a recovery team to help the healing of the planet. An injured inhabitant was found and taken into medical care, once healed the local was also slightly enhanced by our technology and became the representative of his planet and an honorary member of the Hero Factory crew.* Finally got around to take proper pictures of this revamp, its been gathering some dust for a while now >_> And probably the first MOC that has some system parts integrated into it (just the two on the torso), and they fit it quite well I'd say. Detail: http://mate397.deviantart.com/art/Waspix-Back-633483241 http://mate397.deviantart.com/art/Waspix-Head-633483307 http://mate397.deviantart.com/art/Waspix-Wings-633483354 http://mate397.deviantart.com/art/Waspix-Abdomen-633483437 http://mate397.deviantart.com/art/Waspix-Torso-633483496 http://mate397.deviantart.com/art/Waspix-Size-633483558
  11. Due to the complicated nature of the project, I have decided to use voice actors for most of the characters instead of my sister and I doing them all. Some Background on this Universe: As some of you may know, on my channel, Surge is an ax-crazy, anti social idiot who loves electricity and has no regard for the safety of others, simply because he doesn't know he's endangering them. Also, characters from other constraction themes interact with each other, primarily the Toa Mata/Nuva and Alpha Team. To get more background on this universe, simply go to my YouTube Channel (link in bio). Most videos are simply done for fun, this will feature stopmotion and hand-free live action. Basic Plot In this film/special, Surge suddenly grows in size and power. Alpha Team attempts to stop him but fails, locking themselves underground to avoid Surge's detection. The Toa Mata, stranded on the planet, decide to stop Surge once and for all. **HOW TO APPLY** 1. Record yourself saying a quote from the character, or something you think they would say. 2. Send it to toabioniclefactory@gmail.com with the subject "BvsHF: AoA." 3. You can do multiple characters, just as long as it's hard to tell it's you for both. 4. If you are selected (and when the script is 100% complete), then i will send you a copy of it. **SUBMISSION DEADLINE: Halloween 2016** This is going to be a massive project for me, so I want to choose all the voice actors by Halloween so I can have all of the dialogue recorded by Thanksgiving. All Available Characters: The numbered list tells you what kind of voice you can do for that character. They are listed according to my personal preference for which one I would like the most. You can do any version or combination of versions, or submit your own version the way you think they would sound. For those who don't know, COTC is Chronicles of the Chronicler, a series by an old BioTuber. You should be able to find it without much issue. For the Toa's voices, I would recommend watching COTC 3 for Tahu and Pohatu (and Gali if you want). COTC 4 may be a better option for Tahu because he's more of a main character in that one. Tahu: 1. COTC 2. Toned down MoL 3. Toned down Heronexous/ CallanLoF's MATA Gali: MoL, your normal voice, or whatever you want. In this case, I don't care. Pohatu: 1. COTC 2. CallanLoF 3. Toned down MoL **Toa Kaita**: Fusions of the component Toa's voices. This will be done like the BIONICLE ANP did their Kaita voices. Baselines will be done by me, since I know how I want the lines to be said. Akamai’s baseline is Onua and Wairuha's baseline is Kopaka. Nex: Obvious Australian accent, just like the HF specials. Voltix: HF special Goons: All you have to do is various grunt noises (OOF, ow, etc), so you'll get the role no matter what, since I don't know how many I'll need.Electro/Energy (1999 Slizer/Throwbot): Based on the “I'm so stoked my dudes” meme. I may end up doing this one myself because it's so specific. **Keep in mind that other people will be trying out for for these roles and you are not guaranteed the part.**
  12. I'm going to be making a constraction documentary called the constraction movie and if you've got any questions or want to discuss it then here's where you can discuss it. Or you can ask me about on my tumblr blog http://limeflavouredlibertarian24.tumblr.com/
  13. I wanted to make this topic because of the lack of topics here and the posts I might get with this topic cause honestly 2.0 came out when i was 10 and I really was not even aware of the change from the Bionicle system to the CCBS system even if they where super obvious so what we're you're reactions.
  14. hello, I think that hero factory was a BIG mistake and it really was like a knockoff of lego bionicle . what do you think?
  15. http://orig06.deviantart.net/1ac5/f/2016/195/b/6/untitled_by_mate397-da9yg2u.jpg Figured I put those Chima fire/Ice wave torso armors to good se with something. And here it is, fully custom build under the hood too, though I did sort of borrow my Protodermis Entity's foot design. detail: http://mate397.deviantart.com/art/Bulk-Back-621385757 http://mate397.deviantart.com/art/Bulk-Side-621385801 http://mate397.deviantart.com/art/Bulk-Side-2-621386102
  16. FallenCor

    HF RPG 2.5

    Banner by Onaku and Tex DISCUSSION THREAD & CHARACTER PROFILES ____________________ ABOUT: Roughly a year has passed since Alpha 1 Team saved Makuhero City from the dreaded Brain horde. A lot has happened between now and then, but Hero Factory continues to stand strong, helping those in need all across the galaxy. However, the Heroes of Alpha 1 aren’t the only ones protecting the known territories – there are many other Heroes, veterans and youngsters alike, each with their own unique abilities, who work day and night to keep evil at bay. The question is: Can they maintain this time of peace… or will evil prevail? It’s up to you. ____________________ GM COUNCIL: ZippyWharrgarbl The Old Master FallenCor Rylinth Anderfel Toa Onaku ____________________ HERO RANKS: Because just "rookie" and "veteran" is boring, right? Sergeant – Rookies Lieutenant – Heroes who have put in about four years worth of service. Captain – Typically given to team leaders, but occasionally awarded to others for great acts of heroism. Commander – The best of the best; their authority is greater than even the Mission Managers’. NPCs: For the sake of IC consistency, any and all characters mentioned in the TV-show, books, comics, radio specials, etc. will be played by members of the GM council unless otherwise stated. LOCATIONS: Most planets are open for exploration, but some may be closed during certain missions. More will be added as the game progresses. Makuhero City – The gleaming, high-tech home of the Hero Factory. Mekron City – A smaller city situated on a distant planetoid. Antropolis City – A science and business hub unknowingly built atop the lair of the Crystal Beasts. Mechna – Recently returned to its original orbit, this industrial planet is where Mr. Makuro’s technological venture began. Tantalus 5 – Site of Penitentiary 1331, where numerous villains are being held while the Villain Storage Facility is being repaired. ____________________ RULES: 1. Basic BZP and Lego RPG rules apply: No GModding, unwarranted bunnying, auto-hits, etc. 2. Heroes are not Toa – go easy on the space magic. 3. Earth and her neighboring planets don’t exist in this universe – please keep real-world references to a minimum, (or better yet, non-existent). 4. Please keep all OOC chatter in the discussion thread. 5. If you have any questions or concerns, or may be having trouble with another player, please take it to PMs and we’ll help you out as best we can!
  17. (banner by onaku + tex) GAME / DISCUSSION CURRENT EVENTS Not much. After the mysterious and hard to remember ending of the Mechna mission, six months have passed, as the Heroes take time to recuperate and rebuild the Hero Factory. PLAYER CHARACTERS There are three “main” character types: Heroes: Heroes are the default force of good across the galaxy, based in Makuhero City. They can travel to any location they wish via Hero Pod or Dropship, and each Hero is outfitted with a unique set of equipment and abilities. All Heroes (unless specifically noted) have a feed from their optical and audio sensors to Mission Control – this allows Zib to provide guidance, and track their locations (and allows Heroes to contact Mission Control for help). Villains: Villains are criminals, wanted across the galaxy for everything from common theft to violence to being world-dominating threats. Villains often wield a variety of powers and weapons; how mobile they are is up to the individual villain and their wiles. Civilians: Civilians make up just about everyone else. They do not typically have access to any powers or special equipment, though they do have access to what might be the best weapon of all – information. Mission Control has access to the Hero Factory’s extensive database, call center operators are the front lines on knowing what’s up, and the media has the power to influence thousands; but that is not all you can be…. Character Profile Name: [Character Name Here] Character Type: [Hero/Villain/Civilian] Abilities/Equipment: [Please stick to one/two main powers and one/two minor abilities, and keep it simple – a character might fly and shoot fire (main powers), but also be designed for speed and endurance (minor abilities). Other weapons or equipment of note should be reasonable; a bunch of small throwing knives or dual swords is good, two giant warhammers would be bad.] Appearance: [MOC, picture, or written description of the character will suffice.] Bio: [Who is your character? What is their personal history and background? What are they like to be around? Do they have any hobbies or interests? If they’re a Hero, what missions have they been on? If they’re a Civilian, what is their job like? If they’re a Villain, what sort of crimes are they responsible for?] SHIPS 1-All approved characters are allowed their own ships. 2-Ships can be posted alongside their crew, but cannot be approved without a pilot. 3-Large ships require three approved characters and two players to be involved. Ship Profile Name: [Name of the Ship] Ship Size: [small (size of a Hero Dropship, suitable for 1-5 passengers, small weaponry), Medium (suitable for up to 10 passengers, can have a few large weapons such as a cannon, or space for hauling cargo), or Large (See Nato’s The New Dawn)] Pilots/PCs: [Who is onboard the ship? For any vehicle larger than Medium, you must have at least three PCs onboard controlled by at least two players.] NPCs: [small ships cannot have Civilian NPCs; Medium ships are allowed one or two. Large ships can hold up to fifty. Please specify what each NPC does on the ship; do they manage weapons? Engines?] Communications: [Who can your ship communicate with?] Navigation & Drive: [What sort of navigational information is available? How is the ship piloted? Are there multiple battle stations? Any special considerations?] Weapons & Armor: [What weapons does the ship have? Does it have thick armor plating, cloaking devices, or energy shields? Note that indestructible ships will not be tolerated.] Propulsion: [How fast and agile is this vessel? How does it move?] Landing: [Can your ship land on a planet or asteroid safely? Most Small and Medium ships will be able to, though for Large ships it might be questionable.] PLAYER MISSIONS Create your own missions for the Hero Factory, and get them approved with this helpful form! Mission Profile Mission Title: [Pretty straightforward, what is your mission going to be called? (This could be integrated into a banner, if you feel the need to create one for the mission).] Locations: [Where will this mission take place? Provide as much description as you possibly can, in order to fully flesh out the location/s. (These can be canon locations, or your own).] Canon NPCs: Original NPCs: [Attach or link the profiles for any characters of your own creation who you feel the need to use for this mission. (As above, these need not be revealed to the player base at the start of the mission, but we GMs will require them for reference).] Description: [brief description of the mission – what’s happened already, why Hero Factory has been called in, etc. (this briefing will be what goes in the topic).] Full Overview: [Full outline of what you plan to do for the mission. Obviously you won’t be able to predict exactly how players approach certain issues, but do your best to give us a rough idea of what you have planned (this is for GM reference only, and will not be added to the topic).] Objectives: [(optional). If your mission is going to include objectives, list them here.] STAFF Nato - Profile Dump; Crowley, Mr. Vyle, Saracen Rune, Anamnesis, Sir Reginald Buckley [Old Timer], Evangeline Weaver, Nexus Zander, FallenCor - Profile Dump; Erik Jet, Daren Wolfe - [LOIS], Henry Flint, Helen Corona, Ethan Rez, Dr. Robert Xaal, Toa Onaku - Profile Dump; Yofrid Atgeir, Penelope Starburst, Titanos Forticus, Nimius Ardor, Captor, Baxter Richards, Lilith Specter, Jimmy Abacus, Andrea Plume, Whirl, Uerub Kalslann, Necrissia, Zippy - Profile Dump; Eloise Thumper, Wilbur Flood, A Duck, Mara Quiver, Ken Render, Dorothy Quark, Timothy Gyro, Mona "Morbid" Silphi, Orukam Amayika, Rylinth - Profile Dump; Alex Drift, Echo, Cobra Shard, Gabriel Bliss [Cor Solis 2.0], Blink PLAYERS Voltex - Matteo Focus/Core, MasterChirox - Kavok Quake, Ultimo - Kaiba Blader, Kathrine Scarlet, Dane - Isaac Rider, Insurgent, Klanadack - Jason Ferro, Arsenal, Wilhelm Gorn, Scourge, Vicarath - Robert Shade [scalpel], Vestak - Night Stalker, Morphos, Ruby, Dallior - Jax Beemer - [Athena], Sarah Sylver, Sil - Skylor "Sky" Sparrowhawk, (if you played in the HF RPG 2.0, remember to re-post your profiles in this topic for approval!)
  18. I think Hero Factory reached its peak in 2012 with "Breakout". We got some of the coolest and most cohesive designs for heroes and villains. It seemed like TLG went all out on the weapons, gadgets, and armor. I wanted to stick to that style when creating a Breez better suited for street-level bagging and tagging. Rocka was a big influence for her gear. I've also been trying to get more accurate proportions with good articulation. Most of Breez's ball joints work well, but I need to fix some areas. You can find more (and higher quality) pictures here: https://www.flickr.c...th/25889770395/ Thanks for looking!
  19. http://orig13.deviantart.net/e213/f/2016/059/c/7/witch_doctor_and_hudu_by_mate397-d9tg8ye.jpg After a while I realized the previous revamp of Witch Doctor wasn't exactly a great work of mine I decided to give it another shot as well as cannibalizing Wudu into it, and adding Hudu as Witch Doctor's minion. Minus a slight bit of wobbling at the waist/abdomen area. Also dual wielding magical staves. Detail shots: Witch Doctor: http://mate397.deviantart.com/art/Witch-Doctor-Leg-593663717 http://mate397.deviantart.com/art/Witch-Doctor-Torso-593664129 http://mate397.deviantart.com/art/Witch-Doctor-Arm-593665040 http://mate397.deviantart.com/art/Witch-Doctor-Back-593665317 http://mate397.deviantart.com/art/Witch-Doctor-Top-593665719 http://mate397.deviantart.com/art/Witch-Doctor-Size-593665994 Hudu: http://mate397.deviantart.com/art/Hudu-Big-arm-523760275 http://mate397.deviantart.com/art/Hudu-Back-523760624 http://mate397.deviantart.com/art/Hudu-Side-523761005 (Sooo... nobody has anything to say? >_> )
  20. William Furno, Alpha Team Rookie The chestplate is from a "Fusion Warriors" figure. Front, Pose Front Back, 3/4 Pose, running Pose, standing his ground
  21. >dir Experimental.HFF QQQ.HFF Gallery.HFF > Experimental.HFF The Hero Factory Experimental team push the boundaries of science by using new technologies on the field. Although not the most unified of teams, they always get the job done. Jack Rubicon A relatively new hero, Rubicon has been built to push beyond the thresholds of past hero's using a new secret power source alongside his hero core. His body glows with energy and he stands taller than most heroes, unfortunately his ego is bigger than most heroes as well. His faith in his personal might is such that he refuses to use any weapon but his fists. Griffin Hybrid The second hero of experimental team. After his old body was torn apart in a mission gone wrong, Hybrid volunteered to a procedure to be rebuilt with parts from other bots. Unfortunately he needed additional secondary Hero Cores installed to power these new parts and keep the influence from his new limbs in check. Hybrid is a powerful hero with multiple abilities, but although he tries his best, the additional Hero Cores and foreign limbs have not helped his psyche at all. Errol Gladius A veteran Hero who's succeeded in many missions, Gladius was the original test bed for the multi Hero core technology installed in Chimera. Although his earlier days were troubled after the incident where his cut off his arm, his multiple personalities eventually merged into one experienced warrior. Since then he's refused to get a replacement arm, though no one knows why. As the most experienced hero, he leads Experimental team in all missions, and is one of the few whom can get Rubicon to follow his orders. Flynn Blaze An ordinary rookie with a burning passion for heroism. Blaze is the ordinary hero of the team, equipped with a flame blaster and flaming fists. Despite his enthusiasm, the power of the experimental hero's causes him to doubt himself. While Blaze wonders about his position in the experimental team, he does serve to keep the group grounded. > QQQ.HFF Error (^"$&*$%EVAEL%^)*WON@>>::@ ) ??? You should not be reading this. Image captured from mission 1237 >Gallery.HFF
  22. After I got the brain attack sets of 2013, I started wondering what they'd look like with swapped brains. I rebuilt each set whilst making sure each of them had trans pieces corresponding with it's brain (except Ogrum, no glow in the dark shells for him unfortunately). Link to gallery
  23. I am starting a new series: Bionicle vs Hero Factory. Sadly, it will be in Spanish, but fear no evil, because it will ALWAYS come with subtitles in English for you to be able to understand the video This would be a short timed videos series, but full of action, if you want to suggest anything, just tell me. Episode 1, Pohatu vs Bulk: https://www.youtube.com/watch?v=4omWfG-7QvY Episode 2, Kopaka vs Stormer: https://www.youtube.com/watch?v=pOMgQpO9X9g
  24. http://orig08.deviantart.net/b7a5/f/2016/016/2/d/witch_doctor___revamp_by_mate397-d9o73bs.jpg Now hear me out on this one. True the original set does look nice the way it does, though it felt a little generic if you will, just another very tall humanoid baddie. Instead I used up the pieces I got from the partially complete set I bought to tweak on him a little. Though to be honest the main drive for that came from back in 2015 when I pretty much finished the MOC, this counting as the last MOC of 2015 for me still (just needed 1 more friction piece for the leg), you see my job at that car part store (the name's Unix if it says anything to anyone) decided to fire me a day before Christmas, plus I still had a week left from my try-out too. So you can imagine I was a bit ###### off, but I managed to channel my emotions into building and after a while I got this guy. I may switch out a few lift arm pieces to white though, then again the white armor pieces on him now are like those fur clothing pieces on Shamans and Witch Doctors, same for his back, giving him a sort of cloak if you will. But what I probably like the most are the Toa Mata heads used on him as shrunken heads. He also has a gear function at the waist, a little something I thought I add just for fun. Detail shots: http://mate397.deviantart.com/art/Witch-Doctor-Front-584842595 http://mate397.deviantart.com/art/Witch-Doctor-Side-584842873 http://mate397.deviantart.com/art/Witch-Doctor-Back-584843392 http://mate397.deviantart.com/art/Witch-Doctor-Gear-function-584843900 http://mate397.deviantart.com/art/Witch-Doctor-Staff-584844911 http://mate397.deviantart.com/art/Witch-Doctor-Size-584845135
  25. PREVIOUSLY ON BIONICLE X NINJAGO MAFIA: A NEW CONFLICT / NINJAGO STRIKES BACK (credit to art in banner goes to TBK, may his presence on BZPower rest in peace) Worlds clashed in an epic struggle…. Five years ago, a planet warped into the sky above the World of Mafia, where it subsequently crashed into the plains of the infamous and perilous Desolation of the Staff. From this mysterious planet spewed forth alien figures and structures. They quickly spread across the globe, and all who belonged to Bionicle learned that everything on this planet somehow related to Ninjas. The survivors of the crashed planet all claimed themselves to be of ‘Ninjago’, a mystical realm filled with ninjas, robots, magic powers, and chefs. The two worlds quickly came to blows; the residents of Bionicle fearing that the legendary Bionicle Mafia was in danger, and had to be saved from the wicked Ninjago – while the residents of Ninjago feared that the last remnants of Ninjago Mafia would be squashed by its larger brethren. At first, it seemed that victory was in the hands of Bionicle, for their elite taskforce was able to easily take down the not-so-equally elite taskforce sent by Ninjago. With only a single so-called “survivor” for the Ninjago side, Bionicle was able to rest easy for two years. Ninjago was not so easily defeated, however. Three years ago, they managed to successfully infiltrate Bionicle, and then, they struck with lightning speed. It was a flawless victory on Ninjago’s part, led by none other than Sensei Wu. Little did they know at the time that a third party was taking part in events – Mr. Makuro, creator and leader of the Hero Factory. He revealed himself before Ninjago could even begin to celebrate, and so the conflicts began anew. --- For the past three years, Ninjago has been forced further and further back as they continuously try and fail to hold the line against the Hero Factory forces. Driven to desperation, they have united with what little is left of Bionicle, and together, the two lines have managed to force the conflict to a standstill; neither side has been able to advance for quite some time. Hope is on the horizon for Bionicle and Ninjago; whispers of a single, lone surviving Toa grow more common by the day. But Hero Factory’s most elite Heroes have now joined the front lines, and surviving the upcoming assault will be no easy task. Let the war begin! RULES 1-Vote changes are not permitted. 2-All BZP Rules Apply. 3-Once killed, players can no longer have an impact on the game. 4-Role revealing is not allowed. ROLES BIONICLE (Wins if Hero Factory is defeated) Matoran x9 – Ordinary players; they vote on who to execute each day. Toa x1 – Each night, this player targets four players; one to protect, one to investigate, and two to kill. This player will survive the first attempt to kill them at night or the first attempt to execute them. NINJAGO (Wins if Hero Factory is defeated) Ninjas x10 – Ordinary players; they vote on who to execute each day. Nya x1 – The Water Ninja. She can investigate a player each night to determine their role. Skylor x1 – The Amber Ninja. She can capture a player each night, protecting them from harm. Lloyd Garmadon x1 – The Golden Ninja. Targets two players for death each night, but can only kill them if they are a part of Hero Factory. Final Ninja x1 – The Final Ninja. Having survived both of the previous conflicts, the Final Ninja has grown extraordinarily resistant; they can only die if targeted for death two nights in a row, executed twice in a row, or targeted for death and lynching in the same round. HERO FACTORY (Wins if they outnumber both Bionicle and Ninjago) Mr. Makuro x1 – Has one separate kill each night; this kill will only succeed if the target is a Matoran or a Ninja. Preston Stormer x1 – If sent to kill, no suspect list will be provided. Dunkan Bulk x1 – Cannot be executed during the day as long as Preston Stormer and Jimi Stringer are alive. Jimi Stringer x1 – Can kill up to four players when sent; for each additional kill, the suspect list shrinks by one. Von Ness x1 – [FILES MISSING] Thresher x1 – When sent to kill, can also protect another member of Hero Factory from death. Zib x1 – Cannot be sent to kill. Every two nights, can link two players together; if one of the linked players dies, the other will die as well. PLAYER LIST 1-VALENDALE OF ALL THE ICE [Thresher; Executed Day 3] 2-QUISOVES, MASTER OF BIRDS AND SECRETLY ACTUALLY JUST A SENTIENT POTOO [Ninja; Killed by Toa Night 1] 3-NEVERMORE, SECRETLY A SHADOW PILGRIM AND ALWAYS A RAVEN UNDER THE COMMAND OF QUISOVES [Matoran] VICTOR 4-AMAZTASICAL LYNN-ULTIMOSCORP-CHUMP WHO SHALL DIE THE FIRST NIGHT [Ninja] VICTOR 5-KYLE WHYTE, SECRETLY PETEWA BUT ALSO SPEED ITSELF [skylor; Killed by Hero Factory Night 2] 6-NATO, FESTIVELY AUSTRALIAN SIDE-SWITCHING KILLER AND TYPICAL INHERITOR OF SPOT 19 [Von Ness] VICTOR 7-0579, DISGUISED AS A PAHRAK [Final Ninja] VICTOR 8-DALLIOR MASTER OF FEZ [Matoran; Executed Day 2] 9-SEABORGIUM OF SPREADING BORG ACROSS THE SEA [Ninja] VICTOR 10-JED OF THE 1NDY [Preston Stormer; Executed Day 3] 11-PULSE OF THE OSTRICHES AND LORD OF THE CHATTERING CORPSE HEAP [Zib; Betrayed by Von Ness Night 4] 12-UNIT, VAHKI OF SILLY DECIMALS [Matoran; Executed Day 3] 13-RG THE RAHKSHI GUURAHK, STEALER OF BLADE'S SPOT WHEN BLADE ISN'T AROUND [Ninja; Killed by Toa Night 4] 14-XCCJ, REPORTER OF NEWS [Final Ninja] VICTOR 15-NIK THE THREE OF THE THREE THREES [Matoran; Executed Day 3] 16-TOAD MASTER OF NIGHT ONE DEATHS [Ninja] VICTOR 17-FF OF STEALING SPOT 17 [Matoran; Killed by Toa Night 4] 18-VOXUMO - SCYTHE WIELDER, MAKER OF THE ICE DAGGER, AND ASTRONAUT [Mr. Makuro; Killed by Golden Ninja Night 1] 19-BLADE, THE TEMPTER OF FATE AND THE LEGENDARY SPOT 19 WHO HAS PROBABLY SEALED HER FATE [Toa; Killed by Link to fishers64 Night 4] 20-FISHERS64: HATER OF CAPITAL 'F'S, TRUE OWNER OF SPOT 8, AND PLANNING DALLIOR'S UNHEALTHY DEMISE [Dunkan Bulk; Killed by Link to Pulse Night 4] 21-SHADOWHAWK, ETERNAL KILLER OF VOLTEX [Golden Ninja; Executed Day 1] 22-REYN LIKE REY FROM STAR WARS EXCEPT WITH AN 'N' ADDED ON TOP [Ninja; Killed by Hero Factory Night 1] 23-KIMIKO KUSANAGI - SECRETLY CHRO BUT DON'T TELL ANYBODY [Matoran; Killed by Toa Night 3] 24-LUROKA OF MOPE AND MAKUTAS AND LINCHPINS AND HITMAN AND COEFFICIENTS [Ninja; Killed by Toa Night 2] 25-UNDERSCORE, STRANGELY FESTIVE [Matoran; Killed by Toa Night 3] 26-JIMING THE WALKING ADVERTISEMENT [Ninja] VICTOR 27-ROOSTER NUI, THE ULTIMATE ROOSTER [Matoran; Killed by Hero Factory Night 3] 28-KORKOA TOA OF PLASMA AND RAPTORS [Ninja; Executed Day 3] 29-TAKA NUVIA OF THE ARTISTS [Jimi Stringer; Killed by Toa Night 2] 30-MAVRICK THE ATROCIOUSLY LATE [Matoran; Executed Day 3] 31-DAMPSAD OF THE SNAPPED FINGERS [Ninja; Executed Day 3]
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