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  1. NOTE: Due to certain circumstances, I may not be able to answer your requests or PMs until 11-16-2014. Welcome to the newly opened SuperGeniusCreator's Shop/Trade Center! May I interest you in some very nice classic Gen 1 Bionicle sets? STUFF I'M SELLING: Pictures will be provided upon request. All figures are 100% complete, some even have their extra parts! Orange means in the process of being bought. Red means sold. 2001 (All sets are $9 each + shipping) Lewa w canister & instructions - Figure & canister in excellent condition. Instructions are slightly worn. Pohatu w canister & instructions - Figure & canister in excellent condition. Instructions are slightly worn.2002 (Sets w instructions are $9 each + shipping, sets without instructions are $8 each + shipping) Note that Lewa, Pohatu, & Onua may have very miniscule amounts of dirt on them. (Too small to notice for most people, but if you're nitpicky you could always use an old toothbrush or something...) When I first recieved them, it looked as if the figures & insides of canisters had been exposed to a lot of mud which had hardened over time. (Some kid must have left his Toa outside, then brought them in and put them in their canisters while still dirty or something.) I cleaned both the figures & canisters as well as I could, and they all look perfect, except that the paper on the outside of the canisters looks a little stained when viewed from the inside. The actual insides of the canisters are as clean as can be, however, and the canisters look completely fine from the outside. Gali, however, is basically shiny new & perfect. Lewa Nuva w canister - Figure in excellent condition. Canister in great condition. Includes extra parts. No instructions. Pohatu Nuva w canister - Figure in excellent condition. Canister in great condition. Includes extra parts. No instructions. Onua Nuva w canister - Figure in excellent condition. Canister in great condition. Includes extra parts. No instructions. Gali Nuva w canister & instructions - Everything is in like new condition. Includes extra parts.2003 $8 - Rahkshi Panrahk w canister - Figure & canister in excellent condition. Stage 2 Kraata. No instructions except a torn-out page showing a chart of the 36 standard Kraata & a Bionicle: The Game advertisement.2009 $12 - Glatorian Strakk w canister & instructions. Everything is in excellent condition like Gali Nuva.I'm open to any offers you may have regarding the sets I'm selling. STUFF I'M LOOKING TO TRADE/BUY: Gold Vahi - Will pay $10 or trade a Toa for.Chrome Hau - Will pay $10 (Less if noticeably scratched) or trade a Toa for.Feel free to make your own offers, and remember, pictures will be provided upon request! I am located in the US but will ship to other countries. (Remember that you have to pay shipping, though.) Thanks for stopping by!
  2. This would be the Discussion Topic for the Corpus Rahkshi RPG. Post any all OOC stuff here, plus any profiles to be looked over and Approved. I'll also be keeping track of what assignments are ongoing and who's taking part just for the sake of convenience. Oh, and here's a blank profile in case you were in quick need of one. Name: Variation: Level: Gender: Gear: Appearance: Personality: Bio: Current Assignments Mob Rule:- New Headmaster Icarax has called a gathering in the Gym. Of the Rahkshi willing to attend, six have been picked as assassins and given the task of picking off the others, termed Civilians. They must work in secret to avoid detection, as if they are discovered the only way the mob can take them out of play is to beat them to as pulp... Approved Characters Akavakaku:- Vir, Mahrika, Outlash Alijar:- Hashan, Siren, Rotary, de-Rephic, Mutant, Cadwin ArcticFreeze17:- Toxin and Bullseye, Stronghold, Punch/Counterpunch, Discord, Alpha, Helix, Carapace, Law avmatoran:- Abyssium, Anubissium Banana Gunz:- Scoops Biomechanicuser:- Wither BionicMushroom:- Maarahk Bloody Nine:- Still, Blest Bubbles:- Blue CeeCee:- Tuhrahk Click:- Fang, Hoto, Tube, Root, Rain, Char, Tear, Call, Canvas Coconut Fanatic:- Sim Xire, Slif, Fate The Collector of Masks:- Disco, Phobia Dallior Nuva:- Dallior, Dakilik, Hakrii and Karzfire, Aka'Ri Daniel the Dwarf:- Holistic Dark_Stranger:- Sepulchral and Beat, Footwork, Kaboom, Nyarl, Shrapnel, Magnum Opus Dragon11603:- Vorzorak, Sanurahk, Shadow, Nightmare, Blade Dralcax:- Venge Dr Medic:- Kol, Arsenal and Swarm, Amalgamation Evex_Wolfwing:- Fall FallenAtlas:- Life, Augustus Funkydude527:- Phogen ghidora131:- Vaalku, Doubt, Flabbergaster, Frog, Moonlight/Sunshine, Spindle, Xi, Hollow, Fountain Gukko Lord:- Raptor, Mantis, Drift, Blitz, Silver, Murder, Eclipse and Pulse, Saber, "Ghost", Boombox, Swivel and Sigma Half-Dragon:- Blaze Jakura Nuva:- Slizer Johnrahk:- Jayar, Vlad, Shark, Lucid, Gaever, Thurisaz Kovika:- Sidonas, Haken le-toa_rock:- Zilnta, Kewlah, Biohazard and Pollution Leoxander Arktanus:- Cordak Liuth:- Zubarahk, Tangirahk, Fader, Ipartsa and Numlef, Feka, Botch, Bikraata, Maron, Carver, Swordplay, Necron, Liliate Loganto the Le-Matoran:- Cuutuk, Dajoks M!st:- Liquid MCGPY:- Taltrun meowmachine:- Hyaku Miras: Makuta of Awesome:- Nymph, Acinaces, Malady, Mu, Ilukiri Nik333:- Tesla, Slyer N.S.M.8:- Pounamu One-Eyed Construct:- Dodge-256, Green, Thespian The Otter:- Skia Petewa:- Foot PhoenixFireBlaze:- Pyre, Pestilence, Famine, Death and War, Zex, Edge, Radriarch Pohatu: Master of Stone:- Squid, Jodohnn Purple God:- Love Guurahk, Flash Rahkon Pyrolizard Prime:- Burst Rahkshi Lalonde:- Snap, Teeth, Rose, Kaita Relapse:- Carrion Proper RichardT1977:- Cravex, Zealot Roman Torchwick:- Exxan and Xara, Illusive and Silencer, Era, Sliver, Glaciem Ignis, Vyper, Bonegleam, Geuua, Sugil Shadow_Ignited:- Flash, Zelnos, Yuna Sil:- Snakey, Wraith, Torch The Skakdi Chronicler:- Coryn Smudge8:- Revenge, Melody, Booger SnowyAegis:- Arandahk Tenth Norik:- Glass, Floor Timageness:- Rail, Liar, Venom, Torc, Misery Tiragath:- Caoutchouc, Recherche, Wunjo Toa_Bomb:- Kardenex Toa Cykrom:- Jitters Toa of Dancing:- Metal, Short ToaDraconixMahvi:- Aeros ToaKapura1234:- Mangai, Hunter Toa Korkoa: Toa of plasma:- Kovinth, Blue Toa Onaku:- Dormirahk, Aerahk, Helkyre, Door, Vinna, Waiata, Orimnoc Tyler Durden:- Goldirahks The UltimoScorp:- Catatonic, Poly, Grim, Diode, Burn, Percy, Ezec and Aza Uncle Chael P. Sonnon:- The Snake-Faced Kid Unicode:- Clockwork, Shatter, Mar'jik, Vector, Fog, Kakarahk, Optis, Kavinav VahkiDane:- Omega, Recoil, Rider, Whakatio, Deadeye, Shield, Eps, Subject, Scout, Paladin, System, Utal, Hunter Wielder-of-Shadow:- Shock, Vitesse, Mortsia, Draco, Malattia, Leviathan, Chantant, Revenant, Pentalik Zakaro:- Chekquars Approved Kaita Tonitrui Dekako Sontiri Riptide Drowspark Kaitathulhu Kamanau
  3. CorpusRahkshi All around you is the dark. It is all you have ever known. A liquid gloom that swaddles you better than any blanket, that keeps you safe from the burning gaze of the sun. The only light you need-the only light you want-is the dim green glow that oozes from the crystalline confine that is your entire world. Oh there’s definitely something beyond the glassy walls that cocoon you, but they are dim shadows, patches of deeper blackness within the blackness, beyond your concern and ability to care. You have your world of green gloaming. And it is good. Then suddenly, pressure. Pulling you and pushing you all at once. Squeezing your boneless body through pipes and tubes you hadn’t known ever existed and now desperately wish didn’t exist at all. You are forced, squirming every inch of the way, further from your old home and towards-Ah! Towards pain! You are pressed into something unyielding and cold, so cold! The ooze that held you before was merely cool, this dread chill is new, sharp and biting like you are caught in the maw of some icy beast. Your next new experience is gravity, as you tumble freely until the ground rises to meet you in a cacophonous clang. You begin to realise from the cold, the noise, the inflexibility of the prison you find yourself in that you have gone from a womb of slime to a womb of steel. The metal may close around you tightly, but you are aware that it stretches out far beyond the normal reach of the strip of meat that is your body. Stretches out into gangly limbs, all four naught but metal but…you can feel through them? You’d question how that works but you’re flooded by fresh sensations. Your eyes see better now, freed from the murk of viridescent crystal, and the dark holds no secrets from them as you take in every detail of the cave you find yourself in. You can feel the slight breeze that wafts through the air, bringing with it a smell of musty dampness. You’ve never smelt anything before. It’s…weird. But none of this, not the sight, not the smell, not the sensations, none of it compares to the raw power you can feel flowing through the new you-all of the new you, flesh and metal. You start getting these new limbs in order. Two end in broad feet that are seeking purchase even before you plant them firmly beneath you. Two others end in a tangle of fingers, each one tapering to a wedge-like claw that score shallow gouges into the rock as you push yourself upwards. Standing for the first time is hard. You hadn’t understood how complicated legs were before, there’s so many minute differences in weight and balance that threaten to topple you right back down again. You fight the urge to hold your arms aloft like wings, letting your joints learn how to compensate. Once you’ve mastered standing up, all you want is to run. To chase. To hunt. You want to scale every height of a mountain, to tear down every tree in a forest. Boundless energy bursting through you, its fantastic! Before, when you were tiny and blind, you just felt safe because you were comfortable. Now you feel safe because you’re strong! You could take on the world and win! You need to do something to stamp your place in this new world, something to tell anyone who can hear that you are here now and aren’t going to leave any time soon. The armour plates around your head respond to your subconscious will, pulling back to expose the stub of raw flesh that is your head as you open your mouthparts and scream. It is a scream of defiance backed by the staccato rattling of the spines on our back, a scream to put fear in the hearts of anyone who would see you killed or thrown back to that half-life you now realise you led before. You are here to stay! You…are Rahkshi! Over in the furthest reach of the birthing chamber, hidden behind illusory weaves of shadow that even your eyes could not see through, the Makuta who has been watching the whole scene smiles. For it is good. Welcome! ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Rahkshi. They have always been our stalwart servants. Our eyes, our ears and, if needed, our iron fist. The production of kraata and the design of their armour has been perfected over the many millennia we have been using them so that they are now a shining example of what the biological and the mechanical are capable of when working in unison. Which is why it is somewhat perturbing that they seem to be changing. The “fault”, as I shall call it for now, is a development in their cognitive abilities, allowing them both a range of thought greater than their usual bestial processes and a better capacity to express these thoughts. Put succinctly, they’re getting smarter. Kraata which should be little better than mindless animals seeking to spread corruption purely on instinct are reasoning, imagining and even philosophising. I wouldn’t expect these traits, certainly not to this level, from anything short of a full blown Shadow Kraata yet we now have new-spawns displaying them left, right and centre. It is truly fascinating. At first we were unsure of what to do with this new breed. Study them? Train them? Destroy them? There were a number of voices in favour of that latter option but fortunately saner heads prevailed. After all, who knew what kind of use these smarter Rahkshi could have. Imagine a squad of them with teamwork and co-ordination to rival that of Toa teams. Imagine being able to produce strategic geniuses by the handful instead of waiting for likely to generals to rise through the ranks. Imagine Rahkshi who could be expert spies or assassins instead of simply living wrecking balls. With this ridiculous extended skirmish the Dark Hunters have declared on us entering its tenth year some more advanced troops in the field would help enormously with keeping the regions we possess pacified and under control. Though personally I find myself more intrigued by the scientific possibilities of what this might mean for my fellows and I. Evolution in the kraata could mean another step of evolution for we Makuta, and I wish to be ready if we undergo any more radical changes. The answer to our curiosity and wariness towards the new breed was to re-use our leader’s solution to the Matoran Civil War: stick everything in a box and wait to see the results. And so the Corpus Rahkshi academy was born. A place to properly keep them. A place to properly train them. A place to properly keep an eye on them… Ah Rahkshi. We all know they’re pretty awesome, and this RPG is all about them. Basic summary is that, for whatever reason, the Brotherhood of Makuta’s Rahkshi have started getting smarter. An increasing number of them are no longer behaving like feral creatures but have begun developing personalities and increased intelligence. The Makuta decided they’d keep these Rahkshi around rather than atomise them so created a big old school to teach them and, if need be, contain them. You play as one of the new Rahkshi. Sorry, no exceptions. You’ll be joining the student body, and get to undergo the daily life of a walking weapon being trained by a (quite literally) shadowy organisation. What could possibly go wrong? Locations ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ I was deemed to most suitable to oversee the Corpus Rahkshi project. I am one of the Brotherhood’s chief scientific minds, and the one least likely to simply give them more teeth and let them loose on an innocent population. Yes Chirox, I know you’re reading this. In addition I control the island of Nynrah, giving me access not just to some of the most industrious and ingenious craftsmen the world has to offer but to the resources and infrastructure those same craftsmen use to ship raw materials and finished products. The perfect place to ensure a small army of Rahkshi are properly housed and maintained and enable any damage they cause to be rapidly fixed. There’s no other way of saying it, I was the perfect choice. The academy was constructed using a pet project of Mutran’s; that odd growing rock he is inordinately fond of. Given an energy supply to prevent it consuming the students and proper constraints to mould it into appropriate shape, it allowed us to quickly develop and construct an adaptable and self-repairing building to hold the Rahkshi. Most useful. The RPG takes place in the eponymous Corpus Rahkshi Academy, a castle-like building on its own island just off the south coast of Nynrah. The centre comprises of four blocks of accommodation enveloping a square courtyard, with longer wings on its east and west flanks. Built out of the same stuff the Mountain on Xia is made of, it can fix itself up in case of…incidents and be reconfigured if a room needs to be repurposed. And speaking of rooms, here’s a few of the more important areas within the school grounds. The Gymnasium ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Physical training is of course a must. If we intend to put these Rahkshi into the field as soldiers then they’ll need to be in peak condition, and versed in all forms of combat and warfare. The Gym is a huge hall, large enough that its almost its own separate building tacked on to the east side of the academy. In its base state it is a big, empty, upturned bowl but it is the most malleable of the all the school facilities. Want a duel? It can manifest an arena. Want a naval battle? It can simulate water. It has been specifically created to provide any imaginable threat to keep the Rahkshi on their toes. The Library ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Since the students have been blessed with advanced minds, let them make use of them. Intelligence in one’s underlings is like a flower; for it to properly bloom it must be given the right ground to take root in and sustenance to feed on. And, if needs be, a bit of pruning from time to time… The Library, located in the Academy’s west wing, is full of a surprisingly diverse range of subjects. There are the obvious books on martial arts and tactics, but they share the building with tomes on anatomy, zoology, engineering, chemistry, architecture, with encyclopaedias, and a seemingly endless catalogue of historical archives. Sure the warfare section is noticeably closer to the entry as a subtle hint, and the histories have been edited and worded with a Makuta-favourable bias but hey, its the thought that counts right? The Refectory ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Its a necessity that the Rahkshi be fed, but I see no reason to go to any extensive expense or strife to do so. They are here to learn, not to feast. In the Academy’s eastern wing, conveniently close to the Gym, is the Refectory. It is fairly uninteresting architecturally, being little more than an enclosed box lined with long dining tables. But as the place where all those growing kraata go to eat it’s a focal point of interaction and communication. Shame the only food they serve is a kind of thick gruel, high on nutrition but low on taste. Dormitories ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Some say we have been a little overly optimistic in how many dormitories we have, since the entire south block is, at present, entirely unused. I say that is an unimaginative viewpoint. There’s always a use for an empty room or fifty. Along with the courtyard that they surround the dorms form the central hub of Corpus Rahkshi. Each room houses a single Rahkshi and are not particularly spacious, containing just one bed and a boxy cupboard for storage. The idea being that such spartan living will encourage the Rahkshi to go out and fill their days with activity rather than laze around listlessly. And for the cleaning and maintenance of their armour suits, each floor has its own washroom, communal arrangements complete with cold and colder running water. Chirox Causeway ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Technically the students are not permitted to visit the mainland, however in practice there is nothing really that can be done to stop them short of keeping them in chains every second of every day. And thats really only a last resort solution. So I have endeavoured to make the journey, if not exactly perilous, then at least…entertaining. Rather than have a bridge connecting the Academy’s island with mainland Nynrah I had placed a series of irregularly positioned hexagonal pillars, the idea being that the students gain some small manner of exercise from jumping across or flying through them. The name comes from the causeway’s likeness to a set of teeth rising from the sea, and we all know how our esteemed colleague prefers his monsters toothy. Still reading, Chirox? If you want to go from the Academy to the mainland by foot then you must use the Chirox Causeway, a network of pillars all at varying distances and heights. The students, being Rahkshi, can of course just fly over but some like the challenge of trying to navigate the Causeway’s twists and turns. Off Campus Locations ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The island of Nynrah -my island of Nynrah- is the ideal place for an assortment of unknown quantities like the evolved Rahkshi. It is out of the way of any random passers by, has a nearby harbour to ship in supplies and, potentially the most useful of all, is home to the famed Nynrah Ghosts, craftsman without equal. At first we tried forbidding the students from visiting the mainland…and every single one of them ignored the order. So until we can train or breed this disobedient streak out of them we have compromised and requested they keep their excursions restricted to night hours. The Academy is not the only location in the game. Nynrah plays host to it and there are areas where the student body likes to frequent. The Ghosts are perfectly happy to sell their wares to the students, who usually pay by doing odd jobs or helping out in small ways. And while it is generally frowned upon to visit them during daylight, its not really going to get you any serious repercussions if you do. Just…try not to get caught. Phantom-on-the-Water ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The Ghosts are an illusive kin. It is how they earned the name after all. So I only feel confident saying that Phantom-on-the-Water is the only village entirely comprised of the craftsmen if I am permitted to affix the addendum “that we know of”. Spanning either side of the River Eidolon it is a mess of smoking chimneys and glowing furnaces, with dying embers and the sound of hammers filling the air. Nothing is ever still, nothing is ever quiet. I suppose it would appeal to a certain sort of person but I personally prefer peace and solitude in which to contemplate important matters. For their part the Ghosts seem unexpectedly happy at having the Academy nearby, possibly as having a building full of Rahkshi just next door discourages any snoops seeking them out. To most of the outside world Phantom-on-the-Water is just another village full of Fe-Matoran and the industry they love. It churns out well-made but none too special weaponry, maybe a few more ornate trinkets from time to time, but is otherwise indistinguishable from the other settlements on the island. But what the Brotherhood, and by extension you the players, are aware of is that is it headquarters for the ingenious Nynrah Ghosts, a group of Matoran who have always been a bit…looser with their morals than others. Either through avarice or sheer love of their craft they’re generally quite happy to make anything if offered the right price… The Cauldron After running through Phantom-on-the-Water the River Eidolon ends at a series of steep cliffs known as Blacksmith’s Bluffs. Where the course of the river stays truest it has managed to wear these cliffs down into a sandy beach the Ghosts use as a harbour for shipping. But the river splits off into a delta of many little streams and tributaries, most of which aren’t strong enough to erode the cliffs down and instead wind up spilling over the edge as a number of waterfalls. And the largest and most powerful of these falls has wound up carving away at the base of the cliffs, where the hammering of waves already weakened it. The combined might of all that water has opened up a fairly sizeable cave that, due to the turbulent curtain of spray that conceals it, has become referred to by the Ghosts as the Cauldron. They use it for smuggling as, so far at least, the Brotherhood is unaware of its presence. The Rahkshi students, on the other hand, know full well it exists and have adopted it for a similar purpose; smuggling and storing items otherwise considered contraband, be they specialised weaponry or just food nicer than the slop served in the Refectory. On the subject of Rahkshi ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Anyone with the clearance to read these notes is already well aware of what Rahkshi are capable of. I see no point in compiling a list of what everyone already knows and don’t appreciate having my time wasted on such pointless tasks. ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ …I have been informed that for the sake of completeness I need to make a short reference piece on what Rahkshi can do in case the students demonstrate greater prowess. Very well then. In terms of sheer physical strength Rahkshi are blessed with greater power than their somewhat gangly frame would suggest. They’re much stronger than Toa, and could even give one of the Skakdi a decent challenge in an arm wrestle or other such test of brawn. With this strength comes a good deal of durability; extensive testing has concluded that a Rahkshi could be thrown or driven through a solid stone wall without any permanent damage. However that is not to say they could shrug it off, their armour does feel pain. It was necessary to give them tactile senses so they could feel temperature changes, know if they were attacked from behind, pick things up without applying pressure enough to crush them, etc. We were at least able to make it so a Rahkshi armour keeps the kraata inside relatively safe from exposure to light, which even the new breed remain depressingly vulnerable to if bright enough. Their metal casings stop sunlight from burning their skin but do little to stop it affecting their sight; Rahkshi are like Onu-Matoran, their vision is near-perfect in the dark but tends to blur or fade the brighter the light gets. The fault in the new breed that gives them their intelligence also allows them to fight down the instinctive fear and dislike of sunlight but it still tends to disorientate and confuse them, a weakness which should leave them once they mature enough. All the more reason for the academy to exist, to train them up to a level they are high enough to shrug off these detrimental effects altogether. From strength to speed but alas, this is nothing too special. It was impossible to engineer the armour to be any faster than normal without it also wearing through its joints at an alarming rate. Their reaction speed, on the other hand, is suberb. A Rahkshi would have no trouble snatching a thrown knife or Kanoka right out of the air, though launched projectiles (a cordak or zamor sphere, for example) would give them a bit more trouble. Rahkshi on the whole, though, are better built for cross-country, their durability giving them excellent stamina, their long limbs giving them a decent stride and broad feet providing excellent traction. Assuming they stick to land rather than simply taking to the air a Rahkshi could keep running for days on end. These estimations are, of course, barring the use of any powers the Rahkshi have. And speaking of powers, those seem to be developing as normal in the new breed. Whatever fault they have that has changed their mentality has not changed that much, at least to the limited degree they have developed so far. And, for anyone voicing their doubts on the significance of the change in our Rahkshi, or questioning what military use this study of them has, I remind those voices that we never expected even the original Rahkshi to able to form Kaita. Yet look how useful a trait that was and continues to be. And yes, for the record, the new breed have demonstrated the capability to form Kaita, which only leads me to question what is going through three of these more advanced minds when they're all crammed into one body. Which finally leads me to the newfound intelligence of the Rahkshi. It differs a little between each individual, as it does with any sapient species, but the new breed seem to have brainpower in the same range as your average Matoran. Which is interesting as, so far, they're still all at a fairly early stage in their development. Will their intelligence continue to grow as they level up? And if so, how smart would a new breed be at the sixth stage? Or as a Shadow Kraata? Perhaps we already have level six Rahkshi with the same fault and they're smart enough to conceal it. Its certainly easy to overlook or miss even in the confirmed cases. I know many of my fellows believe that their inability to speak Matoran means the new breed are still little better than rahi, but this is purely a physical limitation. They understand Matoran, and often many other languages, perfectly fine but their mouths are just not built right for the job of speaking it...so they've developed their own language. Its spread through the school like wildfire, all the students have mastered it. And I recently discovered a few of the Ghosts had picked it up as well, I suspect in anticipation of what constant customers the students may become. With this in mind we may need to curtail visits to the mainland a little more... Playing as a Rahkshi means you get a few advantages, what with being encased in solid metal and all. You’re stronger and tougher than you would be as, say, a Toa. You’re nowhere near invincible but you’re packing enough brute power to give anything that isn’t Krekka level brawny a really bad day. Oh, but since kraata are mentally linked with the armour they inhabit (since thats how they move it and all) you’re going to feel any damage that gets inflicted upon it. Basically you can’t pull a Black Knight and claim losing an arm ’tis but a scratch is what I’m saying. You start as a fairly newborn kraata, which would normally put you at level one but thanks the boost from being made Rahkshi and the few months you’ve spent training at the academy your powers are currently at the second level. This would be so you have powers that might be of some actual use, though you’re not quite at the point where you could level cities so a bit of creativity and imagination in how you use them is going to go a long way. This would also make them, in human terms, something akin to teenagers. You can also fly, a standard Rahkshi ability, an action which takes about as much energy to maintain as a light jog. You also need to be able to get into the ‘reclined’ position, but thats only going to be a problem if you’ve got a trapped foot or something. Kaita are also possible, though there are a few restrictions on forming them. First, they can only be formed by characters from three players, no roping in a couple of NPCs to make yourself suddenly bigger and stronger. And each specific combination requires a profile be filled out and approved beforehand of what the Kaita would look like and what additional power it gets upon formation. Finally, in a slight change from how Rahkshi Kaita usually work, the minds of all three participants are present and have the potential to control the one body, but they have to be working together to maintain the fusion. You can't simply have one player performing one action while another makes an entirely different and separate attack and the third trying to retreat because that loss of unity will result in the Kaita simply dissolving back into three Rahkshi. You need to all be working together to the one goal, co-ordinating your efforts as a team for the Kaita to actually work. The Staff You guys and your Rahkshi aren’t the only ones at the school, naturally. It has a small contingent of staff in place to act as anything from teachers to janitors. Growing Rahkshi need a lot of looking after you see. Here’s a bit more detail on the characters who’ll be doing their best to keep you in line. Tridax ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ I feel it would be no exaggeration to say I was really the only possible choice for the position of Corpus Rahkshi’s headmaster. In addition to the many advantages my rank and position gives me I am one of the few Makuta who takes a very serious scientific interest in kraata and their development. While lesser minds are content to simply create monster after monster, I find my interests leaning towards understanding and improving those creatures that are, after all, a part of ourselves. The Makuta of Nynrah, put in charge of Corpus Rahkshi possibly because he kept telling people he was the best man for the job more than because he actually was. He doesn’t really consider the Rahkshi to be people or individuals, but tools. Weapons. Things he can study and examine, like an entomologist pinning butterflies. Fortunately his other duties with the Brotherhood keep him relatively busy and he tends to leave the day to day running of the school to his subordinates Suvak and Palma. Suvak ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Suvak is a Skakdi, a veteran captain from the wars of Zakaz who was forced into, shall we say, early retirement when a particularly nasty battle took the arm, leg and most his face off the right side of his body. Cybernetic replacements for these were the payment that lured him into being Corpus Rahkshi’s Drillmaster. If I were to describe him in a few words it would be ’solid’ or perhaps ‘dependable’. His tactics in Zakaz were all tried and true, tested through use in repeated battles, which won him a few victories but ultimately got him outwitted by one of the more imaginative warlords who preferred to invent their own strategies. Still, we need no battles won, we need someone who knows how to handle and train very dangerous individuals, and I feel confident leaving our students in his somewhat predictable hands. Despite the fact that he is technically only in charge of the students’ physical training, making him a glorified PE teacher, Suvak is generally the one who handles most of the academy’s daily business and is directly under Tridax in the hierarchy. His right arm and leg are entirely mechanical, the silver and grey stark against his natural green and gold colouring, as is the metal plate covering the missing half of his face. But don’t think that makes his eyesight, or his laser vision, any less accurate. He is not quite as harsh a taskmaster as Tridax seems to think he though, as he is a decent enough commander to understand that down-time is not just important but pretty much necessary. You can’t keep your troops constantly wound up or they’ll snap, so he is perfectly happy to let the students do what they like with their time off regardless of how little military potential Tridax may see in it. Palma ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Someone was needed to make sure the students were kept hale and hearty, and given how likely, or rather certain it was that the students would injure themselves or others that someone needed to be very very good at their job. I selected Palma for this task, a Rahkshi that has been in my service for many years now. Its knowledge of medical matters is unrivalled by any, and I would say outclasses even some of my fellow Makuta. In addition I feel that, as a loyal and well-trained Rahkshi, it makes an excellent example of what the students should be aspiring to. Palma is a Rahkshi of Quick Healing, and while not one of the new breed has intelligence enough from being a full-blown Shadow Kraata that she can match wits with them. Oh yes, thats right, Palma identifies as female, something she has only started to do in recent months. Seems the personalities of the students might be a little catching. Normally a bog standard brown and black, the colours of her kind, she’s adopted the practise of colouring the armour plates of her shoulders white with crossing red bands running across them, signifying her more supportive medical role. Though school nurse is not the limit of her role, she also acts as unofficial teacher of biological and anatomical matters that the students ask after, a fair number wishing to become healers themselves. The Porters ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The Porters are a batch of what I understand have been named ‘Fohrok’ by some of the underlings within the Brotherhood. Admittedly the last time we commissioned an army of these machines it did not turn out so well, but after promising not to exact any more vengeance on the Ghosts once we had eliminated those responsible for that fiasco we managed to broker another deal. We have a small platoon of them to carry out maintenance and fix things the living building cannot fix itself. And, for reasons I cannot explain, they have a bizarre fixation on the flower beds around the dormitory courtyard. Curious. Carrying out most of the more menial tasks are the Porters, funny little things that can often be seen rolling about the school heading to whatever needs fixing. They’re harmless really, and quite polite in a passive and completely silent way. If you get in their way they’ll just stand stock still, chittering slightly, until you move. Still enough of them in one place, with their yellow and black colours and unblinking glowing eyes, and they bear an unsettling resemblance to a swarm of large land-bound wasps. Their unusual fascination with tending the small garden in the dormitory area is a little gift from the Nynrah Ghosts, this time being a bit more subtle in their efforts to prevent the Fohrok being used as an army. Assignments ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Most of the time I am happy to let the Rahkshi simply develop as they will. Why force a natural strategist to haul weights, why teach a keen healer to break bones rather than set them, why cage a skilled martial warrior within a prison of books? The students each have different talents, often depending on their personalities rather than powers, and any talent can have a purpose to someone with enough reason to see its use. There a few occasions where I feel a little more…direction is needed. Just to give the students a push along the right path. These assignments will usually be long term projects for the students to complete but I understand Suvak is planning a few that are a little more instant in their gratification. This RPG is, in general, a sandbox that simply lets you play around with the fact that you’re in a high school made for and filled with Rahkshi. But if the inevitable craziness that will ensue from that premise doesn’t sate your role-playing needs then the Corpus Rahkshi staff will be giving your characters various projects or missions. Think of them as mid-terms. The first of these projects will be started as soon as the game gets off the ground. These assignments are not mandatory, but taking part and completing them will give you a decent boost to your experience and boost how fast you level up. Profile To join up you’ll need to write up a profile and get it approved (with this rule and profile also applying to any Kaita you wish to form). I’ll go a bit more in depth into what each one is about but if you think you’ve got the hang of it then here’s the basic form for you to copy and fill in. There is currently no limit on how many characters you can create. Name: Variation: Level: Gender: Gear: Appearance: Personality: Bio: And with that here’s a little more information that should help answer any questions you might have, thought if you still have any feel free to just ask. Names ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ As representations of their individuality, most of the students have picked out names of their own choosing. Some have taken a word they find particularly meaningful or identifiable. Others have just mashed a random series of syllables together. I know of at few who have simply named themselves after the first thing they saw with Rahkshi eyes. I’m sure they consider it most poetic but having a dozen students all called Floor makes it very difficult to tell them apart. A fairly self-explanatory section, simply give your character a name. And since your characters are going round just making up their own names you’ve got pretty much free rein over what you pick. Heck I’ll even allow real world names if they’re not glaringly obvious. Just be warned, if you choose to name your character something like SuperShadoSlug616 then, while it won’t be automatically disallowed, you can expect your character to be mocked at every turn for every waking second of every day for naming themselves something so ridiculous. Variation ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The fault that causes the enhanced mental capacity of the students does not seem to be limited to any particular genus of kraata. Each of the forty-two different sub-species of known and catalogued kraata has at least one representative within the student body. Another fairly simple one, what are you a Rahkshi of? You have forty-two flavours to pick from ranging from Ice Resistance to Plasma, bound to be one that takes your fancy. Level ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ So far all the new breed of kraata are, well, new. All of them are recently created, there’s none older than a year. In a way I quite like seeing them so fresh and raw, it means I have greater opportunity to study their development. As mentioned previously all characters will start off at level 2, which I’d hoped would be a decent compromise between giving you some actually effective abilities while not making them so powerful you can just blast your way through problems without thinking. Levelling your character up will be decided by the staff on a case by case basis. If you’ve been posting very frequently, having your character train a lot and interact a lot then of course you’re going to level up, its just common sense. But if perhaps you don’t have as much free time and don’t post as much but make sure each of your posts is a well crafted thing of beauty, then thats going to earn you credit just the same. Also worth noting is that, despite the Brotherhood’s best efforts to focus Corpus Rahkshi on more military aspects of life, you do get experience for other activities since, with your characters being so young, everything is a new experience for them. Go learn smithing from the Nynrah Ghosts, form a band with some friends, both just as valid a method for levelling up as regular sessions at the Gym. There are many roads to be becoming a Shadow Kraata and they’re all as valid as each other. Gender ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Hmm. No, even my superior mind has trouble with this particular concept. I never thought of Rahkshi as either male or female in any aspect of my works or life before and frankly care little about it now. I suppose that if we’re going to call them Sons of Makuta it makes sense to let some choose to be our Daughters instead. You might think this one is fairly simple, but I’ve done things a little differently. See, I figure since Rahkshi are just slugs in armour any gender they have is entirely their up to own choice and preference, so why stick with just the binary male/female option. If you want feel free to, for example, be both. Or neither. Or alternate between them depending what day it is. The Rahkshi are getting a completely free choice in the matter, I don’t see why you players shouldn’t as well. Gear ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ We were a little reluctant to give the students authentic Rahkshi staves right off the mark given how untested they were. Who knew what kind of boosting or accelerating effect it would have on them? So instead they were given access to the academy’s small armoury where they could pick out simple weaponry for day to day use. However we have started to notice this weaponry getting a lot less simple, and the students starting to carry more intricate gadgets. I strongly suspect the Ghosts’ involvement but, as yet, do not know how or where they are getting this equipment into the school. This would be for what your character carries around with them. Owning some form of weaponry is about as close to a uniform as the school gets, and you needn’t feel restricted to the long staffs that are the Rahkshi’s trademark. This would also be the place to list more personal items. Maybe you have some trinket or gewgaw, maybe you carry some tools, maybe you’ve got yourself an instrument, that sort of thing. Though with these and the weapons don’t overdo it with how amazing or powerful they are. You may have the Nynrah Ghosts making you stuff but they still want paying and you’re limited by what you can practically afford. Favours can only get you so far. Appearance ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ The differences between the regular Rahkshi and the newly developed variety is purely mental, there’s no obvious physical differences between the two species. Well, not until the new breed start expressing themselves again. They’ve developed a taste for body modifications, adding designs or piercings to themselves to distinguish themselves from each other. Its unusual but ultimately harmless. Yes you’re going to look like a Rahkshi, that much is obvious, but have you made any changes or additions to yourself? Perhaps your character has picked up some tattoos or armour decals. Perhaps you’ve changed your standard colours up to confuse your enemies. Or maybe you’re just naturally a little different from other Rahkshi, a bit burlier or a bit shorter and such. Just let the creative juices flow. Personality ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ A consequence of the increased brainpower the students is that they’re exhibiting much more developed identities and personalities than normal. Rahkshi usually have certain traits that define their particular variation -a Guurahk will carefully study its prey, a Kurahk is always be swift to anger and so on- but what the new breed are demonstrating is much more advanced and often not even related to those traits. Which makes so little sense it offends me. I know there’s a decent sized chunk of players who don’t like these sections, and prefer to let their characters personality show through their writing, but I figured since the entire point of the RPG is that the Rahkshi are developing personalities of their own then a section in the profile was probably needed. Doesn’t need to be an essay, maybe just a brief description of the basic traits of your character. Bio ~From the Notes and Observations of Makuta Tridax, Master of the Isle of Nynrah~ Most of the students are new to this world so haven’t had a chance to build up much of a career or reputation. However I’m sure that within the groups and cliques that are forming within the student body there are many that would consider themselves important. As a freshly created beings your bios aren’t going to be too long, most of your entire existence so far consists of the months you’ve sent at the school. But thats still plenty of time to have accomplished things. Leant some new skills, made something you’re proud of, made some choices about your life, lots to be done. And feel free to talk with your friends, arrange for your characters to also be friends (or indeed enemies) in-game, you’ve had the time to build relationships like that. Rules BZP rules do, of course, apply. Should go without saying but I’m going to anyway No god-modding thank you. This includes pulling new powers out of nowhere, defeating hundreds of enemies without breaking a sweat, shrugging off any attack that hits you and so forth. By similar token don’t go controlling other people’s characters too much without their permission. Having them do something minor or speak a few words isn’t too much of a quibble but keep anything too big for your own characters. Don’t be too silly with your RPing. I know this is a game about teenage Rahkshi in a high school but thats no excuse to go around with a custard pie gun shooting everyone in the face. Unless you have a perfectly legitimate reason for it at least. Playing the game is really simple. You simple use the acronym IC (In Character) to denote what it is your character is doing or saying, and OOC (Out Of Character) for anything that is you as a person. For example: IC: Floor waited in line at the Refectory, wondering if today would be the greyish sludge with mysterious lumps or the mysterious sludge with greyish lumps OOC: Available for interaction if anyone wants to be next in line Since people will be reading your posts to know whats going on please try to keep them as legible and understandable as possible. Grammar is your friend. Try not to take things too personally. If one player’s character is attacking or insulting one of your characters it is not an attack on you by proxy. I’ve seen even veteran RPers forget this on occasion so just bear it in mind. Well thats all the boring stuff out the way, lets get this started and have fun!
  4. On the Island of Okoto, a new breed of rahkshi has been born: rahkshi that no longer have the need for a kraata to control them, now they are sentient. After makuta fell into a deep slumber, his consciousness contacted the strongest rahkshi on Okoto: Marahk, giant Rahkshi of Density Control. With perfect control over his powers, Mahrak is already a force to be reckoned with, he now commands an enormous army of rahkshi that threaten to overrun the Island of Okoto, but who can stop them? Size comparison with matoran and Guurahk Staff Size Comparison Finding a Mysterious Mask Vs Toa Mata Tahu Gallery (When public)
  5. My self-moc is starring in an all-new movie about himself. https://www.youtube.com/watch?v=kiIklMY2Sc4&list=UUQK5qFqyIfJnppIOt6OnRug I hope you enjoy!
  6. Do you guys think the Toa Nuva could still become Kaita after receiving their adaptive armor? Could other teams of Toa become Kaita as well? Matoran, Bohrok-kal, and Rahkshi can all form Kaitas, why not other toa like the Inika/Mahri, or the Metru/Hordika?
  7. First things first, THIS IS NOT A CONTEST ENTRY! It was going to be, but I there is no chance that I would be able to get it to Brickfair, so I'm posting it any way. This is the Cordaerk-Nui, a type of mech used by the Brotherhood of Makuta, although very rarely. Cordaerk-Nui are created occasionally when a Stage 7, or Shadow Kraata comes into contact with Energized Protodermis. Like a normal Rahkshi, a Kraata is then put inside the armour to pilot it, although these mechs are so powerful that they are generally reserved for Shadow Kraata, or are controlled by a "Hive Mind" of Kraata, because their enormous destructive potential could cause a lot of damage if a single stage 1 Kraata was piloting it. Cordaerk-Nui can also carry empty Rahkshi on their back. The name is derived from Cordak, which means "Desolation" in the Matoran language, so Cordaerk-Nui translates as "Great Destroyer" or "Great Devastator". The feet took me ages to build, so I've given a close-up of one. Picturewise, I apologise for the low quality, but I don't have a camera, so I had to use my iPod touch's camera. Front view http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/front.jpg Back view, with Rahkshi attached http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/backwithrahkshi.jpg Back view, without Rahkshi http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/back.jpg Open cockpit http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/cockpit.jpg Shoulder cannons raised http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/weaponsup.jpg Size comparison to a Rahkshi http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/sizecomparison.jpg Close-up of a foot http://www.brickshelf.com/gallery/Makuta-Miras/Nui-Cordaerk/foot.jpg Please post feedback, and also bear in mind: This is my biggest MOC to date! Edit: Images linked; please keep images in BBC to 100 kB and 640x640 pixels. -Wind-
  8. So I commented on this great post by Aanchir and realized, first, I wrote a lot, probably more text than my last couple months of BZP activity combined. Second, it would make a decent post here. So. I'm all nostalgic now. The Rahksi and Vahki were just so cool.
  9. Welcome to the third installment of my new series of Bionicle flash fics, The Biological Chronicle. For those who don't know what this is, allow me to quote myself from the first fic's introduction: With that out of the way, please enjoy: 2003 Six Rahkshi. One Toa. Kopaka knew he was outnumbered. He had come to this clearing in order to meet with his fellow Toa Nuva, only to make the unpleasant discovery that the Rahkshi had arrived instead. He didn't know where his teammates were or, Mata Nui forbid, whether they were even still alive. In either case, he was forced to conclude that he was on his own for the moment. And for once, that thought didn't make him comfortable. The green Rahkshi—whose name Kopaka didn't know, though he supposed it was unimportant—was the first to move, hissing like a snake, aiming its staff at his mask. It was also the first to be frozen. He supposed it wasn't quite as bright as its brothers. Before Kopaka could strike again, however, the red Rahkshi aimed its staff at the Toa of Ice. A blast of energy fired from the staff's tip and struck Kopaka before he could raise his shield to block it. It didn't hurt when it hit; however, it then occurred to Kopaka just how badly outnumbered and overwhelmed he was. Three of these Rahkshi destroyed Ta-Koro by themselves, Kopaka thought, fear creeping up his spine. And that was when both Tahu and Gali were present to defend it. There's no way I can beat five Rahkshi on my own. The odds are clearly against me. Then, in his mind's eye, Kopaka saw his fellow Toa Nuva laughing at him, mocking him for his failure. It wasn't just the Toa Nuva, though. He saw the Matoran, too, pointing at him, calling him a failure for being unable to defeat the Rahkshi. And even the Turaga, with Nuju at the head, were shaking their heads in disappointment at his failure. We thought you were stronger than that, Kopaka, said Nuju in Matoran. But I guess you really are the weakest Toa Nuva, aren't you? Kopaka tried to ignore the taunts and jeers of his friends, but it was like trying to ignore a hurricane. Everywhere he looked, the Toa, Matoran, and Turaga were laughing at him. Those who were not laughing were nonetheless pointing at him, whispering among themselves that maybe the great Kopaka wasn't so great after all, that maybe he was nothing more than a freakish, fake loner who relied too much on the strength of others to survive. No! Kopaka thought, shaking his head. I'm not weak. I can defeat the Rahkshi. I can! He returned to reality just in time to see the red Rahkshi charging at him. Kopaka raised his ice blades and froze the Rahkshi before it could get any closer. The sight of two frozen Rahkshi encouraged him, making him think that perhaps he could defeat them after all. The black Rahkshi came next, swinging its staff at his head. Kopaka blocked it with his ice blades, but then felt very weak all of a sudden. He managed to hold back the black Rahkshi for a few seconds before it overpowered him and knocked him over, causing Kopaka to realize (far too late) that the black Rahkshi was stealing his energy and there was nothing he could do about it. “No,” Kopaka muttered. “I can't . . .” “Brother!” called out a familiar voice above. Kopaka looked and saw Tahu, Lewa, and Gali standing on a ledge above the scene of the battle. And, though the black Rahkshi continued to absorb his energy, Kopaka knew the tide was about to turn. - Comments, criticism, questions, etc. are all welcomed . -TNTOS-
  10. So we all know of the Brotherhood of Makuta, and their ability to create Kraata from their own substance, and by extension create Rahkshi for their armies. I found it interesting that after the Makuta "evolved" they were able to solidify their own substance and give it independent life (albeit in complete servitude to the Makuta who made them) which gave me several questions to consider: 1. Can the Makuta in question actually choose what type of power the Kraata has when it is "born"? Or do they just randomize the 42 different powers that it could possibly have? I'm aiming at the being able to choose, if Teridax is anything to go by, considering it appears he didn't have to go through multiple Kraata before he got to the proper combination that he wanted to attack Mata Nui and find the Seventh Toa. 2. If the Makuta can solidify their substance and give them independent life, I'm wondering if they're in theory able to do that with larger portions of their substance, making sort of "Mini-Makuta" with more powers than Kraata and perhaps more intelligence (kinda like doppelgängers of themselves). I know it has never been done canon-wise, but considering all that the Makuta were able to accomplish already, it doesn't seem that much of a stretch for them. It'd be a clever way for a Makuta to "avoid death" if they created a double of themselves, and let that one do their dirty work, while the original stayed hidden, behind the scenes (it be a nice plot twist if anyone wants a particular Makuta to survive the genocide that became of their species.) 3. Given what happened to the Makuta, I wonder if after so many thousand years, if Kraata revert back into energy and just "fade away" needing to be replaced by another? Or can a Kraata remain in solid form for as long as they exist? That's about it, you guys know the drill... questions, comments, rude remarks?
  11. CLICK IMAGE ABOVE TO VIEW MOC GALLERY ON FLICKR Winning MOC of the final round of SteveTheSquid's 2014 SMO Tournament, vs. Cezium. Feedback is appreciated. Also feel free to check out some of my other recent MOCs.
  12. No real story for this guy, other than the fact that he is somehow Metalicus' nemesis and fell into a pool of protodermis with a rahkshi when he was a toa. ~LINK~
  13. Hello BZP. I have been a fan of Bionicle since 01, yet not until around 02 did I ever create a Moc. even up until 03, I had only made around 4, only two even surviving the year. The first Toa Mata I ever recieved was Lewa, so my mother liked to get me the green sets first, and I had no complaints. so when 03 rolled around , I got my young hands on Lerahk and Lewa Mata. Somehow an idea came to me, and I tried different ways to fuse my Lerahk, Lewa, and Lewa Nuva. I ended up with a Moc I called 'Venom". Years went by and Most of my Mocs were disassembled for parts, but Venom not only stayed intact, he got an upgrade for every new green set I owned. 2004 he got parts from Matau, Orkham, and Nidhiki. My mother was having financial troubles around 05 and 06, So I don't own many sets from those years. I was given Zaktan as a gift for my birthday however, so I was able to upgrade Venom. Sadly, My Mom passed away in November of 07, and custody of me was handed over to my older sister. When we were moving things from my old house, I made sure Venom and my stash of Bionicle peices were some of the first things to be moved. My sister Got me a few of the Mahri sets, but I still don't own any green sets from that year (except Nocturn). Venom was locked in storage, along with my Bionicle parts. Of course my 10 year old mind was on other things. Anyways, years passed by and my Bionicle collection increased, and about two years ago my custody was handed over to my Aunt. While going through my things, I pulled out the only assembled Moc throughout all of these years. Venom. An odd nostalgic feeling rushed over me, and thoughout all of his revamps and upgrades, I don't think he even has any of his original peices. I changed his Torso in 09 I believe, and his color Scheme went from green, lime, and dark green to lime and black in 08. But whenever I look at him, I get that odd feeling of nostalgia. I remember my childhood, and though my life has been rough I can still feel what it was like before it went downhill. I didn't mean to write that much, sorry. Recently, I renamed him Venn' Kem (or Venn for short) because my Spiderman Fan friend kept bugging me about the name. But here he is, in his newest form. http://24.media.tumblr.com/05f4250882ad4ff02700b015b4b81906/tumblr_mpqj5rxLpR1spap2ro1_1280.jpg details: Male, Krakita* of Carbon. kanohi: N/A weapon: traditional Caros Blade*. appearance: As tall as a Toa; with digitigrade legs with two toes on each foot. Back arches similarly to a rahkshi, but spines curve forward and shoulders are not as broad. Armor is primarily black, with green highlights on his shoulders, chest, hands and thighs. personality: Venn is arrogant, strong willed, and a champion in battle. He prefers to work alone, and was an infamous Bounty Hunter on his homeworld. He always helps others when they need it, and is hard on the outside but soft on the inside. His weapon was stolen from the Royal Armory, and his armor bears his Subclan's colors of black and lime. He was born into the Warrior sub-clan of the Carbon clan, and learned his battle prowess in an arena when he was young. After a job went bad, he was banished from his homeworld and his travel pod landed on Spherus Magna. more pictures of him (sorry for bad quality)- http://i.imgur.com/x5nr769.jpg http://i.imgur.com/a1LcIrn.jpg http://i.imgur.com/2eemcia.jpg http://i.imgur.com/WkL7OIn.jpg Side notes (*)- Krakita- Rahkshi looking beings that are 85% organic 15% mechanic, similar to Agori. Armor correlates to their basic elements (different from Matoran Universe or Spherus Magna elements): Magma(reds, browns, and black.), Hydrogen(white and all shades of blue), Carbon(black and all shades of green), Radiation(purple and red/blue/green/orange), Rock(grey, browns, and black) and Cold(silver, light blue and sand blue). Live on Mollus Magna. Inspired the GB’s for the kraata/rahkshi. They are split into 8 main Clan-nations; one for each element, the Tech clan, and the Shadow clan. Each Clan has many Sub-clans, and each Sub-clan has a corresponding territory. The Ruler of Mollos Magna is of the Hydrogen clan, and the planet is home to a retired Great Being, who founded the Tech clan when the Great Beings first discovered Mollos Magna. Caros Blade- A symmetrical blade crafted on Mollos Magna in the Royal Forge.
  14. Gallery Feedback appreciated.
  15. Did the Golden Armor destroy the entire Rahkshi, including the armor, or just the Kraata? This might explain whether or not the Rahkshi suits were antidermis. (After all, the Golden Armor was designed to destroy antidermis.) Also, if the Rahkshi suits were not destroyed by the blast, Takanuva could make a Ussanui factory, and the Toa could be rocking some pretty sweet rides.
  16. So, I know they did it in the movie, but we all know how canon the movies were. *wink wink* So could Rahkshi actually fly? I can't think of any time they did it in any of the serials/books.
  17. Alright, some of you may know that I have been bursting with 3D models particularly Toa. Anyway, I realized that my 3D Toa team "The Defenders" needed some battle buddies, so I made a 3D Rahkshi Lerahk. Unfortunately I haven't made his weapon yet, but he's part-movie-style-part-my-own-design.
  18. Guest

    Outcasts

    As for my next wave, I have the outcasts. These people don't really belong to an organization, thus being named the outcasts. Starting from the first picture, here are there names: Lesovik, Shadow Oparuo, Jalmo, silver rahkshi, yellow rahkshi, Maxilos, Vihiron, and Barahx. My next wave will be the matoran. Link to pictures: http://upload.brickshelf.com/cgi-bin/gallery.cgi?f=521729 Enjoy!
  19. This is one of the MOC's I made towards the end of my summer break. I wanted to build a Rahkshi MOC but since I didn't have any heads in colors other than brown, and because I thought the Ultimate Dume mask vaguely resembled a Rahkshi head, I got around to building this.Aaaaand here it is, people!!Since the image seems broken, why not try the link?http://flic.kr/p/dfAcKkAnd here is a link to my photostream:http://www.flickr.co...rz_photostream/I hope this works!Alrighty then! I might post the other stuff on the stream as well, so be sure to check out these forums more often.
  20. link to the whole Gallery this one is my rahkshi of limited invulnerability i custom painted the head to give it a semi grey appearance since i had no grey rahkshi heads here i have my rahkshi of darkness i know the color placements are not exactly correct but with what i had i made it work and here i have a rahkshi i created with a slight back story. in a effort to recreate kraata-kal they ended up creating these. they lack any powers but make up for that in enhanced speed, strength, endurance and agility. along with that they are intelligent and able to communicate to multiple species including matoran. their final ability is that they can control Kraata and by extension Rahkshi which is why they have been used as generals in armies of rahkshi since they can effectively control and lead any rahkshi.their primary weapons are 4 extremely sharp claws
  21. So, I decided to build a Rahkshi MOC. Looking at the list of types and powers I decided upon the Power Scream Rahkshi, which according to the official page, would have purple armor. I set out building this, but then realized that it has quite a large quantity of black, which would make it an Adaption Rahkshi. However, since I had my heart set on a Rahkshi with a power scream ability, please ignore the fact that Finrahk (the name is entirely of my creation, by the way) has a lot of black on him. That said, here's Finrahk, the Cacaphony! ^ click to go to gallery ^Brickshelf Gallery:> > >MOCpage:> > >And a bonus poster just for fun:> > >
  22. Well bionicle lovers, I'm new to this, so please forgive me upfront if I'm not doing this in correct method.I made a post elsewhere regarding the fact I'd like to sell my old Bionicles and was directed here. Mostly to people who would appreciate them for what their worth. Most of my stuff is older. Here it is, and based on looking at a few selling forums, I think I have this laid out alright. But please, let me know if I need to correct anything. I'm looking to either sell the whole collection together or individual. Collection together would be about $250 to include for shipping, otherwise, I'll make individual prices down below.Few things though, you must live in the United States of America. (I will cover shipping that way.) And with living or shipping in America, this is all in USD for currency. Until I figure out how to color text and stuff, Green mean hold and Blue mean pending sales.(Plus two dollars for shipping to everything, Sorry I didn't add this from the start, again, new at this.)Here's the complete collection: Toa Nuva: Tahu Nuva, Lewa Nuva, Gali Nuva, Kopaka Nuva, Pohatu Nuva, Onua Nuva. ($8 each)I have this Tahnok-Va (Free with Toa Nuva Tahu)And a green disc throw-guy that came from McDonald's? (Free with Toa Nuva Lewa) Bohrok: Tahnok, Gaholok, Lehvak, Pahrak, Nuhvok, Kohrak. ($5 each, as I ripped off some of the container plastic that wasn't supposed to. You know how one side was peel-able off and the other was supposed to stay on?)Bohrok-Kal: Tahnok-Kal, Gaholok-Kal, Lehvak-Kal, Pahrak-Kal (missing one silver connecting piece), Nuhvok-Kal, Kohrak-Kal. ($7 each)Rahkshi: Guurahk, Kurahk, Lerahk, Panrahk, Turahk, Vorahk. ($7 each)Vahki: Bordakh ($6)And last but not least, I have this Takanuva with his bike. ($50)All of these have their containers as well the booklets with them (except Takanuva, he just has a booklet).I have a bunch of spare parts/masks here and there which based on shape of the mask will go accordingly for free with the different Bionicles. If you have any questions at all, don't hesitate to contact me.I'll throw in the movie too if anyone want's it. (The first movie that is.)Thank you!SirFrancisBacon2ndBy the way, all the Krana of my Borhok are right here.
  23. NX09

    Rahkshi

    LinkA Rahkshi, as the topic title implies.ColoredOh, and here, have a Teridax Drawing with it!
  24. Here are some horribly drawn Rahkshi scribbles. YELLOW_RAHKSHI GREEN_RAHKSHI RED_RAHKSHI BIRTHDAY_PARTY_RAHKSHI BOW&ARROW_RAHKSHI ICE_CREAM_RAHKSHI
  25. Okay, I don't really do too many chibis, but I've had this idea in my head for a little while (after this post about a Rahkshi Va in "Suva Keeper" and this drawing by Vezok's Friend), so I decided to build it. I also discovered that the little weapons sold in the Bionicle Playsets work very well as staff tips. So, on to the MoC!FrontHere, you can see the double (or triple, depending on how you look at it) jointed legs. Mostly, that was inspired by the Kapura's Fate drawing, and I think it turned out well. Also, I showed off the staff a bit, so you can see how it is attached and built, as well as the very nice tips I found.SideI know someone's going to hate the rubber bands, so might as well get it over with. I thought the spine turned out nicely though, but the waist looks horrible since I couldn't find any of the Metru Titan sockets with the + hole on top.ComparisonI actually just put together my Rahkshi Kurahk for a trade, so might as well get a comparison. Here, you can see how similar the staffs look, which was one reason I chose to make Kurahk.Pose 1: FlightThe closest I could get to a MoL-esque flight pose with the double-jointed legs. It wasn't easy, but it turned out nice.Pose 2: MoL Fight sceneWell, I was going for the moment when Jaller jumps on a staff, and died, and then I remembered that Turahk killed Jaller. Ah well, I guess that he is chased by Kurahk at one point.Hope you enjoyed! Comments and critism are great, and if something comes up enough, check back and I'll fix it and repost!
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