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  1. RPG Contest #26 Final PollView the contest thread here.View the full list of submissions here.Final Poll will run December 26 - 11:59 PM Eastern December 29.You can select THREE entries! [*]Dystopian - Giant of Lannister[*]Island of Pain - Lord of Adders Black[*]Loophole - Legolover-361[*]Perpetual - Parugi[*]Waves of the South Alter Securi - Toa Levacius Zehvor[*]Descent - The Otter[*]Claustrophobia - Kryzath[*]Frontier - Clockwork Kineticist
  2. RPG Contest #26 Preliminary Poll CompanionView the contest thread here.View the full list of submissions here.Preliminary Polls will run December 22 - 11:59 PM Eastern December 25.You can select FOUR entries! [*]Descent - The Otter[*]Testing Conflict - Zarayna[*]Thirst of Carto-Nui - Jedi Knight Krazy[*]Untitled - CaptainLepidus[*]Island of Pain - Lord of Adders Black[*]Perpetual - Parugi[*]Frontier - Clockwork Kineticist
  3. RPG Contest #26 Preliminary Poll DoctorView the contest thread here.View the full list of submissions here.Preliminary Polls will run December 22 - 11:59 PM Eastern December 25.You can select FOUR entries! [*]Waves of the South Alter Securi - Toa Levacius Zehvor[*]The Jungle - CAPUA[*]Beneath Their Eyes - JL v2[*]Dystopian - Giant of Lannister[*]Claustrophobia - Kryzath[*]Frozen - Bounce goes Zakaro![*]Brave New World - Toa the kid[*]Loophole - Legolover-361
  4. RPG Forum Text-Based RPG Contest 26 SubmissionsAll RPG Contest 26 Entries should be posted here. They will be added to the list as we get around to it; don't fret if your entry isn't on the list immediately after you post it.You have until 11:59 PM EST on Friday, December 21st to submit entries.NOTICE: If there is a note by your entry saying that it does not meet the requirements, reread the Contest Rules and then send Black Six a PM if you are still not sure of what is wrong with your entry. You have until 11:59 PM EST on Friday, December 21st to edit your post and fix your entry.Also, please be sure to check out the RPG Contest Topic for important updates and announcements.You can review others' entries in the Review Topic.[*]Waves of the South Alter Securi - Toa Levacius Zehvor[*]Descent - The Otter[*]The Jungle - CAPUA[*]Testing Conflict - Zarayna[*]Beneath Their Eyes - JL v2[*]Thirst of Carto-Nui - Jedi Knight Krazy[*]Dystopian - Giant of Lannister[*]Untitled - CaptainLepidus[*]Claustrophobia - Kryzath[*]Island of Pain - Lord of Adders Black[*]Frozen - Bounce goes Zakaro![*]Perpetual - Parugi[*]Brave New World - Toa the kid[*]Frontier - Clockwork Kineticist[*]Loophole - Legolover-361[*]Title - AuthorTotal number of valid entries: 15NOTICE: if you have an entry that is in violation of the rules and edit it to fit, please PM Black Six to notify the staff. Similarly, if you add a title to an untitled RPG, do the same. We are only human (well, okay, the jury's out on that) and are liable to miss the changes.
  5. RPG Forum Text-Based RPG Contest 26 ReviewsYou know the drill. Read the rules here. Submit entries here. Review entries and discuss reviews here.
  6. RPG Forum Text-Based RPG Contest 26It's that time again. No theme this time, just give us your best Bionicle RPG!Any questions about the theme may be asked in this topic.Here's how these contests work:[*]The contest will be run every three (3) months, or four (4) times a year.[*]All members are welcome to enter the contest.[*]Each member can only enter one (1) Text-based RPG entry.[*]The only exception to this is that BZPRPG and RPG Contest staff will not be permitted to make entries.[*]There will be three winners selected in every contest. [*]The winners will be the three RPGs with the most votes after one or more rounds of voting (depending on the number of entries).[*]Whether or not a given RPG wins or not, it will be allowed to run in future contests, with the below conditions and restrictions. [*]For and RPG that lost a contest, the creator must make an attempt to alter and improve their entry before entering it in the next contest.[*]If an RPG has won four (4) consecutive contests that it has entered, it can not enter the next four contests. It does not, however, have to be altered before being entered again after its break, although the creator can do so if they desire to.[*]Example: A RPG wins two contests in a row. It is not entered in the next contest. It is entered and wins the fourth and fifth contests. At this point it cannot be entered into the next four contests.[*]Other restrictions as a result of other rules or administrative action may prevent a member from submitting an RPG. [*]At the end of the three-month interval between contests, if an active RPG does not win again, it will be closed. [*]If a former winner wins again at a later date, the creator of the RPG can choose to continue in the old topic where they left off or start over again in a new topic.[*]If the creator or members of a winning RPG break the RPG forum rules, that RPG will be closed. [*]The next runner-up from the previous contest will be allowed to run for the remainder of the term.[*]The offending RPG will not be allowed to participate in the next contest.[*]This system is designed to be more fair than the TBRPG approval process has been in the past, so absolutely no complaining.[*]TBRPG EntriesThe following is what determines a Text-Based RPG entry. The creator of each entry must provide at least: [*]A brief introduction to the RPG.[*]A description of the setting, the time and place the events occur.[*]A history of what has happened leading up to the current situation.[*]The characters and creatures involved. Does this take place in the canonical Bionicle Universe, or is this your own island with its own heroes and villains?[*]A description on how you plan to further to story. [*]Does it follow the actual Bionicle story or take place in a setting of your own creation?[*]Is there an outline on where you plan for it go?[*]Will the players be allowed to choose the direction the story takes?[*]Is there an ultimate goal or quest, or is it merely a world for members to inhabit?[*]Requirements for those wishing to participate in your RPG. [*]Will members be taking the role of existing characters or characters you have created?[*]Can they make their own characters? If so, what sort of restrictions will be placed on them?[*]What sort of equipment, masks, stats, etc will members get when they begin?[*]Rules determining how players will interact with the environment and other characters. [*]How will the winner of battles be determined?[*]How will members buy and upgrade their equipment?[*]Will members level up? How will they gain experience? The above information can be submitted however the creator prefers. It does not have to be delineated in this way, as long as it is all there.Contest ProceduresHow the contest is going to be run. Here is the format the contest will operate under: [*]Members will have three weeks to draft and submit entries.[*]Entries will be posted in the Contest Submission thread. Any entries posted elsewhere or PMed will be disregarded.[*]At the end of this period, no further entries will be accepted.[*]The entries will be grouped into as few polls as possible for the initial round of voting.[*]Each round of voting will last for two to three days (48-72 hours).[*]The format of subsequent rounds of voting will be determined depending on the number of entries.[*]The three entries with the most votes in the final round of voting will be declared the winners. Any questions can be posted in the Contest Rules Thread or PMed to Contest Host Black Six.NOTE - All current TBRPGs must be submitted as entries if they wish to continue running.Entries can be SUBMITTED from now until 11:59 PM EST on Friday, December 21st.You can review other entries and discuss the reviews in the Review Topic.
  7. I've started a project to make an RPG system for Bionicle. It looks like it's going to be mainly based on the D&D system, but with some important differences. For more information, take a look at this blog post and the comments under it.Now, I would like to complete it anyway, but I want to know... who would actually play this? I intend for it to be playable on paper and on forums. It's still in the early stages, and please read what we have so far before you make a decision.
  8. Meet Tenebrae. He is a male Odinan who wears a Great Mask of Healing, and wields a Greatsword, and a combination shield/iron sphere shooter. An original inhabitant of Odina, he fought back after the Dark Hunters took control, but was forced to flee once the battle was lost. He made his way to the Southern Continent, and became a smith and warrior. When they fled underground, he continued his ways.Front/BackMeet Nemus. Originally, he served under the warlord Nektann, until Nemus betrayed him. For his actions, Nektann had his spine ripped off, and was banished from Zakaz. He hopped a ship bound for the Southern Continent, and descended below ground when it came time.1/2Sabre is a species of Rahi known as a Longfang. Nemus acquired him during his travels and is his pet and an information extraction tool.PictureA weapon invented by Tenebrae, the Zamor Rifle uses the same principal as a standard launcher, propelling ammunition by extreme force. However, Gravity Kanoka are included in the design, to fire a Zamor Sphere faster and farther.Picture
  9. "All quotes are provided by the kind workers of House Pheond, where people matter most! Unfortunately, your interesting tavern scene has been delayed by an unfortunate event that may or may not be related to a factory burning down. Thank you for your cooperation."This is the Disccusion Topic for The Light Meets the Dark. Here you can discuss the RPG and just have a bit of friendly banter as long as you try to stay on topic.If you were going to make a post in OOC, but do not have anything IC to go with it, you must post here. That’s the rules, and considering its put in the rules, and right here in huge bolded letters, you have absolutely no excuse to go breaking it. It’s like pushing a button that says ‘do not touch’. By all accounts, you should be shot on the spot, while the real operation it would normally perform is operated by a hidden lever. I cannot stress this enough. Wait. Yes I can. I’m doing it right now.Profiles must be posted here for approval before being posted in the profiles topic. I want to keep that topic limited only to profiles to make it easier for other players to use. It also means we can keep all profiles for a single player in one post, which makes finding a description of another characters appearance or the like a lot easier (admit it – every one of us has mistake at least one characters species at some point). While that won’t stop all problems, it will make things a lot easier.Follow all BZPower rules on this topic. Obviously.Finally, this topic will serve to show 'Sumonu-Wahi Events' - things that are happening across the world to help provide things for your character to do and develop as the story progresses. Over time, a record of major past events may also be put up.Sumonu-Wahi EventsAll is calm in Sumonu-Wahi. Perhaps you should find somebody to interact with?With that said -Thank you,Toa Levacius Zehvor
  10. The Light Meets the Dark An RPG for Contest #25 by Levacius Zehvor Date: 849 AGC (After Great Cataclysm), below the Southern Continent ~ Prelude to Destruction ~ The end of the world seemed to come. We had no name to give it, no name that had a proper fit to it. But the Matoran are an ordered people, and we soon regrouped and looked at the world we had been left with. This was our world, the Matoran Universe, ravaged by quakes, and stars falling from the sky. Together, as a people, we gave it a name. Only one name could fit, and that was the Great Cataclysm. For thousands of years, the Visorak had ravaged our lands; now, though, they were leaderless. Those who remained loyal, still, had been mustered together by the Brotherhood of Makuta, the angels of Mata-Nui who had fallen and become demons. Their leader, who must therefore have been the devil, had seemingly slipped away from the world, leaving his dogs uncontrolled as they waged a terrible war against the Dark Hunters. But evil was not the only one hiding – so, too, had Mata-Nui vanished. Those who spoke his words were silent. But, perhaps the most devastating thing for us was the silence of Metru-Nui. Without its forges and research labs functioning, the largest source of industry in the north was shut down. The power plant, able to provide energy to all but the volcanic Southern Islands, was inoperable. Only then did we realize our folly; only then, we saw how foolish our trust in one place had been. Our physical needs, all entrusted to one city. Our peace of mind, all entrusted to the Toa. With Mata-Nui silent, the Toa were all we had, and they were fading away. Hundreds had died as a result of the aftereffects of the Toa/Dark Hunter War, and the ancient organizations that kept them in close contact had disbanded. They were separated. They were weak. They were vulnerable. The many enemies of the Toa from across all of time struck. Whole teams vanished or were murdered. Only a few hundred are suspected to survive. ~The Sky Falls ~ We were the people of the Southern Continent, in the past. Most of us, at the very least – the capital city of the continent, and many of the surrounding territories, catapulted into the skies above, leaving a massive chasm. Many died during Skyfall – when the stars themselves died. When, one by one, the points of light in the sky died out, and massive crystals struck the ground with massive force, destroying cities and ravaging the landscape. When I say many, I speak of both the percentages and the actual loss. It is suspected that over two million Matoran died within the matter of months that it took for Skyfall to reach its completion. Close to one tenth of the Matoran Universe, of numerous species, were lost to us. Those who survived on the Continent tried to flee, leaving under twenty thousand survivors scattered and ready to be brought together to complete one final plan. The sky had been lost to us. The night was nothing but darkness. The Three Suns of the day provided us only dim light. It was in the dim light we worked. It was in the dark of noon we worked on the greatest of projects that the united Southern Continents people had ever devised – perhaps the greatest in all of history. We dug. We dug, and we kept digging until we couldn’t anymore. We made use of the ancient tunnel networks that we used for trade before the chute systems. We found the ancient caves, and dark oceans beneath the surface. And as we kept digging, and exploring, and building, we found solace in the underground. It was safe there. ~ The World Below~ Our colonies spread. The only record we had of the passing of time were found in small watches and clocks. Lightstones were used to provide illumination; into the largest of caverns, the base of our great city Metru-Sumonu, the Under-Earth City, we had carried one of the Sky Crystals from the surface. We found our source of life in the waters of the Ga-Rivon waterway, and the underground sea Ga-Rivok. We found ways to farm. We opened the tunnels to mine. And in the underworld, we prospered. From our new home we began discussing things of the surface world – politics and defense. We still remembered our home. We remembered how the world once was. But the past was behind us, and we could never return. We were happy here, in the belly of the universe. But our happiness was not to last. ~ The Beast Rises ~ Perhaps the Makuta were demons, in their own way, and in every sense of the word. But they were still the creations of Mata-Nui. They were a group with minds bound to the world and their own desires. What we awoke as we dug was not a creature of desire or emotion. It was simply the Beast. It began thirteen years ago, when the cavern of Tzont had finally reached full stability. But we kept digging past it. We wanted to go deeper. We wanted to see what could be found there. But none of us know what they found. The day came when the entire cavern started to collapse, despite being completely secured. But this was only the aftermath – before the caverns collapsed, the survivors came to us. They returned to the city, and told us of the Beast. Just what it was, none were completely sure. Some described it as a giant wreathed in fire. Others, a titan of pure electricity, scarring the land around it. But all told of their close encounters – of how rocks seemed to move slightly to the side when they would have crushed them, or how they just happened to trip on a small rock as a lance of pure flame rocketed past their heads. As though they had been saved, even when they shouldn’t have. The Beast was not seen again for close to a decade. During this time, there was a spike in the number of mysterious occurrences in the tunnels, with people randomly dying, and just as often escaping what they believed certain death. All marked off as just random events. Until the Beast returned once more, destroying the city of Taunn; the first of our outposts, and the only one leading into the upper tunnels, and the world above. More escaped the second massacre, and with more stories of life and death. They told stories of how the Beast destroyed the passages and ruined the surrounding tunnels. We began a hunt for other caverns, and other ways back out. But it was a hopeless quest, for the Beast destroyed every tunnel we could think of. Some were unlucky enough to find them at the same time. After a time, it was decided to give up. There was nothing for us on the surface – and if our adversary wished to trap us down here, so be it. It has been months since we last heard from the Beast, and its actions - at least, most of, for there are still some who would pursue it, and already have. As for the rest of us, we have taken the time to prepare ourselves. We will be ready for whatever comes next. This is how we came into the tunnels. This is how we came to Sumonu-Wahi, the Land Under the Earth. This is how you came down here. And what happens next lies in your hands. ~Overview of the RPG ~ By Toa Levacius Zehvor, Creator What you have just read is the backstory of this RPG – how the characters got to where they are now. Why they’re living in the small, four Kio deep thick crust that lies between the Southern Continent and Karda-Nui. Of course, the pretty question isn’t how they got here, it’s ‘what’s next?’You have entered The Light Meets the Dark. Named after an album, yes, because I thought the name fit the RPG quite well – the light of civilization, in the darkness of Sumonu-Wahi. This RPG will bear with it a number of restrictions, but also a lot of freedom in personal backstory – it’s your characters, and what they do, that is the focal point of this RPG. Play every action as if you’re the main character, because every one of your characters is the focal point of this story.This RPG focuses primarily on story and character development. The main mechanic is the Morality Meter that accounts for the many actions your character makes and begins drawing them closer to the light… or deeper into darkness.Since we’ve already finished the history, we shall skip past it and move directly to more information on Sumonu-Wahi. First we will talk about the locations, and then the factions and people (NPCs) that occupy them. Finally, we’ll get to the Morality Meter, and finally creating your beautiful character. ~ Sumonu-Wahi: Places to See ~ The Numerous Locations of Sumonu-Wahi to Explore Link to Full Map The following is a description of Sumonu-Wahi ( - , which translates to Land Under the Earh in Old Matoran). Close to ninety percent of the region that is safe to transverse is simply the tunnels and minor caves that can be found amongst them – but it’s what’s happening in the remaining ten percent, the major caves, that matters the most.Architecture: It is impossible to properly describe this, as it varies so greatly – from across the Southern Continent have there been civilians, all with their own traditional designs and ideas. Generally, the size of the inhabitant and their wealth dictate the size of the structure, however.Economy: The economy of Sumonu-Wahi works based on the standard currency piece of the widget. Most traders operate in small guilds, but nothing large has ever assumed full control, and many act independently. Many private individuals invest in shops and work out business deals in exchange for doing so.Political: Sumonu-Wahi’s controlling government is best classified as an oligarchy. The most wealthy individuals and groups who originally took charge in leading us down beneath the earth still retain power, controlling the actions of those lower downs. The largest businesses and guilds are often under their control as well. The five major houses are Kaimiro, Redome, Pheond, Kirak, and Irikin.Classes: There’s an upper class, a middle class, and a lower class. For the most part, the upper class control everything, though they often are forced to make concessions to keep the tradesmen and warriors of the middle class from causing problems. The lower class, on the other hand, have almost no say in anything, bowing to the wishes of those above them.Metru-Sumonu (The Under-Earth City): The largest and most important cavern houses the city Metru-Sumonu. Close to twenty thousand surface world survivors reside here. The city is centered around a lightstone that was teleported down from the surface world with Kanoka disks, large enough to provide illumination to the whole place. There are three major pillars and numerous artificial supports to help with the ceiling. Most of the wealthy reside further from the lightstone, along the sides of the cavern – the closer a building is to it, the smaller it will generally be. Windows are rarely seen, and almost always facing away from it, with interior lightstones providing light.Flames are not allowed to burn here, in order to prevent a buildup of smoke and pollution in the air. There is no electricity here. If heat is required, a heatstone is used. Many highly specialized ones can be purchased, including ones hot enough to be used in a forge. For the same reason, firearms are eschewed for disks and the popular Zamor sphere launcher.A few more well known locales to hang out are the Sumonu Bar & Grill (frequented by commoners), the Dark Abyss Saloon (frequented by criminals), and the Maroon Moon (a high-end bar/restaurant often used by those on business).Taunn (Destroyed): This was the first of the caverns to be inhabited, and closest to the surface world. It is now almost completely collapsed due to the Beast. The only inhabitants now are criminals who make use of its bad reputation and far out location to keep the guards from coming after them. Most are also scavengers, claiming the equipment of the dead for their own use or selling it to others. Before its destruction, it was owned by House Irikin.Faen: The city of Faen is also known as the Cemetery, for the bodies of the deceased are all brought here for burial. Irikin owns this cavern, and keeps it well guarded. There is a small temple to Mata-Nui here.Aila: Also owned by House Irikin, the small settlement of Aila is a primarily religious one. The largest temple to Mata-Nui in the Wahi can be found here, along with museums and numerous statues depicting great heroes. The guards here are few, but are highly trained and equipped well. Most Toa reside here.Tzont (Destroyed): This was one of the two mining operations formerly controlled by House Kamirio. It was destroyed by the Beast, who collapsed most of the cavern and all of the adjoining tunnels. No criminal band even considers going here – the entire place is said to be haunted by the spirits of the dead.Feurn: Owned by House Kamirio, this cavern is the second largest mining camp in the Wahi. Many poorer workers are employed in these tunnels, and it is considered one of the worst places to be so. With the destruction of Tzont, this work is just getting harder and harder, as they attempt to compensate for their loss is their race against Redome.Eleurn: Owned by House Redome, this small town is the location of the most extensive mining networks in recent history. Worker treatment is just as harsh here as elsewhere, with the miners being pressured to claim as much benefit as they can while Kamirio is recovering from Tzont. The sheer number is also much higher, though the pay is as well.Gesph: The prison colony of the city, and yet another mine. Prisoners are forced to work here for the benefit of the city, under the supervision of Redome guards. Overall, the cost of the guards is too high to make Gesph a major source of profit, and most of what’s made here is marked off as extra revenue, and is never counted on.Irund: Under the control of House Pheond, this city is almost entirely watermill based factory work. Goods are typically brought down river when transported from here to Metru-Sumonu, but through the caverns when going the opposite way.Nourn: The cavern of Nourn is a primarily residential, with those within paying rent to House Pheond to live here. It is somewhat notorious for being used by criminals as a hide out. It also has a secondary purpose as a mine – more specifically, a mine of the crystal used to make Zamor Spheres, ammunition to the favored weapon in the Wahi.Arik, Ariv, and Arif: These three caverns bordering lake Ga-Rivok are the major source of fishing and agriculture in the city. Controlled by House Kirak, they represent the breadbasket of Sumonu-Wahi. Very little goes on here other than the occasional robbery, but most would prefer to go after more valuable things like ore or weapons. Most of the ground here has been removed and replaced with soil filled grounds for growing food, and small canals for bringing water to the ‘fields’. Supplies from Irund and Metru-Sumonu are brought downriver, but taken back up by tunnel travelling supply trains.Ga-Rivok & Ga-Rivon: The Ga-Rivon river stretches for an unknowable distance away from here, ending with the Ga-Rivok lake. It is estimated the lake is close to eight hundred Bio deep, with the top of the overall cave being about twenty Bio high, save at the three caverns adjoining it. ~ Sumonu-Wahi: People to Meet ~ Detailed Descriptions of Factions, and Those Who Are In Them Sumonu-Wahi is a host to a number of organizations that spring up almost daily. The world is full of lots of ambiguity when it comes to morals, especially among the leadership. Deciding what’s right and what’s wrong out of this tangle is what makes you different, and what gives you the power to change things for the better, or for the worse. ~ Part the First: The Five Houses ~ The most powerful organizations are the Five Houses. Each is based within Metru-Sumonu, though their primary holdings lie outside the city limits. These five Houses were the former leaders of some of the largest cities on the Southern Continent, and were behind the creation of Metru-Sumonu, supplying the resources and directing workers. They are from whence the city came, and never shall it be away from their rule.It is of note that due to the lack of blood ties between members of the Matoran Universe, the House does not refer to any form of family links. The Houses are simply groups of beings coming together to support the power they have. Becoming a member of a House is difficult, though many try to gain the support of one of them.House Kamirio: One of the two mining Houses, Kamirio is mostly composed of Steltians and Vortixx. It is among the most brutal of the houses to be a lower class worker for, but among the most prosperous for a trader just starting off. There are numerous artisans under Kamirio’s employ as well.House Redome: The other mining house, Redome has always been in competition since the beginning of the city. It is composed primarily of Matoran and Skakdi, and many of the later species are employed as guards for the House. In the past, it always lagged behind Kamirio in keeping power, but has recently begun to have success in surpassing them.House Pheond: This house has always been more focused on the people more than anything – which is to say, they were slave dealers on the surface world. The factories they run are jokingly referred to as being nothing more than this, but in truth, they are quite humane compared to the mines. Pheond also owns a lot of property, renting it out to the other Houses and independents alike.House Kirak: This house was a large one on the surface, owning close to one eight of the land on the Southern Continent – almost all of it farmland. Agriculture was how they got rich, and how they still manage to make by. As their three territories of Ariv, Arik, and Arif are some of the only sources of food in Sumonu-Wahi, their monopoly has allowed them to keep up with the other Houses.House Irikin: The oldest of the Houses, acting as the complimentary religious one. They drew much of their surface importance from matters related to Mata-Nui that they drew their wealth and importance, and now they have very little influence in the city, taking most of their wealth from their renowned artists and a few donations. Their ownership of Taunn was once a good source of wealth, as they rented out land there for cheap, allowing beings to occasional venture to the surface and remember their old homes. Whether or not its lost will be their fall is yet to be known. Most members are of the Matoran species. ~ Part the Second: Criminals, and Those Who Break Their Legs ~ As in any civilized society, the people of Sumono-Wahi are under the juristiction of guards that uphold the law. These laws outlaw the obvious such as slavery, murder, assault, battery, arson, thievery, and everything else. Resisting arrest or disobeying an officer of the law is quite common, but don’t do that either. Even those in the Houses are subject to the laws of the city – those caught and incarcerated are ridiculed by their fellows.Metru-Sumonu Guard (MSG): The true guardians and police force of the city. The MSG are among the best trained warriors to be found, outside the elite guards of the Five Houses – who are often picked from this group, or from being adventurers. The MSG works primarily with House Redome, who keep their prison, but also provides free services to the temples controlled by House Irikin when needed.House Guards: This group is actually five – the five groups of guards working for the five houses and patrolling their lands. Little is to be said on them beyond that they’re guards working for the Houses.Black Sickle Gang (The Sickle): The Sickle are the largest gang in Sumonu-Wahi. While they may not be the most powerful, their members are the most dangerous, living in the fringe caves and assaulting society from afar to claim what they want at others expense. They are led by the uncreatively named the Black Sickle, a female Skakdi with an unstable mind and a somewhat obvious choice in weaponry.The Syndicate Under the Earth (The Syndicate): The Syndicate doesn’t really have a name, as its members hardly know each other. Members of this group typically act under at least three aliases – the first, their name in public; the second, their name in the syndicate; the third, their real name. They meet each other under the second. Contacting each other is difficult, which means members have to be perfect at both hiding and searching. Generally, higher ranking beings get better at both, to the point that the organizations only ‘leader’ of sorts only appears once every several months. ~ Part the Third: Hunting the Beast ~ Not all in the city seek to go about mundane tasks. The appearance of the Beast as sparked the formation of three major groups, all with their own plans for it.While the general public has never seen the Beast, members of these groups often are those who witnessed its powers, particularly at Taunn. On the rare occasion, they have actually caught up with it – both the Speakers and Templars took heavy casualties, including Toa, in their few run-ins, while the Sen’Iva have been more careful and lost fewer to their enemy.Templars of Mata-Nui: The Templars are aligned against the Beast. Composed primarily of Matoran, with Turaga back at the base, it has the backing of House Irikin, and to lose extents Kamirio, who want revenge for the events at Tzont. Their plans involve destroying the Beast, one way or another, and they have tried all they can to find some way of accomplishing it. The Tempars believe in using force of arms and the blessing of Mata-Nui to do their job, along with what can be learned from history. They rarely conflict with the other two groups.The Sen’Iva Order: This Order is named after the ancient Sen’Iva, a small group who were dedicated to sealing away evils in the Matoran Universe, and putting escapees back. They believe the only way to defeat the Beast is to find where it came from and lure it back there, banishing it rather than destroying it. They are more willing to employ weapons of magic or science in this pursuit. They occasionally find themselves pitted against the Speakers.Speakers of Truth: The Speakers believe that the Beast is a divine being, equal to Mata-Nui himself, and that it cannot be destroyed or sealed away. Instead, they hope to find a way to find it and use its power. They are willing to use almost anything to that end, and are far more visible than the Sen’Iva, who often compete with them over new weaponry and research bases. ~ The Final Part: For Everything Else – You! ~ For the Non-Affiliated and Custom Factions Of course, the most important factor is you, as the player.Most NPCs in the game do not have any form of affiliation with any of the groups presented above. They are instead neutral citizens doing what they need to do to survive the day.PCs are a special case. Each of your characters is their own unique person, and is expected to be played that way. As is fitting, such individuals are sometimes able to form together and create their own groups and factions.The rules for creating a faction in-game are simple. At ten characters, and a minimum of five players, a faction may be created by filling out this form – You may attempt to win over NPCs and establish a base of operations, but it’s a slow process, especially at the beginning. If your goal is to create a new organization, go for it.Finally, you may forsake one (1) of your character slots to begin the game with a character who is in charge of a faction, following the same list of information given above. Such a faction may have from 5 and 50 member (the number will be provided to you by the GM, but you may choose any number of 5 to 20 on your initiative to be more certain), and you must include any operatives. You need only name important NPCs, and their positions. You must provide at least a 30 Word goal description, and a tagged on 100 Word write-up describing the factions beginnings and other information. You may only create one new faction per player. It will be added to the Profiles topic rather than the Main topic.~ Gameplay: Character Morality ~ Every Action Has a Consequence While playing this RPG, your character will constantly be observed for every action they take. Most of these actions don’t mean much, but others do – especially the following.A] Interactions with other player’s characters.B] Interactions taken during GM started eventsC] Interactions that move the story forwardsD] Interactions with heavy consequences for manyThe purpose of this RPG is, as stated above, to tell the story and to show your characters, the stars of that story, developed along the way to its completion. As such, they will gain further powers and abilities as they develop, which may be essential to the actually completion of the story. What differentiates PCs from NPCs is that they’re able to go through such development and change, whilst the NPCs are static.As characters take actions, they are counted upon something called the Morality Meter. Well, actually, it’s closer to an Excel Sheet than a Meter.The rating of the Morality Meter goes from 999 (Saint) to -666 (Irredeemable). Yes, there are more points to earn on the positive side than the negative side. Most characters will start off at a flat 0 on the meter, which is dead center. You are neither particularly good, nor particularly evil.Both 999 and -666 represent the characters ultimate ascension to good or complete corruption into evil. It is possible for a good character to fall back to darkness, even from this point, but not without severe reasons. And, along a similar vein, the greatest evil can be redeemed – but it’s incredibly hard, thus the title of Irredeemable.As you ascend on the side of good, you may gain the following powers – As you fall to the side of evil, you may gain the following powers – Finally, a character who remains at 0 and is actively trying to keep themselves from going either way (not swinging constantly and being indecisive, but just as firm in their beliefs as those above), they are provided with their own abilities.Now, as stated above, it’s your characters actions that cause the meter to slide. The only other way is by having something out of the ordinary (GM related) change it, such as having your moral light drained.It should be somewhat easy to figure out that some things are good (helping people out a burning building) while others are evil (setting said building on fire with people in it). Other things are less clear – but you must still make a decision, based on character personality, and stick with it.There are a few other points that must be remembered –A] As characters move further along the Meter either way, their personality will change. It must change, to some extent. Otherwise, this is just a chart. If your character does not develop, they do not gain powers.B] It’s easier to do evil actions than good actions. Allowing yourself down the dark path and following dark desires is easier than choosing to do the right thing. In the end, though, good has the best payoff.Finally, some of the common species (but not custom ones) do have an effect on the morality meter. Matoran advance at a much higher rate than all other species either way, and Toa are drawn to good. Vortixx are able to progress down the dark path easier. Skakdi are impeded going either way, due to their mentality, but it isn’t as bad when moving to darkness. ~ Gameplay: Character Mortality ~ The Rules of the RPG, and How to Create Your Character ~ Character Creation ~ The character sheet is as follows – Name, along with Gender & Species, are self explanatory. You can put your characters assumed alias’ and the like in name as well, such as codenames or nicknames. Gender does not dictate what elements you can or cannot be, but the ratio is usually about nine-one with NPCs. You may create custom species, including intelligent Rahi, but only if powers are limited – elemental powers doubly so. When discussing Matoran, Turaga, and Toa, you should use the elemental prefix if known, or 'of X' if not. (Male Ta-Toa, Female Toa of Magnetism).The Powers and Abilities sections refer to two different things. Abilities are things that have nothing to do with their powers, but are completely physical. Powers are everything else. You may create your own. Be logical with this - things such as Time and Life are outlawed, and a few power combinations are also outlawed (Psionics + Intangibility). If your goal is to make the most powerful character ever, you're just being a munchkin. We don't need that.Equipment is your items. Note that anything that creates lots of smoke or steam isn’t likely to be found – the most common weapon is the Zamor Sphere Launcher. Overall, the tech isn’t that flashy, since there’s no electricity or power plants, but the technology can still be very Sci-Fi like in nature. This is where you put what your mask does, if you have one.Appearance is what your character looks like. You may link and image of your character, or post the image if under 10 KB. The image must be clear and easy to see. Otherwise, use a description of thirty words or greater. Shapeshifter types must describe their common/favored/default form.Faction is who your character is aligned with, if anybody.Morality is what ‘rank’ your character has on the Morality Meter.Personality is how your character behaves. Include your characters alignment on the Law/Chaos and Good/Evil charts if you are familiar. This section must be a minimum of sixty words in total, as it’s who your character is – and that’s one of the most important things in this RPG. You are expected to stick to it.Biography, or History, is where your characters age and past goes. The bare minimum is fifty-words, but with a twist. All species other than Matoran must have a minimum of 100 instead. Skakdi need 200, and Toa 250. This means that more powerful characters need to have more work put into them. Custom species start at 150 and then go up.I am going to be very free in what I allow players to choose in a few respects. First of all, I am allowing players to act as the leaders or higher-ups of the factions provided, unless a prior name is given. There are a few rules on this, however. For a higher-up, the character must have an additional 100 words in the Bio (or 300, whichever is higher) and 15 words in the personality. For a full on faction leader, a minimum of 500 words for the biography must be provided, and at least an additional 25 words for the personality. This is not a guarantee, and some factions do not have a single 'leader'. In addition, you must follow through with this character and manage them efficiently and realistically. Your cations are much more subject to analysis or being retconned. As long as you follow what the personality description of your character says, there should be no problem.There are three characters who you are not allowed to play as, because they have already been named or have details beyond what I'm going to allow. These, and the reasons behind the choices, are -~ The Beast; Primordial Horror [Why? I dunno. Because.]~ Black Sickle; Leader of 'The Sickle' [Why? Because she's my sample NPC]~ Overseer [syndicate Name]; Leader of 'The Syndicate' [Why? Because GM plans]You may have five (5) characters at the start, and may be awarded for doing things that progress the story an additional one (1) character slot up to three times, for a maximum of eight (8) characters possible.Characters are to be posted in the Discussion Topic, called Dark Abyss Saloon, for approval. Upon approval, they are to be posted in the Profiles Topic, called Sumonu-Wahi Citizen List. If another character is approved later, edit the initial post and add them to it. A person should never have more than one post in the Profiles Topic.Special Note: Players may only create a single (1) Toa character – there aren’t many left in the universe, after all. Just killing them off because you’re tired of them won’t get you that privilege back, but a meaningful death may, after a time.Sample CharacterThis is a sample character; the difference between this one and a starting character is the preset morality - the difference is that hers cannot change, as she is an NPC.~ The Rules & Miscellaneous~ You must follow the following rules to play this RPG.The rules of the RPG are as follows –1. All BZPower and RPG Forum Rules apply. Attempt to use proper grammar and spelling – you won’t get punished for bad writing, but you’re just setting yourself up to be misinterpreted.2. No godmodding. You must be willing to accept your character losing a fight. You need to know when to hold ‘em, and when to fold ‘em. This branches down to not doing anything overpower, not auto-hitting everyone, not avoiding every attack, and not bunnying (taking control of another players character without permission).3. Comedy and romance are allowed, but limited. Don’t take it too far. In addition, do not attempt constant references to things in the real world. Even when the Matoran Universe had a functioning internet, there was no Maskbook.4. Posts in the Main Topic must never be solely in OOC. Zero tolerance.5. You are developing this story, but I will exploit any slip-ups or mistake you make, moreso with major catastrophes in the works.Punishments are –First Offense – Warning! This is your only one – don’t keep it up.Second Offense – You will receive a debilitating injury of some kind to your character.Third Offense – One of your characters dies, and cannot be replaced.Fourth Offense – All remaining characters die. Somehow – I’ll make it happen. You can make one more character, and try to get back in good graces, after a 48 hour ban. If you persist…Fifth Offense – All characters gone forever. Leave now and never come back.To play the RPG after your character is approved (above), you must make posts in the main RPG topic using IC and OOC. Example – It’s pretty simple, really.Now that you know what you do, I’ll say what I do. I’m the GameMaster.I’m in control of the NPCs in the game, and so are any Co-GMs I choose to take that job. You have control of them, too, but to a lesser extent – such as the conversation you have with a merchant, or the people you see walking by waving. I control character approval, and am alone in this. I, and any Co-GM I choose, will also be in charge of assigning punishments to those who break the rules.~ Thanking People ~ Oh, all of you. Everyone here who’s played my RPGs, or who’s been even-headed enough to let me play in theirs. Everybody who’s given advice or helped out with anything in anyway. This is a great forum, and you’re all just great, except for those of you who aren’t.With all of this said –Thank you,Toa Levacius Zehvor
  11. I think that was the closest contest we've had in a long while. Congratulations go out to the winners of the Twenty-Fifth RPG Forum Contest: Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianHunted - Kal GrochiThe Light Meets the Dark - Toa Levacius Zehvor (Withdrawn)The Dark and the Dead - Lord of Adders BlackThank you everyone for entering, reviewing, voting, and otherwise supporting this contest. We'll be back in two months with the next one!As usual, winners from the last contest have until next weekend or so to wrap things up.
  12. Well, I've been (kinda) busy so I present Nix, Ice Glatorian, and Lykaon, a Skrall!Nix (1,2)A member of the Ice Tribe, Nix is a skilled warrior. Her father is an inventor, and she has always tested his newest inventions. She wields a modified Thornax blaster and an Ice Tonfa.Lykaon (1,2)Lykaon is a rarity: an honorable Skrall. His helmet is in the shape of an Iron Wolf's head, and he wields a Leader-class Skrall blade, which he took from its deceased owner, and a Thornax launcher.
  13. Eyru

    Nostalgia

    There's nothing like reading old RPG posts to activate it. it's a weird feeling like what emoticon do i use halp
  14. It would be nice if a third party Bionicle tabletop RPG were made. I think FATE would work best for a system. For those unfamiliar with the FATE system; It's a generic freeform system framework which can be built upon to create any number of genre-specific systems. What makes it differ from other systems is that all players play a part in creating the game world, and can influence the story out of character. Reading the core rules will help clarify the following ideas (FATE core rules: http://www.faterpg.com). Here are some system ideas: At the beginning of a campaign, probably during the whole first session, each player (including the referee, or Game Master) creates the following for the game world: 1. A world: A planet, giant robot or other celestial object. There will typically be one, with every player designing a portion of it. 2. An island. 3. A faction: A gang, corporation or other organization. 4. An event: A current event which could bring about change. Once it is fulfilled, it changes the world (or island, if it happens on a small scale) on which it occurs. All characters have a race and role which grant them benefits. For example: Toa gain elemental manipulation as their top skill, Matoran get extra knowledge or profession skills, Vortixx gain extra profession related stunts, Skakdi gain vision powers and cooperative elemental manipulation as a skill, etc. Role benefits could include: Stalwart, which can take damage for others; Mastermind, which has a few NPCs or a faction which he plays in addition to his character; Artisan, who gains two extra profession-based stunts; Sage, which has extra knowledge skills, etc. Other character creation options are the same as any FATE system's. Characters gain two stunts, have a 10-skill pyramid, and have three stress tracks: A health track, a reputation track and a race-specific track, usually tied to their special abilities: For example: Toa (and Skakdi) get an elemental energy track they must deplete to use their powers, Vortixx get a raw materials track they must deplete to create items related to their profession, Matoran instead get a bonus to reputation as they are usually more involved in a society.Non-player characters are divided into three: Full-fledged NPCs, who function the same as a normal character; extras, who are a bit simplified for shorter use and minions, who have a 3-skill list and are very simplified to be used and discarded.
  15. RPG Contest #25 Final PollView the contest thread here.View the full list of submissions here.Final Poll will run September 26 - 11:59 PM Eastern September 29.You can select THREE entries! Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianThe Dark and the Dead - Lord of Adders BlackThe Light Meets the Dark - Toa Levacius ZehvorHunted - Kal GrochiClaustrophobia - KryzathSubterranean Animism - Subversion - It's a Gundam!City in the Dark - The LoraxTesting Conflict - Zarayna
  16. A few pictures of my Aloft character Telum.http://fc06.devianta...kha-d5fwg7t.pnghttp://fc04.devianta...kha-d5fwg3w.pngEdit: Images linked - be sure to keep posted images in BBC to 640x640 pixels and 100 kB!-Wind-
  17. RPG Contest #25 Preliminary Poll JerryView the contest thread here.View the full list of submissions here.Preliminary Polls will run September 23 - 11:59 PM Eastern September 25.You can select FOUR entries! Subterranean Animism - Subversion - It's a Gundam!The Dark and the Dead - Lord of Adders BlackPlunged into Shadow - Bounce goes Zakaro!Testing Conflict - ZaraynaArchive Escape - TakanuvainikaHunted - Kal Grochi
  18. RPG Contest #25 Preliminary Poll TomView the contest thread here.View the full list of submissions here.Preliminary Polls will run September 23 - 11:59 PM Eastern September 25.You can select FOUR entries! Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianThe Light Meets the Dark - Toa Levacius ZehvorClaustrophobia - KryzathCity in the Dark - The LoraxO, Brave New Underworld - Clockwork KineticistOtherworld - Cosmic Titan
  19. Attention:We are continuing this topic on my blog here.
  20. RPG Forum Text-Based RPG Contest 25 SubmissionsAll RPG Contest 25 Entries should be posted here. They will be added to the list as we get around to it; don't fret if your entry isn't on the list immediately after you post it.You have until 11:59 PM EDT on Saturday, September 22nd to submit entries.NOTICE: If there is a note by your entry saying that it does not meet the requirements, reread the Contest Rules and then send Black Six a PM if you are still not sure of what is wrong with your entry. You have until 11:59 PM EDT on Saturday, September 22nd to edit your post and fix your entry.Also, please be sure to check out the RPG Contest Topic for important updates and announcements.You can review others' entries in the Review Topic. Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianSubterranean Animism - Subversion - It's a Gundam!The Light Meets the Dark - Toa Levacius ZehvorThe Dark and the Dead - Lord of Adders BlackClaustrophobia - KryzathPlunged into Shadow - Bounce goes Zakaro!City in the Dark - The LoraxTesting Conflict - ZaraynaO, Brave New Underworld - Clockwork KineticistArchive Escape - TakanuvainikaOtherworld - Cosmic TitanHunted - Kal GrochiTitle - AuthorTotal number of valid entries: 12NOTICE: if you have an entry that is in violation of the rules and edit it to fit, please PM Black Six to notify the staff. Similarly, if you add a title to an untitled RPG, do the same. We are only human (well, okay, the jury's out on that) and are liable to miss the changes.
  21. RPG Forum Text-Based RPG Contest 25 ReviewsYou know the drill. Read the rules here. Submit entries here. Review entries and discuss reviews here.
  22. RPG Forum Text-Based RPG Contest 25The theme is back! When we previously did themes we had a pattern we were following. I forgot where we left off with that and didn't feel like looking it up, so I decided to branch out and do something different.Subterranean Homesick Blues: All RPGs in this contest must take place underground. Maybe the world ended and people are hiding their for safety. Perhaps the objective is to make it to the surface to save the world. Or possibly all the characters are Onu-Koro Matoran and just like it there. Whatever the deal may be, make sure the characters stay where the sun don't shine.Any questions about the theme may be asked in this topic.Here's how these contests work: The contest will be run every three (3) months, or four (4) times a year.All members are welcome to enter the contest.Each member can only enter one (1) Text-based RPG entry.The only exception to this is that BZPRPG and RPG Contest staff will not be permitted to make entries.[*]There will be three winners selected in every contest. The winners will be the three RPGs with the most votes after one or more rounds of voting (depending on the number of entries).[*]Whether or not a given RPG wins or not, it will be allowed to run in future contests, with the below conditions and restrictions. For and RPG that lost a contest, the creator must make an attempt to alter and improve their entry before entering it in the next contest.If an RPG has won four (4) consecutive contests that it has entered, it can not enter the next four contests. It does not, however, have to be altered before being entered again after its break, although the creator can do so if they desire to.Example: A RPG wins two contests in a row. It is not entered in the next contest. It is entered and wins the fourth and fifth contests. At this point it cannot be entered into the next four contests.[*]Other restrictions as a result of other rules or administrative action may prevent a member from submitting an RPG. [*]At the end of the three-month interval between contests, if an active RPG does not win again, it will be closed. If a former winner wins again at a later date, the creator of the RPG can choose to continue in the old topic where they left off or start over again in a new topic.[*]If the creator or members of a winning RPG break the RPG forum rules, that RPG will be closed. The next runner-up from the previous contest will be allowed to run for the remainder of the term.The offending RPG will not be allowed to participate in the next contest.[*]This system is designed to be more fair than the TBRPG approval process has been in the past, so absolutely no complaining. TBRPG EntriesThe following is what determines a Text-Based RPG entry. The creator of each entry must provide at least: A brief introduction to the RPG.A description of the setting, the time and place the events occur.A history of what has happened leading up to the current situation.The characters and creatures involved. Does this take place in the canonical Bionicle Universe, or is this your own island with its own heroes and villains?[*]A description on how you plan to further to story. Does it follow the actual Bionicle story or take place in a setting of your own creation?Is there an outline on where you plan for it go?Will the players be allowed to choose the direction the story takes?Is there an ultimate goal or quest, or is it merely a world for members to inhabit?[*]Requirements for those wishing to participate in your RPG. Will members be taking the role of existing characters or characters you have created?Can they make their own characters? If so, what sort of restrictions will be placed on them?What sort of equipment, masks, stats, etc will members get when they begin?[*]Rules determining how players will interact with the environment and other characters. How will the winner of battles be determined?How will members buy and upgrade their equipment?Will members level up? How will they gain experience? The above information can be submitted however the creator prefers. It does not have to be delineated in this way, as long as it is all there.Contest ProceduresHow the contest is going to be run. Here is the format the contest will operate under: Members will have three weeks to draft and submit entries.Entries will be posted in the Contest Submission thread. Any entries posted elsewhere or PMed will be disregarded.At the end of this period, no further entries will be accepted.[*]The entries will be grouped into as few polls as possible for the initial round of voting.[*]Each round of voting will last for two to three days (48-72 hours).[*]The format of subsequent rounds of voting will be determined depending on the number of entries.[*]The three entries with the most votes in the final round of voting will be declared the winners. Any questions can be posted in the Contest Rules Thread or PMed to Contest Host Black Six.NOTE - All current TBRPGs must be submitted as entries if they wish to continue running.Entries can be SUBMITTED from now until 11:59 PM EDT on Saturday, September 22nd.You can review other entries and discuss the reviews in the Review Topic.
  23. In the Matoran Universe, peace has long since taken hold. Evil has been banished from the world, and the guardians of the Matoran saw fit to leave them to their lives unaided. The Toa, once great heroes and defenders of right and good, are now a faded memory. Even the Great Spirit, once ever-present, now seems but a distant shadow, a mythical being from a bygone age.Few alive even remember the times when these figures roamed the land, and even they are fading into history.But there are those who remember all too clearly, and now see fit to destroy this peace. With the world complacent, they have begun to move what little forces they have left, and plunge an unsuspecting planet into a greater darkness than it has ever known. The only beings who could have stopped them are now but lifeless relics in shrines, a mere facade, an image of what they once were. This is a world on the edge.This is the world of... Bionicle: Masks of the Elders News:8-21-2012: The final preparations for Act III's Enhanced Soundtrack Version are underway. I should be able to release it soon, either tomorrow or Thursday.8-3-2012: Act III Released!It's been far too long, but it's finally here! Meet friends and foes old and new as Arikan and company continue their journey and gear up for a dramatic confrontation with Arkhus. The crafting system has been added, and the once top-secret combat enhancement, the ability to summon the Toa of old, is now available. The stakes have been raised. The fate of the world now rests in your hands.Beta Testing Positions:-Jowm-Burnmad: Toa of Emoticons-ZerotheMaster-Voxumo The Frozen One-Downloads:Demo 1.1, Standard VersionDemo 1.1, Enhanced Soundtrack VersionDemo 2, Standard VersionDemo 2, Enhanced Soundtrack VersionVersion 3 (Standard Version): http://www.mediafire...z7ky12204as444zVersion 3 (Enhanced Soundtrack Version): COMING SOONDemo 2 WalkthroughBoss Guide for Demo 2Element Chart(Excel Spreadsheet)Screenshots:Act I:http://www.brickshel...tletutorial.pngThe First Battlehttp://www.brickshel...akoroteaser.pngZa-Koro, wasteland townhttp://www.brickshel...ragameeting.pngA Meeting With the Turagahttp://www.brickshel...ase/ximetru.pngXi-Metru's streetshttp://www.brickshel...se/mountain.pngScaling The Mountainhttp://www.brickshel...peningmovie.pngThe Opening cinematic, circa Demo 2Act II:http://www.brickshel...brarystairs.pngHow will you get past this little obstacle?http://www.brickshel...arybasement.pngIn the Basement of the Libraryhttp://www.brickshel...orodirector.pngAn Incident in Na-korohttp://www.brickshel.../ikuriatent.pngSearching for Ikuriahttp://www.brickshel...a/iceforest.pngExploring the Ice ForestAct III: Coming Soon.Features:-All-New, Original Story-An enormous overworld to explore-A cast of rich, unique characters-Elemental Class System - choose your classes to fit your combat style-Summoning System - Summon the Toa of old to fight with your party-Challenging Combat-Item and Weapon Crafting-And Much, Much MoreTeaser Stories:Click here. - will fix link soon.Production Blog Link: Click here. - will fix link soon.Credits:Graphics: Bonesiii/Ojhilom, InnerRayg, ValrahkMusic: a site I can't mention in the forum because the site has forums.Sound Effects: Runtime Package, ValrahkComing Soon: Blog Updates, Act III screenshots
  24. Darkness of Slythnar The year is 2023, 11 years after the rise of the vampires...For thousands of years mankind walked this earth without inkling that they were not alone. Sure, there were myths and movies of vampires, but no one believed them to be true. This all changed in the year 2012. This was the year the vampires chose to strike. They came out of hiding from all around the globe and swept the countryside; blackening the light.With the appearance of the vampires, came the appearance of the lycans and werewolves. The two races of wolf-humans were natural enemies since the beginning of time. Lycans and shifters are said to be the perfect races, created by nature, and vampires the sons of evil. The humans tried to stop them, countries around the world joined forces, but it was too late. They were overwhelmed. The vampire army stole many nuclear weapons. They then activated them, and destroyed hundreds of major cities around the globe.The lycans and werewolves tried to help the humans, but against the vampires’ weapons of destruction they were powerless. The vampires quickly took control of what was left of this nightmarish world and enslaved humans, lycans and ghouls alike. Welcome to the sprawling city of Slythnar. Slythnar was originally New York City, but it was renamed by the vampires. It is a bustling city full of darkness and corruption. Within the great walls, a war divides the city.The city is now the capitol of the vampire controlled empire. The vampires fortified the city with massive walls that border the entire city, the walls built with powerful alloys that are nearly indestructible. The citizens of Slythnar are not allowed to leave the walls of the city, without the say of the vampires, and if you enter the city if Slythnar, there is a very high chance that you will never come back.Slythnar is controlled by an organization called The Crimson Fang. The Crimson Fang are the leaders of the vampires and the leaders of the entire world. Their only goal is to keep their control over the world, that “is rightfully theirs” and kill as many lycans and werewolves as possible. Lycans and vampires have been fighting since the dawn of time. When man took control of the earth; vampires and lycans went into hiding, blending in as humans. But all held a fiery resentment and an urge for freedom. The vampires simply acted first.The vampires killed the leaders of every nation and quickly enslaved the surviving humans, lycans and werewolf citizens. The lycans and werewolves were forced into the shadows, and over time began rebuilding their rebel forces. Now, 11 years later, the werewolves and lycans have an elaborate underground base that spans half the city. Now the lycans, werewolves and humans must fight for their lives, and their freedom. But can they survive long in a city of shadows?Which side shall you choose; the power hungry vampires; or the other races fighting for survival? Playable races Lycans: Lycans and werewolves are the same thing, in all essence humans that have the ability to transform into hulking wolf/human hybrids. They can at will can transform from a normal looking human, into their beast state. If there is a full-moon lycans will always transform, and usually go on rampages, though some bind themselves in cages during the full moon. But any other time they can transform at will, or if they become incredibly angry they can change without wanting too at times. Lycans still have slight control when they are in their wolf-form, and the more they shift and learn to control it, the better they get at controlling it, though their intelligence is almost cut in half in that form, they can’t speak in that form, use weapons, drive vehicles etc. When a lycan is changed on the full moon, they almost always loose complete control.Lycans in their beast form appear to be half human, half wolf monstrosities. They stand over six feet tall, and they have enhanced senses, reflexes, strength, agility, and speed. Lycans have natural weapons like long claws, and razor sharp teeth. To become a lycan one must be bitten by another lycan or have a lycan parent who mates with a human. Lycans have one weakness; and that is silver. For a lycan to become harmed; it must come in contact with a pure silver object. Example: If a lycan is shot in the head by a normal bullet, the lycan will get up and still be alive, the bullet will be pushed out of the wound by the body and the wound will start to heal.Normally lycans flesh wounds heal quite rapidly. Lycans have a built in healing factor, but it is slower than that of a vampires. Unlike vampires lycans are not immortal. Lycans transform from their human form into a huge beast form. When this happens, they’re clothes will become ripped and torn. Lycans pants and shirts might be able to stay on them, but badly torn. Also, lycans who wear armor, will have to wear special suits with holes and straps that allow for the armor to stretch when the change. So they will be a lycan in armor.Vampires: Vampires are the creatures of the night. They appear slightly human like, but are paler and are much more powerful. Vampires are immortal; allowing them to live forever. Vampires don’t breathe like humans do. They are in all sense dead, almost all of their old organs no longer work. Since vampires organs do not work, when they cry their eyes leak blood. The blood wells up from inside them and leaks out their eyes.A vampire can also almost hypnotize a human if they scare them enough. The human will go into a trance like state and do almost anything the vampire says. This is called glamoring. Some humans are immune to glamoring due to mental minds blocks. All vampires have two dazzling fangs; that they use too suck blood from their victims.Vampire’s fangs aren’t visible at all times. Usually they are up in their gums or above their normal teeth. When a vampire is angry, or wanting to intimidate someone their fangs pop down into view. A vampire baring his fangs at another vampire is often seen as a sign challenge, or act of violence or great disrespect.Vampires must drink blood to survive. Blood is their nourishment. Sucking blood can do two things. The first use is to simply feed and the second use is that they can change a human into a vampire. If a vampire wishes to turn someone into a vampire; they must bite them and release a special toxin from their fangs. Once the toxin spreads into the veins; it begins to transform them. The change ranges from a few hours to a whole day. When someone is in the process of becoming a vampire they either pass out or go through horrible pain streaked seizures. Vampires have heightened senses, strength, agility, and speed; similar to like lycans. Vampires have less weaknesses’ than humans, but fewer than lycans. The tale about vampires being harmed by garlic is an old myth, garlic will do nothing to a vampire except make him bust out laughing if you try to harm him with it.A stake through the heart will kill a vampire almost instantly. Sunlight can burn an unprepared vampire into a pile of ashes. Only the most ancient of vampires can walk in sunlight at anytime. A vampire burned by fire will have the same effects as sunlight. The sun is made of fire, so it only makes since that both harm the undead. Lastly holy water or water that has been blessed by a priest burns vampires like acid.Other myths of vampires include: Them not appearing in photographs, them not appearing in mirrors, vampires not being able to cross water, and finally: vampires not able to come inside unless they are allowed by the mortal host. These are all untrue, and have been proved false. Vampires also can walk inside churches, and stand near crosses or religious symbols. If a vampire turns a human into a vampire they become that human's "maker". It is tradition for the Maker to then raise this new vampire and teach them their ways. Sometimes the Maker and the new vampire share a special bond, and become the closest of friends; they can usually sense things about each other, like if they are in danger.You may choose any age above 16 through 1,000 years old. Any older than 1,000 a vampire starts to transform into an Ancient. Ancient vampires have extraordinary powers.YOU MUST ASK ME IF YOU WANT TO BE AN ANCIENT.Ghouls: Ghouls are simply reanimated dead humans; brought to life by necromancers. After the vampires took control witches and warlocks were able to announce their existence as well. These witches and warlocks had been masters of evil rituals for centuries. One of their most prominent dark art skills is the ability to raise the dead. In the Immortal Wars the magic users sent waves of Ghoul armies to crush vampire armies.Ghouls are now slaves, forced into service by The Crimson Fang. Ghouls are used as to create buildings and keep the city in order. But some lycans have been able to set free the more intelligent and Ghouls and help them to form a resistance.The Ghouls' weaknesses are: being separated from their brain, or their brain being heavily damaged. A dead human body can be turned into a Ghoul only by necromancy. A Ghoul hungers for human flesh, which vampires provide for them from their human factories. Ghoul's hunger for flesh but their bodies don't really need them to survive. The only organs within a Ghoul's body that still work are their digestive system to an extent, and their brain. They no longer breathe; or need sleep similarly to vampires. The intelligent Ghouls, have learned to quell their hunger for flesh.Humans: Humans are one of the largest races that dwell in Slythnar. Humans can be transformed into lycans, vampires or undead. Humans are incredibly smart and make good fighters, but they are weaker than vampires, lycans and werewolves. Humans were the original rulers of the world, and now they are second class citizens.But now that The Crimson Fang controls the entire city they are here for one purpose; they provide blood for the vampires. Vampires round up humans and sometimes “milk” them like cows in hidden factories. Other humans are left to their own devices until a vampire is bloodthirsty and comes into their homes. A human that resists a vampires bite are sentenced to death.Humans are the “peasant” or “serf” citizens of Slythnar. They are the working class merchants and artisans. Some worship the vampires and serve them until they are rewarded by becoming one themselves. Some hate all races other than humankind and plot to eradicate all others.Witches/Warlocks: They are not a race per-say, but a group of humans who have the power to wield magic and spells. Humans can use destructive spells like elemental magic, and other such spells. Witches and warlocks are usually rounded up and captured by the vampires if they are known to be able to use magic, which is illegal in Slythnar, though rumor has it there are groups of magic users who plan to rise against the vampires. Necromancers are certainly killed by vampires if found, because necromancers can control vampires, note you can not be a necromancer.Shifters: Shifter’s are said to be somehow related to werewolves. They are humans who have the ability to shift into any animal they have seen before. All shifter’s have a go-to shift, which means an animal that they shift into more often than any other, usually it is an animal they have seen many times before, most likely a pet, or neighborhood animal. Shifters can’t turn into other humans. Factions The Crimson Fang: The Crimson Fang is the government of Slythnar. The cult is made up of all the vampires; who control the whole city, and keep the humans inside the city for sources of blood, and work.The Crimson Fang are arch enemies of The Feral. The Crimson Fang’s base of operations is The Crimson Tower, which used to be the Sears Building. The Crimson Fang hates all humans, lycans, Ghouls, and traitorous vampires who join other sides.The Feral: The Feral is a group of rebel lycans and werewolves, who wish to destroy the vampires’ order and earn their freedom.Some fight for freedom, and others simply fight to not to killed like animals, others fight for power. The Feral’s base of operation is called “The Nest”, and is deep underground. The Feral is mainly made up of lycans and werewolves, but it also has a few human members.The Forsaken: The Forsaken are a group of Ghouls, who are tired of seeing their fellows enslaved by the vampires. The Forsaken hate almost all vampires, and are disliked by most humans. Some humans don’t like vampires or lycans but are just simply prejudice against Ghouls.Slayers: Slayers are a group of human’s who want to destroy the vampires order, and kill all Vampires, lycans and ghouls, shifters and witches and warlocks. The Slayer’s base of Operations is a warehouse hidden in the Ghetto. Districts and Places of Interest http://i700.photobuc...lexhero/map.jpg CLICK FOR A MAP OF SLYTHNAR (Note not all locations within the city are on the map)The Vampire District: The Vampire District is where most of the vampires live. Only vampires are are usually allowed access to this area. Some human and Fang Bangers are allowed inside if they tell their what they are up too to the vampires, and they believe them or accept their apperance. In the northern tip of this massive district is the awe inspiring tower known as The White Tower. The White Tower: The White Tower is the magnificent base of operations for The Crimson Fang. The vampire lord lives here along with most of the vampires that live in SlythnarThe tower is in the northern tip of the Vampire District; where only fellow vampires are permitted to venture. The tower has incredibly heavy defenses, and is rumored almost impenetrable. The tower is covered with high powered guns turrets; placed to shoot down enemy air-ships.Club Venom: Club Venom is a popular club with the vampires of Slythnar. Usually only vampires are allowed inside, and the crazed blood thirsty parties that result are well known.The Center: The Center is well, in all actually the center of the city. It used to be called the “holy circle” but The Center caught on and that’s what everyone calls it from now on. This region of the city is a neutral area. Anyone is allowed here.Located in The Center are the court house (completely ran by vampires) and the city jail, where humans and lycans are held (other than the many cells in The White Tower) and tried. Near the court house is the infamous execution area where all criminals are publicly executed.The Arena: The Arena is a hulking building in the center of the city, where vampires and werewolves can fight for glory, honor, and all the cash they could ever want.Slythnar General Hospital: This is the largest hospital in all of Slythnar. It is located in The Center and accepts all races except for Ghouls.Blood Leaf Park: This is a massive park located in the center of the city. The park is usually very dark, and is public for all races, used to be known as Central Park.Wealthy District: The Wealthy district houses all of the city’s rich citizens. This district is filled with mostly well-off of humans and a few vampires and lycans who chose to live here instead their own districts.Commercial and Recreation District: The Commercial District is where all the business and recreation is held. This district holds many bars, strip clubs, arcades, movie theaters, stages and other entertainment for citizens.The Snakes Head Inn: Is one of the most popular bars in Slythnar. It is well known for its strict no nonsense rules about fighting. The owners of the pub have a non discrimination policy for any races. Because of the loud and rowdy manner of the patrons of this bar, it is always a good place to talk about plans in the public and not be overheard.The Black Boar: The Black Boar is a dangerous and dark and dirty pub where many fights and gory brawls break out. The pub is run by a vampire and lycan who despite their differences are best friends. The pair is known for their violence and has been reported for killing bar-mates over insults. The Black Boar accepts all races.The Ghetto: The Ghetto is vast and is one of the largest districts in the city. It is filled with the working class citizens of Slythnar. The Ghetto was once the “Lycan District” but many years ago the vampires burnt it to the ground, and the dank armada that makes up the ghetto took its place. Underneath the ghetto is where the lycans have created their base.The Nest: The Nest is a deep underground maze that snakes underneath Slythnar. Only lycans who are part of The Bloody Fang know its many hidden entrances and exits. Many entrances are hidden around the city; in abandoned houses and warehouses mostly. The Nest’s entrances are heavily guarded and almost impossible for outsiders to find. Many vampires have searched for The Nest, but none have found it. Few even know it exists, many think it to be just myth among the rebel lycan forces.The Slayer Base: The Slayer base is a large warehouse located in the Ghetto. It is painted a dull red, and inside is packed full of stolen weapons and machinery.The Forsaken Base: The Forsaken base is hidden in the ruins of an old lycan bunker. Here the Forsaken formulate plans and cultivate weapons for their resistance.The Docks: The Docks are a large port that leads into the ocean surrounding the borders of City Slythnar. Where incoming ships come and drop of supplies, from other cities. Weapons of Slythnar Swords and blades are common in Slythnar since both vampires and werewolves enjoy too use them. Vampires often have silver swords for killing lycans, and guns loaded with silver bullets. Lycans and other races often carry guns with holy-water dipped bullets, and they carry stakes. RULES 1. No God Moding or anything like that. I will ban you from the RP.2. Please try to use your best spelling, just spell check before you post, should clear up the worst stuff. I probably don’t have the best grammar, but I want it to be readable, and enjoyable in the RP.3. Try to be creative! No unoriginal characters.4. You can’t kill another persons character unless they clear if with you first.5. Don’t involve another character in your bio unless you guys talked about it.6. Max is five characters. But only make more than one if you are going to be really dedicated to them. If you want a lycan or vampire friend in the RP to kill of or something just make an NPC.7. Have fun!8. Don't auto hit another player's character, they decide if they get hit, but you MUST allow your character to be hurt. Also don't decide things for other people's characters etc, or describe their feelings.9. You must post IC when you are speaking “in character,” and OOC when you are speaking “out of character.”If you break a major-rule (godmoding) once you get a warning, twice you still get another warning, three times you will be banned for a certain amount of time, maybe a few days, and four times you will be banned for good. The Sign-up Sheet Name: What’s your characters name?Age: How old is your character?Gender: What gender is your character?Race: What race is your character?Faction: What group does your character fight for?Appearance: How your character looks. A picture would be nice.Weapons: Pick your weapons here, try not to over do it.Personality: How your character acts.Live: Where your character currently lives.Abilities: Stuff your character is good at.Bio: Your character’s basic history. My Characters Name: Jace WalkerAge: 25Gender: MaleRace: LycanFaction: The Feral (Current leader)Appearance: When Jace is in human form; he has long messy black hair that falls past his shoulders. Jace’s eyes are as black as midnight, and trimmed brown. Jace has an unshaven face, and his eyes look hollow and haunted. He stands at 6’6 and is quite muscular and well toned. He usually wears a black trench coat with a hood, two black fingerless gloves, dark black pants and black combat boots.In beast form: Jace is a huge wolf like creature with pitch black fur and huge sharp teeth and claws.Weapons: Jace also has two duel silenced automatic pistols with golden plating; that he likes to use often. Along with Jace’s combat knife he also has a large two-handed sword that he keeps strapped to his back.Personality: Jace dose not play around much, usually he is all business. He can be quick to anger and slow to forgive; unless it is one of his own men. Jace would gladly sacrifice himself for his men and his cause. Jace is incredibly brave and loyal.Live: The Nest, Ghetto districtAbilites: Large weaponry, small weaponry, vehicle operation, melee weapons, blade skill, stealth.Bio: Like many residents of Slythnar, Jace was born in Slythnar when it was New York City. He was born into a poor lycan family. His family was involved in a gang war against the vampires. At night Jace would wage war against the vampires, fighting for control.His grandfather started the clan The Feral a long time ago and leaded it for many years. After the vampires took over the city; Jace’s father was killed, and he was forced to take control of the pack. Jace was trained to become an excellent warrior.Jace has huge expectations for himself. Jace tries his hardest to be a good leader; sometimes a little too hard. Jace finds that he is pretty much selfless sometimes. He cares more about his cause and his men than his own safety. Jace despise all vampires, but he puts up with the ones who help fight against The Crimson Fang.Name: Kane CovingtonAge: 2,045 but he appears to be 23Gender: MaleRace: VampireFaction: The Crimson Fang (Current Leader)Appearance: Kane has a pale angular clean shaven face. He gives off a scent and an aura that attracts females for miles. Kane has jagged bluish black hair that falls past his eyes. His two eyes glow bright red, and are flecked with yellow. Kane stands at 6'8 tall, and has an athletic sleek build.Kane has two leathery purple bat wings that he can pull into his body when not using, and they pop out of his flesh when summoned. He can use these to fly. Kane is able to give gifts to of power to certain worthy vampires as he sees fit. To achieve his gift they must drink some of his blood.Weapons: Kane does not use guns. He prefers blades. The only weapon he uses is his mighty and ancient silver-sword.Personality: Kane is different from other Ancients. He is a bloodthirsty tyrant who has large temptations and wants. He has accomplished more than any modern dictator or vampire ever has. Kane has a deep instinctual rage toward lycans and he spits on humans and Ghouls. If he could have his way he would find a way to live without humans, Ghouls or lycans or shifters.Live: The top floor of The White Tower.Skills: Kane is skilled at persuading people. If they stare into his one remaining eye he can make them do almost anything. Kane is one of the best sword users the world has ever known. He is an excellent battle strategist and his ancient powers know no boundaries.Bio: Kane's history is insanely long. It spawns over two thousand years of murder and death. Kane was born in London, over two thousand years ago. When he turned twenty three, he met a beautiful woman named Clarissa. Except Clarissa turned out to be a vampire, she turned him, and soon Kane had become her progeny. He followed Clarissa’s every command until one day she was killed by lycans in a battle. Kane felt a terrible rage that day, and vowed to destroy all lycans. After that he showed potential leadership skills, and quickly showed his prowess in battle; and his brutal merciless killing of lycans and humans alike.After two thousands years many of the ancient vampires were killed, leaving Kane as one of the last. He became the leader of a large coven of vampires in New York City called the Crimson Fang. Soon the vampires announced their existence, and a war with the humans was waged. Kane soon found an opportunity to seize New York, so his clan of vampires did just that, they took New York by force. He renamed what was left of New York City, Slythnar, after the ancient vampire who was said to be the first ever. Kane then had a wall built around what was left of the city, blocking off the destroyed ruins of part of New York that was destroyed by nukes. He now plans to rule Slythnar for the rest of eternity._____________________________________________________This is my original vampire and lycan RP, loosely based off of a few things, hoping that this will be allowed to be here. If w can't have excessive violence then we will tone it down, stick to blades or something, and if drinking blood us unallowed, it will be implied, but never shown in the RP. Please tell me if there is anything I need to fix for this to work.
  25. Source: The Official Cot TBRPG Planning And Organization Topic Please give me your feedback, guys!
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