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  1. Approved by Than and the COT RPG Judges. Alternate Banner-=RPG Staff and Helpers=-Host: Blade.Cohost: Toa Korkoa: Toa of plasmaOfficial Advertiser: JiMing-=Table of Contents=-(Use Ctrl+F to get to the section you want; along with the codes!)Section1: Story [001]Section2: Locations [002]Section3: Items In General [003]Section4: Races of Hyrule [004]Section5: Rules [005]Section6: Punishments [006]Section7: Profile Submissions [007]Section8: Factions [008](Post Two)Section9: RPG News [009]Section10: Current Events [010](Post Three)Section11: Story Updates [011](Post Four)Section12: Profiles [012]-==Story [001]==-Out Of Story Note: This assumes that a year has passed between Link To The Past and Oracle of Seasons. This also assumes that about 1 to 4 months have passed between Oracle of Seasons and Oracle of Ages, and that two months passed before the end of the Labrynna incident that happened in Oracle of Ages, because Time Travel isn't exactly perfect and to allow differences there.Legend once said that when the Hero of Time would appear, the world would be split in three. The Hero of Time, however, came and went, and that prophecy still remained a mystery, even as Ganondorf the King of the Gerudo was locked away into the Dark Realm during the Imprisoning War. It has been theorized that the Dark Realm may have been what was referenced, but no-one knows for certain, since only two realms were known of. Ganondorf, however, has since been defeated by Link, the Hero of Oracles.It has been said that there are three Oracles... The Oracle of Seasons, and the Oracle of Ages have been located recently by the Hero of Oracles, as he was led to the two far off lands of Holodrum and Labrynna by the power of the Triforce. However, the last one has continued to remain lost.Six months have passed since Koume and Kotake's plan to revive the evil king Ganon was stopped at the hands of Link and Zelda. However, Link had gone to journey across Hyrule once more after that win, and hasn't been seen for two months now. It is unknown what has happened to Link, however, there have been rumours that the dark monsters that Ganon formerly ruled have been roaming the countryside of Hyrule. It is also rumoured that there have been sightings of the final Oracle... The Oracle of Destiny.It is unknown why the monsters formerly loyal to Ganon would be active once more, however, it is always possible that they could be attempting to revive their old master. That is but speculation at this point, however, as there has been word of people leading the monsters... However, as before, the purpose of that is currently unknown.Princess Zelda has started to gather warriors to help defend the land of Hyrule, fearing an attack. She has also ordered the warriors to investigate the disappearance of Link, and find more information on whether the Oracle of Destiny is truly active, along with where the Oracle of Destiny is located.It has also been speculated that there might just be a third, unknown force in play. However, there is no true word on that, or what this 'third force' would want, given that there is no motive known, or even any concrete evidence that they exist.In addition to this, it has been said that lands once thought forgotten and simply a myth have started to reappear, with the entrances opening once more. The only one that has been confirmed so far is Termina, the land seemingly parallel to Hyrule. The specific entrance to Termina has not actually been found yet, but it appears to be in the Lost Woods, located within the Faron Woods to the south of Hyrule Field.With legends in the past, present, and future of Hyrule... Will you be the ones featured in the legend of how the land is saved once more? Or will you be included in the legends as the one who finally destroyed the kingdom?-==Locations [002]==--===Hyrule===-This is the starting location for most new players. This is the legendary kingdom of Hyrule, and it's geography is a mix of all locations from all the games, including the Faron Woods in the southeast portion of the land, Death Mountain in the northeast, Lake Hylia to the southwest, Gerudo Desert to the west, a graveyard in the northwest, and a snow-covered mountain to the north. Hyrule Castle is in the centre of the region, with Hyrule Castle Town surrounding it, and Kakariko Village near Death Mountain. A further in-depth look into the kingdom will be added closer to the start of the RPG. For the most part, the kingdom has been built up to a similar extent as it was in Twilight Princess, so use that as a relative guide, although there are differences that will be noted further into the game.-Hyrule Castle Town-This is the town that is in the centre of the region. It has regained it's former status as one of the main towns and cities in Hyrule, as most of the species gather there. This is because of Hyrule Castle being located in the middle of the city, for the most part, and because of the protection having the castle's soldiers there provides.-Hyrule Castle-Hyrule Castle, is, well, a Castle. It houses the Royal Family of Hyrule, and is one of the safest areas for the people affiliated with the knights of Hyrule. It might get attacked, however, with the soldiers and the Knights who aren't off on missions, the threat can be repelled most of the time. It houses multiple Sanctuaries, where important items are typically kept.-Faron Woods/Faron Province-These are the woods to the southeast of the region of Hyrule. Ordona Province is located to the southwest of these woods, however, it is not considered a 'true' area of Hyrule, and mostly only contains a farming town. Faron Woods holds the 'Lost Woods', an area in which travelers typically cannot find their way. The Lost Woods lead both to the entrance to Termina, and a separate section leads to the Sacred Forest Meadow, where the Master Sword rests.-Lake Hylia/Lanayru Province-This is the lake of the region, and is located to the southwest. The province that houses the lake is known as the 'Lanayru Province'. Though the province should include the Gerudo Desert as well, due to it's proximity, it is typically considered separate. There is a river that leads to Zora's Domain, even though that is located elsewhere in the Kingdom of Hyrule.-Gerudo Desert-This desert area is located west of Lanayru Province, and holds an ancient temple that's said to contain a mysterious artifact. The Temple in question was once used to judge criminals who had attempted crimes against the Royal Family, but has fallen into disuse since the Imprisoning War. This area also used to be the home of the outcast Gerudo.-Eldin Province-This area includes Death Mountain, and Kakariko Village, and is located in the north east of Hyrule. This area is typically more barren than the other two provinces, likely due in part to the volcano that is located in the province.-Kakariko Village-This lively town is a secondary town to Hyrule Castle Town. It has many places you won't find in the Castle Town, and many residential buildings, however, it is not protected as much as Hyrule Castle Town is, and therefore, it doesn't have quite as many residents. Nonetheless, it is a bustling town, due to visitors from the Castle Town to visit Death Mountain and the Hot Springs that are located there.-Death Mountain-Death Mountain, despite the name having 'Mountain', is actually a Volcano. It is not typically active, however, which means you can climb it in safety. However, you still have to watch for falling rocks, as it does sometimes have rocks fall down from the peak, which is why it's called Death Mountain. Despite all that, or possibly because of that, the Gorons live here, and eat the rocks that are present in the Volcano. It is said that in the ancient past another race also lived on the volcano, however, that is but a rumour.-Hylian Graveyard-This is where the dead of Hyrule is buried. Despite the fact that it might be considered creepy to some, special treasures are said to be buried in and around the graveyard. It is very desolate, however, and undead monsters tend to roam around the graveyard, possibly to help keep intruders out.-Snowpeak Mountain-The name is all the hint toward the mountain's nature. Located in the north area of Hyrule, Snowpeak Mountain is a frozen wasteland that is covered in snow. It is literally an Ice World, as frozen monsters, and creatures that thrive on snow, can be found in and around here. A special weapon is said to exist somewhere in the frozen peak of this place.-===Termina===-Termina makes it's first reappearance since Majora's Mask. It was recently rebuilt, as portions of the land was destroyed by the moon, when it crashed into Termina. However, total annihilation was avoided at the last minute, as the races had united to call the Four Giants, though not in time to save most of the land. Therefore, the land looks similar to the Termina from Majora's Mask, however, Clock Town is more like 'Clock Village' at this point, as there are not as many buildings, and the place is built upon the crater from the crash. The surrounding areas hadn't been damaged as much, however, the effects of the crash have been felt, as portions of the areas were affected by the crash, such as the forest not reaching as far, the mountain being damaged in some parts, making other impassible, and Ikana Valley's Stone Tower collapsing. The only area to escape being damaged at all was the ocean area.-===Labrynna===-Not much has changed in Labrynna given that it has only been six months since the Oracle Incidents. Over the six months since the Oracle Incidents, Labrynna's inhabitants slowly expanded where they lived, and began to co-exist similar to how the inhabitants in Termina do.-===Holodrum===-While Holodrum is still slightly recovering from the unbalancing of the seasons, the land has remained relatively the same over the past six months. As with Labrynna, the inhabitants of Holodrum have slowly began to unite, and have began to coexist. Subrosia is still under Holodrum, however, the people of Holodrum have continued to keep their distance from Subrosia for the moment.There will be more locations brought into play as the RPG continues on.-==Items In General [003]==-The item system for the most part is similar to the actual games, however there are some exceptions.For one, there are items that are considered 'special', and there will only be one or two of said items. This includes special items like the Harp of Ages from the games. This will be considered on a case by case basis, and to prevent someone from potentially taking all the special items, there is the possibility of restricting how many can be obtained for yourself, but again, that will be considered a case-by-case judgement call. There is always the possibility of the items being surrendered to another character upon your character's defeat, of course.For the basic items, such as the Bow or Hookshot, there will be multiples of those, either given out in a dungeon, or by your faction, or a town if you have no true faction.Equipment wise, there are many possibilities for them, like having special gauntlets, but those will be a special case, to make certain that they are not overpowered for the portion of the story that is currently going on.As for upgrades, you will more than likely be able to upgrade your sword eventually, however, keep in mind that the special items clause applies here. Master Sword will be the biggest case-by-case decision, as the only wielder shown so far is Link, and the true whereabouts of the Master Sword as of the Oracle Games is unknown. And there is only one Master Sword, to boot. Other swords and legendary weapons will be decided on a similar case-by-case scenario, though normal upgrades to a normal weapon would fall under the scenario below.You will also be able to upgrade your items themselves to multiple levels, however, that will only become available if it has been shown that you can handle a better item through role playing and such. Think of it as a reward.-==Races of Hyrule [004]==-This doesn't cover the different types of monsters that are around, simply the main species. This also currently doesn't cover the inhabitants of Labrynna or Holodrum; for the most part, the species found there are the same as in Hyrule, though there are a couple exceptions.-Hylians-They go by different names every so often, however, the main name they go by is 'Hylian'. The main difference between a Hylian and a normal Human is the fact that Hylians have pointed ears. Hylians can wield all equipment types.-Deku Scrub-A Deku Scrub is similar to a plant, very similar. It's head has plant leaves like a plant would, and can disguise itself among other plants very well. They has a tendency to spit out nuts when it talks, which makes it hard for the Scrubs that go into business to actually sell stuff without accidentally hitting someone. Deku Scrubs, due to a lack of arms, cannot wield weapons, and most armour will not fit, unless it has been custom made. However, that being said, there are some Deku Scrubs who, in fact, do have arms, but still cannot wield weapons.-Gorons-The best way to describe Gorons, are that they are living stones. Their skin is brown, and most all Gorons have purple eyes. They have the ability to roll up into a ball easily, and can roll across the land quickly due to that. There are not nearly as many Gorons as there were back in the era of the Hero of Time, however. This is rumoured to be due to the Imprisoning War. Gorons can wield handheld equipment, however, they cannot wear armour. They can wear belts, however, this interferes with their rolling ability for obvious reasons.-Zora-Zora are humanoid fish-like creatures that can typically be found in the water. A lot of the variants are peaceful, however, in recent times, some have seemingly joined up with Ganon's evil forces for some reason. They have the ability to swim through the water with ease, and can even fight underwater better than they can above water. They also can breathe underwater, which is why most of the Zora stay under the water typically, unless approached. Zora have the ability to wield equipment, but most prefer to simply fight with their fins, due to it being just as effective as a sword in most cases, and even more effective underwater. They can wield armour, however, it's much harder to swim underwater with the armour, and they typically wear only the most basic of armours that would allow that. Most armour that they wear, however, is custom made for them.-Humans-Humans, for the most part, are the same as Hylians. However, their ears are more rounded, and they tend to be found more in the area outside of the Kingdom of Hyrule. However, they still have been allowed to join up with the Knights of Hyrule, for those who have moved to Hyrule. In ancient times, Hylians were once known as Humans. Humans have no equipment restrictions.-Monsters-These are the mass amounts of creatures that have been infesting Hyrule for ages. They appear and vanish over the ages, but they always seem to return, never letting Hyrule have peace for long, if ever. The ability to wield weapons or armour varies among the different types of monsters, so it's a case of thinking with logic. If a monster has no way of gripping a weapon, they can't wield one. If their body's too weird a shape to wear standard armour, they'd better hope that there's a smith that'll make custom armour, or they'll have to go without armour.-==Rules [005]==-1. Label your posts with IC and OOC, please.2. Obey all forum rules.3. No killing player characters without permission.4. No "Leet". It's not allowed, and as such, shouldn't be in here.5. Keep to the power that your character currently has, and do not god mode. If you wield a Triforce piece somehow, then don't abuse it's powers.-==Punishments [006]==-Ok, I dislike to do this, but, these are what you get if you break the rules.1. You get a simple PM warning, telling you not to do what you did, plus a temporary power decrease.2. You get a public warning, and a medium wound.4. You get a critical wound, and a suspension from the RPG for two days.5. You get your character killed off, and suspended from the RPG for a week, and when you get back you can make a new character.6. You get one of your characters put on the most wanted list for the Kingdom of Hyrule, and you are banned from the RPG until I decide you are fit to play again.7. That was your last chance the last time. You are permanently banned from the RPG, and all your characters are put on the most wanted list for the Kingdom of Hyrule. You can argue your point, but there's not much hope you can get back.-==Profile Submissions [007]==-Post the profiles in the topic in OOC. There is no character limit.[b]Username:[/b][b]Character Name:[/b][b]Gender:[/b][b]Age:[/b][b]Race:[/b] (Are you a Hylian, Deku Scrub, Goron, Zora, a human? Or, are you a sentient monster of some sorts? Specify here!)[b]Default Equipment:[/b] (Shield is basic for any character; weapons can be anything within reason. However, legendary weapons like the Four Sword, Magic Sword, Master Sword, or even the Goddess Sword, are not allowed. And the Goddess Sword would bring up a whole different question altogether, given it's current state. xD)(Obviously if you're a monster who can't wield equipment items, you're not going to have any Equipment)[b]Bio:[/b][b]Faction:[/b] (The Knights of Hyrule, The Army of Darkness, or Neutral.)[b]Character Description:[/b] (This is your character's appearance.)-==Factions [008]==--The Knights of Hyrule-While the Knights of Hyrule are typically a closed group, they have been recruiting over the past month, in anticipation of a potential battle. The Knights of Hyrule are dedicated to the protection of Hyrule and Princess Zelda. Link is considered an honorary member of the Knights of Hyrule. An alternative name for the Knights of Hyrule is the Hylian Knights.Recently, the Knights of Hyrule have been allowed to explore the kingdom of Hyrule for information about Link's whereabouts, and also explore other regions to find out information about the Oracle of Destiny.The leader of the Knights of Hyrule, is Princess Zelda, since she is a member of the Royal Family. Typically, it would be the King's area of expertise, however, due to pressing circumstances, and the fact that Zelda sometimes have prophetic visions, she has been given control over the Knights.The area that is most safe for this faction would be Hyrule Castle Town, due to it's defenses.-The Army of Darkness-This army appears to be mostly formed out of monsters who were formerly loyal to Ganon... However, they have expanded recently, and now include other inhabitants of Hyrule and other regions, so it is theorized that the Army has been recruiting recently.It is unknown who the leader of this group is, or what the motives of the army is. There has been little info that has been gathered on the Army of Darkness, so the biggest hint to dealing with them is to be extremely cautious.The leader is rumoured to be a familiar face, however, no information has been ascertained as to what that truly means. Others say that the leader is typically seen as simply a shadow, but that could be just a figure of speech.The Army of Darkness' base is located in and around Faron Woods, seemingly close to where the Lost Woods are located. It is safe, because most people trying to find their base would actually overshoot the location and head straight into the Lost Woods; and even if they got to the camp, the guards would be likely to kill the intruders.-Other/Neutral-As stated in the story section, other forces have been rumoured to be gathering. However, given that this is not yet known at all, it will be considered neutral until it is actually confirmed or found.This also includes neutral forces. People who are neutral are basically just trying to make use of the approaching war for their own benefit, or wish to see Hyrule burn for their own reasons. They might even just simply want to escape all the war, and stay out of the fighting. Whatever the reason for being neutral, there are many possibilities for not joining the other factions, and some characters might just have their own part to play in terms of their destiny...Well then, let's get to playing the game. =) But please wait until me and Korkoa finish putting up the profile posts and such. An opening IC will be put up when things are ready, but in the mean-time, you can send profiles to be approved in PM. Hopefully it should all be ready by tomorrow afternoon. =)/EDIT: NEW!You can now support the RPG, by including banners for it in your signature.Banner 1[url="http://www.bzpower.com/board/index.php?showtopic=2723&st=0"][img=http://www.majhost.com/gallery/supermario546/Zelda/lozood-a.jpg][/url]Banner 2[url="http://www.bzpower.com/board/index.php?showtopic=2723&st=0"][img=http://www.majhost.com/gallery/supermario546/Zelda/lozood-b.jpg][/url]Credit for both banners goes to Terminus.//EDIT: Just to mention, you can have mounts in the game, like in the series.
  2. Kid Icarus: Unanswered Prayers Hey, Magnus Speaking. I gotta keep this brief, ‘cause there’s barely any time to fill you in on what’s been going on recently. Alright, let’s see… You remember the war against Hades and the underworld, right? Pit and Palutena saved the day, knocking Hades out of the fight for good. So everything went back to normal, with the underworld armies not attacking anymore, the gods didn’t have to intervene in human affairs anymore, meaning that nobody really heard from them for a while. And then everybody lived happily ever after, right? Wrong. Dyntos called me and Gaol to his workshop, where he informed us of the news. Palutena, Viridi, Pit and the rest of those heavenly beings, they weren’t just taking a rest like we thought. They were gone. Disappeared without a trace. Even less powerful beings disappeared, like Dark Pit, Arlon, and Thanatos. Poof. Gone without a trace. Well… All except Phosphora and Pyrrhon. As soon as everybody disappeared, those… morons show up… Anyways, Dyntos implored me and Gaol to build up an army, for he feared the worst, and assumed that the Underworld was back. ‘Course the old buzzard was right, and soon after we got back to Gaol’s Castle, we were stormed by an Underworld onslaught. And that leads me up to the present. The army. The one that you seem interested in joining.Well don’t just stand there! There are tons of stuff for you to do! Go join the front lines, and fight against the Underworld Forces! Apply for the special ops team heading for that rumored angel up north! And, just between you and me, I heard Gaol talking about leading a secret mission to find out what happened to Viridi’s reset bombs. Finding those would be a great asset to our fight against the underworld.You don't know who I am. That's probably for the best.A while back, Pit, the servant of Palutena, took down Hades, controller of the Underworld Army. Of course, it was too good a chance to give up, so I stepped in to fill the void. I started rebuilding the forces, making them more powerful, creating an unstoppable army.Of course, I had to get rid of those who would stand in my way. Pit, Palutena, all those other gods? Gone.There's no-one left who can stop me. Except, when I attacked, the humans started fighting back. They have some kind of new hope.Rumor has it that there's a new angel, somewhere in the North. If the good guys beat us to it, I'm finished. We're screwed.So, that's why I have called upon you, the lowlife, the scum, the outcasts; join me. Fight against those who alienated you, who took away your place in their society. With your help, I will create a new world, a world in my own image, for all of us who they cast out.Those of us who were banished by the light shall shroud the world in darkness...IntroductionThis is a RPG based off the two Kid Icarus games, Kid Icarus and Kid Icarus: Uprising. If you’ve never played Kid Icarus Before, here’s the rundown. Pit is an Angel that serves the Goddess of Light: Palutena. Pit and Palutena fight against the forces of evil, keeping them at bay and protecting the Humans. Along the way, they’ve fought many gods, and allied with some. In Pit’s most recent adventure, he joined forces with Viridi(The goddess of nature) and the rest of her commanders, which includes, Arlon the Serene(Viridi’s personal Butler,) and Phosphora (Goddess of Lightning). Along the way, many things distracted Pit from his goal of defeating the Underworld, such as the mysterious Aurum, which were controlled by Pyrrhon(Self Proclaimed God of the Sun, actually just a deity. Ended up saving the day and sending himself and the Aurum into the far reaches of outer space to atone for his actions.) and Dark Pit, a clone of Pit, who was created by the Underworld, but rebelled and decided to follow his own path. Palutena and Viridi both empowered Pit to fight against the Underworld, allowing him to defeat Hades(Lord of the Underworld, God of the Dead) and save the Humans. After Pit saved the Underworld, Viridi withdrew her alliance with the two, and went off by herself. Kid Icarus: Unanswered Prayers happens roughly a year after the events of Kid Icarus: Uprising, during which a new mysterious being has gained control of the Underworld, and has also managed to put all of the gods This game will be run by Vorex: Shadow Master, and ‘Da Boss: BioBeast, with Pyrrhon and Pit: Arrow of Light as their assistants.Table of ContentsUse Ctrl+F to use this Table of Contents.Section 1: ‘Da RulesSection 2: The ProfileSection 3: Heavenly RewardsSection 4: Important LocationsSection 5: Species for UseSection 6: Deciding on your WeaponSection 7: Heavenly PowersSection 8: Staff Story Characters.Section 9: Join a FactionSection 10: Approved Profiles‘Da RulesAlright, now for the rules. Those things that everybody hates. Don’t worry, we kept them reasonable. All BZP forum rules apply! No flaming, spamming, trolling, inappropriate content, or other rule-breaking actions are allowed.Please take all personal disputes and conversations to PM, and if the situation cannot be resolved that way, talk to one of the Hosts.Do not god-moderator. (God-modding is when your player is performing with unnatural and illegal amounts of power and/or invincibility.)Do not critically injure/kill another player’s character unless the other player specifically gives you permission to perform such an action.Excessive ridiculousness is frowned upon. A little silliness is okay, but making a character just to poke fun at/annoy someone is a little bit excessive.Creating your own Story Arc is allowed, and even encouraged. Just make sure your story arc is flexible, so that others can join in.Listen to the staff of this RPG, they’re the staff for a reason guys.Make sure to PM this RPG’s staff for permission before you do things that might or might not be allowed. Always be sure to err on the side of safe, instead of sorry.All profiles must be approved by staff before use.The Profile [b]Name:[/b] (The Name of the Character. Duh.)[b]Gender:[/b] (Male/Female.)[b]Species:[/b] (Human/Spirit/Underworld Monster. As the story progresses, more species will be unlocked.)[b]Age:[/b] (How old is your character?)[b]Appearance:[/b] (What does this character look like?)[b]Personality:[/b] (Describe your character’s personality.)[b]Weapon(s) and Abilities:[/b] (What weapon is your character using? Does it increase his speed? List what your weapon is and does here.)[b]Alignment:[/b] (The Human Army/The Underworld/Pyrrhon&Phosphora/Neutral)[b]Powers:[/b] (What powers has your character gained? See the ‘Powers’ explanation below for more information.)[b]Weakness(es):[/b] (Everybody has a weakness, and that means your character. List them here.)[b]Hearts:[/b] How many hearts does your player have?Heavenly RewardsIf we see people RPing, or participating in a staff quest, or even ask the staff for just a regular plot-unrelated quest, and doing these things well, we will reward you. Rewards can be anything, but will mostly be from this list. An improved weapon, Vehicles of the Gods, ‘Powers’ that you can use in battle, and higher authority on whatever side said character is on. Remember, these are not all the rewards that you can gain, but are probably going to be the most likely.Currency of the GameThe currency of this game is called, 'Hearts.' You can get hearts by doing odd jobs around a town, mugging random people, or helping to defeat the opposing armies. For reference, ten hearts equals one US dollar. You can use these hearts in any way you want, from bribing people, buying powers, to buying new and better weapons. A normal weapon costs about 200 hearts. The weapons only go up in price from that base value, however; capping at around 15,000 hearts for what would currently likely be the most powerful weapons; so you have to make sure you know when to spend your hearts, and when to save them.Important LocationsNow what would a RPG be, without any locations to play it in? Each location has a teleport pad, which can teleport you instantly to locations that are allies with you, which allows for easy travel.Gaol’s CastleGaol's castle is rectangular in shape, but it is completely surrounded by a circular wall that has been built with large spikes jutting out of it. It also has multiple towers along its walls and the castle itself. The largest tower resembles a smokestack with a purple haze coming out of it, and is where the portal to the Underworld used to be hidden. The castle only has one bridge connected to it, and is otherwise inaccessible without the ability of flight. Inside the castle are many rooms, such as the Great Hall, the Interior Garden, and the Throne Room. Gaol’s Castle is the main fortress for characters that join up with Magnus and Gaol.Just outside of the castle are massive plains that extend for miles in all directions. Sharp, pointed mountains are abundant, with rivers flowing between them and pouring into deep, seemingly bottomless gorges.Reaper FortressThe Reaper Fortress is notable for being made almost completely out of bones, or at least sculptures that resemble bones. The main building itself is lined with animal skulls and massive, tusk-like structures that curve around the entire fortress. There are also two curving lines of pillars holding up what look like large vertebrae. These structures also support two towers standing on each side of a small bridge that leads straight to the entrance of the fortress. The main building, the pillars, and the towers are all lined with dangerous laser turrets. This is the main fortress for characters that join up with the Underworld.Aside from these primary enemies, the ravine itself is also littered with numerous obstacles and traps, such as jagged walls, heavy wind currents, and clashing stone surfaces that close in on intruders as they attempt to gain access to the Reaper Fortress.TownsThat First TownThe first town that Pit visited after his twenty five year long vacation, That First Town is located at the center of a lush grassland with many hills, mountains and forested areas. There also appear to be farmlands on the outskirts of the town itself, which can be seen during flight. This human settlement is very flat in appearance and is made up of many smaller buildings, statues, and fountains. The most notable structure of this location is the large coliseum that overlooks the entire area. This is the location that is the closest to That Burning Town, seeing as they both are in the same valley, and the only place completely ignored by the warring factions.That Burning TownThe town that was attacked by the Hewdraw, That Burning Town was taken by the Pyrrhon, and is where most of his recruits come from. That Burning Town is mostly flat, with an impressively big sewage system, and a nearby lake. It is the closest location to That First Town.Rewind Spring & City of SoulsRewind SpringThe Spring has powers to reverse effects on a person chronically, though hinted that the effects can get weird if one stays in it for too long with one effect being that one may be erased from existence. The Spring is very hard to get too, and even though it is located in the Underworld, the forces of the Underworld have had a hard time gaining total control of it.City of SoulsThe City is the place where souls gather to find their final resting place. This is where most souls live, although it has been taken by Magnus and Gaol. This is where most Neutral/Good Souls live.Thunder Cloud TempleThe Thunder Cloud Temple is an electrically charged temple located inside a storm. Although Phosphora has taken up residence in this temple, it was built long before she existed, and houses many secrets that only time will reveal. The temple sits on top of a floating island, which houses much more than the temple. There are multiple gardens to the left of the temple, which provides Phosphora’s army with their food. To the right there are barracks, which Phosphora uses to arm her forces, an arena, which is used for training her soldiers, and a fountain with an endless water supply, which she uses to keep her troops hydrated.Species for UseHumanHumans dominate the planet, and can be found in virtually every place of residence.(The only exception being the City of Souls, which currently only has Spirits living in it.) As a species, humans are physically, culturally, and politically diverse. Hardy or fine, light-skinned or dark, there are no two humans that are exactly alike.SpiritSpirits are a little different than Humans, seeing as they are a deceased person that can appear, in visible form, to the living. Spirits are Humans that had such loyalty to their faction, that even death itself could not stop them. Spirits are beings that should have died due to natural causes, but could not abandon their faction, which led to their physical body deteriorating, and their souls living on. Spirits gain slight power over one element, at the cost of being physically weak. Spirits have little to no stamina, are not strong at all, and are unable to pick up a club. They make up for this by having skin of the gods. Their skin is literally made up of an element,(which they can shoot from their hands as an attack) and can harm attackers. The strongest Spirit that ever walked the face of the planet was the Chariot Master, and he gained his power through multiple gods’ blessings. Spirits can have skin made up out of one of these elements: StoneFireElectricityWaterUnderworld BaddiesMonoeyeA one-eyed ghostly plasma. It flies through the air past enemies in groups. If one of them touches you, then you'll becomes paralyzed. Monoeyes have a paralyzing touch, and can fire energyballs from their one eye.GanewmedeEvolved from a Monoeye. It's a floating life form that builds its nest in fortresses. Ganewmedes can spit out large spiked balls, and cannot fly, only hover. They have a slight immunity to ranged attacks.KomaytoA mysterious floating creature. Nobody knows where it came from. One theory has it that it came from a planet other than Earth. It's a nasty jellyfish monster that resembles the metroid from the Metroid Series. Komayto are completely immune to ranged attacks, and can hover about four-five feet off the ground. It's main attack is to attach it'self to it's opponent's head, and attack with it's tentacles.KeronA frog that was given wings by Medusa. It's a strong jumper and quickly flies at enemies. Keron use thier wings to float, but cannot fly. They can create harmful shockwaves when they land, and fire weak beams of electricity from their eyes.HandoraHandora is made up of two monstrous hands joined by a spiked collar; one hand functions as the legs, skittering about on its fingers, while the other functions as the body, firing bursts of small bullets out of its single eye. Handora are fast, and can shoot small bullets out of it's eye as stated above. The only downside is that they are extremely easy to take down, and have little stamina.DeityDeities are very special species, since they can stand on the same level as gods. Deities look just like gods, and can prodject themselves as a god, but do not have the same variety of power that gods have. Deities can control one specific thing, while gods can control many different things that would fall under their command. Deities can come in many different varieties, but all of them have these things in common. (Deities will be given out to good RPers, but for now this is just here to explain the differences between a god and Deity.) Deities can control the elements. (EG: Pyrrhon can control fire since he is a deity, but fire spirits can only shoot small blasts of it from their hands.)Deities can fly for an unlimited amount of time.Deities all have a large ego. (There is the odd one out occasionally, but since this is a general thing for Deities, I decided to put it here. )Deciding on your WeaponWeapons are the things that make the world go round in this game. Pick what class of weapon you want, and then what weapon from that class. If you want your weapon to have modifiers, like a +4 to Strength, or two stars melee attack modifier, PM BioBeast, Vorex, Pit: Arrow of Light, or Pyrrhon. (Since we’re using weapons from the game, I’ve put links to the weapon class pages on the wikia below.)ArmArms have very small range, being used primarily for melee attacks. But they do have a strong melee attack, and a regular ranged attack. This is the weapon for the kind of guy who likes to melee all his fights, but occasionally get a quick ranged attack in on a passerby.BladeBlades are the normal weapon, the one that a jack of all trades could pick up and weild. Blades do not effect you at all, nor do they have a special trait. They just shoot energy beams, and slash.BowBows are more of a ranged weapon, with above average range, and a high ranged attack power. It has normal melee damage, and doesn't effect your speed. The downside to using a bow is that you can only fire three times before you have to reload. For all other weapons, there is no reloading, but bows gain this downside to make using them fair.CannonCannons are for those people who prefer ranged attacks over melee, but still like to be able to hit nearby enemies. Cannons have awesome explosive power, for near and far projectile attacks. The down side is that they slow you down a lot, and have weak melee attacks.ClawsClaws are a speed based weapon. Claws are strange, in the fact that unlike most weapons, not only does it not decrease your speed, it increases it. Using heavenly technology built into the claws, claws actually enhance the user's speed. Most claw user prefer to use their weightlessness to dash around slower enemies, getting in multiple melee combos or ranged attacks in before the enemies notices that they're even there. Of course, this means that Claws have melee and ranged attack power, and average range, which is quite a downside to using a claw.ClubClubs are the strongest melee weapons in the game. Other than charged shots, they have no ranged capability. They make up for that with raw, brute strength. They slow you down more than any other weapon class, but in return give you awesome melee power, and an above average charged ranged attack.OrbitarsOrbitars are a strange weapon, unique in many ways. For one, they float above your shoulders, making it so that they don't hinder your speed at all. Orbitars also shoot two projectiles at a time at a rapid pace, making it harder for enemies to dodge. They have average ranged strength, and weak melee strength.PalmPalm's make people with horrendous aim smile. These weapons' strength is their homing capability. They can be fired in the opposite direction, and then home in on the enemy behind them. This is not without a cost though, a Palm has only average ranged stregnth, and below average melee strength.StaffThe Staff is the Sniping weapon in this game. With horrendous melee capabilities, and only above average ranged attack, you might think this weapon class worthless. But no, it has fast shooting abilities, and an amazing range. By the time people get to a range where they can attack you, they'll most likely already be dead.Heavenly PowersPowers are a very important part of this RPG. They are blessings granted to you by the gods, which allow you to perform feats thought only possible by Angels. Powers will be granted to characters as the story progresses. All members of factions can use Celestial Fireworks. Staff Story CharactersMagnus: Gaol: Leader of the Underworld: Pyrrhon: Phosphora: Join a FactionFactions are all over the place, but these are the most important ones in the war. Of course, you don’t have to join one of these, but it is ill advised to not join a faction.The Human ArmyThe Human Army represents the people who still believe in the gods, the good in the hearts of the People. They house themselves and their army in Gaol’s Castle, and form their courses of action. They are the faction that cares for the survival of both the gods and the humans. Like the name suggests, the Human army is mostly made out of Humans, although Spirits have been known to join.UnderworldThe Underworld wants what it’s always wanted. To wipe out all forces of light, and all that oppose them. The army is mostly made up out of Monsters created by the leader of the Underworld, although they have decided to start recruiting, meaning that some Spirits and Humans have joined the ranks.Pyrrhon and PhosphoraPyrrhon and Phosphora just want to survive and figure out what’s going on. This is the Neutral faction, made up out of anything and everything. Some of the forces of Nature joined, and some Humans and Spirits joined. This is where you want to go if you don’t want to get involved with the Underworld or the Human army.Approved ProfilesAll approved profiles will be added here, for your convenience.Zacax's Profiles: Terminus's Profiles: Pit: Arrow of Light's Profiles: Pyrrhon's Profiles: Using Less Vorex's profiles: Dark Pit: Servent to None's Profiles: This RPG was approved by Than, and the COT RPG Judges.Terminus has been kind enough to provide us with some banners, now you can show your support for this RPG and put these in your sig!Banner 1Banner 2Banner 3Banner 4Banner 5
  3. I've started a project to make an RPG system for Bionicle. It looks like it's going to be mainly based on the D&D system, but with some important differences. For more information, take a look at this blog post and the comments under it.Now, I would like to complete it anyway, but I want to know... who would actually play this? I intend for it to be playable on paper and on forums. It's still in the early stages, and please read what we have so far before you make a decision.
  4. I think that was the closest contest we've had in a long while. Congratulations go out to the winners of the Twenty-Fifth RPG Forum Contest: Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianHunted - Kal GrochiThe Light Meets the Dark - Toa Levacius Zehvor (Withdrawn)The Dark and the Dead - Lord of Adders BlackThank you everyone for entering, reviewing, voting, and otherwise supporting this contest. We'll be back in two months with the next one!As usual, winners from the last contest have until next weekend or so to wrap things up.
  5. "All quotes are provided by the kind workers of House Pheond, where people matter most! Unfortunately, your interesting tavern scene has been delayed by an unfortunate event that may or may not be related to a factory burning down. Thank you for your cooperation."This is the Disccusion Topic for The Light Meets the Dark. Here you can discuss the RPG and just have a bit of friendly banter as long as you try to stay on topic.If you were going to make a post in OOC, but do not have anything IC to go with it, you must post here. That’s the rules, and considering its put in the rules, and right here in huge bolded letters, you have absolutely no excuse to go breaking it. It’s like pushing a button that says ‘do not touch’. By all accounts, you should be shot on the spot, while the real operation it would normally perform is operated by a hidden lever. I cannot stress this enough. Wait. Yes I can. I’m doing it right now.Profiles must be posted here for approval before being posted in the profiles topic. I want to keep that topic limited only to profiles to make it easier for other players to use. It also means we can keep all profiles for a single player in one post, which makes finding a description of another characters appearance or the like a lot easier (admit it – every one of us has mistake at least one characters species at some point). While that won’t stop all problems, it will make things a lot easier.Follow all BZPower rules on this topic. Obviously.Finally, this topic will serve to show 'Sumonu-Wahi Events' - things that are happening across the world to help provide things for your character to do and develop as the story progresses. Over time, a record of major past events may also be put up.Sumonu-Wahi EventsAll is calm in Sumonu-Wahi. Perhaps you should find somebody to interact with?With that said -Thank you,Toa Levacius Zehvor
  6. The Light Meets the Dark An RPG for Contest #25 by Levacius Zehvor Date: 849 AGC (After Great Cataclysm), below the Southern Continent ~ Prelude to Destruction ~ The end of the world seemed to come. We had no name to give it, no name that had a proper fit to it. But the Matoran are an ordered people, and we soon regrouped and looked at the world we had been left with. This was our world, the Matoran Universe, ravaged by quakes, and stars falling from the sky. Together, as a people, we gave it a name. Only one name could fit, and that was the Great Cataclysm. For thousands of years, the Visorak had ravaged our lands; now, though, they were leaderless. Those who remained loyal, still, had been mustered together by the Brotherhood of Makuta, the angels of Mata-Nui who had fallen and become demons. Their leader, who must therefore have been the devil, had seemingly slipped away from the world, leaving his dogs uncontrolled as they waged a terrible war against the Dark Hunters. But evil was not the only one hiding – so, too, had Mata-Nui vanished. Those who spoke his words were silent. But, perhaps the most devastating thing for us was the silence of Metru-Nui. Without its forges and research labs functioning, the largest source of industry in the north was shut down. The power plant, able to provide energy to all but the volcanic Southern Islands, was inoperable. Only then did we realize our folly; only then, we saw how foolish our trust in one place had been. Our physical needs, all entrusted to one city. Our peace of mind, all entrusted to the Toa. With Mata-Nui silent, the Toa were all we had, and they were fading away. Hundreds had died as a result of the aftereffects of the Toa/Dark Hunter War, and the ancient organizations that kept them in close contact had disbanded. They were separated. They were weak. They were vulnerable. The many enemies of the Toa from across all of time struck. Whole teams vanished or were murdered. Only a few hundred are suspected to survive. ~The Sky Falls ~ We were the people of the Southern Continent, in the past. Most of us, at the very least – the capital city of the continent, and many of the surrounding territories, catapulted into the skies above, leaving a massive chasm. Many died during Skyfall – when the stars themselves died. When, one by one, the points of light in the sky died out, and massive crystals struck the ground with massive force, destroying cities and ravaging the landscape. When I say many, I speak of both the percentages and the actual loss. It is suspected that over two million Matoran died within the matter of months that it took for Skyfall to reach its completion. Close to one tenth of the Matoran Universe, of numerous species, were lost to us. Those who survived on the Continent tried to flee, leaving under twenty thousand survivors scattered and ready to be brought together to complete one final plan. The sky had been lost to us. The night was nothing but darkness. The Three Suns of the day provided us only dim light. It was in the dim light we worked. It was in the dark of noon we worked on the greatest of projects that the united Southern Continents people had ever devised – perhaps the greatest in all of history. We dug. We dug, and we kept digging until we couldn’t anymore. We made use of the ancient tunnel networks that we used for trade before the chute systems. We found the ancient caves, and dark oceans beneath the surface. And as we kept digging, and exploring, and building, we found solace in the underground. It was safe there. ~ The World Below~ Our colonies spread. The only record we had of the passing of time were found in small watches and clocks. Lightstones were used to provide illumination; into the largest of caverns, the base of our great city Metru-Sumonu, the Under-Earth City, we had carried one of the Sky Crystals from the surface. We found our source of life in the waters of the Ga-Rivon waterway, and the underground sea Ga-Rivok. We found ways to farm. We opened the tunnels to mine. And in the underworld, we prospered. From our new home we began discussing things of the surface world – politics and defense. We still remembered our home. We remembered how the world once was. But the past was behind us, and we could never return. We were happy here, in the belly of the universe. But our happiness was not to last. ~ The Beast Rises ~ Perhaps the Makuta were demons, in their own way, and in every sense of the word. But they were still the creations of Mata-Nui. They were a group with minds bound to the world and their own desires. What we awoke as we dug was not a creature of desire or emotion. It was simply the Beast. It began thirteen years ago, when the cavern of Tzont had finally reached full stability. But we kept digging past it. We wanted to go deeper. We wanted to see what could be found there. But none of us know what they found. The day came when the entire cavern started to collapse, despite being completely secured. But this was only the aftermath – before the caverns collapsed, the survivors came to us. They returned to the city, and told us of the Beast. Just what it was, none were completely sure. Some described it as a giant wreathed in fire. Others, a titan of pure electricity, scarring the land around it. But all told of their close encounters – of how rocks seemed to move slightly to the side when they would have crushed them, or how they just happened to trip on a small rock as a lance of pure flame rocketed past their heads. As though they had been saved, even when they shouldn’t have. The Beast was not seen again for close to a decade. During this time, there was a spike in the number of mysterious occurrences in the tunnels, with people randomly dying, and just as often escaping what they believed certain death. All marked off as just random events. Until the Beast returned once more, destroying the city of Taunn; the first of our outposts, and the only one leading into the upper tunnels, and the world above. More escaped the second massacre, and with more stories of life and death. They told stories of how the Beast destroyed the passages and ruined the surrounding tunnels. We began a hunt for other caverns, and other ways back out. But it was a hopeless quest, for the Beast destroyed every tunnel we could think of. Some were unlucky enough to find them at the same time. After a time, it was decided to give up. There was nothing for us on the surface – and if our adversary wished to trap us down here, so be it. It has been months since we last heard from the Beast, and its actions - at least, most of, for there are still some who would pursue it, and already have. As for the rest of us, we have taken the time to prepare ourselves. We will be ready for whatever comes next. This is how we came into the tunnels. This is how we came to Sumonu-Wahi, the Land Under the Earth. This is how you came down here. And what happens next lies in your hands. ~Overview of the RPG ~ By Toa Levacius Zehvor, Creator What you have just read is the backstory of this RPG – how the characters got to where they are now. Why they’re living in the small, four Kio deep thick crust that lies between the Southern Continent and Karda-Nui. Of course, the pretty question isn’t how they got here, it’s ‘what’s next?’You have entered The Light Meets the Dark. Named after an album, yes, because I thought the name fit the RPG quite well – the light of civilization, in the darkness of Sumonu-Wahi. This RPG will bear with it a number of restrictions, but also a lot of freedom in personal backstory – it’s your characters, and what they do, that is the focal point of this RPG. Play every action as if you’re the main character, because every one of your characters is the focal point of this story.This RPG focuses primarily on story and character development. The main mechanic is the Morality Meter that accounts for the many actions your character makes and begins drawing them closer to the light… or deeper into darkness.Since we’ve already finished the history, we shall skip past it and move directly to more information on Sumonu-Wahi. First we will talk about the locations, and then the factions and people (NPCs) that occupy them. Finally, we’ll get to the Morality Meter, and finally creating your beautiful character. ~ Sumonu-Wahi: Places to See ~ The Numerous Locations of Sumonu-Wahi to Explore Link to Full Map The following is a description of Sumonu-Wahi ( - , which translates to Land Under the Earh in Old Matoran). Close to ninety percent of the region that is safe to transverse is simply the tunnels and minor caves that can be found amongst them – but it’s what’s happening in the remaining ten percent, the major caves, that matters the most.Architecture: It is impossible to properly describe this, as it varies so greatly – from across the Southern Continent have there been civilians, all with their own traditional designs and ideas. Generally, the size of the inhabitant and their wealth dictate the size of the structure, however.Economy: The economy of Sumonu-Wahi works based on the standard currency piece of the widget. Most traders operate in small guilds, but nothing large has ever assumed full control, and many act independently. Many private individuals invest in shops and work out business deals in exchange for doing so.Political: Sumonu-Wahi’s controlling government is best classified as an oligarchy. The most wealthy individuals and groups who originally took charge in leading us down beneath the earth still retain power, controlling the actions of those lower downs. The largest businesses and guilds are often under their control as well. The five major houses are Kaimiro, Redome, Pheond, Kirak, and Irikin.Classes: There’s an upper class, a middle class, and a lower class. For the most part, the upper class control everything, though they often are forced to make concessions to keep the tradesmen and warriors of the middle class from causing problems. The lower class, on the other hand, have almost no say in anything, bowing to the wishes of those above them.Metru-Sumonu (The Under-Earth City): The largest and most important cavern houses the city Metru-Sumonu. Close to twenty thousand surface world survivors reside here. The city is centered around a lightstone that was teleported down from the surface world with Kanoka disks, large enough to provide illumination to the whole place. There are three major pillars and numerous artificial supports to help with the ceiling. Most of the wealthy reside further from the lightstone, along the sides of the cavern – the closer a building is to it, the smaller it will generally be. Windows are rarely seen, and almost always facing away from it, with interior lightstones providing light.Flames are not allowed to burn here, in order to prevent a buildup of smoke and pollution in the air. There is no electricity here. If heat is required, a heatstone is used. Many highly specialized ones can be purchased, including ones hot enough to be used in a forge. For the same reason, firearms are eschewed for disks and the popular Zamor sphere launcher.A few more well known locales to hang out are the Sumonu Bar & Grill (frequented by commoners), the Dark Abyss Saloon (frequented by criminals), and the Maroon Moon (a high-end bar/restaurant often used by those on business).Taunn (Destroyed): This was the first of the caverns to be inhabited, and closest to the surface world. It is now almost completely collapsed due to the Beast. The only inhabitants now are criminals who make use of its bad reputation and far out location to keep the guards from coming after them. Most are also scavengers, claiming the equipment of the dead for their own use or selling it to others. Before its destruction, it was owned by House Irikin.Faen: The city of Faen is also known as the Cemetery, for the bodies of the deceased are all brought here for burial. Irikin owns this cavern, and keeps it well guarded. There is a small temple to Mata-Nui here.Aila: Also owned by House Irikin, the small settlement of Aila is a primarily religious one. The largest temple to Mata-Nui in the Wahi can be found here, along with museums and numerous statues depicting great heroes. The guards here are few, but are highly trained and equipped well. Most Toa reside here.Tzont (Destroyed): This was one of the two mining operations formerly controlled by House Kamirio. It was destroyed by the Beast, who collapsed most of the cavern and all of the adjoining tunnels. No criminal band even considers going here – the entire place is said to be haunted by the spirits of the dead.Feurn: Owned by House Kamirio, this cavern is the second largest mining camp in the Wahi. Many poorer workers are employed in these tunnels, and it is considered one of the worst places to be so. With the destruction of Tzont, this work is just getting harder and harder, as they attempt to compensate for their loss is their race against Redome.Eleurn: Owned by House Redome, this small town is the location of the most extensive mining networks in recent history. Worker treatment is just as harsh here as elsewhere, with the miners being pressured to claim as much benefit as they can while Kamirio is recovering from Tzont. The sheer number is also much higher, though the pay is as well.Gesph: The prison colony of the city, and yet another mine. Prisoners are forced to work here for the benefit of the city, under the supervision of Redome guards. Overall, the cost of the guards is too high to make Gesph a major source of profit, and most of what’s made here is marked off as extra revenue, and is never counted on.Irund: Under the control of House Pheond, this city is almost entirely watermill based factory work. Goods are typically brought down river when transported from here to Metru-Sumonu, but through the caverns when going the opposite way.Nourn: The cavern of Nourn is a primarily residential, with those within paying rent to House Pheond to live here. It is somewhat notorious for being used by criminals as a hide out. It also has a secondary purpose as a mine – more specifically, a mine of the crystal used to make Zamor Spheres, ammunition to the favored weapon in the Wahi.Arik, Ariv, and Arif: These three caverns bordering lake Ga-Rivok are the major source of fishing and agriculture in the city. Controlled by House Kirak, they represent the breadbasket of Sumonu-Wahi. Very little goes on here other than the occasional robbery, but most would prefer to go after more valuable things like ore or weapons. Most of the ground here has been removed and replaced with soil filled grounds for growing food, and small canals for bringing water to the ‘fields’. Supplies from Irund and Metru-Sumonu are brought downriver, but taken back up by tunnel travelling supply trains.Ga-Rivok & Ga-Rivon: The Ga-Rivon river stretches for an unknowable distance away from here, ending with the Ga-Rivok lake. It is estimated the lake is close to eight hundred Bio deep, with the top of the overall cave being about twenty Bio high, save at the three caverns adjoining it. ~ Sumonu-Wahi: People to Meet ~ Detailed Descriptions of Factions, and Those Who Are In Them Sumonu-Wahi is a host to a number of organizations that spring up almost daily. The world is full of lots of ambiguity when it comes to morals, especially among the leadership. Deciding what’s right and what’s wrong out of this tangle is what makes you different, and what gives you the power to change things for the better, or for the worse. ~ Part the First: The Five Houses ~ The most powerful organizations are the Five Houses. Each is based within Metru-Sumonu, though their primary holdings lie outside the city limits. These five Houses were the former leaders of some of the largest cities on the Southern Continent, and were behind the creation of Metru-Sumonu, supplying the resources and directing workers. They are from whence the city came, and never shall it be away from their rule.It is of note that due to the lack of blood ties between members of the Matoran Universe, the House does not refer to any form of family links. The Houses are simply groups of beings coming together to support the power they have. Becoming a member of a House is difficult, though many try to gain the support of one of them.House Kamirio: One of the two mining Houses, Kamirio is mostly composed of Steltians and Vortixx. It is among the most brutal of the houses to be a lower class worker for, but among the most prosperous for a trader just starting off. There are numerous artisans under Kamirio’s employ as well.House Redome: The other mining house, Redome has always been in competition since the beginning of the city. It is composed primarily of Matoran and Skakdi, and many of the later species are employed as guards for the House. In the past, it always lagged behind Kamirio in keeping power, but has recently begun to have success in surpassing them.House Pheond: This house has always been more focused on the people more than anything – which is to say, they were slave dealers on the surface world. The factories they run are jokingly referred to as being nothing more than this, but in truth, they are quite humane compared to the mines. Pheond also owns a lot of property, renting it out to the other Houses and independents alike.House Kirak: This house was a large one on the surface, owning close to one eight of the land on the Southern Continent – almost all of it farmland. Agriculture was how they got rich, and how they still manage to make by. As their three territories of Ariv, Arik, and Arif are some of the only sources of food in Sumonu-Wahi, their monopoly has allowed them to keep up with the other Houses.House Irikin: The oldest of the Houses, acting as the complimentary religious one. They drew much of their surface importance from matters related to Mata-Nui that they drew their wealth and importance, and now they have very little influence in the city, taking most of their wealth from their renowned artists and a few donations. Their ownership of Taunn was once a good source of wealth, as they rented out land there for cheap, allowing beings to occasional venture to the surface and remember their old homes. Whether or not its lost will be their fall is yet to be known. Most members are of the Matoran species. ~ Part the Second: Criminals, and Those Who Break Their Legs ~ As in any civilized society, the people of Sumono-Wahi are under the juristiction of guards that uphold the law. These laws outlaw the obvious such as slavery, murder, assault, battery, arson, thievery, and everything else. Resisting arrest or disobeying an officer of the law is quite common, but don’t do that either. Even those in the Houses are subject to the laws of the city – those caught and incarcerated are ridiculed by their fellows.Metru-Sumonu Guard (MSG): The true guardians and police force of the city. The MSG are among the best trained warriors to be found, outside the elite guards of the Five Houses – who are often picked from this group, or from being adventurers. The MSG works primarily with House Redome, who keep their prison, but also provides free services to the temples controlled by House Irikin when needed.House Guards: This group is actually five – the five groups of guards working for the five houses and patrolling their lands. Little is to be said on them beyond that they’re guards working for the Houses.Black Sickle Gang (The Sickle): The Sickle are the largest gang in Sumonu-Wahi. While they may not be the most powerful, their members are the most dangerous, living in the fringe caves and assaulting society from afar to claim what they want at others expense. They are led by the uncreatively named the Black Sickle, a female Skakdi with an unstable mind and a somewhat obvious choice in weaponry.The Syndicate Under the Earth (The Syndicate): The Syndicate doesn’t really have a name, as its members hardly know each other. Members of this group typically act under at least three aliases – the first, their name in public; the second, their name in the syndicate; the third, their real name. They meet each other under the second. Contacting each other is difficult, which means members have to be perfect at both hiding and searching. Generally, higher ranking beings get better at both, to the point that the organizations only ‘leader’ of sorts only appears once every several months. ~ Part the Third: Hunting the Beast ~ Not all in the city seek to go about mundane tasks. The appearance of the Beast as sparked the formation of three major groups, all with their own plans for it.While the general public has never seen the Beast, members of these groups often are those who witnessed its powers, particularly at Taunn. On the rare occasion, they have actually caught up with it – both the Speakers and Templars took heavy casualties, including Toa, in their few run-ins, while the Sen’Iva have been more careful and lost fewer to their enemy.Templars of Mata-Nui: The Templars are aligned against the Beast. Composed primarily of Matoran, with Turaga back at the base, it has the backing of House Irikin, and to lose extents Kamirio, who want revenge for the events at Tzont. Their plans involve destroying the Beast, one way or another, and they have tried all they can to find some way of accomplishing it. The Tempars believe in using force of arms and the blessing of Mata-Nui to do their job, along with what can be learned from history. They rarely conflict with the other two groups.The Sen’Iva Order: This Order is named after the ancient Sen’Iva, a small group who were dedicated to sealing away evils in the Matoran Universe, and putting escapees back. They believe the only way to defeat the Beast is to find where it came from and lure it back there, banishing it rather than destroying it. They are more willing to employ weapons of magic or science in this pursuit. They occasionally find themselves pitted against the Speakers.Speakers of Truth: The Speakers believe that the Beast is a divine being, equal to Mata-Nui himself, and that it cannot be destroyed or sealed away. Instead, they hope to find a way to find it and use its power. They are willing to use almost anything to that end, and are far more visible than the Sen’Iva, who often compete with them over new weaponry and research bases. ~ The Final Part: For Everything Else – You! ~ For the Non-Affiliated and Custom Factions Of course, the most important factor is you, as the player.Most NPCs in the game do not have any form of affiliation with any of the groups presented above. They are instead neutral citizens doing what they need to do to survive the day.PCs are a special case. Each of your characters is their own unique person, and is expected to be played that way. As is fitting, such individuals are sometimes able to form together and create their own groups and factions.The rules for creating a faction in-game are simple. At ten characters, and a minimum of five players, a faction may be created by filling out this form – You may attempt to win over NPCs and establish a base of operations, but it’s a slow process, especially at the beginning. If your goal is to create a new organization, go for it.Finally, you may forsake one (1) of your character slots to begin the game with a character who is in charge of a faction, following the same list of information given above. Such a faction may have from 5 and 50 member (the number will be provided to you by the GM, but you may choose any number of 5 to 20 on your initiative to be more certain), and you must include any operatives. You need only name important NPCs, and their positions. You must provide at least a 30 Word goal description, and a tagged on 100 Word write-up describing the factions beginnings and other information. You may only create one new faction per player. It will be added to the Profiles topic rather than the Main topic.~ Gameplay: Character Morality ~ Every Action Has a Consequence While playing this RPG, your character will constantly be observed for every action they take. Most of these actions don’t mean much, but others do – especially the following.A] Interactions with other player’s characters.B] Interactions taken during GM started eventsC] Interactions that move the story forwardsD] Interactions with heavy consequences for manyThe purpose of this RPG is, as stated above, to tell the story and to show your characters, the stars of that story, developed along the way to its completion. As such, they will gain further powers and abilities as they develop, which may be essential to the actually completion of the story. What differentiates PCs from NPCs is that they’re able to go through such development and change, whilst the NPCs are static.As characters take actions, they are counted upon something called the Morality Meter. Well, actually, it’s closer to an Excel Sheet than a Meter.The rating of the Morality Meter goes from 999 (Saint) to -666 (Irredeemable). Yes, there are more points to earn on the positive side than the negative side. Most characters will start off at a flat 0 on the meter, which is dead center. You are neither particularly good, nor particularly evil.Both 999 and -666 represent the characters ultimate ascension to good or complete corruption into evil. It is possible for a good character to fall back to darkness, even from this point, but not without severe reasons. And, along a similar vein, the greatest evil can be redeemed – but it’s incredibly hard, thus the title of Irredeemable.As you ascend on the side of good, you may gain the following powers – As you fall to the side of evil, you may gain the following powers – Finally, a character who remains at 0 and is actively trying to keep themselves from going either way (not swinging constantly and being indecisive, but just as firm in their beliefs as those above), they are provided with their own abilities.Now, as stated above, it’s your characters actions that cause the meter to slide. The only other way is by having something out of the ordinary (GM related) change it, such as having your moral light drained.It should be somewhat easy to figure out that some things are good (helping people out a burning building) while others are evil (setting said building on fire with people in it). Other things are less clear – but you must still make a decision, based on character personality, and stick with it.There are a few other points that must be remembered –A] As characters move further along the Meter either way, their personality will change. It must change, to some extent. Otherwise, this is just a chart. If your character does not develop, they do not gain powers.B] It’s easier to do evil actions than good actions. Allowing yourself down the dark path and following dark desires is easier than choosing to do the right thing. In the end, though, good has the best payoff.Finally, some of the common species (but not custom ones) do have an effect on the morality meter. Matoran advance at a much higher rate than all other species either way, and Toa are drawn to good. Vortixx are able to progress down the dark path easier. Skakdi are impeded going either way, due to their mentality, but it isn’t as bad when moving to darkness. ~ Gameplay: Character Mortality ~ The Rules of the RPG, and How to Create Your Character ~ Character Creation ~ The character sheet is as follows – Name, along with Gender & Species, are self explanatory. You can put your characters assumed alias’ and the like in name as well, such as codenames or nicknames. Gender does not dictate what elements you can or cannot be, but the ratio is usually about nine-one with NPCs. You may create custom species, including intelligent Rahi, but only if powers are limited – elemental powers doubly so. When discussing Matoran, Turaga, and Toa, you should use the elemental prefix if known, or 'of X' if not. (Male Ta-Toa, Female Toa of Magnetism).The Powers and Abilities sections refer to two different things. Abilities are things that have nothing to do with their powers, but are completely physical. Powers are everything else. You may create your own. Be logical with this - things such as Time and Life are outlawed, and a few power combinations are also outlawed (Psionics + Intangibility). If your goal is to make the most powerful character ever, you're just being a munchkin. We don't need that.Equipment is your items. Note that anything that creates lots of smoke or steam isn’t likely to be found – the most common weapon is the Zamor Sphere Launcher. Overall, the tech isn’t that flashy, since there’s no electricity or power plants, but the technology can still be very Sci-Fi like in nature. This is where you put what your mask does, if you have one.Appearance is what your character looks like. You may link and image of your character, or post the image if under 10 KB. The image must be clear and easy to see. Otherwise, use a description of thirty words or greater. Shapeshifter types must describe their common/favored/default form.Faction is who your character is aligned with, if anybody.Morality is what ‘rank’ your character has on the Morality Meter.Personality is how your character behaves. Include your characters alignment on the Law/Chaos and Good/Evil charts if you are familiar. This section must be a minimum of sixty words in total, as it’s who your character is – and that’s one of the most important things in this RPG. You are expected to stick to it.Biography, or History, is where your characters age and past goes. The bare minimum is fifty-words, but with a twist. All species other than Matoran must have a minimum of 100 instead. Skakdi need 200, and Toa 250. This means that more powerful characters need to have more work put into them. Custom species start at 150 and then go up.I am going to be very free in what I allow players to choose in a few respects. First of all, I am allowing players to act as the leaders or higher-ups of the factions provided, unless a prior name is given. There are a few rules on this, however. For a higher-up, the character must have an additional 100 words in the Bio (or 300, whichever is higher) and 15 words in the personality. For a full on faction leader, a minimum of 500 words for the biography must be provided, and at least an additional 25 words for the personality. This is not a guarantee, and some factions do not have a single 'leader'. In addition, you must follow through with this character and manage them efficiently and realistically. Your cations are much more subject to analysis or being retconned. As long as you follow what the personality description of your character says, there should be no problem.There are three characters who you are not allowed to play as, because they have already been named or have details beyond what I'm going to allow. These, and the reasons behind the choices, are -~ The Beast; Primordial Horror [Why? I dunno. Because.]~ Black Sickle; Leader of 'The Sickle' [Why? Because she's my sample NPC]~ Overseer [syndicate Name]; Leader of 'The Syndicate' [Why? Because GM plans]You may have five (5) characters at the start, and may be awarded for doing things that progress the story an additional one (1) character slot up to three times, for a maximum of eight (8) characters possible.Characters are to be posted in the Discussion Topic, called Dark Abyss Saloon, for approval. Upon approval, they are to be posted in the Profiles Topic, called Sumonu-Wahi Citizen List. If another character is approved later, edit the initial post and add them to it. A person should never have more than one post in the Profiles Topic.Special Note: Players may only create a single (1) Toa character – there aren’t many left in the universe, after all. Just killing them off because you’re tired of them won’t get you that privilege back, but a meaningful death may, after a time.Sample CharacterThis is a sample character; the difference between this one and a starting character is the preset morality - the difference is that hers cannot change, as she is an NPC.~ The Rules & Miscellaneous~ You must follow the following rules to play this RPG.The rules of the RPG are as follows –1. All BZPower and RPG Forum Rules apply. Attempt to use proper grammar and spelling – you won’t get punished for bad writing, but you’re just setting yourself up to be misinterpreted.2. No godmodding. You must be willing to accept your character losing a fight. You need to know when to hold ‘em, and when to fold ‘em. This branches down to not doing anything overpower, not auto-hitting everyone, not avoiding every attack, and not bunnying (taking control of another players character without permission).3. Comedy and romance are allowed, but limited. Don’t take it too far. In addition, do not attempt constant references to things in the real world. Even when the Matoran Universe had a functioning internet, there was no Maskbook.4. Posts in the Main Topic must never be solely in OOC. Zero tolerance.5. You are developing this story, but I will exploit any slip-ups or mistake you make, moreso with major catastrophes in the works.Punishments are –First Offense – Warning! This is your only one – don’t keep it up.Second Offense – You will receive a debilitating injury of some kind to your character.Third Offense – One of your characters dies, and cannot be replaced.Fourth Offense – All remaining characters die. Somehow – I’ll make it happen. You can make one more character, and try to get back in good graces, after a 48 hour ban. If you persist…Fifth Offense – All characters gone forever. Leave now and never come back.To play the RPG after your character is approved (above), you must make posts in the main RPG topic using IC and OOC. Example – It’s pretty simple, really.Now that you know what you do, I’ll say what I do. I’m the GameMaster.I’m in control of the NPCs in the game, and so are any Co-GMs I choose to take that job. You have control of them, too, but to a lesser extent – such as the conversation you have with a merchant, or the people you see walking by waving. I control character approval, and am alone in this. I, and any Co-GM I choose, will also be in charge of assigning punishments to those who break the rules.~ Thanking People ~ Oh, all of you. Everyone here who’s played my RPGs, or who’s been even-headed enough to let me play in theirs. Everybody who’s given advice or helped out with anything in anyway. This is a great forum, and you’re all just great, except for those of you who aren’t.With all of this said –Thank you,Toa Levacius Zehvor
  7. Toa Levacius Zehvor Presents Waves of the South IntroductionThe Matoran Universe – a mysterious, barely tamed place, filled with exotic lands and places of wonder. So many travelled, yet so much more left unexplored! Yet never has any solid land managed to capture the alluring beauty of the crystalline seas of liquid protodermis. It is here that our story shall be told.Our story is not of armies meeting each other on the open field. It is not one of stranded villagers struggling to trek through Kio of wilderness. It is not the story of heroes meeting an ancient evil. This is that tale of Yheyn-Seas, and the events that transpired there. It is a tale of daring heroes clashing with manipulative villains, searching for new lands, and ancient treasures.Perhaps you are a hero. Perhaps you are a villain. Or perhaps you don’t know what you are. It doesn’t matter – you have become part of this grand tale. The Yheyn-Seas are open to you, and great treasures are waiting to be found. It’s up to you and others both similar and dissimilar to find them. For you are not alone, travelling the waves of the south.History The following is a detailed history of Yheyn –Matoran civilization first began to grow on Yheyn in the year 4,318 PL, not a great deal of time after the Great Spirit first illuminated the universe. Turaga Gauraur was appointed as the first Count of Yheyn, aided by the members of the islands judicial system, the Justiciars. The island was at peace until the year 3,100 PL, until the increasing cruelty of the Justiciars forced Gauraur to disown them. But the Justiciars were ready, and with superior numbers, they easily defeated Gauraur and executed him.Thus began the reign of the Justiciars. And so it would remain for 200 years, until Gremost, an emissary from the Toa Council, stood up to the order and struck quickly, overpowering their armies and killing off their leadership. For decades, the free Matoran of Yheyn who rallied under him toiled to finish up the job. Gremost then claimed the title of Count of Yheyn, and the Toa of Earth began construction of Castle Sakrinil, a project spanning the centuries.Quiet millennia passed until the year 8,619 IA. At the time, most of the Matoran Universe was in the hands of the Barraki. Fear for their homelands led to the leaders of the twelve major countries in the eastern Southern Islands to meet with each other on the central island of Everok on the sixth month of that year to forge an alliance.Thus the Southern Alliance was formed, a confederation consisting of twelve minor countries joined together to defend their homes. Whilst the combined military force would not see conflict with the League, who had been focused only on the north, the trade agreements formed over those six millennia remained. The wealth, fortune, and security offered by the Alliance made the decision for its continuation unanimous.Yheyn was both the smallest and most isolated of the Island-Countries. Gremost eventually tired of the annual visits to Everok, where the leaders of the countries convened in the Council of Twelve. He appointed Vamden, a foreigner, to the position of Ambassador, and declared him as his eventual successor. During that time, construction for the Shimmering Palace began – its purpose for show, not as a home.It is the year 3,692 AL in the Island-Country of Yheyn, and the citizens mourn the five hundred anniversary of Gremost’s passing. Vamden holds control of the country, not as Count, but as Governor, with a Turaga named Jovalik acting as viscount and in control of Sakrinil. Vamden himself sits in Shimmering Palace.Despite these changes, Yheyn has remained quite static over the millennia. But with so much opportunity for adventure, how much longer could that last?Atlas The Southern Alliance controls the entire eastern chain of the Southern Islands – or at least, all known islands. The islands composing it are (in order of size) Everok, Ampora, Wulfath, Riffia, Fanik, Nui-Vatur, Tiyark, Kigym, Ibrak, Aztara, Acirma, and finally Yheyn.This RPG is set in the Yheyn-Seas – the area directly around and including the Island-Country of Yheyn. Yheyn is only a minor part of the Alliance, due in part to its small size and population, but also its isolation. At the speed of a standard transport ship, it takes a full week to reach Yheyn from its closest neighbor, Ampora. Blue = Water /// Dark Green = Light-Medium Forest /// Light Green = Agricultural, GrasslandGrey = Mountain /// Red = Volcanic /// Brown = Desert /// Star = High InhabitationFor the original, full size map, click here. It is much larger; I have pretty fast internet connection and it takes some time for me to load it.The Island of Yheyn Yheyn may not have the most environmental regions in the Alliance, but it certainly does for its small size. The southernmost, and inhabited, area of Yheyn is rich agricultural land, composed of rolling hills and fields. Much of the area is connected by canals or railroads, and small settlements dot the landscape. To the north is a vast jungle, followed by deserts, badlands, and mountains. The worst regions are even volcanic. The only hospitable area is the central forest of Karda-Vir and the lake found within.The railroads are considered an eyesore – a necessary one, yes, but unpleasant to view nonetheless. Many emerge from Sakrinil, but none are found within a couple dozen Kio of Shimmering Palace. They are relatively new constructions, and prone to malfunctions.There are only two major locations on Yheyn of interest –Shimmering Palace – Shimmering Palace is the current seat of power on the island of Yheyn. The palace is composed of marvelous zoos and shining, marble buildings reflected by the shining water it rests near. The palace proper is home to Governor Vamden, and is staffed by over six dozen workers and nearly twice that many soldiers, many of whom are foreigners. Though only this central complex has a wall, the cities well positioned towers and twisting pattern of buildings add to its defensibility.The Shimmering Palace is open for players to move about at their leisure, though causing any unwanted trouble could mean immediate arrest, or worse. Being allowed past the palace gates is a rare privilege, and speaking to the Governor himself is an honor most only dream of. In most cases, one will speak to the castle steward, or the captain-of-the-guard with regards to defense or military matters.People of Interest – Governor Vamden (Toa of Air), Steward Onuks (Turaga of Fire), Captain-of-the-Guard Elain (Toa of Water), see FactionsSakrinil – The city of Sakrinil is the largest in the Yheyn-Seas, housing nearly fifteen thousand residents of assorted races. It doesn’t extend very far into the land, instead being spread out across a massive distance around the coast. The city is quite wealthy, and even its lower class are considered better off than in most feudal societies. Still, there’s always a lower rung, and a few areas of the city are no more than hovels.Sakrinil had been the seat of power in Yheyn since the Justiciars fall, and the construction of Castle Sakrinil. Now, with the construction of the Shimmering Palace, that significance is gone. Within Castle Sakrinil resides the honorable ruler of the city, Viscount Jovalik, an elderly Turaga who was previously the major of a small village before being appointed in his current position by Governor Vamden.While not common knowledge, those with a basic understanding of the city realize Jovalik is just a figurehead, and has been slowly falling out of touch with reality. It is the guildmasters that hold true power. He is often used as a scapegoat for the Governors bad decisions.Sakrinil is completely open to the players. Its larger size and spread out guards make it easier to get away with crimes here, but causing major trouble is likely to result in it coming back around. It runs off of a currency system of widgets where international trading us concerned; otherwise, you better know how to barter.People of Interest – Viscount Jovalik (Turaga of Fire), Steward Tselkar (Ko-Matoran), Captain-of-the-Guard Morvalk (Toa of Iron), see Factions.The Yheyn-SeasWhilst Yheyn is part of the Yheyn-Seas, it has been isolated from the smaller islands due to having its own locations and its great size. The more important islands of the Yheyn-Seas that have been discovered are as follows –The Six Lights – These six highly volcanic islands can be found off the east coast of Yheyn. They are inhabited only by Rahi.Moroni – Moroni is a cluster of five islands to the south-east of Yheyn. The first, almost twice as large as the other four combined, is a barren wasteland, with a single mountain known as Smugglers Peak jutting out from it. Smugglers Peak is easily 400 Bio high, with a Kio spanning base. It receives its name from the many criminals inhabiting its ancient ruins – these huge stone fortresses and archways are the only signs of civilization prior to that of Yheyn.The first two smaller isles are coated by tropical forests, and also common places for criminals to hole up. The other two – one volcanic, one a rocky waste devoid of life – are rarely visited.Effrah – Effrah is composed of a northern and southern mountain range with a loose, temperate forest squeezed in between them. There are no locations of interest here, save for the village of Port Green Peak, located on the coast of the southern mountain/forest border.Dajon – Dajon is mostly coated in a thick, verdant rainforest, with mountains on its western, eastern, southern, and central points. It is the newest island to be discovered and is still mostly unexplored. The only ‘civilization’ is a few scientific camps.Nibar – The island of Nibar has been dubbed the Serpents Isle for its shape, a great twisting ‘body’ ending with a ‘head’. Along the lower (southern) area of the ‘body’ is a mountain chain, which continues into the ‘body’s upper section along the ‘belly’. The upper portion is coated in rainforests. The ‘head’ is another of the Southern Islands volcanic regions. Nibar is uninhabited, but was not always – Overlook Courthouse, ancient base of the Justiciars, is hidden amongst the coastal mountains.Frumus – Frumus is the only island independent from Yheyn proper and the Southern Alliance as a whole, and has been so for the last 300 years. It is composed of a number of closely knit fishing and farming villages, the largest being Fisherman’s Rise, located on a seaside plateau. The diplomatic break-off guarantees peace and continued trade between Frumus and the mainland.As far as geography, Frumus is mostly flatland along the western and southern areas, and is famed for its massive, unexplained canyons. The small upper region of the island is forested, with a few mountains on the far, seaside edge. It is located west-south-west of Yheyn.Kantis – The final island is Kantis, located west and a little north of Shimmering Palace. It is the only ore rich island that Yheyn retains. The southern coast is mostly agricultural, to supply the miners, and the east coast a mountainous area. The remainder is barren wasteland, rich in ore but not much else – and the ore is running dry.Leaving the MapSimply put, you won’t be going north, east, or west. You can, but there is nothing further east or west, and there isn’t much of interest to the north until you reach the other Island-Countries – and a week’s travel in-game would be far too long to do in the RPG. And for those wondering, Yheyn continues off the map for another fifty, sixty miles of volcanoes, barrens, and mountains.The south, however, is open to be explored. This is encouraged! There’s still a lot of room to fill out on the map, and a lot more sea to cover.It is for this reason that the southern area of the map remains incomplete. What islands are down there are known, and only to me. But it’s dependant on where the players go that they will be found – and what finding them might cause.SpeciesThis details the common species of the Matoran Universe and their existence on Yheyn and the Yheyn-Seas.Matoran – The Matoran are the most populous species of Yheyn, and composing some eighty odd percent of the population. Most Matoran are workers – fishermen, smiths, millers, whatever – though, while most Matoran are soldiers, most soldiers are Matoran. They are the ones who are described as making the world run.Turaga – Turaga are the revered leaders of the Matoran. Turaga, for the most part, hold sedentary jobs such as priests, scribes, sages, librarians, or judges.Toa – Toa are the most powerful of the Matoran species, and act as the warriors and defenders. Most Toa are part of the Toa Council, and follow the Toa Code, or the Xankah Order, which favors the greater good over its cost. A few, however, choose neither organization. Many of these have gone rogue; some are powerful political figures. For PCs, the first of these is the only alternative.Prime Species* – There are two of six ‘prime species’ encountered on Yheyn. These are those of Carapar and Pridak. Those of Carapar’s are much wider and stand a head shorter than a Vortixx, with dark colors for armoring. They have thick armoring and are both incredibly strong and tough, to the point that crossbows are called in as soon as they're spotted, as a normal arrow lacks the armor-piercing capabilities to get through; they are also highly resistant to the environment. Those of Pridak’s are of roughly Toa size, and usually either red or white with a secondary color. Those of this species are much more physically adept than any Toa, being able to move incredibly fast,and having greatly enhanced senses and strength. Both can use Kanohi mask powers, and are able to adapt to both adapt to new mask powers quicker, and use them at a much heightened level of efficiency. Many are natural leaders as well, meaning that only a highly charismatic individual can keep a large force together for a long time; the Barraki are brought to mind. Bickering has pushed the other Prime Species out; those from which Ehlek hailed mysteriously vanished.Steltians – The species of Stelt are the third most common species, after the Matoran types and prime species. They come in many shapes and sizes – the Leader, Guard, and Slave types the most prominent – and are often associated with the crime in the city. The war-like nature of these species is kept in check by the Toa Council and city guards, and the fact that many are more concerned with material possession than battle.Vortixx – The Vortixx are among the most physically powerful of the species of Yheyn,, second only to Steltians of the Slave and Leader classes. There are very few of them on the island. Most are master businessman, artisans, or conmen – usually a mix. The most advanced technology is that of the Vortixx, mostly based off of clockwork. Recent inventors have turned to using steam.Zyglak – A major problem on any mostly coastal area like Yheyn is the Zyglak. Their numbers are unknown; their hiding places impossible to find. Unlike Rahi, the barbaric but cunning species keeps a step ahead of its adversaries. The Toa Council has deemed lethal force necessary for them. FactionsThere are a great many factions in this RPG at the beginning. Aligning yourself with a faction presents its own benefits, and its own problems. If you don’t like the ones presented, I encourage you not to remain neutral – instead, join with other players and build up your own!That marked as a ‘Current Event’ will be removed and placed in the Discussion topic if this RPG ever wins.Primary FactionsSouthern Alliance – Any character in the RPG lives under the control of the Southern Alliance. Even independent organizations or islands, such as Frumus, have their fate resting in the Alliances hands. It is also the largest and by far most powerful faction. If you mark this as your faction, you may change it at any time.Goals – The defense of the Southern Islands against all threats, within and without.Leaders – Governor Vamden, Viscount Jovalik, Ambassador Orgym (Onu-Matoran) [away from island]Base – Shimmering PalaceAllied with Traders Guild, Coast Guard, Toa Council Opposed to Vermillion Dragon, RebellionYheyn Traders Guild – Each country in the alliance has a Traders Guild; the largest and most populated can have two or three. Guilds form the basis of society in the Alliance, and the Traders Guilds are the most important of all. It is composed of multiple smaller guilds and merchant organizations. While limited on power to the Southern Alliance as whole, the Traders Guild almost certainly controls all wealth on its island.The Traders Guild was created to keep businesses from being more successful than each other. Those who set up shop under the Guild can look forward to being successful as long as they pay its dues and follow its rules. But those who refuse to do so often run into ‘accidents’. Some still remain resolute, and operate successfully in the city. If you are part of the Traders Guild, you must own your own business, but may also join another faction or create your own.Symbol – Pile of silver and gold on a brown background.Goals – Successful and profitable trade for the merchants of Yheyn, both with its citizens and with external organizations.Leaders – Guildmistress Sarillia (Vortixx), numerous othersBase – SakrinilAllied with Southern AllianceSecondary FactionsYheyn Coast Guard – The largest military force of Yheyn are those who guard its coast line against Rahi (or worse). All without a criminal record are permitted to join.Symbol – A wave rising from a red sea, white sunGoals – Defense of the Yheyn coastline.Leader – Commander V. Redblade (Ta-Matoran)Base – Sakrinil, Port Wardens StoneAllied with Southern Alliance, Toa Council, Xankah Order Opposed to Vermillion DragonToa Council – The Toa Council is the oldest order of Toa, and has chambers across the Matoran Universe. The one on Yheyn is one of the oldest, and only those on Everok and Nui-Vatur beat it in the Southern Islands. In the ancient past, Toa were forced to join it, or be considered rogue and imprisoned. Members must follow the Toa Code to the letter, or else risk punishment. Disagreements on this led to the creation of the Xankah Order.If a good enough reason is presented, the Toa Council may allow a member to fight for one of the other factions, doing as they see fit.Requirements – ToaSymbol – Unity, Duty, Destiny symbolGoals – Enforce the Toa Code; protect the security of the Universe.Leader – Toa Sorlan (Toa of Magnetism)Base – Sakrinil, Council ChambersAllied with Southern Alliance, Coast Guard Opposed to Xankah Order (non-combat), Rogue ToaXankah Order – The Order formed long after the Toa Councils conception, only a few thousand years ago. It was created by warrior Toa Precentus, who hailed from Yheyn as a Matoran. It follows the words of The Role of the Toa, a report accusing the Toa Council of value rules more than lives. It only loosely follows the Toa Code, allowing enemies to be slain if it means saving innocent lives. Though Precentus has long since left Yheyn, his presence allowed the Order to grow large enough on Yheyn that the Toa Council cannot risk open war on them.Like the Council, they will ‘loan’ out members. While the terms of the agreement are usually more lenient, though the Order is more selective of whom their members work with.Requirements – ToaSymbol – Silver claymore over a light grey map of the Matoran Universe; light green backgroundGoals – Protect the Matoran at any cost; root out evil wherever it hides.Leader – Toa Pearaldra (Toa of Psionics)Base – Coast 25 Kio West of SakrinilAllied with Southern Alliance, Coast Guard Opposed to Toa Council (non-combat), Rogue ToaGuild of Sages (NPC) – The Guild of Sages is composed of a number of Turaga. All seeking information about forbidden or forgotten lore may speak to the Sages, though often at a price.Goals – Learn everything.Base – Sakrinil (Great Library)The Vermillion Dragon – One of the largest criminal organizations is the Vermillion Dragon. Originally based in Sakrinil, it became dispersed after the death of its leader by the Coast Guard, and scattered across the smaller islands. They have many small bases across the islands, and are composed mostly of smugglers and other riff-raff. Over the years, they have managed to drive out other pirating groups or absorb them, granting the Dragon unsurpassed power over Yheyn’s underworld.Symbol – A vermillion Proto-Drake with glowing orange eyes over a purple background.Goals – Make a profit, and have fun doing it!Leaders – Nuvinus (Steltian Leader), many othersBase – Largest is on Moroni (N. Jungle Isle, ruins), numerous others; all hiddenEnemies of Coast Guard, Southern AllianceYheyn Rebellion – A very small organization that started up within days of Vamden appointing himself Governor. The organization has sworn to “free Yheyn from the Alliance, and execute the spineless traitor who supports them.” Many members were miners from the islands to the north, sent away after Vamden yielded those rights to Ampora. Most members of the Rebellion are natives, though the aid of foreigners is accepted. As they are a recently formed group, they have yet to rally behind any one symbol, and even their leader holds limited power.Goals – Secede from the Southern Alliance, execute Vamden for treason.Leaders – Eydarian (Prime Species [Pridak]), loosely connected othersBase – None, most members on FrumusEnemies of Southern AllianceParties vs. Guilds vs. [PC] FactionsThe term ‘party’ when used in this RPG refers to a group of three or more PCs who are working together towards a common goal. It is the most commonly used term, as most players will become a component in a party at some point (it’s dangerous to go alone, sword or not). Adventuring parties do not collect NPC allies.The term ‘guild’ is the only one used ‘officially’ in-game. It is created when a group of at least three BZPower members, and at least five characters, come together and form their own group. Such a guild is extremely small, and holds little power, especially when compared to true guilds, such as the Traders Guild. To become a guild, players must submit the following form –[b]Guild Name:[/b][b]Founders & Positions (Characters/Users):[/b][b]Members (Characters/Users):[/b][b]Emblem:[/b] [b][alternatively Crest/Colors/Symbol or whatever] [/b][b]Goals:[/b]The guild may of course grow over time, and also attract attention.At fifteen characters, and at least five members, the guild may begin garnering attention from one or more major factions, who will ask/demand their allegiance as allies. Players may at this time determine a base of operations, and NPCs may begin coming to join with them.If a guild ever grows to twenty-five characters (and at least ten members), the number of NPCs attempting to join increases further. From henceforth, it is a Faction*. At this point, a base of operations is a necessity. Players may place the faction as a joinable, PC run faction. However, the faction will begin gaining more enemies.* It is still a guild. Faction is the out-of-game term for it.Character Creation & GameplayWaves of the South is a text-based RPG. It is controlled by the GameMaster – that’s me, and – and any Co-GameMasters that I appoint over the course of the RPG. Of course, the person who’s really important is you – the players! So, how do you play?To CreateWhile I do not mind modifications if you deem them necessary, this character sheet fulfills all required functions in the RPG – [b]Character Name:[/b][b]Gender & Species:[/b][b]Powers:[/b][b]Equipment:[/b][b]Appearance:[/b][b]Faction:[/b][b]Personality:[/b][b]Biography:[/b]Character name is pretty self explanatory. It is, of course, your characters name. If s/he has a preferred alias, be it a codename or nickname, put that there.Gender and species are, again, self explanatory. Place both your characters gender and their species there. Keep in mind that the species list is not the only species that you can play as. For gender, there exist males and females of all elements, but the ratio is usually nine to one in favor of the canon one.Note: You can create custom species. Play as an intelligent Rahi if you feel like it! Assume a power limit equal to that of a Toa.Powers is where you place any powers that your character has that aren’t derived from equipment. This includes any secondary abilities, or improved physical abilities.Note: You can make up your characters powers if you want to. This isn’t the BZPRPG!Equipment is where all of your items go. Keep in mind with equipment that technology is limited – mostly steam and clockwork, though no steam powered sea vessels are used on Yheyn. There’s some pretty cool stuff being made, but in real world terms, anything after 1900, and a lot from before, isn’t going to be there. The creation of Kanohi masks is one of the most complex arts, though Kanoka are too rare a resource to waste on botched masks, and they are rarely made. Gunpowder is present, but used mostly for cannons, as handheld weapons using it were deemed inefficient. Natural resources, from Rahi and local flora, are commonly used.Note: You can create your custom Kanohi, and ‘immoral’ ones are opened up for use to all Toa, as the Brotherhoods betrayal has yet to occur. Any unique or semi-unique masks are banned, or any I feel are too powerful. As far as weaponry and stuff, it’s mostly rather mundane – Toa are known to use their powerful tools, but that’s about it.Keep in mind that heavy equipment is dangerous to use and hampers more than it helps when on board a sea vessel. As that is the most effective means to transport oneself between the islands, it’s safer to use lighter, more elegant arms and armor.Appearance describes what your character looks like. A twenty word (or greater) description will work best, but if you have an MOC or sprite of your character, you can post that instead. The image must be clear enough to see and make out properly. If your character is a shapeshifter, or has an otherwise malleable form, simply provide the most common/favored/default form.Faction is your characters affiliation. You may place your character in any you wish, unless they are restricted for whatever reason. Alignment (see below) does not restrict you from a faction, but it can put you at odds with other members.Note: As noted, or at least implied, above, a Toa character not in the Toa Council or Xankah Order is a rogue Toa, whoever they sign up with. They will be hounded as criminals. But hey, that’s what friend are for, right?Personality is how your character behaves. It is also here that you place your alignment. If you are not familiar with the Law/Chaos, Good/Evil alignment chart, look it up to figure out the one that best describes your character. You don’t need to be lengthy in your description, but can be.Biography, or History, is the final section. This is where you put your characters age and past. The bare minimum is fifty words, which is an incredibly small amount (the above paragraph is fifty-one).Keep this in mind – your characters are exceptional. They are the movers and shakers in the world, the ones that can actually make a difference. While outmatched by powerful entities and NPCs (such as many described on this page), they aren’t just normal NPCs. Of course, one person can only do so much. Fending off two Toa is regarded as an impossible task, without great advantages present.You may have five (5) characters at the start, and have the potential to be rewarded for excellent roleplaying with an additional one (1) character slot up to once, for a maximum of six (6) characters possible. There aren't very many people on Yheyn, especially not those as exceptional as PC's; the higher than average Toa to non-Toa population ratio adjusts this somewhat.To PlayAs a play of this RPG, you must follow these rules –RulesThe rules of the RPG are as follows –1. All BZPower Rules and RPG Forum Rules apply. Attempt proper grammar and spelling if possible – you won’t get punished for bad writing, but it’s easier for everyone when you use it.2. No godmodding. This means that, when in combat, you must be willing to accept lost. When your vessel is surrounded by four others, it’s time to accept defeat. This branches down into not doing anything overpowered, not auto-hitting anyone, and not bunnying (taking control of another players character without permission).3. Comedy and romance is to be limited. As a swashbuckling RPG populated by charming rogues, a little bit of romance is allowed – but only simple flirting. That’s it. Doing something humorous or cracking jokes is alright, but nothing ridiculous – throwing pies at people, for example.4. No posts made solely in OOC. That is why the Discussion Topics exist. Zero tolerance rule for this one.5. You have a say in how the story develops, but if I can see even one reason why your plan to murder the Governor of Yheyn is going to fail, I will exploit it. Make world-shattering plans as good as you can!If you don’t, you will be punished, as follows –First Offense – Warning! This is your only one – don’t keep it up.Second Offense – You will receive a debilitating injury of some kind to your character.Third Offense – One of your characters dies, and cannot be replaced.Fourth Offense – All remaining characters die. Somehow – I’ll make it happen. You can make one more character, and try to get back in good graces, after a 48 hour ban. If you persist…Fifth Offense – All characters gone forever. Leave now and never come back.In order to actually play the RPG, you need to fill out the character profile and place it in the Profiles topic. Once approved, you can begin playing in the main RPG topic, by placing posts in IC and OOC. Example – It’s pretty simple, really.The GameMaster (GM)My job is a pretty simple one, really. In this RPG, I will not manifest my will into any PCs, but shall instead remain restricted to the following tasks, outside of obviously approving characters and punishing rule breakers –Controlling NPCs named on this page when PCs attempt to interact with them. This also applies to extremely entities and similarTimekeeper. Once I feel enough events have transpired to warrant it, the time in the RPG will change. Everything starts off at dusk (6 PM). I will then post to indicate midnight (12 AM), dawn (6 AM), midday/noon (12 PM), and dusk once more. The cycle then continues.Co-GameMasters have only the power to approve characters and to punish rule breakers. I will select up to two, dependant on how busy I am and how much I need them. Other powers will be given as needed. This is not a lifetime office – after one has served for enough time, you will be honorably discharged and awarded a new character slot. And you can, of course, retire. During your time in office, all punishments dealt to you will be doubled, and breaking a rule will result in immediate firing.Consider the FollowingTraveling takes time. Keep that in mind when you go island hopping – you will not immediately appear at your destination. Dajon, for example, is half a day’s travel in-game from Sakrinil. Frumus, to the west, would take even longer; Kantis could take well past a full days time (though you would leave from Shimmering Palace in that case). During this time, don’t just be static. Plan with other characters on what your game-plan is. Have a little IC interaction. Try to toss somebody overboard after a heated debate. If there’s not any role-playing in an RPG, that's bad.On that note, what if most of the players are on long voyages at the same time, with only a few in the city, or doing other things? In that case, the majority can ask for the GameMaster to ‘jump time’ if you will, which would be the vast majority (80%) of active players voting to advance everything a full day, or more, into the future.Then you come upon the problem of travelling. A ship needs a crew. Three or four characters together can pool enough money/goods/loans to purchase a small sea vessel, and a few NPC hirelings to get it moving.One last thing – an RPG wouldn’t be very fun without PVP being an option. For this RPG, however, it is not the intended primary focus. Most (80%) of interactions advancing the story will involve role-playing, with lengthy discussion being possible. Lots of puzzles will be provided in search of ancient treasures (because what’s a swashbuckling RPG without treasure hunts?), and pretty much every riddle I can dig up, rather than super monsters.With that said –Thank You,Toa Levacius Zehvor
  8. Attention:We are continuing this topic on my blog here.
  9. Meet Tenebrae. He is a male Odinan who wears a Great Mask of Healing, and wields a Greatsword, and a combination shield/iron sphere shooter. An original inhabitant of Odina, he fought back after the Dark Hunters took control, but was forced to flee once the battle was lost. He made his way to the Southern Continent, and became a smith and warrior. When they fled underground, he continued his ways.Front/BackMeet Nemus. Originally, he served under the warlord Nektann, until Nemus betrayed him. For his actions, Nektann had his spine ripped off, and was banished from Zakaz. He hopped a ship bound for the Southern Continent, and descended below ground when it came time.1/2Sabre is a species of Rahi known as a Longfang. Nemus acquired him during his travels and is his pet and an information extraction tool.PictureA weapon invented by Tenebrae, the Zamor Rifle uses the same principal as a standard launcher, propelling ammunition by extreme force. However, Gravity Kanoka are included in the design, to fire a Zamor Sphere faster and farther.Picture
  10. RPG Forum Text-Based RPG Contest 25The theme is back! When we previously did themes we had a pattern we were following. I forgot where we left off with that and didn't feel like looking it up, so I decided to branch out and do something different.Subterranean Homesick Blues: All RPGs in this contest must take place underground. Maybe the world ended and people are hiding their for safety. Perhaps the objective is to make it to the surface to save the world. Or possibly all the characters are Onu-Koro Matoran and just like it there. Whatever the deal may be, make sure the characters stay where the sun don't shine.Any questions about the theme may be asked in this topic.Here's how these contests work: The contest will be run every three (3) months, or four (4) times a year.All members are welcome to enter the contest.Each member can only enter one (1) Text-based RPG entry.The only exception to this is that BZPRPG and RPG Contest staff will not be permitted to make entries.[*]There will be three winners selected in every contest. The winners will be the three RPGs with the most votes after one or more rounds of voting (depending on the number of entries).[*]Whether or not a given RPG wins or not, it will be allowed to run in future contests, with the below conditions and restrictions. For and RPG that lost a contest, the creator must make an attempt to alter and improve their entry before entering it in the next contest.If an RPG has won four (4) consecutive contests that it has entered, it can not enter the next four contests. It does not, however, have to be altered before being entered again after its break, although the creator can do so if they desire to.Example: A RPG wins two contests in a row. It is not entered in the next contest. It is entered and wins the fourth and fifth contests. At this point it cannot be entered into the next four contests.[*]Other restrictions as a result of other rules or administrative action may prevent a member from submitting an RPG. [*]At the end of the three-month interval between contests, if an active RPG does not win again, it will be closed. If a former winner wins again at a later date, the creator of the RPG can choose to continue in the old topic where they left off or start over again in a new topic.[*]If the creator or members of a winning RPG break the RPG forum rules, that RPG will be closed. The next runner-up from the previous contest will be allowed to run for the remainder of the term.The offending RPG will not be allowed to participate in the next contest.[*]This system is designed to be more fair than the TBRPG approval process has been in the past, so absolutely no complaining. TBRPG EntriesThe following is what determines a Text-Based RPG entry. The creator of each entry must provide at least: A brief introduction to the RPG.A description of the setting, the time and place the events occur.A history of what has happened leading up to the current situation.The characters and creatures involved. Does this take place in the canonical Bionicle Universe, or is this your own island with its own heroes and villains?[*]A description on how you plan to further to story. Does it follow the actual Bionicle story or take place in a setting of your own creation?Is there an outline on where you plan for it go?Will the players be allowed to choose the direction the story takes?Is there an ultimate goal or quest, or is it merely a world for members to inhabit?[*]Requirements for those wishing to participate in your RPG. Will members be taking the role of existing characters or characters you have created?Can they make their own characters? If so, what sort of restrictions will be placed on them?What sort of equipment, masks, stats, etc will members get when they begin?[*]Rules determining how players will interact with the environment and other characters. How will the winner of battles be determined?How will members buy and upgrade their equipment?Will members level up? How will they gain experience? The above information can be submitted however the creator prefers. It does not have to be delineated in this way, as long as it is all there.Contest ProceduresHow the contest is going to be run. Here is the format the contest will operate under: Members will have three weeks to draft and submit entries.Entries will be posted in the Contest Submission thread. Any entries posted elsewhere or PMed will be disregarded.At the end of this period, no further entries will be accepted.[*]The entries will be grouped into as few polls as possible for the initial round of voting.[*]Each round of voting will last for two to three days (48-72 hours).[*]The format of subsequent rounds of voting will be determined depending on the number of entries.[*]The three entries with the most votes in the final round of voting will be declared the winners. Any questions can be posted in the Contest Rules Thread or PMed to Contest Host Black Six.NOTE - All current TBRPGs must be submitted as entries if they wish to continue running.Entries can be SUBMITTED from now until 11:59 PM EDT on Saturday, September 22nd.You can review other entries and discuss the reviews in the Review Topic.
  11. RPG Contest #25 Final PollView the contest thread here.View the full list of submissions here.Final Poll will run September 26 - 11:59 PM Eastern September 29.You can select THREE entries! Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianThe Dark and the Dead - Lord of Adders BlackThe Light Meets the Dark - Toa Levacius ZehvorHunted - Kal GrochiClaustrophobia - KryzathSubterranean Animism - Subversion - It's a Gundam!City in the Dark - The LoraxTesting Conflict - Zarayna
  12. Well, I've been (kinda) busy so I present Nix, Ice Glatorian, and Lykaon, a Skrall!Nix (1,2)A member of the Ice Tribe, Nix is a skilled warrior. Her father is an inventor, and she has always tested his newest inventions. She wields a modified Thornax blaster and an Ice Tonfa.Lykaon (1,2)Lykaon is a rarity: an honorable Skrall. His helmet is in the shape of an Iron Wolf's head, and he wields a Leader-class Skrall blade, which he took from its deceased owner, and a Thornax launcher.
  13. Eyru

    Nostalgia

    There's nothing like reading old RPG posts to activate it. it's a weird feeling like what emoticon do i use halp
  14. Discussion Topic - Takea Tankards Flickering lights held within hanging lanterns flickered across the tavern, as the uproarious crowd quieted down for the central focus of the moment, a new comer bard who was singing an uplifting tale of a dashing swordsmen in combat against a ruthless pirate, all to win the heart of the damsel and get the treasure horde the terrible adversary kept back.With the end of the tale and song, the masses let out a long uproar, followed by a howling applause that rocked the building before returning to the norm. Some stood off to the side with a tankard in hand, singing and acting jubilant, while others sat in the far corner of the room, calmly watching the whole event. Some stood to the side, hoping nobody noticed them. In some corners, sailors spoke with merchants; in others, aspiring captains attempted to gather a crew.A few sit in the stools close to the innkeeper, who wipes down the tabletop, as they try to forget their worries. The innkeeper shows them the attention and listens as necessary, while also eyeing those entering and sending waitresses to escort them to their seating, where they can join with the others within.This is the Discussion Topic for the RPG Waves of the South! Here, you may discuss anything regarding to the RPG, or just chat among yourselves. Try to keep on subject; if you do go off subject, try to get back on track quickly before it just becomes pointless spamming.First of all, thanks to Tafu for proposing the name used for this Discussion Topic.If you were going to make a post in OOC, but do not have anything IC to go with it, you must post here. That’s the rules, and considering its put in the rules, and right here in huge bolded letters, you have absolutely no excuse to go breaking it. It’s like pushing a button that says ‘do not touch’. By all accounts, you should be shot on the spot, while the real operation it would normally perform is operated by a hidden lever. I cannot stress this enough. Wait. Yes I can. I’m doing it right now.Profiles must be posted here for approval before being posted in the profiles topic. I want to keep that topic limited only to profiles to make it easier for other players to use. It also means we can keep all profiles for a single player in one post, which makes finding a description of another characters appearance a lot easier (admit it – every one of us has mistake at least one characters species at some point). While that won’t stop all problems, it will make things a lot easier.Follow all BZPower rules on this topic. Obviously.Finally, this topic will serve to show all ‘Current Events’ that are storyline related in the RPG. As players, you may perform actions that lead to these. If something major happens, you might have a bounty placed on a character. That’s right – committing crimes and being caught in the act will get a bounty on your head for your capture, and everyone in the world will see it right here.Current EventsGovernor Vamden is currently dealing with the fallout of sacrificing claims to a number of ore rich isles to the north. Being forced to pay for off-island supplies, and thus being subjected to tariffs, has made the Traders Guild testy. The clipper ship Star of the South, along with 5% of the profits, has been promised to any willing to travel south in search of new mining land.There are reports that the Brotherhood of Makuta has sent a vessel south, and that their agent is currently docked in Ampora. Members of the Vermillion Dragon have shown interest in locating the legendary Legion Scepter, a supposedly magical mace wielded by Count Gremost prior to it being was stolen by a legendary thief known as Midnight 300 years after he used it to oust the Justiciars. No luck has been found so far, but such an item could turn a nice profit if sold to the right people. The Yheyn Rebellion has also begun seeking the artifact, in hopes of using it as a weapon against the Southern Alliance. The other major factions have shown no major interest, and Vamden has outright declared it a waste of time.The mass murderer Dridak is wanted dead or alive by both the Toa Council and the Xankah Order. Pretty much everybody else, too. He is a dangerous psychopath with powers over Magnetism and the Kanohi Jutlin.Story Update Posts1. Shimmering Palace (Vamden & Tselkar)2. Shimmering Palace (Vamden & Chirox)With that said –Thank you,Toa Levacius Zehvor
  15. It would be nice if a third party Bionicle tabletop RPG were made. I think FATE would work best for a system. For those unfamiliar with the FATE system; It's a generic freeform system framework which can be built upon to create any number of genre-specific systems. What makes it differ from other systems is that all players play a part in creating the game world, and can influence the story out of character. Reading the core rules will help clarify the following ideas (FATE core rules: http://www.faterpg.com). Here are some system ideas: At the beginning of a campaign, probably during the whole first session, each player (including the referee, or Game Master) creates the following for the game world: 1. A world: A planet, giant robot or other celestial object. There will typically be one, with every player designing a portion of it. 2. An island. 3. A faction: A gang, corporation or other organization. 4. An event: A current event which could bring about change. Once it is fulfilled, it changes the world (or island, if it happens on a small scale) on which it occurs. All characters have a race and role which grant them benefits. For example: Toa gain elemental manipulation as their top skill, Matoran get extra knowledge or profession skills, Vortixx gain extra profession related stunts, Skakdi gain vision powers and cooperative elemental manipulation as a skill, etc. Role benefits could include: Stalwart, which can take damage for others; Mastermind, which has a few NPCs or a faction which he plays in addition to his character; Artisan, who gains two extra profession-based stunts; Sage, which has extra knowledge skills, etc. Other character creation options are the same as any FATE system's. Characters gain two stunts, have a 10-skill pyramid, and have three stress tracks: A health track, a reputation track and a race-specific track, usually tied to their special abilities: For example: Toa (and Skakdi) get an elemental energy track they must deplete to use their powers, Vortixx get a raw materials track they must deplete to create items related to their profession, Matoran instead get a bonus to reputation as they are usually more involved in a society.Non-player characters are divided into three: Full-fledged NPCs, who function the same as a normal character; extras, who are a bit simplified for shorter use and minions, who have a 3-skill list and are very simplified to be used and discarded.
  16. A few pictures of my Aloft character Telum.http://fc06.devianta...kha-d5fwg7t.pnghttp://fc04.devianta...kha-d5fwg3w.pngEdit: Images linked - be sure to keep posted images in BBC to 640x640 pixels and 100 kB!-Wind-
  17. RPG Contest #25 Preliminary Poll TomView the contest thread here.View the full list of submissions here.Preliminary Polls will run September 23 - 11:59 PM Eastern September 25.You can select FOUR entries! Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianThe Light Meets the Dark - Toa Levacius ZehvorClaustrophobia - KryzathCity in the Dark - The LoraxO, Brave New Underworld - Clockwork KineticistOtherworld - Cosmic Titan
  18. RPG Contest #25 Preliminary Poll JerryView the contest thread here.View the full list of submissions here.Preliminary Polls will run September 23 - 11:59 PM Eastern September 25.You can select FOUR entries! Subterranean Animism - Subversion - It's a Gundam!The Dark and the Dead - Lord of Adders BlackPlunged into Shadow - Bounce goes Zakaro!Testing Conflict - ZaraynaArchive Escape - TakanuvainikaHunted - Kal Grochi
  19. RPG Forum Text-Based RPG Contest 25 SubmissionsAll RPG Contest 25 Entries should be posted here. They will be added to the list as we get around to it; don't fret if your entry isn't on the list immediately after you post it.You have until 11:59 PM EDT on Saturday, September 22nd to submit entries.NOTICE: If there is a note by your entry saying that it does not meet the requirements, reread the Contest Rules and then send Black Six a PM if you are still not sure of what is wrong with your entry. You have until 11:59 PM EDT on Saturday, September 22nd to edit your post and fix your entry.Also, please be sure to check out the RPG Contest Topic for important updates and announcements.You can review others' entries in the Review Topic. Violet Orange Trouble Evolved 4: Kings and Lunatics - Kal the GuardianSubterranean Animism - Subversion - It's a Gundam!The Light Meets the Dark - Toa Levacius ZehvorThe Dark and the Dead - Lord of Adders BlackClaustrophobia - KryzathPlunged into Shadow - Bounce goes Zakaro!City in the Dark - The LoraxTesting Conflict - ZaraynaO, Brave New Underworld - Clockwork KineticistArchive Escape - TakanuvainikaOtherworld - Cosmic TitanHunted - Kal GrochiTitle - AuthorTotal number of valid entries: 12NOTICE: if you have an entry that is in violation of the rules and edit it to fit, please PM Black Six to notify the staff. Similarly, if you add a title to an untitled RPG, do the same. We are only human (well, okay, the jury's out on that) and are liable to miss the changes.
  20. RPG Forum Text-Based RPG Contest 25 ReviewsYou know the drill. Read the rules here. Submit entries here. Review entries and discuss reviews here.
  21. In the Matoran Universe, peace has long since taken hold. Evil has been banished from the world, and the guardians of the Matoran saw fit to leave them to their lives unaided. The Toa, once great heroes and defenders of right and good, are now a faded memory. Even the Great Spirit, once ever-present, now seems but a distant shadow, a mythical being from a bygone age.Few alive even remember the times when these figures roamed the land, and even they are fading into history.But there are those who remember all too clearly, and now see fit to destroy this peace. With the world complacent, they have begun to move what little forces they have left, and plunge an unsuspecting planet into a greater darkness than it has ever known. The only beings who could have stopped them are now but lifeless relics in shrines, a mere facade, an image of what they once were. This is a world on the edge.This is the world of... Bionicle: Masks of the Elders News:8-21-2012: The final preparations for Act III's Enhanced Soundtrack Version are underway. I should be able to release it soon, either tomorrow or Thursday.8-3-2012: Act III Released!It's been far too long, but it's finally here! Meet friends and foes old and new as Arikan and company continue their journey and gear up for a dramatic confrontation with Arkhus. The crafting system has been added, and the once top-secret combat enhancement, the ability to summon the Toa of old, is now available. The stakes have been raised. The fate of the world now rests in your hands.Beta Testing Positions:-Jowm-Burnmad: Toa of Emoticons-ZerotheMaster-Voxumo The Frozen One-Downloads:Demo 1.1, Standard VersionDemo 1.1, Enhanced Soundtrack VersionDemo 2, Standard VersionDemo 2, Enhanced Soundtrack VersionVersion 3 (Standard Version): http://www.mediafire...z7ky12204as444zVersion 3 (Enhanced Soundtrack Version): COMING SOONDemo 2 WalkthroughBoss Guide for Demo 2Element Chart(Excel Spreadsheet)Screenshots:Act I:http://www.brickshel...tletutorial.pngThe First Battlehttp://www.brickshel...akoroteaser.pngZa-Koro, wasteland townhttp://www.brickshel...ragameeting.pngA Meeting With the Turagahttp://www.brickshel...ase/ximetru.pngXi-Metru's streetshttp://www.brickshel...se/mountain.pngScaling The Mountainhttp://www.brickshel...peningmovie.pngThe Opening cinematic, circa Demo 2Act II:http://www.brickshel...brarystairs.pngHow will you get past this little obstacle?http://www.brickshel...arybasement.pngIn the Basement of the Libraryhttp://www.brickshel...orodirector.pngAn Incident in Na-korohttp://www.brickshel.../ikuriatent.pngSearching for Ikuriahttp://www.brickshel...a/iceforest.pngExploring the Ice ForestAct III: Coming Soon.Features:-All-New, Original Story-An enormous overworld to explore-A cast of rich, unique characters-Elemental Class System - choose your classes to fit your combat style-Summoning System - Summon the Toa of old to fight with your party-Challenging Combat-Item and Weapon Crafting-And Much, Much MoreTeaser Stories:Click here. - will fix link soon.Production Blog Link: Click here. - will fix link soon.Credits:Graphics: Bonesiii/Ojhilom, InnerRayg, ValrahkMusic: a site I can't mention in the forum because the site has forums.Sound Effects: Runtime Package, ValrahkComing Soon: Blog Updates, Act III screenshots
  22. Profiles TopicSouthern Alliance Census RecordsA single beam of light shone through one of the older, rain damaged houses of Sakrinil, illuminating the room with a dull, morning light. A couple of small Southern Fishing Birds sat with disinterest on an old metal bar that went across the far corner of the room. In front of one of the many damaged desks, an elderly Turaga was fast asleep, his mask laying face down on an old stone tablet as sat upon a rotting chair.One of the birds let out a long screech, and the Turaga snapped from his dreamless rest into sudden consciousness, quickly looking around the room. The Fishing Birds flew away as he did so, retreating through a large opening in the ceiling and momentarily blocking out all light in the room; the light that shone directly upon the desk where the Turaga sat.He looked down at the stone tablet, and then to the side, where a piece of old parchment sat, ancient Matoran runes covering it. He reached out and grabbed his pen, which was lying dry to the side of his own writings. He dabbed it into an inkwell, and continued his hastened translations, his masks glow adding to the illumination shining upon the old tablet’s surface.Welcome to the Profiles Topic for the RPG Waves of the South! Here you will post any and all profiles you have. Character rules can be found on the main post, along with the Character Sheet, so go bugger over there for the process of making a character.Do not post your profiles here until they are approved! Once your profiles are approved in the Discussion Topic, then you have full liberty to post them here. If your profiles were pre-approved before the contest began, you have permission to post them here without going through the Discussion topic, but that only applies to like three or four people.Major NPC profiles can be found in this first post! They’re right here, in tags so they don’t take up as much space. They will be found at the very top of their faction list, in accordance with rank or social position.Finally, if you color your profile, I will color your characters name in that same color in the list, for ease. Just to let you know.Southern AllianceGovernor Vamden Viscount Jovalik Captain-of-the-Guard Elain Captain-of-the-Guard Morvalk Yheyn Traders GuildGuildmistress Sarillia ~~~AlfonDrallack IlluKrissukQuorvex.....Yheyn Coast GuardCommander V. Redblade ......Toa CouncilToa Sorlan ~~~Toa StroninToa CotanToa TajehToa AstralToa KeranToa VholToa DiomiToa SontarokToa TherisToa VimToa Pala.....Xankah OrderToa Pearaldra ~~~Toa SongToa ArkrakToa VholToa BellumToa ZintelToa DorianaToa MalokToa NirkeToa ArtorreToa TakirToa Villy.....Vermillion DragonNuvinus ~~~GaioliCrentisRoulYowrikTaronakCadrhonThoronAmordisRevaxHreik....Yheyn RebellionEydarian ~~~Jaron UnskiiLossetaXeno.....UnalignedFuryAclaraungStalvaSalvinnArkMaelstromLeservaReverZenoniaEvexMyrRaknarVoraskuAiolosSu'un KanadXerxesCeraSollinNivigateTanikaSigfTerrak.....Thank you,Toa Levacius Zehvor
  23. Darkness of Slythnar The year is 2023, 11 years after the rise of the vampires...For thousands of years mankind walked this earth without inkling that they were not alone. Sure, there were myths and movies of vampires, but no one believed them to be true. This all changed in the year 2012. This was the year the vampires chose to strike. They came out of hiding from all around the globe and swept the countryside; blackening the light.With the appearance of the vampires, came the appearance of the lycans and werewolves. The two races of wolf-humans were natural enemies since the beginning of time. Lycans and shifters are said to be the perfect races, created by nature, and vampires the sons of evil. The humans tried to stop them, countries around the world joined forces, but it was too late. They were overwhelmed. The vampire army stole many nuclear weapons. They then activated them, and destroyed hundreds of major cities around the globe.The lycans and werewolves tried to help the humans, but against the vampires’ weapons of destruction they were powerless. The vampires quickly took control of what was left of this nightmarish world and enslaved humans, lycans and ghouls alike. Welcome to the sprawling city of Slythnar. Slythnar was originally New York City, but it was renamed by the vampires. It is a bustling city full of darkness and corruption. Within the great walls, a war divides the city.The city is now the capitol of the vampire controlled empire. The vampires fortified the city with massive walls that border the entire city, the walls built with powerful alloys that are nearly indestructible. The citizens of Slythnar are not allowed to leave the walls of the city, without the say of the vampires, and if you enter the city if Slythnar, there is a very high chance that you will never come back.Slythnar is controlled by an organization called The Crimson Fang. The Crimson Fang are the leaders of the vampires and the leaders of the entire world. Their only goal is to keep their control over the world, that “is rightfully theirs” and kill as many lycans and werewolves as possible. Lycans and vampires have been fighting since the dawn of time. When man took control of the earth; vampires and lycans went into hiding, blending in as humans. But all held a fiery resentment and an urge for freedom. The vampires simply acted first.The vampires killed the leaders of every nation and quickly enslaved the surviving humans, lycans and werewolf citizens. The lycans and werewolves were forced into the shadows, and over time began rebuilding their rebel forces. Now, 11 years later, the werewolves and lycans have an elaborate underground base that spans half the city. Now the lycans, werewolves and humans must fight for their lives, and their freedom. But can they survive long in a city of shadows?Which side shall you choose; the power hungry vampires; or the other races fighting for survival? Playable races Lycans: Lycans and werewolves are the same thing, in all essence humans that have the ability to transform into hulking wolf/human hybrids. They can at will can transform from a normal looking human, into their beast state. If there is a full-moon lycans will always transform, and usually go on rampages, though some bind themselves in cages during the full moon. But any other time they can transform at will, or if they become incredibly angry they can change without wanting too at times. Lycans still have slight control when they are in their wolf-form, and the more they shift and learn to control it, the better they get at controlling it, though their intelligence is almost cut in half in that form, they can’t speak in that form, use weapons, drive vehicles etc. When a lycan is changed on the full moon, they almost always loose complete control.Lycans in their beast form appear to be half human, half wolf monstrosities. They stand over six feet tall, and they have enhanced senses, reflexes, strength, agility, and speed. Lycans have natural weapons like long claws, and razor sharp teeth. To become a lycan one must be bitten by another lycan or have a lycan parent who mates with a human. Lycans have one weakness; and that is silver. For a lycan to become harmed; it must come in contact with a pure silver object. Example: If a lycan is shot in the head by a normal bullet, the lycan will get up and still be alive, the bullet will be pushed out of the wound by the body and the wound will start to heal.Normally lycans flesh wounds heal quite rapidly. Lycans have a built in healing factor, but it is slower than that of a vampires. Unlike vampires lycans are not immortal. Lycans transform from their human form into a huge beast form. When this happens, they’re clothes will become ripped and torn. Lycans pants and shirts might be able to stay on them, but badly torn. Also, lycans who wear armor, will have to wear special suits with holes and straps that allow for the armor to stretch when the change. So they will be a lycan in armor.Vampires: Vampires are the creatures of the night. They appear slightly human like, but are paler and are much more powerful. Vampires are immortal; allowing them to live forever. Vampires don’t breathe like humans do. They are in all sense dead, almost all of their old organs no longer work. Since vampires organs do not work, when they cry their eyes leak blood. The blood wells up from inside them and leaks out their eyes.A vampire can also almost hypnotize a human if they scare them enough. The human will go into a trance like state and do almost anything the vampire says. This is called glamoring. Some humans are immune to glamoring due to mental minds blocks. All vampires have two dazzling fangs; that they use too suck blood from their victims.Vampire’s fangs aren’t visible at all times. Usually they are up in their gums or above their normal teeth. When a vampire is angry, or wanting to intimidate someone their fangs pop down into view. A vampire baring his fangs at another vampire is often seen as a sign challenge, or act of violence or great disrespect.Vampires must drink blood to survive. Blood is their nourishment. Sucking blood can do two things. The first use is to simply feed and the second use is that they can change a human into a vampire. If a vampire wishes to turn someone into a vampire; they must bite them and release a special toxin from their fangs. Once the toxin spreads into the veins; it begins to transform them. The change ranges from a few hours to a whole day. When someone is in the process of becoming a vampire they either pass out or go through horrible pain streaked seizures. Vampires have heightened senses, strength, agility, and speed; similar to like lycans. Vampires have less weaknesses’ than humans, but fewer than lycans. The tale about vampires being harmed by garlic is an old myth, garlic will do nothing to a vampire except make him bust out laughing if you try to harm him with it.A stake through the heart will kill a vampire almost instantly. Sunlight can burn an unprepared vampire into a pile of ashes. Only the most ancient of vampires can walk in sunlight at anytime. A vampire burned by fire will have the same effects as sunlight. The sun is made of fire, so it only makes since that both harm the undead. Lastly holy water or water that has been blessed by a priest burns vampires like acid.Other myths of vampires include: Them not appearing in photographs, them not appearing in mirrors, vampires not being able to cross water, and finally: vampires not able to come inside unless they are allowed by the mortal host. These are all untrue, and have been proved false. Vampires also can walk inside churches, and stand near crosses or religious symbols. If a vampire turns a human into a vampire they become that human's "maker". It is tradition for the Maker to then raise this new vampire and teach them their ways. Sometimes the Maker and the new vampire share a special bond, and become the closest of friends; they can usually sense things about each other, like if they are in danger.You may choose any age above 16 through 1,000 years old. Any older than 1,000 a vampire starts to transform into an Ancient. Ancient vampires have extraordinary powers.YOU MUST ASK ME IF YOU WANT TO BE AN ANCIENT.Ghouls: Ghouls are simply reanimated dead humans; brought to life by necromancers. After the vampires took control witches and warlocks were able to announce their existence as well. These witches and warlocks had been masters of evil rituals for centuries. One of their most prominent dark art skills is the ability to raise the dead. In the Immortal Wars the magic users sent waves of Ghoul armies to crush vampire armies.Ghouls are now slaves, forced into service by The Crimson Fang. Ghouls are used as to create buildings and keep the city in order. But some lycans have been able to set free the more intelligent and Ghouls and help them to form a resistance.The Ghouls' weaknesses are: being separated from their brain, or their brain being heavily damaged. A dead human body can be turned into a Ghoul only by necromancy. A Ghoul hungers for human flesh, which vampires provide for them from their human factories. Ghoul's hunger for flesh but their bodies don't really need them to survive. The only organs within a Ghoul's body that still work are their digestive system to an extent, and their brain. They no longer breathe; or need sleep similarly to vampires. The intelligent Ghouls, have learned to quell their hunger for flesh.Humans: Humans are one of the largest races that dwell in Slythnar. Humans can be transformed into lycans, vampires or undead. Humans are incredibly smart and make good fighters, but they are weaker than vampires, lycans and werewolves. Humans were the original rulers of the world, and now they are second class citizens.But now that The Crimson Fang controls the entire city they are here for one purpose; they provide blood for the vampires. Vampires round up humans and sometimes “milk” them like cows in hidden factories. Other humans are left to their own devices until a vampire is bloodthirsty and comes into their homes. A human that resists a vampires bite are sentenced to death.Humans are the “peasant” or “serf” citizens of Slythnar. They are the working class merchants and artisans. Some worship the vampires and serve them until they are rewarded by becoming one themselves. Some hate all races other than humankind and plot to eradicate all others.Witches/Warlocks: They are not a race per-say, but a group of humans who have the power to wield magic and spells. Humans can use destructive spells like elemental magic, and other such spells. Witches and warlocks are usually rounded up and captured by the vampires if they are known to be able to use magic, which is illegal in Slythnar, though rumor has it there are groups of magic users who plan to rise against the vampires. Necromancers are certainly killed by vampires if found, because necromancers can control vampires, note you can not be a necromancer.Shifters: Shifter’s are said to be somehow related to werewolves. They are humans who have the ability to shift into any animal they have seen before. All shifter’s have a go-to shift, which means an animal that they shift into more often than any other, usually it is an animal they have seen many times before, most likely a pet, or neighborhood animal. Shifters can’t turn into other humans. Factions The Crimson Fang: The Crimson Fang is the government of Slythnar. The cult is made up of all the vampires; who control the whole city, and keep the humans inside the city for sources of blood, and work.The Crimson Fang are arch enemies of The Feral. The Crimson Fang’s base of operations is The Crimson Tower, which used to be the Sears Building. The Crimson Fang hates all humans, lycans, Ghouls, and traitorous vampires who join other sides.The Feral: The Feral is a group of rebel lycans and werewolves, who wish to destroy the vampires’ order and earn their freedom.Some fight for freedom, and others simply fight to not to killed like animals, others fight for power. The Feral’s base of operation is called “The Nest”, and is deep underground. The Feral is mainly made up of lycans and werewolves, but it also has a few human members.The Forsaken: The Forsaken are a group of Ghouls, who are tired of seeing their fellows enslaved by the vampires. The Forsaken hate almost all vampires, and are disliked by most humans. Some humans don’t like vampires or lycans but are just simply prejudice against Ghouls.Slayers: Slayers are a group of human’s who want to destroy the vampires order, and kill all Vampires, lycans and ghouls, shifters and witches and warlocks. The Slayer’s base of Operations is a warehouse hidden in the Ghetto. Districts and Places of Interest http://i700.photobuc...lexhero/map.jpg CLICK FOR A MAP OF SLYTHNAR (Note not all locations within the city are on the map)The Vampire District: The Vampire District is where most of the vampires live. Only vampires are are usually allowed access to this area. Some human and Fang Bangers are allowed inside if they tell their what they are up too to the vampires, and they believe them or accept their apperance. In the northern tip of this massive district is the awe inspiring tower known as The White Tower. The White Tower: The White Tower is the magnificent base of operations for The Crimson Fang. The vampire lord lives here along with most of the vampires that live in SlythnarThe tower is in the northern tip of the Vampire District; where only fellow vampires are permitted to venture. The tower has incredibly heavy defenses, and is rumored almost impenetrable. The tower is covered with high powered guns turrets; placed to shoot down enemy air-ships.Club Venom: Club Venom is a popular club with the vampires of Slythnar. Usually only vampires are allowed inside, and the crazed blood thirsty parties that result are well known.The Center: The Center is well, in all actually the center of the city. It used to be called the “holy circle” but The Center caught on and that’s what everyone calls it from now on. This region of the city is a neutral area. Anyone is allowed here.Located in The Center are the court house (completely ran by vampires) and the city jail, where humans and lycans are held (other than the many cells in The White Tower) and tried. Near the court house is the infamous execution area where all criminals are publicly executed.The Arena: The Arena is a hulking building in the center of the city, where vampires and werewolves can fight for glory, honor, and all the cash they could ever want.Slythnar General Hospital: This is the largest hospital in all of Slythnar. It is located in The Center and accepts all races except for Ghouls.Blood Leaf Park: This is a massive park located in the center of the city. The park is usually very dark, and is public for all races, used to be known as Central Park.Wealthy District: The Wealthy district houses all of the city’s rich citizens. This district is filled with mostly well-off of humans and a few vampires and lycans who chose to live here instead their own districts.Commercial and Recreation District: The Commercial District is where all the business and recreation is held. This district holds many bars, strip clubs, arcades, movie theaters, stages and other entertainment for citizens.The Snakes Head Inn: Is one of the most popular bars in Slythnar. It is well known for its strict no nonsense rules about fighting. The owners of the pub have a non discrimination policy for any races. Because of the loud and rowdy manner of the patrons of this bar, it is always a good place to talk about plans in the public and not be overheard.The Black Boar: The Black Boar is a dangerous and dark and dirty pub where many fights and gory brawls break out. The pub is run by a vampire and lycan who despite their differences are best friends. The pair is known for their violence and has been reported for killing bar-mates over insults. The Black Boar accepts all races.The Ghetto: The Ghetto is vast and is one of the largest districts in the city. It is filled with the working class citizens of Slythnar. The Ghetto was once the “Lycan District” but many years ago the vampires burnt it to the ground, and the dank armada that makes up the ghetto took its place. Underneath the ghetto is where the lycans have created their base.The Nest: The Nest is a deep underground maze that snakes underneath Slythnar. Only lycans who are part of The Bloody Fang know its many hidden entrances and exits. Many entrances are hidden around the city; in abandoned houses and warehouses mostly. The Nest’s entrances are heavily guarded and almost impossible for outsiders to find. Many vampires have searched for The Nest, but none have found it. Few even know it exists, many think it to be just myth among the rebel lycan forces.The Slayer Base: The Slayer base is a large warehouse located in the Ghetto. It is painted a dull red, and inside is packed full of stolen weapons and machinery.The Forsaken Base: The Forsaken base is hidden in the ruins of an old lycan bunker. Here the Forsaken formulate plans and cultivate weapons for their resistance.The Docks: The Docks are a large port that leads into the ocean surrounding the borders of City Slythnar. Where incoming ships come and drop of supplies, from other cities. Weapons of Slythnar Swords and blades are common in Slythnar since both vampires and werewolves enjoy too use them. Vampires often have silver swords for killing lycans, and guns loaded with silver bullets. Lycans and other races often carry guns with holy-water dipped bullets, and they carry stakes. RULES 1. No God Moding or anything like that. I will ban you from the RP.2. Please try to use your best spelling, just spell check before you post, should clear up the worst stuff. I probably don’t have the best grammar, but I want it to be readable, and enjoyable in the RP.3. Try to be creative! No unoriginal characters.4. You can’t kill another persons character unless they clear if with you first.5. Don’t involve another character in your bio unless you guys talked about it.6. Max is five characters. But only make more than one if you are going to be really dedicated to them. If you want a lycan or vampire friend in the RP to kill of or something just make an NPC.7. Have fun!8. Don't auto hit another player's character, they decide if they get hit, but you MUST allow your character to be hurt. Also don't decide things for other people's characters etc, or describe their feelings.9. You must post IC when you are speaking “in character,” and OOC when you are speaking “out of character.”If you break a major-rule (godmoding) once you get a warning, twice you still get another warning, three times you will be banned for a certain amount of time, maybe a few days, and four times you will be banned for good. The Sign-up Sheet Name: What’s your characters name?Age: How old is your character?Gender: What gender is your character?Race: What race is your character?Faction: What group does your character fight for?Appearance: How your character looks. A picture would be nice.Weapons: Pick your weapons here, try not to over do it.Personality: How your character acts.Live: Where your character currently lives.Abilities: Stuff your character is good at.Bio: Your character’s basic history. My Characters Name: Jace WalkerAge: 25Gender: MaleRace: LycanFaction: The Feral (Current leader)Appearance: When Jace is in human form; he has long messy black hair that falls past his shoulders. Jace’s eyes are as black as midnight, and trimmed brown. Jace has an unshaven face, and his eyes look hollow and haunted. He stands at 6’6 and is quite muscular and well toned. He usually wears a black trench coat with a hood, two black fingerless gloves, dark black pants and black combat boots.In beast form: Jace is a huge wolf like creature with pitch black fur and huge sharp teeth and claws.Weapons: Jace also has two duel silenced automatic pistols with golden plating; that he likes to use often. Along with Jace’s combat knife he also has a large two-handed sword that he keeps strapped to his back.Personality: Jace dose not play around much, usually he is all business. He can be quick to anger and slow to forgive; unless it is one of his own men. Jace would gladly sacrifice himself for his men and his cause. Jace is incredibly brave and loyal.Live: The Nest, Ghetto districtAbilites: Large weaponry, small weaponry, vehicle operation, melee weapons, blade skill, stealth.Bio: Like many residents of Slythnar, Jace was born in Slythnar when it was New York City. He was born into a poor lycan family. His family was involved in a gang war against the vampires. At night Jace would wage war against the vampires, fighting for control.His grandfather started the clan The Feral a long time ago and leaded it for many years. After the vampires took over the city; Jace’s father was killed, and he was forced to take control of the pack. Jace was trained to become an excellent warrior.Jace has huge expectations for himself. Jace tries his hardest to be a good leader; sometimes a little too hard. Jace finds that he is pretty much selfless sometimes. He cares more about his cause and his men than his own safety. Jace despise all vampires, but he puts up with the ones who help fight against The Crimson Fang.Name: Kane CovingtonAge: 2,045 but he appears to be 23Gender: MaleRace: VampireFaction: The Crimson Fang (Current Leader)Appearance: Kane has a pale angular clean shaven face. He gives off a scent and an aura that attracts females for miles. Kane has jagged bluish black hair that falls past his eyes. His two eyes glow bright red, and are flecked with yellow. Kane stands at 6'8 tall, and has an athletic sleek build.Kane has two leathery purple bat wings that he can pull into his body when not using, and they pop out of his flesh when summoned. He can use these to fly. Kane is able to give gifts to of power to certain worthy vampires as he sees fit. To achieve his gift they must drink some of his blood.Weapons: Kane does not use guns. He prefers blades. The only weapon he uses is his mighty and ancient silver-sword.Personality: Kane is different from other Ancients. He is a bloodthirsty tyrant who has large temptations and wants. He has accomplished more than any modern dictator or vampire ever has. Kane has a deep instinctual rage toward lycans and he spits on humans and Ghouls. If he could have his way he would find a way to live without humans, Ghouls or lycans or shifters.Live: The top floor of The White Tower.Skills: Kane is skilled at persuading people. If they stare into his one remaining eye he can make them do almost anything. Kane is one of the best sword users the world has ever known. He is an excellent battle strategist and his ancient powers know no boundaries.Bio: Kane's history is insanely long. It spawns over two thousand years of murder and death. Kane was born in London, over two thousand years ago. When he turned twenty three, he met a beautiful woman named Clarissa. Except Clarissa turned out to be a vampire, she turned him, and soon Kane had become her progeny. He followed Clarissa’s every command until one day she was killed by lycans in a battle. Kane felt a terrible rage that day, and vowed to destroy all lycans. After that he showed potential leadership skills, and quickly showed his prowess in battle; and his brutal merciless killing of lycans and humans alike.After two thousands years many of the ancient vampires were killed, leaving Kane as one of the last. He became the leader of a large coven of vampires in New York City called the Crimson Fang. Soon the vampires announced their existence, and a war with the humans was waged. Kane soon found an opportunity to seize New York, so his clan of vampires did just that, they took New York by force. He renamed what was left of New York City, Slythnar, after the ancient vampire who was said to be the first ever. Kane then had a wall built around what was left of the city, blocking off the destroyed ruins of part of New York that was destroyed by nukes. He now plans to rule Slythnar for the rest of eternity._____________________________________________________This is my original vampire and lycan RP, loosely based off of a few things, hoping that this will be allowed to be here. If w can't have excessive violence then we will tone it down, stick to blades or something, and if drinking blood us unallowed, it will be implied, but never shown in the RP. Please tell me if there is anything I need to fix for this to work.
  24. Source: The Official Cot TBRPG Planning And Organization Topic Please give me your feedback, guys!
  25. Are you a Kid Icarus fan? Are you an RPG fan? Are you all of the above? Well then check out Kid Icarus: Unanswered Prayers, the ultimate RPG! Are you a human or a spirit? Will you ally with the Human Army or the Underworld? Or will you even aid Pyrrhon and Phosphora as they try to uncover the mystery of what happened to the gods? YOU get to choose! Have fun! (I'm advertising this because it has a severe lack of players. Well don't just stand there, check it out!)
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