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  1. Season 2 Episode 21 This episode really drags in the beginning, but really picks up toward the end with the introduction to a new mystery. Oh gee Lavartis is creepy. Too much double-talk and secrets. Its clear that hes hiding something. Whether or not hes evil remains to be seen, but the black and silver headband suggests that he could be in league with the scorpions, etc. He also enjoys psyching Cragger out for some reason. He seems to like the Croc Legend beast, though, so maybe hes a little insane? All those years of exile in a dangerous place could have driven him over the deep end. Like the mystery building up here. Episode 22 Same as 21. Like the side-plot of Lavals father vs. Chi thieves. It clarifies some stuff. Still dont know how they got to Mount Cavora, but I have a feeling thats coming up shortly. Rogon: lol. Much enjoy the abacus thing abacuses are almost a running gag every time they appear. Episode 23 Not much to say about this episode. I liked the reveal in here (wont spoil it) and also the characterization for Lavartus. (He seems to be the focus, generally.) Also like the unique method Laval pulls out of his hat to win (although, granted, it might be mildly inconsistent with his earlier ego problems ). Youre just going to have to watch it to see. Episode 24 Not much to say about this episode. As per the title, we get more character development for Burbank, which is a nice change from Laval, Laval, Laval. Also Legend Beasts lay eggs? Theres more of them? Episode 25 Nice suspense thing going on, and more development for Worriz. The mystery between Lavartis and Crominous is good. Suspensealthough everyone knows the answer to this. Episode 26 Laval officially has plot armor. I thought he might have been mind-controlled by the scorpions I guess the big blasts dont work like that. Other than that, this is another one of those touchy episodes with much spoilers. I have to admire the animation/camera work going on with Lavartus, for reasons and people should stop throwing Chi into black holes. Thats dangerous stuff, kids dont do it. Final (ish?) Thoughts: Season 2 embraces the mysterious adventure type storytelling that Season 1 touched on a bit towards the end but never fully adopted. The characters of the series are now out exploring unknown territory, and other mysteries, such as the nature of the outlands, etc are now being explored and revealed. Theres a strong sense of continuity with season 1, however, so watching it is helpful to understanding what is going on. Also this series focuses on characters like Rogon and Burbank, giving them depth and development after a solid season of Laval, Laval, Laval, its a welcome change. Chima is what Id call an epic fantasy series. Yes, like Ninjago, there are vehicles, but they are all fantasy powered by Chi. As typical for these sorts of series, the characters are actually realistic. A good epic fantasy will touch on character strengths and weaknesses in order to convey its themes, but it also needs an element of mystery, humor, or suspense (and usually a combination of both) to drive the plot and hold the viewers interest. Season 2 attempts the mystery tack, and it does it okay, at least - leaving you with a strong sense of interest. The attempts at humor are pretty much centered on Rogon, and they do okay. The suspense thing is pulled off successfully in some places, where others it is completely undermined. I feel like Laval should have sustained something from that scorpion blast, yes? Oh well, moving on... Overall, season 2 is miles ahead of season 1's missteps, but it still has a way to go to get up to Ninjago or Bionicle quality (if it needs to get up there *insert debate here*...).
  2. Season 1 Episode 1 I liked the opening to this one very intense with the battle and invasion. Wished that they had done more with the kidnapping of Eris it kind of felt forced, and was resolved too quickly I thought. Friends turned enemies trope going on. I kind of felt that Cragger was put up to the Chi theft by his parents, especially given their reaction after the Lions stood up for what was going on. This also could explain why Cragger cut his parents loose at the end of the episode. Still, the Chi thing going on could have driven him mad as well. If just had a little Chi. is ridiculous though. Episode 2 The sudden appearance of the Legend Beast struck me as a bit of a mistake it should have been left as a mystery for a bit longer. I like Lavals victory though, and also Eris comeback hopefully that continues to be a thing, as she was the victim/damsel in distress twice, and that is starting to get old. Lavals father strikes me as a Turaga-Vakama-style character the old wise elder with the thing for traditions and speeches. Episodes 1 and 2 mixed up the chronology on me, which is sometimes good for an opening, but can really be disorienting, especially here as they do it twice, which leads to a lot of repetition of events. The musical score in 1 needs help, but in two it really showed itself to be good for the tone of the series. 2>1, so the series is improving, but it suffers from seemingly contrived plot points like the Legend Beast. Im getting the feeling of an epic fantasy story at this juncture, which isnt bad. Episode 3 Ugh that theme song undermines the epic fantasy tone. Chima=/=Ninjago. Like the Mount Kavora possibly some telekinesis involved? Like the visuals so far the colorful 3-D animation is a true treat for the eyes. Laval is a realistic character this episode gave him depth. Also like the action from Eris. Craggers sister oh boy she is evil (Roodaka). Gorzan was just plain dumb and that whole sequence made me yawn. Except for the wolf vs. gorilla fight that would have been funny, but the beam-crash at the end ruined it. Also dont like the unresolved Aesop that was just plain sad. Wolves so far have no character depth, but the ravens and rhinos got a scene, as did the bear. Particularly like the ravens depth theyre shameless profiteers (i.e. the Dark Hunters to the Crocs Makuta). Episode 4 No, sometimes I let Eris ruin stuff too. Nice. Felt that the road trip thing suffered from sloppy pacing and was really boring, but once the action started it started to shape up to be a good one. Did anyone else think that the Laval wakes up in bed was a shot at it was all a dream storyline? Glad that was subverted. Liked the Beavers a lot. Im hiring them for my next project lol. Episode 5 At this point the show has settled into a pattern of Fantasy Aesop style storytelling (dur, the characters are animals ). This can, and often does make for a good kids TV show (like Sagwa the Chinese Siamese Cat). It has its flaws: 1) that it can get boring and repetitive, and 2) the moral lesson is usually shoved in the viewers face, which sometimes precludes thinking for yourself about what they story really means. Sometimes thats half the fun of watching/reading, and so the story often needs another element to hold the audiences attention. For example, Sagwa was funny. This one doesnt seem to have any of that the jokes arent really funny, the action sequences arent cool enough to bring you in, and the mystery seems to be in the background and keeps getting undermined just when it could be interesting. While Episode 5 could count as a deviation from what I just mentioned, it doesnt have any redeeming qualities either. The ravens antics count as mildly amusing. Episode 6 Like the Eagles the scholars who use books as weapons. Also Lavals rambling about the plan thing counts as a good joke the first of the series thats actually funny. (After the Eagles.) I sense the tragic scene between Laval and Eris could fuel a lot of shipping if it wasnt already a thing after Episode 4. Episode 7 This episode just doesnt make any sense. Enough said. A random plot point spawned it for no good reason whatsoever. The partnership between Laval and Eris is starting to grow old. Episode 8 Another contrived earthquake plot point. Good to see Laval working with another lion instead of Eris. I think for what it is trying to be a childrens epic fantasy Chima succeeds. If you enjoy a solid fantasy genre with a dash of humor, then this is your show. If youre looking for sci-fi, Hero Factory may be more your thing, and if you want something that is a blend of the two that is plain flat more punchy, Ninjago is better. I find epic fantasy to be in league with Great Literature as a mind-deadening insomnia cure, though without mystery or some sort of tension/suspense. But thats just me. Lets get home while your ego can still fit inside the Lion compound. There you go, Eris. Also the shadow guy counts as a good mystery. He will likely be shoved off to the side in the next episode... Episode 9 Lions in life jackets. How cute. Also like how Crooler (Craggers sis) was marooned. Evil doesnt pay, kids. Episode 10 Crooler reveals her true colors in this episode. Evil has revealed itself, and now were playing for real stakes. The race for the Golden Chi plot point has grown awfully stale by this episode. Its just as well that its over. Who ShadoWind is has become more intense. Its a tragic episode, but with none of the weaknesses of the previous two, and for that I am grateful. Episode 11-12 These episodes are actually legitimately bad (as in bad things happen). Like the scenes in between Laval and Lavals father. Episode 13 Best episode yet. Actually legitimately funny. Episode 14 This show gets better as it goes along, although it could just be the growing-on effect. No comeuppance for Lavals ego though, which I was expecting after 13. (Also a noted criticism: Laval's ego/pride flaw never really seems to get him in trouble. He has a lot of Marty Stu characteristics, since all of his flaws seem contrived, forced in, and never really hurt him too much...) Episode 15 The Speedorz around Chima plot feels tacked on to the main plot about the Eagles and the Ravens. Does Laval have to be in every episode? Yeesh. Episode 16 Like seeing the constraction sets in action. Also like Lavals stand-up to his father at the end (character development yay). Episode 17 More character development for Laval. Dude seems to have a monopoly on that lately. Also like the Croc mystery reveal thing going on. Theres good food for theorizing with the Outland plants, the Gorge of Eternal depth, etc. The story has moved away from the fable style storytelling and embraced a solid continuity by about 11 or so, which is refreshing. Also wonder if the exile plot point will come around again, as the episode left it somewhat open-ended. I feel that if previous episodes are any indication, it will be pushed to the side and never heard from again. Seems that the series has come from a rocky start to a rather good epic fantasy. Theres some mystery going on, and some rather good character depth, which is key. Its centered on Laval a good deal this episode needed it but sometimes I wish there was more for the other characters as well, as anything beyond the stereotypes they are based on tends to come in fits and starts. Episode 18 More mystery development, especially with the outland plants, ShadoWind, Mount Kavora, and the black cloud itself. Excellent. Episode 19-20 Got to love it. Lavals fake death and everyones reaction to it was really handled well. I also liked the teamwork scene at the end. It hit all the right notes. The game has intensified, and were playing for real mysteries and real stakes, as opposed to the fable-esc storytelling of the previous stories. Definitely improved! Looking forward to the role that the bears will play in future story. It kind of feels weird cutting off the story here like they did, just as it was starting to get good. Still, they finally fully resolved the conflict with Cragger/Wolves/Ravens, and for that, much applause. Final Thoughts (Season 1): This TV series, in my opinion, begins a bit sloppy. The first two episodes are out of chronological order, which makes for a good deal of repetition and makes it difficult to follow. Eris is poorly characterized in these early episodes, which doesnt help much. By the third episode, however, Eris is fighting with the best of them and poking at Lavals character flaws. I also found the first two episodes to have cheesy dialogue that seemed to establish that the main characters are stupid. This seemed to trail off as the series progresses, but it could be that I got used to it. Beyond those first two, I didnt pick up on anything too inane. The next seven episodes seem to evidence that the writers were fumbling around trying to decide on the story direction. Basically its a lot of Cragger vs. Laval with emphasis on the lesson at the end of the episode, much like Aesops Fables (dur, animal characters ) or Sagwa The Chinese Siamese Cat. It also tries to be humorous, like Sagwa, and fails all the jokes fall flat or seem undermined. For example, the fight between Gorzan and Worriz over the flower would be funny except a beam falls from the sky and the flower is crushed anyway. The show also uses a lot of repetitive plot points here most notably the race for the golden Chi. When Laval says that there is not going to be any more races for a long time, I felt relief instead of dread. It also uses contrived ones like the hundred year moon thing totally random and out of left field. By episode 10, though, evil has revealed itself and real stakes are being played for. Crooler has been established as main villain, and the Wolves with their excess Chi are a real problem. 13 is actually funny, but I expected Lavals big ego to get a thrashing after that, and he didnt get it. 15 is a bit of a weak spot, but 16-17 gave Laval some really big character development, continuing the trend from 11 & 12. Laval gets the most character development over the course of the series, but the others do as well, especially the crocs. Its pretty clear that continuity has been established, with some real mysteries going on. I wont spoil them for you. Episode 20 has a lot of good emotional moments. I kind of felt that the story was cut off in the middle to a degree, with the conflict of 18 still up in the air, but the problems of the entire season the main conflict of it has been resolved in a very satisfying way.
  3. -Original Topic Requested to be Closed Prior to the Start of this Topic- So, yeah. Post all your reviews and comments for this rebooted story here.
  4. All reviews for "A New Team in Town" shall go here!
  5. Reviews for my multi-part story.
  6. You all signed up, so here it is! In this review topic is the character list and the chapters. Each character has a little bio that may or may not end up being fully relevant to the story (some are more relevant than others). The Premise: This story is based upon the Mafia games played frequently in the G&T Forum. While attending a conference on the island of BZ-Koro, 23 Matoran find themselves trapped in the building after a terrorist strike, and they must fight to earn the right to survive. The Chapters Prelude - A very important arrest is made. Prologue - Voltex tries to prepare for the fate that is speeding towards him. Chapter 1 - The first Matoran falls victim to the Traitors, and Voltex makes a shocking discovery. Chapter 2 - An old enemy confronts Voltex, and the first execution dooms four Matoran. Chapter 3 - Contact is made, and Ehks becomes enemy number one. Chapter 4 - Sumiki plays his enemies for fools. Chapter 5 - Pulse witnesses the murder of two Matoran. Chapter 6 - A brutal execution precedes the reappearance of Xaeraz. Chapter 7 - With five more dead, Voltex prepares to hunt down the final traitor. Chapter 8 - At the end of the game, Sumiki reveals his master plan. Epilogue - One in hiding; One going mad; One giving in; and One with dark secrets. Interlude - A heist goes exactly as planned. The Characters GO TO THIS POST TO SEE THE ROLES 1 – Makuta Luroka - Fa-Matoran; From the Tren Krom Peninsula area; origins unknown. 2 – Ehks - Fa-Matoran; From far down south, and a former Bionifighter. 3 – JiMing - Ta-Matoran; Once a huge fan of Voltex, after he retired JiMing entered the Bionifight league himself and has since become one of the most popular fighters in the league. 4 – Portalfig - Onu-Matoran; A close friend of Voltex's and one of the managers of the Day Run races. 5 – Sumiki - Fe-Matoran; The CEO of Hats Enterprises and an official business partner of the White Council. 6 – Lhikevikk - Ta-Matoran; A stand-up comedian that just finished a tour in Xia. 7 – Scanty Demon - Ce-Matoran; A refugee who managed to escape the mass killings of Ce-Matoran down south. 8 – Shadowhawk - Shadow Matoran; One of the most popular Bionifighters, and the one who ended Voltex's career. 9 – Zakaro - Onu-Matoran; Another popular fighter in the Technic Coliseum and Bionifight league, as well as the current Day Run champion. 10 – Tahukan - Ta-Matoran; The personal assistant of Pulse, who has somehow survived seven attempts on his life. 11 – Pulse - Su-Matoran; Advises the White Council and lends his support to their decisions. Although he does not run it in any capacity, he owns the Metru-Nui News Network and has become rich as a result. He has survived nine assassination attempts. 12 – Chro - De-Matoran; An emerging author and actor quickly growing in popularity. 13 – Blade - Vo-Matoran; Close friends with Voltex and Unit; competes in the Day Run and Bionifight, while acting as a Private Detective on the side. Has been requested to join the police force by the White Council on several occasions. 14 – Toa Kayn - Ko-Matoran; A former scholar from Ko-Metru who now specializes in freelance technology. 15 – LockeBZ - Ta-Matoran; Makes comics professionally as a hobby, though he has recently focused on his Bionifight career. 16 – TBK - Po-Matoran; A newly emerging comic maker growing in popularity by leaps and bounds. Has been contacted by the White Council regarding propaganda work. 17 – Norik of Gielinor - Ta-Matoran; A lone-wolf Matoran from Stelt whose origins are unknown. 18 – Voxumo - Ko-Matoran; A lone-wolf Matoran that fights in the Bionifight league and Technic Coliseum, as well as racing in the Day Run. Is easily identified by his signature massive scythe, which he is rarely seen without. 19 – Voltex - Ba-Matoran; Close friends with Blade and Unit; a disgraced author thanks to Pulse and a disgraced Bionifighter thanks to Shadowhawk, Voltex is now a member of the conspiracy group Automaton helps to lead. Rumors say he has another job on the side. 20 – Unit - Fa-Matoran; Close friends with Voltex and Blade; formerly a miner in Onu-Metru and currently a warden of Facility A, a prison in Onu-Metru. 21 – Pupwa21 - Le-Matoran; A local from BZ-Koro, whose origins are unknown. 22 – Kaiser Manducus - Fe-Matoran; The disgraced former CEO of RomeTech, who was arrested by Voltex for providing Xaeraz with financial backing, though who made the arrest was never made public. 23 – Shadow Flaredrick - Ta-Matoran; A worker from the Great Furnace in Ta-Metru. 24 – Taka Nuvia - Av-Matoran; An artist often commissioned by the White Council. 25 – The Remorseful Automaton - Le-Matoran; One of the managers of the Moto Hub, as well as one of the leaders of an organization that believes the White Council are not the wise old Turaga they appear to be. 26 - Xaeraz - Fe-Matoran; A bloodthirsty mastermind and the most wanted criminal in Metru-Nui, Xaeraz's origins are largely unknown. 27 - Burnmad - Ta-Matoran; Once a common face in the Technic Coliseums and Bionifight league, he has since all but vanished from the public eye. 28 - RG - Su-Matoran; A rookie reporter from the Metru-Nui News Network and a huge fan of Voltex. Story Topic Here. EDIT: Just thought I'd mention that there will be four "narrators" of the epic - four different points of view that we'll see. As they're revealed I'll bold their link. One has been revealed so far - who could the other three be? >>As of Chapter 1, two more narrators have been revealed! >>And with Chapter 2 now up, all four narrators are known!
  7. Read here. FAQ Q: What is the gist of this fanfiction? A: To retell Bionicle in the style of Marvel's Ultimate Comics, which is to say that there will be no original characters, and the core of the mythos will stay the same, but there will also be a lot of changes and tweaks. Q: How is this being written? A: Cold, and I have no idea whether I'll finish it or not. Feedback of any kind might help drive at least the first epic to a conclusion, though
  8. Title says it all. Post constructive criticism, thoughts, and discussions about the story here. Link
  9. Hey guys, So this is my first topic on BZP, so please bear with me. So some of you are probably pretty envious that I got to see the Lego movie on the 16th. It was really good, so good that I though it deserved a review on my site. You can read it on my site here. I hope you like it, give me your input in the comments below! ldd2000
  10. Review Topic for this. Constructive criticism: encouraged.
  11. ⁂ -----This is the review topic for Rise of the Rookies. All questions and comments go here instead of the main topic - it's less cluttered that way. PrologueChapter OneChapter TwoChapter ThreeChapter FourChapter Five
  12. Legion of Legends Review Topic Legion of legends is a story taking place some time in the middle of Teridax's dictatorship. It follows the Toa Mahri's adventure and rebellion through the Makutaverse. Please keep in mind that I don't know the story of Teridax's dictatorship very well and have only read a couple of the serials, so this story will most likely not be very accurate or be close to the original at all. I don't know what I plan to do with this epic, and might not even continue it. C&C?
  13. So yeah, this is the review topic for "The Book of Notch - Chapter by Chapter" Sorry if it's a bit biblical though. It's be nice if you guys tell me how it is and I'll try to improve it. C&C appreciated
  14. The review topic for my epic, The Legends of Atara Nui I suppose this is as good a place as any to explain this, so here goes: The general premise of this epic is essentially set on a heavily altered Mata Nui, with different Matoran elements, principles, environments and characters. Please, do tell me what you think.
  15. here is the place to discuss my epic storyline bionicle the new blood http://www.bzpower.com/board/index.php?showtopic=11201&hl
  16. While investigating the murders of Tren Krom and Karzahni, Pohatu and Kopaka get teleported to the Red Star, where they make a disturbing discovery... Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 In this topic you may discuss the newest chapters of The Powers That Be, written by the Storyline Team of SM.com. Story topic here. Latest News: 10/31/2013 - The Powers That Be Chapter 5 re-released on BZPower! 10/09/2013 - The Powers That Be Chapter 5 released on BZPower! 10/07/2013 - The Powers That Be Chapter 5 released on SM.com!
  17. Discuss my story here! C'mon folks, you know what to do.
  18. Project Girard Review Topic Project Girard is actually a comic I'm writing and illustrating, but as with another comic called Bad Vibes (which I'm still writing and gnashing my teeth over), I'm writing it in a prose format to sort out the details of the world and story more easily. I need the criticism and the discussion, since that is my ego-fuel. Description: The Story starts here.
  19. The Story It's been a while. And this story has been in development longer than that while, and it's finally done. Yayz! Party! This epic is entirely prewritten, and is not part of a series, past, present, or future. Okay, if I get a bunch of fans clamoring for a sequel or some insanity like that I might do it, but the last time I did that the results were chopped up by a six-month downtime and read by no one. I am not eager to repeat the experience. This will be released on a reasonable basis (weekly, unless I feel I need to accelerate) and will reach an end, with all the loose ends tied up. It will also have 16 chapters. And all comments, suggestions, notations, mathematical equations, theories (yeah, like I'm going to get theories ), long-winded critical reviews, short-winded critical reviews, blatant complaints about how bad my writing is, likes/dislikes, and anything else you may have to say for whatever reason is welcome. Mega-bonus points, cookies, and cheese will be handed out freely. Go forth!
  20. You've waited too long for this one. Theme: What Really Matters. More specifically, what really matters is friendship. Also, what you do when life is bad. Do you try to fix it (Mata Nui), hope to escape (Kiina), or give in to despair? (Ackar, and by extension, most of the people on BM, except for the villains) I'm not going to list all the reactions, but you get the idea. Main Character: Mata NuiSecondary Major Character: Ackar. As per usual, he embodies the lack of understanding of What Really Matters, which Mata Nui has to show him. * * *OpeningThe first shot we get out of this movie is a volcano. Anyone remember the volcano in Journey's End where Mata Nui found the knowledge he needed? That undone last trilogy movie might have begun with a shot of just that volcano. (Well, it might have been Ihu, but it's still a mountain. Counts.)Also, mega bonus points to the landscape rendering guys here. We get a beach, then a mountain, then an aerial viewpoint, almost as if we were flying away. Which Mata Nui does shortly thereafter. Nice homage. Further, the destruction of the mountain represents the destruction of knowledge. Mata Nui DescendingFirst off, Mata Nui has just lost half his memory and is in pretty bad shape. It is also clear from the opening voiceover that this movie, especially the opening, is from Mata Nui's perspective. So if you had not been paying attention to your insides for the past 97,000 years or so, you probably wouldn't have a very good grasp on what they looked like. Or how your camoflage system works. Viewed from Mata Nui's perspective, the opening makes sense. And contenuing the age-old tradition of falls at the beginning of Bionicle movies, behold Mata Nui's metaphorical (and literal) fall, with Makuta, the epitome of Me, Myself, and I All Alone because I Am Just Awesome Like That looking on. But there's no excuse for the way the robot stood up here. While Mata Nui might view his standing up with more grace, the cheap CGI is an insult to the Makuta, who can't seem to stand up properly. Which is realism. Arrival on Bara MagnaFirst off, we must estabilish that Bara Magna hates people. It's pretty ticked at Mata Nui for crashing into it and leaving a giant crater. (It's almost as if Mata Nui is trying to assert his status by making a huge crater and Bara Magna is just like "you are worthy of bugs.")The first emissary it sends to attack Mata Nui is a bug. The Mask of Life reacts by giving Mata Nui a body. It also probably modified Click's mind to make him more friendly to this guy that showed up. After all, Click was the Scarabax who touched the mask. The Mask might have also given him some intel on what was going on next: the bug isn't surprised or anything. He actually yawns. Also explains why Click goes for the Mask again - probably looking for information, but got turned into a sheild instead. The Ignika has no morals, but it's Mata Nui's friend. Then Bara Magna decides that was too weak, so the next up is a Vorox. The Mask of Life reacts by giving Mata Nui a sheild, and he lives. Then we see a sapient lifeform next. It's no wonder Mata Nui expects an attack - this planet is hostile. You will also see an odd bonelike structure in the background to the crater as Mata Nui comes in. I wouldn't put it past this movie for it to be a carcass of a biomechanical dino that the Scarabax were eating. Realism here. Metus --> An Arena Match"What happened here?""I would say it was-""Evil.""I was going to say earthquake, maybe volcanic eruption, but evil works."Metus is evil. Evil works? It does, huh Metus. It also gets you turned into a snake. In further case, Metus is a slimy smooth talker with questionable morals from the beginning. Traitor? No surprise. Also, if you get attacked by bugs and beasts upon going somewhere, pretty sure that place does not have your better interests at heart. Also, the Arena Match system is actually not very rewarding to the warriors after awhile. That's because the amount of disputes never ends, so you keep on fighting. And because resources are limited on Bara Magna, you're fighting for the same old stuff over and over again. I imagine that would get old fast. If the metaphorical fall of Mata Nui wasn't enough, we also get a literal fall of Mata Nui into the arena. This is a Bionicle movie, dagnabbit. Characters fall in those things. And Raanu and Metus, also people who don't know the theme look on, and the secondary major character is involved, as usual. Further, Mata Nui's mention of Toa is a Mask of Light homage. Not to mention the drop in the fiery pit. And just to show how messed up this world is, the ice people are nasty here and the fire people win. The water people are insulted in this movie too. Sometimes I like to view this movie as the opposite of MoL. The Mata Nui saga was all about preserving a place that was a cool paradise from an enemy - Makuta, whereas this one is a restoration of a wasteland. Takua was a lowly irresponsible Matoran who learned to use the Mask of Light at the end; Mata Nui already has the scmancy mask at the beginning of the his film, and he's lost most of his heroic glory. And once again, the Ignika proves to be Mata Nui's friend. Ackar's homeThe spinning rims: I got to address this, because in this scene it's real noticable. While the Agori may be organic, they do have Great Being implants to asist them. They're machines, and machines usually have status indicators to indicate orperation. An Agori would want to know if his implant broke down immediately, so that he could fix it. I think the spinning rims serve as that status indicator. They might have had caps at one point, but those were obiviously lost over 100,000 years. And Mata Nui's body should blend in with that - and besides, he's biomechanical anyway. I also get to reexamine the "Woohoo!" Line. It appears that Kiina made some comments about Mata Nui winning her bets. Also, she goes into a dance right after the infamous line, which might have annoyed some people more than the line itself. The other thing is that the scene is realistic - after that emotional rush, Kiina stumbles awkwardly about and even makes logical errors: "Don't even think about pulling a fast one because you're my ticket out of here." That's illogical, because if he does pull a fast one he is not a reliable ticket to anywhere. However, it's consistant with someone who is emotionally rattled. Canyon Fight to Tajun LabNotice that Ackar only does one flip in this fight. Nobody else does flips in the course of the flim, and I'm of the opinion that the ability comes from years of training and skill, not agility. I've practiced martial arts, and I've seen guys who are older than me do those types of flips, although a bit smaller. I can't do that to save my life, even though I'm normally young and agile. It takes a certain amount of physical dexterity, but I'm not sure that diminishes with age. I also blame Great Being implant enhancements for additional strength. If these enhancements were that good, it would make sense that the enemies would attack that stuff first. That would explain the "Berix repairs Gresh" scene. Further, nothing says Berix didn't have the Agori equivelent of a first-aid kit for organic damage. Although there must not have been too much, as Gresh is up and at 'em in the next scene. The sand surfing scene is hard to justify, but let's put it this way. The Mask of Life can give whatever powers it wants to whomever it wants. So I think it might have been nice to Mata Nui and given him enhanced senses, including a good sense of timing and balence. This might have been to compensate - Mata Nui would likely be used to the detail of giant robot sensors, so this would be to make the whole thing more habitable. This could include enough sensory detail to identify weak points in rock or blast Bone Hunters with such accuracy. I think the yellow flash there didn't bring down that gorge; I think it was to repair Mata Nui's blade from the damage of plunging into solid rock. I could also say that the Mask gave Mata Nui the ability to shoot pure energy, but I think that is a bit much, as yellow always indicates the Mask's usage here. A sensory boost would also explain why Mata Nui could detect the Bone Hunters' presence before the others did, how he detected the lack of elemental powers in the Glatorian, etc. Also, Mata Nui might have had access to the Mask of Life's knowledge here, and Toa Ignika did ride a skyboard back in 2008. It might also have helped Mata Nui recognize the UDD. So I generally find the complaints about Mata Nui being too smart to be a little unfounded. I have to give points - the Tajun fight actually makes the Bone Hunters seem like a real threat. They surround Kiina and Ackar, and it takes Mata Nui's gun blasts to save them. They are enough of a problem that Mata Nui decides to do a one-on-one fight instead of confront them all. So they aren't whistling Dixie. Ackar makes a point of pointing out how inexprienced Mata Nui is by knocking him over and knocking Click off his back. And for the record, any time we visit the water people's home, things get destroyed. Remember the Great Temple destruction in WoS? Further, it's water people's village that gets destroyed, as opposed to the fire guy's village. Reverse MoL. Also, why do all the water people have all the knowledge and valuable items, whether it be the Great Temple or the Tajun lab?Reading the Bionicle letters on the wall is "Lego" "Bionicle" and "Secret Lab". Nothing interesting there, kids. Move along. TesaraTesara is a ball joint, socket, and two technic pins standing up in the air. Covered in mud and vine-webs. This is what happens when the Great Beings don't play with their Lego. Also foreshadowing. Then we get another MoL inversion. The guy who gets the power is actually the old responsible guy. Jaller, er, Ackar. And remember Takua's "I am Takanuva." moment where he shoots light energy at stuff. In Ackar's case, behold this awesome pillar of fire. It's also a nice twist on the theme - first off that Ackar isn't giving up like he was before, and second, that what really matters is that I have a friend who saved my tail in the arena and gave me awesome powers LIKE THIS. And that is worth a whole lot more than pointless arena matches, so be quiet. It's a message. Also, Mata Nui was standing on one of the "Technic pins" when the villages were put together. Probably the shorter one on the right. Tuma vs. Mata NuiFor all the bluster about Tuma being too easy, remember what I said earilier about GB implants? It's only inevitable that one would fail after 100,000 years. Do you expect THE MIGHTY TUMA to admit that his implants failed and that he needs medical? I don't. Weakness looks bad. "Arrogance can topple giants. Trust me, I know." It's a shame Makuta can't hear this. Meet the Real MetusFirst off, angry animals are a force to be reckoned with. Second, I doubt the Bone Hunters treated their steeds with TLC. So I can imagine that one would be ticked enough to kick over a bunch of them. The fact that Berix happened to be riding it, and that last move with the sheild can be attributed to dumb luck. It happens. (However, if I was writing the story Berix would end up captured again, and I would totally use that as sequel bait. I'm allowed to say that because this movie takes place in 2009. ) Although Berix does get buried in rock, so his luck does run out. Also, I find it ironic that Metus was busted by Vorox in the end. It puts a whole new spin on the beginning of the film - perhaps Metus was out Vorox hunting ahen he found Mata Nui? Or better yet, the Vorox decided to take Mata Nui's side once they saw he was against the Skrall? Mata Nui even turns enemies into friends here!Sadly, that magic doesn't work on the Skrall, Bone Hunters, and Metus. Well, it doesn't work on Metus. So it's time for the old fashioned magic mask. That will put a dent in your profit margins. And the old fashioned Power of Unity. Which always works. This is a Bionicle movie, in case you missed the UDD in the sky and the falls at the beginning. So there.Previous Random Movie Insights (Don't Post in them, they are long past revival):Mask of LightLegends of Metru NuiWeb of Shadows
  21. Presentation From the design of the box to the instruction manual, these are the first things you see before building the set. Here we have a plastic baggie, much like the new HF ones, only much, much smaller. On the front we have a character drawing of Lizaru in the center, with a preview at the parts below. To the bottom right we can see that it's a booster pack for one of the newer Ninjago spinners. And how could we forget the Ninjago and LEGO logos? On the back, we have advertisements for other booster packs, how this booster pack is to be used (don't swallow the bricks kids!), and the legal information. This bag is a little entertaining, but it is very cluttered. Building Half the fun is had building the set. How fun is it to build and how easy or challenging is it? There really isn't much to say here, you build the minifigure and his accesories, then you're done. They are pretty cool though. I really love that golden ax. Set Design Now that the set is complete, we can critique how it looks from every angle. New or interesting pieces can also be examined here. There isn't much design to the set, but it's a set none the less. The Lizaru minifigure is really nicely done. The printing is continued on almost every side of the body, the frond being my favorite (look at that scar!). The scaly look carries over him very nicely. The only bad thing about the figure is the head. It has NO articulation at all. But the eyes and printing somewhat make up for it, however. The only really interesting thing that I found were the trans-light green snake things. They don't really do much, but they look pretty cool. Playability The other half of the fun is in playing with the set. How well does the set function and is it enjoyable to play with? You all probably know how to play with a minifigure, but for those who don't, you grasp it between two fingers and make it hop up and down (to imitate walking) and add in the dialogue. In this case, you pick up the minifigure with his golden ax, and (in the most snake-like voice you can imagine) say something like "imma gonna kill you wit mah golden ax!!!" Final Thoughts Once it's all said and done, how does the set stack up? Should I get it? Pros What's to like? Lizaru!Golden Ax!Trans-light-green snake-things! Cons What's not to like? Not much articulationNot much you can do with the spinner accesories if you don't have a spinner. All in all, pretty good minifigure, pretty good parts, pretty good set.
  22. The small images link to bigger ones FYI. Presentation From the design of the box to the instruction manual, these are the first things you see before building the set. So, the box… The thing you first see when you buy a LEGO set… On the front, we have Finn McMissile parked on a walkway, with all of his gadgets deployed (why? I don’t know.) and shooting his flick-fire missile at something that was clearly photoshopped out of its path. All the trademarks and logos (Cars, Disney, and LEGO) are in their correct places, along with a character shot from the movie in the bottom-left corner. On the back, we have something that I haven’t seen since I played with Duplo. The inventory is on the back of the box, with pictures of the set, and more logos. Building Half the fun is had building the set. How fun is it to build and how easy or challenging is it? The build is straightforward and relatively simple. You build the frame, and add the facial shells. You then get to build and attach all of his fancy gadgets including a satellite dish (I don’t know where that came from), a sub-machine gun, 1x1 light-grey stud with a camera lens printed onto it, 1x2 trans light-green computer screen thing, and a flick-fire missile. Set Design Now that the set is complete, we can critique how it looks from every angle. New or interesting pieces can also be examined here. The set altogether is a nice buy for $7. You get a nice amount of baby-blue/light-blue pieces alongside the emotional car-shells. You also get a car that normally only appears in other sets, but you have all of the extra accessories which kind of ruin the design aesthetically. Sure, you can remove them, but you’ll still be stuck without a 1x1 light-blue piece and have two c-joints sticking out. The back is probably one of the bad points about it; there’s nothing eye-popping there except for a rear window, and that isn’t really that eye-popping. A license plate sticker would’ve done well back there; also the arches aren’t flush with the back of the shell. The front is better, but the extra studs are a little distracting and subtract from the screen-accuracy. There is a way to remedy the screen-accuracy problem, however. You can replace the SNOT plates and c-joints with light blue 1x4 and 1x1 bricks, exchange the camera-stud for another clear stud, and move the 1x2 and 1x1 smooth plates to the front to create a very smooth and movie accurate design. The interesting pieces here are the car-shells, wheels and tires, the camera stud, and the trans-green 90-degree plate. I don’t see much usefulness in the parts, but they’re pretty cool. Playability The other half of the fun is in playing with the set. How well does the set function and is it enjoyable to play with? It’s a car. You’re supposed to roll it. It rolls very smoothly, as low to the ground as it is. In all seriousness, I could roll it around all day. The flick-fire missile is a little too gimmicky for me, though. Final Thoughts Once it's all said and done, how does the set stack up? Should I get it? Pros What's to like? Finn McMissileLots of light-blue piecesThe expression is awesomeRolls smoothly Cons What's not to like? Not very screen-accurateNot many new partsWhy isn’t it light-blue all of the way through?Lack of detail I believe that this is a really good set to have; it spares you some cash if you’re only looking to pick up a Finn McMissile car, it’s good for role-playing, look at that expression (he almost looks cocky), but it isn’t exactly screen-accurate.
  23. Here is the review topic for Oklan. Comments and critisism encouraged.
  24. Hi all Feel free to offer criticisms for my book, things you liked, things you didn't like, and where you would like me to take the story. Cheers PKP
  25. Here is where you can comment and criticize constructively on The Bionicle Comics Narration. To start things off, I realized that Kopaka never told Matoro his name, so I just worked it into the part where Matoro is telling Kopaka about the Toa. I kept wanting to go into first-person present-tense. I kept it third-person past-tense, though. Do you think I should switch? Looking forward to hearing what you all say!
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