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Found 79 results

  1. Hi, I have recently come across a particular Bionicle poster originally released in 2001. Most of the people on here will have seen it before or perhaps even own it but my question is: How was it obtained? Did it come with a comic? Did it come packaged in a set from 2001 like some of the other posters? I would really like to know. I did notice SuddenlyOranges (Creator of Reviving Bionicle) has a copy framed in his house so i'm guessing it's not super-rare but I could be wrong. I am aware there is an alternate version with a blue Krana-Xa buried in the ground instead of the Miru, as well as a Turaga version featuring the 6 Turaga instead of the Toa but for this 2001 Toa Mata variant, I am not sure of the origin. If someone could let me know it would be greatly appreciated. Thanks,
  2. Hey everyone, I'm looking for a bunch of instructions that I hope shouldn't be too hard to come by: 8539 Manas—just the instructions for the yellow crab with #4162043 8540 Turaga Vakama (#4159407), 8542 Turaga Onewa (#4159409) and 8543 Turaga Nokama (#4159410)—would rather buy these as a bundle 8811 Toa Lhikan & Kikanalo—with #4267275 I already have all of them but they all have various problems so I'm looking to replace them with better kept copies. I'd rather buy within Europe. Thanks.
  3. Hi, guys! I am not sure if you remember a certain Bionicle video game called Bionicle: The Game in 2003, so I would say it’s been 15 years. 3 months, and a day since the game was released on September 1, 2003. If anyone remembers the game from their childhood, let’s celebrate. To celebrate, let me tell you what the game is: The game is the first Bionicle game to have console versions, like PlayStation 2 (I played the game with that version). It is based on Bionicle’s 2001-2003 storylines and and the direct-to-video movie called Bionicle: Mask of Light in 2003. It is about the Toa Mata/Toa Nuva and Takanuva fighting Makuta and his forces to save the island of Mata Nui from them. The console versions are mainly about the 2002 and 2003 storylines. There are eight levels, each is where you play as one of the Toa in its Wahi: 1. Tahu Mata - Tahu fights four Kohrak, a breed of the Bohrok. It’s also where Takua found a mysterious Kanohi mask. 2. Kopaka Mata - Kopaka slides though snowy mountains to find and fight a Gahlok and a Tahnok before they reach Ko-Koro to attack it. 3. Gali Nuva - after the Toa Mata got turned into the Toa Nuva by the Krana that they collected, Gali fights against the Bohrok-Kal, who threaten the Ga-Matoran. After that, Takua warns Gali about the Rahkshi. 4. Pohatu Nuva - Gali warms Pohatu about the Rahkshi, as Pohatu goes to warn Onua about it. Pohatu goes in a mining cart and travels into the Onu-Wahi to find Onua. 5. Onua Nuva - Onua goes to find and fight a Rahkshi called a Lerahk. 6. Lewa Nuva - Gali warns Lewa about the Rahkshi, as Lewa goes to find and fight another Rahkshi called a Panrahk. 7. Tahu Nuva - Tahu surfs on lava to race against another Rahkshi called a Kurahk, who has the mask that Takua was talking about called the Mask of Light. After defeating Kurahk, the Mask goes on Takua’s face and turns into into the legendary Toa of Light called Takanuva (called Takua Nuva in the game) before he disappears. 8. Takua Nuva - Takanuva challenges Makuta to a fight to end Makuta’s threat once and for once. After Takanuva defeated Makuta, he combined with Makuta to become Takutanuva, who opened a door to a new place. Along the way, when you can shoot energy to your enemies, which are the Infected Rahi. Kopaka and Tahu Nuva only do surfing in their levels while the others travel on foot. Gali and Onua do a special move called a Nuva Blast, which can act like a bomb that can destroy everything in its path in the area, but it takes up a lot of energy. Gali can swim and Lewa can fly. You also have to rescue Matoran and collect Lightstones. In the handheld versions, you get to play as all six Toa Mata and six Toa Nuva. The Toa Mata fight against the Bohrok, and then the Toa Nuva fight against the Rahkshi. The Toa Nuva never fought the Bohrok-Kal. Anyway, let me review the console versions of the game. I like that the game made characters look more like a human, like the movie, but the graphics are kind of horrible. I like the movie’s better. Plus, I understand that each Toa has two fingers in each hands, like the Tahu Mata, Lewa Mata, and Pohatu Mata sets in 2001, but they look weird with them when you compare them to the movie, where characters have five fingers in each hand. The level design is fine, but I wish Kopaka Mata and Tahu Nuva could do some travelling. It’s interesting we get to explore the island of Mata Nui, which is divided into six regions. Plus, I wish Kopaka Nuva, Gali Mata, Pohatu Mata, Onua Mata, and Lewa Mata are playable (there is a commercial where you can play as Lewa Mata, but that wasn’t shown in the game, sadly). I also wish some of the levels could have been longer. As for the story, it is rushed. It has the storylines combined, so the Toa wouldn’t catch a break. It is radically different from the canon story, as there are some different things that don’t make sense, like Krana turning the Toa Mata into the Toa Nuva, Gali defeating all six of the Bohrok-Kal, the Panrahk left behind a Krana, and Takanuva putting his mask of Makuta’s face to combine with him into Takutanuva. However, I do like that Takanuva fights Makuta by blasting him and fighting his minions rather doing a Kohlii match with him. Sadly, you never see all of the Turaga, for that you only see three of them, all six Matoran types, and all six Rahkshi. The 2001 storyline is not shown, either. You never fight all of the Bohrok or the Rahkshi, nor do you fight the Bohrok-Kal in the handheld versions. I wish the game could have been longer if these ideas had happened. I heard that Lego didn’t have time to do these things. Overall, the game is a little fun, but it is not the best Lego or Bionicle game that I ever played. Wished it has more stuff and could have been longer. Nothing’s perfect much. In fact, I heard it got negative reviews. Plus, there was originally a sequel for the game, which is based on the 2004 storyline and another movie called Bionicle 2: Legends of Metru Nui, but it got cancelled. We haven’t known that until several years ago in this decade. It was surprising when that happened. I loved Bionicle Heroes in 2006 better than Bionicle: The Game because it is longer and has more stuff, something that can last many hours. The 2003 game, though, only lasts an hour. Not much and too short. That’s all because Heroes is made by Traveller’s Tales, and they make the best Lego games there are. Lego should’ve have took some more time improving the 2003 game. However, we get to see how would characters that never appeared in the movie look like if they had. Plus, the Nuva Blast influenced Greg Farshtey to make a new part of the G1 story, where Toa in general can do a powerful and explosive attack, which is similar to the Nuva Blast. So, what’s your favorite part of the game? For me, well, I like the Gali, Onua, and the Takanuva levels the best. How would you celebrate the game’s 15th anniversary? For me, well, I would replay the game. Happy 15th anniversary to the game, even if it is cruddy.
  4. Hey, everyone. I'm looking for early (launch) releases of the Toa Mata posters that may or may not have been available only in Europe. My own collection is in pretty horrible condition. The front of each poster should only show the one Toa it came with in contrast to later releases that featured slides of all six Toa at the bottom (click here; compare Lewa, Pohatu, Kopaka, Onua and Gali to Tahu), while the back of each poster should feature this image (with subtle differences) of early 2001 sets, rather than the Turaga and Rahi (as per late 2001) or Bohrok (as per early 2002). Creases and wear are acceptable but I'm not a particular fan of tears. Let me know what you have either way! I'm offering cash.
  5. The original BIONICLEmusic.com page had a feature to play and mix six looped musical fragments—one per each Toa. Since I can't get the archived page to run, does anyone at all happen to have these fragments saved? I've only heard them once in 2001 with a dial-up connection and would absolutely kill to hear them again. I'm pretty sure BMP doesn't have them available but I could be wrong.
  6. Recently I've been trawling through the books, comics and biosector to try and piece together 2001's story. There were a few things however that I'm curious about that I can't really find answers for. - The turaga made the toa stones that Takua gathers to summon the toa, why did they never use them in the first place? Was there any point in waiting a thousand years for this? - In MNOG, Jaller sends takua to Ko-Koro to find the missing scouts from the Ta-koro Guard but I don't seem to remember if they were ever found or mentioned again. Takua seems to get sidetracked. - We all know what Makuta's endgame was, so what was the point in harassing the matoran for a thousand years and why did he never try releasing the Bohrok or Rahkshi before the Toa arrived? - The Makoki Stones are only ever mentioned as being things the Toa just so happened to pick up whilst searching for masks, was it ever elaborated on where they found them and if they were ever told to do so? - I'm confused whether the Turaga hid the kanohi around the island or if Artakha hid them. - Did the Toa actually collect Great Kanohi versions of the Turaga's masks? The only source that seems to suggest this is MNOG but we know that some aspects of this were non-canon. - Was there any good reason for the Turaga not telling anybody about Metru-Nui are anything about the Matoran Universe? Did they just see no point?
  7. Takua gone Fishing - MOC Even though this moc looks pretty small...it took me ages to make. I tried not to keep the design simple and not to over complicate the set. The fish that you see in the moc is a Ruki fish from the Mata Nui Online Game and is an exact replica (including the colour scheme). I also kept Takuas original colours from the 2001 McDonald promo set. I also decided to include Takuas backpack from the MNOG you can view it on my Flikr page! Hope you like this moc, and I would love to hear from you! - Dan. PS: This moc will be off to BrickFair New Jersey! HD version - https://www.flickr.com/photos/126356317@N03/14615285560/in/photostream/lightbox/ HD version - https://www.flickr.com/photos/126356317@N03/14821829663/in/photostream/lightbox/ HD version - https://www.flickr.com/photos/126356317@N03/14799626964/in/photostream/lightbox/ HD vesrion - https://www.flickr.com/photos/126356317@N03/14615335260/in/photostream/lightbox/ HD version - https://www.flickr.com/photos/126356317@N03/14615341779/ All the images: https://www.flickr.com/photos/126356317@N03/
  8. I wrote a story similar to the official Mata Nui Online Game walkthrough. This one is for the GameBoy Advance game, "Quest for the Toa". It's not as good but hopefully it's OK. As Quest for the Toa is a more action-oriented game than MNOG I've taken certain liberties with the story. Obviously this does not include every detail of fighting every creature and jumping every gap that Takua finds. Additionally, I've a few other changes, especially in the last half. Most notably, I gave the Le-Matoran and Matau a little treespeak. It's very minor compared to what is in MNOG. I also made Nuju speak in his clicks and whistles, so Matoro needs to translate for him. Ta-Koro has the most drastic changes - Vakama asks Takua to enter the lava surfing competition to prove himself instead of asking him to cure the water supply (which was immediately forgotten about in the game and has no proper conclusion - the player can beat the game without ever getting the antidote). This was done to line up with Vakama telling Takua that he gave him the lavaboard in MNOG. I also made Takua find Vakama's mask, which doesn't happen in the game - this is, again, done to make the story line up with MNOG. There are various other changes too numerous to list, but I tried to keep as much of the in-game dialogue intact as possible. If people notice mistakes, errors, or even things they think can be ironed out, please let me know so I can correct them. Quest for the Toa "In a time before time, the island of Mata Nui was a tropical paradise. Then a shadow fell across the island-- A shadow known as Makuta. In the dark years that followed, the islanders put their faith in a legend... ...a legend that forsaw the arrival of six mighty heroes: the Toa. For only the Toa will have the strength and courage to bring peace and light back to the world. As Mata Nui awaits the arrival of the Toa, a lone islander unknowingly begins a quest... ...a quest that will change Mata Nui forever." Chapter 1 "Good morning, Takua!" a villager greets me. "I've heard that Turaga Whenua wants to see you. Head up this beach and talk to everyone you see. You'll eventually come to the cave entrance to our underground village, where you'll find Whenua!" I run up along the beach, past the water and between some shrubbery, and jump over a rock in my path. I reach the ocean, leaping across the shallow water onto a sandbar that leads to the other side of the bay. I see a blue Ga-Matoran in the distance. As I approach she shouts "You're quite the athlete -- I saw how well you jumped over those obstacles!" I keep running, and soon I find another river I must cross. This one is too far for me to leap, but fortunately there is a Hoi Turtle swimming by. I leap onto its back and over to the other side. As I head inland, I spot a black Matoran with a purple mask - probably an Onu-Matoran, from the colour. "Whenua is waiting for you, little one. He has a matter of great importance to discuss with you. Enter the cave ahead to visit Onu-Koro, our underground village. Good luck!" But why would Whenua want to speak to me? I head onward into the cave. A guard yells out "Halt! Who goes there!" Another guard mimics him. "Yeah -- who goes there!" The first guard replies "I already said that!" The second guard asks "Said what?" "Who goes there!" "Why are you asking me?" As the two guards confuse each other, I walk past to find Whenua. I head into the village of Onu-Koro. The village is a huge series of underground caverns that meet in a central area near the entrance I have come from. The villagers have built their homes out of huge, hollowed-out stones. As I approach one of the dwellings, a villager approaches me. "Our village is in desperate need of your help! We fear that the Vatuka Beast has Whenua and he is being held captive in the passageways to the East! You will need Vakama's Firestaff to see your way in the dark tunnels. It can be found in the village." I walk over bridge crossing a shallow stream and find see the firestaff propped up beside one of the larger homes. I'm not sure what it's doing here in the middle of Onu-Koro, but I know I will need it to rescue Whenua. I take it with me before heading further East. I enter a passageway into the cavern. The cavern is cold and dark. I pull out Vakama’s Firestaff and carry it with me. The staff has an orb on the end that generates flame at my will, and I use the staff to light up the cavern and keep me warm. As I walk through the cavern I see a number of small Fikou spiders charging at me. I use the power of the Firestaff to send a pulse of light through the cavern, blinding the creatures temporarily. While they are stunned, I fling some of the Madu Fruit I carry with me at them. The fruit knocks the masks off the spiders. Without their masks, they will no longer hunt Matoran. I press on further into the cave. Soon, I see a pile of stones. As I approach, the stones begin to move. They form into a large beast made of rocks. The stone beast flails its arms around aggressively! Surely this is the Vatuka Beast that captured Whenua. The beast calls upon smaller rock monsters, half my size, to attack me. Once again, I use the Firestaff to generate a sudden burst of light. The small creatures are stunned and unable to see, but the large one continues to press its attack. The huge beast swings its heavy arms down upon me, but I dodge out of the way and hurl my fruit at it. It roars in pain, I continue to lob fruit after fruit at it until it is defeated. The beast collapses, now just a pile of regular, lifeless boulders. I look around. The small beasts that chased me are now just regular stones. I look up, and I see Whenua, trapped in a cage hanging from the ceiling. There are also two heavy buttons, far too heavy for myself to press down. I use two boulders to help press the buttons down. Whenua's cage descends from the ceiling, and I open the cage door to set him free. "Thank you for rescuing me! You're quite the adventurer. We had better get back to Onu-Koro! There is much that I must tell you. Follow me!" I follow Whenua back to Onu-Koro, and he tells me his tale. "It is a time of great danger, Takua. The island of Mata Nui is under siege by the evil Makuta! Dangerous beasts wearing the infected masks of Makuta roam the land. Each of the six villages on Mata Nui are in danger! I have heard that some of my fellow Turaga are missing... and their tools, like Vakama's Firestaff, have been scattered about the island. Makuta has also stolen the sacred Toa Stones that used to tell the legends! You must seek out the Toa Onua Stone in the passageways north of here. If the Toa Stones are not recovered, the Legend of Mata Nui cannot be told." Whenua then hands me an object - a Volo Lutu Launcher. It’s a device that fires a Volo Lutu. The Volo Lutu is a small object that can stick to rocks and other objects. When activated, the launcher is attracted to the Volo Lutu. With this, I’ll be able to pull myself over large chasms to otherwise unreachable places. I head off to the caves in the North. I soon come to a deep pool, with no bridge to cross. But I pull out my Volo Lutu Launcher, and fire it at a stone jutting out on the opposite side. The launcher fires the Volo Lutu, and it sticks to the stone. I flick a switch on the launcher, and it is now being magnetically pulled to the Volo Lutu! I’m quickly pulled across to the other side of the pool. I retrieve the Volo Lutu and continue on. I continue through the narrow cave, and find the lost Toa Stone! I take it back to Onu-Koro. When I get there, Whenua thanks me for retrieving the stone. I decide to head on to the other villages. As I approach the exit of the caves, a Matoran stops me. "You have done well, Takua. To continue you must first race me, Onepu, the greatest of all the Ussal Crab racers! Collect all eight buried crystals to win." I suppose Onepu must be really eager for a race, so I accept his offer. We each climb onto our Ussal Crabs. Onepu announces that we are ready to go, and the race is on! The Ussal crabs scurry through caves and dig through the dirt to find the eight crystals. Onepu is faster than I am, and knows the caves better, so I stay close to him. His crab does most of the digging. Soon he finds the location of the first crystals and we each take one. We continue through the caves, Onepu collecting the crystals just before I do. Once we each have seven, I take note of the direction he is going and urge my crab on. Onepu’s crab is now worn out from all the digging, while mine is still fresh. I pull ahead and grab the last crystal! Onepu is impressed with my handling of the Ussal crab. True to his word, he now lets me exit Onu-Koro. Chapter 2 I walk out of the caves of Onu-Koro, and see the bright light of the sun bearing down upon me. The grass here grows plentifully, and the trees grow tall. A find a deep river blocking my path, but use my Volo Lutu Launcher to launch myself over a piece of coral to the other side. I leap across another river, and find near the beaches outside Ga-Koro. A blue villager blocks the bridge to the village. "Welcome to Ga-Koro! You may have access to our village by participating in our boat race. You'll race against me. I'm really fast!" The villagers are preparing for the boat race. The villager I spoke to earlier leads me to the boat I will be rowing in. Three more of the blue Ga-Matoran pile into my boat. I look to my right, and see the three other boats we will be racing again. The villager who spoke to me earlier waves at me - she is in the boat directly next to mine. All the boats are a similar design, holding four passengers, but painted in different colours - ours is predominantly red. A Matoran shouts “GO!”, and our leader shouts commands at us. We begin rowing, slowly picking up speed, and head out into the bay. Our leader skillfully guides us around the rocks and sandbars, and seems to have an excellent eye for the currents that will help us toward our goal. We are soon far ahead of the other racers, and over the finish line. My teammates cheer together in victory. We row back toward the village. Ga-Koro floats on the water, made up of many large lilypads tied together by bridges. Slightly smaller lilypads serve as the main material for their homes. When we reach the lilypads, we tie the boat ashore and I walk toward the center of the village. I approach one of the villagers, and she tells me "Greetings, fellow islander. Our Turaga, Nokama, is missing! We think that she has been captured by the Makika that lives in a cave across the harbor. Will you help us rescue Nokama?" Of course, I answer in the affirmative. She points me toward the harbor, where the Makika nests. I head out of the village toward the harbor. I make my way up past the reef, until I find a cave. I slowly enter. Deep inside the cave, I see a huge, long-armed Makika Toad. Behind it, I spot Nokama, tied up and struggling to get free. The Makika notices me, and hops over toward me! I run backwards, towards a boulder I have spotted. I lift the heavy boulder up over my head. As the Makika comes in to try and grab me, I throw the boulder at it. The boulder lands on its head, and the Makika is too stunned to move. I take the opportunity to scramble over to Nokama, and carry her out of the cave. When we return to Ga-Koro, Nokama tells me "Thank you for rescuing me, little one. The island of Mata Nui needs your help! As I have learned, some of the sacred Toa Stones are still missing. Our own Toa Gali Stone was taken by a creature that lives in the cliffs across the harbor." I head out of the village, toward the cliffs that tower alongside the harbor. A huge river divides the land, but once again I use my Volo Luta launcher to fly through the air to the other side. As I explore the cliffs, I soon find a giant grasshopper guarding the second Toa Stone. Before the grasshopper notices me, I throw a series of my Madu Fruit at it. The grasshopper falls over on it’s back, and I grab the Toa Stone. When I return to Ga-Koro, Nokama thanks me again. I leave the village, to walk around the bay and onward to Po-Koro. Chapter 3 I leave Ga-Koro, heading toward the stone canyons of Po-Koro. As I tread through the canyons, I head down a path to the East, and stumble upon a drill - I believe this belongs to Whenua. I take the drill with me. The canyons are a long maze, but I find a Po-Matoran who tells me "You can use the drill to dig under some enemies and knock them over or to dig under walls like this one." Taking his advice, I use the drill to dig under the ground. The drill is surprisingly powerful and can dig tunnels very quickly, and soon I have made a shortcut by digging under the canyon wall. I step out into sandy plains, and spot the Stone Gate of Po-Koro in the distance. I begin walking toward the gate. When I arrive, I'm stopped by a guard. "Stop! Who are you!" His companion chimes in. "What do you want!" "Why are you here!" Demands the first. "How do we know you aren't an ally of Makuta?" "What's the password?" "There isn't a password" "That's right. Ok, you can pass." "I already live here!" The second guard has clearly confused himself. I walk in to Po-Koro. It's a well-protected village, built up against one of the walls of the canyon. The homes are all built out of stone. As I wander through the town, I stumble upon a hammer. I pick it up - it looks like the one that belongs to Onewa, the Turaga of this village. However, after searching I cannot find him anywhere. The villagers do not seem to know where he is either, but tell me of a canyon that he may have visited. I leave the village toward the canyon, and find a bridge that takes me higher onto the natural stone walls. I find Onewa's Hammer useful to break through some boulders that block my way. I take some of the shattered remains of the boulder with me - I will surely find the rocks more powerful than the Madu Fruit I have been using to defend myself with. While searching through the winding path, I think I spot a cage in the distance. It looks like Onewa is trapped in the cage! As I approach the cage, a number of insects burrow up from under the ground and charge at me. I try to escape, but I cannot dodge them all. They begin biting at my feet, and I run back, shaking them off. Once I have retreated a short distance, the insects stop following me and burrow back beneath the earth. I slowly walk up to the cage again. As I approach, a single insect burrows up and rushes toward me, but I throw a rock at it. The insect is knocked out. I repeat the tactic, taking slow steps until an insect burrows up to stop me, and hitting it with a rock. After about a dozen times, all the insects are defeated. I walk up to Onewa's cage. It's surrounded on each side by small, metal towers, and I cannot free him with the towers in the way. I cannot move them by hand, no matter how hard I try. I search for another way to free Onewa. I notice there is a pattern etched into ground, and a few small mounds where it looks like the sand has been dug up. I try to dig up these mounds using Whenua's drill, and find a small switch in each one. When I flick the switches, the metal towers sink down into the earth. I open the cage, and Onewa tells me "It was so hot in that cage! Let's go back to the village, it's much cooler there." I follow Onewa back to Po-Koro. "You're the best, Takua!" says Onewa. "The desert just won't be the same when you're gone." I ask about the Toa Stone, and he says he believes a giant scorpion that lives in the desert may have stolen it. I leave town once more, toward the nest of the giant scorpion. Along the way, I find a discarded Bamboo disk - the preferred weapon of Matoran guards. These disks hit hard and return when thrown. Soon I am at the nest, and have spotted the Giant Scorpion. I see the Toa Stone in it’s claw. The Scorpion is huge - as tall as I am, it’s stinger towers over me. It notices me and quickly moves in to attack. I throw my new Bamboo disk at it, but even a direct hit hardly fazes it. I try to dodge as it thrusts its stinger at me, but it’s too fast and it grazes my arm. It thrusts it’s stinger at me again, this time I pivot and manage to dodge. The beast continues to press the attack, cornering me against a stone wall. It attacks with its stinger again, this time I dodge and the stinger gets stuck in the stone. I know even my bamboo disk will not faze it, so I dig into the ground with Whenua's drill, underneath the fierce rahi. When I am sure I am underneath it, I ram my drill up into it's belly. The beast is wounded - it's belly is clearly it's weak point! But it comes at me again. Again, I dive into the tunnel I have already made, and attack with the drill from underneath. This time, the blow is fatal. The beast cries out in pain, and collapses. Now, I can easily retrieve the stone from its grasp, and head back to the village. When I return, Onewa thanks me once again. As I head to the gate to leave the village, one of the Po-Matoran stops me. He says "I am the village Koli champion! Let's play!" It's been awhile since I have played Koli, and I'm eager to test my skills - but surely it is Huki, not this strange Matoran, who is the village champion? Regardless, we head to the field, where the Po-Matoran finds two more players. In Koli, there are four players and four goals. The players must kick balls into their opponent's goals to score a point for themselves, and deduct a point from the player the goal belongs to. When the game starts, I quickly run to my goal, and kick the balls near my goal away. The other players are fast, but they follow the balls to the other quadrants of the field. I run toward the other goals, and score a number of points. I then return to defend my own goal from any balls that have come near my quadrant of the field. When all the balls on the field have entered the goals, I have the most points of all. I bid the other players farewell, and leave the village to head toward Le-Koro. Chapter 4 After some travelling, I find myself amongst the enormous trees of Le-Wahi. I meet a Le-Matoran, who informs me "Every time I try to play with the others, I get knocked off the ledge! There must be some way to get my own Kewa Bird!" I am unsure what he means, but I spot a set of stairs leading up one of the trees, and climb up. The stairs lead to a hollowed out section of the tree. Suddenly, a bird carrying a Matoran rider flies in and knocks me out of the tree! I fall down onto the hard ground. I pick myself back up and climb the stairs again, this time ducking behind a stone obelisk when the rider flies by. He comes in to land, and I prepare my volo lutu launcher. I fire the volu lutu at the bird, and launch myself at the rider! I kick the Matoran off the bird, and climb on top. Taking the reigns, I direct the bird out of the tree and into the air. Three other Matoran riding birds are out here, flying among the trees. They seem to be playing a game where they throw fruit at each other. I fly towards them to join in, throwing my own fruit. Before my target sees me, I have hit him right in the back of the head! Now he has noticed there is a new player, and he directs his bird towards me. He pelts his fruit at me, but my bird dives, making me difficult to hit. The aerial battle rages on, with the four of us diving, banking and throwing fruit at high speeds. The other riders are clearly more adept at handling their birds, but their aim and throwing distance does not compare to mine. Whenever one comes in to attack, I hit him first. Soon, I am declared the victor, and we all fly back to Le-Koro. Le Koro is a village built into the tree-tops, with wooden platforms built onto the trees and bridges between platforms everywhere. The villagers live in houses made of numerous tree branches. One of the villagers approaches me and says "Your skill at wind-riding the Kewa Bird is impressive! I must ask for your help. Matau, the Turaga of our village, has been kidnapped. Only Matau ever-knows the secrets of the Toa Lewa Stone! You must rescue him if you can..." He gives me the directions to the place he thinks Matau has been taken. I climb down the bridges to the surface in search of Matau. When I approach, I see a huge bird’s nest in a tree! Even far away, I can hear the squawking of birds. As I approach the tree, a giant blur of red flies from the nest toward me! I run away, but huge talons pick me up and carry me back to the nest. I look up, and see that my captor is a wild Kewa Bird. I struggle to escape, but I can’t break free of it’s grip. It drops me into its nest where it’s hungry chicks await. I look around. Matau, wrapped up in a vine, is in the nest with me - I wonder if he is a snack for later? One chick hops over - it’s as tall as I am - and pecks at me. I scramble away and use my Volo Lutu launcher to fly out of the nest, onto the branch of a nearby tree. I climb to the ground, and try and think of a way to rescue the Turaga. I see a large stone nearby. I hold it above my head, and walk back toward the nest. This time, the Kewa grabs the stone instead of me. When it returns to the nest, it drops the boulder in. I repeat the process a few more times with different boulders I find. Once the bird has taken five boulders as “food”, I listen hard - I can no longer hear the squawking of the baby chicks. I approach the tree without a boulder, and let the eagle carry me back to its nest. It drops me in. I can now see that the babies have all been crushed by the stones the eagle has taken. I help to untie Matau, and he tells me "Oh, Takua -- you saved me! Time to quick-return to the village." When we return to Le-Koro, Matau says "Once again you have proven that a small stature does not prevent great deeds! As a reward for rescuing me, here is Matau's Kau Kau Staff. With it you can clear trees from your path. Use it wisely! Only the late-knowing use the Kau Kau Staff without good purpose. Once you find the Toa Lewa Stone, you must go to the ice lands to the northeast. I've heard that a strange tree deep-wood may provide the answer to the location of the Toa Lewa Stone. Seek-find wisely, and may Lewa look out for you!" I gladly take Matau's staff. I head down to the surface to search for this strange tree. As I head away from the village, I notice something on the ground. It looks like Turaga Nuju's Ice Pick! I take it with me. I continue searching Le-Wahi, until I stumble upon an unusual gear. I take it with me. Shortly after, I find the tree Matau told me about. It has a huge mask carved into its trunk, and four branches which have had the top half cut off, with a protrusion coming up off each branch. I find another gear on the ground nearby. The gears seem to fit the carved branches of the tree, but I need two more. I hunt around the area, and find another gear tucked under a fallen leaf. I spend some more time searching for the last one. Eventually I come to a ravine. It looks as if the last gear is on the other side. Seeing no way across, I use the Kau Kau staff to cut down a nearby tree, and use it as a bridge to cross the ravine. I walk across, grab the gear, and head back to the carved tree. I place the last two gears on it’s branches. The carving on the trunk slides downwards to reveal the hidden Toa Stone! I take it back to Matau. Matau thanks me for finding his village’s Toa Stone. I leave Le-Koro, toward the icy peak of Mount Ihu. Chapter 5 After trekking through the snowy plains of Mount Ihu, I approach Ko-Koro. The village sits between two glaciers. Outside the gate, I spot a Ko-Matoran. He tells me "I'm always in the mood for a good snowball fight! Get ready!" He leads me to an icy field where two more Ko-Matoran are waiting. Soon, the snowball fight begins, and I am sliding around, pelting snowballs at the other three. They are good, but I dodge almost every snowball they throw at me. At the end of the fight, I can barely tell where their white bodies end and the snow begins! I am barely touched by snow at all, and am declared the victor. I head through the gate into the village. There are two guards stationed here. The first guard says blocks my path, saying "Go back, or you'll be frozen in ice!" His comrade replies, "No, you'll be buried in snow." "Frozen in ice is better." Argues the first. "I like buried in snow!" "Let's compromise: go back or you'll be really-really cold!" I walk past the guards and enter the village. The villagers have hollowed out sections of the glaciers to make some of their homes. More dwellings are littered around the snowy plains, built out of ice. As I walk through the village, a Matoran runs up to me and says "You've arrived just in time! Turaga Nuju has been kidnapped by a horde of evil beasts! My friend Matoro has been injured! The best trackers of our village have been unable to reach Nuju. You must rescue Nuju!" He tells me where the trackers believe Nuju has been taken. I head out of the village in search of Nuju. Shortly after, I find a herd of Mahi goats blocking my path! Whenever I get close, they begin growling and charge at me. There are many of the beasts, and I am not fast enough to run past them. The goats have made their territory at the base of a small cliff covered in snow. I throw an explosive Madu Cabolo fruit at the cliff, and the explosion causes an avalanche, burying the creatures in snow. While they are stuck trying to escape, I run past. Shortly I find Nuju. He appears unscathed. I walk up to him, and he speaks to me. Nuju only speaks in whistles and clicks, and I do not understand him. Regardless, he returns with me to his village. When we enter the village, Nuju leads me to a Ko-Matoran I recognise as Matoro. Nuju speaks to me in his strange language, and Matoro translates for me. "Now that you have proven your ability, I must ask you for your aid. The sacred Toa Kopaka Stone has been stolen from Kini-Nui. It must be found and returned so the Legend of Mata Nui can be told." Matoro tells me where Nuju believes the Toa Stone has been taken. Once again, I leave the village. I reach the cliff where I was told the Toa Stone would be. I don’t see the Toa Stone, but there is an arrangement of three regular stones. I think I see movement under one. I take Onewa’s Hammer and swing it at the stone. The stone shatters, and underneath I see an angry Ice Hikaki! This is a dragon-lizard that can hurl shards of ice from it’s mouth. Clearly it’s mad that it's home has been destroyed. It immediately starts spitting ice at me. I run away, trying to make myself a hard target, and throw my disk at it. It's stunned for just a moment, but almost before I catch my disk, it attacks again. I dodge, duck and weave its ice attacks, while taking every chance I get to throw my disk at it. The Hikaki hits me with more than a few painful shards of ice, but after I hit it with my disk for a fourth time, the dragon-lizard has had enough. It runs off into the snowy fields. I inspect it's nest - it has left behind the fifth Toa Stone! I take it back to Ko-Koro. When I return to Ko-Koro, Matoro thanks me on behalf on Nuju. I am ready to leave this icy mountain, and head toward Ta-Koro - my old home. Chapter 6 Ta-Koro is built into the Lake of Fire, a huge pool of lava that sits in the Mangai Volcano. I cross the stone bridge that leads to the village, but when I reach the gate of Ta Koro, the two guards stationed outside start shouting at me. "There he is! Let's get him!" "We can't let him get away!" says the second. "Stop where you are!" the first shouts. "Ok!" replies the second. "Not you, silly!" I walk through the gate while they bicker. Ta-Koro is a huge fortress that sits on a stone island in the middle of the Lake of Fire. I see Turaga Vakama outside one of the buildings. I am not eager to speak to him after so long, but I need help to find the last Toa Stone. I walk up to him, and he tells me "I've heard about you, Takua. You're just a villager! You've come very far for one so small. I've heard about how skilled you are, but I am not convinced. Are you strong enough to recover the lost Toa Tahu Stone? I don't think you're up to the task! But I am willing to give you a chance." He hands me a lavaboard, and tells me that I must enter a lava surfing competition before he will help me find the last Toa Stone. I head over to the Trem Krom Break where the Ignalu Lava Surfing competition will take place. Four of us line up, ready to surf down the lava flows. The referee shouts “Go!” and we jump on our boards, surfing down the river of fire. I stay to the fastest flows of lava, and quickly take the lead. I reach the finish first, and return to Ta-Koro to tell Vakama of my victory. But when I return to where Vakama was earlier, I cannot see him. In his place, I see one of the Ta-Matoran guards. He tells me "It's about time! Where have you been? Vakama has been taken by a band of hot-headed Fire Maha! Only you can save Vakama, as I must stay here and guard the village." The guard tells me where he thinks Vakama has been taken. I head out of the village in search of Vakama. As I trek through the plains, I stumble upon what looks like his mask. I take it with me, knowing I must be on the right path. I continue through the warm, rocky mountainside. Soon, I see a cage. When I approach, I can see that Vakama is locked in it. He yells to me "Help me! Those Maha over there have the key to this cage. You must knock them all out to get the key!" There are four Maha. I walk up to them, but when I get close they all flee! I chase after them across the mountainside, hurling my disk at them. Soon, I have knocked them all out, and find the key on one of them. I return to Vakama’s cage and unlock the door. I return both his mask and firestaff to him, and we head back to Ta-Koro together. When we return, Vakama says "Well, I guess you've passed the test, but I think you were lucky! There is little time remaining to find the Toa Tahu Stone! You must find it quickly before it is lost in the depths of the Mangai Volcano forever. Now get going!" Before I leave, the guard I spoke to earlier tells me "Good luck, Takua. The path ahead is a dangerous one! Now go! And may Tahu protect you..." I leave the village and head up the mountain to where I will find the last stone. It’s in a cave that crosses with rivers of magma. After trekking through the cave, I see the last stone in the distance, on the other side of a river of magma. I leap onto my lavaboard to get across. Once I am on the other side, I take the final Toa Stone. But after I take the stone, the ground beneath me gives way. As I’m falling, I pull out my lavaboard and manage to land on it - I am lucky I did so, as I have landed in a chamber full of magma. The lava flow pulls me along, and I begin surfing down through the magma-filled chamber. I quickly build up speed. I see a light at the end of the cavern - I’m approaching the exit!. As I get closer, I can see the lava ahead of me is falling down a cliff. When I reach the end of the cavern, I go flying through the air. I am unhurt when I land. I believe I am near Kini Nui. I see the six Turaga together. I walk up to them. Onewa greets me. "Thanks for dropping by, Takua!" Nokama tells me "You are our hero, little one... you have recovered the Toa Stones!” Vakama says "Hmph! I guess you did. Not bad for an amatuer... Whenua says "Now that the Toa Stones have been returned, we can once more tell the Legend of Mata Nui, and prepare the way for the arrival of the Toa." Matau smiles and says "Good work! Now please return the Toa Stones to their proper places in the temple." I return each of their staffs to them, and head up to the temple. I place the stones on the Amaja-Nui. They begin emitting bright, colourful lights. There is a huge explosion, and I am flung, high into the air. The light around me is a powerful collection of colours. I begin falling, the beach of Mata Nui gets bigger and bigger. I land hard in the sand.
  9. Hey, everyone. I'm looking to obtain four of the original 2001 instruction posters of the Tohunga/Matoran that came in McDonald's Happy Meals. The ones I'm looking for are Onepu's, Huki's, Maku's and Matoro's. I'd basically like to have a full set of Tohunga, including posters, but I'm not sure if ordering four mint condition polybags from the US is worth it, considering I intend to open them. Right now I have two opened Jala and Kongu sets (both McDonald's releases); I still keep their polybags and posters. It'd be nice to have a poster and polybag per Tohunga, but the polybags are low priority. I'm only interested in US releases of polybags and posters, not later releases.
  10. DISCLAIMER: The following is a non-profit fan-based parody (but you knew that) BIONICLE is owned by the LEGO Group. Some ELEMENTS will be changed. This is not meant to be an accurate portrayal. We will take no attempt to MASK the fact we are disregarding official canon. Please support the official release. (BUY MOAR LEGO) Prologue: “Gathered friends, listen again to our legend of the BIONICLE.” “We’re not exactly friends Vakama, I just work with you. Temporarily.” “What do you mean by that Onewa?” “Whenua, don't ask the idiot questions. Anyway, in the time before time, the Great Spirit descended from the heavens. Carrying we, the ones called the Matoran to this paradise." “Carrying us.” “What?” “Carrying US, is the correct expression.” “Who’s telling the story here Nokama?” “Twit-too-woo. Twit-too-woo.” “Great, does anyone understand what Nuju is saying?” “Yes he said: Vakama I love you marry me." “CHIRP?!” “Oh ha ha very funny ho ho very droll. We were separate, and without purpose. So the Great Spirit illuminated us with the three virtues: Unity, Duty and Destiny.” “That sounds more and more corny every time you say it.” “ZZZ… Corn? Where?” “Matau, have you been asleep the whole time?” “Depends, a long is a hole?” “As long as a piece of string, my intellectually challenged friend.” “Matau, with every breathing moment you make me regret my decision NOT to kill you. Anyhoo-“ “Anyhow.” “SHUT UP! Anyhoo-and I will say it anyway I like-we embraced these gifts, and in gratitude we named our island home Mata Nui, after the Great Spirit himself. But our happiness was not to last. For Mata Nui’s brother, the Makuta, was jealous of these honours and betrayed him. Casting a spell over Mata Nui who fell into a deep slumber. The Makuta was free to unleash his shadows. And unleash them he did.” “DUN-DUN-DUN!” “MATAU!” WELCOME TO MATA NUI
  11. When you look back on the years of Bionicle (both generation 1 and 2), Both series had wonderful set designs and concepts, but there is absolutely no denying that the newer models had better articulation. In our final year, 2016, we got to see something that was previously exclusive only to the largest of Titan sets: waist articulation. Looking back even further to the classic/golden years of Bionicle (2001-2003), we had even less articulation! Necks and knees were introduced in the very last wave of canister sets in 2003, and we didn't get to see the standardization of elbows until 2004 and onward. I've seen dozens of people pouring their hearts and souls into 3D printing masks (specifically the 2016 Mask of Ultimate Power), but I've been shocked to see that nobody has thought to try some other things with 3D printing at their disposal. The classic Bionicle sets are some of the most beloved sets in all our hearts, I have no doubt, namely the 2001 Toa sets. But these very first sets were limited to mere ankle, hip, and shoulder movement, only some of them even had wrists! Ah. The classic Bionicle arm/leg piece. Something I'm sure many of you recognize. Maybe you even get a little bit of a nostalgic tingle in you when you see it. But despite this, it hasn't aged well in comparison to some of the more advanced CCBS limb articulation designs, has it? Looking at this piece's design, you can see the greebling to make it appear as though it can be articulated in the center, with pistons and an opening in the middle as though it was meant to bend. In fact, as you can see in the first picture of Tahu above, much of the box art and promotional design showed sets with these pieces bent in these exact ways! What if it could bend though? Surely with the technology of 3D printing at our disposal, it's possible? This piece is only the first I would love to see modernized. Is it possible? A few ideas jump to mind, namely taking the piece and separating it in the middle, and placing something like one of these on each half, allowing them to connect and bend. I believe the standard leg/arm would be the simplest to design, but there are plenty of other classic parts that would do marvelously with additional articulation, such as these The biggest challenge, however, would be in finally bringing the 2001 sets up to date with the 2016 ones entirely, by giving them waist articulation in this piece. Have you ever wondered if this was possible? Do any ideas that I haven't mentioned jump to mind? Please post and help me make this idea a reality!
  12. I recently purchased what appears to be a North American release of Onua Mata (#8532) in mint condition. Upon comparing the shape of the canister to its European counterpart, I couldn't help but notice that the NA release appears to have an extra ridge of sorts at the base that makes it stand about 2 mm taller than the other canister. A quick search on eBay revealed that no other NA editions of any Toa Mata seem to have that peculiar ridge and right now I'm thinking of attempting the impossible by figuring out just how many distinct releases (or batches) of the Toa Mata there were, available all over the world. Here are some of the variables I've been able to spot so far: Extra ridge at the base of the canister, making it taller.Distinct arrangement of graphics on North American and European canisters.North American black and white mini CD packed inside, signified with a black symbol under the set name.North American full-color mini CD packed inside, signified with the same black symbol under the set name.European black and white mini CD packed inside, signified with a black symbol under the set name, identical to the NA symbol.European gold/tan mini CD packed inside, signified with the same symbol under the set name.Poster packed inside with a clear image of the one Toa on the front and various early 2001 Technic sets advertised on the back.Poster packed inside with a clear image of the one Toa on the front (identical to the one above down to the very item number) and the Turaga and Rahi sets advertised on the back.Poster packed inside with an image of the one Toa and a sequence of all the Toa Mata on the front and the Turaga and Rahi sets advertised on the back.Poster packed inside with ads of 2002 sets on the back.I don't know if there are any other variations of the posters but I do know that there are no more than four different types of CDs packed inside. Also, the instruction booklets appear to be completely identical for every release. Can you guys take a look at your Toa Mata and tell me if I'm missing something or if there seems to be some extra merchandise packed inside that I haven't yet come across? Photo credit goes to Mask of Destiny, BrickLink and various others.
  13. Now, as starters, I know that 1) these were meant to promote the sets, therefore being lore-friendly was secondary and 2) Toa derive much of their power from their Kanohi, and don't just get the powers associated with the mask. That said, I am a tad confused by the 2001 Toa Mata animations - I mean these - and the role of masks. So, Gali and Onua start off with their masks, which makes sense. Gali is underwater, so she needs her Kaukau and Onua is digging, which I assume requires a lot of strength. Then there is Lewa, who peeks out from behind a leaf with no Mask. I mean, don't Toa get all weak, groggy and fatigued with no Mask? Anyway, he then performs a jump which could only be cleared with the help of the Miru. I'm okay with this. Tahu, the Toa of Fire, who would still be burned to a crisp if literally bathing in lava, goes surfing in said substance, so I guess the Hau is warranted, but again, why isn't he wearing it at the start? Also, we know he'd be fine surfing on lava without the shielding power of the mask, and it's never mentioned that he ever fell in. But Kopaka and Pohatu are the weirdest of the lot. Kopaka is standing on a mountain, looking at the horizon - without his Akaku on. I mean, isn't that mask perfect for this vantage point? Anyway, he then puts it on, the mask of X-ray vision, and promptly stops an avalanche coming from behind. This is in no way related to the Akaku, in spite of what the video is implying. And finally Pohatu. So Toa get weak and tired without their masks? How about he takes a walk through a searing desert, which must have taken ages at that walking speed, without his mask. Why not use the Kakama? I mean, it's the mask of speed. Speed!. Anyway, he then puts it on, and kicks a rock. Nothing to do with speed. Why?! I mean, overall I like these animations because nostalgia, but they don't really make sense in terms of lore. What do you make of these?
  14. Tell me how these make you feel.
  15. Up for sale Quest for the masks boosterboxes from 2001 containing 24 sealed packs a box. Have multiple boosterboxes available selling them for 20,- euro each. You can contact me with pm or e-mail: cas_zutphen@hotmail.com
  16. A while ago I stumbled onto a peculiar eBay auction, with a used 8516 "The Boss" RoboRider set, where there appeared to be a booklet advertising the Toa Mata. There was no box included, so I just assumed the seller had mixed their sets up; it happens, right? Then today I saw another auction with the same set in much better condition, original box included, and the SAME 2001 teaser/ad booklet for BIONICLE 2001. Have a look right here. I wanted to ask if anybody knew how common this thing was? As far as I can tell, it's only been available in US packages of the set (maybe in later releases?), which is sad, because I recently bought one from the Netherlands in mint condition, hoping I'd maybe find the little booklet in there. Does anybody also have any idea if it's on BrickLink under any name? I'm having a hard time finding it, and honestly it seems pretty neat.
  17. Recently I had a nostalgic surge after replaying MNOG 2 (Mata Nui Online Game 2), and decided to recreate all 72 of the matoran in the game in their tohunga form, simultaneously. Many of the pieces, such as certain kanohi, legs, torsos, arms in certain colours are not even made by lego, and therefore complicated matters somewhat. However, I managed to spray paint all the necessary pieces eventually. Collecting 72 tohunga was a challenge in itself, given their scarceness in the market place these days... Here they are in all their glory: Visit: http://biosector01.com/wiki/index.php/Gallery:Mata_Nui_Online_Game_II:_The_Final_Chronicle to see the full list I'm referring to.
  18. Hi, so after seeing XONAR's post about a Bionicle 2001 website recreation, I decided to try recreating it myself. Seeing that I was a regular on the site, I remember a lot of details about the site that you couldn't know unless you had been on the website. I cant animate it or anything, but I can tell you the basic functions. I have been recreating the site in Microsoft Word. I would be using PhotoShop, but the only computer with it is my Dad's and its like 3 hours away from my house. I'll buy it soon though... So, I am going to attach the work that I have done, I have the Rahi/Makuta/Mata-Nui done, but thats it as of late. I am working on the Toa/Turaga/Kanohi/Software. I'll keep you posted! https://www.mediafire.com/folder/vk5xrn9pdcyff/Bionicle_Website_2001
  19. THIRD ROCK FROM THE CAVERN OF LIGHT «Alright, someone get me a status update» the foreman grumbled in between elbowing his way through confused miners, struggling to take stock of the situation. Dust and grime clouded his senses as his night vision made out the contours of the cave-in slowly coming to rest before him. Distressed miners and their Ussal steeds were already scrambling to move the rubble out of the way, but the unusual volume of debris made it clear that this would take a long time to clear out, maybe too long. “Please tell me everyone made it out” the foreman asked of a nearby miner, who shook his head with a glum expression. “No, sir, there was still one miner left at the edge of the tunnel when the cave-in came, I’m not sure he even noticed that the tunnel was collapsing” “Spirits,” the foreman exclaimed in distress as he ran closer to where the miners were shuffling away parts of the debris, “did anyone see who was left inside?” “I did,” came a cry from one, “it was Taipu, he was just swinging his pickaxe like he always does, didn’t look like he had room for anything else in his head” “Great Spirit bless him,” the foreman muttered, “if anyone could survive in there long enough for rescue, it’s him. MOVE IT, people” Taipu had at least noticed by now what was amiss. His first clue came when the lights were unexpectedly turned out, leaving only a single lightstone embedded in the roof to light the way for him as he swung his pickaxe with the same resolute motions as he always did. For Taipu was still digging, still chipping away at the rock before him, before bending down to pick up and toss loose rocks out of the way before continuing. He was trapped, but he was certain help was on the way. In the meantime, all he could do was keep digging, it’d be a real shame if all this work was going to be set back because of a lousy little cave-in. Onepu had shown him how to dig for two Matoran for a reason, right? So he pressed on, shoveling aside bigger and bigger loads of dirt and soil as the ground in front of him became looser. He didn’t think much of it, he just wanted to help get the service tunnel finished while he was here anyway. After a while, Taipu was beginning to feel the fatigue creeping into his limbs, and his movements were growing more and more sluggish. The wall of soil and dirt before him was a sea he waded through… he assumed, he’d never actually seen the water, he liked staying in the tunnels, and the world around him was growing darker by the second, so dark that he started fearing he was digging his way into The Makuta’s realm itself. “I really hope… Toa Onua… will save me” he thought to himself, with what was probably his last thoughts. He felt something give way before his shuffling hand, and he fell unconscious just as his eyes were filled by a bright light… When Taipu came to his senses, the light seemed to still be there, the roof above him was visible clear as day, and there was no lightstone in sight that provided that visibility. He looked around, and what he saw was the interior of a small hut not unlike his own or Onepu’s, but something about it looked different. Taipu soon realized what the difference was: the hut was brown. In fact, everything around him looked distressingly brown and dusty, and he could spot blue sky through the window… was he in Po-Koro? He knew that place had sand. But then, a figure appeared in the door, a completely black Matoran, with the trademark green eyes of an Onu-Matoran, he was even wearing the great Toa Onua’s Mask of Strength. A wilting growth of some kind that Taipu couldn’t identify was clenched between his teeth, and waddled slightly as the unknown Onu-Matoran stepped closer to him. “You’re awake, how ‘bout that”, the stranger mumbled as he passed Taipu by on what the miner assumed was the stranger’s own bed (now he felt embarrassed), and started rummaging around in a nearby cupboard. “I… where am I, who are you?” Taipu eventually managed to stutter, the strange Onu-Matoran’s face furrowed slightly as he brought a bowl of something warm to Taipu’s mouth. Taipu didn’t protest as he accepted the stranger’s care, the warmth spreading through his body helped him think clearer, and some of the pain he still felt in his sore limbs dulled. “Name’s Midak,” the stranger finally introduced himself, “and this is my little Ussal pen right at the main road to Onu-Koro. Not much to look at, true, but the view is irreplaceable.” Taipu managed to summon the strength to sit up, and looked at the Matoran who’d introduced himself as “Midak”, he’d heard that name before… “Now I’ve seen that mug a few times before,” Midak replied, “you’re thinking ‘wait, this is that crazy feller who lives on his own right in the sunlight’, and I’m sure you’ve heard far less dignified versions of that account, too, but yeah, that’s me.” Midak stepped back cordially to give Taipu room to get out of bed, the miner tried to struggle to his feet, but once he stood upright, he was overwhelmed with a throbbing pain in his head, and fell over backwards onto the bed again. Midak tsked, and put away the bowl before coming over to Taipu, “no, no, this won’t do at all. Whatever it was that got you stuck in the cave wall must’ve done a real number on you” “Stuck in the… what?” was all Midak managed to ask as he was reseated on the bed. “I found you sticking out of the cave wall like an unusually animate rock, was worried for a moment the Kofo-Jaga had gotten a bite out of you, the way you were just hanging there.” “I… I just remember a big light, and then nothing. I was just busy digging a service tunnel, and wanted to get some extra work done while waiting for the cave-in to be cleared away” “You kept digging a tunnel by yourself while trapped behind a rockslide?” Midak asked in genuine shock, Taipu nodded. “I just didn’t want all that time to go to waste…” he said simply “Well, you’re one dedicated Matoran, I’ll give you that,” Midak replied, “now look, you just get some rest until you’re ready to stand up straight, and I’ll make sure you get back to town in good health, alright?” Taipu nodded, and laid down on Midak’s bed to get some sleep. When he opened his eyes again, he found the hut empty and quiet, with no sign of Midak anywhere. The world around him looked clearer to him now, and his headache had receded significantly. Taipu decided to make another attempt at getting to his feet, and this time he succeeded. Taipu shook of the remaining feelings of sluggishness, and made for the hut’s entrance. He blinked several times, hard, when he peered out at the bright sky and was taken aback by the bright sunlight washing over him, nearly searing his eyes and bathing his body in uncomfortable heat. With one of his hands shadowing for his eyes, Taipu was able to make his way over to where he saw the bent over figure of Midak hunching next to a dozing Ussal Crab. Midak rose to his full height upon hearing Taipu’s steps, facing the miner with a mildly surprised look. “Didn’t expect you to crawl out of bed so soon. How are you feeling?” He asked. Taipu blinked through the bright daylight, until he managed to grunt forth “Alright, I guess, expect for the light… how can you stand it?” he asked. Midak’s face fell into bemused folds, his eyes suddenly twinkling with an unusual spark as he put a hand on Taipu’s shoulder. “You see, I like to live my life right under the ceiling the Great Spirit already gave us, and what an interesting ceiling it is.” Midak gestured across the blue vista that stretched into the horizon, and Taipu gave him the due courtesy of looking at what he was describing as Midak disappeared into his own deliberations and wasn’t paying as much attention to Taipu anymore. “It’s got character, there’s life happening up there, the clouds streaking by, the stars that easily outshine lightstones in the sky at night, but most of all, the sun is His light, it’s a reminder that he always watches over us, and when it peeks out from behind a morning cloud, I can look at it and remember that even when The Makuta’s out to get us, The Great Spirit and his Toa are gonna be there to give us a hand, just when we need it the most.” “Besides, fresh air is hard to come by in Onu-Koro, and my Ussal Crabs like them some fresh air to frolic in, ‘specially Puku here” The Ussal Crab in question chirped excitedly at Taipu, and seemed to try to reach him with its claws. Taipu quickly recoiled, withdrawing his hands, wich seemed to sadden the Ussal Crab, who gave a more somber chirp. “Aww, don’t let old Puku scare ya, girl’s just wondering how you’re doing, she was with me when I found you” Midak reassured Taipu. “Puku?” Taipu asked, “isn’t that Onepu’s old racing crab?” Midak patted one of Puku’s claws with a nostalgic smile, “sure is, took the title three times with him, if I remember rightly. She’s a bit long in the tooth now, but still mighty fast when you need a ride." Taipu’s interest in the prospect of meeting his friend’s old racing mount overcame his fear, and he offered his hands to Puku, who gave them a gentle squeeze as a kind of hello, apparently she’d observed Matoran shaking hands and taken cues from it. Taipu smiled at the gesture. “Well,” Midak said, “if you’re feeling better, best not waste any time getting you back home, someone’s got to be worried sick about you back there if they think you’re trapped in a rockslide somewhere” Taipu nodded “yeah, and it would be too bad if they wasted too much time looking for me” “Alright, then. Puku, let’s saddle up” Midak told the crab, with an enthusiastic chirp in reply. The ride back to Onu-Koro was fairly uneventful, aside from the fact that Taipu and Midak got the chance to get a little more acquainted with each other. Midak was just as intrigued by how incredibly well Taipu’s eyes were adjusted to the darkness as his own were used to bright light, even more so than most Onu-Matoran he ran into. “And there it is,” Midak could finally say, pointing at Onu-Koro in the distance, with its usual cluster of lights and candles lighting the massive cave it was placed in. Taipu’s spirits lifted considerably at the sight. At the entrance, there was quite a bit of commotion happening, when the two Matoran came within earshot, it was clear that Taipu was the source. “Alright, men, you know your mission, comb these tunnels, rock, soil and mud after that Matoran, and Great Spirit willing you’ll bring him home safe and sound” an authoritative voice ordered towards a group of Ussalry members. “Well, isn’t that a bit excessive, Onepu” Midak called behind him, “I’d wager just looking behind the third rock from the Cavern of Light would do the trick” Onepu turned around, his face in an annoyed expression, clearly intending to set straight someone who didn’t recognize the gravity of the situation, but it evaporated the second he spotted Taipu in the middle of climbing off of Taipu’s back. “Here I am” he said simply, walking up to his friend, “Midak here found me and kept me safe while I got some rest” There were a few of the Ussalrymen who’d been shooting Midak less-than-kind looks, but those changed to surprise and wonderment upon hearing Taipu’s account. “Midak, we owe you great thanks for taking care of the Koro’s most valued digger” Onepu courteously declared with a slight bow, his men followed in turn. “Aaah, don’t mention it” Midak waved it off, “Puku and me here wouldn’t dream of leaving a stranger in need to the Kofo-Jaga” Puku supplanted the statement with a confident chirp of her own, and Onepu gave the crab a warm smile. “Always such a dependable girl” he said affectionately, “and that goes double for you, Midak. Turaga Whenua will hear about this” “Much obliged, cap’n,” Midak replied with a salute, “and Taipu, take care of yourself now, eh?” “I will, plus I have Onepu to help me, I’ll be fine” Taipu replied. “So long” Midak bid goodbye, before prompting Puku to get moving with a light brush of his hand against her backside. As Puku scuttled away, and she and Midak disappeared into the dark tunnel, Taipu threw one last glance in their direction, thinking about what he’d been through. Something about the way Midak had seemed so comfortable with his unsual lifestyle had left an impression, and Taipu realized how little he’d actually seen in his life of Mata Nui’s great works. Someday in the future he’d like to go and see more of them. For now, though, it was time to get back to work, back in the tunnel, Taipu retrieved his pickaxe and started digging for two once again. THE END
  20. Kotu sighed. It seemed like an ordinary day in Ga-Koro; the waves were rippling, the sea-birds were crying, and the Tarakava were mauling smaller Rahi for lunch. Everything and everyone was either fulfilling its duty, its destiny, or both, and it was doing so together in harmony, thus amply satisfying Mata Nui’s third island-wide edict of Unity under penalty of mild rebuke. Well, everyone except for one: Kotu. Kotu’s best friend and fellow Turaga-wrangler Macku had been missing for a couple of days now. True, she often snuck off to watch Hewkii play Koli or catch an Onu-Koronan sunset, but this time was different; this time, she had actually told someone she was going somewhere. This time, she hadn’t run off under cover of darkness without telling a single soul whether she was ever planning to claim her recent lottery winnings. This time, she had actually remembered to lock her front door. And this time, somewhere hadn’t sent her back. “You won’t miss me for long,” Macku had slyly told the village’s astrologer and chief know-it-all, Nixie, shortly before disappearing without even taking a boat. “The stars burn forever, so they miss no one for very little or very long,” Nixie had dryly answered. “Don’t stars eventually explode?” poked a puzzled Macku in return. “And how can you answer anything dryly? We’re living on a bunch of lily pads floating in a lake, for Mata Nui’s sake.” But Nixie had been left to contemplate the error of her ways in abashed silence, since Macku had not waited long enough to hear that Mata Nui’s stars were understood to be giant, unchanging, glowing rocks and that furthermore her hut had been thoroughly waterproofed by Marka last rainy season. It had only been several hours before a mildly conscientious Nixie had undertaken the long and arduous journey of a few dozen feet from her hut to Kotu’s, wan and breathless. A despondent blue Pakari had greeted the star swimmer as she confusedly opened her flimsy seaweed door, noting absentmindedly how ineffective it would have been at stopping anything but air from entering her hut. “…” Nixie had emoted. “Uh, what?” “… Kotu… the one known as ‘Macku’ bids me to tell you that… you should not miss her.” “… Uh… what?” “… Yea, star athlete and occasional boat-thief Macku has departed this known world, perhaps seeking more comforting company among the stars…” “… What on Mata Nui on you talking about?” But Nixie, now properly incoherent, would say no more, and within an instant she was gone. Kotu had dashed across town in a fury, beating and tearing at the aloof astrologer’s seemingly paper-thin plant-based house, but to no avail. Alas, Marka’s waterproofing business really was the one that “Wets Your Appetite for Security.” She had run out of the village, yelling and calling out for her friend along the unreadable coast of the bay; but no answer came. She had done the same each day as soon as the sun had risen, to no avail. Macku was gone. And now, after sitting in misery by the village’s lonely gate for the third day, she at last resolved that it was time to ask for help. Kotu could be sort of like a male-Matoran sometimes. *** With the sun already high in the sky, a careworn Kotu at last surrendered to the sinews of her body that ached with disappointment. It was time to get help. First on her ill-disposed itinerary was the scurvy sailor, Kai, whose speed with both a boat and a boring, expansive tale were legendary. Kotu sighed and trudged down the floating lily pads and into the village. “Hello, Kai? It’s me, Kotu,” she began tentatively. “Aye, Kotu! I’d know that mask faster than a fish in a fresh pond o’ – ” “Yes, I’m sure you would,” Kotu answered stonily, “but right now I’ve got a matter that is rather urgent. Have you seen Macku?” “Oh, alas, I haven’t,” replied a wide-eyed Kai. Kotu sighed. “But, if’n you have a minute to listen to an old sea-star,” the unprovoked sailor continued, “this would be a mighty maritime to learn of the many virtues of Speed. You see, Speed is the essence of all life; it allows yer boat to go fast, and it allows yer boat to go slow. With Speed on yer side, you can catch as many fish as’n you want, as quickly or as slowly as ye want. The Need for Speed – ” Kotu sighed and grumbled as she walked off down the lily pad, crossing Kai off her mental list. Next was Shasa, the esoteric weaver. If Kotu hadn’t expected a straight answer out of Kai, she was even less hopeful about receiving one from Shasa; but what choice did she have? “Hello, Shasa,” sighed a wary Kotu. “Ah, Kotu,” began the Matatu-adorned weaver, turning away from her work to greet the Koro deputy. “The strands have long foretold of your coming.” “Uh…” “Yes, with the unity and perceptivity of my thread-based thought, I long ago learned of your predicament and of how you would choose to solve it.” “… You did? Really? Then why didn’t you ever mention anything to me, or at least to the Turaga?” “Alas, the strands of time oft run slower than the young and impetuous would have them,” sighed Shasa in turn. “Given the time, I could verily weave the full tale…” Kotu had not let Shasa’s similarly-waterproofed door hit her on the way out. Okay, that one was a bust, too, thought Kotu. But next is Kailani, so at least I can finally pick up that spare sickle I’ve been needing. “Hello, Kotu!” greeted the nonchalant craftswoman as her occasional client entered the hut. “What can I do for you today? A nice safe hatchet? A useless fishhook? Perhaps even some overpriced Koli paraphernalia?” “None of the above, my good Kailani,” replied Kotu, wearily shaking her head. “I could use a thing or two, but first I need to know: Have you seen Macku?” “Oh,” answered Kailani, her countenance falling. “No, I’m sorry, Kotu. I haven’t seen her since the day before the day before the day before yesterday.” “Yes, none of us have,” sighed the swimmer. “Well,” chimed the craftswoman, perking up a bit, “maybe I can still sell you that thing you wanted? Some nice Takea bait? Only a couple weeks old, still fresh…” “Ah, I would, but… Oh, ‘kava-sticks! I’ve left my widgets in my other torso.” “Ah, that’s the luck of a sailor,” chastised Kailani as Kotu sullenly made for the door. “That figures, I was just hanging out with Kai,” she muttered under her breath. Her next meeting was of little help, either, with Okoth the village merchant simply attempting to sell her a boatload of air bladders for over twenty minutes. Who let someone with a stupid Miru into this village, anyway, she mused. Next was Amaya, the village’s resident flax-maker. Kotu wasn’t exactly sure what something with as funny a name as flax was ever used for, but as one who was generally quite oblivious to the finer points of the building trades, she smartly decided to keep her mouth shut. “Hello, Amaya,” said Kotu as she stepped in the small hut’s door. “Oh, hello, Hahli,” drawled Amaya absentmindedly. Kotu did a mental facepalm. Unperturbed, she continued: “I’m wondering if, in between all this fine flax-making you’ve been up to, you’ve perhaps seen our village’s beloved Macku?” “Hmm… now, remind me… who is that again?” Kotu did another facepalm. “She wears a blue Huna, the same mask worn by the respected Turaga Vakama and by that Le-Matoran in the cereal commercial.” “Hmm… oh, yes! Macku! Now I remember her!” A glimmer of hope quickly kindled in Kotu’s heart. “It was just yesterday she congratulated me on doing such a good job making a flax purse for our newly-arrived savior, the Toa of Water…” Again, Kotu made no mistake of letting a door hit her on her way out. Only a little ways down the floating lily pads was the hut of Hahli, the otherwise inconspicuous flax-making assistant to Amaya. Kotu really hoped that memory problems weren’t contagious. “Hi, Hahli?” Kotu inquired sharply. “Oh, yes – hello, Kotu!” bowed Hahli, stepping up from her flax work. “What can I do for you?” “It’s Macku, good flax-mistress; she’s gone missing.” “Oh… I’m terribly sorry to hear it,” replied a saddened Hahli. “I wish I could help, but I’ve been stuck inside this hut for the past three days; Amaya’s been putting me on overtime with so many repairs to make after the Tarakava attack. I haven’t seen or heard anything since last week.” “That’s alright, Hahli,” answered Kotu with a faint smile. “You’re doing your duty, and Mata Nui knows no one can fault you for that.” With a slight smile in return, Hahli said, “Well, I hope you can manage to find her! As long as she hasn’t gone off to be a Koli mascot again… Who knows, maybe someday someone will write a great story about all this mess,” she giggled knowingly. “We can only hope,” chuckled Kotu. Next was Nireta, the town’s one and only navigator. Kotu realized it was a little disturbing that without one Matoran, the only village on the island with even a vague interest in geography would be just as clueless as those directionless Le-Koronans. Eh, whatever, she thought. “Well, well, well, if it isn’t Kotu, Ga-Koro’s crowned champion of calisthenics and also swimming!” boomed Nireta with uncharacteristic enthusiasm as Kotu entered. “You know that Macku won that lottery, right?” Kotu jabbed, unable to resist. “Nonsense, I’m just in a good mood to see such a charismatic champion with such a substantial salary!” “… Yeah. Anyway, Nireta, I’m afraid I’ve lost someone and I’m – ” “Lost someone? Say no more! With one of my many marvelous maps, you’ll find your friend in no time! There is literally nothing my comprehensive, custom-made, customs-approved maps cannot find! I’m the cartographer with a cart of graphs that will – ” “You know I have no money on me, right?” “I haven’t seen anyone, get out.” Well, at least she didn’t try to sell me a map of a ‘secret cave’ again, Kotu thought sardonically. As she trudged wearily down to the quays of the village, her heart picked up a little at the faint but vigorous waft of sea breeze. Marka the caulker/shipwright was next. When she stepped into the boat-builder’s little hut, to her surprise Kotu found that there was no one there. The boat-Matoran were, of course, often away at sea, but this certainly wasn’t a good time for that as far as Kotu was concerned. As she stepped outside to catch the breeze again, however, an imposing dark blue Hau was soon bobbing toward her down the docks. “Hello there, Kotu! What brings you to this lonely side of the village?” the shipwright chuckled, looking her up and down. “The village isn’t really that wide, Marka,” scowled Kotu, forgetting her manners in her impatience. “Anyway,” she added, hastily looking apologetic, “Marka, I’m looking for Macku; she’s been missing for three days. She didn’t take a boat by any chance, did she?” “No, indeed,” Marka replied soberly. “There’s been no boat use, authorized or not, for nearly a fortnight. Everyone’s been so busy fixing up the town after that great big Tarakava – ” “Yes, I know, Marka, we were all there,” finished Kotu, rolling her eyes. “Anyway, is there any way I could maybe take a boat out for a bit and, you know, look for her? It’s been so long and I’m starting to get worried.” “Well, let’s see, then… I’m running a little short on rope, sailcloth, and rigging… if you just agree to run a few errands for me – ” But Kotu was already on her way past the grandiose boat-Matoran. Errands? Who did she think she was, a Chronicler or something? Pelagia, the on-duty boat captain, was hardly more helpful; upon walking up to her, Kotu was greeted with a terse query of, “Ride the boat?” Feeling her empty torso pockets with chagrin, she was frustratingly forced to left-click the right-hand answer of ‘No.’ Pelagia said no more. It was thus at long length that Kotu finally returned to the embittered door of the Astrologer, shaking with cold anger as she drew near. This was starting to get ridiculous, and here she had been the whole time, holed up and holding all the answers! It was time to give this no-good Nixie a piece of her muscular mind. But the Astrologer’s door, for all its feinted frailties, was no more agreeable to Kotu’s muscles than it had been what was now several hours before. The door would not budge. With an angry huff, she marched down the street to her final and most forlorn destination: the towering Turaga’s hut. *** It wasn’t easy asking for help. It wasn’t easy swimming seventy-seven consecutive laps around Ga-Koro. And it certainly wasn’t easy keeping Okoth’s bounteous bartering stand stocked. But Kotu was about to do at least one of those things. She stepped shyly into Turaga Nokama’s hut. It was weird, as a Turaga’s deputy she had often been within the spacious and mysterious hut’s walls before; but those times seemed so far away and forgotten now. Books and stone tablets of ancient lore spilled out onto the damp lily pad floor, reminding her of the Turaga’s insatiable thirst for both knowledge and verbose fan fiction. In the dim light of the weird little jellyfish tank-lights, she felt so small and vulnerable, easily routed by even the least of the Makuta’s plots. What hope was left after the Turaga? Nokama looked up slowly from her translation work without saying a word. In her compassion and wisdom, she could tell something was sorely amiss; not even the Kanohi Komau, the Noble Mask of Mind Reading Control, was needed. “Turaga, I have a problem,” grimaced Kotu, feeling the tears welling up inside her. “What is it, Kotu?” smiled Nokama kindly. “What terrible tempest stirs your heart?” “Well, you see, Turaga… it’s Macku. She’s been gone for three days now, and I’ve torn the village up and down looking for her. Everyone is either too cryptic or too longwinded or even too forgetful to help! And I’ve left my widgets in my other torso, so I can’t even buy a hatchet or a boat or a map or an air bladder to try and find her! My best friend is gone, and I can’t even do anything to get her back…” With this, her voice broke and she bent over, instinctively huddling in her Turaga’s arms. “Oh, Kotu, why didn’t you just ask earlier? I’m expecting her back in a couple of hours. She just went to Po-Koro to get some more Mahi milk.”
  21. The tone and style of the Bionicle storyline underwent many changes during its ten-year run. As such, there have been a few retcons and retools along the way, and not all of the old story material is considered canon. Which parts of the early Bionicle storyline make you look back and go "ummm no, that's not how that works"? It may be characterization that seems off, terminology no longer in use, powers or artifacts being used in a different way to how they're supposed to work, or things that are just flat out wrong in terms of what we currently know to be canon. Some of it's awkward, a lot of it's funny, and plenty is just outright weird. The most glaring example for me is all the "Mata Nui awakens this day" in Mask of Light... um, nope, sorry, not for another five years, guys... Was that even a retcon, or did the filmmakers really just not know that Mata Nui wasn't meant to wake up yet? There's a bit of this in the Hapka books, like the fact that the Toa put new masks on top of their old ones, but suvas are never mentioned so you get the impression that the Toa are just walking around with these giant dorky stacks of masks on their faces. Also, Tsundere!Kopaka being a jealous baby whenever Gali pays attention to Tahu. It's hilarious. What were the weirdest things about early Bionicle for you? What are you glad they got rid of? Is there any of it that you think should have been kept in? (*cough* Macku/Hewkii *cough*) Discuss...
  22. Onuki

    In the Ice

    It was not a happy time in Ko-Koro. Not that there were ever many happy times in a village of esoteric recluses led by a Turaga who didn’t even speak English, but they still had their moments. This was not one of those moments. In spite of his most persuasive protests that his distinctive sand blue coloration had destined him for a noble life spent accruing sage, arcane wisdom, Kopeke had been assigned menial guard duty on the North March in light of a series of recent Rahi raids. The raids had damaged a guard outpost and left several indistinguishable Ta-Koronan guards missing, a turn of events about which the Turaga had not been particularly concerned. What was worse, Kopeke had been assigned guard duty alone! Not that he didn’t prefer doing things alone; all Ko-Koronans save the convivial guards Talvi and Pakastaa did. But if there was one thing most Ko-Koronans preferred not to do alone, it was getting mauled by Rahi. What was even more incredible was the fact that his duty hadn’t even been ordered normally by Turaga Nuju; in wayward Matoro’s exuberant Rahi-hunting absence, Jaa, the Sanctum’s chief loafer resident, had halfheartedly attempted to decipher a Turaga’s weekly agenda that was as garbled as it was sparse. Other orders had apparently been for Talvi to go to Onu-Koro to buy a snow plow and for Jaa to take a paid vacation. It was against this unhappy backdrop that a grim Kopeke now found himself hunched over a small heatstone in a cramped guard hut on the North March. He had already lost track of the time; all he knew was that every time he had tried to return to Ko-Koro, a distraught Pakastaa had reluctantly reminded him that his orders had been given, however garbled. So much for his plan of taking Talvi’s job; that party animal still hadn’t even returned with a new snow plow. As he huddled by the small light, he tried to remember the Ko-Wahi Rahi manifest that Matoro had once all-too-eagerly rattled off for him; Muaka, Ice Tarakava, and… something-Jaga? All he remembered was the second half of that last one, but he also remembered its most distinctive feature: Its twin light blue Kanohi Pakari. Those Jagas hadn’t been seen in Ko-Wahi for years; their recent appearance was indeed a harbinger of dark times, dark times in a village whose primary color was white. This perhaps made the dark times even darker. Although not really less colorful. But now there was a sudden noise; creaking, thumping. Kopeke sprang up. Something was coming. Disc in hand (although recently-honed knowledge of how to use it not really in head), he jumped out from the hut, turning wildly in search of his foe. But he had only to glimpse the gargantuan yellow head of a Muaka before dropping his erstwhile weapon and opting to flee. Kopeke ran. He heard roaring and crashing behind him as the Muaka lurched on and snowbanks collapsed in its wake. A fine job Matoro had done hunting these things! As he turned a corner, he glanced back to watch in dread as the beast, which had clearly gained ground, began to head right for him. Its jaws were agape; it was frighteningly close. Kopeke skidded and stopped, horrified. He regretted never visiting the Kini-Nui. Also, never talking to that quiet Ga-Matoran he kind of liked. Also, talking to simpleminded Matoran so much. But even as he leapt in the air in a last attempt to defy the beast, something changed, and it slowly veered away, perhaps in pursuit of larger prey. But still Kopeke was doomed; with a mighty swing of its tail, the snow-tiger haphazardly felled the snow drift above him, knocking him down and bringing the world to darkness. *** When he came to, Kopeke found he was very cold. Not that this wasn’t a typical experience living on an icy mountain, but he was particularly, singularly cold. Bitingly cold. Only now – what was this? It was warming! But why? Why – Then it hit him, in a sudden, ice-cold flash: He was frozen. What was he going to do? Who would ever find him? And yet, even as he realized his peril, the unforgiving ice was beginning to lift. He could start to feel his hands, and his feet, and his… “…!” he cried. Before him stood the fabled mask of Ko-Koronan dread, the one that had not been seen for centuries… At the sight of a menacing light blue Pakari, the dazed Kopeke struggled wildly in his now fast-thawing prison, lurching and yearning to get free and flee. Everything was still so cold… But then, in a sudden blink, he was finally thawed, standing and shaking but waiting only long enough to note with certainty the Jaga’s blue Kanohi in front of him before turning to run. With the memory of the massive Muaka now quickly returning to him, this time he did not stop to turn around. He did not even stop to wonder what had so suddenly warmed his icy fate. Kopeke ran. *** At length, the cold, dismayed Matoran finally reached the secret village entrance located in the foot of an unassuming snowbank. Fumbling with the door, he at last managed to open it and rushed inside. Exhausted, he collapsed. Kopeke gasped for breath and looked fondly around the (relatively) cozy inner guard room. He couldn’t help but think to himself: I wonder when more help from those boastful hotheads down the mountain will ever come? They send Matoran, but they never think things through. It was probably their bright color schemes that attracted the original Rahi attacks in the first place… Oh well, I’m safe now. Whatever that was out there, I sure hope it doesn’t find its way to Ko-Koro; I’m sure it was dangerous and up to no good. He gave a wry smile at having escaped from such a deadly, unknown foe. And they had thought he wasn’t guard material! “…,” he snorted and muttered to himself.
  23. The six Toa Mata were gathered together Beneath a great palm tree to hide from the weather. Tahu was all fiery, Kopaka was cold, And Pohatu was feeling a little bit old. But now their Turaga all started to speak And a couple stray birds also opened their beaks; Before long they realized they needed some quiet Lest the impatient Toa have reason to riot. So now old Vakama gave signals for silence, As Gali diffused Tahu’s urges for violence; The orange Turaga began to recount, “This is what’s on the island: Don’t forget or I’ll pounce! In Ta-Koro, citizens live off the lava: They farm it, they surf it, they fill it with Java; You see, the great Guardsmen must always rise early, But they find they cannot always drain their coffee. Great Jaller is Ta-Koro’s valiant captain, You’ll seldom observe that his Guardsmen are nappin’; Although if they are simply give them a shove And they’ll strive for the glory they were dreaming of. There’s also Kapura, who moves very slow, Though he’ll always notice Makuta the Foe; Feel free to ignore his dire warnings of dread And take note of the fact that his body’s all red. And then there’s Takua, whom nobody likes; He thought it was funny to flood all our dikes! We banished him so he could think on his deeds, And maybe fulfill his emotional needs. Matau leads Le-Koro, which sits in the trees; The people there try not to anger the bees. They beat upon drums and they play upon flutes, And rumors report that they used to ride chutes. Kongu fights off Rahi while riding a bird; He also speaks Treespeak, haven’t you heard? His best friend Tamaru is clumsy but quick: Infected Kanohi won’t soon make him sick! Dark Onu-Koro’s the one underground, They founded it ‘cause protodermis they found; Turaga Whenua has problems galore, So if you find lightstones, he might need some more! Onepu races and marshals the Ussals, His best friend Taipu has a lot of arm muscles; Some people gossip that Taipu is dumb, But purple Matoran stick out like sore thumbs. Nuparu is Onu-Koro’s inventor, He makes sure equipment won’t soon lose its splendor; He puts up with Whenua’s pitiful pay – Who knows? He might make something useful some day! Ko-Koro is cold because it’s on a mountain, Before it was frozen, they once had a fountain; If you try to talk they might give you dark looks ‘Cause they’d rather be all alone reading their books. Their Turaga is Nuju, whom none understand, It’s said he speaks only by moving his hands; Of all the Turaga, he is the most wise, Although you can’t tell by his relative size. Matoro’s the trapper who hunts for Muaka – That is, when he’s not bumping into Kopaka; He’s the only one who knows what old Nuju says, And Jaller believes he eats snow-flavored Pez. Kopeke the carver is not very nice, But sometimes he’ll carve people things out of ice; His Komau is currently colored sand-blue, But Nuju says later he’ll get something new. Turaga Onewa, Turaga of Stone Leads Po-Koro, carvers and sports players’ home; Their Toa Pohatu is steady but slow, Except when he wears his Kakama, you know. Hewkii is Po-Koro’s cool Koli champ, He usually runs their Sand Sports Summer Camp; When he writes to Macku, he won’t leave out a stamp But he never prefers to get soggy or damp. Hafu the carver is overly proud, And many complain that his carving’s too loud; Some say that Hafu is not very nice But he’ll always create something for the right price! And last there’s Ga-Koro, where they’re only girls, And sometimes, it’s said, they go diving for pearls; Nokama instructs them, ‘Find harakeke plants!’ – That is, when she’s not kicking me in the pants! Macku’s a swimmer, and expert in boats; If you throw her in water, she probably floats! She oft visits Hewkii, whom she thinks is cute, No matter how long or unsafe is the route. About Kotu, there’s not much I can say, She probably swims or sews rigging all day; Nokama informs me that she’s her left hand, – That’s strange, because often she lies on the sand. Ga-Koro’s other assistant is Hahli, She’s shy, but she’s also sporadically jolly; On my captain Jaller, she must have a crush: She gave him some ice, but it turned into slush. So those are the villages, totaling six – Take note: Most of them are made out of mud bricks; And so, as you try to accomplish your quest, You’ll need to defend them; you must do your best!” The island was alright, the Toa agreed; Tahu observed that their fear had no need. “If that’s all there is, I think we’ll be all set!” “You fiery fool, I’ve not done Rahi yet! First, Nui-Rama are beasts of the air, While jumping through jungle, you’ll have to beware; It’s said they’re hard-hearted and horrible, too, Even though their Kanohi are transparent blue. Everyone fears the fierce Nui-Jaga, Much greater in size than your average Turaga! In any case, you must be ready to bring An antidote to stop the scorpion’s sting. The Tarakava are the beasts of the sea; At the sight of them, all the Ga-Matoran flee! They wear a Kanohi on top of their heads, And travel around using out-of-place treads. Muaka and Kane-Ra are not the same, Although both will put you in comparable pain; Muaka are found in Ko-Koro’s cold drifts, So if you sleep there, try to do it in shifts! The Manas are Mata Nui’s mighty crabs, They’re bred in Makuta’s old underground labs; These crabs will be next-to-last foes on your quest, So once you beat them, you can breeze through the rest!” “Yippee!” cried the Toa, “That’s finally done! This island is starting to seem like great fun!” “Not yet,” sighed Vakama, “and I’ll tell you why: Last but not least, you must beat the bad guy! Makuta has hidden himself underground, There he takes thought and plots without a sound; From there he commands all the wild Rahi beasts, And sometimes on recycled Kanohi feasts. Although you will have collected all your masks, Still accept assistance from any who ask; A Chronicler should pass with you through the door, To write it up should you end up on the floor. Beware, the Makuta can take any form, But I’m told that a musky Matoran’s the norm; So up from the floor this Matoran may rise, Underestimate not, in spite of its small size!” But Vakama paused, and Lewa inquired: “It seems against us all the odds have conspired! One thing there is we would all like to know: Just how can we beat this Makuta the Foe?” Now old Turaga Nokama spoke up, As a thirsty Whenua refilled his clay cup, “To his own pride the Makuta is tethered: To beat him, the six Toa must work together!” To hear this news, most of the Toa were glad, Although cold Kopaka was visibly mad; But Tahu asked, “What’s after Makuta’s cloud?” “Silent!” cried Matau, “Spoilers aren’t allowed!”
  24. This is kind of an odd little story I dreamed up, set during the 2001 storyline. Enjoy! “I need to find another mask,” said Tahu. “If Kopaka gets them all before I do, I’ll never live it down.” “Patience, Toa Tahu,” said Vakama. “The quest for the masks is not a race.” “Easy for you to say.” Turaga Onewa chose that very moment to enter the room. “Oh…I’m sorry, Vakama, I didn’t think you would still be…occupied.” “Pay it no heed, Onewa. I’ll be done talking to Tahu in just a moment.” “Very well.” Vakama turned back to face Tahu. “To find the Kanohi Pakari, you must first seek strength within yourself. Go think on this.” Visibly annoyed at the cryptic words, Tahu replied with a stiff, “Very well, Turaga,” and left Vakama’s hut. “What did you mean by that?” asked Onewa. “Nothing, actually…“ “Nothing?” “Well, you see, brother…that's why I summoned you. I have a problem,” said Vakama. “I can’t remember where I hid the Pakari.” “You forgot? You forgot where you put one of the keys to Makuta’s defeat?” “It was a thousand years ago! I can’t be expected to keep track of all the masks for that long.” “Don’t tell me…” “I…I may have forgotten where a few of the others are.” “A few?” “Well…all of them.” “Oh, Karzahni,” swore Onewa. “How has Tahu found any masks at all?” “So far, I’ve just told him cryptic things, and he’s always come back with one. I have no idea how he does it. But this can’t be allowed to go on. If there’s one he can’t find, I cannot keep feeding him mumbo-jumbo forever.” Suddenly, a tall figure sped into the room. When it came to a halt, the two Turaga realized that it was Pohatu. “Turaga Onewa! Hafu told me I could find you here. I was wondering if you could clue me in to where to find any more masks?” “What mask are you looking for, Toa?” “Well, I reckon the Hau could come in handy.” “Then the Hau it is. Seek the Mask of Shielding in the Place That Is Protected.” “Um, as you say, Turaga.” With that, Pohatu sped off. “Oh dear,” said Vakama. “Is there something you haven’t been telling me, Onewa?” “Um…well…” “Onewa…” The Turaga of Po-Koro drew a heavy breath. “I may not have the best memory, either.” “Oh, Karzahni. This is a fiasco. What can we do?” “Well, the Toa seem to be doing well on their own so far. Perhaps following one of them to a mask might help refresh our memories?” “That’s a silly, ridiculous, and pointless plan,” said Vakama. “It just might work.” “My thoughts exactly,” said Onewa. “Let’s go find Tahu; he can’t be too far.” ******** The two Turaga caught up with the Toa of Fire after about half an hour. He was wandering the rocky slopes of the Mangai Volcano. “What in Mata Nui’s name are you doing here?” asked Tahu. “We wish to observe your mask-finding process,” Vakama told him. “It will give us insight into your inner character.” “Whatever,” said Tahu. “Try not to get in my way.” “We wouldn’t dream of it,” said Onewa. They wandered about for several moments. Suddenly, to the north, they heard a rock bounce against the mountain. Immediately, Tahu headed towards the sound. “Where are you going, Toa Tahu?” asked Vakama. “To the noise. Whenever I start hearing noises like that, it means I’m getting close to a mask.” ******** Concealed behind a pile of rocks, a lone Matoran smiled. Tahu would have his Pakari soon. He picked up a second rock, and threw it. ******** A second noise came from higher up the side of the mountain. Looking towards it, Tahu noticed a rocky outcropping in the middle of a stream of lava. “That must be where the mask is!” he exclaimed. He eagerly bounded up the slope. When he got near the outcropping, he equipped his Miru and floated over the lava stream. There was the Pakari, just as he’d suspected. He placed the Mask of Strength on his face, and instantly felt a surge of power. He leapt off the outcropping, landing right next to the pair of Turaga. “Incredible,” remarked Vakama. “Does this happen every time?” “It does,” answered Tahu. “I can't explain why.” “Perhaps some things are not meant to be known,” Vakama mused. “Perhaps Mata Nui has a way of ensuring important things happen, no matter what obstacles lie in the way.” He glanced slyly at Onewa. “Perhaps so. In any event, let us return to Ta-Koro. This volcano is no place for a Turaga of stone.” ******** Behind his pile of rocks, Kapura breathed a sigh of content. Toa Tahu was one mask closer to defeating Makuta, and his beloved teacher’s secret was safe. He slinked off to guide Pohatu to his Hau. If anyone asked why he was gone for so long, he could simply say he had been practicing.
  25. I'm trying to practice a bit with my graphic tablet, so I made a quick sketch of Kopaka and colored it. He's always been my favourite character. And he works alone. Note that lines are FAR from clean, might work on it in another moment but I kinda like as it is. I'm trying to reach a good balance between human proportions and those of the set. Click the thumbnail for the full image <-- Click me Like it? Don't like it? Have some tips? Leave a comment EDIT: Here's the original version with a longer neck, thanks for the tips!
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