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Found 161 results

  1. I feel like there haven't been that many G2 Mocs after it ended a few years ago... let's fix that! this is Choroko a Protector of Water and the Daughter of Kivoda. she's probably my Favorite Protector Moc I have made and I hope you like her as well so yeah, hope you like the Moc!
  2. This is the first of many G2 MOCS I have already posted on my Twitter account (@CyclonatorZ). They are part of a G2 headcanon I have devised that throws out basically everything written by a third party (so, yeah, pretty much everything other than the shorts.), and also changes or expands upon many other story elements. My Kopaka is based heavily on the Warcraft character Jaina. I got the inspiration from the massive shoulder pads both Kopaka Master and Kopaka Uniter with Ketar have. (Please excuse the slightly poor quality of the picture. This was the first I took using my smartphone camera. I've gotten much more adept at using it since then.)
  3. I recently decided to give my old "G2 Toa of Time" MOC a bit of a makeover - thought I'd post a new topic for the result. This was my entry for the MOC category in BZPower's The Legend Continues contest from a couple years ago, titled "Bingzak, Toa of Time" (it managed to secure third place in the first round - one place to low to advance, but still, it's something ). I was going for what a G2 Toa of Time would look like, with the idea being that Bingzak would, similarly to Takua in G1, acquire a legendary mask and be transformed into a 7th Toa. The top half of the Mask of Time is from Shapeways. I usually avoid using 3D-printed pieces, but this was sort of a special case - since the theme of the contest was "stuff you wanted to see happen if G2 continued," I really wanted to do something with the Mask of Time halves. Gallery You can see the original version of this MOC (as entered in the contest) here. I'm pretty pleased with how the updates came out (particularly in regards to his "shield"), but any feedback is welcome!
  4. Hey there people! I have a number of bionicle gen 2 sets to sell off. First we will start with what's left of my 2016 collection: Gali - uniter of water - £10 Lewa - uniter of jungle - £10 Akida - creature of water - £6 Uxar - creature of jungle - £6 As a special offer if you buy a toa with their corresponding creature I will lower the price of the creature to £4. And now the 2015 collection: Tahu - master of fire - £14 Kopaka - master of ice - £14 Onua - master of earth - £14 Lewa - master of jungle - £11 Gali - master of water - £11 Pohatu - master of stone - £11 Protector of fire - £6 Protector of earth £6 Protector of water - £6 Protector of jungle - £6 Protector of stone - £6 Protector of ice - £6 As another special offer if you buy a toa with corresponding protector you get the protector for £5 Skull scorpio - £8 Skull warrior - £8 Skull basher - £8 Skull slicer - £8 Mask maker v skull grinder - £22 Please PM me if you are interested.
  5. Looking to buy the Mask Maker and Mask of Creation from the 70795 Mask Maker vs. Skull Grinder set
  6. An attempt to blend the visual style of the Bionicle films with G2.
  7. The Tempter and Corruption Skull Villanis by Toa TimeLord, on Flickr "I'll give you a good price on that soul of yours..." "I once was like you... now I am nothing but... corruption..." Just two fun G2 style MOCs.
  8. Allow me to explain my issue. At the moment I have an entire collection of G2 bionicle sets. It's still in very good condition and I am debating with myself if I should sell it or not. I spent hundreds getting the collection together. However much like many things from over the years it nowadays sits in a plastic container like my all my other Lego from 15 years ago. I have been a bionicle fan since the age of around 3 and a half and the series always meant a lot to me. So for that reason I went to great efforts to support it's reboot. However now that the initial excitement for it's comeback has died down I see a lot of the reboot's flaws and don't have as much of a positive outlook on it. If I sell it in it's current state not only can I get a lot of money I can also stop it from taking up space in the future. My older sets are all in terrible condition and as such are tough sells. But there is still some emotional connection for me and I do fear regretting this decision in the future. So I wonder if anyone here has any advice on if I should sell my G2 collection or not.
  9. Hi, guys! Anyway, we know that in Bionicle: The Journey to One where Umarak the Destroyer was destroyed when he did Makuta’s command to do a ritual involving the pieces of the Mask of Ultimate Power to open a portal, Makuta destroyed Umarak to complete the portal (some friend that Makuta is). Plus, Umarak couldn’t be defeated by the Toa when they lost Gali and couldn’t use their elemental powers or Elemental Creatures. But, have you ever wondered how could the Destroyer be defeated by a hero or more? To be honest, Umarak is super-tough like Doomsday from DC Comics and Batman v Superman: Dawn of Justice movie in 2016 and Abomination from Marvel and The Incredible Hulk movie in 2008. Umarak is like the only villain in Bionicle in general that couldn’t be defeated by a good guy. Well, I could come up with some logical ways to defeat the Destroyer: 1. All six Toa (or with Ekimu in his Toa form) could do the combining-their-power move that they did to Makuta, if they had figured that out earlier. 2. Ekimu would do his powerful Light attack with Agil again. 3. Bring the Elemental Creatures. 4. Summon an army to fight Umarak 5. Do a teamwork move. 6. Remove the Mask of Control from Umarak (that was shown in the Mask of Control app game) 7. Have the Toa became G2’s Toa Nuva somehow. 8. Find G2’s own Mask of Dimensional Gates/Olmak to banish Umarak to another dimension. Well, I also came up with a silly way, which to find the Olmak to summon some character powerful, like Superman from DC Comics, the Hulk from Marvel, Sonic the Hedgehog from the Sonic the Hedgehog (possibly in his Super form), Mario from the Mario franchise, Wreck-It Ralph from the Wreck-It Ralph movie, the Alpha 1 team from Hero Factory, the Ninja from Ninjago, some animal warriors with Chi from Legends of Chima, or the Nexo Knights from the Nexo Knights franchise, to help defeat Umarak, but that’s just being silly unless you do a crossover or shared universe idea. I also know that Umarak’s demise was a part of the prophecy, but, again, have you ever wondered how can the Destroyer be defeated by the Toa and Ekimu? I’m just talking about a possibility (it’s like talking about an alternate ending). What are your thoughts, guys? EDIT: If you’re not sure about this topic’s title, you could say that what I mean by that is “How can Umarak be defeated by the good guys?”
  10. Title covers my main question: are the characters in G2 - Toa, Protectors, Okotan villagers, Mask Makers, Skull Raiders, Elemental Creatures, etc. - biomechanical? Or perhaps fully organic but wearing armor? They have to at the very least be somewhat organic as they can reproduce biologically. I can't seem to find an official answer anywhere and so wanted to pose the question here. Thanks!
  11. Few legends told on Okoto have prompted as many young and brash adventurers into scouring the island in the face of danger as the Legend of Eora. Generations before the time of Ekimu, another Mask Maker worked the great forge, whose daughter was known across the island for her beauty. The already overprotective father was driven to madness by the never-ending flow of suitors, leading him to forge a mask for Eora which would send her into a deep sleep while preserving her life and youth. He hid her away and a secret cavern, and decreed that any suitor can prove their worth by finding her and waking her up.Unfortunately, the father was too cautious, and Eora wasn't found within his lifetime, or even since. Legend has it she's still sleeping somewhere on Okoto, waiting for an adventurer to awaken her... --- This MOC is less about the build, which is your standard Protector, and more about colors and posing. I also toyed around a tad with editing to get some decent effects. More pics: https://flic.kr/s/aHsksLswYa
  12. INTRODUCTION: I had never believed in Toa. It may seem like a strange thing for an okotan to say, but always thought it was another story, a bunch of mumbo jumbo based off of the ramblings of an elder who had eaten too much gullok fruit. That all changed, one fateful day. Seeing that you sat through the first paragraph, I should probably share the Legend of The Toa. My Dad, the protector of Le-Koto, has told it a bajillion times around the public campfire, to all the okotans in our village. Long ago, there were these two brothers, named Ekimu and Makuta. They made masks for our people, and we all prospered. We made a huge city on our island home, called the capital. But Makuta was jealous of his brother's talent. He started fusing masks of different elements, like fire and water, earth and ice, stone and jungle (I bet you can see from here how that turned out). But he wanted more. Makuta made a mask breaking all of the ancient laws, a mask of all elements, a mask of "Ultimate Powah" as he called it. He took it to the capital, hoping to get at least some followers on his facebook page. Ekimu, hoping to correct his brothers wrong-doing and terrible English, followed him. But by the time he arrived at his brother's demonstration, it was to late. Makuta had put on his great mask, and Ekimu had no choice but to duel him. Ekimu won, but the capital and Makuta were banished to another dimension, a shadow dimension. As for Ekimu, he was placed into a deep sleep forever, that is, until the Toa came. Makuta eventually extended his influence beyond the shadow realm. He created an army of skull spiders and undead skeletons, and they terrorized the okotans. Only six heroes could defend the island. And as an answer to our hopes and prayers, they came. No one knows where they came from. But as soon as they found the great masks, hidden around the island, they kicked some serious Makuta tushy, and awoke Ekimu. Makuta realized he needed more. He created a being much more powerful than any Toa, a merciless hunter named Umarak. The Toa found new allies in the elemental creatures, but they did not prevent Umarak from winning back the mask of control, Makuta's first mask. Okay now, deep breath. Makuta mutated Umarak into a monster. While his thugs attacked the city of the mask makers, between Le and Ga Koto, Umarak found Makuta's first mask, and returned it to Makuta. Makuta had been changed into a giant, and now he had an army, so it would be impossible to stop him once he got out of the shadow realm, via the dark portal. But the Toa used all their elemental energy united to stop him, even at the cost of their lives. What happened next? The elders are convinced they ascended to the stars above the island, but I'm not sure. It's just another mystery of life we will never uncover. The creatures? They left without a trace a month after the Toa disappeared. The masks the Toa discarded when they found the golden masks are gone too. No one knows where they went. Anyway, my story starts one hundred years after the disappearance of the Toa and their creatures. I'm Trilek, heir to the Le-Koto Protector seat in the council of elders, all around cool kid, etc. I'm only thirteen years old, but my dad still lets me ride razor raptors occasionally. I have an eight year old little brother named Kevaku. He's okay, as far as little brothers go. I never knew my mom, but dad says she was the most beautiful Okotan ever. I miss her, and wherever she is, I hope she's fine. I don't know how I can feel love for someone I've never met, but she's my Mom. Anyway, get ready for a legend that goes beyond what we have known, in fact, beyond Okoto itself.
  13. We're on the tail end of what should have been the third year of Bionicle G2, and there's a high chance that the theme is gone for good. My personal hopes to the contrary notwithstanding, that is what the biggest likelihood is. I'm not here to debate whether it will ever return, or if it even should, but rather to look back and ask what it meant to my fellow BZPowerians. Not just G1 or G2, but Bionicle as a whole. Was it just a cool looking toyline for you, or more? Did you collect the figures without much care for the story? Was it the other way around, with the world and lore gripping you without feeling a need to own the sets? Do you have some kind of emotional connection to it or was it just a cool hobby that you don't particularly mind having passed? Did you collect the sets for their own sake, or was it to get parts for MOCs? For me, I feel I got more attached to Bionicle than I maybe should have, but there's a reason for that - it was one of the very few positive aspects of a tough and dark childhood. It helped me cope during the hard times, and I've grown a great deal of appreciation for both the sets and the storyline. I replay MNOG once every year, almost always listen to the soundtrack of the films or games when writing, frequently build MOCs and try to engage with what remains of the community as an effort to contribute to keeping it alive. When Bionicle got cancelled (both times) I added my voice to the crowd saying that the fans can and should keep it alive, and BZP is the epitome of that. I've been lurking since ~2004, so this site has become entwined with my perception of Bionicle as a whole. Making a product line which ultimately serves as a source of income for a corporation part of your identity is silly and childish, but as a child Bionicle made such an impression on me that it still lingers. I still read the books, am fascinated by the unique world and setting of it. The various characters, the deep lore and intriguing locations always fascinated me. I still strive to complete my collection of sets, and am quite close, but as the years go by achieving that goal becomes harder and harder. Whenever I engage with Bionicle in any way (MOCing, playing one of the game, watching the films, etc) I always eventually reach a point where I just wish there was more to explore, and more coming. The anticipation of images for next year's sets, reading the comics and seeing as the story develops, speaking with other fans about set design or how we imagine upcoming sets will look like based on hints and leaks, discussing the way the story is progressing - I miss all that. G2 brought it back briefly, but was marred by so many fans disliking it, and it was taken away again far too soon. Right now the soundtrack of the films is running in another tab, and is likely influencing my starting of this thread, but I'm curious to know how big a thing Bionicle was in the lives of other fans, and what it means to them.
  14. Since Bionicle G2 was horribly cancelled, I started to compare to a movie franchise called The Amazing Spider-Man movies in 2012 and 2014 (you ever heard about them?). I noticed that there are some similarities between the two franchises, and they are: 1. Both are rebooted 2010s versions from the original 2000s versions that are modernized, used for younger audience, came around five years after the cancellations of the 2000s versions, got cancelled after two years since they started, and lasted shorter than their 2000s versions. 2. Each of both 2000s versions have good and bad reviews in their last installments before they got rebooted. 3. Companies who made the 2000s versions couldn't continue them, so that's why they made the reboots. 4. Each of the 2010s versions have two storylines. Bionicle G2 has two story years while The Amazing Spider-Man series has two movies. 5. Both the 2010s versions were planned to last longer, but they were stopped as they got cancelled. 6. Both the 2010s versions use different actors to play their recycled characters, as well as the characters are and look different from their 2000s versions. 7. Both the 2010s versions use new characters as well as the old ones. 8. Both have main protagonists who learn how to be a hero and how to use their powers. The Toa had to learn that they have to fight evil to save Okoto, use their weapons, elemental powers, and masks. Peter Parker from TASM learns to become Spider-Man after he got spider-powers by learning how to use them and it is his self-given duty to save and protect people from threats. 9. The heroes from both franchises change suits and get new equipment. 10. Most of each of the 2010s franchises' villains are new and the main antagonists are old ones from the 2000s franchises, but look different and have different lives. 11. The heroes get ordinary people to support them in their adventures. 12. The heroes determine to know the truth that is related and personal to them. The Toa want to learn about their past while Peter wanted to learn about his parents' disappearance. 13. Both the 2010s franchises have funny and agile heroes, who are Lewa and Spider-Man. 14. Both show more funny scenes than their 2000s counterparts. 15. The Lord of Skull Spiders and the Lizard from the first The Amazing Spider-Man movie are the first villains to be fought by the heroes, as well as they both attract creatures relating to them. The LoSS attracts the Skull Spiders while the Lizard attracts normal and smaller lizards. 16. Umarak is like the villains from TASM movies combined. Umarak is like Electro and the Rhino when he is hired by the main villain to help them (Umarak was hired by Makuta to get his Mask of Control while Electro and Rhino are hired by the Green Goblin to help him). The main villain also enhances them with things (Umarak got enhanced when Makuta used the Mask to turn him into his Destroyer while Harry Osborn (before he turned into the Green Goblin) gave Electro a suit to help him with his powers and Rhino with a giant metal suit to destroy Spider-Man). Umarak the Hunter is like the Green Goblin when he is a smart, green-armored guy who threatened to drop a good-hearted character that a hero cares off a tall structure in front of the hero (In this case, Umarak threatened to drop Ketar off a tall cliff in front of Pohatu while the Goblin threatened to drop a girl named Gwen Stacy from a tall tower in front of Spidey). When Umarak became the Destroyer, he is like the Lizard by being mutated with claws, Electro by being a mutated (never wanted to be mutated before the mutation happened) villain who has the most screen time than the other villains in the second installment and gets killed in the end, the Green Goblin by not wanting to be mutated into a freak, and the Rhino by being large and dangerous who appeared like that in the end of the second installment. 17. Pohatu and Spider-Man had to attempt to save beings that they cared from falling to their deaths. However, Pohatu saved Ketar while Spider-Man couldn't save Gwen, who is his girlfriend (Gwen died, and that was as traumatizing as Bionicle G1's and G2's cancellations). Plus, it's interesting that both Pohatu and Peter's names both start with a "P", and Ketar element, Stone, is the same as the actress who played Gwen, Emma Stone's last name. Lol. 18. Makuta is like the Rhino and Green Goblin combined. Makuta got mutated by the Mask of Ultimate Power while Harry Osborn was given a serum that turned him into the Green Goblin. They became stronger and got new armor and powers. They also both appear, fought and get defeated by the heroes and at the very end of the second installments and the entire stories (not too impressed, in my opinion). Makuta and Rhino are also big and last villains in the second installments and the entire stories to be fought by the heroes (Makuta got defeated while Rhino's battle with Spider-Man was never concluded sadly). 19. They both have a grudge against the heroes before they got mutated. Makuta was jealous of Ekimu, so he created the Mask of Ultimate Power and was trying to use it, but Ekimu stopped him by knocking the mask off from his face. Makuta later turned evil and wanted to defeat Ekimu and the Toa when he could get out of the Shadow Realm. Harry asked Spider-Man if Spider-Man could help him cure his disease, but Spidey declined, so Harry hated him and turned evil. 20. Stories from both the 2010s stories have shadowed villains who secretly serve as major threats to the heroes. Makuta is sort of like that before revealing his giant form while a man in the shadows in TASM movies works with Harry in creating the Sinister Six and defeating Spider-Man. 21. Both second installments sadly show major female characters with heroic hearts die in the end. In the 4th episode of The Journey to One, Gali died by having her soul sucked into the Shadow Realm, but the soul returned to her body, so she's alive again. Gwen, however, died from a fall from a tall clock building in the end of the The Amazing Spider-Man 2 and stays dead (Poor girl. Why can't she be like Gali by being still alive? ). Also, Gali's and Gwen's names both start with a "G" and have four letters in each name. Lol. (To be honest, I originally thought that Pohatu is going to die instead of Gali because Gwen's actress, Emma Stone's last name is the same as Pohatu's element. Lol. Plus, Pohatu would have sacrificed himself to try to make up for his mistake of letting Umarak the Hunter take the Mask of Control when Umarak, as the Destroyer, proves too powerful for the Toa to defeat.) 22. Each of the rebooted franchises has both good and bad reviews and their stories are a bit rushed, which could be reasons why they are infamously cancelled. That really broke my heart twice. (crying in tears of sadness). When some people say that after their cancellations, they feel that the rebooted franchises could be sort of forgotten. 23. Both rebooted franchises include powerful guys using hi-tech-looking jet-like machines to fly, they ride them with their feet, and use blades. In this case, Bionicle G2's Pohatu uses his boomerangs as gliders on his feet while he carries a dagger while The Amazing Spider-Man 2's the Green Goblin, well, use a glider to fly and a strange-looking blade. 24. Both 2010s franchises involved abnormal spiders with powers. In Bionicle 2015, there are skull-shaped spiders called the Skull Spiders, which can mind-control people when they attach to their faces. In the first The Amazing Spider-Man movie in 2012, there is a radioactive or genetically-altered spider that bit Peter Parker by the hand and gave him spider-powers. When I look at characters, it goes like this: Spider-Man = the Toa (Mostly Lewa. Lol. ) Gwen = Gali The Lizard = the Lord of Skull Spiders Electro = Umarak The Rhino = Umarak the Destroyer The Green Goblin = Makuta Spider-Man's Uncle Ben = Ekimu (Important old people. Lol. ) So, guys, what do you think? Good comparisons? Plus, do you think that Lego probably took inspiration from TASM series to make bionic G2 before TASM series was cancelled (That kind of would be called a weak inspiration since both franchises are cancelled similar), or is it just coincidence (I feel most likely)?
  15. Hi, guys! We know that throughout Bionicle's history, there have a small number of video games. Many of them aren't well-received, whether they get mixed or negative reviews. Geez. I thought Bionicle Heroes in 2006 is pretty good. Anyway, if you would want a Bionicle video game that is well-received, what would your dream Bionicle video game would be? For me, I made up of a very good one: Title: Bionicle Generations or Bionicle: Inter-dimensional Forces Makers: Traveller's Tales and TT Games (Makers who made the TT Lego Games from 2005 to now (mainly on Lego Batman 2: DC Super Heroes and 3: Beyond Gotham, Lego Marvel Super Heroes, Lego Avengers, and Lego City Undercover)) Gameplay: Same as the TT Lego Games, but constraction figures in place of minifigures or just minifigures with pieces similar to the Hero Factory minifigures in 2014. In the story, you will play certain main characters from the past storylines. Also, while you do an adventure in a level or you are doing a mission for someone in a hub area, you can fight enemies of various kinds and bosses from the storylines. Each of the bosses have a boss meter, which would be either a straight line or have at least 3-4 hearts, like in the Lego Games. They would also have their minions come to their aide. All characters can be voiced by people from the Lego Games, and their descriptions would look modernized by today's Lego building system, so this system, probably the CCBS, would re-master their Bionicle-set-like descriptions while re-cycling some G1 parts, making them look better in the game, like the Muaka, Kane-Ra and the Bohrok having bendable limbs and Nui-Rama having legs (It's like how you look at Metal Sonic from Sonic CD video game in 1993 and Perfect Chaos from Sonic Adventure in 1998 for how they got modernized and re-mastered by graphics in Sonic Generations). There is also a function in a level, where you switch between characters in different places, even ones far away, like that function in the Lego Star Wars III: The Clone Wars game in 2011 and Lego The Lord of the Rings game in 2012. The graphics are 3-D, like the Lego Games. Plus, the game would be released in a console version of many kinds. Story: It would be like Turtles Forever in 2009 and Sonic Generations in 2011 when a player explores the main parts of the franchise's history. The game would be a crossover sequel of Bionicle G1 (2001-2010-2011) and G2 (2015-2016), as Velika from G1 kidnaps Vezon and steals the G1's Mask of Time from Voporak. He would use Vezon as an inter-dimensional device, due to Vezon having the powers of the Kanohi Olmak, aka Mask of Dimensional Gates, to go to the G2 universe, in the Shadow Realm, where he meets Makuta, from G2, who is trapped there. Before Velika frees Makuta, he offers Makuta that in order to destroy their good-hearted foes and take over both universes, they have to work together. Makuta agrees because he wants revenge on G2's Toa and Ekimu and be praised as a god before he gets out of the Shadow Realm while going with Velika to G2's real world. Velika and Makuta also steal G2's Mask of Time, as Velika revealed that the G2 Mask is the upper half of the G1 Mask, which is the lower half. He further explains that in the G1 universe, when Spherus Magna was shattering after the Core War, the Great Beings created instructions and got materials for the completed Mask of Time. However, they worried that if the Mask is destroyed in the Matoran Universe, it would do a lot of damage to the place, so they planned to divide the Mask into two functional halves in hopes of lessening the damage. They started with the upper half before they invented two Olmak's. They used one of the Olmak's to go to the G2 universe to hide the upper half of the Mask of Time there. When they arrived, they gave it to Ekimu for safekeeping. The Great Beings were trying to create the lower half, but they are running out of time before Spherus Magna is destroyed, so they had Artahka keep the materials for the lower half in the Matoran Universe before the Shattering happened. Artahka was worried that if the lower half is destroyed in the MU, it would do a lot of damage in there, too (But not as much as a completed Mask of Time), so he used the materials to create the six Great Disks before in hopes of decreasing the damage. Velika and Makuta now have both halves of the Mask of Time, so they forge them together to create the completed Mask. This new Mask of Time is stronger than the individual halves. The duo of villains also create a giant mech-like machine that can travel through time and space. It also contains the new Mask to travel through time and Vezon to inter-dimensional travel. The villains also use the machine to try to change the G1's and G2's past storylines to help the bad guys in there succeed, defeat their heroic enemies, and turn everything in there into their horrible and tyrannical images. When the Toa Nuva, G1's Tahu, Takanuva, Gresh, Mata Nui (the being, and who is awaken to notice this, so he got himself his Toa-sized form again), and Ekimu notice something is horribly wrong with the space-time continuum in their universes and the machine appeared, stealing their allies and friends, and throw them into the past storylines, they go after the machine. Before Ekima goes after the machine, he summons G2's Toa to help him deal with the problem while G1 Tahu goes to find an Energized Protodermis pool to become a Toa Nuva again because he has a feeling that this problem would be very hard to deal with. The main heroes from G1 and G2 end up in a strange inter-dimensional world where there are time and inter-dimensional portals that lead to the past storylines, and they are created by the machine, and that place is the main place in the game (similar to white space place in Sonic Generations). The heroes from both universes meet each other for the first time (It goes like this: The Toa Nuva, G1 Tahu, Takanuva, Gresh, and Mata Nui (all main heroes of G1) meeting with the G2 Toa and Ekimu (the main heroes of G2) ), and they see their similarities and differences. The forces of good introduce each other (Funny that I would imagine that the Toa Mata and G2 Toa would fight each other to see which team is better, and the two Pohatu's argue about their personality differences. Lol. ). Takanuva, Gresh, Mata Nui, and Ekimu also question why they don't see their own counterparts other than the Toa Nuva and G2 Toa, but they say that they share some similarities with each other. After forces from both universe discuss their common problem involving the machine, they agree to work together to set things right in the past storylines, find and find out what the machine is, destroy it, and save both of their universes before the machine does any more damage in the space-time continuum of them. That's just the prologue of the story. Here's where a player starts playing. It will play the main heroes in the new story. Throughout the story, there are 15 levels (the habitual things that Lego Games have nowadays). The player would begin the first level by going into the portal leading to it. After completing the first level, the second level will be unlocked with the portal to it being opened. After completing the second level, a third level will be unlocked before so on until the 15th level, which is the final level. Each of the first 14 levels is based on one of the main storylines in the Bionicle franchise, but they have to be quick because of the new story. In each of those levels, you could have the main heroes team up with the ones from their respective storylines, who you can play, too. Also, the levels show that the storylines are sort of altered with changes made by the machine to make their respective heroes' adventures harder than how they were in the storylines before the dangerous changes happen in the game, and these changes threaten to defeat the heroes. The main heroes of the game notice, so they go to save the storylines' heroes from them and help these heroes defeat these changes (It's like Kingdom Hearts games when you look at them). These changes include more villains from the past storylines summon their minions to assist them in their battles with the heroes, the Bohrok-Kal forming the Bohrok-Kal Kaita to stop the Toa Nuva in their final battle in the early 2003 storyline, and Umarak the Destroyer and G2 Makuta working together side by side, with their minions to their aide, to try to defeat the Toa Uniters and Ekimu in the 2016 storyline. The levels are: 1. The 2001 storyline - This level would be a tutorial for the player. The main objective in the level is to collect 12 masks and a Golden mask for each Toa Mata while protecting the Matoran and Turaga. Then, the Toa become Toa Kaita before facing Makuta Teridax. Characters in the storyline to play: the Toa Mata. Enemies: Rahi with Infected masks - Fikou, Shore Turtles, Nui-Rama, Nui-Kopen, Nui-Jaja, Tarakava, Muaka, Kane-Ra, Kuma-Nui, Manas, and Mana Ko. Boss in the middle of the level: Tarakava Nui, Lewa wearing an Infected Mask, and Shadow Toa. Boss in the end of the level: Teridax in his vortex form. 2. 2002 - Objective: Collect 8 kinds of dominant Krana from each type of Bohrok by defeating the Bohrok who has them while protecting the people. After that, use them to unlock the Exo-Toa before fighting the Bahrag. Characters in the storyline to play: the Toa Mata with Golden Kanohi and their Exo-Toa when piloting them. Enemies: Bohrok, Bohrok Kaita, Bohrok Va, Bohrok Va Kaita, and Krana-controlled Matoran. Bosses in the middle of the level: Krana-controlled Tahu, Lewa, and Turaga Matau. Bosses in the end of the level: the Bahrag. 3. Early 2003 - Objective - Find and fight the Bohrok-Kal and get the Toa Nuva's elemental powers back. Characters in the storyline to play: the Toa Nuva with their powers increased. Enemies: Random hostile Rahi in the island of Mata Nui. Bosses: the Bohrok-Kal and Bohrok-Kal Kaita (they would happen as the Bohrok-Kal's last resort). 4. Late 2003 - Objective: Protect Takua and Jaller from the Rahkshi that Makuta summoned to get them. Then, when Takua becomes Takanuva, find and fight Makuta. Characters in the storyline to play: the Toa Nuva, Takua, Takanuva, Jaller, Pewku when riding him. Enemies: hostile Rahi, Infected-Mask-wearing Matoran, Rahkshi (?) (Turahk, Guurahk, Levahk, Korahk, Panrahk, and Vorahk), Rahkshi Kaita (?), Kraata, Shadow Kraata. Bosses in the middle: Kurahk-infected Tahu, Rahkshi (?), and Rahkshi Kaita (?). Boss in the end: Makuta in his Shadow Titan form. 5. 2004 - Objective: Collect six Great Disks while protecting the Matoran from the Morbuzakh before fighting it. After that, fight the Vahki and two Dark Hunters, Nidhiki and Krekka, before fighting Makuta. Characters in the storyline to play: the Toa Metru and Kikanalo when riding them. Enemies: Vahki, Kranua, Kraahu, and Krahli. Bosses in the middle: Morbuzakh, Nidhiki, and Krekka. Boss in the end: Makuta in his winged Titan form. He would turn from the movie version of the form into the set version, because the set version looks more dangerous and harder to beat than the movie version. 6. 2005 - Objective: Find Keetongu and then fight the Visorak and their leaders. Characters in the storyline to play: the Toa Hordika, whose abilities are sort of different from the Toa Metru, and Keetongu. Enemies: Visorak. Bosses: corrupted Vakama, Sidorak, and Roodaka. 7. 2006 - Objective: Fight and free the Priaka's enslaved and mind-controlled Matoran servants in Voya Nui, fight the Piraka and Brutaka, go through the trails in the Chamber of Life, and finally fight Vezon and his steed, Fenrakk, who would turn into the Kardas Dragon, in order to get the Mask of Life. Characters in the storyline to play: the Toa Inika, whose elemental powers are mixed with lightning and have Zamor Launchers that can cure the Matoran to free them from their enslavement. Enemies: enslaved Matoran and Nektann robots. Bosses in the middle: the Piraka, Brutaka, illusions in the Zone of Nightmares, who are based on past enemies, and Umbra. Bosses in the end: Vezon and Fenrakk, who would become the Kardas Dragon after being defeated. 8. 2007 - This level takes place in underwater, as water-breathing characters can swim in there. Objective: Find the Mask of Life while protecting it from and fighting the Barraki, Hydraxon, Maxilos, which is possessed by Makuta, and Spinax. Matoro would also go to a place where he would use the mask to revive the Great Spirit Mata Nui. Characters in the storyline to play: the Toa Mahri, who are armed with Cordak Blasters. Enemies: the Barraki's underwater creature forces and Zyglak. Bosses in the middle: the Barraki, Nocturn, Hydraxon, Maxilos, Spinax, giant Gadunka, giant 300-foot-long Mutant Venom Eel, and that giant and organic Behemoth creature that Kongu summoned. Bosses in the end: the Barraki. 9. 2008 - In this level, there is a lot of flying involved. Objective: Protect Av-Matoran from eight members of the Brotherhood of Makuta, or the Makuta as you can call them, and their Shadow Matoran minions, fight the Brotherhood and Shadow Matoran, destroy the Shadow Leech Hive, search for and use the six Keystones to unlock the Codex after you find the Codrex, use a Klakk to cure the Shadow Matoran, have Toa Ignika re-awaken Mata Nui in the Codrex, and finally use the Codrex's flying vehicles to fly away from the Energy Storms until you get to a portal to get out of Karda Nui. Characters in the storyline to play: the Toa Nuva (wearing their Adaptive Armor, which can adapt to any environment they are in and vehicles), Takanuva (in his giant and partial-drained-light form), Toa Ignika (including his Skyboard), and the Toa Nuva's Av-Matoran allies (Tamna, Solek, and Photok, who Kopaka, Lewa, and Pohatu can combine with). Enemies: Shadow Matoran, Shadow Leeches, and Rahi in Karda Nui except for the Klakk. Bosses in the middle: the eight Makuta (Antroz, who would fight both by himself and driving the Jetrax T6, Vamprah, Chirox, Krika, Gorast, Bitil, Mutran, and Icarax) and their Shadow Matoran servants (Raidak, Gavla, Kirop, and Vican, who Antroz, Vamprah, Chirox, and Mutran can combine with). Bosses in the end: the Makuta. 10. 2009 - Objective: Fight the Skrall, Bone Hunters, and their leaders to save Bara Magna from them. Characters in the storyline to play: Mata Nui (in his 7-foot-tall form with the Mask of Life), Ackar, Kiina (with her Thornatus), Gresh, Gelu, Tarix, and Vastus, at least. Enemies: the Skall, Rock Agori, Bone Hunters and Rock Steeds, Vorox, and Zesk. Bosses in the middle: Branar, Stronius, Atakus, Fero and Skirmix, Malum, Strakk, a Sand Bat that attacked Mata Nui, a Skopio that also attacked Mata Nui and his two of allies, Sahmad (including his Baramus V7 and Spikit), and Telluris (with his Skopio XV-1). Bosses in the end: Tuma, Hero and Skirmix, and Metus. 11. 2010 - Objective: First, have Mata Nui find a power source for the Prototype Robot on Bara Magna. Then, use the power source to activate the Robot, so he can control it as his new body. Later, the Battle for Bara Magna happens. Have Tahu, Takanuva, and Fresh find the six pieces of the Golden Armor while fighting bad guys who has them. During that, have Mata Nui fight against Makuta Teridax, who is controlling the Great Spirit Robot. Since Mata Nui and Teridax are much bigger than normal-sized people fighting below them, you can use the switching function to switch between Mata Nui and his normal-sized forces (well, you can have the main characters of the game help those good guys only because they too are normal-sized). After collecting the Golden Armor, use it to defeat Rahkshi. Then, having Mata Nui defeat Teridax. Characters in the storyline to play: Mata Nui, Tahu (with and without the Golden Armor), Takanuva, and Gresh. Enemies: at least Rahkshi of Heat Vision, Skakdi, and Skrall. Boss in the middle: Nektann (the being). Boss in the end: Teridax. 12. 2011 - Objective: Fight against Velika and other evil and opposing forces in order to protect people on Spherus Magna. This is based on the latest online serials, "Sahmad's Tale", "The Yesterday Quest", and "The Power That Be" in 2010-2011. This level would give each of the latter two serials endings since they got discontinued in 2011. Characters in the storyline to play: the heroes and protagonists in the serials, including Sahmad, Telluris, Metus, Gelu, the Skakdi Fusion, Orde, Chiara, Zaria, Lewa, Kopaka, and Pohatu. Enemies: Various, including animals in Bota Magna, Vorox, Zesk, Kestora, the Sisters of the Skrall, Dark Hunters, Bone Hunters, Skrall. Bosses in the middle: Krabua, the Sisters' leader, Annona, Kestora's leader, Atakus, Perditus, the Shadowed One, the Marendar, and the Element Lords. Boss in the end: Velika. 13. 2015 - Objective: Find the six Golden Masks of Power while fighting Skull Spiders. Then, go to the City of the Mask Makers, where you go find Ekimu's tomb while fighting against Skull Creatures. After that, go to the Forge and defeat Kulta the Skull Grinder to save the Mask of Creation from him. Characters in the storyline to play: the Toa Masters, Protecters, and Ekimu (with the Mask of Creation or that golden Protector Mask). Enemies: Skull Spiders and people who get possessed by them, Skull Warriors, and Skull Scorpio's. Bosses in the middle: the Lord of Skull Spiders, Skull Slicer, and Skull Basher. Boss in the end: the Skull Grinder (he would lose a little bit of health at first before he would wear the Mask of Creation to get tougher for the rest of the boss fight). 14. 2016 - Objective: Find the six Elemental Creatures (Ikir, Akida, Uxar, Ketar, Terak, and Melum) and the Golden Masks of Unity while fighting Umarak the Hunter and the Shadow Traps. Then, go to the Labyrinth of Control to find the Mask of Control while still fighting Umarak and the Traps. After that, protect the City from Elemental Beasts. Next, find and fight Umarak while fighting the Elemental Beasts that he summons to attack the player. After that, fight against and imprison G2 Makuta back to the Shadow Realm. Characters in the storyline to play: the Toa Uniters, their own Elemental Creatures (the Toa can combine with them), Ekimu (in normal and Toa form). Enemies, the Shadow Traps, Elemental Beasts, and probably Makuta's minions from the Shadow Realm. Bosses in the middle: Umarak (both Hunter and Destroyer) and the Toa Uniters' own Elemental Creatures (They ally with the Toa after the Toa defeat them). Bosses in the end: Umarak the Destroyer and Makuta. I know it's a lot, but if you think it's too much, then let's skip to the bosses at the end of their levels. Along the way, the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu) observe the changes made by the machine in horror. The heroes do not like to look at these because these try to defeat the heroes in the storylines, and they know that the changes create untrue things, and they feel that the mysterious force that sent them to the inter-dimensional place could be responsible for the changes, and so they feel that they must stop it before it would be any more damage to their universes and their timelines. They also have conversions about their adventures and stories with them, and having feelings about them. Some of those who did not know about certain storylines learn about them, too. After the 14th level is completed, the portal to the 15th and final level is unlocked, so the heroes go to the level. After that, when the heroes arrive at the other side of the inter-dimensional place, they discover the machine and suspect that it is the one responsible for putting them in the inter-dimensional place in the first place and the dangerous changes. Plus, the machine is a mech, so it opened its cockpits, revealing Velika and G2 Makuta. The villains explain that they are the ones who created the machine and are responsible for changing the events in the past storylines. They also reveal their plan to use this to defeat the heroes and twist the timelines of the G1 and G2 universes and the universes themselves into their images to conquer the universes tyrannically. The heroes don't want this to happen, so they go to fight the mech, but it's giant and very powerful, so it's extremely hard for them to defeat it. However, they summon their allies to help the heroes. Here's how the 15th and final level goes: 15. Final level and exclusive storyline in the game - Defeat Velika and G2 Makuta's mech to save both universes and their timelines and storylines. The heroes' allies would be helping the heroes along the way. Characters in the level to play: the main heroes of the game (the Toa Nuva, Takanuva, Gresh, Mata Nui, the G2 Toa, and Ekimu). Enemies: Every minion from all the 14 past storylines and levels (this is because the mech summons them to help Velika and Makuta defeat the heroes). Boss: the mech (piloted by Velika and G2 Makuta), which is the final boss of the entire game. The mech is very powerful, as it is giant, can summon the minions, teleport, fly, has four arms that can use giant versions of the villains' weapons (Velika's Power Carvers, and G2 Makuta's staff and blades), shoot energy blasts, and use G2 Makuta's powers, which are Shadow and the powers of the Mask of Ultimate Power (Fire, Water, Jungle, Stone, Earth, and Ice). Along the way, while you are decreasing the mech's boss meter, the mech gets tougher, so the Toa Nuva combine into the Toa Nuva Kaita. The G2 Toa say that they wish to do form their own Kaita, so the Toa Nuva Kaita teaches them to do this while fighting the mech. The G2 Toa eventually learn how to form their own Kaita, so they go to help the Toa Nuva Kaita and the other heroes fight the mech. The level ends when the heroes work together to decrease the boss meter and defeat the mech. Ending of the entire game: After the heroes defeated the mech, they rescue Vezon from it, recover the Mask of Time, and use the mech to get rid of the changes in the past storylines. They then destroy the mech, causing it to explode and sending Velika and G2 Makuta to the inter-dimensional place. The heroes and their allies and Vezon are sent back to the G1 universe, where they celebrate their victory. Doing the celebration, a portal to the G2 universe appears. The G2 people say that it's time to go home. Before they do, the G1 and G2 heroes say that they would be going to encounter each of their universe's more own people (meaning that G1 having its own versions of the characters who are introduced in G2, like G1 having its own Ekimu, Protectors, Skull Creatures, Elemental Beasts, and Umarak. The same would go to G2 having its own versions of the characters who are exclusive in G1, like G2 having its own Toa Metru, Toa Mahri, Piraka, Barraki, Skrall, Bone Hunters, etc.). Then they say goodbye and thanks for helping each other save their universes before G2 people go to the portal to their universe. The celebrations continues in both universes. The End. During the end credits rolling, there are two mid-end-credit scenes. The first is where G1 heroes encounter their universe's own G2-introduced good-hearted people (the Protectors and Ekimu) and villains (including the Skull Creatures an Umarak) while the G2 heroes encounter their universe's own G1-exclusive good-hearted people (including the Toa Metru and Toa Mahri) and villains (including the Piraka and Barraki). The heroes, along with their new allies that remind them of others from each other's dimensions, go to fight the new villains that also remind them of others from each other's universes. The second scene is where Velika and Makuta are trapped in the inter-dimensional place, and they see no way out of there while they are feeling upset (Imagine Makuta saying "This is worse than the Shadow Realm!" Lol. ). I'm also thinking there would be a third scene that would preview G3. In the game, the inter-dimensional place is the main hub place as there are two additional portals, one that can take you the G1 one and one that can take you to the G2 universe. It would be obvious that the G1 dimension has more stuff than the G2 one. In each dimension, you get to travel around, look for goodies of various, do people favors, etc. You can also come back to the levels to get more goodies, and the hub areas would include extra levels that are based Bionicle's side stories, like the online serials. You can do all of these things to complete the game, like every other Lego Game of this decade lately. Man, if that game could exist, it would and could win an award or at least have positive reviews and be called the best Bionicle video game ever (do you agree?). (Plus, it took me a few days to came up of this idea.) I know it's lot, but it's a game that I would like to imagine. Well, I may also be thinking some other made-up games, like 1. Re-mastered versions of the Mata Nui Online Games and Voya Nui Online Game with new 3-D graphics, and where characters would look like that they are made of the CCBS system or some other modern building system of today. 2. A re-master on Bionicle Heroes where characters would look like that they are made of the CCBS system or some other modern building system of today. 3. A video game, probably a RPG kind, where you customize your own Bionicle character and then fight against enemies and bosses. 4. A re-master of that cancelled Bionicle PC game, Bionicle: The Legend of Mata Nui, where it can be released in either console or handheld versions of many kinds, with new 3-D graphics, and wherecharacters would look like that they are made of the CCBS system or some other modern building system of today. Good ideas, huh? So, there. What is your dream Bionicle video game? (P.S. Please don't say something like "this wouldn't happen or is it possible". We are just talking about video games, based on our imagination, that we would like to happen.)
  16. Note that I will be starting from Lehvak-Kal, since that was my first BIONICLE set. I will also say I am not avoiding Bias. For obvious reasons, I am going to consider Small Sets, Canister Sets, and Large Sets to be separate as much as possible, though this will be hard for Hero Factory because of its inconsistent numbers of small sets and canister-sized sets per wave. Notably, for the first few waves it's going to be matters of preference even moreso. GENERATION 1 2003 (The Bohrok-Kal and the Search For The Mask of Light) The Bohrok-Kal: Lehvak-Kal. Why? Because it was my first BIONICLE set. While I may have been a year late to experience the original Bohrok, if it were not for Lehvak-Kal I wouldn't even be here writing this right now. The Rahkshi: Lerahk. Because of all the colours I prefer green the most, and there isn't much difference between the Rahkshi besides colour, spine, and staff. They're all like 70% grey too, not helping matters. The 2003 Large Sets: Makuta, I think. Takua and Pewku and Jaller and Gukko I took apart like instantly for no reason at all. Even if Makuta did have the habit of having his head fall off, he was still the Makuta. 2004 (Metru Nui) The Toa Metru: They may have a lot of grey, but they are a bit more varied - and I would say Matau wins here. Because you can put his Aero Slicers on the back and they become wings, which is better than simply storing them on the back like Onewa or Nokama. The Vahki: Vorzakh, I guess. They fall into the same trap as the Rahkshi, except they don't have spines to differentiate them this time. The Metru Nui Matoran: I dislike Ehrye, he has a stupid face. I dislike Nuhrii, he also has a stupid face. I'm going to go with Orkahm, who in another universe caused a jungle to burn down. The 2004 Large Sets: I was so excited to get Nidhiki... but Nidhiki loses out to Lhikan and Kikanalo. Moreso for the Kikanalo than for Lhikan, but the Kikanalo is, IMO, easily the best titan G1 BIONICLE had at that point: 13 points of articulation not counting the tail, with a solid build that would be emulated once more in Skirmix five years later. Lhikan's cool too, nice weapons and function for them. 2005 (The Visorak Horde) The Visorak: Finally, a villain wave that doesn' have grey or silver as a secondary colour across every single set! Not only that, but the (re)start of a bit more variety across sets, with sets like Oohnorak having Bohrok arms instead of slizer arm piece. The Visorak are honestly underrated for what they are - they are leagues better than the Vahki, and if I had no bias, the Bohrok-Kal as well. I'm tempted to say they're better than the Rahkshi too. The Toa Hordika: Let's judge the Hordika, who had a tough act to follow in the Visorak: Uh. For the first time, the Toa sets completely fall into the same trap as the 2003-2004 villain sets. There's not much variety here, so it comes down to preference and I'm going to say Matau or Nokama, as they have the best Hordika heads. Though I suppose I cannot hate on the wave that gave us Hordika necks. Still... probably among the worst waves of G1. The Rahaga: Not much variety here either so I'm going to say Iruini. The 2005 Large Sets: I don't particularly like any of these, but if one has to come out on top... Sidorak. Keetongu is a bit awkward and Roodaka is... Roodaka. The Toa Hagah: Put it simply, these should have been a full wave and should have been the Toa for 2005. I'm going with Toa Iruini here merely because the nuva armour on Norik's shoulders looks a bit awkward on the double socket piece compared to the Metru armor. 2006 (Voya Nui) The Piraka: BIONICLE got edgy. We were gifted the greatest music to grace this earth, and we got the Piraka. Also a bunch of colours that were literally never used again. I'm going to go with Avaktan. The Toa Inika: Ah, the arrival of the from-then-on omnipresent Inika build, and the Piraka build following suit... it's a shame about them having the worst heads in all of BIONICLE (related, can Constraction sets please use a head for more than two years lately? From Glatorian to Brain Attack to Beast to G2 heads, I wish there was a head that was compatible with all masks and helmets). I'm going to pick either Kongu or Nuparu, although I think the Kongu/Jaller/Hahli Inika torso armour is far nicer looking than the Nuparu/Hewkii/Matoro torso armour, which IMO is just a bit on the ugly side) The Voya Nui Matoran: These Matoran were a year ahead of their time, because they had different builds. That was such a huge thing, no wave had really had this level of variety before - while they generally all used a Bohrok foot as their base torso (except Kazi, who used a hordika lower arm and is the worst of them), they used it somewhat differently. It's either got to go Balta or Piruk, and I can't really decide. Velika and Garan shared a nice build too. There needs to be a special mention of their combiners - easily among the best in G1 and HF and G2, especially the Lava Hawk. Gonna ultimately go with Piruk. From now on, it gets much harder to decide, because: there are less clones. And that's huge. The 2006 Large Sets: Brutaka. Already decided, without a doubt, Brutaka. However, 2006's large sets were IMO so much better than almost every large set that came before them - they were much more solidly constructed and less awkward looking than titans like Krekka, Keetongu, or Makuta. Brutaka exemplifies this, I think, and is an exemplar of G1 titan design. There also needs to be a special mention of the Kardas Dragon and Botar, although Botar looks more awkward than I remember. (remember when Botar was killed off only to be replaced immediately by Botar but not Botar? 2007 (Mahri Nui) The Barraki: The Barraki - I love the Barraki. I think they're among the best villain sets in all of G1, if not all of BIONICLE, and if not that then all of constraction. They have so much variety and only two of them resorted to using standard Inika or Piraka builds (Carapar and Kalmah respectively). The best set, I think, would have to go to Ehlek or Takadox, who I would say exude such individuality and uniqueness that no villain before them had. Plus, you can pose Takadox as a chicken. I think I'd have to give it to Ehlek though. I like green, have you noticed? The Toa Mahri: While not as good as the Barraki, the Toa Mahri were decent. Hewkii Mahri already loses though . So does Nuparu Mahri - I recall he had problems standing up, and I even made a topic ten years ago called 'Nuparu Mahri's leg problem'. After eliminating those two, and then eliminating Kongu and Matoro Mahri, I end up with Jaller and Hahli Mahri. I am going to give it to Jaller Mahri for not having lime green joints, having some unique and good-looking torso armour, and a very nice-looking mask. Also, the Hahnah crab! Who can forget that? The Mahri Nui Matoran... and Hydruka: 2007 is bizarre in that it only had 4 small sets (just as bizarre as 2003's small sets releasing during the summer). I can't really compare the Matoran to the Hydruka, and there's only two of each. Defilak, I think, is easily the better Mahri Nui Matoran, having more green than Dekar does yellow. I also like the Kualsi as a mask much more than the Kiril. As for the Hydruka... Thulox, wait, no, Thulox is the red one. Morak! Morak is the blue one. Morak glows in the dark. Still, why did they even exist as sets? They showed up for one page in a book while characters that had slightly bigger roles like Gar and Kyrehx didn't even get sets. What? The 2007 Large Sets: I don't particularly like Hydraxon. Gadunka is Gadunka. I do, however, quite like Nocturn, as well as Maxilos and Spinax. Nocturn has a really nice colour scheme while I don't quite like Maxilos that much, but rather Spinax - Spinax is basically a four-legged Barraki. Gotta go with Nocturn because without Maxilos Spinax is just a dog-thing. 2008 (Karda Nui) The Phantoka: I have to praise whoever came up with having the waves be split between the Toa and Makuta. That was such an exciting idea for me at 12 years old when my interest in the BIONICLE story was growing. And, honestly, I already know I'm going to give this to Vamprah - Vamprah, like Ehlek and Takadox before him, is easily the most individual and unique of all the Phantoka. The Toa use too much grey - it would be fine if it had been silver (brighter and shinier and would have resulted in more consistency with the Mistika), but grey is just dull. Vamprah pulls off that bat look so well. The Mistika: Krika. Summer 2008 was a really toxic time for BIONICLE fans, who went so far as to call the Mistika 'Mistaka' (Mistake-a). That was pretty immature, I think. They're not the worst things in the world when you consider the Hordika exist. Krika was easily the best of the wave, though. Same reasons as Vamprah, Ehlek, and Takadox - the uniqueness. Runner-up is Onua, because he's the best canister Toa in 2008. And people hated Gali Mistika. The Karda Nui Matoran: The Karda Nui Matoran unfortunately simplified things a lot compared to the Voya Nui or Mahri Nui Matoran. I'm going to give it to Radiak just because Radiak is the best looking and most unique. The 2008 Non-Vehicle Large Sets: Icarax vs Takanuva. Takanuva wins easily, and is up there as one of the best G1 titans, in stark contrast to a later set that would borrow from his build. The 2008 Vehicle Sets: The Rockoh is a flying brick. The Axalara is a bigger, better flying brick (significantly better looking too). Vultaz's speeder is a flying stick. Toa Ignika's board is a basically a series of flat technic parts and the actually interesting part is Toa Ignika. So it's up between Mazeka and the Jetrax T6. I'd say the Jetrax wins, but Mazeka had a really unique vehicle and method of firing zamor spheres. 2009 (Bara Magna) The Glatorian: I love the Glatorian, and it's hard to choose which one is the best - by this time, the set designers couldn't rely on the exact same Inika/Piraka build (the piraka torso pretty much vanished) so they came up with some different ideas to utilise in the Inika/Piraka build. You have Gresh, who had the raised chest piece and lime claws as armour. You had the Skrall and Strakk, who used a technic piece to attach the inika torso at a different angle, creating a very different look. You had the Vorox, a more bestial looking set with a flipped Inika torso and the return of tan. You also had Tarix and Malum, but they weren't as exceptional. Ultimately, I would say it comes down to the Skrall and the Vorox - they are both aesthetically some of the best-looking sets I think. The Black and Red of the Skrall works very well, but so does the Black and Tan of the Vorox. They also had the same new piece of armour, which was very nice and made a resurgence in the Uniters last year - it's a very nice looking piece. Ultimately I am going to go with the Skrall, but if I was in a different mood it would have been the Vorox. There is a reason I hosted a game on Bara Magna. The Glatorian Legends: Ironically, I think the Glatorian Legends are, as a whole, slightly worse than the Glatorian. Still, Ackar blew people's minds with the return of Mata Red as a primary colour, and Mata Nui in set form was a big deal, and people complained about how shiny gold he was in a preview for The Legend Reborn. Ackar and Gelu were your standard Inika builds, while Vastus had a flipped Inika build and I remember people considered him a bit fat. I also got chastised for calling him Vastus once even though the context was pretty clear, but that was on a completely different forum. Stronius looked pretty good, although I think he would have benefited by having mata red as a secondary colour like the normal Skrall - also very brutish looking, which is good. Kiina had a fairly custom build, although it was somewhat oddly small and made Kiina look really lanky due to how long her limbs were in comparison. (SIdeways triple-length double socket + Rahskhi legs (among the longest = very long legs and arms). You know, it was pretty sad we didn't get t osee more of that sideways triple socket piece. The Agori: Raanu is ugly, so he's disqualified. Metus looked pretty decent, but it has to go to the Zesk. The Zesk looks much better than the rest of the Agori. Berix looks fairly decent, but it still has to go the Zesk. The 2009 Non-Vehicle Large Sets: Skirmix. Toa Mata Nui is... well, Toa Mata Nui. Should've been the giant robot as a set instead - that would have also justified including the gold ignika. Tuma is fairly decent looking, but I feel his colours aren't as good as the normal Skrall. Skirmix on the other hand is good by virtue of being almost exactly the same as the Kikanalo from 2004. Also, I can't believe I just realised Rock Steeds are basically dinosaurs. The 2009 Vehicle Sets: The Baranus instantly loses due to being somewhat awkward in nature. But I think the vehicles in 2009 are, as a whole, much stronger than 2008's. The Cendox is without a doubt the best 'small' vehicle (Lesovikk's Sea Sled is easily the worst), with a really good and eye-pleasing build and colours. The Kaxium splits in two, so there's that. The Thornatus is a solid build with a lot of tan and definitely isn't a Jetrax with wheels, and the Skopio has a fairly solid build that's both a vehicle and a walker thing. However, I'm going to eliminate the Kaxium for its sidecar not being anywhere near as good looking as the main part, and the Thornatus for leaving slightly too much uncovered. The Skopio is kind of awkward to pose, so that leaves the Cendox. The Cendox also wins out among all of the vehicles. 2010 (Journey's End) The BIONICLE Stars: No. However - at least they iterated on the Agori build, by adding armour and being a slight bit more inventive. If I have to choose? I'll choose the worst, and that's Takanuva. HERO FACTORY 2010 (Rise of the Rookies) The 1.0 Heroes: The Heroes are basically the Av-matoran build in disguise, except with leg and torso armour now. I only ever owned Bulk, but the non-rookies had the problems of nearly immovable gun-arms, so I won't choose them. I'll go with my loyalty to green and say Breez. Though, to be fair, the 1.0 hero build is a significantly nicer aesthetically than the Av-Matoran build.] The Villains: Meltdown, without a doubt. I'll say it again: the same reasons as Krika, Vamprah, Takadox, and Ehlek: he just has a lot more individuality and personality than the others. thanks to the 'radiation mutation' theme and tentacles and mantax claws and head and general build.. XPlode is a runner-up - the slizer arms I thought would be awkward but I feel they add quite a bit to the personality of the set combined with the grin of the helmet. There was also Thunder, who used a shade of silver that was literally never used again. And I suppose there was also Corroder, who I almost forgot because he was so boring. The Large 2010 Sets: It's either Rotor or Von Nebula and I never owned either. I did own the Furno BIke, and that sure was a bike alright. I can't really judge here but I'd say Von-Nebula. 2011 (Ordeal of Fire and Savage Planet (speculation: Savage Planet used preliminary designs for Bota Magna from BIONICLE, so as to not waste them) The 2.0 Heroes: Move aside, CCBS has arrived! This marked a big shift in constraction, and the 2.0 heroes were pretty much just a test of the system. It was quite exciting to see, but BZP was down at the time (thanks datacylsm). Of all the 2.0 heroes, I liked Evo the best. Evo looked really good and had a really nice looking weapon. Surge would be a runner-up because he had a sniper rifle. That's literally the reason. The Ordeal of Fire villains: Jetblast is a weird name but Jetblast looked a lot better than Drilldozer and somewhat better than Nitroblast. The 3.0 Heroes: Basically the 2.0 heroes but with an animal theme instead. The problem with this is the transparent green shells they had... Bulk 3.0 I think looked pretty good. Then again, I only owned Bulk 3.0 and Nex 3.0. The Savage Planet villains: Waspix beats out Raw-Jaw, who beats out Fangz. (They're also going to be wildlife on Bota Magna, shhh) But, I think they all did a fairly good job of showing non-character builds and creature builds instead. The 2011 Large Sets: Fire Lord is immediately at the bottom. Not a good introduction to CCBS titans. Witch Doctor is at the top instantly. Scorpio and Rocka XL are in the middle. Savage Planet's large sets did a much better job of not being bad, and Witch Doctor is still held up as one of the best CCBS titans. 2012 (Breakout) The Initial Breakout Wave, Canister-Sized: The canister-sized sets of the initial breakout wave were Furno, Rocka, Breez, and Splitface. I only owned Breez and Rocka, and I never really liked Rocka's helmet. Splitface was a pretty cool idea, all things considered, but I have to give it to Breez. Breez had some nice colours. (Story-wise, I have to wonder how heroes felt about being random sizes.) The Brain Attack torso piece is also one of the best CCBS torso pieces IMO, detailed enough but not too detailed. The Initial Breakout Wave, Small Sets: Evo, Toxic Reapa, Jawblade, Surge, and Thornraxx. It's gotta go to Thornraxx, hasn't it? Thornraxx was just so creative with the build and really manages to look like a giant stinging insectoid creature, with Jawblade as a runner up. The Second Breakout Wave, Canister-Sized: Core Hunter, Bulk, and Voltix. It has to be Core Hunter- Core Hunter is one of the best HF villains without a doubt. Surprisingly dark, too, and black and red is always a good colour combination. It really works here. I always put those HF core things with the writing on them on Core Hunter's... bandolier thing. Bulk is a clear runner up, and is definitely one of the best Breakout heroes - especially the fact he has a giant gun-thing mounted on him and a load of armour and a nice colour scheme. Voltix on the other hand was a mess of colours. Also I still see him sold by LEGO on amazon even now, five years later. The Second Breakout Wave, Small Sets: Nex, Stringer (RIP both), and XT-4. XT-4 gave us the small torso, and that's an important piece. Stringer has a guitar and sound armour pieces. Nex has a fairly awkward look. Honestly can't decide and I tell you the coin says I have to give it to XT-4 for having four arms before it was cool. Overall Breakout Canister Set and Small Set: For canisters, Breez, followed by Core Hunter, followed by Bulk. Fore small sets, Thornaxx followed by Jawblade followed by XT-4. The Breakout Large Sets: Black Phantom, Stormer XL, and Speeda Demon. I own Speed Demon and Black Phantom but not Stormer XL. It has to go to Black Phantom for making Fire Lord's build look significantly better with just a few alterations. Stormer XL... why did Stormer have a bike? 2013 (Brain Attack) The Initial Brain Attack Wave, Canister-Sized: Literally just Pyrox, Bruizer,and Ogrum. Bruizer got a lot of hate for having a fairly awkward technic mechanism. Ogrum had brown and Metru Green. Pyrox had Metru Red. I will go with Pyrox solely because Pyrox is a minotaur and has a small if ineffectual function. The Brain Attack villains suffer from brains, making their masks useless without them. The Initial Brain Attack Wave, Small Sets: Rocka, Bulk, Breez, and Scarox. I have no idea what Scarox is meant to be. Rocka looks fairly boring with a borind shield, while Bulk looks slightly more interesting with his drill. Also flick-fire missiles for some reason. You know at this point I might as well just say 'guess' and you'd probably guess it right as Breez. It should be obvious by now that I tend to prefer the green sets. Breez also had a much more interesting weapon and buzz-saw shield than Bulk or Rocka, so that helps too. The Second Brain Attack Wave, Canister Sized: Surge, Stormer, and Frost Beast. Stormer has a fairly awkward-looking shield and flick-fire missile system. It has to go therefore to Surge or Frost Beast, and I'm going to say Surge because of wings and no brains. (As in the piece. Not, you know.) The Second Brain Attack Wave, Small Sets: Evo, and Aquagon. Okay this is getting ridiculous, I might have to merge some categories here. Evo is much better looking with a better weapon than Aquagon, so that's that. The trans-blue also complements Evo's yellow nicely. Overall Brain Attack Canister Set and Small Set: For the canister set, Pyrox, follwed by Surge. For the small set, Breez, followed by Evo. The Brain Attack Large Sets: Furno XL, Dragon Bolt, and Jet Rocka. Jet Rocka had no reason to exist when Nex and Stringer had no representation in Brain Attack while Rocka already did. Screw you Jet Rocka. Furno XL is kinda weird. It has to go to Dragon Bolt, who even had a function. 2014 (Exo Force Invasion from Below) The Initial Invasion From Below Wave, Canister-Sized: It has to be 'FURNO' Jet Machine without a doubt. Stormer Freeze Machine is kind of awkward and Rocka Stealth Machine does not look stealthy because mechs aren't stealthy. Flyer Beast vs Breez is a good runner up though, I remember the combiner that made with Jaw Beast was surprisingly good. The Initial Invasion From Below Wave, Small Sets: Jaw Beast. Definitely Jaw Beast. Evo Walker was... just decent. Jaw Beast was very good looking. The Second Invasion From Below Wave, Canister-Sized: It has to be Crystal Beast vs Bulk. So much transparent pieces. Least that's how I remember it. The Second Invasion From Below Wave, Small Sets: Tunneler Beast. Tunneller beast is a very good set. Good colours. Overall Invasion From Below Canister and Small Sets: Furno Jet Machine, followed by Crystal Beast for the Canister sets. For the small sets, Tunneller Beast. GENERATION TWO 2015 (Mastery/Skulls) The Large Toa: Tahu. Tahu. Tahu. Tahu, Master of Fire looks so good. I've always found Onua's super wide chest really awkward looking due to the way it makes him instantly super wide. Kopaka however is fairly decent, but suffers from a silver Brain Attack torso piece. Tahu has four swords, and you should always carry four swords because it makes your silhouette look awesome. Tahu's awesome too. The Smaller Toa: Could it be that I finally betray the colour green and point to Pohatu? Pohatu I think does that desert Toa of Stone thing pretty well and has those hoverboard boomerang things and a Guurahk Staff for some reason. Also burnt orange is one of the better colours stone has used. Tan and burnt orange with a bit of yellow I think should be the stone colours, bright enough to not be as dull as G1 Pohatu Mata/Nuva. The Skulls: Skull Warrior or Skull Basher have to take it here. Skull Warrior does the undead warrior thing really well and Skull Basher does the menacing undead with axes thing well. It's got to go to Skull Warrior, because Skull Warrior just looks cool. Skull Grinder is fairly cool too. The Lord of Skull Spiders is a much better function-based set than Skull Scorpio. The Protectors: Fire and Ice suffer from having no elbows. The others don't, and I like both the Protector of Jungle and the Protector of Stone. Ultimately, I think I will reaffirm my loyalty to the colour green and say the Protector of Jungle is the better of the two, because of their vibrancy and bow instead of giant tuning fork. 2016 (Uniters/Beasts) The Large Toa: This... this is hard. I like Onua Uniter a lot more than Onua Master, because Onua Uniter still looks strong and menacing without being anywhere near as awkward looking . Uniter Kopaka however is just so poseable, even if he has random bits of gold - and Uniter Kopaka has a really nicely-constructed sword. Uniter Onua also has a Gatling-Gun Drillhammer and that's an awesome weapon. (All the Uniters have fairly awesome weapons). I'm having a hard time deciding... I'll break my rules and say I like them both. Tahu lags behind because he still looks good without Ikir, but Ikir is required to make him look outstanding. The Smaller Toa: I return to my loyalty to green and say Lewa Uniter. Lewa Uniter I think manages to look thin and agile thanks to the use of the Vorox armour piece, even if that does result in some awkward poseability issues, and the weapons are very nice - spinny tonfa things, a nice throwback to Gresh except spinny thise time. I like Pohatu too because of his Vorox armour usage, it still carries the same feeling as his Master form, though there's a bit too much transparent neon green this time. Gali has the awkward orange vorox armour on her leg. But I generally prefer the Uniters to the Masters as a whole. I suppose Ekimu counts among these too, and so I'm going to say Ekimu instead of Lewa. The Beasts: Lava Beast, without a doubt. Lava Beast just looks so good very menacing, while I feel Quake Beast and Storm Beast don't quite match that. The Creatures: The Creatures are all really good, though I would say... Uxar. Big surprise. Uxar looks pretty good and insect-like. Akida is a close second as is Ikir. And there we go.
  17. Our beloved beardie passed away, recently. Her name was Puku, after Takua's ussal crab. I wanted to commemorate her in some way, and considering her name, building her likeness from Bionicle parts seemed fitting. Due to an injury from before she came to us, she missed part of her tail and several toes. I tried to represent this as best I could on the model. Puku in real life:
  18. “Vakama…” Vakama began to stir from the strange voice. In his half-awake state, he felt that, somehow, the voice was familiar to him. “Vakama, arise…” Mostly awake now, Vakama fumbled around on his mask, trying to find the switch for his filtration unit, mumbling subtle curses on whoever had mixed up and sent fumes from the Great Furnace into the air ducts to his living quarters a few months ago. Ready for the new day, disengaged the ventilation unit on his mask and took a deep breath… Which filled his lungs with the stasis fluid surrounding him. He panicked and flailed about, thinking he was drowning for a few moments in his unfamiliar surroundings before re-engaging his ventilation unit and accustoming himself to breathing the medicinal substance. He hurriedly felt around the darkened space he was in, noting the curved walls were indicative of a healing canister, though, with no transparent wall, it was clear this one was… different. As he passed his hands along the inside of the chamber, part of the surface gave way, emitting a bright red light, startling Vakama. To add to his confusion and panic, he soon found his canister being tipped over. Whatever was keeping the fluid locked in the canister suddenly gave way, as Vakama shortly found himself blinded by light, coughing up stasis gunk and feeling quite cold. “Wha-where…?” Vakama muttered to himself, trying to get his bearings from the large entryway that was once the top of his canister, though his view was mostly blocked by a figure posing, which he supposed was intended to look heroic. “Ah, another Toa to join in our ranks!” The figure looked backwards as another figure, larger and lopsided, walked forwards, looking into the canister as well. “Nokama says we look like Toa. That doesn’t mean we are…” The new figure absentmindedly rubbed his disproportionately large arm. After a few moments, he turned to Vakama and reached inside. “Come on, let’s get you out of here.” He hooked his large hand around Vakama’s body, pulling him out of the canister and setting him onto his own two feet. With his surroundings changed again, Vakama took some time to figure out where exactly he was. The ceiling was ribbed, with eight circular gaps in between each of the support struts. The walls were curved, dome-shaped, with circular portholes covering most of it. Stone and metal were melded together in such a way so that the piping seemed to grow straight from the sides. Underneath the gaps in the ceiling, the floor had raised sockets, most of which currently held canisters not unlike the one he just been pulled out of. Evidence of Stone, Iron, and Fire sector craftmanship. If he were to have to guess, based on what he read of history books, Vakama would have say… Tenth era, Krom-style architecture. Placing them in or around the Great City’s center. Try as he might, Vakama did not find a discernible exit. “Hey… is the new guy alright?” The bright light-stones embedded in the ceiling let him properly see the strangers around him. The first figure to appear at his canister was green in coloration, indicative of the Jungle sector. The mask he wore was slightly rectangular, and extended far over the top of his head. He was also not wearing any armor at all. Now that Vakama looked around, he realized no one was wearing armor, their organic components all exposed. That explains why he was feeling cold. “Uh… where’s my armor?” “Same place as mine, I suppose.” Mumbled the large, lopsided one. “We’re all as naked as the day we were built!” The green one exclaimed, a big, stupid smile plastered on his face. Vakama made a mental note to attempt to ignore the green one for the time being. What the big one said made sense. If they were all in medical canisters, surely someone had to have removed their armor so the stasis fluid could heal- or change- them however it needed to. “Well, uh, I suppose… introductions are in order?” The big one outstretched his larger hand to Vakama, before realizing his error and switching it for his smaller, normal-sized left hand. “I’m Whenua. I work… or, well, I think I still work in the archives.” Vakama, after a few misses, managed to shake his hand. “Vakama. Forge-work. Mostly disk and mask-making.” “Still trying to get used to the taller body, I see!” The green one jumped into the conversation. (Almost quite literally.) To Vakama’s dismay, Whenua stepped back from the two, letting him take center stage. “Took me a few tries, but I got the hang of it! I’m Matau, wise, resourceful, and ever-energetic!” Great. “That beautiful blue scholar over there is the lovely Nokama.“ She rolled her eyes, put on a smile, and waved to the two of them. Matau, of course, waved back, grin bigger than ever. “She was the first of us to wake up, followed by yours truly.” “The brown fellow sitting there with the I-am-really-annoyed-by-Matau-look on his face is Onewa!” Matau pointed to the final member of their odd company, “The icy guy in the corner hasn’t spoken one bit yet, but I’m gonna make him talk and be friendly if it’s the-” “Nuju.” “Uh. Okay… That’s Nuju! The cold, icy, and… slightly scary.” The aperture in Nuju’s eyepiece contracted, stared down the offending citizen of the jungle sector, then turned to Vakama. “Ingrown.” Vakama stared blankly, puzzled at the odd, seemingly random word. Nuju sighed. “Our old armor is now ingrown. Covered in new organic components.” He tapped his chest for emphasis. “We have been changed” Vakama let out a short laugh. “Well of course. But into what, exactly? I can’t exactly go home and try and act like nothing’s changed about me.” The room was silent. Apparently this hadn’t occurred to anyone else. That, or they didn’t want to think about it. “But, isn’t that a good thing?” Matau asked. His happy-go-lucky demeanor dropped like a stone. “Think about it. We’ve been given a chance. We’re Toa now, those fated to become heroes!” “Matau.” Nokama spoke. “I said we looked like Toa. Yes, most of us are the right build. But there are some… ” She paused, glancing at Whenua, then gesturing to the cansiters and the rest of the room. “…Differences from how we know Toa come to be. They are built as Toa, and die as Toa. They come from somewhere over the Great Ocean, and when they come, their numbers vary. But there are never six sent to any of the islands. Never six toa. The only group of six Toa will come from the stars!” Vakama nodded. Everyone had heard of The Prophecy of Ekimu. “Did we come from the stars? Or over the sea? Nuju, Onewa, and Whenua met each other before this! By our own admission, we were just Tekoans before… before whenever this happened.” “But, if we aren’t Toa,” Onewa began, standing up. “Why can I do this?” He clenched his fist and made a downwards pulling motion. With a rumbling, His seat was quickly pulled into the stone floor underneath them. He turned back to the shocked group. “The stones just… call to me. I somehow… knew I can control them. I don’t know how I knew… but I must have this ability for a reason, right? Toa have elemental powers, don’t they?” “Lhikan could control and create fire. Tuyet could form ice wherever she touched.” Vakama offered. He didn’t really pay much attention to what the Toa could do. Well, when they were still around. After they started vanishing, many people from the different sectors started trying to investigate the disappearances, though many who searched… well… “You could just be the only one of us who is a Toa.” Whenua mumbled. “Or I could be the only one who isn’t.” “But that still doesn’t account for how we were once Tekoans! Having powers could mean anything! Toa are built as Toa. You don’t become a Toa!” Nokama was clearly adamant on her stance. “Whatever we are, we are not Toa.” “…Who cares?” Matau asked, shrugging. “We look like Toa.” He pointed to Onewa. “He, at least, has the powers of a Toa. No one outside will ever know the difference. We can still be heroes!” Even Nokama paused at that one. He was right. Even if they weren’t Toa, they were given this opportunity, they could use it. “I found armor. And tools. Follow me.” The group was so embroiled in their argument, they didn’t even notice the quiet Nuju had slipped out of the room and returned. They followed him down a large and surprisingly cold corridor, with Whenua following close behind Nuju, and Vakama and Matau shivering in the back. Vakama seemed to be the most affected by the chill of the cavernous passage, and not being used to his new legs did not help him keep pace with those in front. Matau, on the other hand, lagged behind because he kept on tripping over rocks he couldn’t see, with every trip bringing a new line of curses. Vakama found he had never heard most of them before, and, judging from Onewa’s chuckles and Nokama’s glances of disapproval, were very, very profane. “How did you find the exit?” Nokama spoke up, drawing everyone’s attention away from Matau for the time being. “Secret mechanism.” Nuju pointed to Onewa. “His seat.” After many twists and turns, with multiple branches to the path going who knows where, it dawned on Vakama that there was no natural way Nuju had been able to take to this supposed armory. The only thing that made sense to him was that, somehow, the labyrinth had called to him. The tunnel had led them into a great room twice the size of the one they had woken up in. The same circular portholes lined the walls, carrying sets upon sets of armor, tools and weapons within them. The center was raised, circular in shape, with arches along its side, revealing that the interior was hollow. Walking up the steps jutting out from it revealed that the top of it was like a bowl, with a gutter leading off the other side into rectangular depressions in the floor. Surrounding it were seven smaller raised sections, flat and solid, with the eighth open at the top, their hexagonal shape jarring with the rest of the room, . They looked though the old sets of armor, each attempting to find a fitting set for themselves. It soon became apparent that only a few pieces of the available armor were compatible with their specific armor-plugs. The rest of the armor wasn’t even wearable, some pieces seemed to even be torn in two. They found shoulder plates, gauntlets and greaves that fit on most everyone, even Whenua found coverings for his massive arm. Vakama was the only one that found a fitting chest-piece for himself, with a vented bevor positioned just slightly above the center of his chest. The others were not so lucky. The light-stones in the walls burned a bright red-orange, illuminating the room like the furnaces Vakama had worked in all his life. He turned to the center of the room, recognizing the intended purpose of the raised portion. It was a furnace… and it was…calling to him. He pulled a forge-staff from one of the portholes, and, like in a trance, Vakama used the it as a lever to pull one of the light-stones from the wall, took it to the furnace, and smashed it. Flames licked up from the broken crystal, igniting the smelting furnace. “Come on, help me get this stuff into the top.” Vakama grunted, lifting rusted pieces and dumping them into the basin. The others, after some time and passing looks to each other, followed suit, picking up more and more, until Vakama gave the word. “Okay, I think that’s enough.” “Yeah, that’s great and all, fire-spitter, but enough for what?” Matau wheezed. Even Whenua looked tired from carrying all the junk pieces to the top. “Armor.” Vakama replied, engaging his ventilation unit as the fumes started to rise. “Didn’t you say you only did masks and disks?” Nokama asked, also trying to catch her breath. “First time for everything!” Using the tongs segment like an ink well, he dipped the tip into the molten metal, pulling up a good amount into the disk reservoir. He plunged the burning mess into the open pedestal, the quenching tank bubbling and gurgling. Vakama drew the new disk out of the tank, the silver quenching liquid dripping off the beveled shape. Type-7, repair and regeneration. Duration and uses: indefinite. Perfect for incorporating into armor. As Matau alternated entertaining and annoying the rest of the group with stories and jokes, Vakama poured molten metal from the foundry into ingot molds. From there, he hammered and bent them over the hexagonal anvils until they matched their desired form. With each new piece of armor, he added in a part of the disk. The satisfying hiss of armor-plugs into their sockets proved that Vakama had done his job well, each piece fitting its respective owner as if they were built into it. Glowing patterns splayed out from the each of the incorporated disk fragments, slowly spreading coloration of their respective owner’s native element across the chest-plate. “Wow…” Whenua tapped his new armor in amazement of how even the right side was beveled outwards to be able to comfortably fit his odd form. “Adequate.” commented Nuju. Probably the best complement anyone could have received from him. “I like the style, but its color doesn’t match my-” Onewa at this point physically restrained Matau from completing his joke. “They’re wonderfully made, Vakama,” Nokama said for the whole company, “Thank you.” “I have some metal left over. I’d like put it to some use… I could make weapons or something. If you don’t mind waiting a bit longer.” “Swords! Swords are a must-have!” Matau had broken free of Onewa’s grasp, and was now spouting random facts about uses of different types of swords. “Okay, okay. I’ll make you some swords,” Vakama held up his hand, signaling Matau to be quiet. “Anyone else?” “Ice-pick batons.” Nuju requested, “Climbing should be primary function.” The others were content with choosing a weapon or tool from the armory. “In the meantime, anyone who wants to help me find the exit is welcome to join me.” Nokama called to the team. All but Whenua went with her, Onewa and Matau attempting to strike up conversations with Nuju as they exited the room. The exploration party left the room and returned multiple times, still unable to find the real exit. “Whelp. That was a bust. It’s really dark back there. Someone used to that kind of darkness could really come along…” Matau said pointedly. Whenua, who had been watching Vakama work intently up until this point, sighed and got up from his seat, joining the rest of the party. Vakama was slightly glad to be by himself, the only noises that of the hammer against the metal and quenching liquid hissing against the hot metal. After he had finished the Matau’s swords and Nuju’s ice batons, he took the time to look over the tools the others had picked out. Nokama had picked out an odd set of tools… or were they weapons? The blade end was shaped like a crescent moon, attached to a hilt and guard, two triggers placed were the index finger would go when wielded. Some sort of cylinder was in the middle of the blade, perhaps housing some sort of chain, or rope. Whenua chose a weaponized gauntlet with a motorized chisel at the end of the knuckles. A ‘thumper,’ of sorts, like the kind the archivists use to drive away creatures from the archives. Onewa chose a mace-and-chain, large and relatively simple, the handle end having a small stone-carving hammer attached to it. Vakama had taken his time, trying to determine which tool he would use to define himself as a toa. Despite all his thinking, he had decided on the forge-staff he had picked up. He examined the beautiful hammer-tongs combination, silver gears, levers and switches lining its side, each one performing a different function. What he would have given to have had this when Elder Dume commissioned him to make a mask… He had completely forgotten about that. It would have been his life’s work, the masterpiece of everything he had ever forged. He couldn’t just abandon the project just because he had changed, he could still finish it, he just needed- “Yo, Vakama, buddy, we found the exit! Let’s go!” Matau called, slinging his new swords around his waist, re-positioning them onto his back, then back around his waist, trying to figure out which one made him look cooler. “Seriously, Vakama.” Onewa looked stern, “You need to see this.” As he followed the other five carefully down the pitch-black corridor, Whenua in the lead, he got the feeling that everyone was unsettled by what they had seen outside. Outside the great temple’s doors, Vakama saw what had disturbed his new allies. Blockades covered most of the streets, forcing citizens to funnel through controlled lanes. Above them, projected onto the side of a crystalline building, was Elder Dume’s face, a recording of his voice broadcast in such a way that it seemed as if he could be talking right in front of them. “… We now have confirmation of… disruptors in our midst, representations of the outside world, synonymous with the darkest vices of violence, ignorance and decay. Bear with your loyal Vahki guardians, as they will soon rectify this incursion. If they ask you to do anything for them, please comply, as it will certainly aid in the capture of these dissidents. Remember, despite it being a regrettable action, our city has closed its borders for your protection, to prevent such anti-citizens from continuing to invade our land. This city is a gleaming beacon of purity and stability, and I believe it is in all our best interests to keep it as such. Keep our city pure. Keep it safe. If you see something strange, something out of the ordinary, report it to your local Vahki protectors. Civic deeds will be greatly rewarded. Should we fail to uphold our laws, even if it seems like the right thing to do, the consequences could be… cataclysmic.” As the recording started to repeat, the group suddenly became aware of all the stares they were getting, all the fingers pointing their way, whispers and murmurs travelling from person to person. A few citizens walked in the opposite direction from where they were going, presumably on their way to alert Vahki guards. --------- Review Topic
  19. Let's talk about it. Do you think LEGO prioritizing their Star Wars CCBS lead to them neglecting their original CCBS property? Did BIONICLE having to compete w/ Star Wars CCBS end up ending the line? Or would BIONICLE G2 still have come to an early end whether or not Star Wars CCBS was a thing?
  20. Hi, guys. Noticing my topic and having nostalgic feelings about Bionicle G2's end last year (Link: http://www.bzpower.com/board/topic/25062-its-been-a-year-since-bionicle-g2s-end/?do=findComment&comment=1132118 )? Well, I would also like to use another way to remember that horrible by making this other topic, which is about making sad speech about the terrible cancellation. So, what would you like to say to remember the cancellation last year. For me, I said this in Instagram yesterday: "Last year, on July 29, 2016, a franchise, and primarily a Lego action figure toy line, called Bionicle 2015-2016, or Bionicle G2 as many Bionicle fans would like to call it, had been cancelled suddenly by Lego after two years of running for some strange reason. This is the second time it happened, as the first was in 2010, when G2's predecessor, Bionicle 2001-2010, or G1, got cancelled. G2 is the reboot of G1, and it is about a group of six bio-mechanical and heroic warriors called the Toa, who have powers based on elements of natures, saving the island of Okoto from a villain named Makuta and his evil helpers, including Skull Creatures, Umarak, and Elemental Beasts. The Toa are Tahu, Gali, Lewa, Kopaka, Pohatu, and Onua, and their powers can create and control Fire, Water, Jungle, Ice, Stone, and Earth (as in ground), respectively. The Toa also have to collect magical golden masks called the Masks of Power, which can enhance their powers, awaken the island's good-hearted ruler named Ekimu the Mask Maker, find magical and legendary creatures called the Elemental Creatures, and find legendary masks called the Mask of Creation, Mask of Control, and Mask of Ultimate Power during their adventures. Many fans, including me, felt extremely sad to see Bionicle get cancelled again. We were also extremely sad about Bionicle on its first cancellation, and waited four-and-a-half years for its return. We were so happy, as it was a big part of our childhoods. When Lego announced Bionicle's return on September 2014, during my birthday, I considered it to be my birthday present. I went to the New York Comic Con 2014 convention to see it happen, and it was one of my greatest moments of my life. I liked G2, and it got some neat stuff, like new builds, artwork, and a TV show in Netflix. It broke my heart when the second cancellation happened. Man, this is like The Amazing Spider-Man movie series in 2012-2014 all over again. There may be no replacement coming this year, but hopefully next year. I hope Bionicle will come back again, too, maybe next year as well. R.I.P., Bionicle, again. You are missed. Long live it, too." (crying in tears) Here's the link for this speech: https://www.instagram.com/p/BXKB696FiyT/?hl=en I also made a post showing the Toa Uniters and Ekimu putting their masks on their chests to show their sadness about the cancellation. Here's the link for this, too: https://www.instagram.com/p/BXKCI0alMsY/?hl=en Well, there you have it. What speech would you like to say to our dear Bionicle G2's cancellation last year.
  21. Hi, guys. Today is the day when Bionicle G2 ended last year. The date for that is July 29, 2016. In that day, Lego announced that G2 ends in 2016, at the same time the final two episodes of a TV show, Bionicle: The Journey to One, aired. These two episodes were about the Toa Uniters and Ekimu fighting against Umarak the Destroyer and his new minions called the Elemental Beasts. Then, the Toa fought against Makuta for two minutes at the very end to end G2's story. It's rushed. Bionicle G2 lasted for two years from 2015 to 2016 instead of continuing in at least 2017. Lego had a planned third year, which is 2017, so it never happened due to the cancellation. Lego hadn't told us why they made a business decision to cancel G2. We always make a lot of guesses, and I think that Lego was having trouble with priorities with other themes, like Ninjago, Nexo Knights, Mixels, DC Comics, Marvel, Lego Dimensions, and Star Wars, which would explain how G2 wasn't doing as well as G1. (Plus, I kind of blame Nexo Knights for G2's cancellation). Aw, man. It's like The Amazing Spider-Man movie series in 2012-2014 all over again (See the comparisons between the two franchises: http://www.bzpower.com/board/topic/23229-bionicle-g2-and-the-amazing-spider-man-movies-are-alike/ ). Anyway, Bionicle G2 was the latest constraction theme with an original story by Lego. Now, this year, without that kind of theme, constraction is doing poorly because there is no constraction theme with an original story by Lego this year. It's just at least eight Star Wars constraction sets. (Here's the link about it: http://www.bzpower.com/board/topic/24467-the-dark-agegreat-depression-of-constraction/ ). To be honest, buying sets from a constraction theme with an original Lego by Lego is the only hobby that I have other than Lego Dimensions (It's not doing well nowadays and people say that it's going to be cancelled this this as a theory). Without the constraction theme or Lego Dimensions, I have no other Lego sets to want to buy. Bionicle G2 was the only thing to keep my constraction-based-hobby alive, since it got cancelled, that hobby of mine is gone. Also anyway, well, we could hope that Bionicle could come back again somehow. We may get G3, and hopefully, it would be very great like Spider-Man: Homecoming this year, much better than G2, and like G1 or better. Also hopefully, that would bring the golden age of constraction again. We all miss Bionicle again. (crying in tears of sadness) Anyway, how's things since that day? For me, I'm still depressed and feel like that I sort of don't having a purpose in buying Lego sets without Bionicle G2 or a constraction theme with an original story by Lego other than Lego Dimensions.
  22. Kulta the Skull Grinder inhaled the musky air of the boneyard and exhaled hungrily. There were souls to harvest here, make no mistake. With each step he took, grey dust swirled up from millennia of abandonment. What had once been the island's centre of culture and glory was now only home to plant-covered ruins and bones. How proud the Okotans had been, driving away Kulta and his people, and now their homes were nothing more than ashes. The old shaman inhaled again. The soul he was seeking was nearby. His dark master Makuta had been quite clear on the power of the Toa. He would need an army unlike anything the island had seen before to stop them. He had his pawns the Skull Warriors, his knights the Skull Scorpios, and his fortress the Skull Basher; but Kulta required one more piece. To be sure, the Skull Basher was a mighty warrior, his closest ally and bodyguard, but Kulta was no fool. A combination of brains and brawn would be needed to win the day. He needed a lieutenant who could rely on cunning and surprise to outwit the Toa. As his staff began to glow, Kulta smiled. He could sense a great intellect, athletic skill, and an unbreakable tie to this world. This spirit was clinging to its bones like a castaway clinging to a log. Just the sort of being worth reviving. Drawing wide a circle in the ashy ground with his staff, Kulta began the dark incantation. Mel kay tor nu sorga Makuta no mel kun. Mel kay tor nu sorga Makuta no mel kun. MEL KAY TOR NU SORGA MAKUTA NO MEL KUN! The circle in the dirt began to glow green and the spirits of the dead swirled around him. Wailing such terrible things, dead Okotans reliving their final painful hours, cries that contained a lifetime of sorrow. Kulta ignored them and continued his chant. The wind billowed and the ground shook until bones and armour slowly emerged from the grey soil. Kulta's voice began to grow hoarse, but he focused with all his might as the bones began to form a body: a figure with four arms. Kulta stopped his chanting and the wind died down and the ground settled back to stillness. He surveyed the revenant as the creature stood completely still. Slowly, it began to move its limbs and flex its fingers. With green bones and silver armour adorning its four arms, the creature cut an imposing figure. After a few moments surveying its body, the revenant spoke. "What... what happened? Where are they?" "My dear friend," said Kulta unctuously. "Welcome back to the world of the living." "I... was I dead?" asked the creature. "For thousands of years, I'd say. I am the Skull Grinder, your new master. You will be a lieutenant in my Skull Army." "Master? Skull Army? I don't have time for this. I have to find them!" "I was afraid of this," sighed Kulta, Reaching into his pack, Kulta pulled out a writhing silver Skull Spider. "I don't know who you were in your former life, Revenant, and quite frankly I don't care. I didn't bring you back to put your soul to rest, I need you to serve me." As he spoke, he idly plucked the legs off the now screeching Skull Spider. The revenant began to slowly back away, but Kulta was too quick for him. He jammed the legless Skull Spider on the creature's bony face and held it there firmly as it tried to fight him off. Soon the Skull Spider's will won out and the creature sank to the ground, kneeling before its new master. "Rise, Skull Slicer, lieutenant of the Skull Army." *** Darkness. Screaming. Who was I? Who am I looking for? How did I die? With the Skull Spider on his face, the world appeared dark and fractured to him. Visions of the ruined city flashed before returning to the darkness. He felt like a prisoner in his own body. Fleetingly, he would regain control before being pushed aside by the will of the arachnid affixed to his face. So there was nothing to do but to collect his thoughts. Another flash of vision, and he could see a hexagonal pattern of stone tiles. The arena... Of course, the Hammer Flush arena. He had loved the arena. It had once been all he had lived for. The excitement, the thrill; his heart was already racing thinking about it. Yes, it was all coming back to him. He had not lived here -- he had thrived! As the Skull Spider led his bones through the ruined stadium, he could see a plaque honouring past champions. "Yes, this was once me," he muttered, running a bony hand along the inscription. Clearing away the moss that had grown over, he could see a single word: Brelnar. "My... my name. I am Brelnar." It was as if a dam broke and he was hit by a deluge of memory. He could see himself nimbly leaping through the arena, hammer aloft, opponents on every side, and loving every moment of it. Flames shot past him and he used his hammer to vault up to the next level, only to come face to face with a steely-looking Earth Okotan. The Earth Okotan swung his hammer at Brelnar, but Brelnar was too quick for him. Leaping in the air at the right moment, he landed on his foe's hammer, grabbed onto his shoulder armour, and flipped him onto his back. "Shoulder armour is just going to slow you down, my friend," Brelnar laughed, resuming his climb to the top. It was not long before his hammer hit the lever at the top, signalling the end of the game. The crowd cheered, confetti rained through the stadium, and medals were handed out. It was then, with all eyes on him, that he had proposed to Yanua. "Yanua... my... my wife..." said the Skull Slicer, as a feeling of intense heartbreak tore him out of his reverie. Thousands of years had passed. Surely she was long gone by now. As the sorrow spread through his heart, so too did the Skull Spider's will spread through his mind once more, returning him to the darkness. More ruins. More cracked stones. More collapsed buildings. Suddenly something in the air. Something green. Toa... hissed the Skull Spider in his mind. The Skull Slicer's body leaped nimbly through the ruined city until it reached the entrance to the arena. He slipped into the shadows and waited. Soon enough, the green Toa flew in and proceeded to study the ruins. Get me that mask... growled an even darker voice within his mind. With all the skill of a well-trained athlete, the Skull Slicer shot out his chain and grabbed the mask right off the green Toa's face. The Toa fell to the ground, unconscious, while the Skull Slicer examined his prize. Even in the dark city, the golden mask seemed to shine. Clutching it in his lower hands, the Skull Slicer could feel its power radiating through him. His hands felt like fertile soil, the energy of the mask stimulating growth and life in them. His heart felt like a kite caught in the breeze. Brelnar's memories began to surface once more... Many years had passed since that championship, and as he gazed at his hearth he could see that he had won many more medals since then. Exotic jungle birds called from outside, as the smells of a berry pie baking in the oven filled the small cottage. A clatter at the door told him someone had arrived. He turned to see his wife, Yanua, and their... daughter. Yes, a daughter. "Father!" she cried, rushing to hug him. "Well if it isn't the birthday girl," laughed Brelnar, straightening out her mask. "Happy birthday, Tellena, my little rose." "Mother tells me you were at the blacksmith today. Any particular reason why?" she asked, with a heavy tone of feigned ignorance. "I'm sorry, dear," sighed Yanua. "I know you wanted it to be a surprise, but she's just so persistent!" "Well, now that the spider is off its net, you might as well open it," said Brelnar, gesturing to a large wrapped present in the sitting room. "I hope you like it. It's not everyday a young woman turns fourteen." Tellena tore open her gift and stared at it for a moment before laughing in disbelief. "Shoulder armour? What ever happened to mister 'shoulder armour slows you down'? How am I supposed to play Hammer Flush in this?" Brelnar laughed wryly. "Yes, yes. We all remember my first championship, but this is something a bit more serious, little rose. There are whispers that our two mask makers no longer see eye to eye. If things should turn sour, if it should come to war, I want this family to be protected. For you, little rose, a set of armour with spikes -- thorns to keep you safe. For Yanua, I had them restore your grandfather's armour from the Region of Fire. It's a bit big, but it should keep you safe." "Honestly, dear! Is all this really necessary?" said Yanua in exasperation. "I have no idea," said Brelnar grimly. "I just want this family to be safe. I want us to be together." With a painful jolt, the Skull Spider brought the Skull Slicer back to the present. While he had been holding the mask, the green Toa's allies had arrived. The Skull Spider cackled and directed his body into the arena. Use the mask... growled the darker voice again. The Skull Spider screamed in his mind, but the Skull Slicer suddenly felt the darker voice give him the strength to tear the creature off his face and put on the green Toa's golden mask. Energy surged through his body, and his mind was once again transported to the past. It was the tournament of champions. One Okotan from each region was competing for the glory of their homeland. An Earth Okotan ran right for him, before being trapped in the arena's shifting pillars. Suddenly the Skull Slicer found two of his arms pinned by a Stone Okotan's weapons while Okotans of Fire and Ice charged towards him. Knocking the Ice Okotan aside, he grabbed the Fire Okotan with his two remaining arms and... No, this isn't right... I only had two arms... A swift punch from the Ice Okotan knocked off his mask and he was jolted back to reality. These weren't Okotans at all, they were the Toa. Before he could react or call out to them, the big Toa with a hammer hit the lever, the floor vanished beneath him, and he fell. When the arena had been maintained, there was a pool of water at the bottom to catch any losing athletes, but that pool had long since dried up. The Skull Slicer fell through the darkness for some time before clattering to the ground, instantly shattering his leg bones. It was not long until the rest of the arena collapsed on top of him, years of disrepair and neglect had taken their toll. He found himself covered in rubble, unable to move, and yet still alive. He did not hunger, he did not breathe. He could not tell how long it had been since the Skull Grinder had resurrected him, but he did not recall having a meal. Perhaps he was unable to die. Perhaps he was condemned to this existence until the end of time. But what of his wife and daughter? What had become of them? He thought back to his last memory, of Tellena's birthday. Why had he thought of that day when he had put the mask on? Had the mask been trying to show him something? It just ended with his daughter opening the shoulder armour he had gotten her. What ever happened to mister 'shoulder armour slows you down'? The words echoed through his mind. I've never worn shoulder armour, he realized. Then the rest of the memory poured into his mind. It was that same day. For her birthday, Tellena had requested that they go watch the rookie league play at the arena, hoping that she might get to meet one of the coaches to improve her chances in the tryouts next year. It was as they were watching the game that the cataclysm struck. A huge shockwave of energy from the north swept through the city, knocking down trees and buildings and causing all sorts of environmental disasters. Rivers flooded, fires raged, and blizzards whipped across the land despite the summer weather. An earthquake rocked the foundations of the arena and large pieces of the ceiling began falling. "What's happening, father?" cried Tellena. "It's the mask makers! It has to be!" Brelnar shouted back, ushering his family through the bleachers as chaos rained down upon them. With a loud snap, the floor gave way beneath Tellena and Yanua, sending them falling two storeys to the ground. Seeing the roof above them about to collapse, Brelnar dove after them, but it was no use. The large slab of stone landed on the family, sealing all three in their grave. So these arms.... it's them. Yanua, Tellena... If the Skull Slicer had been able to cry, he surely would have. This was where his memories came from. This was what he was searching for. This was why he was clinging to his bones. And now that he had found them, he could finally let go.
  23. The Great Hunt Introduction: My entry re-imagines the second year of G2. In this iteration, there are 3 Great Masks: the Mask of Duty, the Mask of Unity, and the Mask of Destiny. At the start of the series, Makuta used the Mask of Destiny to rewrite the cosmic order. The first year focuses on the Mask of Duty. Matorans use it to awaken the Toa to Makuta's plot. This year centers on the Mask of Unity. More on that below. The third year concludes with the Mask of Destiny and which fate Okoto and its inhabitants choose for themselves. Cast: Elemental Creatures: Like the 2016 sets, there are six animals linked to the elements. Creature of Stone - Nui Jaga, the scorpion Creature of Water – Takea, hammerhead shark Creature of Fire – Kaa, the lava hawk Creature of Earth – Gravlok, the cave bear Creature of Air – Gukko, the jungle bird Creature of Ice – Kane-Ra, the snow ox Wardens: Matoran chosen by the Spirit of the Wild to defend her creatures; an updated version of the Rahaga. Kiva the Stonewarden – A cowboy; preferring the open range. Nixie the Seawarden – A priest; she listens for the movement of the Great Spirits Agni the Flamewarden – A warrior; if she can't solve a problem by hitting it, she isn't hitting it hard enough. Tehutti the Earthwarden – An inventor in a society that values physical strength. Mistral the Skywarden – A hunter; this is a source of internal conflict. Ehyre the Snowwarden – A hermit who must now work with others. Hunters: The hunters follow Umarak, the Huntmaster. Arid – A Skull Hunter; serves Umarak but may have another agenda. Tempest – A pirate; who doesn't mind hunting if the pay is good. Skorch – A bounty hunter with a high resistance to fire and heat. Onyx the Claw – A grappler constantly looking to test his strength. Mistral – She hunts anything that flies. Snowstalker & Klyma – Snowstalker comes from a cat-like race called the Muaka. Klyma, a female matoran, who is Snowstalker's translator and valet. Titans: Umarak, Master of the Hunt – He want to hunt the ultimate game, a Great Spirit. Rahaga, Great Spirit of the Wild – A celestial being who watches over the wilds of Okoto. The Story A quick prologue shows Umarak and Arid, the Skull Hunter, exploring the ruins of a jungle temple. They discover a wall carving showing six animals. This grabs Umarak's attention, but the real prize is found by Arid. It is the Golden Mask of Unity. Umarak retrieves it and promises to put it to good use. He uses the Mask to merge shadow with the plants overgrowing in the temple, creating these wicked looking shadowthorns. Arid finally speaks saying the Toa won't know what hit them. Act 1: The Call of the Wild The story proper begins in the jungles of Okoto. The creature of Air, Gukko, lands for a drink. The jungle grows quiet. Gukko picks up on this, but before she can flee is his with a shadowthorn arrow. Gukko bellows in pain but flies off. In the underbrush, Mistral watches where the bird flies and sink back into the shadows. Elsewhere in the jungle, Lewa is flying high on patrol. Without warning, his air power gives out and he tumbles out of the sky. Lewa doesn't know what happened, but knows someone who might: Elder Matau. He starts walking toward the Leaf village of Le-Koro as the sky grows ominously darker. Mistral returns to camp; a dark, thorny hollow in the middle of the Temple ruins. A group of unsavory types glare at her return. She ignore them reporting directly to Umarak. She describes her hunt of the Gukko bird and the effect of the shadowthorns. Umarak looks pleased and snaps off more thorns to hand out to the other hunters. Each hunter is assigned a bounty. Arid will hunt the nimble Nui Jaga in the deserts. Tempest will hunt the swift Takea in the seas surrounding Okoto. Onyx will hunt the mighty Graalok in the caverns. Skorch must retrieve the fiery Kaa from the lava fields. And Snowstalker must capture the formidable Kane Ra in the snowy drifts of the mountains. Each creature must be captured alive. Umarak pointedly stares at Skorch. Skorch smirks but agrees to the terms. Umarak has one more mission for Mistral. She must finish her hunt and bring in Gukko. She obeys and heads out like all the hunters. In the jungle, Gukko crashes to the ground. Her wing is black and completely useless. She bellows a long, pitiable cry. A cry heard by Rahaga, the Spirit of the Wild. Rahaga responds with a call of her own, the Call of the Wild. The call is only heard by a chosen few. In Ga-Koro, Nixie hears the call and jumps into the sea. On the sand-swept plains of Po-wahi, Kiva hears the call, but shakes it off continuing to tend his herd. On the slopes of Mount Ihu, Ehyre hears the call and changes direction in his solitary trek. In the caverns of Onu-koro, Tehutti hears the call and starts building. And in the village of Ta-Koro, Agni hears the call and runs to Elder Vakama. Vakama doesn't know about the Call, but knows a matoran who might. Vakama takes her and Toa Tahu to see Norik. Norik is the village's vet. He can treat matorans in a pinch, but specializes in wildlife. When he hears Agni's account, Norik recognizes the Call of the Wild. He explains just as Mata Nui watches over the people of Okoto, Rahaga looks after its creatures. If she is calling, it means the Wilds are in danger. Norik suggests Agni find the Creature of Fire, Kaa. Together, they might locate the trouble. Tahu offers to help and together, they begin the search. Back in the jungle, Mistral shakes off the Call of the Wild to focus on her hunt. She's tracked Gukko and closes in. When Mistral spots her prey, she is shocked by how much the corruption has spread. She looks at the shadowthorns with disgust and throws them to the ground. She nets the bird and hauls it away. Above, the darkening skies breaking into a furious storm. Act 2: The Thrill of the Hunt The storm blows Lewa off course. He is thrown into Mistral and Gukko. There is a brief exchange and Lewa quickly puts together, Mistral is a hunter and the bird needs help. They fight over Gukko. From the outset, Mistral's heart isn't in it. After a brief skirmish, she surrenders the creature of Air. She extracts a promise from Lewa to make sure the bird gets treated. Mistral retreats and Lewa sees to the Gukko bird. Immediately, the howling storm abates. Lewa is so focused on the bird he doesn't make the connection. He takes the bird back to Le-koro. In the lava fields, Agni and Tahu search for Kaa. Tahu is confused about the Spirit of the Wild. Why ask a bunch of animals for help when there are heroes like the Toa? Agni has no answers, but wonders aloud maybe animals see or do things Toa can not. They find a netted lava hawk with the hunter Skorch closing in with a shadowthorn dagger. Toa and Warden jump into action. Tahu takes on Skorch while Agni slips around and free the lava hawk. Skorch holds his ground against Tahu. He sees Agni about to free his quarry and he throws his dagger at her. Tahu tackles Agni saving her, but the dagger hits its true mark, Kaa. The lava field erupts as the fire bird succumbs to the poison. Tahu tries using his elemental powers to tamp down the inferno to no effect. The growing inferno threatens the village of Ta-koro. Tahu is split; save the village or save the Creature of Fire. Tahu chooses the village. He rushes to warn everyone leaving Skorch to slip away with his prize. A powerless Tahu manages to evacuate the village. By the time he returns to the lava fields, Skorch is gone. Kaa is gone, but curiously Agni is also gone. This scenario is repeated across Okoto. Toa and Warden search for their elemental creature only for the hunter to be a step or two ahead of them. When the creature is captured, the elements are thrown out of balance. The Toa's elemental powers are gone. This allows the hunter to escape with their quarry. Mistral returns to camp. She sees her fellow hunters have been successful. Three elemental creatures have already been caught and caged. Umarak is furious she returned empty-handed. Mistral tries to ask about the shadowthorns, but Umarak cuts her off. He orders her back out to retrieve her bounty. She leaves but doesn't go far. Her hunting skills easily pick up a trail. She follows it and finds Agni. There is a brief fight, but it is soon made clear they aren't enemies. Mistral has decided to break with Umarak. Agni shows her why that's a smart call. Another hunter brings in his catch. Umarak is pleased and then breaks out the Mask of Unity and fuses hunters and creature together. Agni surmises something similar happened to the other hunters. The two are found out and the alarm is raised. Umarak sicks his hybrids on the intruders. Agni and Mistral run for their lives, but Agni realizes they will be overtaken. She tells Mistral to find the Toa, then turns around and jumps into the pack of hybrids. Doesn't look back, as Agni is taken down and dragged off to Umarak. Mistral escapes. Act 3: The Great Hunt By now, Okoto is getting battered by the elemental storm. Toa and Wardens brave the treacherous climate to reach Le-Koro. Air is the only element that hasn't turned on them. In Le-Koro, Gukko's condition has stabilized thanks to the matoran animal tender, Iruini. The heroes ponder their next move when Mistral enters their midst. She found them through her connection with Gukko. This is an experience the other wardens recognize. The Toa are doubtful, but when Gukko accepts her, the wardens give her the benefit of the doubt. She gives the heroes the lowdown on Umarak, Agni, and what he has done with the other creatures using the Mask of Unity. They don't have to imagine what these hybrids look like as they attack Le-Koro. The Toa rush to defend the town, but their loss of powers, the elements going wild and the hybrids ferocity put them on the defensive. The Toa get beat down, but Wardens Tehutti and Kiva join in. Unfortunately, it is all a ruse. Two hybrids break in the hut and kidnap Mistral and Gukko. The hybrids return to the temple with their captives. Umarak is pleased. He doesn't reveal his plan, but a captured Agni does. She pieced it together from the reliefs surrounding the temple and her link with Kaa. Umarak wants to summon Rahaga and needs the creatures to do it. Umarak uses the Mask of Unity on Agni and Gukko, but the fusion doesn't take. Umarak moves on to Mistral and fuses here with the bird. This time the fusion works. Mistral and Gukko are connected so the blending works. The elemental storm intensifies as Air loses its balance. But Umarak doesn't care. He wants the hybrids to summon Rahaga. At first they balk, but Umarak threatens to destroy the mask and they'll be permanently fused as hybrids. This convinces most of the hybrids. Mistral still balks. Umarak causally threatens Agni. Mistral, feeling indebted to Agni, complies. Kiva and Ehyre, both trackers, find the hybrid's trail and follow it back to Umarak. They reach the temple just as the summoning ritual is complete. Rahaga appears and Umarak begins the greatest hunt. Not wanting interruptions, he sicks the hybrids on the heroes. Round two begins much like the first one with the Toa getting knocked around. The Toa use their mask powers but it slows down the hybrids not stop them. Tahu busts Agni out of captivity. She grabs the Mask of Unity and orders the Toa and Wardens deeper into the temple. The Toa are puzzled, but obey. The lure the hybrids into the central chamber and Agni uses the Mask of Unity to separate the hybrids into creature and hunter. One by one, the hybrids are split the last being Mistral. Mistral asks to hold off. They need to save Rahaga and she can move faster in this form. With the creatures free, the elemental regain their balance. The Toa start regaining their powers. The Hunter know when they've been beat and sensible surrender. While the Toa take care of them, the Wardens mount their creatures and ride to the rescue of Rahaga. In the jungle, Umarak enjoys the hunt. Rahaga is powerful, but Umarak has hunted big game before. The shadowthorns put Rahaga on the defensive. Umarak prepares for the killing blow. He notches a shadowthorn arrow and fires. The show is blocked by Mistral. Mistral attacks distracting Umarak for only a moment. He tries again, but this time stopped by Agni and Kaa. Soon the other Wardens and creatures arrive to protect the Spirit of the Wild and Umarak realizes he's down to his last arrow. Umarak flees, but the Wardens don't let him off that easily. They hunt him now. He finds himself trapped with Takea in the water, Kaa and Gukko in the skies Kane Ra, Nui Jaga and Gravlok covering every escape. Rahaga wants to tear out his throat, but the Wardens argue mercy. Rahaga instead marks him. Now every creature great and small knows to attack him. It starts with a swarm of flies but soon larger animals join in the hunt. Umarak flees into the jungle as the jungle screams and howls at the ex-hunter. The Toa arrive as Rahaga thanks the wardens and her creatures. Before she departs, Rahaga has some encouraging words for the Toa. She advises them to learn from the Wardens. They won't defeat Makuta without Unity. Rahaga vanishes after that. With the threat managed, Agni separates Mistral and Gukko. She hands the Mask over to the Toa, but they decide it is in better hands with the Wardens. Finally, they come to the Hunter only to find Arid, the Skull Hunter, has vanished. The other captives say he melted into the shadows and disappeared. The wardens pass judgment on the remaining hunters. The more honorable ones like Snowstalker and Onyx are exiled. Tempest and Skorch will face trial. Mistral is ready to face trial alongside her fellow hunters. But the Toa have a different punishment in mind. She is going to restore this Temple, making it up to the Wilds she imperiled. The wardens agree to help her. Another team of heroes has begun. An epilogue has the Toa discussing the Wardens and their latest adventure. The others are excited to have fellow heroes in the fight, but Gali is worried. Arid was clearly a minion of Makuta and it isn't a stretch to think Makuta orchestrated the peril. He chose an indirect route and failed. Next time it will be more direct. The Toa agree they must prepare for Makuta's next attack. The End
  24. In the time before time, long before the fall of the Mask Makers and the coming of the Toa, the mythical island of Okoto was beset by a foe the island would rue for millennia. Fate – or destiny – would have it that the events of a distant past would shape an uncertain future. Like so many other great legends, this one begins on a beach. - Of Druids and Shadow Poaruu was spending his afternoon with the one task he found no enjoyment in – fishing. As a cook, it was a necessary part of his duty to the village, but one he despised nonetheless. “How could anyone find this to be relaxing?” – He thought. He’s hardly collected enough fish for the evening’s feast, which was to mark the Rite of Initiation for the new elder. Nothing as fancy as the Rite of Empowerment of a new Protector for the whole region, but a marked day still. Poaruu was snapped out of his worries about running out of time by a sight he hasn’t seen in months. A gargantuan body burst from the water, far out at sea. He recognized it instantly: Akida, primal aspect of Water. She often swam around the whole island, popping up off the shores of each region. However today, instead of a majestic flip, the body of the great whale slapped back into the water unnaturally. Then he heard it – cries of agony. Wading into the water as far as he dared, he noted something strange about the creature, but couldn’t pin it down. The waves were carrying her ashore. His mind raced. “We need the Druid!” – He thought and turned to run into the village. By the time he got back, the aspect was already washed up. Now, he could see what seemed so peculiar from afar, and up close, it was terrifying. Jagged weapons, the likes of which he has never seen, jutted from the body of the mighty beast. The rustle of leaves – there were no trees in the region of Stone – indicated help has arrived. For a moment, seemingly out of nowhere, a handful of plants sprouted nearby and a tall figure arose. He towered far above Poaruu, clad in brown robes. Strong legs carried the barked body licked with a touch of green here and there. But the most notable feature of the newcomer were his antlers, glorious and intimidating. “Druid Umarak, you are here!” – He called out. The druid rushed to Akida, and began stroking her face. “Quickly, remove those foul things!” – He commanded Poaruu, pointing at the foreign weapons. Akida was heaving, but other noises escaped her mouth as well. After Poaruu, with much difficulty, took out the pair of what now turned out to be spears, Umarak moved to the wounds and held out his hands. His palms began to glow green, and the wounds began to seal right before Poaruu’s eyes. Soon, Akida was breathing easier. “Who could have done this?” – The cook asked, but the druid hushed him. Seemingly Umarak was listening to Akida. “Of course, the Druid is the only one who understands the great Aspects”. Finally, Umarak turned to Poaruu with much concern in his eyes. “I must meet the protectors at once.” – He said. “What is wrong?” – The cook asked. Umarak’s response filled him with a new kind of fear – the fear of the uncertain. “Those who did this came from beyond the sea.” Soon, the Druid had gathered the protectors and brought them to Poaruu’s village. With the help of his magics, Umarak could bring the leaders of Okotoan society with him across great distances with great haste, and all were assembled by eve. “Are you sure of what the aspect said to you?” – Taito, surprisingly hot-headed for one hailing from the region of Ice, demanded of him at the onset of the council. “You are not one to question my words, nor that of the Aspect.” – His response was stern. “I have healed her wounds by then, pain could not have compelled her.” The protectors were uneasy, faced with an issue no literature nor legend has prepared them for. “How is this even possible? How could something come from beyond the sea?” – The protector of Fire pleaded. “Never have we sailed beyond eyesight of Okoto. It may be so that other islands exist as well.” – The protector of Water added. “Druid, what did Akida tell you of these attackers?” – Ihan, protector of the Jungle turned to Umarak. “Only things that could trouble us further. They sail upon ships of metal, rougher and harder than with what the Mask Makers work. They are as tall as I. Beyond this, she merely repeated a single word I do not recognize: Kulta.” – He said. “Kulta? A name perhaps?” – Ihan asked back. “If so, it will go down in history as a hated one. The meeting was interrupted by the sound of a guard’s horn, after which a winded villager burst into the hut. “Protectors! Druid! Ships are approaching, hundreds! They are not of any region we know!” – He spat between gasps. Poaruu was so preoccupied with the events earlier that day that he could barely focus on his cooking. Umarak’s words haunted him, and he couldn’t but shake the curiosity as to what went on behind the closed doors of the emergency council. “I should be in there. I saw her!” – He thought, annoyed. Commotion outside tore him from his thoughts. As he stepped outside, he was almost knocked over by a trio of guards rushing towards the shore. “It can’t be Skull Spiders, the annual culling was not a fortnight ago… and they’re running to the shore!” – He started after them. Nearing the beach, he opted to scale one of the village walls for a better vantage point, and the vista that played out before him was unlike anything he ever saw. Countless ships were moments away from making landfall, and all the guards were lined up on the beach. The Druid and the Protectors were among them. Soon, the first ship – large, sporting black sails and an oversized ram on its stem. Off the railings jumped a large, albeit spindly figure. Its hardened leathery skin was covered by rough armor, its face obscured by a mask most frightening, crowned with two horns jutting forward. He walked towards the assembled guards, followed by many similar beings – among them devilish creatures led on chains, not unlike the scorpions of Poaruu’s home region. Umarak started ahead to meet the leader of the invaders head on. “Who are you to encroach upon our peaceful lands, to hurt one of our revered aspects?” – He shouted. The being walked uncomfortably close to the Druid, staring him in the eye. “Kulta.” – He said, as if to mock Umarak. “And what is it you are here for?” – The druid did not flinch. “Conquest.” Next, everything happened too fast. Before Poaruu knew what happened, the horde of invaders charged the guards. Umarak grappled with Kulta before disappearing in a puff of leaves and spiriting away the gathered protectors as well. The attackers tore through the guards within moments, and smoke had already filled the night sky. He rushed to street level, around him screams and shouting. He tried running in the opposite direction, but the invaders were already spread out in the village. The stench of death had begun to spread, and turning a corner Poaruu was met with a sight so gruesome as to prompt him to turn around. Against his better judgement, instinct drove him to the shore where he found Akida not half a day ago. Only the imprint of the glorious being was left in the sand. He waded into the waves once more, not knowing what to do, when a head popped up above the surface nearby. It was smaller – about half the size of what it was before – but could not be mistaken: Akida was here. She emitted a series of chirping sounds and sped towards Poaruu. Passing him and turning back, she swam up right next to him and offered a flipper. He understood. Grabbing it, he glanced back at his village one last time, and she began to swim. --- “I, Umarak, Druid of Okoto, am about to do something I swore to forever avoid. Five years ago, the warlord Kulta and his horde of Titans invaded the region of Stone. Since then, they have managed to poison our revered Aspects, causing them to weaken to a state my powers cannot heal. Alone, they are no longer powerful. In my possession is an ancient Mask of Power that I had hoped to keep locked away for eternity, but it seems that in our darkest hour, sin is our only salvation.”– The Final Testament of the Druid Poaruu was keeping watch on the battlements of the City of the Mask Makers. The city was the last bastion of Okotoan resistance save for a few small pockets scattered in the remote regions of the island. He had managed to survive five years of bloodshed. It was five years ago that he cooked his last true meal, and ever since, he was forced to fight. All of the protectors have perished with no clear line of succession. The only battles which do not end in defeat are those where the Druid is present, however the Titans attack on many fronts. Umarak has organised the few survivors into a half-decent army, but they are far outmatched and outnumbered by the trained murderers they face. Even after all this time, they learned very little of them – they know now that their world, a globe, is home to several islands. Kulta and his horde have been traveling from island to island, fighting the locals each time. His people have fashioned armor from the bones of their victims as a fear tactic, even using the corpses of Skull Spiders as masks. Umarak had recently returned to the City, warning the defenders that Kulta was preparing for a final assault to complete his “glorious victory”. “There has been enough killing.” – He said. “I will permit this no longer.” The defenders were on edge ever since, not understanding. “If he could put an end to this, why hasn’t he before?” – Many asked. Ever since, he had cradled an odd object, obscured by cloth. Poaruu sensed a slight shake. It began to grow stronger and rhythmic. “They’re here.” – He thought with dread. From between the ridges of the mountains high flowed, like a sick river, the horde. Their marching shook the earth, chanting smuggled fear into hearts thought to be steeled. They were near the walls when Umarak opened the Gate of the Anvil and strode out alone. “If you come to offer surrender, you waste your breath, Druid.” – Kulta spat the last word mockingly. “We come only for death.” – He finished. “If it is death that you invoke, death is what you shall receive!” – Umarak shouted. He removed the cloth and held high in the air a Mask of Power, much unlike the Mask of Healing he wore now. It was uniform black, seemingly swallowing all light, and yet jagged with sinister features. “The Mask of Death. The forbidden mask.” – He thought. “I wish I needn’t bear this burden.” – He removed his own and replaced it with the black mask. He immediately felt weak and nauseated, his muscles gave way and he collapsed. Kulta began to laugh a terrifying laugh, and his soldiers joined in. But soon the cackle had gone on too long, and the other Titans fell silent in confusion. Kulta continued his hysterical cacophony, then staggered. His laugh faltered, and almost immediately was replaced by a shrill scream. Before the eyes of Poaruu and the other defenders, their most hated enemy fell to his knees as his flesh burned away seemingly on its own. Soon, the confused Titans followed suit, their screams tearing up the sky itself as they were seared away where they stood. Nought but their bones remained moments later, collapsed in distorted positions. Umarak didn’t rise for many minutes. His body was smoking slightly, and his armor hissed as rain began to fall upon it. He rose to a seated position and remained like that even longer. When he opened his eyes, he was startled even though he knew the price of using the mask. Red spike sprouted from his arms, the his bark-like skin charred to black, green flesh turned sickly. He looked down into the puddle that had accumulated before him – the mask had cracked from the strain of being used on so many opponents. Dark power leaked from its surface, clouding the vision of the Druid – former Druid. “Even if the vows are broken and the mask used, it may only happen once. After death is unleashed, there remains only… shadow.” – He recited the teachings. Soon, the behavioral changes will manifest, then he will be drawn to the dark corners of the world. The gates of the city were opened, and the defenders slowly walked out. Among them was the elder they had all sworn to protect – the old Mask Maker. Umarak approached the procession in spite of the now fearful looks he received. “What have you done, Druid?” – The Mask Maker’s voice was also tainted by fear. “I know the weight of my actions and accept them. I will retreat into exile. The people of Okoto must persevere without a Druid.” – He said. “I am old, Umarak – what will we do come another crisis? The line of the Protectors has been broken, I am near the dusk of my life and even you leave us now?” – He pleaded. “Any who were strong enough to survive this war are worthy of the title of protector. As for your successor… look to the region of Ice. I discovered the heir of the Anvil long ago, he is safe. Ekimu is his name, you must search for him and bring him to the city.” – Umarak replied. “What of the aspects?” – The elder persisted. “They are diminished and in hiding until… until the coming of the six.” – The Druid hushed his voice. The Mask Maker had no more questions, so Umarak looked at the gathered Okotoans one last time, then left. Poaruu was among those who saw him disappear into the woods. “Where is he going?” – He asked aloud. “Into shadow…” – The Mask Maker replied solemnly. --- Strong claws gripped the trunk of the tree surely. An armored arm kept the body upright, half-hanging while the other shielded eyes from the hated glare of the sun. He dropped to the ground, and headed to the river. Passing by a tree with marks left by smaller claws, he walked down to the stream. The sand had been disturbed recently. Something drank here. “Ah, yes…” A nibbled fruit lay nearby. He strode over, picked it up and lifted it to his face. The hunter had caught a scent.
  25. Searching for Ekimu's tomb, the Toa journey deep beneath the City of the Mask Makers. There they wind through ancient catacombs, battling Skull Scorpios at every turn. In time they push their way—or are they themselves pushed?—into a vast chamber. In its center swirls a vortex of debris, all that remains of the vanquished Lord of the Skull Spiders. In the darkness, Onua can make out a lone figure. Have the Toa found their quarry at last? "Ekimu!" he calls. "We are here to rescue you!" The six gasp as an islander steps out of the shadows… Flickr Here is my entry to The Legend Continues contest! Participants create entries reflecting things they would have liked to see in G2 Bionicle. I recreated the MNOG confrontation with Makuta in the style of the 2015 animations. Please let me know what you think!
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