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(pretty sure this is S&T material since i'm talking story stuff/locations/characters? shrug.) Hey guys! say, have you ever had this thing in Bionicle that you think about a lot and/or like a lot but isn't actually canon or canon supported? and if so, how long did it take you to realize that fact? for instance, I consider myself a major Voya-Nui fan, love the place to death really but, just last year i realized the VN i pictured and loved was a mix of the five (dubiously canon) games, and a buncha stuff i made up in my head completely! [Of course this is because Voya Nui was barely detailed in the main "canon" sources, so one could hardley blame me for such a process, still, ] what about Bionicle have you headcanoned into a state of near-unrecognizability? I wanna hear!
Skull Spiders are not native to Okoto. Nor are they native to the planet Okoto is on. They are extra-terrestrial, coming from elsewhere. The Mask of Skull Spiders was forged by Makuta after their arrival. The fire village is constantly on fire. This is a problem. Currently, the fire villagers have to live and scavenge through the volcanic wastes of... the Fire Region This region, the region of fire, is also rich in Obsidian. Obsidian is now a material in G2 as it is IRL. It is used for stuff. Also, there are fire tornadoes sometimes. The water village is technically underwater, but surrounded by giant air bubbles. Natural air bubbles. Life has adapted to these air bubbles in weird ways. In the watery part of the watery region, which is known as the water region, there is a very deep sea trench for some reason and nobody knows why. Ekimu once dived down there and came back with some gold and a missing armour piece, along with declaring that they would never go down there again. The earth village is underground. Above ground, it's far too dangerous for the villagers, as the only things on the surface are barren mesas, inhabited by only the harshest wildlife. Few villagers live on the surface. Instead most live underground, as beneath these mesas lies the largest cave network in all of Okoto. Most of the caves are under the mesas, although some extend under the mountains of the island, which means that some of the caves have openings in the fire and ice regions as well as extending under them. In the fire region's portion of the caves, there's a lava problem. In the ice region's caves, it's extremely cold. Villagers never venture far from the centre of the network of the caves, which is where the Earth village is located. There's also the problem that the deeper and further you get away from the Earth village, the more dangerous and unknown the wildlife becomes. Not to mention the drops, the openings, the lava, and sometimes the remains of ancient villages under the same curse as the ancient city. That is... the dead still lie in wait. Waiting to be disturbed. Every now and then a curious villager stumbles upon them, and if they survive the ordeal of the undead, they must report the cave so that it can be... caved in. The jungle village is in the trees of the jungle region. This is because the surface is far too hostile. Even simply walking on the surface is enough to disturb the jungle. Thus, the jungle village has to be up in the understory and canopy of the jungle, out of necessity. Much less of the dangerous wildlife can get to the jungle villagers when it's like that. Why is it not the surface? It's dangerous because some of the plants kill. There are tales of foolish villagers stupid enough to put their hands in some monstrously sized plants, and then being unable to take their hand off the plant - the plant's laves were sticky. Then the leaves closed around the villager. Then it slowly killed the villager. And that's only the tamest of the plants that can kill villagers - some can move ever so slightly, somehow. Not even Skull Spiders dare to go near the following plant: a plant that can blend in with others so well that it looks like a bunch of flowers. Then it entices a villager or two. Then the ruse is dropped, as the 'flowers' move away to reveal a giant pitcher (as in a pitcher plant) that the villagers then fall down into, which is nigh unescapable unless you have somehow learnt to fly... which is something most jungle villagers can't do, especially not when their feet has already been digested by the plant. The jungle region has by far the most dangerous plants, basically. The ice village is in the southern and lower part of the ice region, close to the border with the water region. The reason is that it is far more hospitable here than anywhere else in the ice region. North of the mountains would be too cold for normal life. Plus, there are lakes nearby for fishing, which is integral to the lives of the ice villagers. The northern part of the region, north of the regions, is almost completely uninhabited, and some of has in fact never been charted on a map - it's far too cold for anyone except a master of the ice. What lurks here? Nobody knows, except some explorers have reported what apparently looks like a hulking mass of snow with a very bestial gait. The stone village is located in the stone region, just south of where Ekimu and Makuta were originally sent to their eternal sleep, and on the coast. The stone region is basically a desert, although like the Earth region it has some mesas, mostly in the southern part of the stone region. The stone region, as a whole, is more hospitable above ground than the earth region, although the earth region has some of the worst wildlife on the island. That doesn't mean the stone region doesn't have any dangers, it's home to several kinds of scorpion, ranging from tiny and harmless to larger than three villagers put together and ready to crush anything that moves, even other scorpions. There's also giant worms of several kinds. Some are harmless, some are not, with the strength to rip off the limbs of an unfortunate villager. There's rumours of a worm so large it disturbs the sand around it and sends villagers back by simply burrowing along. There are also sights of 'beings with stinger tails' in the central areas of the stone region. Most write them off as but a legend, as very few ever visit the centre of the stone region due to the heat. But some say that these beings appear to have some semblance of intelligence, and dub these unknown beings 'Vorox' as they believe they can be communicated with. In the centre of Okoto, there is the ancient city. Protectors lived here once, guarded by Toa. But not the Toa we know. Six OTHER Toa. These Toa questioned why they had to protect the villagers when the villagers were sort of capable of doing it themselves - after all, each village had a protector, so why should a Toa do it? These Toa, like the six we know, simply appeared one day without warning. They did not have to go through trials to get their golden masks. They did not even have them, in fact. One day they started slaughtering Villagers, tired of being made to protect them. This is where Ekimu and Makuta started being revered: Ekimu and Makuta, as Protectors of Water and Earth respectively, conjured up a plan to defeat the Toa, which worked. The Toa were sealed away, but not killed, by virtue of the Mask of Creation and Mask of Control, which were forged to deal with them. The Mask of Control allowed Ekimu and Makuta to control the Toa, having them walk into a tomb which was immediately sealed with no way out, with a door made out of a supposedly unbreakable material, forged with the Mask of Creation by Ekimu. Ekimu and Makuta were then hailed as heroes. But. The Toa never died. They simply withered away. Their armour started to fall off. Their masks started to deform. Their faces transformed into skulls... but the eyes still glowed. Some of them even managed to change shape with this new form, almost as if it were making a mockery of what it meant to be a Toa once. With the combined powers of their masks and elements, these old Toa were able to curse the ancient city, and other abandoned villages on the island. This curse was to make all of the dead restless. Once one living being steps near the dead - the dead awaken. And eventually, these former Toa were able to tunnel out of their tomb, revealing their new forms: a skeletal archer, a skeletal basher, a skeletal scorpion, a skeletal four-armed slicey thing, a skeletal grinder. That's five... but where was the sixth? They were cannibalised by the other former Toa out of boredom - being trapped in a tomb for so long made them lose any thoughts that were not malevolent. Because their curse did not only raise the dead, it made them unable to think anything but malevolence. They also hold less power, and only the Mask of Creation can restore them to the power they once held - and beyond. This came from looking at the Okoto map.
In relation to ongoing debates about "what is canon" and "what are your tastes"... We on RB have some creative subforums: MOCing is for MOCs, library is for fics, general art is for whatever else... and we have a subforum that is strangely nonexistent here, on BZP. Working Zone. What is this subforum for? Well, it's for projects including all the previously mentioned forms of art. What are these projects about? They're mainly about altverses - about all the "what-if's" that could be interesting concepts with (or without) some relation to main canon. What if GBs built not baterras, but numerous GSRs to end the Core War? What if the major forces in MU were the Six Kingdoms and multiple makuta factions with their own goals? What if SUDDENLY ZOMBIE MUTANTS? And people make MOCs, write stories and draw art related to some of these altverses. Is an idea of making something similar here, on BZP, horrible enough to work? Or am I not aware of something similiar already established?
Hakann: Grinds his teeth a lot. Fan of the "Kubrick stare", usually while grinning creepily. Makes a low throaty growling sound at random times. voiced by: Ron Perlman Vezok: Usually acts calm, but sometimes starts YELLING FOR NO CONCEIVABLE REASON. Often cackles while doing so, even if he's angry. voiced by: Mark Hamill Reidak: Occasionally finishes talking much quieter than when he starts, then lashes out if the person listening couldn't hear him. voiced by: Kevin Michael Richardson Avak: Has a tendency to use big words where simpler ones would work. Does this intentionally to underscore his intelligence and to annoy everyone around him. voiced by: Steve Blum Thok: Fond of the Batman tactic of disappearing at the drop of a hat. Doesn't talk much. Never faces away from anyone if he can help it. voiced by: Clancy Brown Zaktan: Always stares directly ahead, never moving his eyes, only turning his head to look other directions. Makes unnaturally smooth and fluid movements. Voiced by: Steve Buscemi Vezon: Head always tilted to one side or the other, though not from a physical deformity. Makes wild eye movements. Constantly moving his mouth like he's talking, even when he's not. voiced by: Gilbert Gottfried