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  1. So I've been toying around with this concept for a Robo-riders reboot, and I wanted to post it to see what people think of it: Aesthetic: Post-Apocalypse dieselpunk for the heroes and slightly organic cyborgs for the bad guys. Sets: Standard lego pieces focused on oversized motor-cycle like vehicles for the heroes and monster/vehicle hybrids of the bad guys. Setting: the world of Talos is cursed; every 115 or so years the dreaded 'Virus' returns from the depths of the earth and ravage the world; twisting people and creatures into mutants and monsters, poisoning the air and waters, and animating natural features and artificial constructs into abominations. To combat this, the ancients created four beacons scattered through the land, when the beacons are lit the Virus is banished from the surface and retreats to it's cthonic sanctuary. The beacons were hidden to avoid the mutant hordes of the Virus destroying them; only their four switches can be found and then only with help of the Robo's machine spirits that each know the location of one switch. Each cycle has six heroes chosen, the 'RoboRiders', with different element powers and able to infuse the robos in machines to acts as focuses for the Robo's and RoboRider's combined powers. The current year is 527 of the City of Victoria, and the current team of RoboRiders start their quest to light the four beacons and drive back the virus. Their adventure will involve crossing the know world looking for the missing Robos and lighting the beacons; all the time being chased by the mutants and monsters spawned by the Virus and having to fight them off in Mad Max style vehicle combat. However two complications have occurred in their quest; a mysterious seven RoboRider has also appeared and seems to be trying to take down the current RoboRiders so that he alone can light the beacons; and one of the current RoboRiders is a cured mutant (something thought impossible by most people) who has glimpses of the Core of the Virus, which could now be defeated once and for all, and that ancient evil will not permit this threat to it's existance. Characters: Factions: Victoria: city founded by the leader of a past team of RoboRiders, Minerva Victorio, who was active around 530-527 years before the current team. Tend to serve as a base for the RoboRiders and a stronghold of civilization in these dark times. Has a central position on the known landmass of Talos, and is the most technological advanced city, producing finished goods and power crystals to sell to nomads and other cities. The RoboRider Galvani Victorio is from Victoria. RoboRiders: team of elemental powered heroes that can use the Robos to empower machines; their mission is to like the 4 beacons of North, East, South and West. Current team made of Galvani Victorio, Rufus and Alba Feynman, Zoey MacMidas, Sha Rakis and Vizuna. They are helped by the Robos, 16 ancient machine spirits that each know the location of one of the switches to turn on the four beacons. All current and past RoboRiders are revealed by an incident when their elemental powers are rapidly developed to protect them; for example Rufus fell into a pool of magma and crawled out without taking any damage from the heat. Nomadic Tribes: Tribes that cross the vast plains and deserts of Talos looking for scrap and ruins from lost cities destroyed by past attacks of the Virus. Tend to also animal herders and traders. Have lower levels of technology than the city states, but occasionally have very advanced ancient technology that they scavenged. Rufus and Alba Feynman come from one scientifically focused nomadic tribe and Sha Rakis is from a different desert based tribe. City States: Small city states, some having colonies, that have arisen between Virus attacks. Tend to be focused on a major resource and use merchants to trade. Zoey MacMidas was born in the city of Werner. Sorcerers and Druids Covens: Small covens of magically adept individuals, they have less power than Mutant Warlocks or the RoboRiders but still capable in their own ways (such as being able to locate hidden objects, immunity to the Virus, making healing potion or place curses on evil doers). They seperate themselves from the rest of society and their covens tend to focus around sites of elemental importance; such as shrines dedicated to the past RoboRiders or naturally elemental wonders like the World Tree. Tend to be allies of the RoboRiders but the prominent Ogel familiy seems less willing to help. Virus: an ancient evil that nearly destroyed the world in ancient times. It corrupts people, animals and inanimate objects. People become mutants, twisted beings with most of their good emotions (hope, compassion, trust, etc.) removed and only interested in spreading the virus and crushing all resistance; the most powerful mutants are called Warlocks, who control the Virus' mutation process to turn animals and objects into monsterous vehicles called abominations. Mutants are divided into raiding bands/primitive tribes based on similar mutations and these tribes compete with each other in seeing how much they can spread the Virus and thus corrupt the world, one example is the Harrowing Hawks tribe, who all had functional wings and parts of the body covered in leaves. Vizuna used to be a mutant, but she was latter cured. RoboRiders: Galvani "Van" Victorio - the Power RoboRider - an engineering noble from the power district of the city of Victoria, being a descendant of the city's founder (Minerva Victorio). He is the team leader (by the fact no-one else wanted the position), but has a lot of self doubt in the situation and either takes on too much work for himself or takes on any advice on how to lead, no matter how useless or ill intentioned. However he is a good leader when he doesn't listen to his doubts, along with being brave, loyal and charismatic. Van has the least control of his elemental powers, but has the largest pool of elemental energy and modifies his machines so that he can power them with his Electricity powers. Rufus Feynman - the Lava RoboRider - a member of a tribe of nomadic scientists and twin brother of Alba Feynman. He was crippled in a childhood accident, requiring him to use a wheel chair to move around. However the incident also revealed his fire powers as he survived falling into a pool of magma, and it was his hitting the bottom of it caused his spinal image. Rufus is a talented scientist and engineering, being intelligent, insightful and able to pick up on details; This all allows him all massive level of control with his elemental power, allowing it to be used as blow torch or welding torch. However he is too cautious and overly protective of his team mates. Alba Feynman - the Frost RoboRider - a member of a tribe of nomadic scientists and twin sister of Rufus Feynman. She is energetic and passionate, but is still a brilliant scientist; she tends to design multiple experiments every day and coming up with multiple hypothesis for any new problem the team face. Her elemental power of Ice is less developed than her brother's power, but she is more creative and spontaneous, leading to unpredictable results for her enemies to deal with. Zoey MacMidas - the Onyx RoboRider - born as to an outcast family in the city of Werner that had no claim to a mine shaft. After she lost her parents, Zoey had to make her own way in the world; she surprisingly excelled as a business woman, and eventually became a traveling merchant before being chosen as a RoboRider. Her skills in bargaining, dealing and stock management are incredibly useful for the team, however she often gets them on sidequests and problems in bargains she makes; Zoey can be a little selfish and cynical about people, but is optimistic of the party's success and is good at spotting and taking opportunities. Develops her powers the least, but still uses her earth manipulation to get cheap shots on her opponents. Sha Rakis - Dust RoboRider - the trainee shaman of a nomad tribe in a desert; his blindness from birth caused him to develop his latent wind powers, proving him as being a future RoboRider. He was developed his abilities to be able to sense disturbances in nature, helped by his pet scorpion (the totem of his people), and to get a 3d sonar sense. Sha usually has good advice, but from the moment he could understand he was raised to be a champion of justice and good in the world so he has a poor time relating to people as equals and can seem condescending. Sha is also the best at detecting and dealing with the Robos, having been trained to do so from his earliest days; he usually is in charge of them when they are not infused into a machine. Vizuna - Swamp RoboRider - A former mutant, she is the only person known to be purified of the Virus. This happened when her tribe (Harrowing Hawks) attack the World Tree, an primeval source of jungle magic; when she destroyed it's core, the tree released a burst of it's power; enfusing her with the Jungle essence and making her the Swamp RoboRider and purging the Virus' hold on her (the rest of her tribe was less effected as they were outside the tree fighting off a bunch of a druid defenders, although their feathers became leaves). Vizuna has poor social skills due to being raised in society entirely dedicated to raiding and corrupting the world, and often misunderstands social situations and common objects; however her up bringing has made her the best fighter in the party, physically the stronger and a brilliant strategist (especially against mutants); she also has insights into the Core of the Virus and it's probable weaknesses. Vizuna is compassionate, espcially to mutants and hopes to find a way to cure them all so that they will be free of the Virus' control. Her elemental powers are on the weaker end, but she has a large reserve of magical power and can heal people and cure diseases and pollution. Has a love of flying as all of her mutant tribe have wings which she lost when she became purified. Robos - small machine spirits that the RoboRiders can infuse into machines to empower them (most of the RoboRider's sets would represent vehicles infused with a particular Robo). Most have been scattered over the world after the last time the Virus attacked, meaning the RoboRiders would have to find them. Based off of the original RoboRider Wheels; and the current RoboRiders would only start with a hand full at the start (likely Scout, Fuel, Driller, Rope, Flame and Grab), and the Boss RoboRider has one (Skeleton or Dynamite). Enemies: The Core of the Virus - the ancient source of evil, it constantly spreads it's dark influence on the world with regular accelerated periods every 115 years as it increases production rates. It usually leaves it's war in the hands of the Mutants, but Vizuna's purification have left it twitchy and hands on about the RoboRiders situation. Most of the time it seems to just hate humanity and seems a little jaded by the continual cycle of war that it finds itself in. Is a shapeshifter, usually appearing as a human made of shadows or as a giant floating sphere; true form is unknown. Vizduas - Warlock and younger brother of Vizuna, he is persistent on tracking down and corrupting his sister; partly based on a twisted sense of community that does not like people leaving and being happy or free. Vizdua has many powerful abominations in his personal army (the Hallowing Hawks) and has access to terrible curses and spells as is his right as a warlock. Tends to use flying machines and monsters when he can, but does use land based options occasionally (usually when he has no choice). Has leaves covering patchs of his skin and two large and functional wings as his mutations. Zlammer - an elite mutant warrior hand crafted by the Core of the Virus, he is the strongest of all known mutants. Immensely skilled in combat, ambush and tracking and with mild Warlock powers, he is ruthless in his mission to crush the RoboRiders of this cycle and is fearless to a fault. Seems to have regenerative powers and a new set of mutations everytime he fights the RoboRiders. He is usually silently stoic but will never miss an oppurtunity to make a bad pun; this along with his heterochomia of a completely white eye and a complete black eye are his defining traits. If he creates abomiations to server him they are usually vaguely draconic. Archgeneral Lilliana - another agent sent directly by the Core of the Virus, her mission is specifically to take command of mutant tribes and lead them to victory against the RoboRiders. She is logical, pragmatic and domineering, making her a terrifying general to face in battle. Like Zlammer she is always testing new strategies for taking down the RoboRiders and has amassed several tribes under her control. Her mutations include red skin, three eyes and attenta. Drocsid - a mutant who has few obvious mutations and hides the ones she does have under cybernetics. She likes to infilitrate human settlements and cause problems for the RoboRiders by sowing lies and confusion. Has a personally vendetta with Rufus and Alba as they revealed one of Drocsid's schemes prior to becoming RoboRiders; Drocsid also has a occasional business relationship with Boss Rider, who also wants to take down the RoboRiders for personally reasons. This relationship is complicated by the fact that Boss does not fully trust Drocsid and that she has developed an almost romantic attachment to him - something that is not only rarely seen in Mutants but is seen as an abomination and weakness by them. Boss Rider - a mysterious individual who seems to be able to use the Robos like the RoboRider can; he has no obvious elemental powers but is immune to magical effects and take control of spells and elemental abilities at will. His goal seems to defeat the RoboRiders and activate the beacons himself, becoming the hero of the world. In combat he is cunning, skilled and brave, and can easily out compete any individual RoboRider, but is usually outmatched when they work as a team. His true identity is unknown to most, even to Drocsid, who seems to be his closest ally most of the time. Also has a hook for his left hand. General plotline would be the first year or two dedicated to finding the Beacons and their Switchs, with the RoboRiders finding clues to the Core of the Virus and it's nature. The third and final year would be going into the subterrean world that the Virus has completely dominated and ending it's reign of terror by defeating the Core of the Virus and using it's power to cure all the mutants. Edit: Immediately after publishing this I realised that naming the villain the 'Virus' and talking about it during the current situation may not have been the best choice of words, so I am sorry if I offended or distressed anyone.
  2. Disclaimer; I don't know where exactly I should place this thread, so if it gets moved/banned/whatever I understand. Anyway, so I found out about the Doronai Nui RPG by Red Star Games (Check out the idea here, and download the current version from here) from the Chronicles of one Asherano Nuva, about a Bionicle RPG campaign he is running (see here). Currently Doronai Nui is in a draft version with only the six main elements, so I thought I would make one of the less common elements as a personal expert in Bionicle RPG design. I did in all one evening and am looking for honest criticism of it. So without further ado, the element of Plasma: Plasma: Toa of Plasma are odd bunch, arising from waste lands, poisoned swamps and hyper-arid deserts far beyond the reach of safety and sanctuary. Ancient legends say that when the world was being made, Ta-Matoran were incapable of working in the hottest furnaces and caverns of that primordial age; so the Su-Matoran were forged in the most dangerous of conditions. Su-Matoran work as scavengers in their wastes, or as repairmen and emergency workers in the urban settings. In more modern times, Su-Matoran are survivors and extremophiles, although they sacrifice some of Matoran’s signature crafting ability in exchange for scavenging and survival skills. When they do live amongst other Matoran, the Su-Matoran pride themselves on their endurance and toughness. They are general friendly, although lack the social grace of Le and Po-Matoran, but they often see Ta-Matoran as over glorified ‘frenemies’. Ability Score Increase: +2 to Str and Wis. Craft Proficiency: You gain a proficiency in Mending Skill Proficiency: You gain proficiency in Perception and Investigation. Plasma (Su-) Tribe Rider: Target must make a DC7 + EP Spent Fortitude saving roll or else double all damage they receive in the attack; Inanimate objects automatically fail this roll. AoE Table: AOE1: 1d4 heat damage, Fortitude save or be blind for a turn. AOE2: 1d6 heat damage, Fortitude save or be blind for a turn. AOE3: 2d4 heat damage, Fortitude save or be blind for a turn. In addition, all affect must make a Reflex save or have their armour burnt – increase damage received by 2 for a turn. AOE4: 2d6 heat damage, Fortitude save or be blind for a turn. In addition, all affect must make a Reflex save or have their armour burnt – increase damage received by 4 for a turn. AOE5: 2d8 heat damage, Fortitude save or be blind for a turn. In addition, all affect must make a Reflex save or have their armour burnt – increase damage received by 6 for a turn. Elemental Armour: A swirling mass of tansparent mass of plasma wreaths the Toa, blazing into light and heat when struck. Armour1: Any attacker must pass a Fortitude test (DC of 14); on a failure the attacker suffers one of the following conditions for a turn: blinded, increase all damage by 2 or burned. Armour2: Any attacker must pass a Fortitude test (DC of 14); on a failure the attacker suffers two of the following conditions for a turn: blinded, increase all damage by 3 or burned. Armour3: Any attacker must pass a Fortitude test (DC of 14); on a failure the attacker suffers all three of the following conditions for a turn: blinded, increase all damage by 4 and burned. Armour4: Any attacker takes 1d6 heat damage and must pass a Fortitude test (DC of 14); on a failure the attacker suffers all three of the following conditions for a turn: blinded, increase all damage by 4 and burned. Armour5: Any attacker takes 2d6 heat damage and must pass a Fortitude test (DC of 14); on a failure the attacker suffers all three of the following conditions for a turn: blinded, increase all damage by 4 and burned.
  3. Okay, I know that is a click-bait title, but hear me out. One possibility if Lego decides to drop ccbs or other construction settings in the future but decided to reboot Bionicle is to do as it a Mech series (ala Exo-force) using standard the standard Lego system to build sets and specialised minifigs for the characters. The rough idea is this: The Matoran are a bio-mechanical race who live in peace and harmony with the world around them with their limited elemental gifts; trees growing faster as they tend them, metals forge by fuelless flames and city mounded from the mountains like children's clay. Their culture with it's myriad of blessed masks tells tales of great kings and heroes - the Toa, titans of such size they could step over hills, such strength to smash down mountains and the power to raise whole ranges with a flick of their hands. At first the Toa used their power for good, but one by one they fell to some darkness - and their war shook the world. The Matoran wear their masks to enshrine the Toas' glory, and to remember their horrors. However a new evil has arisen - great monsters called the Rahkshi, arising from the shadows of night and eclipse to destroy everything the Matoran have worked for. Worst, a cult calling itself the 'Brotherhood of Makuta' is predicting these attacks with startling accuracy and is using this knowledge to grow their power base. 6 Matoran use the chaos to go on an expedition through a forbidden desert to a ruined citadel. Tahu, a prince who seeks the chance for a warrior's life; Gali, a explorer who lost everything to a rahkshi; Pohatu, a wounded Kolhii star with knowledge of the deserts; Kopaka, a ranger and loner; Onua, an ageing soldier and teacher; and Lewa, a young acrobat seeking adventure. Within the ruins they find golden masks; giving them power over ancient warmachines and ascending them to the rank of Toa. So what did you guys think?
  4. Kevin Hinkle may have moved on from his roll as Community Manager, but it's already clear that we'll still be seeing a lot of him. For example, earlier today he shared the following message with the LEGO Ambassadors: If you have any ideas to share, please post them here by September 12th! I'll collect them all and pass them on to Kevin and the team.
  5. So I came up with another kind of clever use of parts, I dont know if I'm the first to come up with it or not, but I think its pretty neat. I came up with a kind of way to replicate the Iconic nuva armor for Gen 2. Alas, it really only works for Lewa, if you want to go for a purist look, but if youre fine with rubbing the print from lewas chest, it could work with the rest of the Masters. It might work better in conjunction with a silver torso piece, but then the primary color is kind of lost. And now onto the couple of WIPs that were promised in the title, Lewa Nuva Phantoka, and a silver Rahkshi. Im going for a mix of Lewa's 2015, Phantoka, and nuva forms, let me know what you guys think. Rahkshi front And back Trying to bring the Rahkshi into gen 2, its more difficult than the Toa, thats for sure. I haven't really come up with a good leg or arm design yet, and I'm thinking I can probably find a better spine idea to work with. What do you guys think? Have a good day/night!
  6. So what do you is the worst possible licence that lego could pursue and what kind of sets do you think "insert licenced theme idea here" would create.
  7. So ive been juggling around mocs, working on one, then working on a different one, and another and another, working on each a little at a time, with the main focus on the dragon, the biggest moc that I have worked on thus far. Here are some pictures of some of the works in progress that I have been fiddling with. First up, the Dragon's Head: The head was inspired by Ballom's Frang Kaai, but I intend to make a larger dragoon than the beauty he made. Next up is Hewkii Mahri: Hewkii was originally going to be my BBCC #69 contest entry, but when I started building an adversary for him, things got rolling in another direction. I'm not too sure about the bley bones, and the cordak blaster, and plan to change them eventually. Now, Hahli Mahri: Unfortunately, therre are no dark blue shells in CCBS, so i tried to make due with trans blue. I tried adding lime in with the color scheme, but it ended up looking too messy for my likes, so I replaced it with silver. The lime mask is a stand in till I can find her original mask. The eyes are hard to make out because of this, as they are lime spikes. Next up, Jallers Crab: Jaller is pretty much complete, but I'm not satisfied with how his crab is now, I feel like it's just missing something. I am trying to make the Mahri within a certain theme, they all, with the exception of Hewkii for obvious reasons, will have the same head, and different feet, or something along those lines. The head was the hardest part to come up with, as my previous solution did not allow for masks with visors. The one that I have created now has overcome that obstacle, but now needs another piece to allow for masks with studs to attach. The solution: Depending on how visible the top axle will be, it can be interchanged with a black axle of the same length, or left as is. Sadly, the spikes only come in so many colors, so i did what became so commonplace for bionicle in its later years, green for good guys, red for bad guys. Please, comment below with any critiques on how I can improve these works in progress.
  8. There were seven Legends of Chima constraction sets released this year, but they never made it over to North America. BZPower is considering getting a bunch of these sets to do an online parts draft for you guys. (For more information about what a parts draft is, check out this topic.) We're trying to gauge interest on which set you guys like the most and think has the best pieces to draft. The options, in case you've forgotten, are: 70206 CHI Laval 70207 CHI Cragger 70208 CHI Panthar 70209 CHI Mungus 70210 CHI Vardy 70211 CHI Fluminox 70212 CHI Sir Fangar Let us know which set you'd be interested in drafting, if any. The sooner you let us know, the sooner we can get the draft underway. If there's relatively little response, the draft will likely not happen. Feel free to ask any questions or explain your answer below!
  9. Okay, so I made a post recently, and I wanted to add a smiley. But what I received was a whole mountain of bizarre, unorganized smilies. What I'm saying is maybe you should tone down the smilies a bit. Like, for instance, you take out , or , or , or... you see what I'm going at, right? Also, what about ? What if someone younger happens to run across that, and why does it even exist in the first place!? That's all, I just think smilies on other sites are a bit more under control.
  10. I think that LEGO should do a Zombie Infection theme. Your probably thinking that LEGO would never make a Zombie theme because it would be too violient and scare little kids. Well, the zombies don't have to be bloody or scary. They made a zombie Minifigure, so what's the difference here? They've made a theme about surviving a monster invasion before with "Dino Attack". They had guns and were shooting the dinosoars, so what's the difference with zombies? So, LEGO, it won't be too violent, and honestly, if you put 12+ on the box you can't really get sued, because no 12 year old will ###### his pants at LEGO Minifigures, and it would be a good way to attract a older audience. Sets: (What the sets should be.) Graveyard Infection: A couple of tombstones, a dead tree, a pistol, a few zombies and a human. $ 6.00 Zombie Car: Includes two human minfigures, a zombie, a two-seated car, and a pistol. $15.00 Gas Station Barricade: Includes three human Minifigures, two zombies, and a small gas station with a bench and some chairs to barricade. Has two guns and one crowbar. $35.00 Escape Plane: Includes one human pilot, a plane, two bats, and 4 zombies. $40.00 Home Barricade: Includes one small house, benches, chairs and a TV to barricade with, a function to break the door off of it's hinges, 4 humans, 5 zombies, one skeleton, 3 guns, and a getaway buggy and motorcycle. $60.00 If you have any set Ideas, please post them and I will be happy to post them up there ^ if they are not already said and reasonable! I would buy all of the Zombie Infection sets. What do you think of my idea? Discuss.
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