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Note: Edited for spelling and grammar mistakes by author.Fellow denizens of BZPower- after much thought, I think I may have found a logical explantion as to why the MU's good guys do not, or, in certain interpretations, heavily look down upon, killing.I believe that it all depends strictly upon the nature of the environment created by the Great Beings for the MU inhabitants to live in. Firstly, as we saw in The Many Deaths of Toa Tuyet, there does not appear to be an established system of law and punishment in even the most "civilized" parts of the MU, such as Metru Nui. There is certainly crime (such as smuggling and forgery), but the Vahki are in place there for internal threats, though they are mainly concerned with making the Matoran get back to work.Actually punishing caught criminals such as rouge Toa seems beyond the capacities of our heroes Lhikan and Nidhiki, who actually have to take time to deliberate Tuyet's punishment, as opposed to getting her a court date, through which a judgement and punishment would be imposed. But wait, I forgot; the MU does not have any courts of law.Since Metru Nui, and indeed, the entire MU, was designed as little more than a giant circuit board, it is easy to see why the GBs did not put into place some sort of crime and punishment system. The Toa are more about dealing with external threats, and the Vahki are about keeping the Matoran in line. In a way, Metru Nui is not unlike a socialist police state. The only reason it works is because the inhabitants do not need food, and the closest alternative is easily obtained at apparently no cost. Also, everyone effectively works for the government, seeing as how Metru Nui is essentially an oversized powerplant.But getting back to the main subject, because an automated world with automated inhabitants provides the only reasonable solution to the "if but men were angels" dilemma of all societies, the Great Beings did not see the need to establish a justice system, or at least a protocol for one, since there were no criminals- only hostile outsiders or aberrants. So, we see that at least in the beginning, it wasn't that Toa weren't allowed to kill; they simply didn't need to.However, as the Brotherhood of Makuta can attest, those of the MU were not all "angels", due to the sentience inducing "glitch" that eventually pervaded all of that realm's inhabitants (dear me, I sound like a GB writing a term paper). So, we see that somewhere along the very long line of MU history, when the possibility of having to kill someone came up, the concept of "There is no need to kill" transformed into one of the key tenants of the vaguely defined "Toa Code": "Do not kill." Thus, no courts of law, because infractions by Matoran could be easily "corrected" by Vahki, and anything else essentially constituted an act of war, and that's a whole different akilini game.In the courts of the real world, Tuyet would surely have received the death penalty or at least life in prison for treason, three counts of murder, property damage, theft, resisting arrest, and obstruction of justice, and I'm not even sure that's everything.This is exactly why the Order of Mata Nui was founded, and it also explains why the police, the neighborhood watch program, and the CIA have apparently switched places in this allegory (quick reference- Toa=NWS, should be Police; OMN=CIA, though essentially fills police role as well; Ta-Koro guard, Chronicler's Company, etc- Undetermined. Logically, the Chronicler's Co. would be a NWS and the TKG would be police, but it's never clearly defined as their main job is to call the Toa if they can't handle something), and why the OMN is constantly demonized for their allowance of killing and why the Toa are often seen as morons.So, in the end, the whole no-kill rule isn't about misguided honor or illogical policy- it's about an unforseen programming error. Thanks a lot GB's, you totally nerfed the super-police.Of course, it's only theory... X-Ray
I think that LEGO should do a Zombie Infection theme. Your probably thinking that LEGO would never make a Zombie theme because it would be too violient and scare little kids. Well, the zombies don't have to be bloody or scary. They made a zombie Minifigure, so what's the difference here? They've made a theme about surviving a monster invasion before with "Dino Attack". They had guns and were shooting the dinosoars, so what's the difference with zombies? So, LEGO, it won't be too violent, and honestly, if you put 12+ on the box you can't really get sued, because no 12 year old will ###### his pants at LEGO Minifigures, and it would be a good way to attract a older audience. Sets: (What the sets should be.) Graveyard Infection: A couple of tombstones, a dead tree, a pistol, a few zombies and a human. $ 6.00 Zombie Car: Includes two human minfigures, a zombie, a two-seated car, and a pistol. $15.00 Gas Station Barricade: Includes three human Minifigures, two zombies, and a small gas station with a bench and some chairs to barricade. Has two guns and one crowbar. $35.00 Escape Plane: Includes one human pilot, a plane, two bats, and 4 zombies. $40.00 Home Barricade: Includes one small house, benches, chairs and a TV to barricade with, a function to break the door off of it's hinges, 4 humans, 5 zombies, one skeleton, 3 guns, and a getaway buggy and motorcycle. $60.00 If you have any set Ideas, please post them and I will be happy to post them up there ^ if they are not already said and reasonable! I would buy all of the Zombie Infection sets. What do you think of my idea? Discuss.