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  1. I should start off by saying I've always found new continuities that borrow from the original work more interesting and easier to get into since their lore can't be as vast as Greg's - I've never read his stories back then and, to be fair, I can't begin to get into them. The Legend of Ignaqua is my favorite fan story because it doesn't let itself be restrained by canon, instead it takes plenty of established characters and does its own things with them. Would you have expected Vakama and Nokama to fight Maxilo to save Hydraxon who happens to be prince? Yeah, me neither, and that's what I love about it. I'm also very invested in The Legend Rebuilt project, but I hope it will make the most of its new interesting setting and cast and manage to stand as its own thing. All this to say that I prefer making Bionicle stories that are completely separate from canon, since I don't know enough about the deep lore to be able to exploit it. I've been tempted to write about a story similar to Ignaqua's, but for now, I've been working on a sort of "G3" with a whole new setting and array of characters. I will keep updating this topic as my ideas develop or change - if this topic gets attention, that is. And, who knows, maybe one day I'll actually write something, or at least try to MOC some characters with Stud.io. For now, let's get into the basics and see if anyone's interested in reading more about it: * In the middle of an ocean once stood a paradise known as Novakia. For millions of years, its inhabitants prospered, living off the plentiful resources of the island. That was until a shadow fell upon the land and swarms of ravenous aggressors invaded the island to plunder it of its precious resources. At the cost of many losses, the inhabitants managed to fight off the invaders, but they did not leave without a gift that would change Novakia forever. The island was fractured and split into a multitude of smaller lands, becoming what would be known henceforth as the Novakia archipelago. For centuries now, the six tribes that once lived together have been maintaining tense relations. Resources are more precious than they ever were before the Great Split. They claim for themselves whatever land they can get, from the smallest isle to the greatest landmass, as long as there are resources to harness. This often leads to tensions escalating, at which point it is required for the tribes' Champions to intervene. A Champion is a warrior who stand out among their fellow tribesmen by being taller, stronger and more enduring than any of them. Each Champions wields ancestral masks of great power passed down to generations. The original Champions once used the power of these masks to push back the invaders that caused the Great Split. Nowadays, the Champions' main duty is to protect their fellow tribesmen from the threats of the elements and wild beasts and to solve disputes between tribes during duel that decide which tribe obtains what good is being claimed - or at least a bigger portion of what they have agreed to share. This tradition has kept the archipelago from erupting into full-blown wars for centuries, but soon the Champions and their tribes will have to unite. For malicious forces are looming slowly but surely over Novakia. * So this is a mix of 2001-2003 and G2 (mysterious island setting, six heroes protecting their respective villages) with 2009 (tribes settling their differences by having two fighters duel). I intend there to be more to it, but I don't want to throw everything at once - I believe it'll be easier for everyone to follow if I publish info little by little. For now, have the names of the tribes and some of their Champions. Fire Tribe: Magnos / Champion of Fire: Oda (♂) Air Tribe: Veralen / Champion of Air: Netek (♂) Water Tribe: Ocelia / Champion of Water : Lagna (...) Stone Tribe: Kallyon / Champion of Stone : ... (...) Earth Tribe: Gaverik / Champion of Earth: Koru (♀) Ice Tribe: Tundris / Champion of Ice: Tanika (♀) Finally, note that some things are bound to change. That includes names of places and characters. I am not satisfied with the name of some tribes and I have yet to fully figure out the Stone and Water Champions. What's even to say some of these elements won't change? For now, I am much open for thoughts and suggestions on the Review Topic !
  2. i would keep mata nui and makuta as brothers and make them gods so does the great beins and make love canon what would you change?
  3. Snart Farfle is a singular entity. Snart Farfle is also a species Snart Farfle is the last of its species Snart Farfle can become your friend Snart Farfle will become your friend by infiltrating your friend's house and posing as their parents - both of them, at the same time. You will meet up with your friend and they will slowly morph into Snart Farfle Snart Farfle is now your 'friend' Snart Farfle is capable of supersonic speeds Snart Farfle is, contrary to popular belief and also unpopular belief because nobody has ever heard of it before, not a disgusting rendition of something horrible. It is a perfect rendition of something amazing. Snart Farfle is caring, kind, and compassionate, and definitely not only because they think your internal organs should be treated with respect before being prepared for ascension Snart Farfle's concept of ascension does not refer to the act of lifting up food into a mouth. It refers to ascending to the next tier of existence. Snart Farfle is the next tier of existence Snart Farfle is your favourite Snart Farfle is extremely charismatic Snart Farfle is not disproportionate Snart Farfle is definitely not ugly Snart Farfle will be behind you if you ever turn your backs, just to comfort you! how nice Snart Farfle is from our dreams
  4. This is what I gathered form BS01: --The Vahi comes into existence. Since it is older than the stars, it has to come first. --At some point in the distant past, the elements themselves magically create the mysterious island of Okoto. --The elements are: (1) stone, (2) earth, (3) water, (4) fire, (5) jungle, (6) ice, (7) light, and (8) shadow. --In addition to the island, 7 creatures are created from stone, earth, water, fire, jungle, ice, and light to be the avatars of their respective elements. Shadow, in response, creates Umarak the Hunter to oppose and hunt the creatures. --The Temple of Time is either created from the elements as well, or the Okotoans build it as their first temple. The Mask of Time somehow then arrives at the Temple. --Okotoans either are also formed from the elements, or migrate from another location. --Okotoans build the Labyrinth of Control --The Capitol City is built. --The City of the Mask Makers is built. --The Skull Raiders invade the island from a different location. --The islanders live in harmony, along with the Mask Makers Makuta and Ekimu. So there are a few things I'm wondering about: 1. We know the Skull Army is not native to Okoto (presumably they sailed to the island from elsewhere). Does this mean there is a mainland on this planet inhabited by skeleton people? Why did they come to Okoto? How did they know about it? And, if they did know about beforehand, how is it that no one else has come to Okoto in its several thousand years of recored history? Ultimately, what were they hoping to get out of coming to Okoto? 2. How did the Okotoans get to Okoto? Were they created from the elements too? Did the Great Beings put them there? Did they sail to the island from another location? Who told them then that there would be a rich island in the middle of the ocean? 3. Also: are the Mask Makers just skilled Okotoans? Or are they a whole other race? Is that ever explained? Is Makuta an earth villager and Ekimu a water one? 4. What's with those 2 moons anyway? One thing I'll say I don't like so much about G2 is there's no Greg to ask.
  5. Now, as starters, I know that 1) these were meant to promote the sets, therefore being lore-friendly was secondary and 2) Toa derive much of their power from their Kanohi, and don't just get the powers associated with the mask. That said, I am a tad confused by the 2001 Toa Mata animations - I mean these - and the role of masks. So, Gali and Onua start off with their masks, which makes sense. Gali is underwater, so she needs her Kaukau and Onua is digging, which I assume requires a lot of strength. Then there is Lewa, who peeks out from behind a leaf with no Mask. I mean, don't Toa get all weak, groggy and fatigued with no Mask? Anyway, he then performs a jump which could only be cleared with the help of the Miru. I'm okay with this. Tahu, the Toa of Fire, who would still be burned to a crisp if literally bathing in lava, goes surfing in said substance, so I guess the Hau is warranted, but again, why isn't he wearing it at the start? Also, we know he'd be fine surfing on lava without the shielding power of the mask, and it's never mentioned that he ever fell in. But Kopaka and Pohatu are the weirdest of the lot. Kopaka is standing on a mountain, looking at the horizon - without his Akaku on. I mean, isn't that mask perfect for this vantage point? Anyway, he then puts it on, the mask of X-ray vision, and promptly stops an avalanche coming from behind. This is in no way related to the Akaku, in spite of what the video is implying. And finally Pohatu. So Toa get weak and tired without their masks? How about he takes a walk through a searing desert, which must have taken ages at that walking speed, without his mask. Why not use the Kakama? I mean, it's the mask of speed. Speed!. Anyway, he then puts it on, and kicks a rock. Nothing to do with speed. Why?! I mean, overall I like these animations because nostalgia, but they don't really make sense in terms of lore. What do you make of these?
  6. And we're back! Welcome, Bionicle fans, both new and old, to the Ultimate Bionicle Storyline Reading Order for Years 2001-2010. Now first, to clarify something; this is literally every piece of relevant Bionicle Lore you will ever find. Anything that shows up here is relevant, so if you’re just looking to get the core story, and are too lazy to actually read everything, this is not the place for you. The goal of this list is to literally create the most immersive and knowledge-filled experience possible, and if you follow it, you will officially be a Bionicle Storyline Expert. Right off the bat, there are two different lists here. The first, which I call the “Spoiler-Free Order” is a list that takes certain events out of chronological order to avoid spoilers. This list is ideal for new fans who haven’t read hardly any of the storyline. Those of you who know the story well may be looking at it and saying, “Wait a second, doesn’t that come way earlier in the story?” You’re probably right. For example, the short story Decadence, takes place at the very beginning of the story, however, it features major spoilers for people who haven’t yet read anything else. For this reason, I have intentionally taken certain items on the list and moved them to later parts in order to avoid spoiling plot details. There is minimal splitting in this version. The second list, which I will call the “Chronological Order,” places everything closest to the order in which they take place. In many cases, items on the list are chopped up because certain items are literally taking place at the same time, like MNOG and Tale of the Toa. This list is perfect for returning fans who already know the spoilers, but are looking to get a review of the series and want to see events in which they occur. Here is a key to help you determine what certain items are on the lists. C = Chronicles (Series 1) A = Adventures (Series 2) L = Legends (Series 3) B = Bara Magna Saga (Series 4) Games and Animations are Underlined Shorts, Serials, and Podcast Serials are Italicized Split Items are in Bold May I state, and this is very important. I did not mark these items because they are unimportant. Any experienced Bionicle fan will tell you that the Games, Animations, and Serials are absolutely crucial to understanding the Bionicle storyline entirely. If you leave these items out, you will be left very confused at many points. If you’re looking for a resource for all these items, you can find these books on amazon; each book is typically $4. Also, I am currently directing a project, known as the Bionicle: Audio-Narration-Project, that aims to create audiobooks of all the Bionicle books. You can find it here! For games, animations, shorts, and serials, I recommend using Biomediaproject (All these items are free on this website). Please read everything above this point before clicking on these! I promise, it's important! Now that I’ve got that out of the way, you may move on to the lists. If you are new to the Bionicle Storyline, choose the Spoiler-Free Order. If you are a returning fan who has read at least 95% of the items on this list, you can choose the Chronological Order. Spoiler-Free Order (New Fans!) Chronological Order (Fans who've already read the Series!)
  7. Welcome, Bionicle fans, both new and old, to the Ultimate Bionicle Storyline Reading Order for Years 2001-2010. Now first, to clarify something; this is literally every piece of relevant Bionicle Lore you will ever find. Anything that shows up here is relevant, so if you’re just looking to get the core story, and are too lazy to actually read everything, this is not the place for you. The goal of this list is to literally create the most immersive and knowledge-filled experience possible, and if you follow it, you will officially be a Bionicle Storyline Expert. Right off the bat, there are two different lists here. The first, which I call the “Spoiler-Free Order” is a list that takes certain events out of chronological order to avoid spoilers. This list is ideal for new fans who haven’t read hardly any of the storyline. Those of you who know the story well may be looking at it and saying, “Wait a second, doesn’t that come way earlier in the story?” You’re probably right. For example, the short story Decadence, takes place at the very beginning of the story, however, it features major spoilers for people who haven’t yet read anything else. For this reason, I have intentionally taken certain items on the list and moved them to later parts in order to avoid spoiling plot details. There is minimal splitting in this version. The second list, which I will call the “Chronological Order,” places everything closest to the order in which they take place. In many cases, items on the list are chopped up because certain items are literally taking place at the same time, like MNOG and Tale of the Toa. This list is perfect for returning fans who already know the spoilers, but are looking to get a review of the series and want to see events in which they occur. Here is a key to help you determine what certain items are on the lists. C = Chronicles (Series 1) A = Adventures (Series 2) L = Legends (Series 3) B = Bara Magna Saga (Series 4) Games and Animations are Underlined Shorts, Serials, and Podcast Serials are Italicized Split Items are in Bold May I state, and this is very important. I did not mark these items because they are unimportant. Any experienced Bionicle fan will tell you that the Games, Animations, and Serials are absolutely crucial to understanding the Bionicle storyline entirely. If you leave these items out, you will be left very confused at many points. If you’re looking for a resource for all these items, you can find these books on amazon; each book is typically $4. For games, animations, shorts, and serials, I recommend using Biomediaproject (All these items are free on this website). Also, I am currently directing a project, known as the Bionicle: Audio-Narration-Project, that aims to create audiobooks of all the books and eventually the shorts and serials. You can find it here! Please read everything above this point before clicking on these! I promise, it's important! Now that I’ve got that out of the way, you may move on to the lists. If you are new to the Bionicle Storyline, choose the Spoiler-Free Order. If you are a returning fan who has read at least 95% of the items on this list, you can choose the Chronological Order. Spoiler-Free Order (New Fans!) Chronological Order (Fans who've already read the Series!)
  8. Hello again. It’s been quite a while since I’ve been active around S&T or posted a decent theory, though after posting this on my blog the other day, I’ve decided to post it here and get some feedback, criticism and hopefully some discussion from you all. PART ONE - INITIAL THEORY POST The following theory is somewhat of a further development of my theory outlined in my previous blog post about the functions of different types of Matoran in the Matoran Universe, in which I outlined what I believed to be the function of the Bo-Matoran as a method of maintenance of the various flora made from organic Protodermis throughout the Mata-Nui robot. The primary point of this theory is a look into the question: Why only flora? We've been told by Greg and several references in the universe that the entirety of the matoran universe is comprised of various forms of Protodermis. "Protodermis is the material which makes up the Matoran Universe and all living things and objects inside it." [bS01] Now Matoran, like all other sapient species in the matoran universe are made up of a combination of mechanical and organic components. The mechanical components are comprised of pure solid protodermis whilst the organic components are comprised of what is reffered to as organic protodermis. "Organic Protodermis is a type of Protodermis that makes up all the organic tissue in the Matoran Universe." [bS01] Organic tissue is not only found in the sapient species, but also is what makes up all of the Flora in the Matoran Universe. "The plants of the Matoran universe are made entirely of Protodermis, distinguishing themselves from plants of other worlds." [bS01] Toa of the Green are able to manipulate this Flora, tapping into the Protodermis which comprises the plant-life, manipulating and also creating it. Some of the Flora in the MU (such as Karzahni and Morbuzakh) even had varying degree's of sentience, making the only real difference between flora and fauna the presence of solid protodermis and shape of being. This creates an interesting question, if a plant entirely made up of organic protodermis can be sentient, then that form of organic protodermis must be capable of forming at least some variety of brain equivalent capable of higher thought and function, similar at least in composition to the organic parts of the brain that lies within a Toa. With the above knowledge I see it as a reasonable thought process that if the Toa of the Green are able to control the organic protodermis that comprises the various forms of flora throughout the matoran universe including those that are sentient; they should be also control and manipulate the organic protodermis that lies within matoran or any of the other humanoid inhabitants of the MU. As far as I know I don't believe we've had direct confirmation from Greg that a Toa of the Green can't do this. I believe that there are a few reasons which could plausibly explain why we have not seen such usage of the Green in the story-line thus-far whilst allowing for it's inclusion. Unethical behavior / Breaking the Toa Code. Toa are upright paragons of right and justice, manipulation someone's internal organs can quite easily be seen a fighting dirty or as unethical. This is the same reason why there were no elemental Toa of Acid, despite there being Bohrok of this element. Despite this being seen as unethical to use on enemies, I still believe this can work as a part of the range of powers that the Toa could utilize.No significant Toa of Green in the Lore. In the entirety of the BIONICLE storyline, we only ever encountered one Toa of the Green: A Toa from Lhikan's past team who died to an attack by the Frostelus. Also due to the Frostelus nature of being sentient Rahi, point 1 would aid in why we never saw him use this power.Experience required / Hard to control Power. The internal organics of a living humanoid integrated with machinery and programming would be incredibly complicated, it would take a lot of practice and finesse to do so and it may be something everyday Toa of the Green may not be able to accomplish.Too complicated to explain to children. This is fairly self-explanatory, in the same way that psionics did not have large story presence, the green is easier to explain as being simply plant life to children, they can easily understand a plant Toa, but explaining that the plant guy can also manipulated organic components of the Matoran? Not so much. Luckily the ending of the official story line removes this restriction.Possibly confusion with Life Powers. Toa of the Green were introduced during the 2006-2008 story line surrounding the Mask of Life, while the Mask of life doesn't explicitly manipulate organics in any way. It's manipulation of the "Life force" inside every living thing in the Matoran Universe could potentially cause some confusion with an element which could manipulated Flora and to a limited extent Fauna. However, Life is a very different "element" In that all of it's powers are in relation to "Life-Force" while the organic protodermis is simply another form of protodermis. A Toa of Iron, Psionics and the Green could create a being with organic, biomechanical and programmed components but the being would not have the "Life-Force" component analogous to a soul if you will. It would simply be a robot or a golem-like creation.With these five reasons in mind, I don't believe that they necessarily mean that non-flora organic manipulation is off the table for Toa of the Green, I've got a few reasons why I believe this would be rather a neat addition to the canon. Interesting and more in depth power usage. Self explanatory really, it could have a lot of interesting applications and could be used both in and out of combat and give Teams a reason for taking a Toa of the Green to environments which do not have plants.Introducing a 'Healer' element. Aside from Gali Nuva in the 2003 Mask of Light movie, we have never really had the healer trope in a group of Toa, with the ability to create and manipulate the organic protodermis inside their allies. Toa of the Green could become healers for the group, repairing their damaged organics in the same way a Toa of Iron would mend armor. Gali's healing scene can be explained that the exposure to water was helping the organics that had been damaged in Tahu heal slowly with exposure to water. A Toa of the Green would have been able to heal him at a much greater rate. The Toa of Green's knowledge of poisons and toxins from various plants could aid in this role greatly.Making the most of an ambiguous name. Has Greg decided to name the element "Plant-life" or "Jungle" we wouldn't have this opportunity. The fact that's it's called "the Green" allows us to associate it not with just plants but all organic protodermis. This can easily be explained by having the raw form of organic protodermis take on a green color when channeled for creation of plants or healing.Possible explanation for lack of Toa of Green. The Makuta actively wiped out Toa of the most powerful elements that they saw as a threat to themselves. Magnetism, Iron, and Plasma were all hunted down. If the Makuta wished to hide their new lack of organic components from Toa in their continued masquerade, Toa of the Green would pose a problem.Completion of a Self-Maintaining MU. It's been stated before that the Matoran working is what keeps the Matoran universe working. In my previous blog post from 2010, I outlined the various matoran and the purposes that they fulfill in the robot. However there was one missing maintenance job as there was nothing responsible for organic protodermis in sapient beings. If the Toa of the Green gain the ability to manipulate and repair the organics within humanoid lifeforms in the Matoran Universe, all aspects of lifeforms inside the MU are now self-relying and maintaining. Toa of Iron can maintain and repair armor and solid protodermis in the mechanical components of beings. Toa of Psionics can maintain and fix mental errors and programming malfunctions in the minds of beings. Toa of The Green can maintain, and heal injuries and organic protodermis in the bodies of beings.I've gathered a few further thoughts and references on why the organic components of Matoran and Toa would need some form of maintenance. We were told in 2001 that the original Toa Mata had all of their organic components decayed due to their prolonged inactivity, hibernation and possibly the environmental factors associated with being floating in a tube for 1000 years. The Toa also lost their memories as an effect of this, leading me to conclude that the majority of their memories must have been stored in their organic protodermis components or the majority of their 'brain'. The mechanical components, made of solid protodermis must have included at least some form of rudimentary secondary brain for survival reactions such as putting themselves back together and basic motion. This would be a core part of Matoran/Toa base programming installed into their machinery. I'd imagine this would be in a similar capacity to how the human body can react to pain before passing on a pain signal to the brain itself, allowing the body to operate on its own in a limited capacity. Similarly the matoran/Toa can operate on it's own until the organics are repaired as seen by the Toa Mata and Metru-Matoran hibernating in the spheres. I'd imagine that the Matoran in Karzahni in disrepair were also in a similar state; but kept this way as it was stated that Karzahni "stripped them of their identities". This would have been achieved by removing the organics and thus memories perhaps followed a little bit of reprogramming. The Toa Mata not only lost all of their memories but also their training and skills, this shows that the organic components are vital for continuing functionality of Toa. The organic components healed on their own slowly, but it was years before any of them regained their memories. The Metru-nui refugee's also lost their memories and required the pure Toa energy of six Toa simply to awaken them. Potentially, we could still have six Toa Metru running around if there had been a Toa of the Green amongst them. PART TWO - BLOG FEEDBACK AND DISCUSSION For the sake of deepening discussion, I’m going to post below the comments I received on the blog and my responses as I believe they add to the theory somewhat. Lin, I can definitely see where you’re coming from here. Plant an animal cells in our world are drastically different from each other on a cellular level. But as you stated, this is the world of BIONICLE, where ‘cold energy’ exists as a concept and an entire robot is made up of varying forms of the same compound: Protodermis. This is why I try not to base any parts of my theories upon the limitations imposed by the way the real world works, instead extrapolating ideas from existing physics and chemistry of the BIONICLE universe. By thinking this way, I believe that it can help make ideas and theories that ‘fit’ more into the chaotic mess that is the Science of the BIONICLE universe. I can agree that Plants and animals may have some form of different structure in terms of classification. I believe that structure must be at least somewhat identifiable on a non-cellular level and that is what allows the matoran to classify what is a plant, rahi, robot or a sapient species. The classifications must be fairly obvious otherwise we’d have matoran calling Morbuzahk a Rahi. I proposed in the theory above that the primary difference between the Flora of the universe and the Fauna (including Sapient Species) was the presence of solid Protodermis in the bodies of Fauna. A difference which is easily identifiable by Matoran. I do believe that Greg’s system may have initially been wonky, but has come together to be somewhat cohesive due to the various developments and evolution of the story over the 10 years and being bombarded by those of us who are varying levels of scientists. There are many different forms of the same compound throughout the universe (Protodermis), in the Matoran universe. It can come in the different states of matter and in a number of forms of each. Frozen, solid Protodermis aka Ice is as similar to liquid Protodermis as Pure Solid Protodermis aka Metal, as both can be created from it, albeit Pure Solid is a slightly longer process. As far as Stone and Earth, they may both be forms of Raw Solid Protodermis that are slightly different in terms of the particle size of the Protodermis, which just gives us one more form of Solid Protodermis, Fine Solid Protodermis. As far as Organic tissue goes, we are only aware of one form of Organic Protodermis. My theory hinges on the fact that both flora and fauna have the same form of Organic Protodermis inside of them. If a Toa of the Green cannot manipulate the Organic Protodermis inside Flora and Sapient beings, then this organic Protodermis must be a different form. I.e. Floral Organic Protodermis and Faunal Organic Protodermis become two new different forms. Potentially even another separate form for humanoid sapients. This reminds me of the debate surrounding what makes Keetongu and Krahka a Rahi and not grouped with the rest of the races? This could be easily resolved if they resumed using rahi as the matoran word for “Not-us” as opposed to being synonymous with animal and have Makuta, Skakdi, Vortixx etc all be classified as Rahi. As it has essentially became the equivalent of the Roman word Barbarian which also used to mean “Not Roman” but is now associated with a certain kind of individual. Anyway, getting side-tracked here. I quickly just whipped up the above table to clearly lay out what I believe is the difference between the different forms of life in the matoran universe. I left out Sapience as a column as there are examples of sapient flora, rahi and robots. But are the majority of each of these categories aren't sapient. Not 100% sure I’m on board with this idea. I prefer the idea of a unified matoran race in terms of origin. Perhaps this could be a result of side effect of Toa of the Green healing their matoran over the years, slowly changing out the organic composition of their internals? Leaving this difference being more of an adapted change rather than a created change. Part of my point is that Jungle doesn’t have to be all the green is. Fire existed on Spherus Magna, but didn’t have heat control? Sand existed on Spherus Magna but didn’t end up being associated with an element in the MU. The great beings admitted they changed things in creating the giant robot, with the decision to remove jungle as a primary element being one we have as canonized. The fact it’s called the Green and not Jungle lends to the fact that something significant was changed; as did the fact they didn’t call it Plant-life. Especially when we have an example of a power called exactly “Plant Control” which is that of the Makuta and Rahkshi. The Green isn't Jungle or Plant Control. It’s the Green. They’re has got to be some reason behind it (other than the truth of Greg’s random decision) that we can explain and create. PART THREE - ADDITIONAL THINGS TO THINK ABOUT After discussing my theory with the commenters in my blog, I continued to think about the question I posed to the responders. If The Toa of the Green can’t control organic protodermis in humanoids and Rahi, this poses some more questions. Additional Forms of Organic Protodermis. How many specific forms of Organic Protodermis are there? Is it just limited to Botanic Organic, Sapient Organic and Rahi Organic? Or can it be manipulated in the same way solid Protodermis can, resulting in Frozen Organic, Pure Organic with the original being Raw Organic? Are there forms of Gaseous and Liquid Organic Protodermis? Is the original solid Antidermis, which was used as the internal organs of the Makuta race; organic in nature? The Green Etymology. Can we create an actual lore-based reason for the choice of the Great beings change the name from Jungle to the Green? My organic theory is one possibility but there can easily be others, for example: All acid we have encountered in the storyline thus-far has been green or greenish-yellow in color, with one major source being botanically produced (The grass on the mountain produced an acidic substance.) Another major occurrence of Acid was the Lehvak. Instead of making Acid a basic sub-power, could Liquid Organic Protodermis be acidic in nature and the substance that Lehvak and potentially Toa of the Green can control thus fitting in with the sub-power scheme of Vaccum/Air? This would fit with the timeline as the original Bohrok must have been created around the same time as the Av-Matoran who were made, which was when the great beings were still considering the green as a primary element. By the time the Bohrok-Kal had been created, it was decided that Air would be instead, thus Vaccum(Sub-power of air) to counter Air and Acid(Sub-power of The Green?) to counter The Green. I’m aware that this had no chance of being canon as Greg did not want a Toa wielding Acid, even if it’s only to nullify acid. But a guy can theorize, right?These questions aren't so much related to my original theory; rather just a few more things to consider when thinking about the Green and Organic Protodermis as a whole. This theory is very much still a work in progress and as I said at the start, I'd really appreciate any feedback and criticism that you may have to offer. Thanks for reading. - Roki
  9. It’s been some time since my last blog entry or even my last burst of activity on BZPower. I may post this in S&T later once I’ve re-worked it into more a concrete theory and less of jumble of words my brain has spat out onto the blog post. As a further development of my theory outlined in my previous blog post about the functions of different types of Matoran in the Matoran Universe, I outlined what I believed to be the function of the Bo-Matoran as a method of maintenance of the various flora made from organic Protodermis throughout the Mata-Nui robot. The primary point of this theory is a look into the question: Why only flora? We've been told by Greg and several references in the universe that the entirety of the matoran universe is comprised of various forms of Protodermis. "Protodermis is the material which makes up the Matoran Universe and all living things and objects inside it." [bS01] Now Matoran, like all other sapient species in the matoran universe are made up of a combination of mechanical and organic components. The mechanical components are comprised of pure solid protodermis whilst the organic components are comprised of what is reffered to as organic protodermis. "Organic Protodermis is a type of Protodermis that makes up all the organic tissue in the Matoran Universe." [bS01] Organic tissue is not only found in the sapient species, but also is what makes up all of the Flora in the Matoran Universe. "The plants of the Matoran universe are made entirely of Protodermis, distinguishing themselves from plants of other worlds."[bS01] Toa of the Green are able to manipulate this Flora, tapping into the Protodermis which comprises the plant-life, manipulating and also creating it. Some of the Flora in the MU (such as Karzahni and Morbuzakh) even had varying degree's of sentience, making the only real difference between flora and fauna the presence of solid protodermis and shape of being. This creates an interesting question, if a plant entirely made up of organic protodermis can be sentient, then that form of organic protodermis must be capable of forming at least some variety of brain equivalent capable of higher thought and function, similar at least in composition to the organic parts of the brain that lies within a Toa. With the above knowledge I see it as a reasonable thought process that if the Toa of the Green are able to control the organic protodermis that comprises the various forms of flora throughout the matoran universe including those that are sentient; they should be also control and manipulate the organic protodermis that lies within matoran or any of the other humanoid inhabitants of the MU. As far as I know I don't believe we've had direct confirmation from Greg that a Toa of the Green can't do this. I believe that there are a few reasons which could plausibly explain why we have not seen such usage of the Green in the story-line thus-far whilst allowing for it's inclusion. Unethical behavior / Breaking the Toa Code. Toa are upright paragons of right and justice, manipulation someone's internal organs can quite easily be seen a fighting dirty or as unethical. This is the same reason why there were no elemental Toa of Acid, despite there being Bohrok of this element. Despite this being seen as unethical to use on enemies, I still believe this can work as a part of the range of powers that the Toa could utilize. No significant Toa of Green in the Lore. In the entirety of the BIONICLE storyline, we only ever encountered one Toa of the Green: A Toa from Lhikan's past team who died to an attack by the Frostelus. Also due to the Frostelus nature of being sentient Rahi, point 1 would aid in why we never saw him use this power. Experience required / Hard to control Power. The internal organics of a living humanoid integrated with machinery and programming would be incredibly complicated, it would take a lot of practice and finesse to do so and it may be something everyday Toa of the Green may not be able to accomplish. Too complicated to explain to children. This is fairly self-explanatory, in the same way that psionics did not have large story presence, the green is easier to explain as being simply plant life to children, they can easily understand a plant Toa, but explaining that the plant guy can also manipulated organic components of the Matoran? Not so much. Luckily the ending of the official story line removes this restriction. Possibly confusion with Life Powers. Toa of the Green were introduced during the 2006-2008 story line surrounding the Mask of Life, while the Mask of life doesn't explicitly manipulate organics in any way. It's manipulation of the "Life force" inside every living thing in the Matoran Universe could potentially cause some confusion with an element which could manipulated Flora and to a limited extent Fauna. However, Life is a very different "element" In that all of it's powers are in relation to "Life-Force" while the organic protodermis is simply another form of protodermis. A Toa of Iron, Psionics and the Green could create a being with organic, biomechanical and programmed components but the being would not have the "Life-Force" component analogous to a soul if you will. It would simply be a robot or a golem-like creation. With these five reasons in mind, I don't believe that they necessarily mean that non-flora organic manipulation is off the table for Toa of the Green, I've got a few reasons why I believe this would be rather a neat addition to the canon. Interesting and more in depth power usage. Self explanatory really, it could have a lot of interesting applications and could be used both in and out of combat and give Teams a reason for taking a Toa of the Green to environments which do not have plants. Introducing a 'Healer' element. Aside from Gali Nuva in the 2003 Mask of Light movie, we have never really had the healer trope in a group of Toa, with the ability to create and manipulate the organic protodermis inside their allies. Toa of the Green could become healers for the group, repairing their damaged organics in the same way a Toa of Iron would mend armor. Gali's healing scene can be explained that the exposure to water was helping the organics that had been damaged in Tahu heal slowly with exposure to water. A Toa of the Green would have been able to heal him at a much greater rate. The Toa of Green's knowledge of poisons and toxins from various plants could aid in this role greatly. Making the most of an ambiguous name. Has Greg decided to name the element "Plant-life" or "Jungle" we wouldn't have this opportunity. The fact that's it's called "the Green" allows us to associate it not with just plants but all organic protodermis. This can easily be explained by having the raw form of organic protodermis take on a green color when channeled for creation of plants or healing. Possible explanation for lack of Toa of Green. The Makuta actively wiped out Toa of the most powerful elements that they saw as a threat to themselves. Magnetism, Iron, and Plasma were all hunted down. If the Makuta wished to hide their new lack of organic components from Toa in their continued masquerade, Toa of the Green would pose a problem. Completion of a Self-Maintaining MU. It's been stated before that the Matoran working is what keeps the Matoran universe working. In my previous blog post from 2010, I outlined the various matoran and the purposes that they fulfill in the robot. However there was one missing maintenance job as there was nothing responsible for organic protodermis in sapient beings. If the Toa of the Green gain the ability to manipulate and repair the organics within humanoid lifeforms in the Matoran Universe, all aspects of lifeforms inside the MU are now self-relying and maintaining. Toa of Iron can maintain and repair armor and solid protodermis in the mechanical components of beings. Toa of Psionics can maintain and fix mental errors and programming malfunctions in the minds of beings. Toa of The Green can maintain, and heal injuries and organic protodermis in the bodies of beings. I've gather a few further thoughts and references on why the organic components of Matoran and Toa would need some form maintenance. We were told in 2001 that the original Toa Mata had all of their organic components decayed due to their prolonged inactivity and hibernation and possibly the environmental factors associated with being floating in a tube for 1000 years. The Toa also lost their memories as an effect of this, leading me to conclude that the majority of their memories must have been stored in their organic protodermis components or the majority of their 'brain'. The Mechanical components, made of solid protodermis must have included at least some form of rudimentary secondary brain for survival reactions such as putting themselves back together and basic motion and lower brain function.This would be a core part of Matoran/Toa base programming installed into their machinery. I'd imagine this would be a similar to how the human body can react to pain before passing on a pain signal to the brain itself, allowing the body to operate on its own in a limited capacity. Similarly the matoran/Toa can operate on it's own until the organics are repaired as seen by the Toa Mata and Matoran hibernated in the spheres . I'd imagine that the Matoran in Karzahni in disrepair were also in a similar state but kept this way as it was stated that Karzahni "stripped them of their identities". This would have been achieved by removing the organics and thus memories and a little bit of reprogramming. The Toa Mata not only lost all of their memories but also their training and skills, this shows that the organic components are vital for continuing functionality of Toa. The organic components healed on their own slowly, but it was years before any of them regained their memories. The Metru-nui refugee's also lost their memories and required the pure Toa energy of six Toa simply to awaken them. Potentially, we could still have six Toa Metru running around if there had been a Toa of the Green amongst them. As I said at the start, this theory is still a work in progress and I'd appreciate any feedback and criticism that you may have to offer. Thanks for reading. - Roki
  10. Okay so I was cleaning my room and found that little lore booklet that came with one of the old Bionicle card games. I’m curious to see just how much was dropped/retconned/etc. “Once a paradise, the island of Mata Nui has become a place of darkness and fear, ruled by the evil Makuta. But the islanders, known as Tohunga[…]” Well that didn’t take long. “Onua, the Earth Toa, watches over the land and intervenes to restore balance when it is threatened.” Onua is Zygarde’s new form for Pokémon Z it’s confirmed “Tahu, spirit of fire, is the oldest of the Toa, having been created when the planet was forming.” When the planet was forming? Well…sorta… “With his fire sword, Tahu keeps the lava moving towards the ocean, much to the annoyance of his rival, Gali.” Tahu u little brat “Lewa, the youngest of the six Toa, is the spirit of air.” They have been hanging on to that for quite some time, haven’t they… “The Tohunga believe [Gali] is the sustainer of life, and worship her more than any of the others.” Gali 4 fav goddess They reversed the image of Kopaka in here. I could maybe deal with the sword and shield being on the wrong hands, but seeing the Akaku mirrored is just…*shudder* “They are careful not to anger him, though, being fearful of the landslides an enraged Pohatu can unleash.” Something about the phrase “an enraged Pohatu” just makes me chuckle. Like has he ever even gotten beyond “mildly irritated”? (Kanohi Hau) “Provides protection against overhead attacks or falling objects.” But you’re screwed if they attack from straight ahead. “[Matau] can also fly[…]” Wait what “Nokama’s tool is a fork-shaped staff[…]” Apparently “trident” is too advanced a word for the target demographic “[Nuju’s] closest friend among the Turaga is Nokama, and the two silent Turaga often pass their time in winter on frozen Lake Naho.” I wasn’t aware that Mata Nui actually had seasons. Also I ship it now. “Here Whenua and the rest of his tribe toil to quarry the great rocks that will eventually be carved by the Pohatu Tohunga.” Personally I prefer “Po-Matoran” “[Le-Matoran] also show affection be imitation, a gesture that is often misinterpreted by those unfamiliar with their customs.” Okay I don’t remember this and it sounds slightly freaking adorable “Ga-Koro is also home to a great mystery—Gali’s shrine is missing a mask. Many would-be adventurers have set out to find the mask, never to return. Nokama has recently chosen new champions in an effort to locate the missing mask once and for all.” Hello epic-sounding aborted arc, I am now angered by your non-existence
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